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PARKOUR

Feb 16th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -------------------
  88. local player = owner
  89. local cam = workspace.CurrentCamera
  90. local char = player.Character
  91. local Torsoz = char:findFirstChild("Torso")
  92. local RA = char:findFirstChild("Right Arm")
  93. local LA = char:findFirstChild("Left Arm")
  94. local RL = char:findFirstChild("Right Leg")
  95. local LL = char:findFirstChild("Left Leg")
  96. local H = char:findFirstChild("Head")
  97. local Hu = char:findFirstChild("Humanoid")
  98. local RS = Torsoz:findFirstChild("Right Shoulder")
  99. local LS = Torsoz:findFirstChild("Left Shoulder")
  100. local RH = Torsoz:findFirstChild("Right Hip")
  101. local LH = Torsoz:findFirstChild("Left Hip")
  102. local N = Torsoz:findFirstChild("Neck")
  103. local NV = Vector3.new(0,0,0)
  104. local FOV = 70
  105. local Shift, Space, Sitting = false,false,false
  106. local GravPoint = 0
  107. local Diving = false
  108. local DivingCooldown = 0
  109. local DivingDir = NV
  110. local DivingCF = CFrame.new(0,0,0)
  111. local DivingBG, DivingBV
  112. local HWallRunning = false
  113. local HWRGravDrop = false
  114. local HWRLastPart
  115. local HWRCooldown = 0
  116. local HWRDir
  117. local VWallRunning = false
  118. local VWRLastPart
  119. local VWRCooldown = 0
  120. local VWRLeft,VWRRight = false,false
  121. local Sliding = false
  122. local SlideCooldown = 0
  123. local Standing = true
  124. local Action = "Standing"
  125. local animplus = true
  126. local animspeed = 0
  127. local animangle = 0.01
  128. local Joint1, Joint2, Joint3, Joint4, Joint5
  129.  
  130. for i, v in pairs(char:children()) do
  131. if (v.className == "LocalScript" and v.Name == "ParkourSkrip") or v.className == "NumberValue" or v.className == "BoolValue" or v.className == "Model" or v.Name == "Animate" then
  132. v:remove()
  133. end
  134. end
  135.  
  136. local loadids = {112474909, 112474911, 112474909}
  137.  
  138. local stamina = 10000
  139. local maxstamina = 10000
  140. local defsprint = 28
  141. local sprint = defsprint
  142.  
  143. local pause = Instance.new("BoolValue", char)
  144. pause.Name = "Pause"
  145. pause.Value = false
  146. local flow = Instance.new("NumberValue", char)
  147. flow.Name = "Flow"
  148. flow.Value = 0
  149. local flowcooldown = 0
  150.  
  151. local m = Instance.new("Model", char)
  152. m.Name = "FlowChainPartz"
  153.  
  154. local P = Instance.new("Part")
  155. P.Name = "TrailPart"
  156. P.formFactor = "Custom"
  157. P.Size = Vector3.new(0.2,0.2,0.2)
  158. P.Locked = true
  159. P.Anchored = true
  160. P.CanCollide = false
  161. P.TopSurface = 0
  162. P.BottomSurface = 0
  163.  
  164. script.Name = "ParkourSkrip"
  165.  
  166. local hue = 0
  167.  
  168. function HSV(H,S,V)
  169. H = H % 360
  170. local C = V * S
  171. local H2 = H/60
  172. local X = C * (1 - math.abs((H2 %2) -1))
  173. local color = Color3.new(0,0,0)
  174. if H2 <= 0 then
  175. color = Color3.new(C,0,0)
  176. elseif 0 <= H2 and H2 <= 1 then
  177. color = Color3.new(C,X,0)
  178. elseif 1 <= H2 and H2 <= 2 then
  179. color = Color3.new(X,C,0)
  180. elseif 2 <= H2 and H2 <= 3 then
  181. color = Color3.new(0,C,X)
  182. elseif 3 <= H2 and H2 <= 4 then
  183. color = Color3.new(0,X,C)
  184. elseif 4 <= H2 and H2 <= 5 then
  185. color = Color3.new(X,0,C)
  186. elseif 5 <= H2 and H2 <= 6 then
  187. color = Color3.new(C,0,X)
  188. end
  189. local m = V - C
  190. return Color3.new(color.r + m, color.g + m, color.b + m)
  191. end
  192.  
  193. function GetWeld(weld)
  194. if weld:findFirstChild("XAngle") == nil then
  195. local a = Instance.new("NumberValue", weld)
  196. a.Name = "XAngle"
  197. end
  198. if weld:findFirstChild("YAngle") == nil then
  199. local a = Instance.new("NumberValue", weld)
  200. a.Name = "YAngle"
  201. end
  202. if weld:findFirstChild("ZAngle") == nil then
  203. local a = Instance.new("NumberValue", weld)
  204. a.Name = "ZAngle"
  205. end
  206. return weld.C0.p, Vector3.new(weld.XAngle.Value, weld.YAngle.Value, weld.ZAngle.Value)
  207. end
  208.  
  209. function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle)
  210. if weld:findFirstChild("XAngle") == nil then
  211. local a = Instance.new("NumberValue", weld)
  212. a.Name = "XAngle"
  213. end
  214. if weld:findFirstChild("YAngle") == nil then
  215. local a = Instance.new("NumberValue", weld)
  216. a.Name = "YAngle"
  217. end
  218. if weld:findFirstChild("ZAngle") == nil then
  219. local a = Instance.new("NumberValue", weld)
  220. a.Name = "ZAngle"
  221. end
  222.  
  223. local tox,toy,toz = 0,0,0
  224. if origangle.x > nextangle.x then
  225. tox = -math.abs(origangle.x - nextangle.x) /loops*i
  226. else
  227. tox = math.abs(origangle.x - nextangle.x) /loops*i
  228. end
  229. if origangle.y > nextangle.y then
  230. toy = -math.abs(origangle.y - nextangle.y) /loops*i
  231. else
  232. toy = math.abs(origangle.y - nextangle.y) /loops*i
  233. end
  234. if origangle.z > nextangle.z then
  235. toz = -math.abs(origangle.z - nextangle.z) /loops*i
  236. else
  237. toz = math.abs(origangle.z - nextangle.z) /loops*i
  238. end
  239.  
  240. local tox2,toy2,toz2 = 0,0,0
  241. if origpos.x > nextpos.x then
  242. tox2 = -math.abs(origpos.x - nextpos.x) /loops*i
  243. else
  244. tox2 = math.abs(origpos.x - nextpos.x) /loops*i
  245. end
  246. if origpos.y > nextpos.y then
  247. toy2 = -math.abs(origpos.y - nextpos.y) /loops*i
  248. else
  249. toy2 = math.abs(origpos.y - nextpos.y) /loops*i
  250. end
  251. if origpos.z > nextpos.z then
  252. toz2 = -math.abs(origpos.z - nextpos.z) /loops*i
  253. else
  254. toz2 = math.abs(origpos.z - nextpos.z) /loops*i
  255. end
  256.  
  257. weld.XAngle.Value = origangle.x + tox
  258. weld.YAngle.Value = origangle.y + toy
  259. weld.ZAngle.Value = origangle.z + toz
  260. weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz)
  261. end
  262.  
  263. function LoadTextures()
  264. local pls = game:service("ContentProvider")
  265. for i, v in pairs(loadids) do
  266. pls:Preload("http://www.roblox.com/asset/?id="..v)
  267. wait(0.04)
  268. end
  269. end
  270. LoadTextures()
  271.  
  272. function CreateGui()
  273. for i, v in pairs(player.PlayerGui:children()) do
  274. if v.className == "ScreenGui" and v.Name == "staminaGui" then
  275. v:remove()
  276. end
  277. end
  278. local g = Instance.new("ScreenGui", player.PlayerGui)
  279. g.Name = "staminaGui"
  280.  
  281. local c = Instance.new("Frame", g)
  282. c.Visible = false
  283. c.Size = UDim2.new(0,86,0,320)
  284. c.BackgroundTransparency = 1
  285. c.Position = UDim2.new(1,-96,0.5,-160)
  286. c.Name = "Container"
  287.  
  288. local t = Instance.new("TextLabel", c)
  289. t.Size = UDim2.new(0,0,-0.1,0)
  290. t.Position = UDim2.new(0.3,0,0.5,0)
  291. t.TextXAlignment = "Right"
  292. t.Font = "ArialBold"
  293. t.TextTransparency = 0.1
  294. t.TextColor3 = Color3.new(0,0.6,0.8)
  295. t.TextStrokeColor3 = Color3.new(0,0.2,0.8)
  296. t.TextStrokeTransparency = 0.3
  297. t.FontSize = 6
  298. t.BackgroundTransparency = 1
  299. local t2 = t:Clone()
  300. t2.Parent = c
  301. t2.Size = UDim2.new(0,0,0.1,0)
  302. local l = t:Clone()
  303. l.Parent = c
  304. l.Size = UDim2.new(0,0,0,0)
  305. l.Text = "-----"
  306.  
  307. local f1 = Instance.new("Frame", c)
  308. f1.Name = "Backing"
  309. f1.ClipsDescendants = true
  310. f1.Size = UDim2.new(1,0,0,0)
  311. f1.BackgroundColor3 = Color3.new(0.8,0,0)
  312. f1.BackgroundTransparency = 1
  313. local f1img = Instance.new("ImageLabel", f1)
  314. f1img.BackgroundTransparency = 1
  315. f1img.Image = "http://www.roblox.com/asset/?id=112474909"
  316. f1img.Size = UDim2.new(1,0,0,c.Size.Y.Offset)
  317.  
  318. local f2 = Instance.new("Frame", c)
  319. f2.Name = "Overlay"
  320. f2.ClipsDescendants = true
  321. f2.Size = UDim2.new(1,0,1,0)
  322. f2.BackgroundColor3 = Color3.new(0,0,0.8)
  323. f2.BackgroundTransparency = 1
  324. local f2img = Instance.new("ImageLabel", f2)
  325. f2img.BackgroundTransparency = 1
  326. f2img.Image = "http://www.roblox.com/asset/?id=112474911"
  327. f2img.Size = UDim2.new(1,0,0,c.Size.Y.Offset)
  328.  
  329. function Calculate()
  330. local ysize = c.Size.Y.Offset
  331. local per = (stamina/maxstamina) * c.Size.Y.Offset
  332. local rem = (-(stamina/maxstamina-1)) * c.Size.Y.Offset
  333. f1.Size = UDim2.new(1,0,0,rem)
  334. f2.Size = UDim2.new(1,0,0,per)
  335. f2.Position = UDim2.new(0,0,0,rem)
  336. f2img.Position = UDim2.new(0,0,0,-rem)
  337. t.Text = math.floor(stamina)
  338. t2.Text = maxstamina
  339. end
  340. Calculate()
  341.  
  342. wait(0.01)
  343. c.Visible = true
  344. end
  345. CreateGui()
  346.  
  347. player.CharacterAdded:connect(function()
  348. char = player.Character
  349. Torsoz = char:findFirstChild("Torso")
  350. RA = char:findFirstChild("Right Arm")
  351. LA = char:findFirstChild("Left Arm")
  352. RL = char:findFirstChild("Right Leg")
  353. LL = char:findFirstChild("Left Leg")
  354. H = char:findFirstChild("Head")
  355. Hu = char:findFirstChild("Humanoid")
  356. RS = Torsoz:findFirstChild("Right Shoulder")
  357. LS = Torsoz:findFirstChild("Left Shoulder")
  358. RH = Torsoz:findFirstChild("Right Hip")
  359. LH = Torsoz:findFirstChild("Left Hip")
  360. N = Torsoz:findFirstChild("Neck")
  361. stamina = maxstamina
  362. CreateGui()
  363. end)
  364.  
  365. function RAY(pos, dir, startpos, endpos, distleft, collidedlist)
  366. collidedlist = collidedlist or {char}
  367. startpos = startpos or pos
  368. distleft = distleft or dir.unit * dir.magnitude
  369. endpos = endpos or pos + distleft
  370. local ray = Ray.new(pos, distleft)
  371. local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
  372. --[[
  373. local p = P:Clone()
  374. p.Parent = char
  375. p.Size = Vector3.new(0.4,0.4,0.4)
  376. p.BrickColor = BrickColor.new("Lime green")
  377. p.CanCollide = false
  378. p.CFrame = CFrame.new(enz)
  379. p.Transparency = 0.3
  380. ]]
  381. if hitz ~= nil then
  382. if hitz.CanCollide == false then
  383. table.insert(collidedlist, hitz)
  384. local newpos = enz
  385. local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
  386. if newdistleft ~= NV then
  387. return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist)
  388. end
  389. end
  390. end
  391.  
  392. return hitz, enz, ray
  393. end
  394.  
  395. function Sit()
  396. Standing = false
  397. local hitz,enz = RAY(Torsoz.Position, Vector3.new(0,-4.1,0))
  398. local tordir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z)
  399. if (hitz ~= nil and hitz.CanCollide == true) then
  400. local cf = CFrame.new(enz+Vector3.new(0,1.28,0), enz+Vector3.new(0,1.28,0)+tordir) * CFrame.Angles(math.pi/6,0,0)
  401. local hitz2,enz2 = RAY(enz+Vector3.new(0,2.25,0), tordir*-2.2)
  402. Hu.PlatformStand = true
  403. Torsoz.CFrame = cf
  404. local bp = Instance.new("BodyPosition", Torsoz)
  405. bp.Name = "StaminaBodyObject"
  406. bp.maxForce = Vector3.new(1/0,1/0,1/0)
  407. bp.D = 100
  408. bp.position = cf.p
  409. local bg = Instance.new("BodyGyro", Torsoz)
  410. bg.Name = "StaminaBodyObject"
  411. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  412. bg.cframe = cf
  413. bg.D = 100
  414. SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,math.pi/8))
  415. SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,-math.pi/8))
  416.  
  417. if hitz2 ~= nil and hitz2.CanCollide == true then
  418. Joint3.C0 = CFrame.new(0.9,0.4,-0.45) * CFrame.Angles(0,math.pi/2.13,0) * CFrame.Angles(math.pi/2.3,0,0)
  419. Joint4.C0 = CFrame.new(-0.9,0.4,-0.4) * CFrame.Angles(0,-math.pi/2.05,0) * CFrame.Angles(math.pi/2.3,0,0)
  420. Joint5.C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/8.8,0,0)
  421. else
  422. SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,math.pi/9))
  423. SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,-math.pi/9))
  424. SetWeld(Joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(-math.pi/12,0,0))
  425. end
  426.  
  427. Sitting = true
  428. Action = "Sitting"
  429. end
  430. end
  431.  
  432.  
  433. function Stand()
  434. Hu.PlatformStand = false
  435. if Sitting == true then
  436. local tordir = Torsoz.Position + (Torsoz.CFrame.lookVector*10000)
  437. local cf = CFrame.new(Torsoz.Position + Vector3.new(0,1.8,0), Vector3.new(tordir.x,Torsoz.Position.y,tordir.z))
  438. Torsoz.CFrame = cf
  439. end
  440. for i, v in pairs(Torsoz:children()) do
  441. if v.Name == "StaminaBodyObject" then
  442. v:remove()
  443. end
  444. end
  445. RH.Part0 = nil
  446. LH.Part0 = nil
  447. RS.Part0 = nil
  448. LS.Part0 = nil
  449. Joint1.Part0 = Torsoz
  450. Joint1.Part1 = RL
  451. Joint1.C0 = CFrame.new(0.5,-1,0)
  452. Joint1.C1 = CFrame.new(0,1,0)
  453. Joint2.Part0 = Torsoz
  454. Joint2.Part1 = LL
  455. Joint2.C0 = CFrame.new(-0.5,-1,0)
  456. Joint2.C1 = CFrame.new(0,1,0)
  457. Joint3.Part0 = Torsoz
  458. Joint3.Part1 = RA
  459. Joint3.C0 = CFrame.new(1.5,0.5,0)
  460. Joint3.C1 = CFrame.new(0,0.5,0)
  461. Joint4.Part0 = Torsoz
  462. Joint4.Part1 = LA
  463. Joint4.C0 = CFrame.new(-1.5,0.5,0)
  464. Joint4.C1 = CFrame.new(0,0.5,0)
  465. Joint5.Part0 = Torsoz
  466. Joint5.Part1 = H
  467. Joint5.C0 = CFrame.new(0,1,0)
  468. Joint5.C1 = CFrame.new(0,-0.5,0)
  469. Sitting = false
  470. Diving = false
  471. Standing = true
  472. Action = "Standing"
  473. end
  474.  
  475. --------------------------------------- Dive ----------------------------------
  476.  
  477. function Dive()
  478. stamina = stamina - 10
  479. flow.Value = flow.Value + 10
  480. if flow.Value > 100 then
  481. flow.Value = 100
  482. end
  483. Standing = false
  484. local dir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z)
  485. GravPoint = 18
  486. DivingDir = dir
  487. local cf = CFrame.new(Torsoz.Position, dir+Vector3.new(0,Torsoz.Position.y,0))
  488. DivingCF = cf
  489. DivingDir = dir
  490. Hu.PlatformStand = true
  491. local bv = Instance.new("BodyVelocity", Torsoz)
  492. bv.Name = "StaminaBodyObject"
  493. bv.maxForce = Vector3.new(1/0,1/0,1/0)
  494. bv.velocity = Vector3.new(DivingDir.x*24,GravPoint,DivingDir.z*24)
  495. DivingBV = bv
  496. local bg = Instance.new("BodyGyro", Torsoz)
  497. bg.Name = "StaminaBodyObject"
  498. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  499. bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+bv.velocity) * CFrame.Angles(-math.pi/2,0,0)
  500. bg.D = 100
  501. DivingBG = bg
  502.  
  503. local joint = Joint3
  504. joint.C1 = CFrame.new(0,0.5,0)
  505. local joint2 = Joint4
  506. joint2.C1 = CFrame.new(0,0.5,0)
  507. local joint3 = Joint1
  508. joint3.C1 = CFrame.new(0,1,0)
  509. local joint4 = Joint2
  510. joint4.C1 = CFrame.new(0,1,0)
  511.  
  512. local joint5 = Joint5
  513.  
  514. Diving = true
  515. Action = "Diving"
  516.  
  517. for i = 1, 8 do
  518. SetWeld(joint,i,8, Vector3.new(1.5,0.5,0), NV, Vector3.new(1.45,0.5,0.1), Vector3.new(-0.2,-math.pi/9,math.pi/13))
  519. SetWeld(joint2,i,8, Vector3.new(-1.5,0.5,0), NV, Vector3.new(-1.45,0.5,0.1), Vector3.new(-0.2,math.pi/9,-math.pi/13))
  520. SetWeld(joint3,i,8, Vector3.new(0.5,-1,0), NV, Vector3.new(0.5,-1,0.03), Vector3.new(-0.2,-math.pi/10,math.pi/14))
  521. SetWeld(joint4,i,8, Vector3.new(-0.5,-1,0), NV, Vector3.new(-0.5,-1,0.03), Vector3.new(-0.2,math.pi/10,-math.pi/14))
  522. SetWeld(joint5,i,8, Vector3.new(0,1,0), NV, Vector3.new(0,1,0), Vector3.new(0.45,0,0))
  523. wait(0.025)
  524. end
  525.  
  526. local counter = 0
  527. while Diving == true do
  528. counter = counter + 1
  529. bg.Parent = Torsoz
  530. local hitz, enz = RAY(Torsoz.Position, bv.velocity.unit*4.6)
  531. if hitz ~= nil and hitz.CanCollide == true then
  532. local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-4,0))
  533. if hitz2 ~= nil then
  534. Diving = "Rolling"
  535. Action = "DiveRolling"
  536. else
  537. Torsoz.CFrame = Torsoz.CFrame * CFrame.new(0,-0.3,0)
  538. Torsoz.Velocity = NV
  539. flow.Value = 0
  540. break
  541. end
  542. end
  543. if counter > 190 then
  544. break
  545. end
  546. wait(0.02)
  547. end
  548.  
  549. bv.velocity = (dir*20) + Vector3.new(0,-0.5,0)
  550.  
  551. local bgcf = bg.cframe
  552. local haslanded = false
  553. local count = 0
  554.  
  555. while haslanded == false do
  556. bg.cframe = bgcf * CFrame.Angles(-0.3*count,0,0)
  557. local hitz, enz = RAY(Torsoz.Position, ((Torsoz.CFrame*CFrame.new(0,-1,0)).p - Torsoz.CFrame.p).unit*1.6)
  558. if hitz ~= nil and hitz.CanCollide == true then
  559. haslanded = true
  560. end
  561. local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.8,0))
  562. if hitz2 == nil then
  563. Torsoz.Velocity = NV
  564. break
  565. elseif haslanded == true then
  566. local bp = Instance.new("BodyPosition", Torsoz)
  567. bp.Name = "StaminaJumpFix"
  568. bp.maxForce = Vector3.new(0,1/0,0)
  569. bp.P = 7000
  570. bp.position = enz2 + Vector3.new(0,2.8,0)
  571. game:service("Debris"):AddItem(bp, 0.3)
  572. else
  573. bv.velocity = (dir*20) + Vector3.new(0,-(Torsoz.Position - enz2).magnitude*3,0)
  574.  
  575. end
  576. count = count + 1
  577. if count <= 6 then
  578. local i = count
  579. local j1,j1a = GetWeld(joint)
  580. local j2,j2a = GetWeld(joint2)
  581. local j3,j3a = GetWeld(joint3)
  582. local j4,j4a = GetWeld(joint4)
  583. local j5,j5a = GetWeld(joint5)
  584. SetWeld(joint,i,6, j1,j1a, Vector3.new(1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,-math.pi/5.8))
  585. SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,math.pi/5.8))
  586. SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,0.4,-0.6), Vector3.new(-0.1,0,0.05))
  587. SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,0.4,-0.6), Vector3.new(-0.1,0,-0.05))
  588. SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.4,0,0))
  589. elseif count >= 50 then
  590. break
  591. end
  592. wait(0.02)
  593. end
  594.  
  595. Torsoz.Velocity = NV
  596.  
  597. Stand()
  598. DivingCooldown = 9
  599. end
  600.  
  601. function FindSurface(part, position)
  602. local obj = part.CFrame:pointToObjectSpace(position)
  603. local siz = part.Size/2
  604. for i,v in pairs(Enum.NormalId:GetEnumItems()) do
  605. local vec = Vector3.FromNormalId(v)
  606. local wvec = part.CFrame:vectorToWorldSpace(vec)
  607. local vz = (obj)/(siz*vec)
  608. if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
  609. return wvec,vec
  610. end
  611. end
  612. if part.className == "WedgePart" then
  613. return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707)
  614. end
  615. end
  616.  
  617. function HWallRun(part, pos, side)
  618. if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then
  619. flow.Value = flow.Value + 9
  620. Standing = false
  621. HWallRunning = true
  622. Action = "HWallRunning"
  623. GravPoint = 10
  624. HWRLastPart = part
  625. local dir, dirc = FindSurface(part, pos)
  626. towall = -dir
  627. dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector
  628.  
  629. local bv = Instance.new("BodyVelocity", Torsoz)
  630. bv.Name = "StaminaBodyObject"
  631. bv.maxForce = Vector3.new(1/0,1/0,1/0)
  632. bv.P = 9000
  633. bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0)
  634. local bg = Instance.new("BodyGyro", Torsoz)
  635. bg.Name = "StaminaBodyObject"
  636. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  637. bg.cframe = CFrame.new(Torsoz.Position+(towall*-2), Torsoz.Position) * CFrame.Angles(0,-side,-side/4.2)
  638. bg.D = 100
  639.  
  640. local sid = Instance.new("Snap")
  641.  
  642. local joint1 = Joint3
  643. if side == -math.pi/2 then
  644. SetWeld(joint1,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(math.pi/1.3,0.1,math.pi/2.5))
  645. else
  646. sid = joint1
  647. SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.6,0), Vector3.new(-math.pi/12,0,math.pi/7))
  648. end
  649. local j1c0 = joint1.C0
  650.  
  651. local joint2 = Joint4
  652. if side == math.pi/2 then
  653. SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(math.pi/1.3,-0.1,-math.pi/2.5))
  654. else
  655. sid = joint2
  656. SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.6,0), Vector3.new(-math.pi/12,0,-math.pi/7))
  657. end
  658. local j2c0 = joint2.C0
  659.  
  660. local joint3 = Joint1
  661. joint3.C1 = CFrame.new(0,1,0)
  662. if side == -math.pi/2 then
  663. SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.38,-0.3), Vector3.new(0,math.pi/2,0.14))
  664. else
  665. SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.8,-0.2), Vector3.new(0,math.pi/2,0.2))
  666. end
  667.  
  668. local joint4 = Joint2
  669. joint4.C1 = CFrame.new(0,1,0)
  670. if side == -math.pi/2 then
  671. SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.8,-0.2), Vector3.new(0,0,0.2))
  672. else
  673. SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.38,-0.3), Vector3.new(0,0,0.14))
  674. end
  675.  
  676. local joint5 = Joint5
  677. SetWeld(joint5,1,1,NV,NV,Vector3.new(0,0.9,0),Vector3.new(0,0,side/7))
  678.  
  679. Torsoz.CFrame = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2)
  680. bg.cframe = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2)
  681.  
  682. local aniangle = 0
  683. local aniplus = true
  684. local aniangle2 = 0
  685. local aniplus2 = true
  686.  
  687. local prevpart = part
  688. HWRLastPart = part
  689. while HWallRunning == true do
  690.  
  691. if aniangle > math.pi then
  692. aniplus = false
  693. elseif aniangle < -math.pi then
  694. aniplus = true
  695. end
  696. if aniplus == true then
  697. aniangle = aniangle + 0.95
  698. elseif aniplus == false then
  699. aniangle = aniangle - 0.95
  700. end
  701.  
  702. if aniangle2 > math.pi then
  703. aniplus2 = false
  704. elseif aniangle2 < -math.pi then
  705. aniplus2 = true
  706. end
  707. if aniplus2 == true then
  708. aniangle2 = aniangle2 + 0.23
  709. elseif aniplus2 == false then
  710. aniangle2 = aniangle2 - 0.23
  711. end
  712.  
  713. Hu.PlatformStand = true
  714. local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3,0))
  715. local hitz2, enz2 = RAY(Torsoz.Position, towall*3.4)
  716.  
  717. --- if player ends wall run on ground
  718. if hitz ~= nil and hitz.CanCollide == true then
  719. bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0)
  720. local offset = (bg.cframe.p.y+enz2.y) - bg.cframe.p.y
  721. Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0)
  722. Torsoz.Velocity = NV
  723. break
  724. end
  725.  
  726. ---- if new wall found --------
  727. if hitz2 ~= nil and hitz2.CanCollide == true then
  728. if hitz2 ~= prevpart then
  729. local direct = CFrame.new(Torsoz.Position, Torsoz.Position+dir) * CFrame.Angles(0,side,0)
  730. local hitz3, enz3 = RAY(Torsoz.Position, (direct * CFrame.Angles(0,-side/2.3,0)).lookVector*4)
  731. if hitz3 ~= nil then
  732. Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2)
  733. bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2)
  734. dir, dirc = FindSurface(hitz2, enz2)
  735. towall = -dir
  736. dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector
  737. prevpart = hitz2
  738. HWRLastPart = hitz2
  739. else
  740. ---- if player fails to find new wall to run on
  741. Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir)
  742. bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir)
  743. Torsoz.Velocity = NV
  744. HWRCooldown = 5
  745. break
  746. end
  747. end
  748. --- continue to wall run
  749. Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2)
  750. bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2)
  751. else
  752. ---- if player ends wall run at end of wall
  753. Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir)
  754. bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir)
  755. Torsoz.Velocity = NV
  756. HWRCooldown = 5
  757. break
  758. end
  759.  
  760. local hitz3, enz3 = RAY(Torsoz.Position, Torsoz.CFrame.lookVector*2)
  761. if hitz3 ~= nil and hitz3.CanCollide == true then
  762. Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir)
  763. bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir)
  764. Torsoz.Velocity = NV
  765. HWRCooldown = 5
  766. break
  767. end
  768.  
  769. bv.Parent = Torsoz
  770. bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0)
  771. bg.cframe = bg.cframe * CFrame.Angles(aniangle/80,aniangle/80,0)
  772. Torsoz.CFrame = Torsoz.CFrame * CFrame.Angles(aniangle/80,aniangle/80,0)
  773. local j3,j3a = GetWeld(joint3)
  774. local j4,j4a = GetWeld(joint4)
  775. SetWeld(joint3,1,1, j3,j3a, j3,Vector3.new(-0.2+(aniangle/4),0,0))
  776. SetWeld(joint4,1,1, j4,j4a, j4,Vector3.new(-0.2+(-aniangle/4),0,0))
  777. if side == math.pi/2 then
  778. local j1,j1a = GetWeld(joint1)
  779. SetWeld(joint1,1,1, j1,j1a, j1, Vector3.new(0,0,0.8+(aniangle2/14)))
  780. else
  781. local j2,j2a = GetWeld(joint2)
  782. SetWeld(joint2,1,1, j2,j2a, j2, Vector3.new(0,0,-0.8-(aniangle2/14)))
  783. end
  784.  
  785. wait(0.025)
  786. if GravPoint < -100 then
  787. bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0)
  788. local offset = math.abs((bg.cframe.p.y+enz2.y) - bg.cframe.p.y)
  789. Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0)
  790. break
  791. end
  792.  
  793. end
  794.  
  795. if HWallRunning == "Jumping" then
  796. HWRCooldown = 6
  797. joint1.C1 = CFrame.new(0,0.5,0)
  798.  
  799. joint2.C1 = CFrame.new(0,0.5,0)
  800. if side == -math.pi/2 then
  801. joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/3)
  802. else
  803. joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/4)
  804. end
  805.  
  806. joint3.C1 = CFrame.new(0,1,0)
  807. if side == -math.pi/2 then
  808. joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),-math.pi/4)
  809. else
  810. joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),math.pi/4)
  811. end
  812. joint4.MaxVelocity = 10
  813. joint4.DesiredAngle = 0
  814. joint4.C1 = CFrame.new(0,1,0)
  815. if side == -math.pi/2 then
  816. joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),math.pi/4)
  817. else
  818. joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),-math.pi/4)
  819. end
  820.  
  821. local joint5 = Joint5
  822. joint5.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(0,side/2.4,0)
  823. joint5.C0 = CFrame.new(0,1,0)
  824.  
  825. local j1,j1a = GetWeld(joint1)
  826. local j2,j2a = GetWeld(joint2)
  827. local j3,j3a = GetWeld(joint3)
  828. local j4,j4a = GetWeld(joint4)
  829. local j5,j5a = GetWeld(joint5)
  830.  
  831. GravPoint = 26
  832. local collidecount = 0
  833. local bgangle = side/2
  834. local count = 1
  835. local dir2 = (CFrame.new(NV, dir) * CFrame.Angles(0,-side/2.4,0)).lookVector
  836. HWRDir = dir2
  837. bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0)
  838. while HWallRunning == "Jumping" do
  839. local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-4,0))
  840. local hitz2, enz2 = RAY(Torsoz.Position, dir2*1.4)
  841. if hitz ~= nil and hitz.CanCollide == true then
  842. local offset = math.abs(enz.y - Torsoz.CFrame.p.y)
  843. Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2.9,0), enz+Vector3.new(0,2.9,0)+dir2)
  844. Torsoz.Velocity = NV
  845. break
  846. end
  847.  
  848. if hitz2 ~= nil and hitz2.CanCollide == true then
  849. collidecount = collidecount + 1
  850. if collidecount == 4 then
  851. Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir2) * CFrame.new(0,0,0.4)
  852. Torsoz.Velocity = Vector3.new(0,Torsoz.Velocity.y,0)
  853. HWRCooldown = 5
  854. VWRCooldown = 5
  855. wait(0.02)
  856. break
  857. end
  858. end
  859.  
  860. if side/2 > 0 then
  861. if bgangle > 0.2 then
  862. bgangle = bgangle - 0.055
  863. end
  864. else
  865. if bgangle < -0.2 then
  866. bgangle = bgangle + 0.055
  867. end
  868. end
  869.  
  870. if count <= 5 then
  871. if side == -math.pi/2 then
  872. SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/4))
  873. SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/3))
  874. SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0))
  875. joint3.C0 = joint3.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0)
  876. SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0))
  877. joint4.C0 = joint4.C0 * CFrame.Angles((math.pi/4)/5*count,0,0)
  878. else
  879. SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/3))
  880. SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/4))
  881. SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0))
  882. joint3.C0 = joint3.C0 * CFrame.Angles((math.pi/4)/5*count,0,0)
  883. SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0))
  884. joint4.C0 = joint4.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0)
  885. end
  886.  
  887. count = count + 1
  888. end
  889.  
  890. bg.Parent = Torsoz
  891. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(0,side/15,-bgangle)
  892. bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0)
  893. if collidecount ~= 0 then
  894. bv.velocity = Vector3.new(0,bv.velocity.y,0)
  895. end
  896. if GravPoint < -120 then
  897. break
  898. end
  899. wait(0.025)
  900. end
  901. end
  902.  
  903. Hu.PlatformStand = false
  904. bv:remove()
  905.  
  906. HWRGravDrop = false
  907. Stand()
  908. HWallRunning = false
  909. end
  910. end
  911.  
  912. function VWR(part, pos)
  913. if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then
  914. print("VWR Activated")
  915. flow.Value = flow.Value + 9
  916. Standing = false
  917. VWallRunning = true
  918. Action = "VWallRunning"
  919. GravPoint = 0
  920. local percent = 1
  921. VWRLastPart = part
  922. local dir, dirc = FindSurface(part, pos)
  923. towall = -dir
  924. dir = (CFrame.new(NV, -dir) * CFrame.Angles(math.pi/2,0,0)).lookVector
  925. --[[
  926. local p = P:Clone()
  927. p.Parent = char
  928. p.Size = Vector3.new(2,2,2)
  929. p.BrickColor = BrickColor.new("Lime green")
  930. p.CanCollide = false
  931. p.CFrame = part.CFrame * CFrame.new(dirc*5)
  932. p.Transparency = 0.3
  933. ]]
  934. local bv = Instance.new("BodyVelocity", Torsoz)
  935. bv.Name = "StaminaBodyObject"
  936. bv.maxForce = Vector3.new(1/0,1/0,1/0)
  937. bv.P = 9000
  938. bv.velocity = (dir*(sprint-1))*percent
  939.  
  940. local bg = Instance.new("BodyGyro", Torsoz)
  941. bg.Name = "StaminaBodyObject"
  942. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  943. bg.D = 100
  944. local posi = pos + (-towall*1.8)
  945. bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0)
  946. Torsoz.CFrame = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0)
  947.  
  948. local joint1 = Joint3
  949. SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,math.pi/8))
  950.  
  951. local joint2 = Joint4
  952. SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,-math.pi/8))
  953.  
  954. local joint3 = Joint1
  955. SetWeld(joint3,1,1, NV,NV, Vector3.new(0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0))
  956. joint3.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0)
  957.  
  958. local joint4 = Joint2
  959. SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0))
  960. joint4.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0)
  961.  
  962. local joint5 = Joint5
  963. SetWeld(joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(math.pi/20,0,0))
  964.  
  965. local aniangle = 0
  966. local aniplus = true
  967.  
  968. while VWallRunning == true do
  969. local hitz, enz = RAY(Torsoz.Position, towall*2.1)
  970. local hitz2, enz2 = RAY(Torsoz.Position, (CFrame.new(NV,towall)*CFrame.Angles(math.pi/2,0,0)).lookVector*2.4)
  971.  
  972. if aniangle > math.pi then
  973. aniplus = false
  974. elseif aniangle < -math.pi then
  975. aniplus = true
  976. end
  977. if aniplus == true then
  978. aniangle = aniangle + (1.3*(percent+0.2))
  979. elseif aniplus == false then
  980. aniangle = aniangle - (1.3*(percent+0.2))
  981. end
  982.  
  983. bv.velocity = (dir*(sprint-1))*percent
  984. if VWRLeft == true then
  985. bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5))
  986. end
  987. if VWRRight == true then
  988. bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5))
  989. end
  990.  
  991. bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) * CFrame.Angles(0,aniangle/60,0)
  992.  
  993. SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(math.pi/8)+(aniangle/30)))
  994. SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(-math.pi/8)+(-aniangle/30)))
  995. SetWeld(joint3,1,1, NV,NV, Vector3.new(0.51,-0.75,-(aniangle/30)), Vector3.new(0,math.pi/2,(aniangle/8)-0.3))
  996. SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.51,-0.75,(aniangle/30)), Vector3.new(0,math.pi/2,(-aniangle/8)-0.3))
  997.  
  998. if hitz == nil then
  999. local lv = Torsoz.Position + (Torsoz.CFrame.lookVector*100)
  1000. Torsoz.CFrame = CFrame.new(Torsoz.Position, Vector3.new(lv.x,Torsoz.Position.y,lv.z))
  1001. break
  1002. end
  1003.  
  1004. if hitz2 ~= nil then
  1005. percent = 0
  1006. VWallRunning = "Falling"
  1007. Action = "VWRFalling"
  1008. GravPoint = -7
  1009. break
  1010. end
  1011.  
  1012. wait(0.02)
  1013. percent = percent - 0.028
  1014. if percent <= 0.15 then
  1015. VWallRunning = "Falling"
  1016. Action = "VWRFalling"
  1017. end
  1018. end
  1019.  
  1020. -------------------------- Falling from VWR ------------------------------
  1021. if VWallRunning == "Falling" then
  1022. GravPoint = GravPoint - 1
  1023. local dirpos = (-towall *5) + Vector3.new(0,GravPoint,0)
  1024. bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude
  1025.  
  1026. local j1,j1a = GetWeld(joint1)
  1027. local j2,j2a = GetWeld(joint2)
  1028. local j3,j3a = GetWeld(joint3)
  1029. local j4,j4a = GetWeld(joint4)
  1030. local j5,j5a = GetWeld(joint5)
  1031.  
  1032. local counter = 0
  1033. while VWallRunning == "Falling" do
  1034. counter = counter + 1
  1035. local hitz, enz = RAY(H.Position, Vector3.new(0,-2.4,0))
  1036.  
  1037. dirpos = (-towall *5) + Vector3.new(0,GravPoint,0)
  1038. bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude
  1039. if VWRLeft == true then
  1040. bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9)
  1041. end
  1042. if VWRRight == true then
  1043. bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9)
  1044. end
  1045. bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles(-math.pi/2.55,math.pi,0)
  1046.  
  1047. if counter <= 35 then
  1048. SetWeld(joint1,counter,35, j1,j1a, Vector3.new(1.4,0.45,-0.1), Vector3.new(math.pi/9,0,math.pi/9))
  1049. SetWeld(joint2,counter,35, j2,j2a, Vector3.new(-1.4,0.45,-0.1), Vector3.new(math.pi/9,0,-math.pi/9))
  1050. SetWeld(joint3,counter,35, j3,j3a, Vector3.new(0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9))
  1051. joint3.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0)
  1052. SetWeld(joint4,counter,35, j4,j4a, Vector3.new(-0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9))
  1053. joint4.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0)
  1054. SetWeld(joint5,counter,35, j5,j5a, Vector3.new(0,1,0), Vector3.new(-math.pi/6,0,0))
  1055. end
  1056.  
  1057. if hitz ~= nil then
  1058. bv:remove()
  1059. Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2,0), (enz+Vector3.new(0,2,0)) + ((-towall*25) + Vector3.new(0,GravPoint,0))) * CFrame.Angles(-math.pi/2.55,math.pi,0)
  1060. Torsoz.Velocity = NV
  1061. Torsoz.RotVelocity = NV
  1062. local bp = Instance.new("BodyPosition", Torsoz)
  1063. bp.maxForce = Vector3.new(1/0,1/0,1/0)
  1064. bp.position = Torsoz.CFrame.p
  1065. game:service("Debris"):AddItem(bp, 0.16)
  1066. flow.Value = 0
  1067. break
  1068. end
  1069.  
  1070. if GravPoint > - 180 then
  1071. GravPoint = GravPoint - 1.9
  1072. end
  1073. if counter > 200 then
  1074. break
  1075. end
  1076. wait(0.02)
  1077. end
  1078.  
  1079. local bp = Instance.new("BodyPosition")
  1080.  
  1081. local counter2 = counter
  1082. local bgangleplus = 0
  1083.  
  1084. local j1,j1a = GetWeld(joint1)
  1085. local j2,j2a = GetWeld(joint2)
  1086. local j3,j3a = GetWeld(joint3)
  1087. local j4,j4a = GetWeld(joint4)
  1088. local j5,j5a = GetWeld(joint5)
  1089.  
  1090. local landingpos
  1091.  
  1092. while VWallRunning == "BackflipFromFall" do
  1093. counter2 = counter2 + 1
  1094. local hitz, enz = RAY(H.Position+Vector3.new(0,2,0), Vector3.new(0,-4.4,0))
  1095.  
  1096. if counter2 - counter < 13 then
  1097. bgangleplus = bgangleplus - ((math.pi*1.1)/13)
  1098. end
  1099. if counter2 - counter <= 13 then
  1100. SetWeld(joint1,counter2-counter,13, j1,j1a, Vector3.new(1.4,0.5,0.1), Vector3.new(math.pi/2,0.1,math.pi/2))
  1101. SetWeld(joint2,counter2-counter,13, j2,j2a, Vector3.new(-1.4,0.5,0.1), Vector3.new(math.pi/2,-0.1,-math.pi/2))
  1102. SetWeld(joint3,counter2-counter,13, j3,j3a, Vector3.new(0.52,-0.3,-0.65), Vector3.new(0,math.pi/2,0))
  1103. SetWeld(joint4,counter2-counter,13, j4,j4a, Vector3.new(-0.51,-0.9,-0.05), Vector3.new(0,math.pi/2,0))
  1104. SetWeld(joint5,counter2-counter,13, j5,j5a, Vector3.new(0,0.9,0), Vector3.new(-math.pi/7,0,0))
  1105. end
  1106.  
  1107. dirpos = (-towall *5) + Vector3.new(0,GravPoint,0)
  1108. --bv.velocity = Vector3.new(0,-2,0)
  1109. bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude
  1110. if VWRLeft == true then
  1111. bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9)
  1112. end
  1113. if VWRRight == true then
  1114. bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9)
  1115. end
  1116. bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles((-math.pi/2.4) + bgangleplus,math.pi,0)
  1117.  
  1118. if hitz ~= nil then
  1119. bv:remove()
  1120. landingpos = enz - (towall*1.3)
  1121. if counter2 - counter > 8 then
  1122. bp = Instance.new("BodyPosition", Torsoz)
  1123. bp.maxForce = Vector3.new(1/0,1/0,1/0)
  1124. bp.position = enz+Vector3.new(0,2.4,0) + (-towall*1)
  1125. VWallRunning = "LandingFall"
  1126. else
  1127. Torsoz.CFrame = bg.cframe + (enz+Vector3.new(0,2.3,0))
  1128. Torsoz.Velocity = NV
  1129. Torsoz.RotVelocity = NV
  1130. local bp = Instance.new("BodyPosition", Torsoz)
  1131. bp.maxForce = Vector3.new(1/0,1/0,1/0)
  1132. bp.position = Torsoz.CFrame.p
  1133. game:service("Debris"):AddItem(bp, 0.14)
  1134. flow.Value = 0
  1135. end
  1136. break
  1137. end
  1138.  
  1139. if GravPoint > - 180 then
  1140. GravPoint = GravPoint - 1.9
  1141. end
  1142. if counter2 > 200 then
  1143. break
  1144. end
  1145. wait(0.02)
  1146. end
  1147.  
  1148. if VWallRunning == "LandingFall" then
  1149. print("Landing")
  1150.  
  1151. joint3.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0)
  1152. joint4.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0)
  1153. local j1,j1a = GetWeld(joint1)
  1154. local j2,j2a = GetWeld(joint2)
  1155. local j3,j3a = GetWeld(joint3)
  1156. local j4,j4a = GetWeld(joint4)
  1157. local j5,j5a = GetWeld(joint5)
  1158.  
  1159. local a
  1160. local mesh
  1161. if GravPoint < -70 then
  1162. a = P:Clone()
  1163. a.Parent = Torsoz
  1164. a.Name = "AirLandingEffect"
  1165. a.BrickColor = BrickColor.new("Medium stone grey")
  1166. a.Transparency = 0.3
  1167. a.CFrame = CFrame.new(landingpos+Vector3.new(0,0.4,0))
  1168. mesh = Instance.new("SpecialMesh", a)
  1169. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1170. mesh.Scale = Vector3.new(0,0,0)
  1171. end
  1172.  
  1173. local bgcf = CFrame.new(NV, Vector3.new(towall.x,0,towall.z))
  1174. bg.cframe = bgcf * CFrame.Angles(-math.pi/7,0,0)
  1175. local bgval = math.pi/7/2
  1176.  
  1177. for i = 1, 6 do
  1178. Hu.PlatformStand = true
  1179. SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.2,0.5,0.2), Vector3.new(math.pi/2,0.5,math.pi/1.2))
  1180. SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.2,0.5,0.2), Vector3.new(math.pi/2,-0.5,-math.pi/1.2))
  1181. SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,-0.3,-0.8), Vector3.new(0,math.pi/2,-math.pi/7))
  1182. SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,-0.8,-0.7), Vector3.new(0,math.pi/2,-math.pi/3))
  1183. SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,0.85,0), Vector3.new(-math.pi/8,0,0))
  1184. bp.position = bp.position + Vector3.new(0,-0.07,0)
  1185. bg.cframe = bgcf * CFrame.Angles((-bgval*2) + (bgval/6*i),0,0)
  1186. Torsoz.CFrame = bg.cframe + bp.position
  1187. if a ~= nil then
  1188. mesh.Scale = mesh.Scale + Vector3.new(1.3,0.35,1.3)
  1189. a.Transparency = 0.3 + (0.7/6*i)
  1190. end
  1191. wait(0.02)
  1192. end
  1193. if a ~= nil then
  1194. a:remove()
  1195. end
  1196. local j1,j1a = GetWeld(joint1)
  1197. local j2,j2a = GetWeld(joint2)
  1198. local j3,j3a = GetWeld(joint3)
  1199. local j4,j4a = GetWeld(joint4)
  1200. local j5,j5a = GetWeld(joint5)
  1201. for i = 1, 6 do
  1202. Hu.PlatformStand = true
  1203. SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.5,0.5,0), Vector3.new(0,0,0))
  1204. SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.5,0.5,0), Vector3.new(0,0,0))
  1205. SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0))
  1206. SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0))
  1207. SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(0,0,0))
  1208. bp.position = bp.position + Vector3.new(0,0.1,0)
  1209. bg.cframe = bgcf * CFrame.Angles(-bgval + (bgval/6*i),0,0)
  1210. Torsoz.CFrame = bg.cframe + bp.position
  1211. wait(0.02)
  1212. end
  1213.  
  1214. bp:remove()
  1215. end
  1216.  
  1217. end
  1218.  
  1219. bv:remove()
  1220. bg:remove()
  1221. VWallRunning = false
  1222. Stand()
  1223. end
  1224. end
  1225.  
  1226. function Slide(pos)
  1227. flow.Value = flow.Value + 6
  1228. Action = "Sliding"
  1229. Sliding = true
  1230. GravPoint = Torsoz.Velocity.y
  1231. local spd = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude + 10
  1232. local dir = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).unit
  1233.  
  1234. local bv = Instance.new("BodyVelocity", Torsoz)
  1235. bv.maxForce = Vector3.new(1/0,1/0,1/0)
  1236. bv.velocity = dir*spd
  1237. local bg = Instance.new("BodyGyro", Torsoz)
  1238. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  1239. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
  1240.  
  1241. local joint1 = Joint1
  1242. local joint2 = Joint2
  1243. local joint3 = Joint3
  1244. local joint4 = Joint4
  1245. local joint5 = Joint5
  1246. local j1,j1a = GetWeld(joint1)
  1247. local j2,j2a = GetWeld(joint2)
  1248.  
  1249. SetWeld(joint1,1,1, NV,NV, Vector3.new(j1.x,j1.y,j1.z), Vector3.new(j1a.x,math.pi/2,j1a.z))
  1250. joint1.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0)
  1251. SetWeld(joint2,1,1, NV,NV, Vector3.new(j2.x,j2.y,j2.z), Vector3.new(j2a.x,math.pi/2,j2a.z))
  1252. joint2.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0)
  1253.  
  1254. local j1,j1a = GetWeld(joint1)
  1255. local j2,j2a = GetWeld(joint2)
  1256. local j3,j3a = GetWeld(joint3)
  1257. local j4,j4a = GetWeld(joint4)
  1258. local j5,j5a = GetWeld(joint5)
  1259.  
  1260. local count = 0
  1261. local lastpos
  1262.  
  1263. while Sliding == true do
  1264. count = count + 1
  1265. Hu.PlatformStand = true
  1266. local hitz1, enz1 = RAY(Torsoz.Position+Vector3.new(0,0.03,0), dir *2.5)
  1267. local hitz2, enz2 = RAY(Torsoz.Position-Vector3.new(0,0.2,0), dir *2.5)
  1268. local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0))
  1269. bv.velocity = dir*spd + Vector3.new(0,GravPoint,0)
  1270.  
  1271. if count <= 5 then
  1272. SetWeld(joint1,count,5, j1,j1a, Vector3.new(0.5,-0.8,-0.15), Vector3.new(0,(math.pi/2)+0.1,-0.4))
  1273. SetWeld(joint2,count,5, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,(math.pi/2)-0.4,0))
  1274. SetWeld(joint3,count,5, j3,j3a, Vector3.new(1.5,0.5,0), Vector3.new(-0.7,-0.24,math.pi/5))
  1275. SetWeld(joint4,count,5, j4,j4a, Vector3.new(-1.5,0.5,0), Vector3.new(-0.1,0,-math.pi/1.5))
  1276. SetWeld(joint5,count,5, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.5,-0.2,0))
  1277. end
  1278.  
  1279. if (hitz1 ~= nil and hitz1.CanCollide == true) or (hitz2 ~= nil and hitz2.CanCollide == true) then
  1280. bv:remove()
  1281. bg:remove()
  1282. Sliding = "HitObject"
  1283. end
  1284. if ghitz ~= nil then
  1285. GravPoint = 0
  1286. Torsoz.CFrame = CFrame.new(genz, genz+dir) * CFrame.Angles(math.pi/2.2,0.24,0) + Vector3.new(0,0.7,0)
  1287. spd = spd - 0.95
  1288. else
  1289. if GravPoint > -180 then
  1290. GravPoint = GravPoint - 5.6
  1291. end
  1292. spd = spd - 0.36
  1293. end
  1294. if spd < 7 then
  1295. Sliding = false
  1296. end
  1297. wait(0.02)
  1298. end
  1299.  
  1300. if Sliding == false then
  1301. local j1,j1a = GetWeld(joint1)
  1302. local j2,j2a = GetWeld(joint2)
  1303. local j3,j3a = GetWeld(joint3)
  1304. local j4,j4a = GetWeld(joint4)
  1305. local j5,j5a = GetWeld(joint5)
  1306. for i = 1, 4 do
  1307. SetWeld(joint1,i,4, j1,j1a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0))
  1308. SetWeld(joint2,i,4, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0))
  1309. SetWeld(joint3,i,4, j3,j3a, Vector3.new(1.5,0.5,0), NV)
  1310. SetWeld(joint4,i,4, j4,j4a, Vector3.new(-1.5,0.5,0), NV)
  1311. SetWeld(joint5,i,4, j5,j5a, Vector3.new(0,1,0), NV)
  1312. local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0))
  1313. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0)
  1314. bv.velocity = dir*spd + Vector3.new(0,GravPoint,0)
  1315.  
  1316. if hitz ~= nil then
  1317. GravPoint = 0
  1318. Torsoz.CFrame = CFrame.new(enz, enz+dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) + Vector3.new(0,0.7+(1.8/4*i),0)
  1319. spd = spd - 0.95
  1320. else
  1321. if GravPoint > -180 then
  1322. GravPoint = GravPoint - 5.6
  1323. end
  1324. spd = spd - 0.36
  1325. end
  1326. wait(0.02)
  1327. end
  1328. local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0))
  1329. Torsoz.CFrame = CFrame.new(enz, enz+dir) + Vector3.new(0,3,0)
  1330. end
  1331. bv:remove()
  1332. bg:remove()
  1333. SlideCooldown = 10
  1334. Stand()
  1335. end
  1336.  
  1337. function KD(key)
  1338. if pause.Value == false then
  1339. if key == string.char(32) then
  1340. Space = true
  1341.  
  1342. local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-3.7,0))
  1343. local hitz, enz = RAY(Torsoz.Position+Vector3.new(0,1.1,0), Torsoz.CFrame.lookVector*2.3)
  1344. local righthitz, rightenz
  1345. local lefthitz, leftenz
  1346.  
  1347. if HWallRunning == false then
  1348. righthitz, rightenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9)
  1349. lefthitz, leftenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(-1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9)
  1350.  
  1351. elseif HWallRunning == "Jumping" then
  1352. righthitz, rightenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(1.5,0,-0.2)).p - Torsoz.Position).unit*3.9)
  1353. lefthitz, leftenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(-1.5,0,-0.2)).p - Torsoz.Position).unit*3.9)
  1354.  
  1355. end
  1356.  
  1357. if Action == "Standing" and Shift == true and (hitz == nil or hitz.CanCollide == false) and (righthitz == nil or righthitz.CanCollide == false) and (lefthitz == nil or lefthitz.CanCollide == false) and (ghitz == nil or ghitz.CanCollide == false) and (Torsoz.Velocity.y > 6 and Torsoz.Velocity.y < 50) and DivingCooldown <= 0 then
  1358. if stamina >= 10 then
  1359. --if Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 12 then
  1360. Dive()
  1361. --end
  1362. end
  1363. end
  1364.  
  1365. if hitz == nil and VWallRunning == "Falling" then
  1366. VWallRunning = "BackflipFromFall"
  1367. end
  1368.  
  1369. if Shift == true and Torsoz.Velocity.y > -50 and Diving == false and DivingCooldown <= 0 then
  1370. local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.5,0))
  1371.  
  1372. if hitz ~= nil then
  1373. if Action == "Standing" and VWRCooldown == 0 then
  1374. if hitz2 == nil or hitz2.CanCollide == false then
  1375. VWR(hitz, enz)
  1376. end
  1377. end
  1378. end
  1379.  
  1380. if (HWallRunning == false or (HWallRunning == "Jumping" and (HWRLastPart ~= righthitz or HWRLastPart ~= lefthitz))) and HWRCooldown == 0 and VWallRunning == false then
  1381.  
  1382. if (hitz == nil or HWallRunning == "Jumping") and ((righthitz ~= nil and righthitz.Parent:findFirstChild("Humanoid") == nil and righthitz.Parent.className ~= "Hat") or (lefthitz ~= nil and lefthitz.Parent:findFirstChild("Humanoid") == nil and lefthitz.Parent.className ~= "Hat")) then
  1383. if hitz2 == nil or hitz2.CanCollide == false then
  1384. local right = (rightenz - Torsoz.Position).magnitude
  1385. local left = (leftenz - Torsoz.Position).magnitude
  1386. if right < left then
  1387. if HWallRunning == "Jumping" and HWRLastPart ~= righthitz then
  1388. HWallRunning = false
  1389. while Standing == false do
  1390. wait(0.01)
  1391. end
  1392. print("2nd Right Activated!")
  1393. HWallRun(righthitz, rightenz, -math.pi/2)
  1394. else
  1395. if hitz == nil then
  1396. print("Right Activated")
  1397. HWallRun(righthitz, rightenz, -math.pi/2)
  1398. end
  1399. end
  1400. elseif left < right then
  1401. if HWallRunning == "Jumping" and HWRLastPart ~= lefthitz then
  1402. HWallRunning = false
  1403. while Standing == false do
  1404. wait(0.01)
  1405. end
  1406. print("2nd Left Activated!")
  1407. HWallRun(lefthitz, leftenz, math.pi/2)
  1408. else
  1409. if hitz == nil then
  1410. print("Left Activated")
  1411. HWallRun(lefthitz, leftenz, math.pi/2)
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417. end
  1418.  
  1419. end
  1420.  
  1421. if HWallRunning == true then
  1422. HWallRunning = "Jumping"
  1423. Action = "HWRJumping"
  1424. end
  1425.  
  1426. elseif key == string.char(48) then
  1427. Shift = true
  1428. elseif key == string.char(50) then
  1429. if Action == "Standing" then
  1430. Sit()
  1431. elseif HWallRunning == true then
  1432. HWRGravDrop = true
  1433. end
  1434. elseif key == string.char(52) then
  1435. if Shift == true and Action == "Standing" and SlideCooldown == 0 and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 15 and Torsoz.Velocity.y > -40 then
  1436. print("Sliding")
  1437. Slide()
  1438. end
  1439. elseif key == "a" then
  1440. VWRLeft = true
  1441. elseif key == "d" then
  1442. VWRRight = true
  1443. end
  1444. end
  1445. end
  1446.  
  1447. function KU(key)
  1448. if key == string.char(32) then
  1449. Space = false
  1450. elseif key == string.char(48) then
  1451. Shift = false
  1452. elseif key == string.char(50) then
  1453. if Action == "Sitting" then
  1454. Stand()
  1455. end
  1456. elseif key == string.char(52) then
  1457. Sliding = false
  1458. elseif key == "a" then
  1459. VWRLeft = false
  1460. elseif key == "d" then
  1461. VWRRight = false
  1462. end
  1463. end
  1464.  
  1465. mouse.KeyDown:connect(function(key) KD(key) end)
  1466. mouse.KeyUp:connect(function(key) KU(key) end)
  1467.  
  1468. Joint1 = Instance.new("Snap", Torsoz)
  1469. GetWeld(Joint1)
  1470. Joint2 = Instance.new("Snap", Torsoz)
  1471. GetWeld(Joint2)
  1472. Joint3 = Instance.new("Snap", Torsoz)
  1473. GetWeld(Joint3)
  1474. Joint4 = Instance.new("Snap", Torsoz)
  1475. GetWeld(Joint4)
  1476. Joint5 = Instance.new("Snap", Torsoz)
  1477. GetWeld(Joint5)
  1478. Stand()
  1479.  
  1480. local animatebg = Instance.new("BodyGyro")
  1481. animatebg.D = 100
  1482. local GravAction = "Idle"
  1483. local PrevGravAction = GravAction
  1484.  
  1485. local prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p
  1486. local prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p
  1487. local hue = 0
  1488. local recyclecount = 0
  1489. local tickoffset = tick()
  1490. local fadetab = {}
  1491. local fadetab2 = {}
  1492. local animatebgcount = 0
  1493.  
  1494. for i = 1, 13 do
  1495. local p = P:Clone()
  1496. p.Name = "Part"..i
  1497. local mesh = Instance.new("SpecialMesh", p)
  1498. mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898"
  1499. mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980"
  1500. table.insert(fadetab, {p, mesh})
  1501. end
  1502. for i = 1, 13 do
  1503. local p = P:Clone()
  1504. p.Name = "Part"..i
  1505. local mesh = Instance.new("SpecialMesh", p)
  1506. mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898"
  1507. mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980"
  1508. table.insert(fadetab2, {p, mesh})
  1509. end
  1510.  
  1511. game:service("RunService").Stepped:connect(function()
  1512. GravAction = "Idle"
  1513. hue = hue + 3
  1514. hue = hue % 360
  1515.  
  1516. ------------- anim angle changing --------
  1517. if animangle > math.pi then
  1518. animplus = false
  1519. elseif animangle < -math.pi then
  1520. animplus = true
  1521. end
  1522. if animplus == true then
  1523. animangle = animangle + animspeed
  1524. elseif animplus == false then
  1525. animangle = animangle - animspeed
  1526. end
  1527.  
  1528. local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3.9,0))
  1529. if Shift == true then
  1530. Hu.WalkSpeed = sprint
  1531. else
  1532. Hu.WalkSpeed = 16
  1533. end
  1534. if (FOV >= 70 and FOV < 74) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 25 then
  1535. FOV = FOV + 1
  1536. elseif (FOV <= 74 and FOV > 70) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude < 20 then
  1537. FOV = FOV - 1
  1538. end
  1539. if pause.Value == true then
  1540. Hu.WalkSpeed = 0
  1541. end
  1542. if Sitting == true then
  1543. local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-2.2,0))
  1544. Hu.PlatformStand = true
  1545. if hitz2 == nil then
  1546. Stand()
  1547. end
  1548. end
  1549. if Diving == true then
  1550. Hu.PlatformStand = true
  1551. DivingBV.velocity = Vector3.new(DivingDir.x*(sprint+2),GravPoint,DivingDir.z*(sprint+2))
  1552. DivingBG.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+DivingBV.velocity) * CFrame.Angles(-math.pi/2,0,0)
  1553.  
  1554. if GravPoint > -180 then
  1555. GravPoint = GravPoint - 2
  1556. end
  1557. end
  1558. if DivingCooldown > 0 then
  1559. DivingCooldown = DivingCooldown - 1
  1560. end
  1561. if HWallRunning == true then
  1562. if HWRGravDrop == false then
  1563. GravPoint = GravPoint - 0.4
  1564. else
  1565. GravPoint = GravPoint - 2
  1566. end
  1567. elseif HWallRunning == "Jumping" then
  1568. GravPoint = GravPoint - 1.7
  1569. end
  1570. ----------------------------- stamina ----------------------------------------
  1571. if Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 18 and Action == "Standing" and Shift == true then
  1572. if stamina > 0 then
  1573. stamina = stamina - 0.5
  1574. if stamina < 0 then
  1575. Shift = false
  1576. stamina = 0
  1577. end
  1578. else
  1579. Shift = false
  1580. stamina = 0
  1581. end
  1582. if Action == "Standing" then
  1583. animspeed = 0.85
  1584. SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/4.85,0,0))
  1585. SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/4.85,0,0))
  1586. SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/3.5,0,0))
  1587. SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/3.5,0,0))
  1588. end
  1589. elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 12 and Action ~= "Sliding" then
  1590. if stamina < maxstamina then
  1591. stamina = stamina + 0.5
  1592. if stamina > maxstamina then
  1593. stamina = maxstamina
  1594. end
  1595. else
  1596. stamina = maxstamina
  1597. end
  1598. if Action == "Standing" then
  1599. animspeed = 0.65
  1600. SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/7,0,0))
  1601. SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/7,0,0))
  1602. SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/5,0,0))
  1603. SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/5,0,0))
  1604. end
  1605. elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude < 2 then
  1606. animspeed = 0.1
  1607. if Action == "Standing" then
  1608. SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0))
  1609. SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0))
  1610. SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/30,0,0))
  1611. SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/30,0,0))
  1612. end
  1613. if stamina < maxstamina then
  1614. if Sitting == false then
  1615. stamina = stamina + 0.65
  1616. else
  1617. stamina = stamina + 1.02
  1618. end
  1619. if stamina > maxstamina then
  1620. stamina = maxstamina
  1621. end
  1622. else
  1623. stamina = maxstamina
  1624. end
  1625. end
  1626.  
  1627. if hitz == nil then
  1628. if Torsoz.Velocity.y > 1 or (Torsoz.Velocity.y < -1 and Torsoz.Velocity.y > -90) then
  1629. if Action == "Standing" then
  1630. GravAction = "Rising"
  1631. animspeed = 0.1
  1632. SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0))
  1633. SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0))
  1634. SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new((math.pi-0.2)+(animangle/30),0,0))
  1635. SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new((math.pi-0.2)+(-animangle/30),0,0))
  1636. if animatebg.Parent ~= nil then
  1637. animatebg.Parent = Torsoz
  1638. animatebg.maxTorque = Vector3.new(1/0,10000,1/0)
  1639. local lokvec = Torsoz.CFrame.lookVector*100
  1640. animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z))
  1641. animatebg.Parent = nil
  1642. end
  1643. end
  1644. end
  1645. end
  1646.  
  1647. if hitz == nil then
  1648. local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-6,0))
  1649. if hitz2 == nil then
  1650. if Torsoz.Velocity.y < -90 then
  1651. if Action == "Standing" then
  1652. GravAction = "Falling"
  1653. animspeed = 1.1
  1654. animatebg.Parent = Torsoz
  1655. animatebg.maxTorque = Vector3.new(1/0,10000,1/0)
  1656. local lokvec = Torsoz.CFrame.lookVector*100
  1657. animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) * CFrame.Angles(-math.pi/11,animangle/70,0)
  1658. SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.45,-0.8,0), Vector3.new((animangle/27)-0.3,0,0.18))
  1659. SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.45,-0.8,0), Vector3.new((-animangle/27)-0.3,0,-0.18))
  1660. SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.5,0), Vector3.new((math.pi+0.2)+(animangle/26),0,0.18))
  1661. SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.5,0), Vector3.new((math.pi+0.2)+(-animangle/26),0,-0.18))
  1662. end
  1663. end
  1664. elseif hitz2.CanCollide == true then
  1665. if animatebg.Parent ~= nil then
  1666. animatebg.Parent = Torsoz
  1667. animatebg.maxTorque = Vector3.new(1/0,10000,1/0)
  1668. local lokvec = Torsoz.CFrame.lookVector*100
  1669. animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z))
  1670. animatebg.Parent = nil
  1671. end
  1672. end
  1673. end
  1674.  
  1675. if GravAction == "Idle" and animatebg.Parent ~= nil then
  1676. animatebg.Parent = nil
  1677. end
  1678.  
  1679. if math.abs(tickoffset - tick()) > 0.05 then
  1680. tickoffset = tick()
  1681. local flowcolor = HSV(hue, 0.7,1)
  1682. recyclecount = (recyclecount % #fadetab) + 1
  1683. if flow.Value > 25 then
  1684. local lapos = (LA.CFrame * CFrame.new(0,-1,0)).p
  1685. local rapos = (RA.CFrame * CFrame.new(0,-1,0)).p
  1686. local p = fadetab[recyclecount]
  1687. p[1].Parent = m
  1688. p[1].CFrame = CFrame.new((lapos+prevlapos)/2, lapos)
  1689. p[2].Scale = Vector3.new(0.5,0.5,(lapos-prevlapos).magnitude*2)
  1690. p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b)
  1691. p[1].Transparency = math.abs((flow.Value/120) - 0.8)
  1692. p[1].Transparency = p[1].Transparency + (1/#fadetab)
  1693. local p = fadetab2[recyclecount]
  1694. p[1].Parent = m
  1695. p[1].CFrame = CFrame.new((rapos+prevrapos)/2, rapos)
  1696. p[2].Scale = Vector3.new(0.5,0.5,(rapos-prevrapos).magnitude*2)
  1697. p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b)
  1698. p[1].Transparency = math.abs((flow.Value/120) - 0.8)
  1699. p[1].Transparency = p[1].Transparency + (1/#fadetab)
  1700. end
  1701.  
  1702. for i, v in pairs(fadetab) do
  1703. if v[1].Transparency < 0.9 then
  1704. v[1].Transparency = v[1].Transparency + (1/#fadetab)
  1705. fadetab2[i][1].Transparency = fadetab2[i][1].Transparency + (1/#fadetab)
  1706. elseif v[1].Transparency ~= 1 then
  1707. v[1].Transparency = 1
  1708. v[1].Position = Vector3.new(50000,0,0)
  1709. fadetab2[i][1].Transparency = 1
  1710. fadetab2[i][1].Position = Vector3.new(50000,0,0)
  1711. end
  1712. end
  1713.  
  1714. prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p
  1715. prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p
  1716. end
  1717.  
  1718. if flow.Value > 140 then
  1719. if char.Parent ~= nil then
  1720. char:remove()
  1721. end
  1722. end
  1723.  
  1724. if flowcooldown > 0 then
  1725. flowcooldown = flowcooldown - 1
  1726. end
  1727. if HWRCooldown > 0 then
  1728. HWRCooldown = HWRCooldown - 1
  1729. end
  1730. if VWRCooldown > 0 then
  1731. if hitz ~= nil and VWRCooldown > 0 then
  1732. VWRCooldown = VWRCooldown - 1
  1733. end
  1734. end
  1735. if SlideCooldown > 0 then
  1736. SlideCooldown = SlideCooldown - 1
  1737. end
  1738.  
  1739. if Action == "HWallRunning" or Action == "VWallRunning" then
  1740. flow.Value = flow.Value + 0.24
  1741. if flow.Value > 100 then
  1742. flow.Value = 100
  1743. end
  1744. flowcooldown = 40
  1745. elseif Action == "Diving" then
  1746. flowcooldown = 30
  1747. elseif Action == "Sliding" then
  1748. flowcooldown = 15
  1749. elseif Action == "Standing" or Action == "Sitting" then
  1750. if flow.Value > 0 and flowcooldown <= 0 then
  1751. flow.Value = flow.Value - 0.37
  1752. if flow.Value < 0 then
  1753. flow.Value = 0
  1754. end
  1755. end
  1756. end
  1757.  
  1758. cam.FieldOfView = FOV
  1759. prevanimbgcount = animatebgcount
  1760. sprint = defsprint + ((flow.Value/100)*2.4)
  1761. PrevGravAction = GravAction
  1762. Calculate()
  1763. end)
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