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- /*latent quest function testEnvAuto() {
- var i : int;
- for (i = 1; i <= 211; i += 1) {
- Sleep(4.0);
- testEnv(i);
- }
- }*/
- exec function execEnv(number : int) {
- testEnv(number);
- }
- function testEnv(number : int) : bool {
- var envPaths : array<string>;
- var environment : CEnvironmentDefinition;
- var envID : int;
- envPaths.PushBack("dlc\bob\data\environment\definitions\cave\cave_catacombs.env"); // [1]
- envPaths.PushBack("dlc\bob\data\environment\definitions\cutscenes\cutscenes.env"); // [2]
- envPaths.PushBack("dlc\bob\data\environment\definitions\foggy\fog_tm.env"); // [3]
- envPaths.PushBack("dlc\bob\data\environment\definitions\foggy\fog_tm_pois.env"); // [4]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q702\q702_wight.env"); // [5]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q702\q702_wight_cs.env"); // [6]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\704_cloud.env"); // [7]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\704_cloud_sunny.env"); // [8]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\704_forrest.env"); // [9]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\704_forrest_cs2.env"); // [10]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\q704_detlaff_arena_cs.env"); // [11]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\q704_detlaff_arena_cs_d_dies_01.env"); // [12]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\q704_main.env"); // [13]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\q704_main_cs.env"); // [14]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\q704_snow2.env"); // [15]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\q704_snow2_cs.env"); // [16]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\fairytale\cave_catacombs_ft.env"); // [17]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\fairytale\q704_blend.env"); // [18]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\fairytale\q704_fairyland.env"); // [19]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\fairytale\q704_fairyland_e_cs.env"); // [20]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\temp\detlaff_arena_hemisphere.env"); // [21]
- envPaths.PushBack("dlc\bob\data\environment\definitions\quests\q704\temp\q704_detlaff_arena_prod_room.env"); // [22]
- envPaths.PushBack("dlc\bob\data\environment\definitions\rainy\rain_tm.env"); // [23]
- envPaths.PushBack("dlc\bob\data\environment\definitions\rainy\rain_tm_pois.env"); // [24]
- envPaths.PushBack("dlc\bob\data\environment\definitions\sunny\dof.env"); // [25]
- envPaths.PushBack("dlc\bob\data\environment\definitions\sunny\dof_interior.env"); // [26]
- envPaths.PushBack("dlc\bob\data\environment\definitions\sunny\sunny_bob_v4_fog_trans.env"); // [27]
- envPaths.PushBack("dlc\bob\data\environment\definitions\sunny\sunny_bob_v7.env"); // [28]
- envPaths.PushBack("dlc\bob\data\environment\definitions\sunny\sunny_colors_warm.env"); // [29]
- envPaths.PushBack("dlc\bob\data\environment\definitions\temp\no_wind.env"); // [30]
- envPaths.PushBack("dlc\bob\data\fx\cutscenes\cs702_vision\vision_env.env"); // [31]
- envPaths.PushBack("dlc\bob\data\fx\monsters\dettlaff\monster\third_phase\detlaff_arena_hemisphere_dark_bcg.env"); // [32]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\living_world\leshy_forest.env"); // [33]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q601\env_novigrad_sunset_cs601_09.env"); // [34]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q601\q601_ship.env"); // [35]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q603\env_novigrad_sunset_nn.env"); // [36]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q603\env_novigrad_sunset_nn_blu_.env"); // [37]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_blizzard.env"); // [38]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_blizzard_cs.env"); // [39]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_blizzard_cs_exit_painting.env"); // [40]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_blizzard_interior.env"); // [41]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_blizzard_interior_cs.env"); // [42]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_creepy.env"); // [43]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_creepy_cs.env"); // [44]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_creepy_interior.env"); // [45]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_dark_corridor.env"); // [46]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_dark_corridor_creepy.env"); // [47]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_dark_corridor_creepy_paint.env"); // [48]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_painting.env"); // [49]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_painting_cs.env"); // [50]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_painting_cs_closeup.env"); // [51]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_painting_cs_midshot.env"); // [52]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_painting_cs_wideshot.env"); // [53]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_painting_interior.env"); // [54]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_painting_interior_cs.env"); // [55]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_unmasking.env"); // [56]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_unmasking_dark.env"); // [57]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q604\q604_unmasking_shadow_more_details.env"); // [58]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q605\q605_hell_red_blockout.env"); // [59]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q605\q605_hell_red_blockout_last_arena.env"); // [60]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q605\q605_hell_red_blockout_mansion.env"); // [61]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\in_progress\q605\q605_hell_temple_blockout.env"); // [62]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\trailer\bury_iris_side.env"); // [63]
- envPaths.PushBack("dlc\ep1\data\environment\definitions\trailer\enter_painting_wide.env"); // [64]
- envPaths.PushBack("dlc\ep1\data\quests\quest_files\q603_bank\env_novigrad_sunset_usm.env"); // [65]
- envPaths.PushBack("dlc\ep1\data\quests\quest_files\q603_bank\env_novigrad_sunset_usm_7.env"); // [66]
- envPaths.PushBack("dlc\ep1\data\quests\quest_files\q603_bank\env_novigrad_sunset_usm_8.env"); // [67]
- envPaths.PushBack("dlc\ep1\data\quests\quest_files\q603_bank\testing\env_novigrad_sunset_usm_2.env"); // [68]
- envPaths.PushBack("dlc\ep1\data\quests\quest_files\q603_bank\testing\env_novigrad_sunset_usm_4.env"); // [69]
- envPaths.PushBack("dlc\ep1\data\quests\quest_files\q603_bank\testing\env_novigrad_sunset_usm_5.env"); // [70]
- envPaths.PushBack("dlc\ep1\data\quests\quest_files\q603_bank\testing\env_novigrad_sunset_usm_6.env"); // [71]
- envPaths.PushBack("dlc\ep1\data\quests\quest_files\q603_bank\testing\env_novigrad_sunset_usm_8.env"); // [72]
- envPaths.PushBack("dlc\ep1\environment\definitions\q601\env_novigrad_cave_frogarena.env"); // [73]
- envPaths.PushBack("dlc\ep1\environment\definitions\q601\q601_dark_clouds_heavy_rain.env"); // [74]
- envPaths.PushBack("dlc\ep1\environment\definitions\q601\q601_dark_clouds_heavy_rain_scene.env"); // [75]
- envPaths.PushBack("dlc\ep1\environment\definitions\q602\q602_wedding_overlay.env"); // [76]
- envPaths.PushBack("dlc\ep1\environment\definitions\q602\q602_wedding_overlay_2.env"); // [77]
- envPaths.PushBack("dlc\ep1\environment\definitions\q605\env_novigrad_sunset_q605_temple_meeting_02.env"); // [78]
- envPaths.PushBack("dlc\ep1\environment\definitions\q605\q605_no_wind.env"); // [79]
- envPaths.PushBack("environment\definitions\cutscenes_definition\cutscen_definition_global.env"); // [80]
- envPaths.PushBack("environment\definitions\cutscenes_definition\cutscen_definition_kaer_morhen.env"); // [81]
- envPaths.PushBack("environment\definitions\cutscenes_definition\envs_for_cutscenes\dandelion_cellar_cutscene.env"); // [82]
- envPaths.PushBack("environment\definitions\cutscenes_definition\envs_for_cutscenes\q106_temp_island_env_int_cs.env"); // [83]
- envPaths.PushBack("environment\definitions\cutscenes_definition\envs_for_cutscenes\q__cs_ship_leaves_1.env"); // [84]
- envPaths.PushBack("environment\definitions\env_island_of_mist\env_island_fog_1.env"); // [85]
- envPaths.PushBack("environment\definitions\env_island_of_mist\env_island_of_mist.env"); // [86]
- envPaths.PushBack("environment\definitions\env_island_of_mist\env_island_of_mist_2.env"); // [87]
- envPaths.PushBack("environment\definitions\env_island_of_mist\env_island_of_mist_dark.env"); // [88]
- envPaths.PushBack("environment\definitions\env_island_of_mist\env_island_of_mist_dark_cutscen.env"); // [89]
- envPaths.PushBack("environment\definitions\env_nomansland\env_nml_global_dark_sunset.env"); // [90]
- envPaths.PushBack("environment\definitions\env_nomansland\env_nml_global_dark_sunset_interior.env"); // [91]
- envPaths.PushBack("environment\definitions\env_nomansland\barons_lair\env_nml_barons_castle_v2.env"); // [92]
- envPaths.PushBack("environment\definitions\env_nomansland\crossroads_inn\env_nml_crossroads_inn_v2.env"); // [93]
- envPaths.PushBack("environment\definitions\env_nomansland\keira_swcret_room\env_keira_secret_2.env"); // [94]
- envPaths.PushBack("environment\definitions\env_nomansland\nml_global\env_nml_swamps_v1.env"); // [95]
- envPaths.PushBack("environment\definitions\env_nomansland\nml_global\env_nml_swamps_v1_a_ps4_flat24.env"); // [96]
- envPaths.PushBack("environment\definitions\env_nomansland\salt_mines\wip\env_salt_mine_filmic_01.env"); // [97]
- envPaths.PushBack("environment\definitions\env_novigrad\env_interior.env"); // [98]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_cave.env"); // [99]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_cave_blizzard.env"); // [100]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_cave_dark.env"); // [101]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_cave_red_water.env"); // [102]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_cave_simpa.env"); // [103]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_dark_clouds.env"); // [104]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_dark_clouds_heavy.env"); // [105]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_dark_clouds_heavy_rain_color.env"); // [106]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_int.env"); // [107]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_q602_sex_empty_1.env"); // [108]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_storm.env"); // [109]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_sunset.env"); // [110]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_sunset_q602_dog.env"); // [111]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_sunset_q602_sex.env"); // [112]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_sunset_q603_heist_starts.env"); // [113]
- envPaths.PushBack("environment\definitions\env_novigrad\elven_king_dandelion\env_elven_king_dandelion_copy.env"); // [114]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_global\env_novigrad_city.env"); // [115]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_global\raw_novigrad\env_novigrad_0_storm_1.env"); // [116]
- envPaths.PushBack("environment\definitions\env_novigrad\env_novigrad_global\raw_novigrad\underwater.env"); // [117]
- envPaths.PushBack("environment\definitions\env_novigrad\interiors\dandelion\env_dandelion.env"); // [118]
- envPaths.PushBack("environment\definitions\env_novigrad\interiors\dandelion\wip\env_interior_1.env"); // [119]
- envPaths.PushBack("environment\definitions\env_novigrad\interiors\dandelion\wip\env_interior_2.env"); // [120]
- envPaths.PushBack("environment\definitions\env_novigrad\novigrad_sewers\env_novigrad_sewers_filmic_v1.env"); // [121]
- envPaths.PushBack("environment\definitions\env_prologue\env_prolog_colors_cinematic_tonemapping.env"); // [122]
- envPaths.PushBack("environment\definitions\env_prologue\env_prolog_colors_v1_b_sunset.env"); // [123]
- envPaths.PushBack("environment\definitions\env_prologue\env_prolog_global\env_prolog_global_raw_v2_a_interior.env"); // [124]
- envPaths.PushBack("environment\definitions\env_skellige\env_fight_island_arena_.env"); // [125]
- envPaths.PushBack("environment\definitions\env_skellige\env_fight_ship.env"); // [126]
- envPaths.PushBack("environment\definitions\env_skellige\env_pbr_skellige_len_temp.env"); // [127]
- envPaths.PushBack("environment\definitions\env_skellige\env_pbr_skellige_v7_tm_fog_sky_b_tm_exp.env"); // [128]
- envPaths.PushBack("environment\definitions\env_skellige\env_skellige_brown.env"); // [129]
- envPaths.PushBack("environment\definitions\env_skellige\env_skellige_brown_dark_clouds.env"); // [130]
- envPaths.PushBack("environment\definitions\env_skellige\env_skellige_dark_clouds.env"); // [131]
- envPaths.PushBack("environment\definitions\env_skellige\env_skellige_rain_storm.env"); // [132]
- envPaths.PushBack("environment\definitions\env_skellige\env_skellige_rain_storm_arena.env"); // [133]
- envPaths.PushBack("environment\definitions\env_skellige\env_winter_skellige.env"); // [134]
- envPaths.PushBack("environment\definitions\env_skellige\cataclysm\env_skellige_cataclysm_1.env"); // [135]
- envPaths.PushBack("environment\definitions\env_skellige\exteriors\env_skellige_leshy_forest_v3.env"); // [136]
- envPaths.PushBack("environment\definitions\env_skellige\herbarium\env_herbarium_fall_2.env"); // [137]
- envPaths.PushBack("environment\definitions\env_skellige\herbarium\wip\env_herbarium_mordor_1.env"); // [138]
- envPaths.PushBack("environment\definitions\env_skellige\interiors\kt_castle\env_kaer_trolde_interior_1.env"); // [139]
- envPaths.PushBack("environment\definitions\env_skellige\interiors\kt_castle\env_kaer_trolde_interior_2.env"); // [140]
- envPaths.PushBack("environment\definitions\env_skellige\q203_him\env_skellige_udalryk.env"); // [141]
- envPaths.PushBack("environment\definitions\env_skellige\q205\env_bathouse_v01.env"); // [142]
- envPaths.PushBack("environment\definitions\env_skellige\q210\env_skellige_q210.env"); // [143]
- envPaths.PushBack("environment\definitions\env_skellige\q501\q501_underwater.env"); // [144]
- envPaths.PushBack("environment\definitions\env_skellige\q502\cutscen_definition_global_q502_wyzima.env"); // [145]
- envPaths.PushBack("environment\definitions\env_skellige\q502\cutscen_definition_global_q502_wyzima_v2.env"); // [146]
- envPaths.PushBack("environment\definitions\env_skellige\q502\cutscen_definition_global_q502_wyzima_v3.env"); // [147]
- envPaths.PushBack("environment\definitions\env_skellige\q502\cutscen_definition_global_q502_wyzima_v4.env"); // [148]
- envPaths.PushBack("environment\definitions\env_skellige\q502\env_kaer_morhen_v09_tm_q502_cold_light.env"); // [149]
- envPaths.PushBack("environment\definitions\env_skellige\q502\env_skellige_brown_q502_by_light.env"); // [150]
- envPaths.PushBack("environment\definitions\env_skellige\q502\env_skellige_brown_q502_by_light_2.env"); // [151]
- envPaths.PushBack("environment\definitions\env_skellige\q502\env_skellige_brown_q502_by_light_3.env"); // [152]
- envPaths.PushBack("environment\definitions\env_skellige\q502\env_skellige_brown_q502_by_light_4.env"); // [153]
- envPaths.PushBack("environment\definitions\env_skellige\q502\env_skellige_brown_q502_end.env"); // [154]
- envPaths.PushBack("environment\definitions\env_skellige\shore_cave_sq209\env_skellige_sq209_02.env"); // [155]
- envPaths.PushBack("environment\definitions\env_skellige\shore_cave_sq209\env_skellige_sq209_03.env"); // [156]
- envPaths.PushBack("environment\definitions\env_spiral\env_desert_clear.env"); // [157]
- envPaths.PushBack("environment\definitions\env_spiral\env_elven_city_4_11.env"); // [158]
- envPaths.PushBack("environment\definitions\env_spiral\env_spiral_dark_valley.env"); // [159]
- envPaths.PushBack("environment\definitions\env_spiral\env_spiral_snow_hour_6_22.env"); // [160]
- envPaths.PushBack("environment\definitions\env_spiral\env_spiral_snow_hour_6_22_cave.env"); // [161]
- envPaths.PushBack("environment\definitions\env_winter\env_winter_epilog.env"); // [162]
- envPaths.PushBack("environment\definitions\env_winter\env_winter_epilog_white_grass.env"); // [163]
- envPaths.PushBack("environment\definitions\env_winter\env_winter_epilog_white_grass_hendriks_basement.env"); // [164]
- envPaths.PushBack("environment\definitions\env_winter\env_winter_epilog_white_grass_hendriks_house.env"); // [165]
- envPaths.PushBack("environment\definitions\env_winter\env_winter_v0_white_thaw.env"); // [166]
- envPaths.PushBack("environment\definitions\gui_character_display\gui_character_environment.env"); // [167]
- envPaths.PushBack("environment\definitions\kaer_morhen\interior\env_kaer_morhen_hdr_int.env"); // [168]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_battle\wip\env_km_dark_clouds_heavy_rain_color.env"); // [169]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_battle\wip\kaer_morhen_battle.env"); // [170]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_battle\wip\kaer_morhen_battle_preview_01.env"); // [171]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_global\env_kaer_morhen_v09_hdr_int.env"); // [172]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_global\env_kaer_morhen_v09_tm.env"); // [173]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_global\env_kaer_morhen_v09_usm_sex_scene.env"); // [174]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_global\env_kaer_morhen_v09_usm_sex_scene_v3.env"); // [175]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_global\env_kaer_morhen_vesemir_v0_hour_3_30.env"); // [176]
- envPaths.PushBack("environment\definitions\kaer_morhen\kaer_morhen_global\q401\env_kaer_morhen_v09_q401.env"); // [177]
- envPaths.PushBack("environment\definitions\novigrad\env_global_clear_interior.env"); // [178]
- envPaths.PushBack("environment\definitions\skellige\env_abandoned_mine.env"); // [179]
- envPaths.PushBack("environment\definitions\skellige\env_bies_hypnotize.env"); // [180]
- envPaths.PushBack("environment\definitions\skellige\env_dense_fog_mq2041.env"); // [181]
- envPaths.PushBack("environment\definitions\usm\battle_02.env"); // [182]
- envPaths.PushBack("environment\definitions\usm\battle_02_copy.env"); // [183]
- envPaths.PushBack("environment\definitions\usm\battle_02_copy_nofx.env"); // [184]
- envPaths.PushBack("environment\definitions\usm\battle_02_no blue_lights.env"); // [185]
- envPaths.PushBack("environment\definitions\usm\battle_02_no _sun.env"); // [186]
- envPaths.PushBack("environment\definitions\usm\battle_02_shadow_light.env"); // [187]
- envPaths.PushBack("environment\definitions\usm\cs002_wild_hunt_chase_p4.env"); // [188]
- envPaths.PushBack("environment\definitions\usm\cs301_dream_ciri_and_jasker_p2.env"); // [189]
- envPaths.PushBack("environment\definitions\usm\cs501_ciri_escape.env"); // [190]
- envPaths.PushBack("environment\definitions\usm\cs501_naglfar_arrives.env"); // [191]
- envPaths.PushBack("environment\definitions\usm\cs__departure_2.env"); // [192]
- envPaths.PushBack("environment\definitions\usm\naglfar_freezes_p2.env"); // [193]
- envPaths.PushBack("environment\definitions\usm\naglfar_freezes_p2_face.env"); // [194]
- envPaths.PushBack("environment\definitions\wyzima\global\env_wyzima.env"); // [195]
- envPaths.PushBack("environment\definitions\wyzima\global\env_wyzima_interior.env"); // [196]
- envPaths.PushBack("fx\demos_and_temp_fx\darkness_upon_us.env"); // [197]
- envPaths.PushBack("fx\gameplay\mutation\mutation_10\euphoria_env.env"); // [198]
- envPaths.PushBack("fx\gameplay\mutation\mutation_7\mtn_7_adrenaline_burst_env.env"); // [199]
- envPaths.PushBack("fx\gameplay\mutation\mutation_7\mtn_7_adrenaline_drop_env.env"); // [200]
- envPaths.PushBack("fx\quest\q103\q103_castle_fire_noshafts.env"); // [201]
- envPaths.PushBack("fx\quest\q103\q103_env_barons_burial.env"); // [202]
- envPaths.PushBack("fx\quest\q107\q107_env_witch_village_fog.env"); // [203]
- envPaths.PushBack("quests\part_2\quest_files\q106_tower\entities\env_mist_q106.env"); // [204]
- envPaths.PushBack("quests\part_2\quest_files\q106_tower\entities\q106_temp_island_env.env"); // [205]
- envPaths.PushBack("quests\part_2\quest_files\q106_tower\entities\q106_temp_island_env_int.env"); // [206]
- // bugged ?
- envPaths.PushBack("environment\definitions\dashdot_env_nvg_global_23_07_2013_copy.env"); // [207]
- envPaths.PushBack("engine\environments\full_color.env"); // [208]
- envPaths.PushBack("engine\environments\full_dark.env"); // [209]
- envPaths.PushBack("engine\environments\std_raw.env"); // [210]
- envPaths.PushBack("engine\thumbnails\thumbnail_env.env"); // [211]
- if (FactsDoesExist("test_env_id") && FactsQuerySum("test_env_id") > 0) {
- envID = FactsQuerySum("test_env_id");
- DeactivateEnvironment(envID, 0.1f);
- FactsSet("test_env_id", 0);
- }
- if (number < 1 || number > envPaths.Size()) {
- theGame.GetGuiManager().ShowNotification("Number must be in range [1 - " + envPaths.Size() + "] !");
- return false;
- }
- theGame.GetGuiManager().ShowNotification("Applying env [" + number + "]: " + envPaths[number - 1]);
- LogChannel('TestEnv', "Applying env [" + number + "]: " + envPaths[number - 1]);
- environment = (CEnvironmentDefinition)LoadResource(envPaths[number - 1], true);
- envID = ActivateEnvironmentDefinition( environment, 1000, 1, 0.5f );
- theGame.SetEnvironmentID(envID);
- FactsAdd("test_env_id", envID);
- return true;
- }
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