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  1. local Player = game.Players.localPlayer
  2. local Character = Player.Character
  3. local Humanoid = Character.Humanoid
  4. z = Instance.new("Sound", Character)
  5. z.SoundId = "rbxassetid://382831464"--
  6. z.Looped = true --False for a one-time song.
  7. z.Pitch = 1.0
  8. z.Volume = 1.6
  9. wait(.1)
  10. z:Play
  11. end
  12. function sandbox(var,func)
  13. local env = getfenv(func)
  14. local newenv = setmetatable({},{
  15. __index = function(self,k)
  16. if k=="script" then
  17. return var
  18. else
  19. return env[k]
  20. end
  21. end,
  22. })
  23. setfenv(func,newenv)
  24. return func
  25. end
  26. cors = {}
  27. mas = Instance.new("Model",game:GetService("Lighting"))
  28. LocalScript0 = Instance.new("LocalScript")
  29. Model1 = Instance.new("Model")
  30. Model2 = Instance.new("Model")
  31. Model3 = Instance.new("Model")
  32. Part4 = Instance.new("Part")
  33. SpecialMesh5 = Instance.new("SpecialMesh")
  34. Part6 = Instance.new("Part")
  35. SpecialMesh7 = Instance.new("SpecialMesh")
  36. Part8 = Instance.new("Part")
  37. SpecialMesh9 = Instance.new("SpecialMesh")
  38. Part10 = Instance.new("Part")
  39. SpecialMesh11 = Instance.new("SpecialMesh")
  40. Part12 = Instance.new("Part")
  41. BlockMesh13 = Instance.new("BlockMesh")
  42. Part14 = Instance.new("Part")
  43. BlockMesh15 = Instance.new("BlockMesh")
  44. Part16 = Instance.new("Part")
  45. BlockMesh17 = Instance.new("BlockMesh")
  46. WedgePart18 = Instance.new("WedgePart")
  47. SpecialMesh19 = Instance.new("SpecialMesh")
  48. WedgePart20 = Instance.new("WedgePart")
  49. SpecialMesh21 = Instance.new("SpecialMesh")
  50. WedgePart22 = Instance.new("WedgePart")
  51. SpecialMesh23 = Instance.new("SpecialMesh")
  52. WedgePart24 = Instance.new("WedgePart")
  53. SpecialMesh25 = Instance.new("SpecialMesh")
  54. WedgePart26 = Instance.new("WedgePart")
  55. SpecialMesh27 = Instance.new("SpecialMesh")
  56. WedgePart28 = Instance.new("WedgePart")
  57. SpecialMesh29 = Instance.new("SpecialMesh")
  58. Part30 = Instance.new("Part")
  59. BlockMesh31 = Instance.new("BlockMesh")
  60. WedgePart32 = Instance.new("WedgePart")
  61. SpecialMesh33 = Instance.new("SpecialMesh")
  62. Part34 = Instance.new("Part")
  63. SpecialMesh35 = Instance.new("SpecialMesh")
  64. Part36 = Instance.new("Part")
  65. SpecialMesh37 = Instance.new("SpecialMesh")
  66. WedgePart38 = Instance.new("WedgePart")
  67. SpecialMesh39 = Instance.new("SpecialMesh")
  68. Part40 = Instance.new("Part")
  69. SpecialMesh41 = Instance.new("SpecialMesh")
  70. WedgePart42 = Instance.new("WedgePart")
  71. SpecialMesh43 = Instance.new("SpecialMesh")
  72. Part44 = Instance.new("Part")
  73. SpecialMesh45 = Instance.new("SpecialMesh")
  74. Part46 = Instance.new("Part")
  75. BlockMesh47 = Instance.new("BlockMesh")
  76. Part48 = Instance.new("Part")
  77. SpecialMesh49 = Instance.new("SpecialMesh")
  78. Part50 = Instance.new("Part")
  79. SpecialMesh51 = Instance.new("SpecialMesh")
  80. Part52 = Instance.new("Part")
  81. SpecialMesh53 = Instance.new("SpecialMesh")
  82. Part54 = Instance.new("Part")
  83. SpecialMesh55 = Instance.new("SpecialMesh")
  84. Part56 = Instance.new("Part")
  85. Part57 = Instance.new("Part")
  86. SpecialMesh58 = Instance.new("SpecialMesh")
  87. Part59 = Instance.new("Part")
  88. SpecialMesh60 = Instance.new("SpecialMesh")
  89. Part61 = Instance.new("Part")
  90. SpecialMesh62 = Instance.new("SpecialMesh")
  91. Part63 = Instance.new("Part")
  92. SpecialMesh64 = Instance.new("SpecialMesh")
  93. Part65 = Instance.new("Part")
  94. BlockMesh66 = Instance.new("BlockMesh")
  95. Part67 = Instance.new("Part")
  96. SpecialMesh68 = Instance.new("SpecialMesh")
  97. Part69 = Instance.new("Part")
  98. SpecialMesh70 = Instance.new("SpecialMesh")
  99. Part71 = Instance.new("Part")
  100. SpecialMesh72 = Instance.new("SpecialMesh")
  101. Part73 = Instance.new("Part")
  102. CylinderMesh74 = Instance.new("CylinderMesh")
  103. Part75 = Instance.new("Part")
  104. CylinderMesh76 = Instance.new("CylinderMesh")
  105. Part77 = Instance.new("Part")
  106. CylinderMesh78 = Instance.new("CylinderMesh")
  107. Part79 = Instance.new("Part")
  108. CylinderMesh80 = Instance.new("CylinderMesh")
  109. Part81 = Instance.new("Part")
  110. CylinderMesh82 = Instance.new("CylinderMesh")
  111. Part83 = Instance.new("Part")
  112. SpecialMesh84 = Instance.new("SpecialMesh")
  113. Part85 = Instance.new("Part")
  114. SpecialMesh86 = Instance.new("SpecialMesh")
  115. Part87 = Instance.new("Part")
  116. SpecialMesh88 = Instance.new("SpecialMesh")
  117. Part89 = Instance.new("Part")
  118. SpecialMesh90 = Instance.new("SpecialMesh")
  119. Part91 = Instance.new("Part")
  120. SpecialMesh92 = Instance.new("SpecialMesh")
  121. Part93 = Instance.new("Part")
  122. SpecialMesh94 = Instance.new("SpecialMesh")
  123. Part95 = Instance.new("Part")
  124. SpecialMesh96 = Instance.new("SpecialMesh")
  125. Part97 = Instance.new("Part")
  126. CylinderMesh98 = Instance.new("CylinderMesh")
  127. Part99 = Instance.new("Part")
  128. SpecialMesh100 = Instance.new("SpecialMesh")
  129. Part101 = Instance.new("Part")
  130. CylinderMesh102 = Instance.new("CylinderMesh")
  131. Part103 = Instance.new("Part")
  132. CylinderMesh104 = Instance.new("CylinderMesh")
  133. Part105 = Instance.new("Part")
  134. CylinderMesh106 = Instance.new("CylinderMesh")
  135. Part107 = Instance.new("Part")
  136. CylinderMesh108 = Instance.new("CylinderMesh")
  137. Part109 = Instance.new("Part")
  138. CylinderMesh110 = Instance.new("CylinderMesh")
  139. Part111 = Instance.new("Part")
  140. BlockMesh112 = Instance.new("BlockMesh")
  141. Part113 = Instance.new("Part")
  142. SpecialMesh114 = Instance.new("SpecialMesh")
  143. Part115 = Instance.new("Part")
  144. SpecialMesh116 = Instance.new("SpecialMesh")
  145. Part117 = Instance.new("Part")
  146. SpecialMesh118 = Instance.new("SpecialMesh")
  147. Part119 = Instance.new("Part")
  148. CylinderMesh120 = Instance.new("CylinderMesh")
  149. Part121 = Instance.new("Part")
  150. SpecialMesh122 = Instance.new("SpecialMesh")
  151. Part123 = Instance.new("Part")
  152. SpecialMesh124 = Instance.new("SpecialMesh")
  153. Part125 = Instance.new("Part")
  154. SpecialMesh126 = Instance.new("SpecialMesh")
  155. Part127 = Instance.new("Part")
  156. BlockMesh128 = Instance.new("BlockMesh")
  157. Part129 = Instance.new("Part")
  158. BlockMesh130 = Instance.new("BlockMesh")
  159. Part131 = Instance.new("Part")
  160. SpecialMesh132 = Instance.new("SpecialMesh")
  161. Part133 = Instance.new("Part")
  162. SpecialMesh134 = Instance.new("SpecialMesh")
  163. Part135 = Instance.new("Part")
  164. BlockMesh136 = Instance.new("BlockMesh")
  165. Part137 = Instance.new("Part")
  166. SpecialMesh138 = Instance.new("SpecialMesh")
  167. Part139 = Instance.new("Part")
  168. BlockMesh140 = Instance.new("BlockMesh")
  169. Part141 = Instance.new("Part")
  170. SpecialMesh142 = Instance.new("SpecialMesh")
  171. Part143 = Instance.new("Part")
  172. BlockMesh144 = Instance.new("BlockMesh")
  173. Part145 = Instance.new("Part")
  174. SpecialMesh146 = Instance.new("SpecialMesh")
  175. Part147 = Instance.new("Part")
  176. BlockMesh148 = Instance.new("BlockMesh")
  177. Part149 = Instance.new("Part")
  178. SpecialMesh150 = Instance.new("SpecialMesh")
  179. Part151 = Instance.new("Part")
  180. SpecialMesh152 = Instance.new("SpecialMesh")
  181. Part153 = Instance.new("Part")
  182. BlockMesh154 = Instance.new("BlockMesh")
  183. Part155 = Instance.new("Part")
  184. SpecialMesh156 = Instance.new("SpecialMesh")
  185. Part157 = Instance.new("Part")
  186. SpecialMesh158 = Instance.new("SpecialMesh")
  187. Part159 = Instance.new("Part")
  188. BlockMesh160 = Instance.new("BlockMesh")
  189. Part161 = Instance.new("Part")
  190. SpecialMesh162 = Instance.new("SpecialMesh")
  191. Part163 = Instance.new("Part")
  192. SpecialMesh164 = Instance.new("SpecialMesh")
  193. Part165 = Instance.new("Part")
  194. BlockMesh166 = Instance.new("BlockMesh")
  195. Part167 = Instance.new("Part")
  196. SpecialMesh168 = Instance.new("SpecialMesh")
  197. Part169 = Instance.new("Part")
  198. SpecialMesh170 = Instance.new("SpecialMesh")
  199. Part171 = Instance.new("Part")
  200. BlockMesh172 = Instance.new("BlockMesh")
  201. Part173 = Instance.new("Part")
  202. SpecialMesh174 = Instance.new("SpecialMesh")
  203. Model175 = Instance.new("Model")
  204. Part176 = Instance.new("Part")
  205. SpecialMesh177 = Instance.new("SpecialMesh")
  206. Part178 = Instance.new("Part")
  207. SpecialMesh179 = Instance.new("SpecialMesh")
  208. Model180 = Instance.new("Model")
  209. Part181 = Instance.new("Part")
  210. SpecialMesh182 = Instance.new("SpecialMesh")
  211. Part183 = Instance.new("Part")
  212. SpecialMesh184 = Instance.new("SpecialMesh")
  213. Model185 = Instance.new("Model")
  214. Part186 = Instance.new("Part")
  215. SpecialMesh187 = Instance.new("SpecialMesh")
  216. Part188 = Instance.new("Part")
  217. SpecialMesh189 = Instance.new("SpecialMesh")
  218. Part190 = Instance.new("Part")
  219. SpecialMesh191 = Instance.new("SpecialMesh")
  220. Part192 = Instance.new("Part")
  221. BlockMesh193 = Instance.new("BlockMesh")
  222. Part194 = Instance.new("Part")
  223. BlockMesh195 = Instance.new("BlockMesh")
  224. Part196 = Instance.new("Part")
  225. BlockMesh197 = Instance.new("BlockMesh")
  226. Part198 = Instance.new("Part")
  227. SpecialMesh199 = Instance.new("SpecialMesh")
  228. Part200 = Instance.new("Part")
  229. SpecialMesh201 = Instance.new("SpecialMesh")
  230. Part202 = Instance.new("Part")
  231. BlockMesh203 = Instance.new("BlockMesh")
  232. Part204 = Instance.new("Part")
  233. SpecialMesh205 = Instance.new("SpecialMesh")
  234. Part206 = Instance.new("Part")
  235. SpecialMesh207 = Instance.new("SpecialMesh")
  236. Part208 = Instance.new("Part")
  237. SpecialMesh209 = Instance.new("SpecialMesh")
  238. Part210 = Instance.new("Part")
  239. SpecialMesh211 = Instance.new("SpecialMesh")
  240. Part212 = Instance.new("Part")
  241. SpecialMesh213 = Instance.new("SpecialMesh")
  242. WedgePart214 = Instance.new("WedgePart")
  243. SpecialMesh215 = Instance.new("SpecialMesh")
  244. Part216 = Instance.new("Part")
  245. SpecialMesh217 = Instance.new("SpecialMesh")
  246. Part218 = Instance.new("Part")
  247. SpecialMesh219 = Instance.new("SpecialMesh")
  248. Part220 = Instance.new("Part")
  249. SpecialMesh221 = Instance.new("SpecialMesh")
  250. Part222 = Instance.new("Part")
  251. SpecialMesh223 = Instance.new("SpecialMesh")
  252. Part224 = Instance.new("Part")
  253. SpecialMesh225 = Instance.new("SpecialMesh")
  254. Part226 = Instance.new("Part")
  255. SpecialMesh227 = Instance.new("SpecialMesh")
  256. Part228 = Instance.new("Part")
  257. SpecialMesh229 = Instance.new("SpecialMesh")
  258. Part230 = Instance.new("Part")
  259. SpecialMesh231 = Instance.new("SpecialMesh")
  260. Part232 = Instance.new("Part")
  261. SpecialMesh233 = Instance.new("SpecialMesh")
  262. Part234 = Instance.new("Part")
  263. SpecialMesh235 = Instance.new("SpecialMesh")
  264. Part236 = Instance.new("Part")
  265. SpecialMesh237 = Instance.new("SpecialMesh")
  266. Part238 = Instance.new("Part")
  267. SpecialMesh239 = Instance.new("SpecialMesh")
  268. Part240 = Instance.new("Part")
  269. SpecialMesh241 = Instance.new("SpecialMesh")
  270. Part242 = Instance.new("Part")
  271. SpecialMesh243 = Instance.new("SpecialMesh")
  272. Part244 = Instance.new("Part")
  273. SpecialMesh245 = Instance.new("SpecialMesh")
  274. Part246 = Instance.new("Part")
  275. SpecialMesh247 = Instance.new("SpecialMesh")
  276. Part248 = Instance.new("Part")
  277. SpecialMesh249 = Instance.new("SpecialMesh")
  278. Part250 = Instance.new("Part")
  279. SpecialMesh251 = Instance.new("SpecialMesh")
  280. Part252 = Instance.new("Part")
  281. SpecialMesh253 = Instance.new("SpecialMesh")
  282. Part254 = Instance.new("Part")
  283. BlockMesh255 = Instance.new("BlockMesh")
  284. Part256 = Instance.new("Part")
  285. Part257 = Instance.new("Part")
  286. SpecialMesh258 = Instance.new("SpecialMesh")
  287. Part259 = Instance.new("Part")
  288. SpecialMesh260 = Instance.new("SpecialMesh")
  289. Part261 = Instance.new("Part")
  290. BlockMesh262 = Instance.new("BlockMesh")
  291. Part263 = Instance.new("Part")
  292. SpecialMesh264 = Instance.new("SpecialMesh")
  293. Part265 = Instance.new("Part")
  294. SpecialMesh266 = Instance.new("SpecialMesh")
  295. Part267 = Instance.new("Part")
  296. SpecialMesh268 = Instance.new("SpecialMesh")
  297. Part269 = Instance.new("Part")
  298. BlockMesh270 = Instance.new("BlockMesh")
  299. Part271 = Instance.new("Part")
  300. SpecialMesh272 = Instance.new("SpecialMesh")
  301. Part273 = Instance.new("Part")
  302. SpecialMesh274 = Instance.new("SpecialMesh")
  303. Part275 = Instance.new("Part")
  304. BlockMesh276 = Instance.new("BlockMesh")
  305. Part277 = Instance.new("Part")
  306. SpecialMesh278 = Instance.new("SpecialMesh")
  307. Part279 = Instance.new("Part")
  308. SpecialMesh280 = Instance.new("SpecialMesh")
  309. Part281 = Instance.new("Part")
  310. SpecialMesh282 = Instance.new("SpecialMesh")
  311. Part283 = Instance.new("Part")
  312. SpecialMesh284 = Instance.new("SpecialMesh")
  313. Part285 = Instance.new("Part")
  314. BlockMesh286 = Instance.new("BlockMesh")
  315. Part287 = Instance.new("Part")
  316. SpecialMesh288 = Instance.new("SpecialMesh")
  317. Part289 = Instance.new("Part")
  318. BlockMesh290 = Instance.new("BlockMesh")
  319. Part291 = Instance.new("Part")
  320. SpecialMesh292 = Instance.new("SpecialMesh")
  321. Part293 = Instance.new("Part")
  322. SpecialMesh294 = Instance.new("SpecialMesh")
  323. Part295 = Instance.new("Part")
  324. SpecialMesh296 = Instance.new("SpecialMesh")
  325. Part297 = Instance.new("Part")
  326. BlockMesh298 = Instance.new("BlockMesh")
  327. Part299 = Instance.new("Part")
  328. SpecialMesh300 = Instance.new("SpecialMesh")
  329. Part301 = Instance.new("Part")
  330. BlockMesh302 = Instance.new("BlockMesh")
  331. Part303 = Instance.new("Part")
  332. SpecialMesh304 = Instance.new("SpecialMesh")
  333. Part305 = Instance.new("Part")
  334. BlockMesh306 = Instance.new("BlockMesh")
  335. Part307 = Instance.new("Part")
  336. SpecialMesh308 = Instance.new("SpecialMesh")
  337. Part309 = Instance.new("Part")
  338. BlockMesh310 = Instance.new("BlockMesh")
  339. Part311 = Instance.new("Part")
  340. SpecialMesh312 = Instance.new("SpecialMesh")
  341. Part313 = Instance.new("Part")
  342. SpecialMesh314 = Instance.new("SpecialMesh")
  343. Part315 = Instance.new("Part")
  344. BlockMesh316 = Instance.new("BlockMesh")
  345. Part317 = Instance.new("Part")
  346. SpecialMesh318 = Instance.new("SpecialMesh")
  347. Model319 = Instance.new("Model")
  348. Part320 = Instance.new("Part")
  349. BlockMesh321 = Instance.new("BlockMesh")
  350. Part322 = Instance.new("Part")
  351. BlockMesh323 = Instance.new("BlockMesh")
  352. Model324 = Instance.new("Model")
  353. Part325 = Instance.new("Part")
  354. BlockMesh326 = Instance.new("BlockMesh")
  355. Part327 = Instance.new("Part")
  356. BlockMesh328 = Instance.new("BlockMesh")
  357. Model329 = Instance.new("Model")
  358. Part330 = Instance.new("Part")
  359. BlockMesh331 = Instance.new("BlockMesh")
  360. Part332 = Instance.new("Part")
  361. BlockMesh333 = Instance.new("BlockMesh")
  362. Part334 = Instance.new("Part")
  363. BlockMesh335 = Instance.new("BlockMesh")
  364. Part336 = Instance.new("Part")
  365. CylinderMesh337 = Instance.new("CylinderMesh")
  366. Part338 = Instance.new("Part")
  367. BlockMesh339 = Instance.new("BlockMesh")
  368. Part340 = Instance.new("Part")
  369. BlockMesh341 = Instance.new("BlockMesh")
  370. Part342 = Instance.new("Part")
  371. BlockMesh343 = Instance.new("BlockMesh")
  372. Part344 = Instance.new("Part")
  373. BlockMesh345 = Instance.new("BlockMesh")
  374. Part346 = Instance.new("Part")
  375. BlockMesh347 = Instance.new("BlockMesh")
  376. Part348 = Instance.new("Part")
  377. BlockMesh349 = Instance.new("BlockMesh")
  378. Part350 = Instance.new("Part")
  379. BlockMesh351 = Instance.new("BlockMesh")
  380. Part352 = Instance.new("Part")
  381. BlockMesh353 = Instance.new("BlockMesh")
  382. Part354 = Instance.new("Part")
  383. BlockMesh355 = Instance.new("BlockMesh")
  384. Part356 = Instance.new("Part")
  385. BlockMesh357 = Instance.new("BlockMesh")
  386. Part358 = Instance.new("Part")
  387. SpecialMesh359 = Instance.new("SpecialMesh")
  388. Part360 = Instance.new("Part")
  389. SpecialMesh361 = Instance.new("SpecialMesh")
  390. Part362 = Instance.new("Part")
  391. SpecialMesh363 = Instance.new("SpecialMesh")
  392. Part364 = Instance.new("Part")
  393. SpecialMesh365 = Instance.new("SpecialMesh")
  394. Part366 = Instance.new("Part")
  395. SpecialMesh367 = Instance.new("SpecialMesh")
  396. Part368 = Instance.new("Part")
  397. SpecialMesh369 = Instance.new("SpecialMesh")
  398. Part370 = Instance.new("Part")
  399. SpecialMesh371 = Instance.new("SpecialMesh")
  400. Part372 = Instance.new("Part")
  401. SpecialMesh373 = Instance.new("SpecialMesh")
  402. Part374 = Instance.new("Part")
  403. SpecialMesh375 = Instance.new("SpecialMesh")
  404. Part376 = Instance.new("Part")
  405. BlockMesh377 = Instance.new("BlockMesh")
  406. Part378 = Instance.new("Part")
  407. SpecialMesh379 = Instance.new("SpecialMesh")
  408. Part380 = Instance.new("Part")
  409. SpecialMesh381 = Instance.new("SpecialMesh")
  410. Part382 = Instance.new("Part")
  411. SpecialMesh383 = Instance.new("SpecialMesh")
  412. Part384 = Instance.new("Part")
  413. SpecialMesh385 = Instance.new("SpecialMesh")
  414. Part386 = Instance.new("Part")
  415. BlockMesh387 = Instance.new("BlockMesh")
  416. Part388 = Instance.new("Part")
  417. SpecialMesh389 = Instance.new("SpecialMesh")
  418. Part390 = Instance.new("Part")
  419. SpecialMesh391 = Instance.new("SpecialMesh")
  420. Part392 = Instance.new("Part")
  421. SpecialMesh393 = Instance.new("SpecialMesh")
  422. Part394 = Instance.new("Part")
  423. SpecialMesh395 = Instance.new("SpecialMesh")
  424. Part396 = Instance.new("Part")
  425. SpecialMesh397 = Instance.new("SpecialMesh")
  426. Part398 = Instance.new("Part")
  427. SpecialMesh399 = Instance.new("SpecialMesh")
  428. Part400 = Instance.new("Part")
  429. SpecialMesh401 = Instance.new("SpecialMesh")
  430. Part402 = Instance.new("Part")
  431. SpecialMesh403 = Instance.new("SpecialMesh")
  432. Part404 = Instance.new("Part")
  433. SpecialMesh405 = Instance.new("SpecialMesh")
  434. Part406 = Instance.new("Part")
  435. SpecialMesh407 = Instance.new("SpecialMesh")
  436. Part408 = Instance.new("Part")
  437. SpecialMesh409 = Instance.new("SpecialMesh")
  438. Part410 = Instance.new("Part")
  439. SpecialMesh411 = Instance.new("SpecialMesh")
  440. Part412 = Instance.new("Part")
  441. SpecialMesh413 = Instance.new("SpecialMesh")
  442. Part414 = Instance.new("Part")
  443. SpecialMesh415 = Instance.new("SpecialMesh")
  444. Part416 = Instance.new("Part")
  445. SpecialMesh417 = Instance.new("SpecialMesh")
  446. Part418 = Instance.new("Part")
  447. Folder419 = Instance.new("Folder")
  448. ObjectValue420 = Instance.new("ObjectValue")
  449. ObjectValue421 = Instance.new("ObjectValue")
  450. ObjectValue422 = Instance.new("ObjectValue")
  451. ObjectValue423 = Instance.new("ObjectValue")
  452. ObjectValue424 = Instance.new("ObjectValue")
  453. ObjectValue425 = Instance.new("ObjectValue")
  454. ObjectValue426 = Instance.new("ObjectValue")
  455. ObjectValue427 = Instance.new("ObjectValue")
  456. ObjectValue428 = Instance.new("ObjectValue")
  457. ObjectValue429 = Instance.new("ObjectValue")
  458. ObjectValue430 = Instance.new("ObjectValue")
  459. ObjectValue431 = Instance.new("ObjectValue")
  460. ObjectValue432 = Instance.new("ObjectValue")
  461. ObjectValue433 = Instance.new("ObjectValue")
  462. ObjectValue434 = Instance.new("ObjectValue")
  463. Script435 = Instance.new("Script")
  464. ScreenGui436 = Instance.new("ScreenGui")
  465. Frame437 = Instance.new("Frame")
  466. TextLabel438 = Instance.new("TextLabel")
  467. ScrollingFrame439 = Instance.new("ScrollingFrame")
  468. TextLabel440 = Instance.new("TextLabel")
  469. TextLabel441 = Instance.new("TextLabel")
  470. TextLabel442 = Instance.new("TextLabel")
  471. TextLabel443 = Instance.new("TextLabel")
  472. TextLabel444 = Instance.new("TextLabel")
  473. TextLabel445 = Instance.new("TextLabel")
  474. TextLabel446 = Instance.new("TextLabel")
  475. TextLabel447 = Instance.new("TextLabel")
  476. TextLabel448 = Instance.new("TextLabel")
  477. TextLabel449 = Instance.new("TextLabel")
  478. TextLabel450 = Instance.new("TextLabel")
  479. TextLabel451 = Instance.new("TextLabel")
  480. TextLabel452 = Instance.new("TextLabel")
  481. TextLabel453 = Instance.new("TextLabel")
  482. TextLabel454 = Instance.new("TextLabel")
  483. TextLabel455 = Instance.new("TextLabel")
  484. TextLabel456 = Instance.new("TextLabel")
  485. TextButton457 = Instance.new("TextButton")
  486. Frame458 = Instance.new("Frame")
  487. Frame459 = Instance.new("Frame")
  488. TextLabel460 = Instance.new("TextLabel")
  489. Frame461 = Instance.new("Frame")
  490. Frame462 = Instance.new("Frame")
  491. Frame463 = Instance.new("Frame")
  492. Frame464 = Instance.new("Frame")
  493. Frame465 = Instance.new("Frame")
  494. TextBox466 = Instance.new("TextBox")
  495. TextLabel467 = Instance.new("TextLabel")
  496. TextButton468 = Instance.new("TextButton")
  497. Frame469 = Instance.new("Frame")
  498. TextBox470 = Instance.new("TextBox")
  499. TextLabel471 = Instance.new("TextLabel")
  500. Frame472 = Instance.new("Frame")
  501. TextBox473 = Instance.new("TextBox")
  502. TextLabel474 = Instance.new("TextLabel")
  503. Frame475 = Instance.new("Frame")
  504. TextBox476 = Instance.new("TextBox")
  505. TextLabel477 = Instance.new("TextLabel")
  506. Frame478 = Instance.new("Frame")
  507. TextBox479 = Instance.new("TextBox")
  508. TextLabel480 = Instance.new("TextLabel")
  509. Frame481 = Instance.new("Frame")
  510. TextBox482 = Instance.new("TextBox")
  511. TextLabel483 = Instance.new("TextLabel")
  512. Frame484 = Instance.new("Frame")
  513. Frame485 = Instance.new("Frame")
  514. TextLabel486 = Instance.new("TextLabel")
  515. TextLabel487 = Instance.new("TextLabel")
  516. TextLabel488 = Instance.new("TextLabel")
  517. Frame489 = Instance.new("Frame")
  518. TextLabel490 = Instance.new("TextLabel")
  519. TextLabel491 = Instance.new("TextLabel")
  520. Frame492 = Instance.new("Frame")
  521. Frame493 = Instance.new("Frame")
  522. LocalScript0.Name = "Kunomai"
  523. LocalScript0.Parent = mas
  524. table.insert(cors,sandbox(LocalScript0,function()
  525. --[[Script by shadowbudderpony.
  526. You've already taken Chaos away from me, making me want to remake it under a new name.
  527. Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
  528. ----
  529. Decompiled by Foldzz.
  530. Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
  531. hard work to fake people. They end up spreading it :).
  532. ]]
  533. local ArtificialHB = Instance.new("BindableEvent", script)
  534. ArtificialHB.Name = "Heartbeat"
  535. script:WaitForChild("Heartbeat")
  536.  
  537. script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
  538. --Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
  539. local Player = game:GetService("Players").LocalPlayer
  540. repeat wait() until Player
  541. local Character = Player.Character
  542. repeat wait() until Character
  543.  
  544. local Mouse = Player:GetMouse()
  545. local LeftArm = Character:WaitForChild("Left Arm")
  546. local RightArm = Character:WaitForChild("Right Arm")
  547. local LeftLeg = Character:WaitForChild("Left Leg")
  548. local RightLeg = Character:WaitForChild("Right Leg")
  549. local Head = Character:WaitForChild("Head")
  550. local Torso = Character:WaitForChild("Torso")
  551. local RootPart = Character:WaitForChild("HumanoidRootPart")
  552. local Humanoid = Character:WaitForChild("Humanoid")
  553. local LeftShoulder = Torso:WaitForChild("Left Shoulder")
  554. local RightShoulder = Torso:WaitForChild("Right Shoulder")
  555. local LeftHip = Torso:WaitForChild("Left Hip")
  556. local RightHip = Torso:WaitForChild("Right Hip")
  557. local Neck = Torso:WaitForChild("Neck")
  558. local RootJoint = RootPart:WaitForChild("RootJoint")
  559. local Camera = workspace.CurrentCamera
  560. local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
  561. local Animate = Character:WaitForChild("Animate")
  562.  
  563. local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  564. FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
  565. local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  566. FLeftHip.Name = "LH" FRightHip.Name = "RH"
  567. local FRootJoint = Instance.new("Weld", RootPart)
  568. FRootJoint.Name = "RJ"
  569.  
  570. local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
  571. F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
  572.  
  573. local Drag_To_Part = Instance.new("Part", F3)
  574. Drag_To_Part.Transparency = 1
  575. Drag_To_Part.Name = "Drag-to-part"
  576. Drag_To_Part.Size = Vector3.new(.2,.2,.2)
  577. Drag_To_Part.Anchored = false
  578. Drag_To_Part.CanCollide = false
  579. Drag_To_Part.Locked = true
  580. local DTPWeld = Instance.new("Weld", Drag_To_Part)
  581. DTPWeld.Part0 = RootPart
  582. DTPWeld.Part1 = Drag_To_Part
  583.  
  584. local retr = Instance.new("DoubleConstrainedValue")
  585. retr.MaxValue = 100
  586. retr.MinValue = 0
  587. retr.Value = 0
  588.  
  589. local WepWeld = nil
  590. local WepWeld2 = nil
  591.  
  592. local WepWeld3 = nil
  593. local SheWeld = nil
  594.  
  595. local NLSC0 = LeftShoulder.C0
  596. local NLSC1 = LeftShoulder.C1
  597. local NRSC0 = RightShoulder.C0
  598. local NRSC1 = RightShoulder.C1
  599. local NLHC0 = LeftHip.C0
  600. local NLHC1 = LeftHip.C1
  601. local NRHC0 = RightHip.C0
  602. local NRHC1 = RightHip.C1
  603. local NNC0 = Neck.C0
  604. local NNC1 = Neck.C1
  605. local NRJC0 = RootJoint.C0
  606. local NRJC1 = RootJoint.C1
  607.  
  608. local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
  609. --local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
  610.  
  611. local chatServ = game:GetService("Chat")
  612. local runServ = game:GetService("RunService")
  613. local debServ = game:GetService("Debris")
  614.  
  615. local CurrentSpeed = {16, 0}
  616. local Current_Anim = "Idle"
  617. local Attack_Num = 1
  618. local Damage_Buff = 0
  619. local Max_Health = 150
  620. local Last_Health = Max_Health
  621. local DragTable = {}
  622. local InputCommand = ""
  623. local InputFrameTable = {}
  624. local EnemiesHit = {}
  625. local MCD = {Retrive = {16, 16},
  626. CondemningFlames = {13, 13}
  627. }
  628. local HitCount = {false, 0, 0, {5, 5}}
  629. local c1 = nil
  630. local c2 = nil
  631. local Target = nil
  632. local ViewDirection = 0
  633. local Mode = 1
  634. local Form = 0
  635. local viewMode = 0
  636. local sine = 0
  637. local change = 1
  638. local Debounces = {Equipped = false,
  639. Equipping = false,
  640. Attacking = false,
  641. Locked_On = false,
  642. Can_Double_Jump = false,
  643. AnimOverride = false,
  644. Guarding = false,
  645. Crouching = false,
  646. JumpAnim = false,
  647. DoubleJumpAnim = false,
  648. KeyStrokeEnabled = false,
  649. Successful_KeyStroke = false,
  650. KeyStroke_CoolDown = false,
  651. UIAction = false,
  652. ZeroGravity = false,
  653. DoubleJumping = false,
  654. Guarding = false,
  655. DisableJump = false,
  656. CanGuard = true,
  657. ProtectionEnabled = false
  658. }
  659. local MorphInfo = {false, true}
  660. local HitSounds = {
  661. Sharp = {
  662. Small = 153092296,
  663. MedL = 153092292,
  664. MedH = 153092285,
  665. Large = 153092274
  666. },
  667. Blunt = {
  668. Small = 153092249,
  669. Med = 153092238,
  670. LargeF = 153092227,
  671. LargeA = 153092217,
  672. Large = 153092213
  673. },
  674. Body = {
  675. Blood = 206082273
  676. }
  677. }
  678. local Overpower = 1
  679.  
  680. if game.CreatorId ~= 43981323 then
  681. Overpower = 100
  682. Debounces.ProtectionEnabled = true
  683. end
  684.  
  685. local GH = 100
  686. local GuardH = Instance.new("DoubleConstrainedValue")
  687. GuardH.MaxValue = GH*10
  688. GuardH.MinValue = 0
  689. GuardH.Value = GH*10
  690.  
  691. local rad = math.rad
  692. local huge = math.huge
  693. local rand = math.random
  694. local cos = math.cos
  695. local Vec = Vector3.new
  696. local Cf = CFrame.new
  697. local Euler = CFrame.fromEulerAnglesXYZ
  698. local BC = BrickColor.new
  699. local Col3 = Color3.new
  700. local Inst = Instance.new
  701. local Ud2 = UDim2.new
  702. local FONT = "SourceSansLight"
  703. local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
  704.  
  705. local GodMode = true
  706. function godopthing()
  707. while true do
  708. swait()
  709. if GodMode and RootJoint.Parent ~= nil then
  710. Humanoid.MaxHealth = huge
  711. Humanoid.Health = huge
  712. Humanoid.MaxHealth = huge
  713. Humanoid.Health = huge
  714. end
  715. end
  716. end
  717. Humanoid.WalkSpeed = 100
  718. Humanoid.JumpPower = 80
  719.  
  720. local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
  721.  
  722. local KU = script:WaitForChild("KunomaiUI")
  723. local Kunomai_UI = KU:Clone()
  724. debServ:AddItem(KU, 0)
  725. Kunomai_UI.Parent = Player.PlayerGui
  726.  
  727. local ColMain = Kunomai_UI:WaitForChild("MenuUI")
  728. local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
  729. local Done = ColMain:WaitForChild("Done")
  730. local goob = Kunomai_UI:WaitForChild("goober")
  731. local db = Kunomai_UI:WaitForChild("DB")
  732. local HC = Kunomai_UI:WaitForChild("HC")
  733.  
  734. local KP = Kunomai_UI:WaitForChild("KeysPressed")
  735. local KPTemplate = KP:WaitForChild("Template")
  736.  
  737. local Moves = Kunomai_UI:WaitForChild("Moves")
  738. local Title = Moves:WaitForChild("Title")
  739. local OM = Kunomai_UI:WaitForChild("OpenM")
  740.  
  741. local hpbb = Kunomai_UI:WaitForChild("HPBB")
  742. local hpb = hpbb:WaitForChild("Bar")
  743. local hpdb = hpbb:WaitForChild("DBar")
  744.  
  745. local bbb = Kunomai_UI:WaitForChild("BBB")
  746. local bba = bbb:WaitForChild("Bar")
  747.  
  748. local RM = Kunomai_UI:WaitForChild("RM")
  749. local RMB = RM:WaitForChild("Bar")
  750. local RML = RM:WaitForChild("Label")
  751. local RMT = RM:WaitForChild("Tag")
  752.  
  753. local HCB = HC:WaitForChild("B")
  754. local HCBB = HCB:WaitForChild("Bar")
  755. local HCH = HC:WaitForChild("Hits")
  756. local HCTD = HC:WaitForChild("TDmg")
  757.  
  758. -------------------------------------------------------------------------------------------------------------------------------------------------------
  759. local Twep = script:WaitForChild("Tekitodos")
  760. --Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
  761. local Tekitodos = Twep:Clone()
  762. debServ:AddItem(Twep, 0)
  763.  
  764. local ObjVals
  765.  
  766. function CreateWeapon()
  767. Tekitodos.Parent = F2
  768. if Tekitodos:FindFirstChild("Welder") ~= nil then
  769. local welder = Tekitodos:WaitForChild("Welder")
  770. welder.Disabled = false
  771. repeat wait() until welder.Parent == nil
  772. end
  773. for _, p in pairs(Tekitodos:GetChildren()) do
  774. if p:IsA("BasePart") then
  775. if p.Name == "C1" then
  776. p.BrickColor = BC(Colour1)
  777. elseif p.Name == "C2" then
  778. p.BrickColor = BC(Colour2)
  779. elseif p.Name == "C3" then
  780. p.BrickColor = BC(Colour3)
  781. elseif p.Name == "C4" then
  782. p.BrickColor = BC(Colour4)
  783. end
  784. end
  785. end
  786.  
  787. local OV = Tekitodos:WaitForChild("ObjectValues")
  788. Handle = OV:WaitForChild("Handle").Value
  789. Hit_Box = OV:WaitForChild("Hitbox1").Value
  790. Hit_Box2 = OV:WaitForChild("Hitbox2").Value
  791. ObjVals = {
  792. Awakened = false,
  793. M1 = OV:WaitForChild("M1").Value,
  794. M2 = OV:WaitForChild("M2").Value,
  795. Eye1 = {
  796. Eye = OV:WaitForChild("EY1").Value,
  797. Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
  798. Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
  799. EyeBall = OV:WaitForChild("EB1").Value,
  800. EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
  801. },
  802. Eye2 = {
  803. Eye = OV:WaitForChild("EY2").Value,
  804. Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
  805. Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
  806. EyeBall = OV:WaitForChild("EB2").Value,
  807. EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
  808. }
  809. }
  810. debServ:AddItem(OV, 0)
  811. Handle.Anchored = true
  812. end
  813.  
  814. local d = false
  815. Done.MouseButton1Click:connect(function()
  816. if not d then
  817. d = true
  818. Colour1 = col1:WaitForChild("Colour").Text
  819. Colour2 = col2:WaitForChild("Colour").Text
  820. Colour3 = col3:WaitForChild("Colour").Text
  821. Colour4 = col4:WaitForChild("Colour").Text
  822. HColour = hCol:WaitForChild("Colour").Text
  823. RMB.BackgroundColor3 = BC(Colour1).Color
  824. RMT.TextColor3 = BC(Colour1).Color
  825. debServ:AddItem(ColMain, 0)
  826. OM.Visible = true
  827. goob.Visible = false
  828. CreateWeapon()
  829. GodMode = false
  830. Handle.Anchored = false
  831. WepWeld = Inst("Motor", Handle)
  832. WepWeld.Name = "Handle Joint"
  833. WepWeld.Part0 = Torso
  834. WepWeld.Part1 = Handle
  835. WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
  836. Humanoid.MaxHealth = Max_Health
  837. wait(.1)
  838. Humanoid.Health = Max_Health
  839. end
  840. end)
  841.  
  842. --Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
  843. function Create_Moves_In_List()
  844. local ah = .014
  845. local am = .014
  846. local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  847. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  848. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  849. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  850. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  851. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  852. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  853. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  854. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  855.  
  856. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  857. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  858. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  859. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  860. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  861.  
  862. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  863. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  864. end
  865. Create_Moves_In_List()
  866.  
  867. local mopen = false
  868. OM.MouseButton1Click:connect(function()
  869. if not Debounces.UIAction and not mopen then
  870. Debounces.UIAction = true
  871. OM.Text = "Hide Move List"
  872. mopen = true
  873. Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
  874. OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
  875. wait(.3)
  876. Debounces.UIAction = false
  877. elseif not Debounces.UIAction and mopen then
  878. Debounces.UIAction = true
  879. OM.Text = "View Move List"
  880. mopen = false
  881. Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
  882. OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
  883. wait(.3)
  884. Debounces.UIAction = false
  885. end
  886. end)
  887.  
  888. function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
  889. local Part = Instance.new(className, parent)
  890. Part.BrickColor = BrickColor.new(Brickcolor)
  891. Part.Transparency = Transparency
  892. Part.Reflectance = Reflectance
  893. Part.Material = Material
  894. Part.Name = Name
  895. Part.Anchored = true
  896. Part.CanCollide = false
  897. Part.Locked = true
  898. Part.Size = Size
  899. Part.Position = Position
  900. Part.Rotation = Rotation
  901. Part.TopSurface = "SmoothNoOutlines"
  902. Part.BottomSurface = "SmoothNoOutlines"
  903. Part.FrontSurface = "SmoothNoOutlines"
  904. Part.BackSurface = "SmoothNoOutlines"
  905. Part.RightSurface = "SmoothNoOutlines"
  906. Part.LeftSurface = "SmoothNoOutlines"
  907. local Mesh = Instance.new(MeshClass, Part)
  908. Mesh.Scale = MeshScale
  909. if MeshClass == "SpecialMesh" then
  910. Mesh.MeshId = MeshId
  911. Mesh.MeshType = MeshType
  912. end
  913. return Part, Mesh
  914. end
  915.  
  916. local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  917. Holder.Anchored = false
  918. local HWeld = Inst("Motor6D", RightArm)
  919. HWeld.Name = "Grip Joint"
  920. HWeld.Part0 = RightArm
  921. HWeld.Part1 = Holder
  922. HWeld.C0 = Cf(0, -1, 0)
  923.  
  924. local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  925. Holder2.Anchored = false
  926. local HWeld2 = Inst("Motor6D", LeftArm)
  927. HWeld2.Name = "Grip Joint"
  928. HWeld2.Part0 = LeftArm
  929. HWeld2.Part1 = Holder2
  930. HWeld2.C0 = Cf(0, -1, 0)
  931.  
  932. local FrameRate = 1 / 30
  933. local TimeFrame = 0
  934. local allowframeloss = false
  935. local tossremainder = false
  936. local lastframe = tick()
  937. ArtificialHB:Fire()
  938.  
  939. runServ.Heartbeat:connect(function(s, p)
  940. TimeFrame = TimeFrame + s
  941. if TimeFrame >= FrameRate then
  942. if allowframeloss then
  943. ArtificialHB:Fire()
  944. lastframe = tick()
  945. else
  946. for i = 1, math.floor(TimeFrame / FrameRate) do
  947. ArtificialHB:Fire()
  948. end
  949. lastframe = tick()
  950. end
  951. if tossremainder then
  952. TimeFrame = 0
  953. else
  954. TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
  955. end
  956. end
  957. end)
  958.  
  959. function swait(num)
  960. if num == 0 or num == nil then
  961. ArtificialHB.Event:wait()
  962. else
  963. for i = 0, num do
  964. ArtificialHB.Event:wait()
  965. end
  966. end
  967. end
  968.  
  969. coroutine.resume(coroutine.create(function()
  970. godopthing()
  971. end))
  972.  
  973. local DED = false
  974. Humanoid.Changed:connect(function()
  975. if Humanoid.Health < .01 or Humanoid.Parent == nil then
  976. wait()
  977. if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
  978. print("ded")
  979. DED = true
  980. Tekitodos.Parent = workspace
  981. if Hit_Box and Hit_Box2 then
  982. Hit_Box.CanCollide = true
  983. Hit_Box2.CanCollide = true
  984. end
  985. debServ:AddItem(Tekitodos, 36)
  986. end
  987. end
  988. if Humanoid.Jump then
  989. if Debounces.DisableJump then
  990. Humanoid.Jump = false
  991. end
  992. end
  993. end)
  994.  
  995. Player.CharacterRemoving:connect(function()
  996. if not DED then
  997. print("ur just gone fam")
  998. DED = true
  999. Tekitodos.Parent = workspace
  1000. if Hit_Box and Hit_Box2 then
  1001. Hit_Box.CanCollide = true
  1002. Hit_Box2.CanCollide = true
  1003. end
  1004. debServ:AddItem(Tekitodos, 36)
  1005. end
  1006. end)
  1007. Character.Changed:connect(function()
  1008. if Character.Parent == nil then
  1009. if not DED then
  1010. print("ur just gone fam")
  1011. DED = true
  1012. Tekitodos.Parent = workspace
  1013. if Hit_Box and Hit_Box2 then
  1014. Hit_Box.CanCollide = true
  1015. Hit_Box2.CanCollide = true
  1016. end
  1017. debServ:AddItem(Tekitodos, 36)
  1018. end
  1019. end
  1020. end)
  1021. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1022. LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1023. RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1024.  
  1025. repeat
  1026. runServ.Stepped:wait()
  1027. until Handle and Hit_Box and Hit_Box2
  1028. print("Handle and Hitbox created")
  1029.  
  1030.  
  1031. local maxAng = Instance.new("DoubleConstrainedValue")
  1032. maxAng.MaxValue = 300
  1033. maxAng.MinValue = 10
  1034. maxAng.Value = 10
  1035. if MorphInfo[1] then
  1036. coroutine.resume(coroutine.create(function()
  1037. while true do
  1038. swait()
  1039. maxAng.Value = RootPart.Velocity.Magnitude
  1040. Morphs[4].DesiredAngle = -rad(maxAng.Value)
  1041. Morphs[4].MaxVelocity = rad(5)
  1042. end
  1043. end))
  1044. end
  1045. -------------------------------------------------------------------------------------------------------------------------------------------------------
  1046.  
  1047. function Protector(object)
  1048. if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
  1049. game:GetService("RunService").Stepped:wait()
  1050. if object.Name ~= DecName and Debounces.ProtectionEnabled then
  1051. debServ:AddItem(object, 0)
  1052. if object:IsA("BodyMover") then
  1053. RootPart.Velocity = Vec(0,0,0)
  1054. --just in case m8
  1055. coroutine.resume(coroutine.create(function()
  1056. game:GetService("RunService").Stepped:wait()
  1057. RootPart.Velocity = Vec(0,0,0)
  1058. end))
  1059. --extra protection fam
  1060. end
  1061. end
  1062. end
  1063. end
  1064.  
  1065. function Momentum_Cancel(partfam)
  1066. if partfam ~= nil and Debounces.ProtectionEnabled then
  1067. local function MC()
  1068. if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
  1069. local stopper = Inst("BodyVelocity", partfam)
  1070. stopper.Name = DecName
  1071. stopper.MaxForce = Vec(huge, huge, huge)
  1072. stopper.Velocity = Vec(1, 1, 1)
  1073. debServ:AddItem(stopper, .05)
  1074. end
  1075. if partfam.Anchored then
  1076. partfam.Anchored = false
  1077. end
  1078. end
  1079. partfam.Changed:connect(MC)
  1080. end
  1081. end
  1082.  
  1083. for _, child in pairs(Character:GetChildren()) do
  1084. if child:IsA("BasePart") then
  1085. child.ChildAdded:connect(Protector)
  1086. child.DescendantAdded:connect(Protector)
  1087. Momentum_Cancel(child)
  1088. end
  1089. end
  1090. for _, child in pairs(Tekitodos:GetChildren()) do
  1091. if child:IsA("BasePart") then
  1092. child.ChildAdded:connect(Protector)
  1093. child.DescendantAdded:connect(Protector)
  1094. end
  1095. end
  1096.  
  1097. function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
  1098. local tpart = Instance.new("Part")
  1099. tpart.Parent = F2
  1100. tpart.Transparency = 1
  1101. tpart.Name = "hoi hoi"
  1102. tpart.Anchored = true
  1103. tpart.CanCollide = false
  1104. tpart.Locked = true
  1105. tpart.Size = Vector3.new(.2,.2,.2)
  1106. tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
  1107. local bill = Instance.new("BillboardGui")
  1108. bill.Parent = tpart
  1109. bill.AlwaysOnTop = true
  1110. bill.Name = "HUHHHHHNAAAA"
  1111. bill.Size = UDim2.new(6, 0, 3, 0)
  1112. bill.StudsOffset = Vector3.new(0, 1, 0)
  1113. local counter = 0
  1114. local textl = Instance.new("TextLabel")
  1115. textl.Parent = bill
  1116. textl.Name = "WHYYYYYYYY"
  1117. textl.BackgroundTransparency = 1
  1118. textl.Size = UDim2.new(1, 0, 1, 0)
  1119. textl.Font = font
  1120. textl.Text = text
  1121. textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
  1122. textl.TextScaled = true
  1123. textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
  1124. textl.TextStrokeTransparency = 0
  1125. coroutine.resume(coroutine.create(function()
  1126. while textl.TextTransparency < 1 do
  1127. swait()
  1128. if bill.StudsOffset.Y >= 5 then
  1129. if counter >= duration then
  1130. textl.TextTransparency = textl.TextTransparency+.15
  1131. textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
  1132. else
  1133. counter = counter+.1
  1134. end
  1135. else
  1136. bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
  1137. end
  1138. end
  1139. debServ:AddItem(bill, 0)
  1140. debServ:AddItem(textl, 0)
  1141. debServ:AddItem(tpart, 0)
  1142. end))
  1143. end
  1144.  
  1145. function Apply_Buff(amount, duration)
  1146. coroutine.resume(coroutine.create(function()
  1147. if amount > 0 and duration > 0 then
  1148. Damage_Buff = Damage_Buff+amount
  1149. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1150. swait(duration/FrameRate)
  1151. Damage_Buff = Damage_Buff-amount
  1152. MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1153. elseif duration == 0 then
  1154. Damage_Buff = Damage_Buff+amount
  1155. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1156. end
  1157. end))
  1158. end
  1159.  
  1160. coroutine.resume(coroutine.create(function()
  1161. while true do
  1162. wait(2)
  1163. if Damage_Buff < 1 then
  1164. Damage_Buff = 1
  1165. end
  1166. end
  1167. end))
  1168.  
  1169. function clerp(a,b,t)
  1170. local qa = {QuaternionFromCFrame(a)}
  1171. local qb = {QuaternionFromCFrame(b)}
  1172. local ax, ay, az = a.x, a.y, a.z
  1173. local bx, by, bz = b.x, b.y, b.z
  1174. local _t = 1-t
  1175. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1176. end
  1177.  
  1178. function QuaternionFromCFrame(cf)
  1179. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1180. local trace = m00 + m11 + m22
  1181. if trace > 0 then
  1182. local s = math.sqrt(1 + trace)
  1183. local recip = 0.5/s
  1184. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1185. else
  1186. local i = 0
  1187. if m11 > m00 then
  1188. i = 1
  1189. end
  1190. if m22 > (i == 0 and m00 or m11) then
  1191. i = 2
  1192. end
  1193. if i == 0 then
  1194. local s = math.sqrt(m00-m11-m22+1)
  1195. local recip = 0.5/s
  1196. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1197. elseif i == 1 then
  1198. local s = math.sqrt(m11-m22-m00+1)
  1199. local recip = 0.5/s
  1200. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1201. elseif i == 2 then
  1202. local s = math.sqrt(m22-m00-m11+1)
  1203. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1204. end
  1205. end
  1206. end
  1207.  
  1208. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1209. local xs, ys, zs = x + x, y + y, z + z
  1210. local wx, wy, wz = w*xs, w*ys, w*zs
  1211. local xx = x*xs
  1212. local xy = x*ys
  1213. local xz = x*zs
  1214. local yy = y*ys
  1215. local yz = y*zs
  1216. local zz = z*zs
  1217. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1218. end
  1219.  
  1220. function QuaternionSlerp(a, b, t)
  1221. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1222. local startInterp, finishInterp;
  1223. if cosTheta >= 0.0001 then
  1224. if (1 - cosTheta) > 0.0001 then
  1225. local theta = math.acos(cosTheta)
  1226. local invSinTheta = 1/math.sin(theta)
  1227. startInterp = math.sin((1-t)*theta)*invSinTheta
  1228. finishInterp = math.sin(t*theta)*invSinTheta
  1229. else
  1230. startInterp = 1-t
  1231. finishInterp = t
  1232. end
  1233. else
  1234. if (1+cosTheta) > 0.0001 then
  1235. local theta = math.acos(-cosTheta)
  1236. local invSinTheta = 1/math.sin(theta)
  1237. startInterp = math.sin((t-1)*theta)*invSinTheta
  1238. finishInterp = math.sin(t*theta)*invSinTheta
  1239. else
  1240. startInterp = t-1
  1241. finishInterp = t
  1242. end
  1243. end
  1244. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1245. end
  1246.  
  1247. function FindHum(parent)
  1248. local hm = nil
  1249. for _, HM in pairs(parent:GetChildren()) do
  1250. if HM:IsA("Humanoid") then
  1251. hm = HM
  1252. end
  1253. end
  1254. return hm
  1255. end
  1256.  
  1257. function Sound(parent, ID, Volume, Pitch, Looped)
  1258. local sound = Inst("Sound", parent)
  1259. sound.SoundId = "http://roblox.com/asset/?id="..ID
  1260. sound.Volume = Volume
  1261. sound.Pitch = Pitch
  1262. sound.Looped = Looped
  1263. sound:Play()
  1264. return sound
  1265. end
  1266.  
  1267. local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
  1268. local humanoid = FindHum(Hit.Parent)
  1269. if humanoid and humanoid ~= Humanoid then
  1270. local IsSafe = true
  1271. for _, p in pairs(EnemiesHit) do
  1272. if p[1] == humanoid then
  1273. if p[2] then
  1274. IsSafe = false
  1275. end
  1276. end
  1277. end
  1278. if IsSafe then
  1279. if HitEffect == "None" then
  1280. elseif HitEffect == "Sphere" then
  1281. MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
  1282. elseif HitEffect == "Blood" then
  1283. for i = 0, rand(6,10), 1 do
  1284. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1285. end
  1286. elseif HitEffect == "L-Blood" then
  1287. for i = 0, rand(6,10), 1 do
  1288. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
  1289. end
  1290. elseif HitEffect == "B-Blood" then
  1291. MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
  1292. for i = 0, rand(6,10), 1 do
  1293. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1294. end
  1295. elseif HitEffect == "Slashed" then
  1296. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1297. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1298. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1299. elseif HitEffect == "M-Slashed" then
  1300. for i = 0, rand(6,12) do
  1301. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1302. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1303. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1304. end
  1305. end
  1306. local enemy = nil
  1307. for i, p in pairs(EnemiesHit) do
  1308. if p[1] == humanoid then
  1309. enemy = p
  1310. enemy[2] = true
  1311. table.insert(enemy, i)
  1312. end
  1313. end
  1314. if enemy == nil then
  1315. table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
  1316. enemy = EnemiesHit[#EnemiesHit]
  1317. end
  1318. if humanoid.Parent.Parent ~= workspace then
  1319. humanoid.Parent.Parent = workspace
  1320. end
  1321. local lastState = enemy[3]
  1322. coroutine.resume(coroutine.create(function()
  1323. swait(Duration/FrameRate)
  1324. enemy[2] = false
  1325. end))
  1326. local Damage = 1
  1327. if IsRan then
  1328. Damage = rand(MinDam, MaxDam)
  1329. else
  1330. Damage = MaxDam
  1331. end
  1332. if Debounces.KeyStrokeEnabled then
  1333. retr.Value = retr.Value+1
  1334. end
  1335. local HadOpHP = false
  1336. if SoEff then
  1337. local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
  1338. debServ:AddItem(HitSound, 6)
  1339. end
  1340. if Comp then
  1341. if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
  1342. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1343. local regen = humanoid.Parent:FindFirstChild("Health")
  1344. if regen then
  1345. debServ:AddItem(regen, 0)
  1346. end
  1347. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1348. humanoid.MaxHealth = 100
  1349. HadOpHP = true
  1350. else
  1351. Damage = Damage*(humanoid.MaxHealth/100)
  1352. end
  1353. end
  1354. else
  1355. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1356. local regen = humanoid.Parent:FindFirstChild("Health")
  1357. if regen then
  1358. debServ:AddItem(regen, 0)
  1359. end
  1360. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1361. humanoid.MaxHealth = 100
  1362. HadOpHP = true
  1363. end
  1364. end
  1365. if Damage_Buff > 0 then
  1366. Damage = Damage*Damage_Buff
  1367. end
  1368. if ObjVals.Awakened and humanoid.Health > 0 then
  1369. if humanoid.Health - Damage <= 0 then
  1370. Apply_Buff(.05, 60*2)
  1371. end
  1372. end
  1373. humanoid.Health = humanoid.Health-Damage
  1374. coroutine.resume(coroutine.create(function()
  1375. if not HitCount[1] then
  1376. HitCount[2] = HitCount[2]+1
  1377. HitCount[3] = HitCount[3]+Damage
  1378. if HitCount[2] >= 2 then
  1379. HitCount[1] = true
  1380. HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
  1381. local timer = HitCount[4]
  1382. while timer[1] > 0 do
  1383. swait(.01/FrameRate)
  1384. timer[1] = timer[1]-.1
  1385. HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
  1386. HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
  1387. HCH.Text = HitCount[2].." Hits"
  1388. HCTD.Text = HitCount[3]
  1389. end
  1390. HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
  1391. HitCount[1] = false
  1392. timer[1] = timer[2]
  1393. HitCount[2] = 0
  1394. HitCount[3] = 0
  1395. end
  1396. else
  1397. HitCount[2] = HitCount[2]+1
  1398. HitCount[3] = HitCount[3]+Damage
  1399. local timer = HitCount[4]
  1400. timer[1] = timer[2]
  1401. end
  1402. end))
  1403. if Damage ~= 0 then
  1404. if Damage >= (humanoid.MaxHealth/5) then
  1405. --Crit hit boi
  1406. MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
  1407. else
  1408. local mtc = BC(Colour1).Color
  1409. MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)
  1410. end
  1411. end
  1412. if LF == true then
  1413. if LFD < 1 then
  1414. LFD = 2
  1415. end
  1416. Humanoid.Health = Humanoid.Health+(Damage/LFD)
  1417. MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
  1418. end
  1419. if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
  1420. if Property.Name ~= "Point" then
  1421. local KBCF = Cf(Hit.Position, Property.Position)
  1422. Hit.Velocity = KBCF.lookVector*-Knockback
  1423. else
  1424. Hit.Velocity = Property.CFrame.lookVector*Knockback
  1425. end
  1426. end
  1427. if DamType == "Normal" then
  1428. coroutine.resume(coroutine.create(function()
  1429. repeat swait() until not enemy[2]
  1430. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1431. table.remove(EnemiesHit, enemy[4])
  1432. end
  1433. end))
  1434. elseif DamType == "Stun" then
  1435. MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
  1436. local pos = Inst("BodyPosition", Hit)
  1437. pos.MaxForce = Vec(huge,huge,huge)
  1438. pos.Position = Hit.Position
  1439. local gy = Inst("BodyGyro", Hit)
  1440. gy.MaxTorque = Vec(100, 100, 100)
  1441. gy.CFrame = Hit.CFrame
  1442. debServ:AddItem(pos, (Duration*10))
  1443. debServ:AddItem(gy, (Duration*10))
  1444. coroutine.resume(coroutine.create(function()
  1445. local pro = {Property.Name, Property.CFrame, Property.Position}
  1446. repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
  1447. if HKB then
  1448. if pro[1] ~= "Point" then
  1449. local KBCF = Cf(Hit.Position, pro[3])
  1450. Hit.Velocity = KBCF.lookVector*-Knockback
  1451. else
  1452. Hit.Velocity = pro[2].lookVector*Knockback
  1453. end
  1454. end
  1455. if enemy[3] == "Cancel" or enemy[3] == lastState then
  1456. debServ:AddItem(pos, 0)
  1457. debServ:AddItem(gy, 0)
  1458. table.remove(EnemiesHit, enemy[4])
  1459. end
  1460. end))
  1461. elseif DamType == "Knockdown" then
  1462. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1463. coroutine.resume(coroutine.create(function()
  1464. repeat swait() until not enemy[2]
  1465. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1466. table.remove(EnemiesHit, enemy[4])
  1467. end
  1468. end))
  1469. elseif DamType == "Knockdown2" then
  1470. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1471. local fall = Inst("BodyGyro", Hit)
  1472. fall.Name = "MadeFor"..Hit.Parent.Name
  1473. fall.MaxTorque = Vec(huge, 0, huge)
  1474. fall.CFrame = Cf() * Euler(rad(90), 0, 0)
  1475. fall.P = 30000
  1476. if Property.Name ~= "Point" then
  1477. local KBCF = Cf(Hit.Position, Property.Position)
  1478. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
  1479. else
  1480. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
  1481. end
  1482. coroutine.resume(coroutine.create(function()
  1483. local ti = 0
  1484. repeat
  1485. ti = ti+.1
  1486. wait(.3)
  1487. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1488. until ti >= (Duration*3) or enemy[3] == "Cancel"
  1489. debServ:AddItem(fall, 0)
  1490. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1491. table.remove(EnemiesHit, enemy[4])
  1492. end
  1493. humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1494. end))
  1495. elseif DamType == "SkyRocket" then
  1496. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1497. if Property.Name ~= "Point" then
  1498. local KBCF = Cf(Hit.Position, Property.Position)
  1499. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
  1500. else
  1501. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
  1502. end
  1503. coroutine.resume(coroutine.create(function()
  1504. repeat swait() until not enemy[2]
  1505. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1506. table.remove(EnemiesHit, enemy[4])
  1507. end
  1508. end))
  1509. elseif DamType == "FreezeStun" then
  1510. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
  1511. coroutine.resume(coroutine.create(function()
  1512. local ti = 0
  1513. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1514. if not h then
  1515. h = Hit
  1516. end
  1517. local p = h.Position
  1518. local pos = Inst("BodyPosition", h)
  1519. pos.MaxForce = Vec(huge,huge,huge)
  1520. pos.Position = p
  1521. local r = {0, 1}
  1522. repeat
  1523. if r[1] >= r[2] then
  1524. MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1525. r[1] = 0
  1526. else
  1527. r[1] = r[1]+.1
  1528. end
  1529. ti = ti+.1
  1530. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1531. if p:IsA("BasePart") then
  1532. p.Anchored = true
  1533. end
  1534. end
  1535. if not pos.Parent then
  1536. pos = Inst("BodyPosition", h)
  1537. pos.MaxForce = Vec(huge,huge,huge)
  1538. pos.Position = p
  1539. end
  1540. wait(.3)
  1541. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1542. until ti >= (Duration*5) or enemy[3] == "Cancel"
  1543. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1544. if p:IsA("BasePart") then
  1545. p.Anchored = false
  1546. end
  1547. end
  1548. debServ:AddItem(pos, 0)
  1549. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1550. table.remove(EnemiesHit, enemy[4])
  1551. end
  1552. end))
  1553. elseif DamType == "KnockDownFreezeStun" then
  1554. --local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
  1555. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
  1556. coroutine.resume(coroutine.create(function()
  1557. local ti = 0
  1558. local scf = nil
  1559. local IL = {Character, Hit.Parent}
  1560. local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
  1561. if Ground then
  1562. Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
  1563. scf = Cf(Pos) * Euler(rad(-90), 0, 0)
  1564. end
  1565. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1566. if not h then
  1567. h = Hit
  1568. end
  1569. local p = h.Position
  1570. local pos = Inst("BodyPosition", h)
  1571. pos.MaxForce = Vec(huge,huge,huge)
  1572. pos.Position = p
  1573. local r = {0, 1}
  1574. repeat
  1575. if r[1] >= r[2] then
  1576. MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1577. r[1] = 0
  1578. else
  1579. r[1] = r[1]+.1
  1580. end
  1581. ti = ti+.1
  1582. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1583. if p:IsA("BasePart") then
  1584. p.Anchored = true
  1585. end
  1586. end
  1587. if not pos.Parent then
  1588. pos = Inst("BodyPosition", h)
  1589. pos.MaxForce = Vec(huge,huge,huge)
  1590. pos.Position = p
  1591. end
  1592. Hit.CFrame = scf
  1593. wait(.3)
  1594. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1595. until ti >= (Duration*4) or enemy[3] == "Cancel"
  1596. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1597. if p:IsA("BasePart") then
  1598. p.Anchored = false
  1599. end
  1600. end
  1601. debServ:AddItem(pos, 0)
  1602. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1603. table.remove(EnemiesHit, enemy[4])
  1604. end
  1605. end))
  1606. end
  1607. if HDrag then
  1608. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1609. local pos = Inst("BodyPosition", Hit)
  1610. pos.MaxForce = Vec(huge, huge, huge)
  1611. pos.Position = Drag_To_Part.Position
  1612. local d = Inst("NumberValue", pos)
  1613. d.Name = "Duration"
  1614. d.Value = DragDuration
  1615. table.insert(DragTable, pos)
  1616. end
  1617. if HadOpHP then
  1618. coroutine.resume(coroutine.create(function()
  1619. wait()
  1620. Damage = Damage*2
  1621. humanoid.Health = humanoid.Health-Damage
  1622. print("rekted boi")
  1623. MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
  1624. end))
  1625. end
  1626. end
  1627. end
  1628. end
  1629.  
  1630. function FindNearestHumanoidPart(Position, range)
  1631. local Dis = range
  1632. local Par = nil
  1633. local Noid = nil
  1634. for _, c in pairs(workspace:GetChildren()) do
  1635. local hum = FindHum(c)
  1636. if hum and hum ~= Humanoid then
  1637. for _, p in pairs(hum.Parent:GetChildren()) do
  1638. if p:IsA("BasePart") then
  1639. local mag = (p.Position - Position).magnitude
  1640. if mag <= Dis then
  1641. Par = p
  1642. Dis = mag
  1643. Noid = hum
  1644. end
  1645. end
  1646. end
  1647. end
  1648. end
  1649. return Par, Noid
  1650. end
  1651.  
  1652. function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
  1653. local Dis = range
  1654. local Par = nil
  1655. local Noid = nil
  1656. local function CheckIfListed(h)
  1657. local safe = true
  1658. for _, p in pairs(IgnoreList) do
  1659. if p == h then
  1660. safe = false
  1661. end
  1662. end
  1663. return safe
  1664. end
  1665. for _, c in pairs(workspace:GetChildren()) do
  1666. local hum = FindHum(c)
  1667. if hum and hum ~= Humanoid then
  1668. local safe = CheckIfListed(hum)
  1669. if safe then
  1670. for _, p in pairs(hum.Parent:GetChildren()) do
  1671. if p:IsA("BasePart") then
  1672. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1673. if mag <= Dis then
  1674. Par = p
  1675. Dis = mag
  1676. Noid = hum
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683. return Par, Noid
  1684. end
  1685.  
  1686. function FindAllNearestHumanoids(Position, Range)
  1687. local NearestHumanoids = {}
  1688. local function CheckIfListed(h)
  1689. local listed = false
  1690. for i,hu in pairs(NearestHumanoids) do
  1691. if hu[1] == h then
  1692. listed = true
  1693. end
  1694. end
  1695. return listed
  1696. end
  1697. for _, c in pairs(workspace:GetChildren()) do
  1698. local hum = FindHum(c)
  1699. local listed = CheckIfListed(hum)
  1700. if hum and hum ~= Humanoid and not listed then
  1701. local Dis = Range
  1702. local Par = nil
  1703. for _, p in pairs(hum.Parent:GetChildren()) do
  1704. if p:IsA("BasePart") then
  1705. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1706. if mag <= Dis then
  1707. Par = p
  1708. Dis = mag
  1709. end
  1710. end
  1711. end
  1712. if Par then
  1713. table.insert(NearestHumanoids, {hum, Par})
  1714. end
  1715. end
  1716. end
  1717. return NearestHumanoids
  1718. end
  1719.  
  1720. function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
  1721. local NearestHumanoids = {}
  1722. local function CheckIfListedInNH(h)
  1723. local listed = false
  1724. for i,hu in pairs(NearestHumanoids) do
  1725. if hu[1] == h then
  1726. listed = true
  1727. end
  1728. end
  1729. return listed
  1730. end
  1731. for _, c in pairs(workspace:GetChildren()) do
  1732. local hum = FindHum(c)
  1733. local function CheckIfListed(h)
  1734. local safe = true
  1735. for _, p in pairs(IgnoreList) do
  1736. if p == h then
  1737. safe = false
  1738. end
  1739. end
  1740. return safe
  1741. end
  1742. local safe = CheckIfListed(hum)
  1743. local listed = CheckIfListedInNH(hum)
  1744. if hum and hum ~= Humanoid and safe and not listed then
  1745. local Dis = Range
  1746. local Par = nil
  1747. for _, p in pairs(hum.Parent:GetChildren()) do
  1748. if p:IsA("BasePart") then
  1749. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1750. if mag <= Dis then
  1751. Par = p
  1752. Dis = mag
  1753. end
  1754. end
  1755. end
  1756. if Par then
  1757. table.insert(NearestHumanoids, {hum, Par})
  1758. end
  1759. end
  1760. end
  1761. return NearestHumanoids
  1762. end
  1763.  
  1764. function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
  1765. for _, c in pairs(workspace:GetChildren()) do
  1766. local hum = FindHum(c)
  1767. if hum and hum ~= Humanoid then
  1768. local Dis = range
  1769. local Par = nil
  1770. for _, p in pairs(hum.Parent:GetChildren()) do
  1771. if p:IsA("BasePart") then
  1772. local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
  1773. if mag <= Dis then
  1774. Par = p
  1775. Dis = mag
  1776. end
  1777. end
  1778. end
  1779. if Par then
  1780. DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
  1781. end
  1782. end
  1783. end
  1784. end
  1785.  
  1786. local function CFrameFromTopBack(at, top, back)
  1787. local right = top:Cross(back)
  1788. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1789. end
  1790.  
  1791. function NoOutline(Part)
  1792. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1793. end
  1794.  
  1795. function Triangle(a, b, c, tcol, tmat)
  1796. local edg1 = (c-a):Dot((b-a).unit)
  1797. local edg2 = (a-b):Dot((c-b).unit)
  1798. local edg3 = (b-c):Dot((a-c).unit)
  1799. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1800. a, b, c = a, b, c
  1801. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1802. a, b, c = b, c, a
  1803. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1804. a, b, c = c, a, b
  1805. else
  1806. return
  1807. end
  1808.  
  1809. local len1 = (c-a):Dot((b-a).unit)
  1810. local len2 = (b-a).magnitude - len1
  1811. local width = (a + (b-a).unit*len1 - c).magnitude
  1812.  
  1813. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1814.  
  1815. local list = {}
  1816.  
  1817. if len1 > 0.01 then
  1818. local w1 = Inst('WedgePart', F3)
  1819. w1.Material = tmat
  1820. w1.BrickColor = BC(tcol)
  1821. w1.Transparency = 0
  1822. w1.Reflectance = 0
  1823. w1.CanCollide = false
  1824. NoOutline(w1)
  1825. local sz = Vec(0.2, width, len1)
  1826. w1.Size = sz
  1827. local sp = Inst("SpecialMesh",w1)
  1828. sp.MeshType = "Wedge"
  1829. sp.Scale = Vec(0,1,1) * sz/w1.Size
  1830. w1:BreakJoints()
  1831. w1.Anchored = true
  1832. w1.Transparency = 0.7
  1833. debServ:AddItem(w1,25)
  1834. coroutine.resume(coroutine.create(function()
  1835. for t = .7, 1.045, .045 do
  1836. runServ.Stepped:wait()
  1837. w1.Transparency = t
  1838. end
  1839. debServ:AddItem(w1, 0)
  1840. end))
  1841. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1842. table.insert(list,w1)
  1843. end
  1844.  
  1845. if len2 > 0.01 then
  1846. local w2 = Inst('WedgePart', F3)
  1847. w2.Material = tmat
  1848. w2.BrickColor = BC(tcol)
  1849. w2.Transparency = 0
  1850. w2.Reflectance = 0
  1851. w2.CanCollide = false
  1852. NoOutline(w2)
  1853. local sz = Vec(0.2, width, len2)
  1854. w2.Size = sz
  1855. local sp = Inst("SpecialMesh",w2)
  1856. sp.MeshType = "Wedge"
  1857. sp.Scale = Vec(0,1,1) * sz/w2.Size
  1858. w2:BreakJoints()
  1859. w2.Anchored = true
  1860. w2.Transparency = 0.7
  1861. debServ:AddItem(w2,25)
  1862. coroutine.resume(coroutine.create(function()
  1863. for t = .7, 1.045, .045 do
  1864. runServ.Stepped:wait()
  1865. w2.Transparency = t
  1866. end
  1867. debServ:AddItem(w2, 0)
  1868. end))
  1869. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1870. table.insert(list,w2)
  1871. end
  1872. return unpack(list)
  1873. end
  1874.  
  1875. function Bringer()
  1876. for i, d in pairs(DragTable) do
  1877. if d then
  1878. if d:IsA("BodyPosition") then
  1879. local tem = d:FindFirstChild("Time")
  1880. if not tem then
  1881. tem = Inst("NumberValue", d)
  1882. tem.Name = "Time"
  1883. tem.Value = 0
  1884. end
  1885. local Dur = d:FindFirstChild("Duration")
  1886. if not Dur then
  1887. Dur = Inst("NumberValue", d)
  1888. Dur.Name = "Duration"
  1889. Dur.Value = 1.5
  1890. end
  1891. if tem.Value < Dur.Value then
  1892. tem.Value = tem.Value+.1
  1893. d.P = 20000
  1894. d.Position = Drag_To_Part.Position
  1895. else
  1896. debServ:AddItem(tem, 0)
  1897. debServ:AddItem(Dur, 0)
  1898. debServ:AddItem(d, 0)
  1899. table.remove(DragTable, i)
  1900. end
  1901. end
  1902. end
  1903. end
  1904. end
  1905. ------------------------------------------------------------------------------------------------------------------------------------------------------
  1906. function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1907. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1908. part.CFrame = cframe
  1909. coroutine.resume(coroutine.create(function()
  1910. debServ:AddItem(part, 30)
  1911. debServ:AddItem(mesh, 30)
  1912. while part.Transparency < 1 do
  1913. runServ.Stepped:wait()
  1914. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1915. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1916. part.Transparency = part.Transparency+Delay
  1917. end
  1918. debServ:AddItem(part, 0)
  1919. debServ:AddItem(mesh, 0)
  1920. end))
  1921. end
  1922.  
  1923. function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1924. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1925. part.CFrame = cframe
  1926. coroutine.resume(coroutine.create(function()
  1927. debServ:AddItem(part, 30)
  1928. debServ:AddItem(mesh, 30)
  1929. while part.Transparency < 1 do
  1930. runServ.Stepped:wait()
  1931. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1932. part.Transparency = part.Transparency+Delay
  1933. end
  1934. debServ:AddItem(part, 0)
  1935. debServ:AddItem(mesh, 0)
  1936. end))
  1937. end
  1938.  
  1939. function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
  1940. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1941. part.CFrame = cframe
  1942. coroutine.resume(coroutine.create(function()
  1943. debServ:AddItem(part, 30)
  1944. debServ:AddItem(mesh, 30)
  1945. while part.Transparency < 1 do
  1946. runServ.Stepped:wait()
  1947. part.Transparency = part.Transparency+Delay
  1948. end
  1949. debServ:AddItem(part, 0)
  1950. debServ:AddItem(mesh, 0)
  1951. end))
  1952. end
  1953.  
  1954. function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1955. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1956. part.CFrame = cframe
  1957. coroutine.resume(coroutine.create(function()
  1958. debServ:AddItem(part, 30)
  1959. debServ:AddItem(mesh, 30)
  1960. local cf = cframe
  1961. while part.Transparency < 1 do
  1962. runServ.Stepped:wait()
  1963. cf = cf * Cf(xInc, yInc, zInc)
  1964. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1965. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1966. part.Transparency = part.Transparency+Delay
  1967. end
  1968. debServ:AddItem(part, 0)
  1969. debServ:AddItem(mesh, 0)
  1970. end))
  1971. end
  1972.  
  1973. function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1974. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1975. part.CFrame = cframe
  1976. coroutine.resume(coroutine.create(function()
  1977. debServ:AddItem(part, 30)
  1978. debServ:AddItem(mesh, 30)
  1979. while part.Transparency < 1 do
  1980. runServ.Stepped:wait()
  1981. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1982. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1983. part.Transparency = part.Transparency+Delay
  1984. end
  1985. debServ:AddItem(part, 0)
  1986. debServ:AddItem(mesh, 0)
  1987. end))
  1988. end
  1989.  
  1990. function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  1991. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1992. part.CFrame = cframe
  1993. coroutine.resume(coroutine.create(function()
  1994. debServ:AddItem(part, 30)
  1995. debServ:AddItem(mesh, 30)
  1996. while part.Transparency < 1 do
  1997. runServ.Stepped:wait()
  1998. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1999. part.Transparency = part.Transparency+Delay
  2000. end
  2001. debServ:AddItem(part, 0)
  2002. debServ:AddItem(mesh, 0)
  2003. end))
  2004. end
  2005.  
  2006. function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2007. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  2008. part.CFrame = cframe
  2009. coroutine.resume(coroutine.create(function()
  2010. debServ:AddItem(part, 30)
  2011. debServ:AddItem(mesh, 30)
  2012. while part.Transparency < 1 do
  2013. runServ.Stepped:wait()
  2014. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2015. part.Transparency = part.Transparency+Delay
  2016. end
  2017. debServ:AddItem(part, 0)
  2018. debServ:AddItem(mesh, 0)
  2019. end))
  2020. end
  2021.  
  2022. function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
  2023. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  2024. part.CFrame = cframe
  2025. coroutine.resume(coroutine.create(function()
  2026. debServ:AddItem(part, 30)
  2027. debServ:AddItem(mesh, 30)
  2028. while part.Transparency < 1 do
  2029. runServ.Stepped:wait()
  2030. part.Transparency = part.Transparency+Delay
  2031. end
  2032. debServ:AddItem(part, 0)
  2033. debServ:AddItem(mesh, 0)
  2034. end))
  2035. end
  2036.  
  2037. function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2038. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2039. part.CFrame = cframe
  2040. coroutine.resume(coroutine.create(function()
  2041. debServ:AddItem(part, 30)
  2042. debServ:AddItem(mesh, 30)
  2043. while part.Transparency < 1 do
  2044. runServ.Stepped:wait()
  2045. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2046. part.Transparency = part.Transparency+Delay
  2047. end
  2048. debServ:AddItem(part, 0)
  2049. debServ:AddItem(mesh, 0)
  2050. end))
  2051. end
  2052.  
  2053. function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2054. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2055. part.CFrame = cframe
  2056. coroutine.resume(coroutine.create(function()
  2057. debServ:AddItem(part, 30)
  2058. debServ:AddItem(mesh, 30)
  2059. while part.Transparency < 1 do
  2060. runServ.Stepped:wait()
  2061. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2062. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2063. part.Transparency = part.Transparency+Delay
  2064. end
  2065. debServ:AddItem(part, 0)
  2066. debServ:AddItem(mesh, 0)
  2067. end))
  2068. end
  2069.  
  2070. function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2071. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2072. part.CFrame = cframe
  2073. coroutine.resume(coroutine.create(function()
  2074. debServ:AddItem(part, 30)
  2075. debServ:AddItem(mesh, 30)
  2076. while part.Transparency < 1 do
  2077. runServ.Stepped:wait()
  2078. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2079. part.Transparency = part.Transparency+Delay
  2080. end
  2081. debServ:AddItem(part, 0)
  2082. debServ:AddItem(mesh, 0)
  2083. end))
  2084. end
  2085.  
  2086. function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2087. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2088. part.CFrame = cframe
  2089. coroutine.resume(coroutine.create(function()
  2090. debServ:AddItem(part, 30)
  2091. debServ:AddItem(mesh, 30)
  2092. while part.Transparency < 1 do
  2093. runServ.Stepped:wait()
  2094. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2095. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2096. part.Transparency = part.Transparency+Delay
  2097. end
  2098. debServ:AddItem(part, 0)
  2099. debServ:AddItem(mesh, 0)
  2100. end))
  2101. end
  2102.  
  2103. function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2104. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2105. part.CFrame = cframe
  2106. coroutine.resume(coroutine.create(function()
  2107. debServ:AddItem(part, 30)
  2108. debServ:AddItem(mesh, 30)
  2109. while part.Transparency < 1 do
  2110. runServ.Stepped:wait()
  2111. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2112. part.Transparency = part.Transparency+Delay
  2113. end
  2114. debServ:AddItem(part, 0)
  2115. debServ:AddItem(mesh, 0)
  2116. end))
  2117. end
  2118.  
  2119. function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
  2120. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2121. part.CFrame = cframe
  2122. coroutine.resume(coroutine.create(function()
  2123. debServ:AddItem(part, 30)
  2124. debServ:AddItem(mesh, 30)
  2125. while part.Transparency < 1 do
  2126. runServ.Stepped:wait()
  2127. part.Transparency = part.Transparency+Delay
  2128. end
  2129. debServ:AddItem(part, 0)
  2130. debServ:AddItem(mesh, 0)
  2131. end))
  2132. end
  2133.  
  2134. function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2135. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2136. part.CFrame = cframe
  2137. coroutine.resume(coroutine.create(function()
  2138. debServ:AddItem(part, 30)
  2139. debServ:AddItem(mesh, 30)
  2140. while part.Transparency < 1 do
  2141. runServ.Stepped:wait()
  2142. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2143. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2144. part.Transparency = part.Transparency+Delay
  2145. end
  2146. debServ:AddItem(part, 0)
  2147. debServ:AddItem(mesh, 0)
  2148. end))
  2149. end
  2150.  
  2151. function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2152. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2153. part.CFrame = cframe
  2154. coroutine.resume(coroutine.create(function()
  2155. debServ:AddItem(part, 30)
  2156. debServ:AddItem(mesh, 30)
  2157. while part.Transparency < 1 do
  2158. runServ.Stepped:wait()
  2159. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2160. part.Transparency = part.Transparency+Delay
  2161. end
  2162. debServ:AddItem(part, 0)
  2163. debServ:AddItem(mesh, 0)
  2164. end))
  2165. end
  2166.  
  2167. function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2168. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2169. part.CFrame = cframe
  2170. coroutine.resume(coroutine.create(function()
  2171. debServ:AddItem(part, 30)
  2172. debServ:AddItem(mesh, 30)
  2173. local cf = cframe
  2174. while part.Transparency < 1 do
  2175. runServ.Stepped:wait()
  2176. cf = cf * Cf(xInc, yInc, zInc)
  2177. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2178. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2179. part.Transparency = part.Transparency+Delay
  2180. end
  2181. debServ:AddItem(part, 0)
  2182. debServ:AddItem(mesh, 0)
  2183. end))
  2184. end
  2185.  
  2186. function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2187. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2188. part.CFrame = cframe
  2189. coroutine.resume(coroutine.create(function()
  2190. debServ:AddItem(part, 30)
  2191. debServ:AddItem(mesh, 30)
  2192. local cf = cframe
  2193. while part.Transparency < 1 do
  2194. runServ.Stepped:wait()
  2195. cf = cf * Cf(xInc, yInc, zInc)
  2196. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2197. part.Transparency = part.Transparency+Delay
  2198. end
  2199. debServ:AddItem(part, 0)
  2200. debServ:AddItem(mesh, 0)
  2201. end))
  2202. end
  2203.  
  2204. function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2205. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2206. part.CFrame = cframe
  2207. coroutine.resume(coroutine.create(function()
  2208. debServ:AddItem(part, 30)
  2209. debServ:AddItem(mesh, 30)
  2210. while part.Transparency < 1 do
  2211. runServ.Stepped:wait()
  2212. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2213. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2214. part.Transparency = part.Transparency+Delay
  2215. end
  2216. debServ:AddItem(part, 0)
  2217. debServ:AddItem(mesh, 0)
  2218. end))
  2219. end
  2220.  
  2221. function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2222. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2223. part.CFrame = cframe
  2224. coroutine.resume(coroutine.create(function()
  2225. debServ:AddItem(part, 30)
  2226. debServ:AddItem(mesh, 30)
  2227. while part.Transparency < 1 do
  2228. runServ.Stepped:wait()
  2229. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2230. part.Transparency = part.Transparency+Delay
  2231. end
  2232. debServ:AddItem(part, 0)
  2233. debServ:AddItem(mesh, 0)
  2234. end))
  2235. end
  2236.  
  2237. function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
  2238. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2239. part.CFrame = cframe
  2240. coroutine.resume(coroutine.create(function()
  2241. debServ:AddItem(part, 30)
  2242. debServ:AddItem(mesh, 30)
  2243. while part.Transparency < 1 do
  2244. runServ.Stepped:wait()
  2245. part.Transparency = part.Transparency+Delay
  2246. end
  2247. debServ:AddItem(part, 0)
  2248. debServ:AddItem(mesh, 0)
  2249. end))
  2250. end
  2251.  
  2252. function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2253. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2254. part.CFrame = cframe
  2255. coroutine.resume(coroutine.create(function()
  2256. debServ:AddItem(part, 30)
  2257. debServ:AddItem(mesh, 30)
  2258. local cf = cframe
  2259. while part.Transparency < 1 do
  2260. runServ.Stepped:wait()
  2261. cf = cf * Cf(xInc, yInc, zInc)
  2262. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2263. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2264. part.Transparency = part.Transparency+Delay
  2265. end
  2266. debServ:AddItem(part, 0)
  2267. debServ:AddItem(mesh, 0)
  2268. end))
  2269. end
  2270.  
  2271. function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2272. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2273. part.CFrame = cframe
  2274. coroutine.resume(coroutine.create(function()
  2275. debServ:AddItem(part, 30)
  2276. debServ:AddItem(mesh, 30)
  2277. while part.Transparency < 1 do
  2278. runServ.Stepped:wait()
  2279. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2280. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2281. part.Transparency = part.Transparency+Delay
  2282. end
  2283. debServ:AddItem(part, 0)
  2284. debServ:AddItem(mesh, 0)
  2285. end))
  2286. end
  2287.  
  2288. function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2289. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2290. part.CFrame = cframe
  2291. coroutine.resume(coroutine.create(function()
  2292. debServ:AddItem(part, 30)
  2293. debServ:AddItem(mesh, 30)
  2294. while part.Transparency < 1 do
  2295. runServ.Stepped:wait()
  2296. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2297. part.Transparency = part.Transparency+Delay
  2298. end
  2299. debServ:AddItem(part, 0)
  2300. debServ:AddItem(mesh, 0)
  2301. end))
  2302. end
  2303. ------------------------------------------------------------------------------------------------------------------------------------------------------
  2304. function StopRBLXAnims()
  2305. for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
  2306. anim:Stop()
  2307. anim:Destroy()
  2308. end
  2309. end
  2310.  
  2311. function EquipAnim()
  2312. Humanoid.WalkSpeed = 0
  2313. Animate.Disabled = true
  2314. Debounces.Equipping = true
  2315. StopRBLXAnims()
  2316. RightShoulder.MaxVelocity = 5
  2317. LeftShoulder.MaxVelocity = 5
  2318. RightHip.MaxVelocity = 5
  2319. LeftHip.MaxVelocity = 5
  2320. RightShoulder.DesiredAngle = 0
  2321. LeftShoulder.DesiredAngle = 0
  2322. RightHip.DesiredAngle = 0
  2323. LeftHip.DesiredAngle = 0
  2324. Debounces.DisableJump = true
  2325. WepWeld.Part0 = Holder
  2326. WepWeld.Part1 = Handle
  2327. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  2328. WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
  2329. LeftShoulder.Part0 = nil
  2330. LeftShoulder.Part1 = nil
  2331. RightShoulder.Part0 = nil
  2332. RightShoulder.Part1 = nil
  2333. FLeftShoulder.Part0 = Torso
  2334. FLeftShoulder.Part1 = LeftArm
  2335. FLeftShoulder.C0 = NLSC0
  2336. FLeftShoulder.C1 = NLSC1
  2337. FRightShoulder.Part0 = Torso
  2338. FRightShoulder.Part1 = RightArm
  2339. FRightShoulder.C0 = NRSC0
  2340. FRightShoulder.C1 = NRSC1
  2341. RootJoint.Part0 = nil
  2342. RootJoint.Part1 = nil
  2343. FRootJoint.Part0 = RootPart
  2344. FRootJoint.Part1 = Torso
  2345. FRootJoint.C0 = NRJC0
  2346. FRootJoint.C1 = NRJC1
  2347. LeftHip.Part0 = nil
  2348. LeftHip.Part1 = nil
  2349. RightHip.Part0 = nil
  2350. RightHip.Part1 = nil
  2351. FLeftHip.Part0 = Torso
  2352. FLeftHip.Part1 = LeftLeg
  2353. FLeftHip.C0 = NLHC0
  2354. FLeftHip.C1 = NLHC1
  2355. FRightHip.Part0 = Torso
  2356. FRightHip.Part1 = RightLeg
  2357. FRightHip.C0 = NRHC0
  2358. FRightHip.C1 = NRHC1
  2359. FRootJoint.C0= Cf(0, 50, 0)
  2360. FRootJoint.C1= Cf(0, 0, 0)
  2361. wait(.2)
  2362. for i = 0, .5, .1 do
  2363. swait()
  2364. local AnimSpeed = .6
  2365. --HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2366. --HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2367. --WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2368. --WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2369. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
  2370. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2371. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
  2372. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2373. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
  2374. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2375. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
  2376. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2377. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
  2378. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2379. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
  2380. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  2381. end
  2382. local groundC = "White"
  2383. local groundM = "SmoothPlastic"
  2384. local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
  2385. if ground then
  2386. groundC = ground.BrickColor.Name
  2387. groundM = material
  2388. end
  2389. MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
  2390. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
  2391. MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
  2392. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
  2393. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
  2394. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
  2395. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
  2396. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
  2397. MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
  2398. local SlamS = Sound(RootPart, "142070127", 1, 1, false)
  2399. debServ:AddItem(SlamS, 3)
  2400. for i = 0, rand(10, 15), 1 do
  2401. local size = rand(1, 5)
  2402. local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2403. part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2404. coroutine.resume(coroutine.create(function()
  2405. wait(2)
  2406. for t = 0, 1, .1 do
  2407. runServ.Stepped:wait()
  2408. part.Transparency = t
  2409. end
  2410. debServ:AddItem(part, 0)
  2411. end))
  2412. end
  2413. wait(2)
  2414. for i = 0, 3, .1 do
  2415. swait()
  2416. local AnimSpeed = .1
  2417. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
  2418. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2419. end
  2420. chatServ:Chat(Head, "Let's get started.", 2)
  2421. wait(.5)
  2422. CurrentSpeed[1] = 8
  2423. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2424. Humanoid.JumpPower = 90
  2425. Debounces.Equipped = true
  2426. Debounces.Equipping = false
  2427. Debounces.DisableJump = false
  2428. end
  2429.  
  2430. function ClickCombo()
  2431. Debounces.Attacking = true
  2432. if Mode == 0 then
  2433.  
  2434. elseif Mode == 1 then
  2435. if Attack_Num == 1 then
  2436. Attack_Num = 2
  2437. for i = 0, 1, .1 do
  2438. swait()
  2439. local AnimSpeed = .4
  2440. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2441. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2442. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2443. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2444. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2445. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2446. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  2447. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2448. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  2449. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2450. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  2451. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2452. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  2453. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2454. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  2455. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2456. end
  2457. local slash = Sound(Handle, "234365573", 1, .6, false)
  2458. debServ:AddItem(slash, 3)
  2459. c1 = nil
  2460. c2 = nil
  2461. RootPart.Velocity = RootPart.CFrame.lookVector*50
  2462. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2463. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2464. for i = 0, .8, .1 do
  2465. swait()
  2466. local x = Hit_Box
  2467. c2 = x.CFrame*Cf(0, .1, 0)
  2468. if c1 and (x.Position-c1.p).magnitude > .1 then
  2469. local h = 5
  2470. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2471. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2472. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2473. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2474. c1 = c2
  2475. elseif not c1 then
  2476. c1 = c2
  2477. end
  2478. local AnimSpeed = .4
  2479. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  2480. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2481. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2482. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2483. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  2484. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  2485. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  2486. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2487. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  2488. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2489. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2490. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2491. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  2492. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2493. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2494. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2495. end
  2496. hit:disconnect()
  2497. hit2:disconnect()
  2498. elseif Attack_Num == 2 then
  2499. Attack_Num = 3
  2500. for i = 0, 1, .1 do
  2501. swait()
  2502. local AnimSpeed = .4
  2503. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2504. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2505. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2506. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2507. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
  2508. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
  2509. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
  2510. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2511. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
  2512. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2513. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
  2514. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2515. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
  2516. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2517. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2518. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2519. end
  2520. local slash = Sound(Handle, "234365549", 1, .8, false)
  2521. debServ:AddItem(slash, 3)
  2522. c1 = nil
  2523. c2 = nil
  2524. RootPart.Velocity = RootPart.CFrame.lookVector*60
  2525. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2526. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2527. for i = 0, .8, .1 do
  2528. swait()
  2529. local x = Hit_Box
  2530. c2 = x.CFrame*Cf(0, .1, 0)
  2531. if c1 and (x.Position-c1.p).magnitude > .1 then
  2532. local h = 5
  2533. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2534. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2535. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2536. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2537. c1 = c2
  2538. elseif not c1 then
  2539. c1 = c2
  2540. end
  2541. local AnimSpeed = .4
  2542. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2543. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2544. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2545. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2546. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2547. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
  2548. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
  2549. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2550. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
  2551. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2552. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
  2553. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2554. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
  2555. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2556. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
  2557. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2558. end
  2559. hit:disconnect()
  2560. hit2:disconnect()
  2561. elseif Attack_Num == 3 then
  2562. Attack_Num = 4
  2563. Humanoid.WalkSpeed = 4
  2564. Debounces.DisableJump = true
  2565. local swing = Sound(RightLeg, "169445092", .7, .8, false)
  2566. debServ:AddItem(swing, 3)
  2567. for i = 0, 1.2, .1 do
  2568. swait()
  2569. MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2570. local AnimSpeed = .4
  2571. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2572. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2573. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2574. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2575. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
  2576. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2577. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
  2578. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2579. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
  2580. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2581. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
  2582. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2583. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
  2584. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2585. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
  2586. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2587. end
  2588. local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
  2589. debServ:AddItem(swing, 3)
  2590. for i = .5, 0, -.1 do
  2591. swait()
  2592. MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2593. if i <= .3 then
  2594. Humanoid.WalkSpeed = 0
  2595. end
  2596. local AnimSpeed = .4
  2597. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2598. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2599. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2600. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2601. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
  2602. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2603. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
  2604. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2605. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
  2606. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2607. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  2608. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2609. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
  2610. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2611. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
  2612. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2613. end
  2614. local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
  2615. if ground then
  2616. local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
  2617. debServ:AddItem(SlamS, 3)
  2618. MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
  2619. MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
  2620. swait(.2/FrameRate)
  2621. else
  2622. MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2623. swait(.5/FrameRate)
  2624. end
  2625. Debounces.DisableJump = false
  2626. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2627. elseif Attack_Num == 4 then
  2628. Attack_Num = 1
  2629. Humanoid.WalkSpeed = 5
  2630. Debounces.DisableJump = true
  2631. for i = 0, 1.2, .1 do
  2632. swait()
  2633. local AnimSpeed = .4
  2634. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
  2635. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2636. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2637. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2638. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
  2639. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2640. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
  2641. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2642. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
  2643. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2644. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
  2645. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2646. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
  2647. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2648. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2649. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2650. end
  2651. local slash = Sound(Handle, "234365549", 1, .5, false)
  2652. debServ:AddItem(slash, 3)
  2653. c1 = nil
  2654. c2 = nil
  2655. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2656. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2657. Humanoid.WalkSpeed = 0
  2658. for i = 0, .5, .1 do
  2659. swait()
  2660. local x = Hit_Box2
  2661. c2 = x.CFrame*Cf(0, .1, 0)
  2662. if c1 and (x.Position-c1.p).magnitude > .1 then
  2663. local h = 5
  2664. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2665. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2666. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2667. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2668. c1 = c2
  2669. elseif not c1 then
  2670. c1 = c2
  2671. end
  2672. local AnimSpeed = .4
  2673. HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
  2674. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
  2675. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2676. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2677. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
  2678. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
  2679. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
  2680. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
  2681. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
  2682. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2683. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
  2684. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2685. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
  2686. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2687. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
  2688. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2689. end
  2690. hit:disconnect()
  2691. hit2:disconnect()
  2692. local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
  2693. if ground then
  2694. local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
  2695. debServ:AddItem(SlamS, 3)
  2696. MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
  2697. MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)
  2698. for i = 0, rand(6, 12), 1 do
  2699. local size = rand(.2, .8)
  2700. local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2701. part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2702. coroutine.resume(coroutine.create(function()
  2703. wait(2)
  2704. for t = 0, 1, .1 do
  2705. runServ.Stepped:wait()
  2706. part.Transparency = t
  2707. end
  2708. debServ:AddItem(part, 0)
  2709. end))
  2710. end
  2711. swait(.2/FrameRate)
  2712. else
  2713. swait(.4/FrameRate)
  2714. end
  2715. Debounces.DisableJump = false
  2716. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2717. end
  2718. elseif Mode == 2 then
  2719.  
  2720. elseif Mode == 3 then
  2721.  
  2722. elseif Mode == 4 then
  2723.  
  2724. end
  2725. Debounces.Attacking = false
  2726. coroutine.resume(coroutine.create(function()
  2727. if Attack_Num ~= 1 then
  2728. local ln = Attack_Num
  2729. for i = 0, 20, .1 do
  2730. runServ.Stepped:wait()
  2731. if Attack_Num ~= ln then
  2732. --print("aa, u cliked!")
  2733. break
  2734. end
  2735. end
  2736. if Attack_Num == ln then
  2737. --print("ur slow fam")
  2738. Attack_Num = 1
  2739. end
  2740. end
  2741. end))
  2742. end
  2743.  
  2744. function BlossomingDoom()
  2745. if retr.Value >= 15 then
  2746. Debounces.Attacking = true
  2747. Debounces.DisableJump = true
  2748. retr.Value = retr.Value-15
  2749. local released = false
  2750. local attacking = false
  2751. local bcount = {0, 1}
  2752. Mouse.KeyUp:connect(function(key)
  2753. if key == "z" then
  2754. released = true
  2755. end
  2756. end)
  2757. Humanoid.WalkSpeed = 0
  2758. coroutine.resume(coroutine.create(function()
  2759. while not attacking do
  2760. Humanoid.WalkSpeed = 0
  2761. swait()
  2762. local AnimSpeed = .4
  2763. change = .5
  2764. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2765. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2766. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2767. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2768. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
  2769. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2770. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
  2771. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2772. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
  2773. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2774. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  2775. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2776. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
  2777. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
  2778. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
  2779. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
  2780. end
  2781. end))
  2782. swait(.1/FrameRate)
  2783. if retr.Value > 0 then
  2784. repeat
  2785. swait()
  2786. bcount[1] = bcount[1]+.1
  2787. if bcount[1] >= 2 then
  2788. bcount[2] = bcount[2]+1
  2789. bcount[1] = 0
  2790. end
  2791. if bcount[2] > 1 then
  2792. retr.Value = retr.Value-.4
  2793. for i = 0, rand(3,6), 1 do
  2794. MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
  2795. end
  2796. if rand(1, 4) == 4 then
  2797. MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
  2798. end
  2799. end
  2800. until released or retr.Value == 0 or bcount[2] >= 6
  2801. end
  2802. attacking = true
  2803. RootPart.Velocity = RootPart.CFrame.lookVector*-30
  2804. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2805. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2806. c1 = nil
  2807. c2 = nil
  2808. local slash = Sound(Handle, "234365573", 1, 1.1, false)
  2809. debServ:AddItem(slash, 3)
  2810. chatServ:Chat(Head, "Blossoming Doom!", 2)
  2811. for i = 0, .5, .1 do
  2812. swait()
  2813. local x = Hit_Box2
  2814. c2 = x.CFrame*Cf(0, .1, 0)
  2815. if c1 and (x.Position-c1.p).magnitude > .1 then
  2816. local h = 5
  2817. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2818. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2819. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2820. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2821. c1 = c2
  2822. elseif not c1 then
  2823. c1 = c2
  2824. end
  2825. local AnimSpeed = .4
  2826. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2827. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2828. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2829. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2830. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
  2831. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2832. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
  2833. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2834. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
  2835. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2836. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
  2837. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2838. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
  2839. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  2840. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
  2841. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
  2842. end
  2843. local look = RootPart.CFrame
  2844. local function Blossom(num)
  2845. coroutine.resume(coroutine.create(function()
  2846. local ed = bcount[2]
  2847. MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)
  2848. local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
  2849. orb.CFrame = look * Cf(0, -3, -6*num)
  2850. orb.Anchored = false
  2851. orb.CanCollide = false
  2852. local lau = Sound(orb, 233091161, 1, .8, false)
  2853. debServ:AddItem(lau, 3)
  2854. local vel = Inst("BodyVelocity", orb)
  2855. vel.MaxForce = Vec(0, huge, 0)
  2856. vel.Velocity = Vec(0, 50, 0)
  2857. for i = .5, 1.025, .025 do
  2858. swait()
  2859. MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
  2860. orb.Transparency = i
  2861. MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
  2862. end
  2863. orb.Anchored = true
  2864. MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
  2865. MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
  2866. for i = 0, rand(10,12), 1 do
  2867. MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
  2868. end
  2869. local boom = Sound(orb, "233091183", .6, .8, false)
  2870. debServ:AddItem(boom, 3)
  2871. debServ:AddItem(orb, 3)
  2872. end))
  2873. end
  2874. coroutine.resume(coroutine.create(function()
  2875. for i = 1, bcount[2], 1 do
  2876. Blossom(i)
  2877. swait(.2/FrameRate)
  2878. end
  2879. end))
  2880. hit:disconnect()
  2881. hit2:disconnect()
  2882. swait(.5/FrameRate)
  2883. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2884. Debounces.Attacking = false
  2885. Debounces.DisableJump = false
  2886. end
  2887. end
  2888.  
  2889. function Devour()
  2890. if retr.Value >= 60 then
  2891. Debounces.Attacking = true
  2892. Debounces.DisableJump = true
  2893. retr.Value = retr.Value-60
  2894. local released = false
  2895. local attacking = false
  2896. local ed = {0, 1}
  2897. Mouse.KeyUp:connect(function(key)
  2898. if key == "v" then
  2899. released = true
  2900. end
  2901. end)
  2902. for i = 0, 1, .1 do
  2903. Humanoid.WalkSpeed = 0
  2904. swait()
  2905. local AnimSpeed = .4
  2906. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2907. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2908. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2909. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2910. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
  2911. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2912. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
  2913. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2914. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
  2915. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2916. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2917. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2918. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2919. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2920. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2921. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2922. end
  2923. chatServ:Chat(Head, "Awaken..", 2)
  2924. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  2925. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  2926. coroutine.resume(coroutine.create(function()
  2927. for i = 0, .85, .07 do
  2928. swait()
  2929. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  2930. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  2931. end
  2932. end))
  2933. for i = 0, .9, .1 do
  2934. swait()
  2935. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  2936. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  2937. end
  2938. Humanoid.WalkSpeed = 3
  2939. if not released and retr.Value > 0 then
  2940. repeat swait()
  2941. ed[1] = ed[1]+.1
  2942. if ed[1] >= 3 then
  2943. ed[2] = ed[2]+1
  2944. ed[1] = 0
  2945. end
  2946. retr.Value = retr.Value-0.5
  2947. if Current_Anim == "Idle" then
  2948. local AnimSpeed = .4
  2949. change = .5
  2950. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2951. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2952. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2953. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2954. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2955. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2956. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2957. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2958. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2959. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2960. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
  2961. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2962. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2963. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2964. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
  2965. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2966. elseif Current_Anim == "Dashing" then
  2967. local AnimSpeed = .4
  2968. change = .5
  2969. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2970. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2971. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2972. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2973. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2974. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2975. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2976. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2977. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2978. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2979. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2980. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2981. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
  2982. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2983. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2984. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
  2985. end
  2986. until released or retr.Value == 0 or ed[2] >= 4
  2987. end
  2988. ObjVals.M1.DesiredAngle = rad(35)
  2989. ObjVals.M1.MaxVelocity = rad(2.5)
  2990. ObjVals.M2.DesiredAngle = rad(-35)
  2991. ObjVals.M2.MaxVelocity = rad(2.5)
  2992. local rawr = Sound(Handle, 511715134, 1, 1.5, false)
  2993. debServ:AddItem(rawr, 3)
  2994. chatServ:Chat(Head, "And..", 2)
  2995. ObjVals.Awakened = true
  2996. for i = 0, 3, .1 do
  2997. Humanoid.WalkSpeed = 0
  2998. swait()
  2999. local AnimSpeed = .4
  3000. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3001. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3002. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3003. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3004. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3005. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3006. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3007. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3008. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3009. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3010. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  3011. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3012. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  3013. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3014. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  3015. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3016. end
  3017. ObjVals.M1.DesiredAngle = rad(0)
  3018. ObjVals.M1.MaxVelocity = rad(.15)
  3019. ObjVals.M2.DesiredAngle = rad(0)
  3020. ObjVals.M2.MaxVelocity = rad(.15)
  3021. local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  3022. point.Anchored = false
  3023. point.CanCollide = false
  3024. local w = Inst("Weld", point)
  3025. w.Part0 = RootPart
  3026. w.Part1 = point
  3027. w.C0 = Cf(-.5, .4, -6)
  3028. chatServ:Chat(Head, "Devour!", 2)
  3029. for i = 1, 0, -.1 do
  3030. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3031. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3032. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3033. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3034. RootPart.Velocity = RootPart.CFrame.lookVector*80
  3035. Humanoid.WalkSpeed = 0
  3036. swait()
  3037. if i > 0.1 then
  3038. MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3039. else
  3040. MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3041. end
  3042. local AnimSpeed = .4
  3043. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3044. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3045. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
  3046. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3047. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3048. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3049. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3050. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3051. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3052. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3053. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
  3054. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3055. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
  3056. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3057. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
  3058. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3059. end
  3060. RootPart.Velocity = RootPart.CFrame.lookVector*0
  3061. ObjVals.M1.MaxVelocity = rad(4)
  3062. ObjVals.M2.MaxVelocity = rad(4)
  3063. repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
  3064. MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
  3065. MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3066. for i = 0, rand(10,12), 1 do
  3067. MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3068. end
  3069. local slam = Sound(Handle, 383635050, .4, 1.5, false)
  3070. debServ:AddItem(slam, 3)
  3071. repeat swait()
  3072. MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
  3073. until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
  3074. ObjVals.Awakened = false
  3075. debServ:AddItem(point, 0)
  3076. coroutine.resume(coroutine.create(function()
  3077. for i = .85, 0, -.07 do
  3078. swait()
  3079. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3080. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3081. end
  3082. end))
  3083. for i = .9, 0, -.1 do
  3084. swait()
  3085. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3086. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3087. end
  3088. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3089. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3090. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3091. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3092. swait(.6/FrameRate)
  3093. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3094. Debounces.Attacking = false
  3095. Debounces.DisableJump = false
  3096. end
  3097. end
  3098.  
  3099. function Retrive()
  3100. swait(.05/FrameRate)
  3101. local ang = 0
  3102. local k = Mouse.KeyDown:connect(function(key)
  3103. if key == "s" then
  3104. ang = 45
  3105. elseif key == "w" and Current_Anim == "Falling" then
  3106. ang = -45
  3107. end
  3108. end)
  3109. swait(.05/FrameRate)
  3110. if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
  3111. Debounces.Attacking = true
  3112. Debounces.DisableJump = true
  3113. retr.Value = retr.Value-10
  3114. Humanoid.WalkSpeed = 0
  3115. for i = 0, 1.5, .1 do
  3116. swait()
  3117. RootPart.Velocity = Vec(0, 0, 0)
  3118. local AnimSpeed = .4
  3119. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3120. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3121. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3122. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3123. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3124. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3125. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3126. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3127. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3128. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3129. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3130. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3131. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3132. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3133. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3134. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3135. end
  3136. k:disconnect()
  3137. for i = 0, .5, .1 do
  3138. swait()
  3139. RootPart.Velocity = Vec(0, 0, 0)
  3140. local AnimSpeed = .55
  3141. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3142. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3143. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3144. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3145. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3146. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3147. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3148. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3149. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3150. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3151. FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3152. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3153. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3154. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3155. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3156. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3157. end
  3158. MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
  3159. local l = Inst("Part", F2)
  3160. l.Anchored = true
  3161. l.CanCollide = false
  3162. l.Locked = true
  3163. l.Size = Vec(3.2,3.2,.2)
  3164. l.Transparency = 1
  3165. l.Position = Handle.Position
  3166. l.Rotation = RootPart.Rotation
  3167. local v = Inst("BodyVelocity", l)
  3168. v.MaxForce = Vec(huge, huge, huge)
  3169. local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3170. v.Velocity = lo*20
  3171. coroutine.resume(coroutine.create(function()
  3172. swait(.2/FrameRate)
  3173. MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
  3174. local bo = Sound(Handle, "144699494", 1, 1.5, false)
  3175. debServ:AddItem(bo, 3)
  3176. v.Velocity = lo*120
  3177. end))
  3178. WepWeld.Part0 = l
  3179. WepWeld.Part1 = Handle
  3180. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  3181. l.Anchored = false
  3182. local gg = Inst("BodyGyro", l)
  3183. gg.MaxTorque = Vec(0, 0, 0)
  3184. gg.CFrame = l.CFrame
  3185. gg.MaxTorque = Vec(0, 100, 0)
  3186. local throw = Sound(Holder, "166423113", 1, .4, false)
  3187. debServ:AddItem(throw, 3)
  3188. local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3189. if Current_Anim ~= "Falling" then
  3190. look = RootPart.CFrame.lookVector
  3191. end
  3192. local s = -120
  3193. RootPart.Velocity = look*s
  3194. local hit = {false, false, {nil, nil}}
  3195. local timer = {0, 10}
  3196. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3197. repeat swait()
  3198. if s >= 0 then
  3199. Mode0Anims()
  3200. else
  3201. s = s+6
  3202. RootPart.Velocity = look*s
  3203. end
  3204. timer[1] = timer[1]+.1
  3205. local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
  3206. if part and not hit[1] then
  3207. local noid = FindHum(part.Parent)
  3208. if noid then
  3209. chatServ:Chat(Head, "You're mine!", 2)
  3210. hit[1] = true
  3211. hit[2] = true
  3212. local h = hit[3]
  3213. h[1] = noid
  3214. h[2] = part
  3215. DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
  3216. Debounces.KeyStrokeEnabled = true
  3217. else
  3218. if part.CanCollide == true then
  3219. local wh = Sound(Handle, "247879481", 1, .8, false)
  3220. debServ:AddItem(wh, 3)
  3221. hit[1] = true
  3222. end
  3223. end
  3224. end
  3225. until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
  3226. Humanoid.WalkSpeed = 0
  3227. Handle.Anchored = true
  3228. WepWeld.Part0 = nil
  3229. WepWeld.Part1 = Handle
  3230. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3231. debServ:AddItem(l, 0)
  3232. debServ:AddItem(v, 0)
  3233. debServ:AddItem(gg, 0)
  3234. Handle.Velocity = Vec(0, 0, 0)
  3235. local other = false
  3236. coroutine.resume(coroutine.create(function()
  3237. repeat swait()
  3238. if InputCommand == "42642626D" and retr.Value >= 55 then
  3239. other = true
  3240. Debounces.Successful_KeyStroke = true
  3241. Debounces.KeyStrokeEnabled = false
  3242. end
  3243. until other or not Debounces.KeyStrokeEnabled
  3244. end))
  3245. if hit[1] then
  3246. local bp = Inst("BodyPosition", RootPart)
  3247. bp.Name = DecName
  3248. bp.Position = RootPart.Position
  3249. bp.MaxForce = Vec(huge, huge, huge)
  3250. for i = 0, 1.2, .1 do
  3251. swait()
  3252. local AnimSpeed = .4
  3253. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  3254. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  3255. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  3256. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  3257. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3258. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3259. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
  3260. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3261. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
  3262. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3263. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
  3264. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3265. end
  3266. chatServ:Chat(Head, "Retrive.", 2)
  3267. swait(.2/FrameRate)
  3268. for i = 0, .4, .1 do
  3269. swait()
  3270. local AnimSpeed = .55
  3271. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
  3272. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  3273. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
  3274. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  3275. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3276. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3277. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
  3278. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3279. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
  3280. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  3281. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
  3282. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
  3283. end
  3284. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3285. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3286. for i = 0, rand(15,20), 1 do
  3287. MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3288. end
  3289. local warp = Sound(RootPart, "181004943", 1, 1.2, false)
  3290. debServ:AddItem(warp, 3)
  3291. Humanoid.AutoRotate = false
  3292. swait(.4/FrameRate)
  3293. HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
  3294. HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
  3295. WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
  3296. WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
  3297. FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
  3298. FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
  3299. FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
  3300. FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
  3301. Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
  3302. Neck.C1=NNC1 *Euler(0,0,0)
  3303. FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
  3304. FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
  3305. FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
  3306. FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
  3307. FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
  3308. FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
  3309. local aaa = false
  3310. if not Debounces.ProtectionEnabled then
  3311. aaa = true
  3312. Debounces.ProtectionEnabled = true
  3313. end
  3314. debServ:AddItem(bp, 0)
  3315. WepWeld.Part0 = Holder
  3316. WepWeld.Part1 = Handle
  3317. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3318. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3319. for i = 0, rand(15,20), 1 do
  3320. MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3321. end
  3322. local back = Sound(RootPart, "181004943", 1, 2.2, false)
  3323. debServ:AddItem(back, 3)
  3324. swait(.2/FrameRate)
  3325. if aaa then
  3326. Debounces.ProtectionEnabled = false
  3327. end
  3328. Debounces.Can_Double_Jump = true
  3329. RootPart.Velocity = RootPart.CFrame.lookVector*1
  3330. swait(.2/FrameRate)
  3331. Debounces.KeyStrokeEnabled = false
  3332. Handle.Anchored = false
  3333. if hit[2] then
  3334. if other then
  3335. RootPart.Velocity = RootPart.CFrame.lookVector*-20
  3336. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  3337. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  3338. coroutine.resume(coroutine.create(function()
  3339. for i = 0, .85, .07 do
  3340. swait()
  3341. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3342. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3343. end
  3344. end))
  3345. for i = 0, .9, .1 do
  3346. swait()
  3347. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3348. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3349. end
  3350. ObjVals.M1.DesiredAngle = rad(40)
  3351. ObjVals.M1.MaxVelocity = rad(2)
  3352. ObjVals.M2.DesiredAngle = rad(-40)
  3353. ObjVals.M2.MaxVelocity = rad(2)
  3354. local rawr = Sound(Handle, 511715134, 1, .9, false)
  3355. debServ:AddItem(rawr, 3)
  3356. local h = hit[3]
  3357. for i, p in pairs(EnemiesHit) do
  3358. if p[1] == h[1] then
  3359. p[2] = false
  3360. p[3] = "Cancel"
  3361. end
  3362. end
  3363. local g = Inst("BodyGyro", h[2])
  3364. g.MaxTorque = Vec(0, 500, 0)
  3365. g.P = 8000
  3366. g.CFrame = Cf(h[2].Position - RootPart.Position)
  3367. DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
  3368. chatServ:Chat(Head, "Now...", 2)
  3369. for i = 0, 2.5, .1 do
  3370. swait()
  3371. local AnimSpeed = .3
  3372. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3373. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3374. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3375. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3376. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3377. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3378. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3379. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3380. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3381. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3382. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3383. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3384. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3385. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3386. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3387. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3388. end
  3389. chatServ:Chat(Head, "Tare..", 2)
  3390. swait(.5/FrameRate)
  3391. retr.Value = retr.Value-55
  3392. RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
  3393. local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
  3394. debServ:AddItem(woosh, 6)
  3395. local nu = 5.5
  3396. for i = nu, -nu, -(nu/2.5) do
  3397. MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
  3398. MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
  3399. end
  3400. ObjVals.M1.DesiredAngle = rad(0)
  3401. ObjVals.M1.MaxVelocity = rad(60)
  3402. ObjVals.M2.DesiredAngle = rad(0)
  3403. ObjVals.M2.MaxVelocity = rad(60)
  3404. ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
  3405. ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
  3406. local slam = Sound(Handle, 383635050, .6, 1.5, false)
  3407. debServ:AddItem(slam, 3)
  3408. MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
  3409. MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3410. for i = 0, rand(10,12), 1 do
  3411. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3412. end
  3413. for i = 0, .4, .1 do
  3414. swait()
  3415. local AnimSpeed = .8
  3416. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3417. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3418. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3419. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3420. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3421. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3422. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3423. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3424. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3425. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3426. FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3427. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3428. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3429. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3430. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3431. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3432. end
  3433. ObjVals.Awakened = true
  3434. for i, p in pairs(EnemiesHit) do
  3435. if p[1] == h[1] then
  3436. p[2] = false
  3437. p[3] = "Cancel"
  3438. end
  3439. end
  3440. debServ:AddItem(g, 0)
  3441. coroutine.resume(coroutine.create(function()
  3442. for i = 1, 20, 1 do
  3443. swait(.05/FrameRate)
  3444. DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
  3445. end
  3446. swait(.7/FrameRate)
  3447. local kachow = Sound(h[2], 233856079, 1, 1.6, false)
  3448. debServ:AddItem(kachow, 6)
  3449. MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
  3450. for i = 1, 3, 1 do
  3451. MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
  3452. end
  3453. DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
  3454. ObjVals.Awakened = false
  3455. end))
  3456. swait(.3/FrameRate)
  3457. ObjVals.M1.DesiredAngle = rad(0)
  3458. ObjVals.M1.MaxVelocity = rad(2.2)
  3459. ObjVals.M2.DesiredAngle = rad(0)
  3460. ObjVals.M2.MaxVelocity = rad(2.2)
  3461. coroutine.resume(coroutine.create(function()
  3462. for i = .85, 0, -.07 do
  3463. swait()
  3464. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3465. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3466. end
  3467. end))
  3468. for i = .9, 0, -.1 do
  3469. swait()
  3470. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3471. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3472. end
  3473. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3474. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3475. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3476. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3477. MCD.Retrive[1] = -.2
  3478. else
  3479. RootPart.Velocity = RootPart.CFrame.lookVector*30
  3480. for i = 0, .4, .1 do
  3481. swait()
  3482. local AnimSpeed = .55
  3483. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3484. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3485. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3486. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3487. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  3488. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  3489. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  3490. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3491. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  3492. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3493. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  3494. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3495. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  3496. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3497. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  3498. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3499. end
  3500. local h = hit[3]
  3501. for i, p in pairs(EnemiesHit) do
  3502. if p[1] == h[1] then
  3503. p[2] = false
  3504. p[3] = "Cancel"
  3505. end
  3506. end
  3507. DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
  3508. local slash = Sound(Handle, "234365573", 1, .6, false)
  3509. debServ:AddItem(slash, 3)
  3510. c1 = nil
  3511. c2 = nil
  3512. RootPart.Velocity = RootPart.CFrame.lookVector*-50
  3513. local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3514. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3515. for i = 0, 2.5, .1 do
  3516. swait()
  3517. local x = Hit_Box
  3518. c2 = x.CFrame*Cf(0, .1, 0)
  3519. if c1 and (x.Position-c1.p).magnitude > .1 then
  3520. local h = 5
  3521. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3522. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3523. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3524. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3525. c1 = c2
  3526. elseif not c1 then
  3527. c1 = c2
  3528. end
  3529. local AnimSpeed = .4
  3530. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3531. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3532. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3533. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3534. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  3535. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3536. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  3537. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3538. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  3539. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3540. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  3541. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3542. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  3543. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3544. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  3545. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3546. end
  3547. hit3:disconnect()
  3548. hit2:disconnect()
  3549. MCD.Retrive[1] = MCD.Retrive[2]/2.5
  3550. end
  3551. else
  3552. MCD.Retrive[1] = MCD.Retrive[2]/1.05
  3553. end
  3554. Humanoid.AutoRotate = true
  3555. else
  3556. Debounces.KeyStrokeEnabled = false
  3557. Handle.Anchored = false
  3558. WepWeld.Part0 = nil
  3559. WepWeld.Part1 = Handle
  3560. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3561. debServ:AddItem(l, 0)
  3562. debServ:AddItem(v, 0)
  3563. Handle.Velocity = Vec(0, 0, 0)
  3564. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3565. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3566. for i = 0, rand(15,20), 1 do
  3567. MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3568. end
  3569. local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
  3570. debServ:AddItem(warp, 3)
  3571. MCD.Retrive[1] = 0
  3572. coroutine.resume(coroutine.create(function()
  3573. swait(.2/FrameRate)
  3574. WepWeld.Part0 = Holder
  3575. WepWeld.Part1 = Handle
  3576. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3577. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3578. for i = 0, rand(15,20), 1 do
  3579. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3580. end
  3581. local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
  3582. debServ:AddItem(back, 3)
  3583. local chance = rand(1, 5)
  3584. if chance == 1 then
  3585. chatServ:Chat(Head, "Damn..", 2)
  3586. elseif chance == 2 then
  3587. chatServ:Chat(Head, "Someone was lucky...", 2)
  3588. elseif chance == 3 then
  3589. chatServ:Chat(Head, "Impossible..", 2)
  3590. elseif chance == 4 then
  3591. chatServ:Chat(Head, "How'd I miss?", 2)
  3592. elseif chance == 5 then
  3593. chatServ:Chat(Head, "Nothing..", 2)
  3594. end
  3595. end))
  3596. end
  3597. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3598. Debounces.Attacking = false
  3599. Debounces.DisableJump = false
  3600. end
  3601. end
  3602.  
  3603. function CondemningFlames()
  3604. Debounces.Attacking = true
  3605. Debounces.DisableJump = true
  3606. retr.Value = retr.Value-35
  3607. if Current_Anim == "Falling" or Current_Anim == "Jumping" then
  3608. Humanoid.WalkSpeed = 60
  3609. RootPart.Velocity = Vector3.new(0, 225, 0)
  3610. local j = Sound(RootPart,"158149887", .5, .9, false)
  3611. debServ:AddItem(j, 2)
  3612. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3613. local noscope = 0
  3614. for i = 0, 1.6, .1 do
  3615. swait()
  3616. if noscope ~= 360 then
  3617. noscope = noscope+30
  3618. end
  3619. local AnimSpeed = .4
  3620. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3621. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3622. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3623. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3624. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3625. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3626. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3627. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3628. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3629. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3630. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3631. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3632. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3633. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3634. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3635. end
  3636. end
  3637. for i = 0, 2.5, .1 do
  3638. swait()
  3639. local AnimSpeed = .2
  3640. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3641. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3642. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3643. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3644. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
  3645. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3646. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
  3647. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3648. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
  3649. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3650. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  3651. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3652. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
  3653. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3654. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
  3655. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3656. end
  3657. c1 = nil
  3658. c2 = nil
  3659. local slash = Sound(Handle, "234365549", 1, .7, false)
  3660. debServ:AddItem(slash, 3)
  3661. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3662. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3663. for i = 0, .5, .1 do
  3664. swait()
  3665. local x = Hit_Box
  3666. c2 = x.CFrame*Cf(0, .1, 0)
  3667. if c1 and (x.Position-c1.p).magnitude > .1 then
  3668. local h = 5
  3669. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3670. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3671. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3672. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3673. c1 = c2
  3674. elseif not c1 then
  3675. c1 = c2
  3676. end
  3677. local AnimSpeed = .5
  3678. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3679. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3680. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3681. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3682. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
  3683. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3684. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
  3685. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3686. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
  3687. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3688. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
  3689. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3690. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
  3691. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3692. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
  3693. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  3694. end
  3695. if Current_Anim == "Falling" then
  3696. local hitG = false
  3697. repeat swait()
  3698. local x = Hit_Box
  3699. c2 = x.CFrame*Cf(0, .1, 0)
  3700. if c1 and (x.Position-c1.p).magnitude > .1 then
  3701. local h = 5
  3702. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3703. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3704. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3705. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3706. c1 = c2
  3707. elseif not c1 then
  3708. c1 = c2
  3709. end
  3710. until Current_Anim ~= "Falling"
  3711. end
  3712. Humanoid.WalkSpeed = 0
  3713. hit:disconnect()
  3714. hit2:disconnect()
  3715. chatServ:Chat(Head, "Condemning Flames!", 2)
  3716. MCD.CondemningFlames[1] = 0
  3717. local position = Inst("Part", F3)
  3718. position.Anchored = true
  3719. position.CanCollide = false
  3720. position.Locked = true
  3721. position.Transparency = 1
  3722. position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
  3723. debServ:AddItem(position, 3)
  3724. local blast = Sound(position, "165969964", 1, 1.3, false)
  3725. debServ:AddItem(blast, 3)
  3726. MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
  3727. MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
  3728. MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
  3729. MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
  3730. MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
  3731. MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
  3732. local IgnoreList = {}
  3733. local rangie = 20
  3734. for i = 0, 4, 1 do
  3735. local po = Inst("Part")
  3736. po.Anchored = true
  3737. po.CanCollide = false
  3738. po.Locked = true
  3739. po.Transparency = 1
  3740. po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
  3741. debServ:AddItem(po, .5)
  3742. MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
  3743. local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
  3744. for _, p in pairs(fiyas) do
  3745. if p then
  3746. local noid = p[1]
  3747. local par = p[2]
  3748. if noid and par then
  3749. table.insert(IgnoreList, noid)
  3750. coroutine.resume(coroutine.create(function()
  3751. local fire = true
  3752. coroutine.resume(coroutine.create(function()
  3753. repeat swait(.1/FrameRate)
  3754. if rand(0, 2) == 2 then
  3755. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3756. else
  3757. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3758. end
  3759. if rand(0, 2) == 2 then
  3760. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3761. else
  3762. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3763. end
  3764. until not fire
  3765. end))
  3766. for i = 1, 20, 1 do
  3767. swait(1/FrameRate)
  3768. if par and noid then
  3769. DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
  3770. end
  3771. end
  3772. fire = false
  3773. end))
  3774. end
  3775. end
  3776. end
  3777. end
  3778. swait(.5/FrameRate)
  3779. MCD.CondemningFlames[1] = 0
  3780. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3781. Debounces.Attacking = false
  3782. Debounces.DisableJump = false
  3783. end
  3784.  
  3785. function KeyStrokesAttacks()
  3786. if InputCommand == "26426D" then
  3787. if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
  3788. if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
  3789. Debounces.Successful_KeyStroke = true
  3790. CondemningFlames()
  3791. else
  3792. Debounces.KeyStroke_CoolDown = true
  3793. end
  3794. end
  3795. end
  3796. end
  3797. ------------------------------------------------------------------------------------------------------------------------------------------------------
  3798.  
  3799. local Input_Time = .8
  3800. local Input_MaxTime = .8
  3801. local Input_Addition = .2
  3802. local Input_Lose = .1
  3803. local Max_Input = 12
  3804. local Running_Timer = false
  3805.  
  3806. function Input_Timer()
  3807. if not Running_Timer then
  3808. --print("Timer Started")
  3809. Running_Timer = true
  3810. repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
  3811. local function TweenTransCol(p, newCol, i)
  3812. p.TextColor3 = newCol
  3813. p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
  3814. debServ:AddItem(p, 1)
  3815. coroutine.resume(coroutine.create(function()
  3816. for i = 0, 1, .04 do
  3817. swait()
  3818. p.TextTransparency = i
  3819. p.TextStrokeTransparency = i
  3820. end
  3821. end))
  3822. end
  3823. if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
  3824. for i, p in pairs(InputFrameTable) do
  3825. if p:IsA("TextLabel") then
  3826. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3827. end
  3828. end
  3829. InputFrameTable = {}
  3830. InputCommand = ""
  3831. end
  3832. if string.len(InputCommand) == Max_Input then
  3833. wait()
  3834. if not Debounces.Successful_KeyStroke then
  3835. for i, p in pairs(InputFrameTable) do
  3836. if p:IsA("TextLabel") then
  3837. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3838. end
  3839. end
  3840. InputFrameTable = {}
  3841. InputCommand = ""
  3842. end
  3843. end
  3844. if Debounces.Successful_KeyStroke then
  3845. for i, p in pairs(InputFrameTable) do
  3846. if p:IsA("TextLabel") then
  3847. TweenTransCol(p, Col3(0, 1, 0), i)
  3848. end
  3849. end
  3850. InputFrameTable = {}
  3851. InputCommand = ""
  3852. end
  3853. if Debounces.KeyStroke_CoolDown then
  3854. for i, p in pairs(InputFrameTable) do
  3855. if p:IsA("TextLabel") then
  3856. TweenTransCol(p, Col3(1, 170/255, 0), i)
  3857. end
  3858. end
  3859. InputFrameTable = {}
  3860. InputCommand = ""
  3861. end
  3862. Debounces.Successful_KeyStroke = false
  3863. Debounces.KeyStroke_CoolDown = false
  3864. Input_Time = Input_MaxTime
  3865. Running_Timer = false
  3866. end
  3867. end
  3868.  
  3869. Mouse.KeyDown:connect(function(key)
  3870. if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
  3871. if viewMode == 0 then
  3872. if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
  3873. if key == "w" then
  3874. InputCommand = InputCommand.."8"
  3875. elseif key == "s" then
  3876. InputCommand = InputCommand.."2"
  3877. elseif key == "a" then
  3878. InputCommand = InputCommand.."4"
  3879. elseif key == "d" then
  3880. InputCommand = InputCommand.."6"
  3881. elseif key == "x" then
  3882. InputCommand = InputCommand.."A"
  3883. elseif key == "c" then
  3884. InputCommand = InputCommand.."B"
  3885. elseif key == "e" then
  3886. InputCommand = InputCommand.."C"
  3887. elseif key == "q" then
  3888. InputCommand = InputCommand.."D"
  3889. end
  3890. local newKP = KPTemplate:Clone()
  3891. newKP.Parent = KP
  3892. newKP.Text = string.upper(key)
  3893. if Input_Time < Input_MaxTime then
  3894. Input_Time = Input_Time+Input_Addition
  3895. end
  3896. table.insert(InputFrameTable, newKP)
  3897. for i, p in pairs(InputFrameTable) do
  3898. if p == newKP then
  3899. newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
  3900. end
  3901. end
  3902. coroutine.resume(coroutine.create(function()
  3903. KeyStrokesAttacks()
  3904. end))
  3905. Input_Timer()
  3906. end
  3907. end
  3908. end
  3909. end)
  3910.  
  3911. --[[if Mode == 0 then
  3912.  
  3913. elseif Mode == 1 then
  3914.  
  3915. elseif Mode == 2 then
  3916.  
  3917. elseif Mode == 3 then
  3918.  
  3919. elseif Mode == 4 then
  3920.  
  3921. end--]]
  3922.  
  3923. Mouse.Button1Down:connect(function()
  3924. if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3925. ClickCombo()
  3926. end
  3927. end)
  3928.  
  3929. Mouse.KeyDown:connect(function(key)
  3930. --print("Key:", key)
  3931. if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3932. if Current_Anim == "Walking" or Current_Anim == "Idle" then
  3933. Debounces.Dashing = true
  3934. Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
  3935. swait(.1/FrameRate)
  3936. repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
  3937. Debounces.Dashing = false
  3938. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3939. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3940. end
  3941. --[[elseif Current_Anim == "Dashing" then
  3942. Debounces.Dashing = false
  3943. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3944. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3945. end--]]
  3946. end
  3947. end
  3948. if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
  3949. Debounces.Can_Double_Jump = false
  3950. Debounces.DoubleJumping = true
  3951. RootPart.Velocity = Vec(0, 140, 0)
  3952. local noscope = 0
  3953. if not Debounces.DoubleJumpAnim then
  3954. Debounces.AnimOverride = true
  3955. Debounces.DoubleJumpAnim = true
  3956. Current_Anim = "Double Jumping"
  3957. local j = Sound(RootPart,"158149887", .5, 1, false)
  3958. debServ:AddItem(j, 2)
  3959. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3960. if Mode == 0 then
  3961. local noscope = 0
  3962. for i = 0, 1.5, .1 do
  3963. swait()
  3964. if noscope ~= 360 then
  3965. noscope = noscope+30
  3966. end
  3967. if not Debounces.Attacking then
  3968. local AnimSpeed = .4
  3969. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3970. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3971. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3972. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3973. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3974. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3975. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3976. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3977. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3978. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3979. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3980. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3981. end
  3982. end
  3983. elseif Mode == 1 then
  3984. local noscope = 0
  3985. for i = 0, 1.6, .1 do
  3986. swait()
  3987. if noscope ~= 360 then
  3988. noscope = noscope+30
  3989. end
  3990. if not Debounces.Attacking then
  3991. local AnimSpeed = .4
  3992. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3993. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3994. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3995. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3996. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3997. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3998. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3999. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4000. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4001. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4002. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  4003. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4004. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  4005. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4006. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  4007. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4008. end
  4009. end
  4010. elseif Mode == 2 then
  4011.  
  4012. elseif Mode == 3 then
  4013.  
  4014. elseif Mode == 4 then
  4015.  
  4016. end
  4017. Current_Anim = "Falling"
  4018. Debounces.DoubleJumpAnim = false
  4019. Debounces.AnimOverride = false
  4020. end
  4021. Debounces.DoubleJumping = false
  4022. end
  4023. if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
  4024. swait()
  4025. Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
  4026. end
  4027. if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4028. BlossomingDoom()
  4029. end
  4030. if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4031. Devour()
  4032. end
  4033. if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4034. Retrive()
  4035. end
  4036. if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4037.  
  4038. end
  4039. if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
  4040. retr.Value = retr.MaxValue
  4041. end
  4042. if key == "[" then
  4043. Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
  4044. local hint = Inst("Hint", Player.PlayerGui)
  4045. local add = "Enabled"
  4046. if not Debounces.ProtectionEnabled then
  4047. add = "Disabled"
  4048. end
  4049. hint.Text = "Protection: "..add
  4050. debServ:AddItem(hint, .7)
  4051. end
  4052. if key == "]" then
  4053. if Overpower == 1 then
  4054. Overpower = 100
  4055. local hint = Inst("Hint", Player.PlayerGui)
  4056. hint.Text = "Overpowered moves enabled."
  4057. debServ:AddItem(hint, .7)
  4058. else
  4059. Overpower = 1
  4060. local hint = Inst("Hint", Player.PlayerGui)
  4061. hint.Text = "Overpowered moves disabled."
  4062. debServ:AddItem(hint, .7)
  4063. end
  4064. end
  4065. end)
  4066.  
  4067. coroutine.resume(coroutine.create(function()
  4068. while true do
  4069. if not Debounces.KeyStrokeEnabled then
  4070. swait(.7/FrameRate)
  4071. retr.Value = retr.Value+1
  4072. else
  4073. swait()
  4074. end
  4075. end
  4076. end))
  4077.  
  4078. retr.Changed:connect(function()
  4079. RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4080. RML.Text = retr.Value
  4081. end)
  4082.  
  4083.  
  4084. local chb = false
  4085. local LH = Humanoid.Health
  4086.  
  4087. coroutine.resume(coroutine.create(function()
  4088. while true do
  4089. runServ.Stepped:wait()
  4090. if GuardH.Value == GuardH.MaxValue then
  4091. for i = 0, 1.2, .1 do
  4092. runServ.Stepped:wait()
  4093. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
  4094. end
  4095. runServ.Stepped:wait()
  4096. for i = 0, 1.2, .1 do
  4097. runServ.Stepped:wait()
  4098. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
  4099. end
  4100. else
  4101. for i = 0, 1.2, .1 do
  4102. runServ.Stepped:wait()
  4103. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
  4104. end
  4105. end
  4106. end
  4107. end))
  4108.  
  4109. local cvh = false
  4110. GuardH.Changed:connect(function()
  4111. if not cvh then
  4112. cvh = true
  4113. bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4114. wait(.05)
  4115. cvh = false
  4116. end
  4117. end)
  4118.  
  4119. Humanoid.Changed:connect(function(prop)
  4120. if not GodMode then
  4121. if Humanoid.Health == Humanoid.MaxHealth then
  4122. for i = 0, 1, .1 do
  4123. runServ.Stepped:wait()
  4124. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
  4125. end
  4126. elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
  4127. for i = 0, 1, .1 do
  4128. runServ.Stepped:wait()
  4129. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
  4130. end
  4131. elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
  4132. for i = 0, 1, .1 do
  4133. runServ.Stepped:wait()
  4134. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
  4135. end
  4136. end
  4137. if Humanoid.Health ~= LH then
  4138. if not chb then
  4139. if Humanoid.Health < LH then
  4140. chb = true
  4141. local lh = Humanoid.Health
  4142. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4143. local T = 0
  4144. repeat
  4145. T = T+.1
  4146. runServ.Stepped:wait()
  4147. if Humanoid.Health < lh then
  4148. lh = Humanoid.Health
  4149. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4150. T = 0
  4151. end
  4152. until T >= 2
  4153. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4154. LH = Humanoid.Health
  4155. chb = false
  4156. else
  4157. chb = true
  4158. hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4159. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4160. LH = Humanoid.Health
  4161. wait(.3)
  4162. chb = false
  4163. end
  4164. end
  4165. end
  4166. end
  4167. end)
  4168.  
  4169. runServ.RenderStepped:connect(function()
  4170. Bringer()
  4171. db.Text = "Dmg*("..Damage_Buff..")"
  4172. if Debounces.KeyStrokeEnabled then
  4173. KPTemplate.TextColor3 = Col3(1, 1, 1)
  4174. KPTemplate.Text = ">"
  4175. else
  4176. KPTemplate.TextColor3 = Col3(1, 0, 0)
  4177. KPTemplate.Text = "X"
  4178. end
  4179. if not GodMode then
  4180. Humanoid.MaxHealth = Max_Health
  4181. end
  4182. if Debounces.ProtectionEnabled then
  4183. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
  4184. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
  4185. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
  4186. else
  4187. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
  4188. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
  4189. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
  4190. end
  4191. end)
  4192.  
  4193. local SSS = 1
  4194. Humanoid.Running:connect(function(speed)
  4195. if speed > SSS then
  4196. if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
  4197. Current_Anim = "Walking"
  4198. else
  4199. Current_Anim = "Dashing"
  4200. end
  4201. Debounces.Can_Double_Jump = false
  4202. elseif speed < SSS or speed == 0 then
  4203. Current_Anim = "Idle"
  4204. Debounces.Dashing = false
  4205. Debounces.Can_Double_Jump = false
  4206. end
  4207. end)
  4208. Humanoid.FreeFalling:connect(function()
  4209. if Current_Anim ~= "Falling" then
  4210. Current_Anim = "Falling"
  4211. Debounces.Can_Double_Jump = true
  4212. end
  4213. end)
  4214. Humanoid.Jumping:connect(function()
  4215. Current_Anim = "Jumping"
  4216. if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
  4217. Debounces.Can_Double_Jump = true
  4218. Debounces.AnimOverride = true
  4219. Debounces.JumpAnim = true
  4220. if Mode == 0 then
  4221. for i = 0, .8, .1 do
  4222. swait()
  4223. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4224. local AnimSpeed = .4
  4225. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4226. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4227. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4228. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4229. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4230. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4231. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4232. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4233. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4234. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4235. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4236. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4237. end
  4238. end
  4239. elseif Mode == 1 then
  4240. for i = 0, .8, .1 do
  4241. swait()
  4242. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4243. local AnimSpeed = .4
  4244. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4245. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4246. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4247. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4248. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4249. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4250. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4251. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4252. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4253. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4254. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4255. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4256. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4257. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4258. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4259. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4260. end
  4261. end
  4262. elseif Mode == 2 then
  4263.  
  4264. elseif Mode == 3 then
  4265.  
  4266. elseif Mode == 4 then
  4267.  
  4268. end
  4269. Current_Anim = "Falling"
  4270. Debounces.JumpAnim = false
  4271. Debounces.AnimOverride = false
  4272. end
  4273. end)
  4274.  
  4275. Humanoid.Swimming:connect(function()
  4276. Current_Anim = "Walking"
  4277. Debounces.Can_Double_Jump = true
  4278. end)
  4279.  
  4280. Humanoid.Changed:connect(function()
  4281. if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
  4282. Humanoid.PlatformStand = false
  4283. end
  4284. end)
  4285.  
  4286. EquipAnim()
  4287.  
  4288. function Mode0Anims()
  4289. if Current_Anim == "Idle" then
  4290. local AnimSpeed = .4
  4291. change = .5
  4292. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4293. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4294. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4295. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4296. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4297. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4298. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4299. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4300. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4301. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4302. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4303. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4304. elseif Current_Anim == "Walking" then
  4305. local AnimSpeed = .4
  4306. change = .65
  4307. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
  4308. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4309. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4310. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4311. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4312. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4313. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4314. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4315. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4316. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4317. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4318. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4319. elseif Current_Anim == "Dashing" then
  4320. local AnimSpeed = .4
  4321. change = 1
  4322. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4323. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4324. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4325. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4326. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4327. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4328. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4329. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4330. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4331. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4332. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4333. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4334. elseif Current_Anim == "Falling" then
  4335. local AnimSpeed = .4
  4336. change = .8
  4337. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4338. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4339. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4340. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4341. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4342. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4343. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4344. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4345. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4346. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4347. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4348. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4349. end
  4350. end
  4351.  
  4352. function Mode1Anims()
  4353. if Current_Anim == "Idle" then
  4354. local AnimSpeed = .4
  4355. change = .5
  4356. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
  4357. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4358. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4359. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4360. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4361. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  4362. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4363. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4364. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4365. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4366. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4367. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4368. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4369. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4370. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4371. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4372. elseif Current_Anim == "Walking" then
  4373. local AnimSpeed = .4
  4374. change = .65
  4375. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
  4376. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4377. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4378. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4379. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
  4380. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4381. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4382. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4383. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4384. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4385. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4386. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4387. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4388. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4389. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4390. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4391. elseif Current_Anim == "Dashing" then
  4392. local AnimSpeed = .4
  4393. change = 1
  4394. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4395. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4396. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4397. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4398. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
  4399. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
  4400. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
  4401. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
  4402. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4403. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4404. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4405. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4406. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4407. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4408. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4409. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4410. elseif Current_Anim == "Falling" then
  4411. local AnimSpeed = .4
  4412. change = .8
  4413. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4414. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4415. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4416. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4417. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4418. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4419. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4420. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4421. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4422. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4423. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4424. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4425. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4426. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4427. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4428. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4429. end
  4430. end
  4431.  
  4432. function Mode2Anims()
  4433. if Current_Anim == "Idle" then
  4434. elseif Current_Anim == "Walking" then
  4435. elseif Current_Anim == "Dashing" then
  4436. elseif Current_Anim == "Falling" then
  4437. end
  4438. end
  4439.  
  4440. function Mode3Anims()
  4441. if Current_Anim == "Idle" then
  4442. elseif Current_Anim == "Walking" then
  4443. elseif Current_Anim == "Dashing" then
  4444. elseif Current_Anim == "Falling" then
  4445. end
  4446. end
  4447.  
  4448. function Mode4Anims()
  4449. if Current_Anim == "Idle" then
  4450. elseif Current_Anim == "Walking" then
  4451. elseif Current_Anim == "Dashing" then
  4452. elseif Current_Anim == "Falling" then
  4453. end
  4454. end
  4455.  
  4456. while true do
  4457. swait(.01/FrameRate)
  4458. for i, t in pairs(MCD) do
  4459. if t[1] < t[2] then
  4460. t[1] = t[1]+.03
  4461. end
  4462. end
  4463. sine = sine + change
  4464. if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
  4465. if Mode == 0 then
  4466. Mode0Anims()
  4467. elseif Mode == 1 then
  4468. Mode1Anims()
  4469. elseif Mode == 2 then
  4470. Mode2Anims()
  4471. elseif Mode == 3 then
  4472. Mode3Anims()
  4473. elseif Mode == 4 then
  4474. Mode4Anims()
  4475. end
  4476. end
  4477. end
  4478. end))
  4479. Model1.Name = "Tekitodos"
  4480. Model1.Parent = LocalScript0
  4481. Model2.Name = "Blade"
  4482. Model2.Parent = Model1
  4483. Model3.Name = "Bottom"
  4484. Model3.Parent = Model2
  4485. Part4.Name = "C2"
  4486. Part4.Parent = Model3
  4487. Part4.Material = Enum.Material.SmoothPlastic
  4488. Part4.BrickColor = BrickColor.new("Really black")
  4489. Part4.Rotation = Vector3.new(-90, 0, -90)
  4490. Part4.Anchored = true
  4491. Part4.CanCollide = false
  4492. Part4.FormFactor = Enum.FormFactor.Custom
  4493. Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4494. Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4495. Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4496. Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4497. Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4498. Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4499. Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4500. Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4501. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4502. Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
  4503. Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
  4504. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4505. SpecialMesh5.Parent = Part4
  4506. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4507. SpecialMesh5.MeshType = Enum.MeshType.Wedge
  4508. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4509. Part6.Name = "C2"
  4510. Part6.Parent = Model3
  4511. Part6.Material = Enum.Material.SmoothPlastic
  4512. Part6.BrickColor = BrickColor.new("Really black")
  4513. Part6.Rotation = Vector3.new(-90, 0, -90)
  4514. Part6.Anchored = true
  4515. Part6.CanCollide = false
  4516. Part6.FormFactor = Enum.FormFactor.Custom
  4517. Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  4518. Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4519. Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4520. Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4521. Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4522. Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4523. Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4524. Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4525. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4526. Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
  4527. Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
  4528. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4529. SpecialMesh7.Parent = Part6
  4530. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4531. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  4532. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4533. Part8.Name = "C2"
  4534. Part8.Parent = Model3
  4535. Part8.Material = Enum.Material.SmoothPlastic
  4536. Part8.BrickColor = BrickColor.new("Really black")
  4537. Part8.Rotation = Vector3.new(-90, 0, -90)
  4538. Part8.Anchored = true
  4539. Part8.CanCollide = false
  4540. Part8.FormFactor = Enum.FormFactor.Custom
  4541. Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4542. Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4543. Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4544. Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4545. Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4546. Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4547. Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4548. Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4549. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4550. Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
  4551. Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
  4552. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4553. SpecialMesh9.Parent = Part8
  4554. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4555. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  4556. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4557. Part10.Name = "C2"
  4558. Part10.Parent = Model3
  4559. Part10.Material = Enum.Material.SmoothPlastic
  4560. Part10.BrickColor = BrickColor.new("Really black")
  4561. Part10.Rotation = Vector3.new(90, 0, -90)
  4562. Part10.Anchored = true
  4563. Part10.CanCollide = false
  4564. Part10.FormFactor = Enum.FormFactor.Custom
  4565. Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4566. Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4567. Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4568. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4569. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4570. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4571. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4572. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4573. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4574. Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
  4575. Part10.Orientation = Vector3.new(89.9000015, 180, 90)
  4576. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4577. SpecialMesh11.Parent = Part10
  4578. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4579. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  4580. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4581. Part12.Name = "C2"
  4582. Part12.Parent = Model3
  4583. Part12.Material = Enum.Material.SmoothPlastic
  4584. Part12.BrickColor = BrickColor.new("Really black")
  4585. Part12.Rotation = Vector3.new(-180, 0, 180)
  4586. Part12.Anchored = true
  4587. Part12.CanCollide = false
  4588. Part12.FormFactor = Enum.FormFactor.Custom
  4589. Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
  4590. Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4591. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4592. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4593. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4594. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4595. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4596. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4597. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4598. Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
  4599. Part12.Orientation = Vector3.new(0, 180, 0)
  4600. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4601. BlockMesh13.Parent = Part12
  4602. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4603. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4604. Part14.Name = "C2"
  4605. Part14.Parent = Model3
  4606. Part14.Material = Enum.Material.SmoothPlastic
  4607. Part14.BrickColor = BrickColor.new("Really black")
  4608. Part14.Rotation = Vector3.new(-180, 0, 180)
  4609. Part14.Anchored = true
  4610. Part14.CanCollide = false
  4611. Part14.FormFactor = Enum.FormFactor.Custom
  4612. Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
  4613. Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4614. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4615. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4616. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4617. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4618. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4619. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4620. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4621. Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
  4622. Part14.Orientation = Vector3.new(0, 180, 0)
  4623. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4624. BlockMesh15.Parent = Part14
  4625. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4626. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4627. Part16.Name = "C2"
  4628. Part16.Parent = Model3
  4629. Part16.Material = Enum.Material.SmoothPlastic
  4630. Part16.BrickColor = BrickColor.new("Really black")
  4631. Part16.Rotation = Vector3.new(-180, 0, 180)
  4632. Part16.Anchored = true
  4633. Part16.CanCollide = false
  4634. Part16.FormFactor = Enum.FormFactor.Custom
  4635. Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
  4636. Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4637. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4638. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4639. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4640. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4641. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4642. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4643. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4644. Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
  4645. Part16.Orientation = Vector3.new(0, 180, 0)
  4646. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4647. BlockMesh17.Parent = Part16
  4648. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4649. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4650. WedgePart18.Name = "C2"
  4651. WedgePart18.Parent = Model3
  4652. WedgePart18.Material = Enum.Material.SmoothPlastic
  4653. WedgePart18.BrickColor = BrickColor.new("Really black")
  4654. WedgePart18.Rotation = Vector3.new(0, 90, 0)
  4655. WedgePart18.Anchored = true
  4656. WedgePart18.CanCollide = false
  4657. WedgePart18.FormFactor = Enum.FormFactor.Custom
  4658. WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4659. WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4660. WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4661. WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4662. WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4663. WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4664. WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4665. WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4666. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4667. WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
  4668. WedgePart18.Orientation = Vector3.new(0, 90, 0)
  4669. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4670. SpecialMesh19.Parent = WedgePart18
  4671. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4672. SpecialMesh19.MeshType = Enum.MeshType.Wedge
  4673. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4674. WedgePart20.Name = "C2"
  4675. WedgePart20.Parent = Model3
  4676. WedgePart20.Material = Enum.Material.SmoothPlastic
  4677. WedgePart20.BrickColor = BrickColor.new("Really black")
  4678. WedgePart20.Rotation = Vector3.new(0, 90, 0)
  4679. WedgePart20.Anchored = true
  4680. WedgePart20.CanCollide = false
  4681. WedgePart20.FormFactor = Enum.FormFactor.Custom
  4682. WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  4683. WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4684. WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4685. WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4686. WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4687. WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4688. WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4689. WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4690. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4691. WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
  4692. WedgePart20.Orientation = Vector3.new(0, 90, 0)
  4693. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4694. SpecialMesh21.Parent = WedgePart20
  4695. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4696. SpecialMesh21.MeshType = Enum.MeshType.Wedge
  4697. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4698. WedgePart22.Name = "C2"
  4699. WedgePart22.Parent = Model3
  4700. WedgePart22.Material = Enum.Material.SmoothPlastic
  4701. WedgePart22.BrickColor = BrickColor.new("Really black")
  4702. WedgePart22.Rotation = Vector3.new(0, 90, 0)
  4703. WedgePart22.Anchored = true
  4704. WedgePart22.CanCollide = false
  4705. WedgePart22.FormFactor = Enum.FormFactor.Custom
  4706. WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
  4707. WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4708. WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4709. WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4710. WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4711. WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4712. WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4713. WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4714. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4715. WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
  4716. WedgePart22.Orientation = Vector3.new(0, 90, 0)
  4717. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4718. SpecialMesh23.Parent = WedgePart22
  4719. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4720. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  4721. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4722. WedgePart24.Name = "C2"
  4723. WedgePart24.Parent = Model3
  4724. WedgePart24.Material = Enum.Material.SmoothPlastic
  4725. WedgePart24.BrickColor = BrickColor.new("Really black")
  4726. WedgePart24.Rotation = Vector3.new(-180, 90, 0)
  4727. WedgePart24.Anchored = true
  4728. WedgePart24.CanCollide = false
  4729. WedgePart24.FormFactor = Enum.FormFactor.Custom
  4730. WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
  4731. WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
  4732. WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4733. WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4734. WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4735. WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4736. WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4737. WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4738. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4739. WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
  4740. WedgePart24.Orientation = Vector3.new(0, 90, -180)
  4741. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4742. SpecialMesh25.Parent = WedgePart24
  4743. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4744. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  4745. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4746. WedgePart26.Name = "C2"
  4747. WedgePart26.Parent = Model3
  4748. WedgePart26.Material = Enum.Material.SmoothPlastic
  4749. WedgePart26.BrickColor = BrickColor.new("Really black")
  4750. WedgePart26.Rotation = Vector3.new(0, 90, 0)
  4751. WedgePart26.Anchored = true
  4752. WedgePart26.CanCollide = false
  4753. WedgePart26.FormFactor = Enum.FormFactor.Custom
  4754. WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4755. WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
  4756. WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4757. WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4758. WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4759. WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4760. WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4761. WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4762. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4763. WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
  4764. WedgePart26.Orientation = Vector3.new(0, 90, 0)
  4765. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4766. SpecialMesh27.Parent = WedgePart26
  4767. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4768. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  4769. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4770. WedgePart28.Name = "C2"
  4771. WedgePart28.Parent = Model3
  4772. WedgePart28.Material = Enum.Material.SmoothPlastic
  4773. WedgePart28.BrickColor = BrickColor.new("Really black")
  4774. WedgePart28.Rotation = Vector3.new(-180, 90, 0)
  4775. WedgePart28.Anchored = true
  4776. WedgePart28.CanCollide = false
  4777. WedgePart28.FormFactor = Enum.FormFactor.Custom
  4778. WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  4779. WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
  4780. WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4781. WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4782. WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4783. WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4784. WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4785. WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4786. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4787. WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
  4788. WedgePart28.Orientation = Vector3.new(0, 90, -180)
  4789. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4790. SpecialMesh29.Parent = WedgePart28
  4791. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4792. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  4793. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4794. Part30.Name = "C3"
  4795. Part30.Parent = Model3
  4796. Part30.Material = Enum.Material.SmoothPlastic
  4797. Part30.BrickColor = BrickColor.new("Fawn brown")
  4798. Part30.Rotation = Vector3.new(-180, 0, 165)
  4799. Part30.Anchored = true
  4800. Part30.CanCollide = false
  4801. Part30.FormFactor = Enum.FormFactor.Custom
  4802. Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
  4803. Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
  4804. Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4805. Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4806. Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4807. Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4808. Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4809. Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4810. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4811. Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
  4812. Part30.Orientation = Vector3.new(0, 180, -15)
  4813. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4814. BlockMesh31.Parent = Part30
  4815. BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
  4816. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4817. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4818. WedgePart32.Name = "C3"
  4819. WedgePart32.Parent = Model3
  4820. WedgePart32.Material = Enum.Material.SmoothPlastic
  4821. WedgePart32.BrickColor = BrickColor.new("Fawn brown")
  4822. WedgePart32.Rotation = Vector3.new(-90, 75, 90)
  4823. WedgePart32.Anchored = true
  4824. WedgePart32.CanCollide = false
  4825. WedgePart32.FormFactor = Enum.FormFactor.Custom
  4826. WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4827. WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
  4828. WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4829. WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4830. WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4831. WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4832. WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4833. WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4834. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4835. WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
  4836. WedgePart32.Orientation = Vector3.new(-15, 90, 0)
  4837. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4838. SpecialMesh33.Parent = WedgePart32
  4839. SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
  4840. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4841. SpecialMesh33.MeshType = Enum.MeshType.Wedge
  4842. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4843. Part34.Name = "C2"
  4844. Part34.Parent = Model3
  4845. Part34.Material = Enum.Material.SmoothPlastic
  4846. Part34.BrickColor = BrickColor.new("Really black")
  4847. Part34.Rotation = Vector3.new(90, 0, -90)
  4848. Part34.Anchored = true
  4849. Part34.CanCollide = false
  4850. Part34.FormFactor = Enum.FormFactor.Custom
  4851. Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4852. Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4853. Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4854. Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4855. Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4856. Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4857. Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4858. Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4859. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4860. Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
  4861. Part34.Orientation = Vector3.new(89.9000015, 180, 90)
  4862. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4863. SpecialMesh35.Parent = Part34
  4864. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4865. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  4866. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4867. Part36.Name = "C2"
  4868. Part36.Parent = Model3
  4869. Part36.Material = Enum.Material.SmoothPlastic
  4870. Part36.BrickColor = BrickColor.new("Really black")
  4871. Part36.Rotation = Vector3.new(-90, 0, -90)
  4872. Part36.Anchored = true
  4873. Part36.CanCollide = false
  4874. Part36.FormFactor = Enum.FormFactor.Custom
  4875. Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4876. Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4877. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4878. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4879. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4880. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4881. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4882. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4883. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4884. Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
  4885. Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
  4886. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4887. SpecialMesh37.Parent = Part36
  4888. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4889. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  4890. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4891. WedgePart38.Name = "C3"
  4892. WedgePart38.Parent = Model3
  4893. WedgePart38.Material = Enum.Material.SmoothPlastic
  4894. WedgePart38.BrickColor = BrickColor.new("Fawn brown")
  4895. WedgePart38.Rotation = Vector3.new(-90, 75, -90)
  4896. WedgePart38.Anchored = true
  4897. WedgePart38.CanCollide = false
  4898. WedgePart38.FormFactor = Enum.FormFactor.Custom
  4899. WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4900. WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
  4901. WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4902. WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4903. WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4904. WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4905. WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4906. WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4907. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4908. WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
  4909. WedgePart38.Orientation = Vector3.new(-15, 90, -180)
  4910. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4911. SpecialMesh39.Parent = WedgePart38
  4912. SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
  4913. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4914. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  4915. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4916. Part40.Name = "C2"
  4917. Part40.Parent = Model3
  4918. Part40.Material = Enum.Material.SmoothPlastic
  4919. Part40.BrickColor = BrickColor.new("Really black")
  4920. Part40.Rotation = Vector3.new(-90, 0, -90)
  4921. Part40.Anchored = true
  4922. Part40.CanCollide = false
  4923. Part40.FormFactor = Enum.FormFactor.Custom
  4924. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4925. Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4926. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4927. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4928. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4929. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4930. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4931. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4932. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4933. Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
  4934. Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
  4935. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4936. SpecialMesh41.Parent = Part40
  4937. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4938. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  4939. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4940. WedgePart42.Name = "C3"
  4941. WedgePart42.Parent = Model3
  4942. WedgePart42.Material = Enum.Material.SmoothPlastic
  4943. WedgePart42.BrickColor = BrickColor.new("Fawn brown")
  4944. WedgePart42.Rotation = Vector3.new(90, -75, -90)
  4945. WedgePart42.Anchored = true
  4946. WedgePart42.CanCollide = false
  4947. WedgePart42.FormFactor = Enum.FormFactor.Custom
  4948. WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
  4949. WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
  4950. WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4951. WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4952. WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4953. WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4954. WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4955. WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4956. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4957. WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
  4958. WedgePart42.Orientation = Vector3.new(15, -90, 180)
  4959. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4960. SpecialMesh43.Parent = WedgePart42
  4961. SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
  4962. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4963. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  4964. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4965. Part44.Name = "C2"
  4966. Part44.Parent = Model3
  4967. Part44.Material = Enum.Material.SmoothPlastic
  4968. Part44.BrickColor = BrickColor.new("Really black")
  4969. Part44.Rotation = Vector3.new(-90, 0, -90)
  4970. Part44.Anchored = true
  4971. Part44.CanCollide = false
  4972. Part44.FormFactor = Enum.FormFactor.Custom
  4973. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4974. Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4975. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4976. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4977. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4978. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4979. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4980. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4981. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4982. Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
  4983. Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
  4984. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4985. SpecialMesh45.Parent = Part44
  4986. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4987. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  4988. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4989. Part46.Name = "C3"
  4990. Part46.Parent = Model3
  4991. Part46.Material = Enum.Material.SmoothPlastic
  4992. Part46.BrickColor = BrickColor.new("Fawn brown")
  4993. Part46.Rotation = Vector3.new(-180, 0, 180)
  4994. Part46.Anchored = true
  4995. Part46.CanCollide = false
  4996. Part46.FormFactor = Enum.FormFactor.Custom
  4997. Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  4998. Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4999. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5000. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5001. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5002. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5003. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5004. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5005. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  5006. Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
  5007. Part46.Orientation = Vector3.new(0, 180, 0)
  5008. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  5009. BlockMesh47.Parent = Part46
  5010. BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
  5011. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5012. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5013. Part48.Name = "C2"
  5014. Part48.Parent = Model3
  5015. Part48.Material = Enum.Material.SmoothPlastic
  5016. Part48.BrickColor = BrickColor.new("Really black")
  5017. Part48.Rotation = Vector3.new(-90, 0, -90)
  5018. Part48.Anchored = true
  5019. Part48.CanCollide = false
  5020. Part48.FormFactor = Enum.FormFactor.Custom
  5021. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5022. Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5023. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5024. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5025. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5026. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5027. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5028. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5029. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5030. Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
  5031. Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
  5032. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5033. SpecialMesh49.Parent = Part48
  5034. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5035. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  5036. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5037. Part50.Name = "C2"
  5038. Part50.Parent = Model3
  5039. Part50.Material = Enum.Material.SmoothPlastic
  5040. Part50.BrickColor = BrickColor.new("Really black")
  5041. Part50.Rotation = Vector3.new(90, 0, -90)
  5042. Part50.Anchored = true
  5043. Part50.CanCollide = false
  5044. Part50.FormFactor = Enum.FormFactor.Custom
  5045. Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5046. Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5047. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5048. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5049. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5050. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5051. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5052. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5053. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5054. Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
  5055. Part50.Orientation = Vector3.new(89.9000015, 180, 90)
  5056. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5057. SpecialMesh51.Parent = Part50
  5058. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5059. SpecialMesh51.MeshType = Enum.MeshType.Wedge
  5060. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5061. Part52.Name = "C2"
  5062. Part52.Parent = Model3
  5063. Part52.Material = Enum.Material.SmoothPlastic
  5064. Part52.BrickColor = BrickColor.new("Really black")
  5065. Part52.Rotation = Vector3.new(-90, 0, -90)
  5066. Part52.Anchored = true
  5067. Part52.CanCollide = false
  5068. Part52.FormFactor = Enum.FormFactor.Custom
  5069. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5070. Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5071. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5072. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5073. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5074. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5075. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5076. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5077. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5078. Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
  5079. Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
  5080. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5081. SpecialMesh53.Parent = Part52
  5082. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5083. SpecialMesh53.MeshType = Enum.MeshType.Wedge
  5084. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5085. Part54.Name = "C2"
  5086. Part54.Parent = Model3
  5087. Part54.Material = Enum.Material.SmoothPlastic
  5088. Part54.BrickColor = BrickColor.new("Really black")
  5089. Part54.Rotation = Vector3.new(-90, 0, -90)
  5090. Part54.Anchored = true
  5091. Part54.CanCollide = false
  5092. Part54.FormFactor = Enum.FormFactor.Custom
  5093. Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5094. Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5095. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5096. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5097. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5098. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5099. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5100. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5101. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5102. Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
  5103. Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
  5104. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5105. SpecialMesh55.Parent = Part54
  5106. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5107. SpecialMesh55.MeshType = Enum.MeshType.Wedge
  5108. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5109. Part56.Name = "Hitbox"
  5110. Part56.Parent = Model3
  5111. Part56.Material = Enum.Material.SmoothPlastic
  5112. Part56.BrickColor = BrickColor.new("Institutional white")
  5113. Part56.Transparency = 1
  5114. Part56.Rotation = Vector3.new(-180, 0, 180)
  5115. Part56.Anchored = true
  5116. Part56.CanCollide = false
  5117. Part56.FormFactor = Enum.FormFactor.Custom
  5118. Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
  5119. Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  5120. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5121. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5122. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5123. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5124. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5125. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5126. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5127. Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
  5128. Part56.Orientation = Vector3.new(0, 180, 0)
  5129. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5130. Part57.Name = "C2"
  5131. Part57.Parent = Model3
  5132. Part57.Material = Enum.Material.SmoothPlastic
  5133. Part57.BrickColor = BrickColor.new("Really black")
  5134. Part57.Rotation = Vector3.new(90, 0, -90)
  5135. Part57.Anchored = true
  5136. Part57.CanCollide = false
  5137. Part57.FormFactor = Enum.FormFactor.Custom
  5138. Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5139. Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5140. Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5141. Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5142. Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5143. Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5144. Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5145. Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5146. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5147. Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
  5148. Part57.Orientation = Vector3.new(89.9000015, 180, 90)
  5149. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5150. SpecialMesh58.Parent = Part57
  5151. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5152. SpecialMesh58.MeshType = Enum.MeshType.Wedge
  5153. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5154. Part59.Name = "C2"
  5155. Part59.Parent = Model3
  5156. Part59.Material = Enum.Material.SmoothPlastic
  5157. Part59.BrickColor = BrickColor.new("Really black")
  5158. Part59.Rotation = Vector3.new(90, 0, -90)
  5159. Part59.Anchored = true
  5160. Part59.CanCollide = false
  5161. Part59.FormFactor = Enum.FormFactor.Custom
  5162. Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5163. Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5164. Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5165. Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5166. Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5167. Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5168. Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5169. Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5170. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5171. Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
  5172. Part59.Orientation = Vector3.new(89.9000015, 180, 90)
  5173. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5174. SpecialMesh60.Parent = Part59
  5175. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5176. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  5177. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5178. Part61.Name = "C2"
  5179. Part61.Parent = Model3
  5180. Part61.Material = Enum.Material.SmoothPlastic
  5181. Part61.BrickColor = BrickColor.new("Really black")
  5182. Part61.Rotation = Vector3.new(90, 0, -90)
  5183. Part61.Anchored = true
  5184. Part61.CanCollide = false
  5185. Part61.FormFactor = Enum.FormFactor.Custom
  5186. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5187. Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5188. Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5189. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5190. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5191. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5192. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5193. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5194. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5195. Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
  5196. Part61.Orientation = Vector3.new(89.9000015, 180, 90)
  5197. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5198. SpecialMesh62.Parent = Part61
  5199. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5200. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  5201. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5202. Part63.Name = "C2"
  5203. Part63.Parent = Model3
  5204. Part63.Material = Enum.Material.SmoothPlastic
  5205. Part63.BrickColor = BrickColor.new("Really black")
  5206. Part63.Rotation = Vector3.new(90, 0, -90)
  5207. Part63.Anchored = true
  5208. Part63.CanCollide = false
  5209. Part63.FormFactor = Enum.FormFactor.Custom
  5210. Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5211. Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5212. Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5213. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5214. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5215. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5216. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5217. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5218. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5219. Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
  5220. Part63.Orientation = Vector3.new(89.9000015, 180, 90)
  5221. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5222. SpecialMesh64.Parent = Part63
  5223. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5224. SpecialMesh64.MeshType = Enum.MeshType.Wedge
  5225. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5226. Part65.Name = "C1"
  5227. Part65.Parent = Model3
  5228. Part65.Material = Enum.Material.Neon
  5229. Part65.BrickColor = BrickColor.new("Really red")
  5230. Part65.Anchored = true
  5231. Part65.CanCollide = false
  5232. Part65.FormFactor = Enum.FormFactor.Custom
  5233. Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5234. Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5235. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5236. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5237. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5238. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5239. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5240. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5241. Part65.Color = Color3.new(1, 0, 0)
  5242. Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
  5243. Part65.Color = Color3.new(1, 0, 0)
  5244. BlockMesh66.Parent = Part65
  5245. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5246. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5247. Part67.Name = "C2"
  5248. Part67.Parent = Model3
  5249. Part67.Material = Enum.Material.SmoothPlastic
  5250. Part67.BrickColor = BrickColor.new("Really black")
  5251. Part67.Rotation = Vector3.new(90, 0, -90)
  5252. Part67.Anchored = true
  5253. Part67.CanCollide = false
  5254. Part67.FormFactor = Enum.FormFactor.Custom
  5255. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5256. Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5257. Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5258. Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5259. Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5260. Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5261. Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5262. Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5263. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5264. Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
  5265. Part67.Orientation = Vector3.new(89.9000015, 180, 90)
  5266. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5267. SpecialMesh68.Parent = Part67
  5268. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5269. SpecialMesh68.MeshType = Enum.MeshType.Wedge
  5270. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5271. Part69.Name = "C2"
  5272. Part69.Parent = Model3
  5273. Part69.Material = Enum.Material.SmoothPlastic
  5274. Part69.BrickColor = BrickColor.new("Really black")
  5275. Part69.Rotation = Vector3.new(-90, 0, -90)
  5276. Part69.Anchored = true
  5277. Part69.CanCollide = false
  5278. Part69.FormFactor = Enum.FormFactor.Custom
  5279. Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5280. Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5281. Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5282. Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5283. Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5284. Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5285. Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5286. Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5287. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5288. Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
  5289. Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
  5290. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5291. SpecialMesh70.Parent = Part69
  5292. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5293. SpecialMesh70.MeshType = Enum.MeshType.Wedge
  5294. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5295. Part71.Name = "C2"
  5296. Part71.Parent = Model3
  5297. Part71.Material = Enum.Material.SmoothPlastic
  5298. Part71.BrickColor = BrickColor.new("Really black")
  5299. Part71.Rotation = Vector3.new(90, 0, -90)
  5300. Part71.Anchored = true
  5301. Part71.CanCollide = false
  5302. Part71.FormFactor = Enum.FormFactor.Custom
  5303. Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5304. Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5305. Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5306. Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5307. Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5308. Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5309. Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5310. Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5311. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5312. Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
  5313. Part71.Orientation = Vector3.new(89.9000015, 180, 90)
  5314. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5315. SpecialMesh72.Parent = Part71
  5316. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5317. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  5318. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5319. Part73.Name = "C2"
  5320. Part73.Parent = Model3
  5321. Part73.Material = Enum.Material.SmoothPlastic
  5322. Part73.BrickColor = BrickColor.new("Really black")
  5323. Part73.Rotation = Vector3.new(90, 0, 0)
  5324. Part73.Anchored = true
  5325. Part73.CanCollide = false
  5326. Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5327. Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5328. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5329. Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
  5330. Part73.Orientation = Vector3.new(90, 0, 0)
  5331. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5332. CylinderMesh74.Parent = Part73
  5333. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5334. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5335. Part75.Name = "C1"
  5336. Part75.Parent = Model3
  5337. Part75.Material = Enum.Material.Neon
  5338. Part75.BrickColor = BrickColor.new("Really red")
  5339. Part75.Rotation = Vector3.new(90, 0, 0)
  5340. Part75.Anchored = true
  5341. Part75.CanCollide = false
  5342. Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5343. Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5344. Part75.Color = Color3.new(1, 0, 0)
  5345. Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5346. Part75.Orientation = Vector3.new(90, 0, 0)
  5347. Part75.Color = Color3.new(1, 0, 0)
  5348. CylinderMesh76.Parent = Part75
  5349. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5350. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5351. Part77.Name = "C2"
  5352. Part77.Parent = Model3
  5353. Part77.Material = Enum.Material.SmoothPlastic
  5354. Part77.BrickColor = BrickColor.new("Really black")
  5355. Part77.Rotation = Vector3.new(90, 0, 0)
  5356. Part77.Anchored = true
  5357. Part77.CanCollide = false
  5358. Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5359. Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5360. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5361. Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
  5362. Part77.Orientation = Vector3.new(90, 0, 0)
  5363. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5364. CylinderMesh78.Parent = Part77
  5365. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5366. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5367. Part79.Name = "C2"
  5368. Part79.Parent = Model3
  5369. Part79.Material = Enum.Material.SmoothPlastic
  5370. Part79.BrickColor = BrickColor.new("Really black")
  5371. Part79.Rotation = Vector3.new(90, 0, 0)
  5372. Part79.Anchored = true
  5373. Part79.CanCollide = false
  5374. Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5375. Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5376. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5377. Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
  5378. Part79.Orientation = Vector3.new(90, 0, 0)
  5379. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5380. CylinderMesh80.Parent = Part79
  5381. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5382. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5383. Part81.Name = "C2"
  5384. Part81.Parent = Model3
  5385. Part81.Material = Enum.Material.SmoothPlastic
  5386. Part81.BrickColor = BrickColor.new("Really black")
  5387. Part81.Rotation = Vector3.new(90, 0, 0)
  5388. Part81.Anchored = true
  5389. Part81.CanCollide = false
  5390. Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5391. Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5392. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5393. Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5394. Part81.Orientation = Vector3.new(90, 0, 0)
  5395. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5396. CylinderMesh82.Parent = Part81
  5397. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5398. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5399. Part83.Name = "C1"
  5400. Part83.Parent = Model3
  5401. Part83.Material = Enum.Material.Neon
  5402. Part83.BrickColor = BrickColor.new("Really red")
  5403. Part83.Rotation = Vector3.new(90, -63.4300003, 90)
  5404. Part83.Anchored = true
  5405. Part83.CanCollide = false
  5406. Part83.FormFactor = Enum.FormFactor.Custom
  5407. Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
  5408. Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
  5409. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5410. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5411. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5412. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5413. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5414. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5415. Part83.Color = Color3.new(1, 0, 0)
  5416. Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
  5417. Part83.Orientation = Vector3.new(26.5599995, -90, 0)
  5418. Part83.Color = Color3.new(1, 0, 0)
  5419. SpecialMesh84.Parent = Part83
  5420. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5421. SpecialMesh84.MeshType = Enum.MeshType.Torso
  5422. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5423. Part85.Name = "C1"
  5424. Part85.Parent = Model3
  5425. Part85.Material = Enum.Material.Neon
  5426. Part85.BrickColor = BrickColor.new("Really red")
  5427. Part85.Rotation = Vector3.new(90, -45, 90)
  5428. Part85.Anchored = true
  5429. Part85.CanCollide = false
  5430. Part85.FormFactor = Enum.FormFactor.Custom
  5431. Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
  5432. Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
  5433. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5434. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5435. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5436. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5437. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5438. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5439. Part85.Color = Color3.new(1, 0, 0)
  5440. Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
  5441. Part85.Orientation = Vector3.new(45, -90, 0)
  5442. Part85.Color = Color3.new(1, 0, 0)
  5443. SpecialMesh86.Parent = Part85
  5444. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5445. SpecialMesh86.MeshType = Enum.MeshType.Torso
  5446. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5447. Part87.Name = "C1"
  5448. Part87.Parent = Model3
  5449. Part87.Material = Enum.Material.Neon
  5450. Part87.BrickColor = BrickColor.new("Really red")
  5451. Part87.Rotation = Vector3.new(90, -11.3099995, 90)
  5452. Part87.Anchored = true
  5453. Part87.CanCollide = false
  5454. Part87.FormFactor = Enum.FormFactor.Custom
  5455. Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5456. Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
  5457. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5458. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5459. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5460. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5461. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5462. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5463. Part87.Color = Color3.new(1, 0, 0)
  5464. Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
  5465. Part87.Orientation = Vector3.new(78.6899948, -90, 0)
  5466. Part87.Color = Color3.new(1, 0, 0)
  5467. SpecialMesh88.Parent = Part87
  5468. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5469. SpecialMesh88.MeshType = Enum.MeshType.Torso
  5470. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5471. Part89.Name = "C1"
  5472. Part89.Parent = Model3
  5473. Part89.Material = Enum.Material.Neon
  5474. Part89.BrickColor = BrickColor.new("Really red")
  5475. Part89.Rotation = Vector3.new(-90, 0, 90)
  5476. Part89.Anchored = true
  5477. Part89.CanCollide = false
  5478. Part89.FormFactor = Enum.FormFactor.Custom
  5479. Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
  5480. Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
  5481. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5482. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5483. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5484. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5485. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5486. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5487. Part89.Color = Color3.new(1, 0, 0)
  5488. Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
  5489. Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
  5490. Part89.Color = Color3.new(1, 0, 0)
  5491. SpecialMesh90.Parent = Part89
  5492. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5493. SpecialMesh90.MeshType = Enum.MeshType.Torso
  5494. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5495. Part91.Name = "C1"
  5496. Part91.Parent = Model3
  5497. Part91.Material = Enum.Material.Neon
  5498. Part91.BrickColor = BrickColor.new("Really red")
  5499. Part91.Rotation = Vector3.new(-90, -14.04, 90)
  5500. Part91.Anchored = true
  5501. Part91.CanCollide = false
  5502. Part91.FormFactor = Enum.FormFactor.Custom
  5503. Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
  5504. Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
  5505. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5506. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5507. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5508. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5509. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5510. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5511. Part91.Color = Color3.new(1, 0, 0)
  5512. Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
  5513. Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
  5514. Part91.Color = Color3.new(1, 0, 0)
  5515. SpecialMesh92.Parent = Part91
  5516. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5517. SpecialMesh92.MeshType = Enum.MeshType.Torso
  5518. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5519. Part93.Name = "C1"
  5520. Part93.Parent = Model3
  5521. Part93.Material = Enum.Material.Neon
  5522. Part93.BrickColor = BrickColor.new("Really red")
  5523. Part93.Rotation = Vector3.new(-90, 11.3099995, 90)
  5524. Part93.Anchored = true
  5525. Part93.CanCollide = false
  5526. Part93.FormFactor = Enum.FormFactor.Custom
  5527. Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5528. Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
  5529. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5530. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5531. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5532. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5533. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5534. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5535. Part93.Color = Color3.new(1, 0, 0)
  5536. Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
  5537. Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
  5538. Part93.Color = Color3.new(1, 0, 0)
  5539. SpecialMesh94.Parent = Part93
  5540. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5541. SpecialMesh94.MeshType = Enum.MeshType.Torso
  5542. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5543. Part95.Name = "C1"
  5544. Part95.Parent = Model3
  5545. Part95.Material = Enum.Material.Neon
  5546. Part95.BrickColor = BrickColor.new("Really red")
  5547. Part95.Rotation = Vector3.new(-90, -18.4300003, 90)
  5548. Part95.Anchored = true
  5549. Part95.CanCollide = false
  5550. Part95.FormFactor = Enum.FormFactor.Custom
  5551. Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
  5552. Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
  5553. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5554. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5555. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5556. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5557. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5558. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5559. Part95.Color = Color3.new(1, 0, 0)
  5560. Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
  5561. Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
  5562. Part95.Color = Color3.new(1, 0, 0)
  5563. SpecialMesh96.Parent = Part95
  5564. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5565. SpecialMesh96.MeshType = Enum.MeshType.Torso
  5566. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5567. Part97.Name = "C1"
  5568. Part97.Parent = Model3
  5569. Part97.Material = Enum.Material.Neon
  5570. Part97.BrickColor = BrickColor.new("Really red")
  5571. Part97.Rotation = Vector3.new(90, 0, 0)
  5572. Part97.Anchored = true
  5573. Part97.CanCollide = false
  5574. Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5575. Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5576. Part97.Color = Color3.new(1, 0, 0)
  5577. Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
  5578. Part97.Orientation = Vector3.new(90, 0, 0)
  5579. Part97.Color = Color3.new(1, 0, 0)
  5580. CylinderMesh98.Parent = Part97
  5581. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5582. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5583. Part99.Name = "C1"
  5584. Part99.Parent = Model3
  5585. Part99.Material = Enum.Material.Neon
  5586. Part99.BrickColor = BrickColor.new("Really red")
  5587. Part99.Rotation = Vector3.new(90, 0, -90)
  5588. Part99.Anchored = true
  5589. Part99.CanCollide = false
  5590. Part99.FormFactor = Enum.FormFactor.Custom
  5591. Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5592. Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5593. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5594. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5595. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5596. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5597. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5598. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5599. Part99.Color = Color3.new(1, 0, 0)
  5600. Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
  5601. Part99.Orientation = Vector3.new(89.9000015, 180, 90)
  5602. Part99.Color = Color3.new(1, 0, 0)
  5603. SpecialMesh100.Parent = Part99
  5604. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5605. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  5606. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5607. Part101.Name = "C1"
  5608. Part101.Parent = Model3
  5609. Part101.Material = Enum.Material.Neon
  5610. Part101.BrickColor = BrickColor.new("Really red")
  5611. Part101.Rotation = Vector3.new(90, 0, 0)
  5612. Part101.Anchored = true
  5613. Part101.CanCollide = false
  5614. Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5615. Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5616. Part101.Color = Color3.new(1, 0, 0)
  5617. Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
  5618. Part101.Orientation = Vector3.new(90, 0, 0)
  5619. Part101.Color = Color3.new(1, 0, 0)
  5620. CylinderMesh102.Parent = Part101
  5621. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5622. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5623. Part103.Name = "C1"
  5624. Part103.Parent = Model3
  5625. Part103.Material = Enum.Material.Neon
  5626. Part103.BrickColor = BrickColor.new("Really red")
  5627. Part103.Rotation = Vector3.new(90, 0, 0)
  5628. Part103.Anchored = true
  5629. Part103.CanCollide = false
  5630. Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5631. Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5632. Part103.Color = Color3.new(1, 0, 0)
  5633. Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
  5634. Part103.Orientation = Vector3.new(90, 0, 0)
  5635. Part103.Color = Color3.new(1, 0, 0)
  5636. CylinderMesh104.Parent = Part103
  5637. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5638. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5639. Part105.Name = "C1"
  5640. Part105.Parent = Model3
  5641. Part105.Material = Enum.Material.Neon
  5642. Part105.BrickColor = BrickColor.new("Really red")
  5643. Part105.Rotation = Vector3.new(90, 0, 0)
  5644. Part105.Anchored = true
  5645. Part105.CanCollide = false
  5646. Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5647. Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5648. Part105.Color = Color3.new(1, 0, 0)
  5649. Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5650. Part105.Orientation = Vector3.new(90, 0, 0)
  5651. Part105.Color = Color3.new(1, 0, 0)
  5652. CylinderMesh106.Parent = Part105
  5653. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5654. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5655. Part107.Name = "C1"
  5656. Part107.Parent = Model3
  5657. Part107.Material = Enum.Material.Neon
  5658. Part107.BrickColor = BrickColor.new("Really red")
  5659. Part107.Rotation = Vector3.new(90, 0, 0)
  5660. Part107.Anchored = true
  5661. Part107.CanCollide = false
  5662. Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5663. Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5664. Part107.Color = Color3.new(1, 0, 0)
  5665. Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5666. Part107.Orientation = Vector3.new(90, 0, 0)
  5667. Part107.Color = Color3.new(1, 0, 0)
  5668. CylinderMesh108.Parent = Part107
  5669. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5670. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5671. Part109.Name = "C2"
  5672. Part109.Parent = Model3
  5673. Part109.Material = Enum.Material.SmoothPlastic
  5674. Part109.BrickColor = BrickColor.new("Really black")
  5675. Part109.Rotation = Vector3.new(90, 0, 0)
  5676. Part109.Anchored = true
  5677. Part109.CanCollide = false
  5678. Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5679. Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5680. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5681. Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5682. Part109.Orientation = Vector3.new(90, 0, 0)
  5683. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5684. CylinderMesh110.Parent = Part109
  5685. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5686. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5687. Part111.Name = "C1"
  5688. Part111.Parent = Model3
  5689. Part111.Material = Enum.Material.Neon
  5690. Part111.BrickColor = BrickColor.new("Really red")
  5691. Part111.Anchored = true
  5692. Part111.CanCollide = false
  5693. Part111.FormFactor = Enum.FormFactor.Custom
  5694. Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5695. Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5696. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5697. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5698. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5699. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5700. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5701. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5702. Part111.Color = Color3.new(1, 0, 0)
  5703. Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  5704. Part111.Color = Color3.new(1, 0, 0)
  5705. BlockMesh112.Parent = Part111
  5706. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5707. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5708. Part113.Name = "C1"
  5709. Part113.Parent = Model3
  5710. Part113.Material = Enum.Material.Neon
  5711. Part113.BrickColor = BrickColor.new("Really red")
  5712. Part113.Rotation = Vector3.new(-90, 0, -90)
  5713. Part113.Anchored = true
  5714. Part113.CanCollide = false
  5715. Part113.FormFactor = Enum.FormFactor.Custom
  5716. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5717. Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5718. Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5719. Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5720. Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5721. Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5722. Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5723. Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5724. Part113.Color = Color3.new(1, 0, 0)
  5725. Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
  5726. Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
  5727. Part113.Color = Color3.new(1, 0, 0)
  5728. SpecialMesh114.Parent = Part113
  5729. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5730. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  5731. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5732. Part115.Name = "C1"
  5733. Part115.Parent = Model3
  5734. Part115.Material = Enum.Material.Neon
  5735. Part115.BrickColor = BrickColor.new("Really red")
  5736. Part115.Rotation = Vector3.new(-90, 0, -90)
  5737. Part115.Anchored = true
  5738. Part115.CanCollide = false
  5739. Part115.FormFactor = Enum.FormFactor.Custom
  5740. Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5741. Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5742. Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5743. Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5744. Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5745. Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5746. Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5747. Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5748. Part115.Color = Color3.new(1, 0, 0)
  5749. Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  5750. Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
  5751. Part115.Color = Color3.new(1, 0, 0)
  5752. SpecialMesh116.Parent = Part115
  5753. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5754. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  5755. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5756. Part117.Name = "C1"
  5757. Part117.Parent = Model3
  5758. Part117.Material = Enum.Material.Neon
  5759. Part117.BrickColor = BrickColor.new("Really red")
  5760. Part117.Rotation = Vector3.new(90, 0, -90)
  5761. Part117.Anchored = true
  5762. Part117.CanCollide = false
  5763. Part117.FormFactor = Enum.FormFactor.Custom
  5764. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5765. Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5766. Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5767. Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5768. Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5769. Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5770. Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5771. Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5772. Part117.Color = Color3.new(1, 0, 0)
  5773. Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  5774. Part117.Orientation = Vector3.new(89.9000015, 180, 90)
  5775. Part117.Color = Color3.new(1, 0, 0)
  5776. SpecialMesh118.Parent = Part117
  5777. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5778. SpecialMesh118.MeshType = Enum.MeshType.Wedge
  5779. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5780. Part119.Name = "C2"
  5781. Part119.Parent = Model3
  5782. Part119.Material = Enum.Material.SmoothPlastic
  5783. Part119.BrickColor = BrickColor.new("Really black")
  5784. Part119.Rotation = Vector3.new(90, 0, 0)
  5785. Part119.Anchored = true
  5786. Part119.CanCollide = false
  5787. Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5788. Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5789. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5790. Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5791. Part119.Orientation = Vector3.new(90, 0, 0)
  5792. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5793. CylinderMesh120.Parent = Part119
  5794. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5795. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5796. Part121.Name = "C1"
  5797. Part121.Parent = Model3
  5798. Part121.Material = Enum.Material.Neon
  5799. Part121.BrickColor = BrickColor.new("Really red")
  5800. Part121.Rotation = Vector3.new(90, 0, -90)
  5801. Part121.Anchored = true
  5802. Part121.CanCollide = false
  5803. Part121.FormFactor = Enum.FormFactor.Custom
  5804. Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5805. Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5806. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5807. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5808. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5809. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5810. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5811. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5812. Part121.Color = Color3.new(1, 0, 0)
  5813. Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
  5814. Part121.Orientation = Vector3.new(89.9000015, 180, 90)
  5815. Part121.Color = Color3.new(1, 0, 0)
  5816. SpecialMesh122.Parent = Part121
  5817. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5818. SpecialMesh122.MeshType = Enum.MeshType.Wedge
  5819. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5820. Part123.Name = "C1"
  5821. Part123.Parent = Model3
  5822. Part123.Material = Enum.Material.Neon
  5823. Part123.BrickColor = BrickColor.new("Really red")
  5824. Part123.Rotation = Vector3.new(90, 0, -90)
  5825. Part123.Anchored = true
  5826. Part123.CanCollide = false
  5827. Part123.FormFactor = Enum.FormFactor.Custom
  5828. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5829. Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5830. Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5831. Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5832. Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5833. Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5834. Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5835. Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5836. Part123.Color = Color3.new(1, 0, 0)
  5837. Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
  5838. Part123.Orientation = Vector3.new(89.9000015, 180, 90)
  5839. Part123.Color = Color3.new(1, 0, 0)
  5840. SpecialMesh124.Parent = Part123
  5841. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5842. SpecialMesh124.MeshType = Enum.MeshType.Wedge
  5843. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5844. Part125.Name = "C1"
  5845. Part125.Parent = Model3
  5846. Part125.Material = Enum.Material.Neon
  5847. Part125.BrickColor = BrickColor.new("Really red")
  5848. Part125.Rotation = Vector3.new(-90, 0, -90)
  5849. Part125.Anchored = true
  5850. Part125.CanCollide = false
  5851. Part125.FormFactor = Enum.FormFactor.Custom
  5852. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5853. Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5854. Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5855. Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5856. Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5857. Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5858. Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5859. Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5860. Part125.Color = Color3.new(1, 0, 0)
  5861. Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
  5862. Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
  5863. Part125.Color = Color3.new(1, 0, 0)
  5864. SpecialMesh126.Parent = Part125
  5865. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5866. SpecialMesh126.MeshType = Enum.MeshType.Wedge
  5867. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5868. Part127.Name = "C1"
  5869. Part127.Parent = Model3
  5870. Part127.Material = Enum.Material.Neon
  5871. Part127.BrickColor = BrickColor.new("Really red")
  5872. Part127.Rotation = Vector3.new(-180, 0, 0)
  5873. Part127.Anchored = true
  5874. Part127.CanCollide = false
  5875. Part127.FormFactor = Enum.FormFactor.Custom
  5876. Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
  5877. Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5878. Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5879. Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5880. Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5881. Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5882. Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5883. Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5884. Part127.Color = Color3.new(1, 0, 0)
  5885. Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
  5886. Part127.Orientation = Vector3.new(0, 180, -180)
  5887. Part127.Color = Color3.new(1, 0, 0)
  5888. BlockMesh128.Parent = Part127
  5889. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5890. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5891. Part129.Name = "C1"
  5892. Part129.Parent = Model3
  5893. Part129.Material = Enum.Material.Neon
  5894. Part129.BrickColor = BrickColor.new("Really red")
  5895. Part129.Anchored = true
  5896. Part129.CanCollide = false
  5897. Part129.FormFactor = Enum.FormFactor.Custom
  5898. Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5899. Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5900. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5901. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5902. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5903. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5904. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5905. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5906. Part129.Color = Color3.new(1, 0, 0)
  5907. Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
  5908. Part129.Color = Color3.new(1, 0, 0)
  5909. BlockMesh130.Parent = Part129
  5910. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5911. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5912. Part131.Name = "C1"
  5913. Part131.Parent = Model3
  5914. Part131.Material = Enum.Material.Neon
  5915. Part131.BrickColor = BrickColor.new("Really red")
  5916. Part131.Rotation = Vector3.new(-90, 0, -90)
  5917. Part131.Anchored = true
  5918. Part131.CanCollide = false
  5919. Part131.FormFactor = Enum.FormFactor.Custom
  5920. Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5921. Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5922. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5923. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5924. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5925. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5926. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5927. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5928. Part131.Color = Color3.new(1, 0, 0)
  5929. Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
  5930. Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
  5931. Part131.Color = Color3.new(1, 0, 0)
  5932. SpecialMesh132.Parent = Part131
  5933. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5934. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  5935. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5936. Part133.Name = "C1"
  5937. Part133.Parent = Model3
  5938. Part133.Material = Enum.Material.Neon
  5939. Part133.BrickColor = BrickColor.new("Really red")
  5940. Part133.Rotation = Vector3.new(-90, 0, -90)
  5941. Part133.Anchored = true
  5942. Part133.CanCollide = false
  5943. Part133.FormFactor = Enum.FormFactor.Custom
  5944. Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  5945. Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5946. Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5947. Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5948. Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5949. Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5950. Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5951. Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5952. Part133.Color = Color3.new(1, 0, 0)
  5953. Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
  5954. Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
  5955. Part133.Color = Color3.new(1, 0, 0)
  5956. SpecialMesh134.Parent = Part133
  5957. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5958. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  5959. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5960. Part135.Name = "C1"
  5961. Part135.Parent = Model3
  5962. Part135.Material = Enum.Material.Neon
  5963. Part135.BrickColor = BrickColor.new("Really red")
  5964. Part135.Rotation = Vector3.new(-180, 0, 0)
  5965. Part135.Anchored = true
  5966. Part135.CanCollide = false
  5967. Part135.FormFactor = Enum.FormFactor.Custom
  5968. Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  5969. Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5970. Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5971. Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5972. Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5973. Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5974. Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5975. Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5976. Part135.Color = Color3.new(1, 0, 0)
  5977. Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
  5978. Part135.Orientation = Vector3.new(0, 180, -180)
  5979. Part135.Color = Color3.new(1, 0, 0)
  5980. BlockMesh136.Parent = Part135
  5981. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5982. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5983. Part137.Name = "C1"
  5984. Part137.Parent = Model3
  5985. Part137.Material = Enum.Material.Neon
  5986. Part137.BrickColor = BrickColor.new("Really red")
  5987. Part137.Rotation = Vector3.new(90, 0, -90)
  5988. Part137.Anchored = true
  5989. Part137.CanCollide = false
  5990. Part137.FormFactor = Enum.FormFactor.Custom
  5991. Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5992. Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5993. Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5994. Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5995. Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5996. Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5997. Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5998. Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5999. Part137.Color = Color3.new(1, 0, 0)
  6000. Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
  6001. Part137.Orientation = Vector3.new(89.9000015, 180, 90)
  6002. Part137.Color = Color3.new(1, 0, 0)
  6003. SpecialMesh138.Parent = Part137
  6004. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  6005. SpecialMesh138.MeshType = Enum.MeshType.Wedge
  6006. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  6007. Part139.Name = "C1"
  6008. Part139.Parent = Model3
  6009. Part139.Material = Enum.Material.Neon
  6010. Part139.BrickColor = BrickColor.new("Really red")
  6011. Part139.Anchored = true
  6012. Part139.CanCollide = false
  6013. Part139.FormFactor = Enum.FormFactor.Custom
  6014. Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  6015. Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6016. Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6017. Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6018. Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6019. Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6020. Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6021. Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6022. Part139.Color = Color3.new(1, 0, 0)
  6023. Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
  6024. Part139.Color = Color3.new(1, 0, 0)
  6025. BlockMesh140.Parent = Part139
  6026. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6027. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6028. Part141.Name = "C1"
  6029. Part141.Parent = Model3
  6030. Part141.Material = Enum.Material.Neon
  6031. Part141.BrickColor = BrickColor.new("Really red")
  6032. Part141.Rotation = Vector3.new(-90, 0, -90)
  6033. Part141.Anchored = true
  6034. Part141.CanCollide = false
  6035. Part141.FormFactor = Enum.FormFactor.Custom
  6036. Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6037. Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6038. Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6039. Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6040. Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6041. Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6042. Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6043. Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6044. Part141.Color = Color3.new(1, 0, 0)
  6045. Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
  6046. Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
  6047. Part141.Color = Color3.new(1, 0, 0)
  6048. SpecialMesh142.Parent = Part141
  6049. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6050. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  6051. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6052. Part143.Name = "C1"
  6053. Part143.Parent = Model3
  6054. Part143.Material = Enum.Material.Neon
  6055. Part143.BrickColor = BrickColor.new("Really red")
  6056. Part143.Anchored = true
  6057. Part143.CanCollide = false
  6058. Part143.FormFactor = Enum.FormFactor.Custom
  6059. Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6060. Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6061. Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6062. Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6063. Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6064. Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6065. Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6066. Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6067. Part143.Color = Color3.new(1, 0, 0)
  6068. Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
  6069. Part143.Color = Color3.new(1, 0, 0)
  6070. BlockMesh144.Parent = Part143
  6071. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6072. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6073. Part145.Name = "C1"
  6074. Part145.Parent = Model3
  6075. Part145.Material = Enum.Material.Neon
  6076. Part145.BrickColor = BrickColor.new("Really red")
  6077. Part145.Rotation = Vector3.new(-90, 0, -90)
  6078. Part145.Anchored = true
  6079. Part145.CanCollide = false
  6080. Part145.FormFactor = Enum.FormFactor.Custom
  6081. Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6082. Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6083. Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6084. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6085. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6086. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6087. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6088. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6089. Part145.Color = Color3.new(1, 0, 0)
  6090. Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  6091. Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
  6092. Part145.Color = Color3.new(1, 0, 0)
  6093. SpecialMesh146.Parent = Part145
  6094. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6095. SpecialMesh146.MeshType = Enum.MeshType.Wedge
  6096. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6097. Part147.Name = "C1"
  6098. Part147.Parent = Model3
  6099. Part147.Material = Enum.Material.Neon
  6100. Part147.BrickColor = BrickColor.new("Really red")
  6101. Part147.Anchored = true
  6102. Part147.CanCollide = false
  6103. Part147.FormFactor = Enum.FormFactor.Custom
  6104. Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6105. Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6106. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6107. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6108. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6109. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6110. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6111. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6112. Part147.Color = Color3.new(1, 0, 0)
  6113. Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  6114. Part147.Color = Color3.new(1, 0, 0)
  6115. BlockMesh148.Parent = Part147
  6116. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6117. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6118. Part149.Name = "C1"
  6119. Part149.Parent = Model3
  6120. Part149.Material = Enum.Material.Neon
  6121. Part149.BrickColor = BrickColor.new("Really red")
  6122. Part149.Rotation = Vector3.new(90, 0, -90)
  6123. Part149.Anchored = true
  6124. Part149.CanCollide = false
  6125. Part149.FormFactor = Enum.FormFactor.Custom
  6126. Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6127. Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6128. Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6129. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6130. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6131. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6132. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6133. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6134. Part149.Color = Color3.new(1, 0, 0)
  6135. Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  6136. Part149.Orientation = Vector3.new(89.9000015, 180, 90)
  6137. Part149.Color = Color3.new(1, 0, 0)
  6138. SpecialMesh150.Parent = Part149
  6139. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6140. SpecialMesh150.MeshType = Enum.MeshType.Wedge
  6141. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6142. Part151.Name = "C1"
  6143. Part151.Parent = Model3
  6144. Part151.Material = Enum.Material.Neon
  6145. Part151.BrickColor = BrickColor.new("Really red")
  6146. Part151.Rotation = Vector3.new(-90, 0, -90)
  6147. Part151.Anchored = true
  6148. Part151.CanCollide = false
  6149. Part151.FormFactor = Enum.FormFactor.Custom
  6150. Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6151. Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6152. Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6153. Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6154. Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6155. Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6156. Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6157. Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6158. Part151.Color = Color3.new(1, 0, 0)
  6159. Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
  6160. Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
  6161. Part151.Color = Color3.new(1, 0, 0)
  6162. SpecialMesh152.Parent = Part151
  6163. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6164. SpecialMesh152.MeshType = Enum.MeshType.Wedge
  6165. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6166. Part153.Name = "C1"
  6167. Part153.Parent = Model3
  6168. Part153.Material = Enum.Material.Neon
  6169. Part153.BrickColor = BrickColor.new("Really red")
  6170. Part153.Anchored = true
  6171. Part153.CanCollide = false
  6172. Part153.FormFactor = Enum.FormFactor.Custom
  6173. Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6174. Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6175. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6176. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6177. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6178. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6179. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6180. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6181. Part153.Color = Color3.new(1, 0, 0)
  6182. Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
  6183. Part153.Color = Color3.new(1, 0, 0)
  6184. BlockMesh154.Parent = Part153
  6185. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6186. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6187. Part155.Name = "C1"
  6188. Part155.Parent = Model3
  6189. Part155.Material = Enum.Material.Neon
  6190. Part155.BrickColor = BrickColor.new("Really red")
  6191. Part155.Rotation = Vector3.new(90, 0, -90)
  6192. Part155.Anchored = true
  6193. Part155.CanCollide = false
  6194. Part155.FormFactor = Enum.FormFactor.Custom
  6195. Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6196. Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6197. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6198. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6199. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6200. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6201. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6202. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6203. Part155.Color = Color3.new(1, 0, 0)
  6204. Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
  6205. Part155.Orientation = Vector3.new(89.9000015, 180, 90)
  6206. Part155.Color = Color3.new(1, 0, 0)
  6207. SpecialMesh156.Parent = Part155
  6208. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6209. SpecialMesh156.MeshType = Enum.MeshType.Wedge
  6210. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6211. Part157.Name = "C1"
  6212. Part157.Parent = Model3
  6213. Part157.Material = Enum.Material.Neon
  6214. Part157.BrickColor = BrickColor.new("Really red")
  6215. Part157.Rotation = Vector3.new(-90, 0, -90)
  6216. Part157.Anchored = true
  6217. Part157.CanCollide = false
  6218. Part157.FormFactor = Enum.FormFactor.Custom
  6219. Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6220. Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6221. Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6222. Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6223. Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6224. Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6225. Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6226. Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6227. Part157.Color = Color3.new(1, 0, 0)
  6228. Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
  6229. Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
  6230. Part157.Color = Color3.new(1, 0, 0)
  6231. SpecialMesh158.Parent = Part157
  6232. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6233. SpecialMesh158.MeshType = Enum.MeshType.Wedge
  6234. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6235. Part159.Name = "C1"
  6236. Part159.Parent = Model3
  6237. Part159.Material = Enum.Material.Neon
  6238. Part159.BrickColor = BrickColor.new("Really red")
  6239. Part159.Anchored = true
  6240. Part159.CanCollide = false
  6241. Part159.FormFactor = Enum.FormFactor.Custom
  6242. Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6243. Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6244. Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6245. Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6246. Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6247. Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6248. Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6249. Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6250. Part159.Color = Color3.new(1, 0, 0)
  6251. Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
  6252. Part159.Color = Color3.new(1, 0, 0)
  6253. BlockMesh160.Parent = Part159
  6254. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6255. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6256. Part161.Name = "C1"
  6257. Part161.Parent = Model3
  6258. Part161.Material = Enum.Material.Neon
  6259. Part161.BrickColor = BrickColor.new("Really red")
  6260. Part161.Rotation = Vector3.new(90, 0, -90)
  6261. Part161.Anchored = true
  6262. Part161.CanCollide = false
  6263. Part161.FormFactor = Enum.FormFactor.Custom
  6264. Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6265. Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6266. Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6267. Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6268. Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6269. Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6270. Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6271. Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6272. Part161.Color = Color3.new(1, 0, 0)
  6273. Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
  6274. Part161.Orientation = Vector3.new(89.9000015, 180, 90)
  6275. Part161.Color = Color3.new(1, 0, 0)
  6276. SpecialMesh162.Parent = Part161
  6277. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6278. SpecialMesh162.MeshType = Enum.MeshType.Wedge
  6279. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6280. Part163.Name = "C1"
  6281. Part163.Parent = Model3
  6282. Part163.Material = Enum.Material.Neon
  6283. Part163.BrickColor = BrickColor.new("Really red")
  6284. Part163.Rotation = Vector3.new(-90, 0, -90)
  6285. Part163.Anchored = true
  6286. Part163.CanCollide = false
  6287. Part163.FormFactor = Enum.FormFactor.Custom
  6288. Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6289. Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6290. Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6291. Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6292. Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6293. Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6294. Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6295. Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6296. Part163.Color = Color3.new(1, 0, 0)
  6297. Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
  6298. Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
  6299. Part163.Color = Color3.new(1, 0, 0)
  6300. SpecialMesh164.Parent = Part163
  6301. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6302. SpecialMesh164.MeshType = Enum.MeshType.Wedge
  6303. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6304. Part165.Name = "C1"
  6305. Part165.Parent = Model3
  6306. Part165.Material = Enum.Material.Neon
  6307. Part165.BrickColor = BrickColor.new("Really red")
  6308. Part165.Anchored = true
  6309. Part165.CanCollide = false
  6310. Part165.FormFactor = Enum.FormFactor.Custom
  6311. Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6312. Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6313. Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6314. Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6315. Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6316. Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6317. Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6318. Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6319. Part165.Color = Color3.new(1, 0, 0)
  6320. Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
  6321. Part165.Color = Color3.new(1, 0, 0)
  6322. BlockMesh166.Parent = Part165
  6323. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6324. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6325. Part167.Name = "C1"
  6326. Part167.Parent = Model3
  6327. Part167.Material = Enum.Material.Neon
  6328. Part167.BrickColor = BrickColor.new("Really red")
  6329. Part167.Rotation = Vector3.new(90, 0, -90)
  6330. Part167.Anchored = true
  6331. Part167.CanCollide = false
  6332. Part167.FormFactor = Enum.FormFactor.Custom
  6333. Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6334. Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6335. Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6336. Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6337. Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6338. Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6339. Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6340. Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6341. Part167.Color = Color3.new(1, 0, 0)
  6342. Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
  6343. Part167.Orientation = Vector3.new(89.9000015, 180, 90)
  6344. Part167.Color = Color3.new(1, 0, 0)
  6345. SpecialMesh168.Parent = Part167
  6346. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6347. SpecialMesh168.MeshType = Enum.MeshType.Wedge
  6348. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6349. Part169.Name = "C1"
  6350. Part169.Parent = Model3
  6351. Part169.Material = Enum.Material.Neon
  6352. Part169.BrickColor = BrickColor.new("Really red")
  6353. Part169.Rotation = Vector3.new(-90, 0, -90)
  6354. Part169.Anchored = true
  6355. Part169.CanCollide = false
  6356. Part169.FormFactor = Enum.FormFactor.Custom
  6357. Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6358. Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6359. Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6360. Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6361. Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6362. Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6363. Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6364. Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6365. Part169.Color = Color3.new(1, 0, 0)
  6366. Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
  6367. Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
  6368. Part169.Color = Color3.new(1, 0, 0)
  6369. SpecialMesh170.Parent = Part169
  6370. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6371. SpecialMesh170.MeshType = Enum.MeshType.Wedge
  6372. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6373. Part171.Name = "C1"
  6374. Part171.Parent = Model3
  6375. Part171.Material = Enum.Material.Neon
  6376. Part171.BrickColor = BrickColor.new("Really red")
  6377. Part171.Anchored = true
  6378. Part171.CanCollide = false
  6379. Part171.FormFactor = Enum.FormFactor.Custom
  6380. Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6381. Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6382. Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6383. Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6384. Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6385. Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6386. Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6387. Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6388. Part171.Color = Color3.new(1, 0, 0)
  6389. Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
  6390. Part171.Color = Color3.new(1, 0, 0)
  6391. BlockMesh172.Parent = Part171
  6392. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6393. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6394. Part173.Name = "C1"
  6395. Part173.Parent = Model3
  6396. Part173.Material = Enum.Material.Neon
  6397. Part173.BrickColor = BrickColor.new("Really red")
  6398. Part173.Rotation = Vector3.new(90, 0, -90)
  6399. Part173.Anchored = true
  6400. Part173.CanCollide = false
  6401. Part173.FormFactor = Enum.FormFactor.Custom
  6402. Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6403. Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6404. Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6405. Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6406. Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6407. Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6408. Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6409. Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6410. Part173.Color = Color3.new(1, 0, 0)
  6411. Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
  6412. Part173.Orientation = Vector3.new(89.9000015, 180, 90)
  6413. Part173.Color = Color3.new(1, 0, 0)
  6414. SpecialMesh174.Parent = Part173
  6415. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6416. SpecialMesh174.MeshType = Enum.MeshType.Wedge
  6417. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6418. Model175.Name = "Top"
  6419. Model175.Parent = Model2
  6420. Part176.Name = "C2"
  6421. Part176.Parent = Model175
  6422. Part176.Material = Enum.Material.SmoothPlastic
  6423. Part176.BrickColor = BrickColor.new("Really black")
  6424. Part176.Rotation = Vector3.new(90, 0, 90)
  6425. Part176.Anchored = true
  6426. Part176.CanCollide = false
  6427. Part176.FormFactor = Enum.FormFactor.Custom
  6428. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6429. Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6430. Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6431. Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6432. Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6433. Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6434. Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6435. Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6436. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6437. Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
  6438. Part176.Orientation = Vector3.new(89.9000015, 180, -90)
  6439. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6440. SpecialMesh177.Parent = Part176
  6441. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6442. SpecialMesh177.MeshType = Enum.MeshType.Wedge
  6443. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6444. Part178.Name = "C2"
  6445. Part178.Parent = Model175
  6446. Part178.Material = Enum.Material.SmoothPlastic
  6447. Part178.BrickColor = BrickColor.new("Really black")
  6448. Part178.Rotation = Vector3.new(-90, 0, 90)
  6449. Part178.Anchored = true
  6450. Part178.CanCollide = false
  6451. Part178.FormFactor = Enum.FormFactor.Custom
  6452. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6453. Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6454. Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6455. Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6456. Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6457. Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6458. Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6459. Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6460. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6461. Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
  6462. Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
  6463. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6464. SpecialMesh179.Parent = Part178
  6465. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6466. SpecialMesh179.MeshType = Enum.MeshType.Wedge
  6467. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6468. Model180.Name = "Eye2"
  6469. Model180.Parent = Model175
  6470. Part181.Name = "Eyeris"
  6471. Part181.Parent = Model180
  6472. Part181.Material = Enum.Material.SmoothPlastic
  6473. Part181.BrickColor = BrickColor.new("Really black")
  6474. Part181.Rotation = Vector3.new(-180, 0, 180)
  6475. Part181.Anchored = true
  6476. Part181.CanCollide = false
  6477. Part181.FormFactor = Enum.FormFactor.Custom
  6478. Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6479. Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6480. Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6481. Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6482. Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6483. Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6484. Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6485. Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6486. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6487. Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
  6488. Part181.Orientation = Vector3.new(0, 180, 0)
  6489. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6490. SpecialMesh182.Parent = Part181
  6491. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6492. SpecialMesh182.MeshType = Enum.MeshType.Sphere
  6493. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6494. Part183.Name = "Eyeball"
  6495. Part183.Parent = Model180
  6496. Part183.Material = Enum.Material.Neon
  6497. Part183.BrickColor = BrickColor.new("Really red")
  6498. Part183.Rotation = Vector3.new(-180, 0, 180)
  6499. Part183.Anchored = true
  6500. Part183.CanCollide = false
  6501. Part183.FormFactor = Enum.FormFactor.Custom
  6502. Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6503. Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6504. Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6505. Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6506. Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6507. Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6508. Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6509. Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6510. Part183.Color = Color3.new(1, 0, 0)
  6511. Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  6512. Part183.Orientation = Vector3.new(0, 180, 0)
  6513. Part183.Color = Color3.new(1, 0, 0)
  6514. SpecialMesh184.Parent = Part183
  6515. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6516. SpecialMesh184.MeshType = Enum.MeshType.Sphere
  6517. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6518. Model185.Name = "Eye1"
  6519. Model185.Parent = Model175
  6520. Part186.Name = "Eyeris"
  6521. Part186.Parent = Model185
  6522. Part186.Material = Enum.Material.SmoothPlastic
  6523. Part186.BrickColor = BrickColor.new("Really black")
  6524. Part186.Rotation = Vector3.new(-180, 0, 180)
  6525. Part186.Anchored = true
  6526. Part186.CanCollide = false
  6527. Part186.FormFactor = Enum.FormFactor.Custom
  6528. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6529. Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6530. Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6531. Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6532. Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6533. Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6534. Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6535. Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6536. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6537. Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
  6538. Part186.Orientation = Vector3.new(0, 180, 0)
  6539. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6540. SpecialMesh187.Parent = Part186
  6541. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6542. SpecialMesh187.MeshType = Enum.MeshType.Sphere
  6543. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6544. Part188.Name = "Eyeball"
  6545. Part188.Parent = Model185
  6546. Part188.Material = Enum.Material.Neon
  6547. Part188.BrickColor = BrickColor.new("Really red")
  6548. Part188.Rotation = Vector3.new(-180, 0, 180)
  6549. Part188.Anchored = true
  6550. Part188.CanCollide = false
  6551. Part188.FormFactor = Enum.FormFactor.Custom
  6552. Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6553. Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6554. Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6555. Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6556. Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6557. Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6558. Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6559. Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6560. Part188.Color = Color3.new(1, 0, 0)
  6561. Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6562. Part188.Orientation = Vector3.new(0, 180, 0)
  6563. Part188.Color = Color3.new(1, 0, 0)
  6564. SpecialMesh189.Parent = Part188
  6565. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6566. SpecialMesh189.MeshType = Enum.MeshType.Sphere
  6567. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6568. Part190.Name = "C2"
  6569. Part190.Parent = Model175
  6570. Part190.Material = Enum.Material.SmoothPlastic
  6571. Part190.BrickColor = BrickColor.new("Really black")
  6572. Part190.Rotation = Vector3.new(90, 0, -90)
  6573. Part190.Anchored = true
  6574. Part190.CanCollide = false
  6575. Part190.FormFactor = Enum.FormFactor.Custom
  6576. Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
  6577. Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6578. Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6579. Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6580. Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6581. Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6582. Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6583. Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6584. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6585. Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
  6586. Part190.Orientation = Vector3.new(89.9000015, 180, 90)
  6587. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6588. SpecialMesh191.Parent = Part190
  6589. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6590. SpecialMesh191.MeshType = Enum.MeshType.Wedge
  6591. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6592. Part192.Name = "C2"
  6593. Part192.Parent = Model175
  6594. Part192.Material = Enum.Material.SmoothPlastic
  6595. Part192.BrickColor = BrickColor.new("Really black")
  6596. Part192.Rotation = Vector3.new(-180, 0, 180)
  6597. Part192.Anchored = true
  6598. Part192.CanCollide = false
  6599. Part192.FormFactor = Enum.FormFactor.Custom
  6600. Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
  6601. Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6602. Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6603. Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6604. Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6605. Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6606. Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6607. Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6608. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6609. Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
  6610. Part192.Orientation = Vector3.new(0, 180, 0)
  6611. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6612. BlockMesh193.Parent = Part192
  6613. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6614. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6615. Part194.Name = "C2"
  6616. Part194.Parent = Model175
  6617. Part194.Material = Enum.Material.SmoothPlastic
  6618. Part194.BrickColor = BrickColor.new("Really black")
  6619. Part194.Rotation = Vector3.new(-180, 0, 180)
  6620. Part194.Anchored = true
  6621. Part194.CanCollide = false
  6622. Part194.FormFactor = Enum.FormFactor.Custom
  6623. Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
  6624. Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6625. Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6626. Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6627. Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6628. Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6629. Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6630. Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6631. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6632. Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
  6633. Part194.Orientation = Vector3.new(0, 180, 0)
  6634. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6635. BlockMesh195.Parent = Part194
  6636. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6637. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6638. Part196.Name = "C2"
  6639. Part196.Parent = Model175
  6640. Part196.Material = Enum.Material.SmoothPlastic
  6641. Part196.BrickColor = BrickColor.new("Really black")
  6642. Part196.Rotation = Vector3.new(-180, 0, 180)
  6643. Part196.Anchored = true
  6644. Part196.CanCollide = false
  6645. Part196.FormFactor = Enum.FormFactor.Custom
  6646. Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
  6647. Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6648. Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6649. Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6650. Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6651. Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6652. Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6653. Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6654. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6655. Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
  6656. Part196.Orientation = Vector3.new(0, 180, 0)
  6657. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6658. BlockMesh197.Parent = Part196
  6659. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6660. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6661. Part198.Name = "C2"
  6662. Part198.Parent = Model175
  6663. Part198.Material = Enum.Material.SmoothPlastic
  6664. Part198.BrickColor = BrickColor.new("Really black")
  6665. Part198.Rotation = Vector3.new(90, 0, 90)
  6666. Part198.Anchored = true
  6667. Part198.CanCollide = false
  6668. Part198.FormFactor = Enum.FormFactor.Custom
  6669. Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  6670. Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6671. Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6672. Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6673. Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6674. Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6675. Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6676. Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6677. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6678. Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
  6679. Part198.Orientation = Vector3.new(89.9000015, 180, -90)
  6680. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6681. SpecialMesh199.Parent = Part198
  6682. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6683. SpecialMesh199.MeshType = Enum.MeshType.Wedge
  6684. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6685. Part200.Name = "C2"
  6686. Part200.Parent = Model175
  6687. Part200.Material = Enum.Material.SmoothPlastic
  6688. Part200.BrickColor = BrickColor.new("Really black")
  6689. Part200.Rotation = Vector3.new(-90, 0, -90)
  6690. Part200.Anchored = true
  6691. Part200.CanCollide = false
  6692. Part200.FormFactor = Enum.FormFactor.Custom
  6693. Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
  6694. Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6695. Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6696. Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6697. Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6698. Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6699. Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6700. Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6701. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6702. Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
  6703. Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
  6704. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6705. SpecialMesh201.Parent = Part200
  6706. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6707. SpecialMesh201.MeshType = Enum.MeshType.Wedge
  6708. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6709. Part202.Name = "C2"
  6710. Part202.Parent = Model175
  6711. Part202.Material = Enum.Material.SmoothPlastic
  6712. Part202.BrickColor = BrickColor.new("Really black")
  6713. Part202.Rotation = Vector3.new(-180, 0, 180)
  6714. Part202.Anchored = true
  6715. Part202.CanCollide = false
  6716. Part202.FormFactor = Enum.FormFactor.Custom
  6717. Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  6718. Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6719. Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6720. Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6721. Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6722. Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6723. Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6724. Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6725. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6726. Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
  6727. Part202.Orientation = Vector3.new(0, 180, 0)
  6728. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6729. BlockMesh203.Parent = Part202
  6730. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6731. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6732. Part204.Name = "C2"
  6733. Part204.Parent = Model175
  6734. Part204.Material = Enum.Material.SmoothPlastic
  6735. Part204.BrickColor = BrickColor.new("Really black")
  6736. Part204.Rotation = Vector3.new(-90, 0, -90)
  6737. Part204.Anchored = true
  6738. Part204.CanCollide = false
  6739. Part204.FormFactor = Enum.FormFactor.Custom
  6740. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6741. Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6742. Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6743. Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6744. Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6745. Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6746. Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6747. Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6748. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6749. Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
  6750. Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
  6751. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6752. SpecialMesh205.Parent = Part204
  6753. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6754. SpecialMesh205.MeshType = Enum.MeshType.Wedge
  6755. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6756. Part206.Name = "C2"
  6757. Part206.Parent = Model175
  6758. Part206.Material = Enum.Material.SmoothPlastic
  6759. Part206.BrickColor = BrickColor.new("Really black")
  6760. Part206.Rotation = Vector3.new(-180, 0, 180)
  6761. Part206.Anchored = true
  6762. Part206.CanCollide = false
  6763. Part206.FormFactor = Enum.FormFactor.Custom
  6764. Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6765. Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6766. Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6767. Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6768. Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6769. Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6770. Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6771. Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6772. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6773. Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6774. Part206.Orientation = Vector3.new(0, 180, 0)
  6775. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6776. SpecialMesh207.Parent = Part206
  6777. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6778. SpecialMesh207.MeshType = Enum.MeshType.Sphere
  6779. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6780. Part208.Name = "C4"
  6781. Part208.Parent = Model175
  6782. Part208.Material = Enum.Material.SmoothPlastic
  6783. Part208.BrickColor = BrickColor.new("Smoky grey")
  6784. Part208.Rotation = Vector3.new(-180, 0, 180)
  6785. Part208.Anchored = true
  6786. Part208.CanCollide = false
  6787. Part208.FormFactor = Enum.FormFactor.Custom
  6788. Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6789. Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6790. Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6791. Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6792. Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6793. Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6794. Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6795. Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6796. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6797. Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6798. Part208.Orientation = Vector3.new(0, 180, 0)
  6799. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6800. SpecialMesh209.Parent = Part208
  6801. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6802. SpecialMesh209.MeshType = Enum.MeshType.Sphere
  6803. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6804. Part210.Name = "C2"
  6805. Part210.Parent = Model175
  6806. Part210.Material = Enum.Material.SmoothPlastic
  6807. Part210.BrickColor = BrickColor.new("Really black")
  6808. Part210.Rotation = Vector3.new(-180, 0, 180)
  6809. Part210.Anchored = true
  6810. Part210.CanCollide = false
  6811. Part210.FormFactor = Enum.FormFactor.Custom
  6812. Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6813. Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6814. Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6815. Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6816. Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6817. Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6818. Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6819. Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6820. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6821. Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6822. Part210.Orientation = Vector3.new(0, 180, 0)
  6823. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6824. SpecialMesh211.Parent = Part210
  6825. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6826. SpecialMesh211.MeshType = Enum.MeshType.Sphere
  6827. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6828. Part212.Name = "C4"
  6829. Part212.Parent = Model175
  6830. Part212.Material = Enum.Material.SmoothPlastic
  6831. Part212.BrickColor = BrickColor.new("Smoky grey")
  6832. Part212.Rotation = Vector3.new(-180, 0, 180)
  6833. Part212.Anchored = true
  6834. Part212.CanCollide = false
  6835. Part212.FormFactor = Enum.FormFactor.Custom
  6836. Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6837. Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6838. Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6839. Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6840. Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6841. Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6842. Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6843. Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6844. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6845. Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6846. Part212.Orientation = Vector3.new(0, 180, 0)
  6847. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6848. SpecialMesh213.Parent = Part212
  6849. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6850. SpecialMesh213.MeshType = Enum.MeshType.Sphere
  6851. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6852. WedgePart214.Name = "C2"
  6853. WedgePart214.Parent = Model175
  6854. WedgePart214.Material = Enum.Material.SmoothPlastic
  6855. WedgePart214.BrickColor = BrickColor.new("Really black")
  6856. WedgePart214.Rotation = Vector3.new(0, 90, 0)
  6857. WedgePart214.Anchored = true
  6858. WedgePart214.CanCollide = false
  6859. WedgePart214.FormFactor = Enum.FormFactor.Custom
  6860. WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6861. WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  6862. WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6863. WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6864. WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6865. WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6866. WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6867. WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6868. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6869. WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
  6870. WedgePart214.Orientation = Vector3.new(0, 90, 0)
  6871. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6872. SpecialMesh215.Parent = WedgePart214
  6873. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6874. SpecialMesh215.MeshType = Enum.MeshType.Wedge
  6875. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6876. Part216.Name = "C2"
  6877. Part216.Parent = Model175
  6878. Part216.Material = Enum.Material.SmoothPlastic
  6879. Part216.BrickColor = BrickColor.new("Really black")
  6880. Part216.Rotation = Vector3.new(-90, 0, 90)
  6881. Part216.Anchored = true
  6882. Part216.CanCollide = false
  6883. Part216.FormFactor = Enum.FormFactor.Custom
  6884. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6885. Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6886. Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6887. Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6888. Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6889. Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6890. Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6891. Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6892. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6893. Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
  6894. Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
  6895. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6896. SpecialMesh217.Parent = Part216
  6897. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6898. SpecialMesh217.MeshType = Enum.MeshType.Wedge
  6899. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6900. Part218.Name = "C2"
  6901. Part218.Parent = Model175
  6902. Part218.Material = Enum.Material.SmoothPlastic
  6903. Part218.BrickColor = BrickColor.new("Really black")
  6904. Part218.Rotation = Vector3.new(-90, 0, 90)
  6905. Part218.Anchored = true
  6906. Part218.CanCollide = false
  6907. Part218.FormFactor = Enum.FormFactor.Custom
  6908. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6909. Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6910. Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6911. Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6912. Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6913. Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6914. Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6915. Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6916. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6917. Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
  6918. Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
  6919. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6920. SpecialMesh219.Parent = Part218
  6921. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6922. SpecialMesh219.MeshType = Enum.MeshType.Wedge
  6923. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6924. Part220.Name = "C4"
  6925. Part220.Parent = Model175
  6926. Part220.Material = Enum.Material.SmoothPlastic
  6927. Part220.BrickColor = BrickColor.new("Smoky grey")
  6928. Part220.Rotation = Vector3.new(-180, 0, 180)
  6929. Part220.Anchored = true
  6930. Part220.CanCollide = false
  6931. Part220.FormFactor = Enum.FormFactor.Custom
  6932. Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6933. Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6934. Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6935. Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6936. Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6937. Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6938. Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6939. Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6940. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6941. Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6942. Part220.Orientation = Vector3.new(0, 180, 0)
  6943. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6944. SpecialMesh221.Parent = Part220
  6945. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6946. SpecialMesh221.MeshType = Enum.MeshType.Sphere
  6947. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6948. Part222.Name = "C2"
  6949. Part222.Parent = Model175
  6950. Part222.Material = Enum.Material.SmoothPlastic
  6951. Part222.BrickColor = BrickColor.new("Really black")
  6952. Part222.Rotation = Vector3.new(-90, 0, 90)
  6953. Part222.Anchored = true
  6954. Part222.CanCollide = false
  6955. Part222.FormFactor = Enum.FormFactor.Custom
  6956. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6957. Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6958. Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6959. Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6960. Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6961. Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6962. Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6963. Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6964. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6965. Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
  6966. Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
  6967. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6968. SpecialMesh223.Parent = Part222
  6969. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6970. SpecialMesh223.MeshType = Enum.MeshType.Wedge
  6971. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6972. Part224.Name = "C2"
  6973. Part224.Parent = Model175
  6974. Part224.Material = Enum.Material.SmoothPlastic
  6975. Part224.BrickColor = BrickColor.new("Really black")
  6976. Part224.Rotation = Vector3.new(-90, 0, 90)
  6977. Part224.Anchored = true
  6978. Part224.CanCollide = false
  6979. Part224.FormFactor = Enum.FormFactor.Custom
  6980. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6981. Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6982. Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6983. Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6984. Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6985. Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6986. Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6987. Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6988. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6989. Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
  6990. Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
  6991. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6992. SpecialMesh225.Parent = Part224
  6993. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6994. SpecialMesh225.MeshType = Enum.MeshType.Wedge
  6995. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6996. Part226.Name = "C2"
  6997. Part226.Parent = Model175
  6998. Part226.Material = Enum.Material.SmoothPlastic
  6999. Part226.BrickColor = BrickColor.new("Really black")
  7000. Part226.Rotation = Vector3.new(-90, 0, 90)
  7001. Part226.Anchored = true
  7002. Part226.CanCollide = false
  7003. Part226.FormFactor = Enum.FormFactor.Custom
  7004. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7005. Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7006. Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7007. Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7008. Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7009. Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7010. Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7011. Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7012. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7013. Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
  7014. Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
  7015. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7016. SpecialMesh227.Parent = Part226
  7017. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7018. SpecialMesh227.MeshType = Enum.MeshType.Wedge
  7019. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7020. Part228.Name = "C2"
  7021. Part228.Parent = Model175
  7022. Part228.Material = Enum.Material.SmoothPlastic
  7023. Part228.BrickColor = BrickColor.new("Really black")
  7024. Part228.Rotation = Vector3.new(-90, 0, 90)
  7025. Part228.Anchored = true
  7026. Part228.CanCollide = false
  7027. Part228.FormFactor = Enum.FormFactor.Custom
  7028. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7029. Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7030. Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7031. Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7032. Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7033. Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7034. Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7035. Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7036. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7037. Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
  7038. Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
  7039. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7040. SpecialMesh229.Parent = Part228
  7041. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7042. SpecialMesh229.MeshType = Enum.MeshType.Wedge
  7043. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7044. Part230.Name = "C2"
  7045. Part230.Parent = Model175
  7046. Part230.Material = Enum.Material.SmoothPlastic
  7047. Part230.BrickColor = BrickColor.new("Really black")
  7048. Part230.Rotation = Vector3.new(-90, 0, 90)
  7049. Part230.Anchored = true
  7050. Part230.CanCollide = false
  7051. Part230.FormFactor = Enum.FormFactor.Custom
  7052. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7053. Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7054. Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7055. Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7056. Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7057. Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7058. Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7059. Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7060. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7061. Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
  7062. Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
  7063. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7064. SpecialMesh231.Parent = Part230
  7065. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7066. SpecialMesh231.MeshType = Enum.MeshType.Wedge
  7067. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7068. Part232.Name = "C2"
  7069. Part232.Parent = Model175
  7070. Part232.Material = Enum.Material.SmoothPlastic
  7071. Part232.BrickColor = BrickColor.new("Really black")
  7072. Part232.Rotation = Vector3.new(-90, 0, 90)
  7073. Part232.Anchored = true
  7074. Part232.CanCollide = false
  7075. Part232.FormFactor = Enum.FormFactor.Custom
  7076. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7077. Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7078. Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7079. Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7080. Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7081. Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7082. Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7083. Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7084. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7085. Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
  7086. Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
  7087. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7088. SpecialMesh233.Parent = Part232
  7089. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7090. SpecialMesh233.MeshType = Enum.MeshType.Wedge
  7091. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7092. Part234.Name = "C2"
  7093. Part234.Parent = Model175
  7094. Part234.Material = Enum.Material.SmoothPlastic
  7095. Part234.BrickColor = BrickColor.new("Really black")
  7096. Part234.Rotation = Vector3.new(90, 0, 90)
  7097. Part234.Anchored = true
  7098. Part234.CanCollide = false
  7099. Part234.FormFactor = Enum.FormFactor.Custom
  7100. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7101. Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7102. Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7103. Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7104. Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7105. Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7106. Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7107. Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7108. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7109. Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
  7110. Part234.Orientation = Vector3.new(89.9000015, 180, -90)
  7111. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7112. SpecialMesh235.Parent = Part234
  7113. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7114. SpecialMesh235.MeshType = Enum.MeshType.Wedge
  7115. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7116. Part236.Name = "C2"
  7117. Part236.Parent = Model175
  7118. Part236.Material = Enum.Material.SmoothPlastic
  7119. Part236.BrickColor = BrickColor.new("Really black")
  7120. Part236.Rotation = Vector3.new(90, 0, 90)
  7121. Part236.Anchored = true
  7122. Part236.CanCollide = false
  7123. Part236.FormFactor = Enum.FormFactor.Custom
  7124. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7125. Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7126. Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7127. Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7128. Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7129. Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7130. Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7131. Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7132. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7133. Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
  7134. Part236.Orientation = Vector3.new(89.9000015, 180, -90)
  7135. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7136. SpecialMesh237.Parent = Part236
  7137. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7138. SpecialMesh237.MeshType = Enum.MeshType.Wedge
  7139. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7140. Part238.Name = "C2"
  7141. Part238.Parent = Model175
  7142. Part238.Material = Enum.Material.SmoothPlastic
  7143. Part238.BrickColor = BrickColor.new("Really black")
  7144. Part238.Rotation = Vector3.new(90, 0, 90)
  7145. Part238.Anchored = true
  7146. Part238.CanCollide = false
  7147. Part238.FormFactor = Enum.FormFactor.Custom
  7148. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7149. Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7150. Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7151. Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7152. Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7153. Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7154. Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7155. Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7156. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7157. Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
  7158. Part238.Orientation = Vector3.new(89.9000015, 180, -90)
  7159. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7160. SpecialMesh239.Parent = Part238
  7161. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7162. SpecialMesh239.MeshType = Enum.MeshType.Wedge
  7163. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7164. Part240.Name = "C2"
  7165. Part240.Parent = Model175
  7166. Part240.Material = Enum.Material.SmoothPlastic
  7167. Part240.BrickColor = BrickColor.new("Really black")
  7168. Part240.Rotation = Vector3.new(90, 0, 90)
  7169. Part240.Anchored = true
  7170. Part240.CanCollide = false
  7171. Part240.FormFactor = Enum.FormFactor.Custom
  7172. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7173. Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7174. Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7175. Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7176. Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7177. Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7178. Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7179. Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7180. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7181. Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
  7182. Part240.Orientation = Vector3.new(89.9000015, 180, -90)
  7183. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7184. SpecialMesh241.Parent = Part240
  7185. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7186. SpecialMesh241.MeshType = Enum.MeshType.Wedge
  7187. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7188. Part242.Name = "C2"
  7189. Part242.Parent = Model175
  7190. Part242.Material = Enum.Material.SmoothPlastic
  7191. Part242.BrickColor = BrickColor.new("Really black")
  7192. Part242.Rotation = Vector3.new(90, 0, 90)
  7193. Part242.Anchored = true
  7194. Part242.CanCollide = false
  7195. Part242.FormFactor = Enum.FormFactor.Custom
  7196. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7197. Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7198. Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7199. Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7200. Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7201. Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7202. Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7203. Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7204. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7205. Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
  7206. Part242.Orientation = Vector3.new(89.9000015, 180, -90)
  7207. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7208. SpecialMesh243.Parent = Part242
  7209. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7210. SpecialMesh243.MeshType = Enum.MeshType.Wedge
  7211. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7212. Part244.Name = "C2"
  7213. Part244.Parent = Model175
  7214. Part244.Material = Enum.Material.SmoothPlastic
  7215. Part244.BrickColor = BrickColor.new("Really black")
  7216. Part244.Rotation = Vector3.new(90, 0, 90)
  7217. Part244.Anchored = true
  7218. Part244.CanCollide = false
  7219. Part244.FormFactor = Enum.FormFactor.Custom
  7220. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7221. Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7222. Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7223. Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7224. Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7225. Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7226. Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7227. Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7228. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7229. Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
  7230. Part244.Orientation = Vector3.new(89.9000015, 180, -90)
  7231. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7232. SpecialMesh245.Parent = Part244
  7233. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7234. SpecialMesh245.MeshType = Enum.MeshType.Wedge
  7235. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7236. Part246.Name = "C2"
  7237. Part246.Parent = Model175
  7238. Part246.Material = Enum.Material.SmoothPlastic
  7239. Part246.BrickColor = BrickColor.new("Really black")
  7240. Part246.Rotation = Vector3.new(90, 0, 90)
  7241. Part246.Anchored = true
  7242. Part246.CanCollide = false
  7243. Part246.FormFactor = Enum.FormFactor.Custom
  7244. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7245. Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7246. Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7247. Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7248. Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7249. Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7250. Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7251. Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7252. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7253. Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
  7254. Part246.Orientation = Vector3.new(89.9000015, 180, -90)
  7255. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7256. SpecialMesh247.Parent = Part246
  7257. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7258. SpecialMesh247.MeshType = Enum.MeshType.Wedge
  7259. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7260. Part248.Name = "C2"
  7261. Part248.Parent = Model175
  7262. Part248.Material = Enum.Material.SmoothPlastic
  7263. Part248.BrickColor = BrickColor.new("Really black")
  7264. Part248.Rotation = Vector3.new(90, 0, 90)
  7265. Part248.Anchored = true
  7266. Part248.CanCollide = false
  7267. Part248.FormFactor = Enum.FormFactor.Custom
  7268. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7269. Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7270. Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7271. Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7272. Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7273. Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7274. Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7275. Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7276. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7277. Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
  7278. Part248.Orientation = Vector3.new(89.9000015, 180, -90)
  7279. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7280. SpecialMesh249.Parent = Part248
  7281. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7282. SpecialMesh249.MeshType = Enum.MeshType.Wedge
  7283. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7284. Part250.Name = "C4"
  7285. Part250.Parent = Model175
  7286. Part250.Material = Enum.Material.SmoothPlastic
  7287. Part250.BrickColor = BrickColor.new("Smoky grey")
  7288. Part250.Rotation = Vector3.new(-180, 0, 180)
  7289. Part250.Anchored = true
  7290. Part250.CanCollide = false
  7291. Part250.FormFactor = Enum.FormFactor.Custom
  7292. Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7293. Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7294. Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7295. Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7296. Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7297. Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7298. Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7299. Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7300. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7301. Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7302. Part250.Orientation = Vector3.new(0, 180, 0)
  7303. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7304. SpecialMesh251.Parent = Part250
  7305. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7306. SpecialMesh251.MeshType = Enum.MeshType.Sphere
  7307. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7308. Part252.Name = "C2"
  7309. Part252.Parent = Model175
  7310. Part252.Material = Enum.Material.SmoothPlastic
  7311. Part252.BrickColor = BrickColor.new("Really black")
  7312. Part252.Rotation = Vector3.new(-180, 0, 180)
  7313. Part252.Anchored = true
  7314. Part252.CanCollide = false
  7315. Part252.FormFactor = Enum.FormFactor.Custom
  7316. Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7317. Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7318. Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7319. Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7320. Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7321. Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7322. Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7323. Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7324. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7325. Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7326. Part252.Orientation = Vector3.new(0, 180, 0)
  7327. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7328. SpecialMesh253.Parent = Part252
  7329. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7330. SpecialMesh253.MeshType = Enum.MeshType.Sphere
  7331. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7332. Part254.Name = "C3"
  7333. Part254.Parent = Model175
  7334. Part254.Material = Enum.Material.SmoothPlastic
  7335. Part254.BrickColor = BrickColor.new("Fawn brown")
  7336. Part254.Rotation = Vector3.new(-180, 0, 180)
  7337. Part254.Anchored = true
  7338. Part254.CanCollide = false
  7339. Part254.FormFactor = Enum.FormFactor.Custom
  7340. Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  7341. Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7342. Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7343. Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7344. Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7345. Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7346. Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7347. Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7348. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7349. Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
  7350. Part254.Orientation = Vector3.new(0, 180, 0)
  7351. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7352. BlockMesh255.Parent = Part254
  7353. BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
  7354. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7355. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7356. Part256.Name = "Hitbox"
  7357. Part256.Parent = Model175
  7358. Part256.Material = Enum.Material.SmoothPlastic
  7359. Part256.BrickColor = BrickColor.new("Institutional white")
  7360. Part256.Transparency = 1
  7361. Part256.Rotation = Vector3.new(-180, 0, 180)
  7362. Part256.Anchored = true
  7363. Part256.CanCollide = false
  7364. Part256.FormFactor = Enum.FormFactor.Custom
  7365. Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
  7366. Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7367. Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7368. Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7369. Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7370. Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7371. Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7372. Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7373. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7374. Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
  7375. Part256.Orientation = Vector3.new(0, 180, 0)
  7376. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7377. Part257.Name = "C2"
  7378. Part257.Parent = Model175
  7379. Part257.Material = Enum.Material.SmoothPlastic
  7380. Part257.BrickColor = BrickColor.new("Really black")
  7381. Part257.Rotation = Vector3.new(-180, 0, 180)
  7382. Part257.Anchored = true
  7383. Part257.CanCollide = false
  7384. Part257.FormFactor = Enum.FormFactor.Custom
  7385. Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7386. Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7387. Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7388. Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7389. Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7390. Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7391. Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7392. Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7393. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7394. Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  7395. Part257.Orientation = Vector3.new(0, 180, 0)
  7396. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7397. SpecialMesh258.Parent = Part257
  7398. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7399. SpecialMesh258.MeshType = Enum.MeshType.Sphere
  7400. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7401. Part259.Name = "C1"
  7402. Part259.Parent = Model175
  7403. Part259.Material = Enum.Material.Neon
  7404. Part259.BrickColor = BrickColor.new("Really red")
  7405. Part259.Rotation = Vector3.new(90, -71.5699997, 90)
  7406. Part259.Anchored = true
  7407. Part259.CanCollide = false
  7408. Part259.FormFactor = Enum.FormFactor.Custom
  7409. Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
  7410. Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
  7411. Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7412. Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7413. Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7414. Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7415. Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7416. Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7417. Part259.Color = Color3.new(1, 0, 0)
  7418. Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
  7419. Part259.Orientation = Vector3.new(18.4300003, -90, 0)
  7420. Part259.Color = Color3.new(1, 0, 0)
  7421. SpecialMesh260.Parent = Part259
  7422. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7423. SpecialMesh260.MeshType = Enum.MeshType.Torso
  7424. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7425. Part261.Name = "C1"
  7426. Part261.Parent = Model175
  7427. Part261.Material = Enum.Material.Neon
  7428. Part261.BrickColor = BrickColor.new("Really red")
  7429. Part261.Rotation = Vector3.new(-180, 0, 180)
  7430. Part261.Anchored = true
  7431. Part261.FormFactor = Enum.FormFactor.Custom
  7432. Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  7433. Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7434. Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7435. Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7436. Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7437. Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7438. Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7439. Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7440. Part261.Color = Color3.new(1, 0, 0)
  7441. Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
  7442. Part261.Orientation = Vector3.new(0, 180, 0)
  7443. Part261.Color = Color3.new(1, 0, 0)
  7444. BlockMesh262.Parent = Part261
  7445. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7446. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7447. Part263.Name = "C1"
  7448. Part263.Parent = Model175
  7449. Part263.Material = Enum.Material.Neon
  7450. Part263.BrickColor = BrickColor.new("Really red")
  7451. Part263.Rotation = Vector3.new(90, 0, 90)
  7452. Part263.Anchored = true
  7453. Part263.FormFactor = Enum.FormFactor.Custom
  7454. Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  7455. Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7456. Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7457. Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7458. Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7459. Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7460. Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7461. Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7462. Part263.Color = Color3.new(1, 0, 0)
  7463. Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
  7464. Part263.Orientation = Vector3.new(89.9000015, 180, -90)
  7465. Part263.Color = Color3.new(1, 0, 0)
  7466. SpecialMesh264.Parent = Part263
  7467. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7468. SpecialMesh264.MeshType = Enum.MeshType.Wedge
  7469. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7470. Part265.Name = "C1"
  7471. Part265.Parent = Model175
  7472. Part265.Material = Enum.Material.Neon
  7473. Part265.BrickColor = BrickColor.new("Really red")
  7474. Part265.Rotation = Vector3.new(90, 0, 90)
  7475. Part265.Anchored = true
  7476. Part265.FormFactor = Enum.FormFactor.Custom
  7477. Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7478. Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7479. Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7480. Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7481. Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7482. Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7483. Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7484. Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7485. Part265.Color = Color3.new(1, 0, 0)
  7486. Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
  7487. Part265.Orientation = Vector3.new(89.9000015, 180, -90)
  7488. Part265.Color = Color3.new(1, 0, 0)
  7489. SpecialMesh266.Parent = Part265
  7490. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7491. SpecialMesh266.MeshType = Enum.MeshType.Wedge
  7492. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7493. Part267.Name = "C1"
  7494. Part267.Parent = Model175
  7495. Part267.Material = Enum.Material.Neon
  7496. Part267.BrickColor = BrickColor.new("Really red")
  7497. Part267.Rotation = Vector3.new(-90, 0, 90)
  7498. Part267.Anchored = true
  7499. Part267.FormFactor = Enum.FormFactor.Custom
  7500. Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7501. Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7502. Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7503. Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7504. Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7505. Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7506. Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7507. Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7508. Part267.Color = Color3.new(1, 0, 0)
  7509. Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
  7510. Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
  7511. Part267.Color = Color3.new(1, 0, 0)
  7512. SpecialMesh268.Parent = Part267
  7513. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7514. SpecialMesh268.MeshType = Enum.MeshType.Wedge
  7515. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7516. Part269.Name = "C1"
  7517. Part269.Parent = Model175
  7518. Part269.Material = Enum.Material.Neon
  7519. Part269.BrickColor = BrickColor.new("Really red")
  7520. Part269.Rotation = Vector3.new(-180, 0, 180)
  7521. Part269.Anchored = true
  7522. Part269.FormFactor = Enum.FormFactor.Custom
  7523. Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7524. Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7525. Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7526. Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7527. Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7528. Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7529. Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7530. Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7531. Part269.Color = Color3.new(1, 0, 0)
  7532. Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
  7533. Part269.Orientation = Vector3.new(0, 180, 0)
  7534. Part269.Color = Color3.new(1, 0, 0)
  7535. BlockMesh270.Parent = Part269
  7536. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7537. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7538. Part271.Name = "C1"
  7539. Part271.Parent = Model175
  7540. Part271.Material = Enum.Material.Neon
  7541. Part271.BrickColor = BrickColor.new("Really red")
  7542. Part271.Rotation = Vector3.new(90, 0, 90)
  7543. Part271.Anchored = true
  7544. Part271.FormFactor = Enum.FormFactor.Custom
  7545. Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7546. Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7547. Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7548. Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7549. Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7550. Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7551. Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7552. Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7553. Part271.Color = Color3.new(1, 0, 0)
  7554. Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
  7555. Part271.Orientation = Vector3.new(89.9000015, 180, -90)
  7556. Part271.Color = Color3.new(1, 0, 0)
  7557. SpecialMesh272.Parent = Part271
  7558. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7559. SpecialMesh272.MeshType = Enum.MeshType.Wedge
  7560. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7561. Part273.Name = "C1"
  7562. Part273.Parent = Model175
  7563. Part273.Material = Enum.Material.Neon
  7564. Part273.BrickColor = BrickColor.new("Really red")
  7565. Part273.Rotation = Vector3.new(-90, 0, 90)
  7566. Part273.Anchored = true
  7567. Part273.FormFactor = Enum.FormFactor.Custom
  7568. Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7569. Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7570. Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7571. Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7572. Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7573. Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7574. Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7575. Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7576. Part273.Color = Color3.new(1, 0, 0)
  7577. Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
  7578. Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
  7579. Part273.Color = Color3.new(1, 0, 0)
  7580. SpecialMesh274.Parent = Part273
  7581. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7582. SpecialMesh274.MeshType = Enum.MeshType.Wedge
  7583. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7584. Part275.Name = "C1"
  7585. Part275.Parent = Model175
  7586. Part275.Material = Enum.Material.Neon
  7587. Part275.BrickColor = BrickColor.new("Really red")
  7588. Part275.Rotation = Vector3.new(-180, 0, 180)
  7589. Part275.Anchored = true
  7590. Part275.FormFactor = Enum.FormFactor.Custom
  7591. Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7592. Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7593. Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7594. Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7595. Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7596. Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7597. Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7598. Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7599. Part275.Color = Color3.new(1, 0, 0)
  7600. Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
  7601. Part275.Orientation = Vector3.new(0, 180, 0)
  7602. Part275.Color = Color3.new(1, 0, 0)
  7603. BlockMesh276.Parent = Part275
  7604. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7605. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7606. Part277.Name = "C1"
  7607. Part277.Parent = Model175
  7608. Part277.Material = Enum.Material.Neon
  7609. Part277.BrickColor = BrickColor.new("Really red")
  7610. Part277.Rotation = Vector3.new(90, 0, 90)
  7611. Part277.Anchored = true
  7612. Part277.FormFactor = Enum.FormFactor.Custom
  7613. Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7614. Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7615. Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7616. Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7617. Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7618. Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7619. Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7620. Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7621. Part277.Color = Color3.new(1, 0, 0)
  7622. Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
  7623. Part277.Orientation = Vector3.new(89.9000015, 180, -90)
  7624. Part277.Color = Color3.new(1, 0, 0)
  7625. SpecialMesh278.Parent = Part277
  7626. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7627. SpecialMesh278.MeshType = Enum.MeshType.Wedge
  7628. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7629. Part279.Name = "C1"
  7630. Part279.Parent = Model175
  7631. Part279.Material = Enum.Material.Neon
  7632. Part279.BrickColor = BrickColor.new("Really red")
  7633. Part279.Rotation = Vector3.new(-90, 0, 90)
  7634. Part279.Anchored = true
  7635. Part279.FormFactor = Enum.FormFactor.Custom
  7636. Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7637. Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7638. Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7639. Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7640. Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7641. Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7642. Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7643. Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7644. Part279.Color = Color3.new(1, 0, 0)
  7645. Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
  7646. Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
  7647. Part279.Color = Color3.new(1, 0, 0)
  7648. SpecialMesh280.Parent = Part279
  7649. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7650. SpecialMesh280.MeshType = Enum.MeshType.Wedge
  7651. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7652. Part281.Name = "C1"
  7653. Part281.Parent = Model175
  7654. Part281.Material = Enum.Material.Neon
  7655. Part281.BrickColor = BrickColor.new("Really red")
  7656. Part281.Rotation = Vector3.new(-90, 0, 90)
  7657. Part281.Anchored = true
  7658. Part281.FormFactor = Enum.FormFactor.Custom
  7659. Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7660. Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7661. Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7662. Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7663. Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7664. Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7665. Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7666. Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7667. Part281.Color = Color3.new(1, 0, 0)
  7668. Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
  7669. Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
  7670. Part281.Color = Color3.new(1, 0, 0)
  7671. SpecialMesh282.Parent = Part281
  7672. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7673. SpecialMesh282.MeshType = Enum.MeshType.Wedge
  7674. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7675. Part283.Name = "C1"
  7676. Part283.Parent = Model175
  7677. Part283.Material = Enum.Material.Neon
  7678. Part283.BrickColor = BrickColor.new("Really red")
  7679. Part283.Rotation = Vector3.new(-90, 0, 90)
  7680. Part283.Anchored = true
  7681. Part283.FormFactor = Enum.FormFactor.Custom
  7682. Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7683. Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7684. Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7685. Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7686. Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7687. Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7688. Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7689. Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7690. Part283.Color = Color3.new(1, 0, 0)
  7691. Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
  7692. Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
  7693. Part283.Color = Color3.new(1, 0, 0)
  7694. SpecialMesh284.Parent = Part283
  7695. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7696. SpecialMesh284.MeshType = Enum.MeshType.Wedge
  7697. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7698. Part285.Name = "C1"
  7699. Part285.Parent = Model175
  7700. Part285.Material = Enum.Material.Neon
  7701. Part285.BrickColor = BrickColor.new("Really red")
  7702. Part285.Rotation = Vector3.new(-180, 0, 180)
  7703. Part285.Anchored = true
  7704. Part285.FormFactor = Enum.FormFactor.Custom
  7705. Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7706. Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7707. Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7708. Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7709. Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7710. Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7711. Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7712. Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7713. Part285.Color = Color3.new(1, 0, 0)
  7714. Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
  7715. Part285.Orientation = Vector3.new(0, 180, 0)
  7716. Part285.Color = Color3.new(1, 0, 0)
  7717. BlockMesh286.Parent = Part285
  7718. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7719. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7720. Part287.Name = "C1"
  7721. Part287.Parent = Model175
  7722. Part287.Material = Enum.Material.Neon
  7723. Part287.BrickColor = BrickColor.new("Really red")
  7724. Part287.Rotation = Vector3.new(90, 0, 90)
  7725. Part287.Anchored = true
  7726. Part287.FormFactor = Enum.FormFactor.Custom
  7727. Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7728. Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7729. Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7730. Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7731. Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7732. Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7733. Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7734. Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7735. Part287.Color = Color3.new(1, 0, 0)
  7736. Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
  7737. Part287.Orientation = Vector3.new(89.9000015, 180, -90)
  7738. Part287.Color = Color3.new(1, 0, 0)
  7739. SpecialMesh288.Parent = Part287
  7740. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7741. SpecialMesh288.MeshType = Enum.MeshType.Wedge
  7742. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7743. Part289.Name = "C1"
  7744. Part289.Parent = Model175
  7745. Part289.Material = Enum.Material.Neon
  7746. Part289.BrickColor = BrickColor.new("Really red")
  7747. Part289.Rotation = Vector3.new(-180, 0, 180)
  7748. Part289.Anchored = true
  7749. Part289.FormFactor = Enum.FormFactor.Custom
  7750. Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7751. Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7752. Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7753. Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7754. Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7755. Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7756. Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7757. Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7758. Part289.Color = Color3.new(1, 0, 0)
  7759. Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
  7760. Part289.Orientation = Vector3.new(0, 180, 0)
  7761. Part289.Color = Color3.new(1, 0, 0)
  7762. BlockMesh290.Parent = Part289
  7763. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7764. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7765. Part291.Name = "C1"
  7766. Part291.Parent = Model175
  7767. Part291.Material = Enum.Material.Neon
  7768. Part291.BrickColor = BrickColor.new("Really red")
  7769. Part291.Rotation = Vector3.new(90, 0, 90)
  7770. Part291.Anchored = true
  7771. Part291.FormFactor = Enum.FormFactor.Custom
  7772. Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7773. Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7774. Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7775. Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7776. Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7777. Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7778. Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7779. Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7780. Part291.Color = Color3.new(1, 0, 0)
  7781. Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
  7782. Part291.Orientation = Vector3.new(89.9000015, 180, -90)
  7783. Part291.Color = Color3.new(1, 0, 0)
  7784. SpecialMesh292.Parent = Part291
  7785. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7786. SpecialMesh292.MeshType = Enum.MeshType.Wedge
  7787. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7788. Part293.Name = "C1"
  7789. Part293.Parent = Model175
  7790. Part293.Material = Enum.Material.Neon
  7791. Part293.BrickColor = BrickColor.new("Really red")
  7792. Part293.Rotation = Vector3.new(90, 0, 90)
  7793. Part293.Anchored = true
  7794. Part293.FormFactor = Enum.FormFactor.Custom
  7795. Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7796. Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7797. Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7798. Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7799. Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7800. Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7801. Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7802. Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7803. Part293.Color = Color3.new(1, 0, 0)
  7804. Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
  7805. Part293.Orientation = Vector3.new(89.9000015, 180, -90)
  7806. Part293.Color = Color3.new(1, 0, 0)
  7807. SpecialMesh294.Parent = Part293
  7808. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7809. SpecialMesh294.MeshType = Enum.MeshType.Wedge
  7810. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7811. Part295.Name = "C1"
  7812. Part295.Parent = Model175
  7813. Part295.Material = Enum.Material.Neon
  7814. Part295.BrickColor = BrickColor.new("Really red")
  7815. Part295.Rotation = Vector3.new(90, 0, 90)
  7816. Part295.Anchored = true
  7817. Part295.FormFactor = Enum.FormFactor.Custom
  7818. Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7819. Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7820. Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7821. Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7822. Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7823. Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7824. Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7825. Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7826. Part295.Color = Color3.new(1, 0, 0)
  7827. Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
  7828. Part295.Orientation = Vector3.new(89.9000015, 180, -90)
  7829. Part295.Color = Color3.new(1, 0, 0)
  7830. SpecialMesh296.Parent = Part295
  7831. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7832. SpecialMesh296.MeshType = Enum.MeshType.Wedge
  7833. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7834. Part297.Name = "C1"
  7835. Part297.Parent = Model175
  7836. Part297.Material = Enum.Material.Neon
  7837. Part297.BrickColor = BrickColor.new("Really red")
  7838. Part297.Rotation = Vector3.new(-180, 0, 180)
  7839. Part297.Anchored = true
  7840. Part297.FormFactor = Enum.FormFactor.Custom
  7841. Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7842. Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7843. Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7844. Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7845. Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7846. Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7847. Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7848. Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7849. Part297.Color = Color3.new(1, 0, 0)
  7850. Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
  7851. Part297.Orientation = Vector3.new(0, 180, 0)
  7852. Part297.Color = Color3.new(1, 0, 0)
  7853. BlockMesh298.Parent = Part297
  7854. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7855. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7856. Part299.Name = "C1"
  7857. Part299.Parent = Model175
  7858. Part299.Material = Enum.Material.Neon
  7859. Part299.BrickColor = BrickColor.new("Really red")
  7860. Part299.Rotation = Vector3.new(-90, 0, 90)
  7861. Part299.Anchored = true
  7862. Part299.FormFactor = Enum.FormFactor.Custom
  7863. Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7864. Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7865. Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7866. Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7867. Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7868. Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7869. Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7870. Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7871. Part299.Color = Color3.new(1, 0, 0)
  7872. Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
  7873. Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
  7874. Part299.Color = Color3.new(1, 0, 0)
  7875. SpecialMesh300.Parent = Part299
  7876. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7877. SpecialMesh300.MeshType = Enum.MeshType.Wedge
  7878. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7879. Part301.Name = "C1"
  7880. Part301.Parent = Model175
  7881. Part301.Material = Enum.Material.Neon
  7882. Part301.BrickColor = BrickColor.new("Really red")
  7883. Part301.Rotation = Vector3.new(-180, 0, 180)
  7884. Part301.Anchored = true
  7885. Part301.FormFactor = Enum.FormFactor.Custom
  7886. Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7887. Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7888. Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7889. Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7890. Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7891. Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7892. Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7893. Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7894. Part301.Color = Color3.new(1, 0, 0)
  7895. Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
  7896. Part301.Orientation = Vector3.new(0, 180, 0)
  7897. Part301.Color = Color3.new(1, 0, 0)
  7898. BlockMesh302.Parent = Part301
  7899. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7900. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7901. Part303.Name = "C1"
  7902. Part303.Parent = Model175
  7903. Part303.Material = Enum.Material.Neon
  7904. Part303.BrickColor = BrickColor.new("Really red")
  7905. Part303.Rotation = Vector3.new(-90, 0, 90)
  7906. Part303.Anchored = true
  7907. Part303.FormFactor = Enum.FormFactor.Custom
  7908. Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7909. Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7910. Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7911. Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7912. Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7913. Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7914. Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7915. Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7916. Part303.Color = Color3.new(1, 0, 0)
  7917. Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
  7918. Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
  7919. Part303.Color = Color3.new(1, 0, 0)
  7920. SpecialMesh304.Parent = Part303
  7921. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7922. SpecialMesh304.MeshType = Enum.MeshType.Wedge
  7923. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7924. Part305.Name = "C1"
  7925. Part305.Parent = Model175
  7926. Part305.Material = Enum.Material.Neon
  7927. Part305.BrickColor = BrickColor.new("Really red")
  7928. Part305.Rotation = Vector3.new(-180, 0, 180)
  7929. Part305.Anchored = true
  7930. Part305.FormFactor = Enum.FormFactor.Custom
  7931. Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7932. Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7933. Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7934. Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7935. Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7936. Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7937. Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7938. Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7939. Part305.Color = Color3.new(1, 0, 0)
  7940. Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
  7941. Part305.Orientation = Vector3.new(0, 180, 0)
  7942. Part305.Color = Color3.new(1, 0, 0)
  7943. BlockMesh306.Parent = Part305
  7944. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7945. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7946. Part307.Name = "C1"
  7947. Part307.Parent = Model175
  7948. Part307.Material = Enum.Material.Neon
  7949. Part307.BrickColor = BrickColor.new("Really red")
  7950. Part307.Rotation = Vector3.new(-90, 0, 90)
  7951. Part307.Anchored = true
  7952. Part307.FormFactor = Enum.FormFactor.Custom
  7953. Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7954. Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7955. Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7956. Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7957. Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7958. Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7959. Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7960. Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7961. Part307.Color = Color3.new(1, 0, 0)
  7962. Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
  7963. Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
  7964. Part307.Color = Color3.new(1, 0, 0)
  7965. SpecialMesh308.Parent = Part307
  7966. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7967. SpecialMesh308.MeshType = Enum.MeshType.Wedge
  7968. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7969. Part309.Name = "C1"
  7970. Part309.Parent = Model175
  7971. Part309.Material = Enum.Material.Neon
  7972. Part309.BrickColor = BrickColor.new("Really red")
  7973. Part309.Rotation = Vector3.new(-180, 0, 180)
  7974. Part309.Anchored = true
  7975. Part309.FormFactor = Enum.FormFactor.Custom
  7976. Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7977. Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7978. Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7979. Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7980. Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7981. Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7982. Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7983. Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7984. Part309.Color = Color3.new(1, 0, 0)
  7985. Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
  7986. Part309.Orientation = Vector3.new(0, 180, 0)
  7987. Part309.Color = Color3.new(1, 0, 0)
  7988. BlockMesh310.Parent = Part309
  7989. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7990. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7991. Part311.Name = "C1"
  7992. Part311.Parent = Model175
  7993. Part311.Material = Enum.Material.Neon
  7994. Part311.BrickColor = BrickColor.new("Really red")
  7995. Part311.Rotation = Vector3.new(90, 0, 90)
  7996. Part311.Anchored = true
  7997. Part311.FormFactor = Enum.FormFactor.Custom
  7998. Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7999. Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  8000. Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8001. Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8002. Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8003. Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8004. Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8005. Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8006. Part311.Color = Color3.new(1, 0, 0)
  8007. Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
  8008. Part311.Orientation = Vector3.new(89.9000015, 180, -90)
  8009. Part311.Color = Color3.new(1, 0, 0)
  8010. SpecialMesh312.Parent = Part311
  8011. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8012. SpecialMesh312.MeshType = Enum.MeshType.Wedge
  8013. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8014. Part313.Name = "C1"
  8015. Part313.Parent = Model175
  8016. Part313.Material = Enum.Material.Neon
  8017. Part313.BrickColor = BrickColor.new("Really red")
  8018. Part313.Rotation = Vector3.new(-90, 0, 90)
  8019. Part313.Anchored = true
  8020. Part313.FormFactor = Enum.FormFactor.Custom
  8021. Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8022. Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  8023. Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8024. Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8025. Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8026. Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8027. Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8028. Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8029. Part313.Color = Color3.new(1, 0, 0)
  8030. Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
  8031. Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
  8032. Part313.Color = Color3.new(1, 0, 0)
  8033. SpecialMesh314.Parent = Part313
  8034. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8035. SpecialMesh314.MeshType = Enum.MeshType.Wedge
  8036. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8037. Part315.Name = "C1"
  8038. Part315.Parent = Model175
  8039. Part315.Material = Enum.Material.Neon
  8040. Part315.BrickColor = BrickColor.new("Really red")
  8041. Part315.Rotation = Vector3.new(-180, 0, 180)
  8042. Part315.Anchored = true
  8043. Part315.FormFactor = Enum.FormFactor.Custom
  8044. Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  8045. Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8046. Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8047. Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8048. Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8049. Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8050. Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8051. Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8052. Part315.Color = Color3.new(1, 0, 0)
  8053. Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
  8054. Part315.Orientation = Vector3.new(0, 180, 0)
  8055. Part315.Color = Color3.new(1, 0, 0)
  8056. BlockMesh316.Parent = Part315
  8057. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8058. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8059. Part317.Name = "C1"
  8060. Part317.Parent = Model175
  8061. Part317.Material = Enum.Material.Neon
  8062. Part317.BrickColor = BrickColor.new("Really red")
  8063. Part317.Rotation = Vector3.new(90, 0, 90)
  8064. Part317.Anchored = true
  8065. Part317.FormFactor = Enum.FormFactor.Custom
  8066. Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8067. Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  8068. Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8069. Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8070. Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8071. Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8072. Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8073. Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8074. Part317.Color = Color3.new(1, 0, 0)
  8075. Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
  8076. Part317.Orientation = Vector3.new(89.9000015, 180, -90)
  8077. Part317.Color = Color3.new(1, 0, 0)
  8078. SpecialMesh318.Parent = Part317
  8079. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8080. SpecialMesh318.MeshType = Enum.MeshType.Wedge
  8081. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8082. Model319.Name = "Motor2"
  8083. Model319.Parent = Model2
  8084. Part320.Name = "A"
  8085. Part320.Parent = Model319
  8086. Part320.Material = Enum.Material.SmoothPlastic
  8087. Part320.BrickColor = BrickColor.new("Institutional white")
  8088. Part320.Transparency = 1
  8089. Part320.Rotation = Vector3.new(-180, 0, 180)
  8090. Part320.Anchored = true
  8091. Part320.CanCollide = false
  8092. Part320.FormFactor = Enum.FormFactor.Custom
  8093. Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8094. Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8095. Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8096. Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8097. Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8098. Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8099. Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8100. Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8101. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8102. Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8103. Part320.Orientation = Vector3.new(0, 180, 0)
  8104. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8105. BlockMesh321.Parent = Part320
  8106. Part322.Name = "B"
  8107. Part322.Parent = Model319
  8108. Part322.Material = Enum.Material.SmoothPlastic
  8109. Part322.BrickColor = BrickColor.new("Really black")
  8110. Part322.Transparency = 1
  8111. Part322.Rotation = Vector3.new(-180, 0, 180)
  8112. Part322.Anchored = true
  8113. Part322.CanCollide = false
  8114. Part322.FormFactor = Enum.FormFactor.Custom
  8115. Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8116. Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8117. Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8118. Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8119. Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8120. Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8121. Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8122. Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8123. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8124. Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8125. Part322.Orientation = Vector3.new(0, 180, 0)
  8126. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8127. BlockMesh323.Parent = Part322
  8128. Model324.Name = "Motor1"
  8129. Model324.Parent = Model2
  8130. Part325.Name = "A"
  8131. Part325.Parent = Model324
  8132. Part325.Material = Enum.Material.SmoothPlastic
  8133. Part325.BrickColor = BrickColor.new("Institutional white")
  8134. Part325.Transparency = 1
  8135. Part325.Rotation = Vector3.new(-180, 0, 180)
  8136. Part325.Anchored = true
  8137. Part325.CanCollide = false
  8138. Part325.FormFactor = Enum.FormFactor.Custom
  8139. Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8140. Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8141. Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8142. Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8143. Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8144. Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8145. Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8146. Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8147. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8148. Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
  8149. Part325.Orientation = Vector3.new(0, 180, 0)
  8150. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8151. BlockMesh326.Parent = Part325
  8152. Part327.Name = "B"
  8153. Part327.Parent = Model324
  8154. Part327.Material = Enum.Material.SmoothPlastic
  8155. Part327.BrickColor = BrickColor.new("Really black")
  8156. Part327.Transparency = 1
  8157. Part327.Rotation = Vector3.new(-180, 0, 180)
  8158. Part327.Anchored = true
  8159. Part327.CanCollide = false
  8160. Part327.FormFactor = Enum.FormFactor.Custom
  8161. Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8162. Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8163. Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8164. Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8165. Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8166. Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8167. Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8168. Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8169. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8170. Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8171. Part327.Orientation = Vector3.new(0, 180, 0)
  8172. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8173. BlockMesh328.Parent = Part327
  8174. Model329.Name = "Others"
  8175. Model329.Parent = Model1
  8176. Part330.Name = "C3"
  8177. Part330.Parent = Model329
  8178. Part330.Material = Enum.Material.SmoothPlastic
  8179. Part330.BrickColor = BrickColor.new("Fawn brown")
  8180. Part330.Rotation = Vector3.new(-180, 0, 180)
  8181. Part330.Anchored = true
  8182. Part330.CanCollide = false
  8183. Part330.FormFactor = Enum.FormFactor.Custom
  8184. Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
  8185. Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8186. Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8187. Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8188. Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8189. Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8190. Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8191. Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8192. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8193. Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
  8194. Part330.Orientation = Vector3.new(0, 180, 0)
  8195. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8196. BlockMesh331.Parent = Part330
  8197. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8198. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8199. Part332.Name = "C1"
  8200. Part332.Parent = Model329
  8201. Part332.Material = Enum.Material.Neon
  8202. Part332.BrickColor = BrickColor.new("Really red")
  8203. Part332.Rotation = Vector3.new(-180, 0, 180)
  8204. Part332.Anchored = true
  8205. Part332.CanCollide = false
  8206. Part332.FormFactor = Enum.FormFactor.Custom
  8207. Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
  8208. Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8209. Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8210. Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8211. Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8212. Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8213. Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8214. Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8215. Part332.Color = Color3.new(1, 0, 0)
  8216. Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8217. Part332.Orientation = Vector3.new(0, 180, 0)
  8218. Part332.Color = Color3.new(1, 0, 0)
  8219. BlockMesh333.Parent = Part332
  8220. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8221. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8222. Part334.Name = "C3"
  8223. Part334.Parent = Model329
  8224. Part334.Material = Enum.Material.SmoothPlastic
  8225. Part334.BrickColor = BrickColor.new("Fawn brown")
  8226. Part334.Rotation = Vector3.new(0, 0, -180)
  8227. Part334.Anchored = true
  8228. Part334.CanCollide = false
  8229. Part334.FormFactor = Enum.FormFactor.Custom
  8230. Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8231. Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8232. Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8233. Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8234. Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8235. Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8236. Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8237. Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8238. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8239. Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
  8240. Part334.Orientation = Vector3.new(0, 0, 180)
  8241. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8242. BlockMesh335.Parent = Part334
  8243. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8244. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8245. Part336.Name = "C3"
  8246. Part336.Parent = Model329
  8247. Part336.Material = Enum.Material.SmoothPlastic
  8248. Part336.BrickColor = BrickColor.new("Fawn brown")
  8249. Part336.Rotation = Vector3.new(90, 0, 0)
  8250. Part336.Anchored = true
  8251. Part336.CanCollide = false
  8252. Part336.FormFactor = Enum.FormFactor.Custom
  8253. Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
  8254. Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
  8255. Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8256. Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8257. Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8258. Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8259. Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8260. Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8261. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8262. Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
  8263. Part336.Orientation = Vector3.new(89.9000015, 180, -180)
  8264. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8265. CylinderMesh337.Parent = Part336
  8266. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8267. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8268. Part338.Name = "C3"
  8269. Part338.Parent = Model329
  8270. Part338.Material = Enum.Material.SmoothPlastic
  8271. Part338.BrickColor = BrickColor.new("Fawn brown")
  8272. Part338.Rotation = Vector3.new(0, 0, -180)
  8273. Part338.Anchored = true
  8274. Part338.CanCollide = false
  8275. Part338.FormFactor = Enum.FormFactor.Custom
  8276. Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8277. Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8278. Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8279. Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8280. Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8281. Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8282. Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8283. Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8284. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8285. Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
  8286. Part338.Orientation = Vector3.new(0, 0, 180)
  8287. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8288. BlockMesh339.Parent = Part338
  8289. BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
  8290. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8291. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8292. Part340.Name = "C2"
  8293. Part340.Parent = Model329
  8294. Part340.Material = Enum.Material.SmoothPlastic
  8295. Part340.BrickColor = BrickColor.new("Really black")
  8296. Part340.Rotation = Vector3.new(-180, 0, 180)
  8297. Part340.Anchored = true
  8298. Part340.CanCollide = false
  8299. Part340.FormFactor = Enum.FormFactor.Custom
  8300. Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8301. Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8302. Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8303. Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8304. Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8305. Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8306. Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8307. Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8308. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8309. Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
  8310. Part340.Orientation = Vector3.new(0, 180, 0)
  8311. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8312. BlockMesh341.Parent = Part340
  8313. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8314. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8315. Part342.Name = "C2"
  8316. Part342.Parent = Model329
  8317. Part342.Material = Enum.Material.SmoothPlastic
  8318. Part342.BrickColor = BrickColor.new("Really black")
  8319. Part342.Rotation = Vector3.new(-180, 0, 180)
  8320. Part342.Anchored = true
  8321. Part342.CanCollide = false
  8322. Part342.FormFactor = Enum.FormFactor.Custom
  8323. Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8324. Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8325. Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8326. Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8327. Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8328. Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8329. Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8330. Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8331. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8332. Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
  8333. Part342.Orientation = Vector3.new(0, 180, 0)
  8334. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8335. BlockMesh343.Parent = Part342
  8336. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8337. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8338. Part344.Name = "C2"
  8339. Part344.Parent = Model329
  8340. Part344.Material = Enum.Material.SmoothPlastic
  8341. Part344.BrickColor = BrickColor.new("Really black")
  8342. Part344.Rotation = Vector3.new(-180, 0, 180)
  8343. Part344.Anchored = true
  8344. Part344.CanCollide = false
  8345. Part344.FormFactor = Enum.FormFactor.Custom
  8346. Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8347. Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8348. Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8349. Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8350. Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8351. Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8352. Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8353. Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8354. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8355. Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
  8356. Part344.Orientation = Vector3.new(0, 180, 0)
  8357. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8358. BlockMesh345.Parent = Part344
  8359. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8360. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8361. Part346.Name = "C2"
  8362. Part346.Parent = Model329
  8363. Part346.Material = Enum.Material.SmoothPlastic
  8364. Part346.BrickColor = BrickColor.new("Really black")
  8365. Part346.Rotation = Vector3.new(-180, 0, 180)
  8366. Part346.Anchored = true
  8367. Part346.CanCollide = false
  8368. Part346.FormFactor = Enum.FormFactor.Custom
  8369. Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8370. Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8371. Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8372. Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8373. Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8374. Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8375. Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8376. Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8377. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8378. Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
  8379. Part346.Orientation = Vector3.new(0, 180, 0)
  8380. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8381. BlockMesh347.Parent = Part346
  8382. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8383. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8384. Part348.Name = "C2"
  8385. Part348.Parent = Model329
  8386. Part348.Material = Enum.Material.SmoothPlastic
  8387. Part348.BrickColor = BrickColor.new("Really black")
  8388. Part348.Rotation = Vector3.new(-180, 0, 180)
  8389. Part348.Anchored = true
  8390. Part348.CanCollide = false
  8391. Part348.FormFactor = Enum.FormFactor.Custom
  8392. Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8393. Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8394. Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8395. Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8396. Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8397. Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8398. Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8399. Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8400. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8401. Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
  8402. Part348.Orientation = Vector3.new(0, 180, 0)
  8403. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8404. BlockMesh349.Parent = Part348
  8405. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8406. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8407. Part350.Name = "C2"
  8408. Part350.Parent = Model329
  8409. Part350.Material = Enum.Material.SmoothPlastic
  8410. Part350.BrickColor = BrickColor.new("Really black")
  8411. Part350.Rotation = Vector3.new(-180, 0, 180)
  8412. Part350.Anchored = true
  8413. Part350.CanCollide = false
  8414. Part350.FormFactor = Enum.FormFactor.Custom
  8415. Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8416. Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8417. Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8418. Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8419. Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8420. Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8421. Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8422. Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8423. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8424. Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
  8425. Part350.Orientation = Vector3.new(0, 180, 0)
  8426. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8427. BlockMesh351.Parent = Part350
  8428. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8429. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8430. Part352.Name = "C2"
  8431. Part352.Parent = Model329
  8432. Part352.Material = Enum.Material.SmoothPlastic
  8433. Part352.BrickColor = BrickColor.new("Really black")
  8434. Part352.Rotation = Vector3.new(-180, 0, 180)
  8435. Part352.Anchored = true
  8436. Part352.CanCollide = false
  8437. Part352.FormFactor = Enum.FormFactor.Custom
  8438. Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8439. Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8440. Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8441. Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8442. Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8443. Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8444. Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8445. Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8446. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8447. Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8448. Part352.Orientation = Vector3.new(0, 180, 0)
  8449. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8450. BlockMesh353.Parent = Part352
  8451. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8452. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8453. Part354.Name = "C2"
  8454. Part354.Parent = Model329
  8455. Part354.Material = Enum.Material.SmoothPlastic
  8456. Part354.BrickColor = BrickColor.new("Really black")
  8457. Part354.Rotation = Vector3.new(-180, 0, 180)
  8458. Part354.Anchored = true
  8459. Part354.CanCollide = false
  8460. Part354.FormFactor = Enum.FormFactor.Custom
  8461. Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8462. Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8463. Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8464. Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8465. Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8466. Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8467. Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8468. Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8469. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8470. Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
  8471. Part354.Orientation = Vector3.new(0, 180, 0)
  8472. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8473. BlockMesh355.Parent = Part354
  8474. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8475. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8476. Part356.Name = "C2"
  8477. Part356.Parent = Model329
  8478. Part356.Material = Enum.Material.SmoothPlastic
  8479. Part356.BrickColor = BrickColor.new("Really black")
  8480. Part356.Rotation = Vector3.new(-180, 0, 180)
  8481. Part356.Anchored = true
  8482. Part356.CanCollide = false
  8483. Part356.FormFactor = Enum.FormFactor.Custom
  8484. Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8485. Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8486. Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8487. Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8488. Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8489. Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8490. Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8491. Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8492. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8493. Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
  8494. Part356.Orientation = Vector3.new(0, 180, 0)
  8495. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8496. BlockMesh357.Parent = Part356
  8497. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8498. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8499. Part358.Name = "C1"
  8500. Part358.Parent = Model329
  8501. Part358.Material = Enum.Material.SmoothPlastic
  8502. Part358.BrickColor = BrickColor.new("Really red")
  8503. Part358.Anchored = true
  8504. Part358.CanCollide = false
  8505. Part358.Elasticity = 0
  8506. Part358.FormFactor = Enum.FormFactor.Symmetric
  8507. Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8508. Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8509. Part358.Color = Color3.new(1, 0, 0)
  8510. Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8511. Part358.Color = Color3.new(1, 0, 0)
  8512. SpecialMesh359.Parent = Part358
  8513. SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8514. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8515. SpecialMesh359.MeshType = Enum.MeshType.FileMesh
  8516. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8517. Part360.Name = "C1"
  8518. Part360.Parent = Model329
  8519. Part360.Material = Enum.Material.SmoothPlastic
  8520. Part360.BrickColor = BrickColor.new("Really red")
  8521. Part360.Anchored = true
  8522. Part360.CanCollide = false
  8523. Part360.Elasticity = 0
  8524. Part360.FormFactor = Enum.FormFactor.Symmetric
  8525. Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8526. Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8527. Part360.Color = Color3.new(1, 0, 0)
  8528. Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8529. Part360.Color = Color3.new(1, 0, 0)
  8530. SpecialMesh361.Parent = Part360
  8531. SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8532. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8533. SpecialMesh361.MeshType = Enum.MeshType.FileMesh
  8534. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8535. Part362.Name = "C2"
  8536. Part362.Parent = Model329
  8537. Part362.Material = Enum.Material.SmoothPlastic
  8538. Part362.BrickColor = BrickColor.new("Really black")
  8539. Part362.Anchored = true
  8540. Part362.CanCollide = false
  8541. Part362.Elasticity = 0
  8542. Part362.FormFactor = Enum.FormFactor.Symmetric
  8543. Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8544. Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8545. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8546. Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8547. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8548. SpecialMesh363.Parent = Part362
  8549. SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8550. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8551. SpecialMesh363.MeshType = Enum.MeshType.FileMesh
  8552. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8553. Part364.Name = "C1"
  8554. Part364.Parent = Model329
  8555. Part364.Material = Enum.Material.SmoothPlastic
  8556. Part364.BrickColor = BrickColor.new("Really red")
  8557. Part364.Anchored = true
  8558. Part364.CanCollide = false
  8559. Part364.Elasticity = 0
  8560. Part364.FormFactor = Enum.FormFactor.Symmetric
  8561. Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8562. Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8563. Part364.Color = Color3.new(1, 0, 0)
  8564. Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8565. Part364.Color = Color3.new(1, 0, 0)
  8566. SpecialMesh365.Parent = Part364
  8567. SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8568. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8569. SpecialMesh365.MeshType = Enum.MeshType.FileMesh
  8570. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8571. Part366.Name = "C1"
  8572. Part366.Parent = Model329
  8573. Part366.Material = Enum.Material.SmoothPlastic
  8574. Part366.BrickColor = BrickColor.new("Really red")
  8575. Part366.Anchored = true
  8576. Part366.CanCollide = false
  8577. Part366.Elasticity = 0
  8578. Part366.FormFactor = Enum.FormFactor.Symmetric
  8579. Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8580. Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8581. Part366.Color = Color3.new(1, 0, 0)
  8582. Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8583. Part366.Color = Color3.new(1, 0, 0)
  8584. SpecialMesh367.Parent = Part366
  8585. SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8586. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8587. SpecialMesh367.MeshType = Enum.MeshType.FileMesh
  8588. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8589. Part368.Name = "C1"
  8590. Part368.Parent = Model329
  8591. Part368.Material = Enum.Material.SmoothPlastic
  8592. Part368.BrickColor = BrickColor.new("Really red")
  8593. Part368.Anchored = true
  8594. Part368.CanCollide = false
  8595. Part368.Elasticity = 0
  8596. Part368.FormFactor = Enum.FormFactor.Symmetric
  8597. Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8598. Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8599. Part368.Color = Color3.new(1, 0, 0)
  8600. Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8601. Part368.Color = Color3.new(1, 0, 0)
  8602. SpecialMesh369.Parent = Part368
  8603. SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8604. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8605. SpecialMesh369.MeshType = Enum.MeshType.FileMesh
  8606. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8607. Part370.Name = "C2"
  8608. Part370.Parent = Model329
  8609. Part370.Material = Enum.Material.SmoothPlastic
  8610. Part370.BrickColor = BrickColor.new("Really black")
  8611. Part370.Anchored = true
  8612. Part370.CanCollide = false
  8613. Part370.Elasticity = 0
  8614. Part370.FormFactor = Enum.FormFactor.Symmetric
  8615. Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8616. Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8617. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8618. Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8619. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8620. SpecialMesh371.Parent = Part370
  8621. SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8622. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8623. SpecialMesh371.MeshType = Enum.MeshType.FileMesh
  8624. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8625. Part372.Name = "C2"
  8626. Part372.Parent = Model329
  8627. Part372.Material = Enum.Material.SmoothPlastic
  8628. Part372.BrickColor = BrickColor.new("Really black")
  8629. Part372.Anchored = true
  8630. Part372.CanCollide = false
  8631. Part372.Elasticity = 0
  8632. Part372.FormFactor = Enum.FormFactor.Symmetric
  8633. Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8634. Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8635. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8636. Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8637. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8638. SpecialMesh373.Parent = Part372
  8639. SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8640. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8641. SpecialMesh373.MeshType = Enum.MeshType.FileMesh
  8642. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8643. Part374.Name = "C2"
  8644. Part374.Parent = Model329
  8645. Part374.Material = Enum.Material.SmoothPlastic
  8646. Part374.BrickColor = BrickColor.new("Really black")
  8647. Part374.Anchored = true
  8648. Part374.CanCollide = false
  8649. Part374.Elasticity = 0
  8650. Part374.FormFactor = Enum.FormFactor.Symmetric
  8651. Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8652. Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8653. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8654. Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8655. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8656. SpecialMesh375.Parent = Part374
  8657. SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8658. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8659. SpecialMesh375.MeshType = Enum.MeshType.FileMesh
  8660. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8661. Part376.Name = "C2"
  8662. Part376.Parent = Model329
  8663. Part376.Material = Enum.Material.SmoothPlastic
  8664. Part376.BrickColor = BrickColor.new("Really black")
  8665. Part376.Rotation = Vector3.new(-180, 0, 180)
  8666. Part376.Anchored = true
  8667. Part376.CanCollide = false
  8668. Part376.FormFactor = Enum.FormFactor.Custom
  8669. Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8670. Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8671. Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8672. Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8673. Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8674. Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8675. Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8676. Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8677. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8678. Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
  8679. Part376.Orientation = Vector3.new(0, 180, 0)
  8680. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8681. BlockMesh377.Parent = Part376
  8682. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8683. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8684. Part378.Name = "C2"
  8685. Part378.Parent = Model329
  8686. Part378.Material = Enum.Material.SmoothPlastic
  8687. Part378.BrickColor = BrickColor.new("Really black")
  8688. Part378.Anchored = true
  8689. Part378.CanCollide = false
  8690. Part378.Elasticity = 0
  8691. Part378.FormFactor = Enum.FormFactor.Symmetric
  8692. Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8693. Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8694. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8695. Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8696. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8697. SpecialMesh379.Parent = Part378
  8698. SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8699. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8700. SpecialMesh379.MeshType = Enum.MeshType.FileMesh
  8701. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8702. Part380.Name = "C1"
  8703. Part380.Parent = Model329
  8704. Part380.Material = Enum.Material.SmoothPlastic
  8705. Part380.BrickColor = BrickColor.new("Really red")
  8706. Part380.Anchored = true
  8707. Part380.CanCollide = false
  8708. Part380.Elasticity = 0
  8709. Part380.FormFactor = Enum.FormFactor.Symmetric
  8710. Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8711. Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8712. Part380.Color = Color3.new(1, 0, 0)
  8713. Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8714. Part380.Color = Color3.new(1, 0, 0)
  8715. SpecialMesh381.Parent = Part380
  8716. SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8717. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8718. SpecialMesh381.MeshType = Enum.MeshType.FileMesh
  8719. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8720. Part382.Name = "C2"
  8721. Part382.Parent = Model329
  8722. Part382.Material = Enum.Material.SmoothPlastic
  8723. Part382.BrickColor = BrickColor.new("Really black")
  8724. Part382.Anchored = true
  8725. Part382.CanCollide = false
  8726. Part382.Elasticity = 0
  8727. Part382.FormFactor = Enum.FormFactor.Symmetric
  8728. Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8729. Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8730. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8731. Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8732. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8733. SpecialMesh383.Parent = Part382
  8734. SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8735. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8736. SpecialMesh383.MeshType = Enum.MeshType.FileMesh
  8737. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8738. Part384.Name = "C1"
  8739. Part384.Parent = Model329
  8740. Part384.Material = Enum.Material.SmoothPlastic
  8741. Part384.BrickColor = BrickColor.new("Really red")
  8742. Part384.Anchored = true
  8743. Part384.CanCollide = false
  8744. Part384.Elasticity = 0
  8745. Part384.FormFactor = Enum.FormFactor.Symmetric
  8746. Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8747. Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8748. Part384.Color = Color3.new(1, 0, 0)
  8749. Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8750. Part384.Color = Color3.new(1, 0, 0)
  8751. SpecialMesh385.Parent = Part384
  8752. SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8753. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8754. SpecialMesh385.MeshType = Enum.MeshType.FileMesh
  8755. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8756. Part386.Name = "C2"
  8757. Part386.Parent = Model329
  8758. Part386.Material = Enum.Material.SmoothPlastic
  8759. Part386.BrickColor = BrickColor.new("Really black")
  8760. Part386.Rotation = Vector3.new(-180, 0, 180)
  8761. Part386.Anchored = true
  8762. Part386.CanCollide = false
  8763. Part386.FormFactor = Enum.FormFactor.Custom
  8764. Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8765. Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8766. Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8767. Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8768. Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8769. Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8770. Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8771. Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8772. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8773. Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
  8774. Part386.Orientation = Vector3.new(0, 180, 0)
  8775. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8776. BlockMesh387.Parent = Part386
  8777. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8778. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8779. Part388.Name = "C2"
  8780. Part388.Parent = Model329
  8781. Part388.Material = Enum.Material.SmoothPlastic
  8782. Part388.BrickColor = BrickColor.new("Really black")
  8783. Part388.Anchored = true
  8784. Part388.CanCollide = false
  8785. Part388.Elasticity = 0
  8786. Part388.FormFactor = Enum.FormFactor.Symmetric
  8787. Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8788. Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8789. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8790. Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8791. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8792. SpecialMesh389.Parent = Part388
  8793. SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8794. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8795. SpecialMesh389.MeshType = Enum.MeshType.FileMesh
  8796. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8797. Part390.Name = "C1"
  8798. Part390.Parent = Model329
  8799. Part390.Material = Enum.Material.SmoothPlastic
  8800. Part390.BrickColor = BrickColor.new("Really red")
  8801. Part390.Anchored = true
  8802. Part390.CanCollide = false
  8803. Part390.Elasticity = 0
  8804. Part390.FormFactor = Enum.FormFactor.Symmetric
  8805. Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8806. Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8807. Part390.Color = Color3.new(1, 0, 0)
  8808. Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8809. Part390.Color = Color3.new(1, 0, 0)
  8810. SpecialMesh391.Parent = Part390
  8811. SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8812. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8813. SpecialMesh391.MeshType = Enum.MeshType.FileMesh
  8814. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8815. Part392.Name = "C1"
  8816. Part392.Parent = Model329
  8817. Part392.Material = Enum.Material.SmoothPlastic
  8818. Part392.BrickColor = BrickColor.new("Really red")
  8819. Part392.Anchored = true
  8820. Part392.CanCollide = false
  8821. Part392.Elasticity = 0
  8822. Part392.FormFactor = Enum.FormFactor.Symmetric
  8823. Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8824. Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8825. Part392.Color = Color3.new(1, 0, 0)
  8826. Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8827. Part392.Color = Color3.new(1, 0, 0)
  8828. SpecialMesh393.Parent = Part392
  8829. SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8830. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8831. SpecialMesh393.MeshType = Enum.MeshType.FileMesh
  8832. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8833. Part394.Name = "C2"
  8834. Part394.Parent = Model329
  8835. Part394.Material = Enum.Material.SmoothPlastic
  8836. Part394.BrickColor = BrickColor.new("Really black")
  8837. Part394.Anchored = true
  8838. Part394.CanCollide = false
  8839. Part394.Elasticity = 0
  8840. Part394.FormFactor = Enum.FormFactor.Symmetric
  8841. Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8842. Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8843. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8844. Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8845. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8846. SpecialMesh395.Parent = Part394
  8847. SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8848. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8849. SpecialMesh395.MeshType = Enum.MeshType.FileMesh
  8850. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8851. Part396.Name = "C2"
  8852. Part396.Parent = Model329
  8853. Part396.Material = Enum.Material.SmoothPlastic
  8854. Part396.BrickColor = BrickColor.new("Really black")
  8855. Part396.Anchored = true
  8856. Part396.CanCollide = false
  8857. Part396.Elasticity = 0
  8858. Part396.FormFactor = Enum.FormFactor.Symmetric
  8859. Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8860. Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8861. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8862. Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8863. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8864. SpecialMesh397.Parent = Part396
  8865. SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8866. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8867. SpecialMesh397.MeshType = Enum.MeshType.FileMesh
  8868. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8869. Part398.Name = "C1"
  8870. Part398.Parent = Model329
  8871. Part398.Material = Enum.Material.SmoothPlastic
  8872. Part398.BrickColor = BrickColor.new("Really red")
  8873. Part398.Anchored = true
  8874. Part398.CanCollide = false
  8875. Part398.Elasticity = 0
  8876. Part398.FormFactor = Enum.FormFactor.Symmetric
  8877. Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8878. Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8879. Part398.Color = Color3.new(1, 0, 0)
  8880. Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8881. Part398.Color = Color3.new(1, 0, 0)
  8882. SpecialMesh399.Parent = Part398
  8883. SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8884. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8885. SpecialMesh399.MeshType = Enum.MeshType.FileMesh
  8886. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8887. Part400.Name = "C1"
  8888. Part400.Parent = Model329
  8889. Part400.Material = Enum.Material.SmoothPlastic
  8890. Part400.BrickColor = BrickColor.new("Really red")
  8891. Part400.Anchored = true
  8892. Part400.CanCollide = false
  8893. Part400.Elasticity = 0
  8894. Part400.FormFactor = Enum.FormFactor.Symmetric
  8895. Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8896. Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8897. Part400.Color = Color3.new(1, 0, 0)
  8898. Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8899. Part400.Color = Color3.new(1, 0, 0)
  8900. SpecialMesh401.Parent = Part400
  8901. SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8902. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8903. SpecialMesh401.MeshType = Enum.MeshType.FileMesh
  8904. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8905. Part402.Name = "C2"
  8906. Part402.Parent = Model329
  8907. Part402.Material = Enum.Material.SmoothPlastic
  8908. Part402.BrickColor = BrickColor.new("Really black")
  8909. Part402.Anchored = true
  8910. Part402.CanCollide = false
  8911. Part402.Elasticity = 0
  8912. Part402.FormFactor = Enum.FormFactor.Symmetric
  8913. Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8914. Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8915. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8916. Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8917. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8918. SpecialMesh403.Parent = Part402
  8919. SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8920. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8921. SpecialMesh403.MeshType = Enum.MeshType.FileMesh
  8922. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8923. Part404.Name = "C2"
  8924. Part404.Parent = Model329
  8925. Part404.Material = Enum.Material.SmoothPlastic
  8926. Part404.BrickColor = BrickColor.new("Really black")
  8927. Part404.Anchored = true
  8928. Part404.CanCollide = false
  8929. Part404.Elasticity = 0
  8930. Part404.FormFactor = Enum.FormFactor.Symmetric
  8931. Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8932. Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8933. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8934. Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8935. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8936. SpecialMesh405.Parent = Part404
  8937. SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8938. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8939. SpecialMesh405.MeshType = Enum.MeshType.FileMesh
  8940. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8941. Part406.Name = "C1"
  8942. Part406.Parent = Model329
  8943. Part406.Material = Enum.Material.SmoothPlastic
  8944. Part406.BrickColor = BrickColor.new("Really red")
  8945. Part406.Anchored = true
  8946. Part406.CanCollide = false
  8947. Part406.Elasticity = 0
  8948. Part406.FormFactor = Enum.FormFactor.Symmetric
  8949. Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8950. Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8951. Part406.Color = Color3.new(1, 0, 0)
  8952. Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8953. Part406.Color = Color3.new(1, 0, 0)
  8954. SpecialMesh407.Parent = Part406
  8955. SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8956. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8957. SpecialMesh407.MeshType = Enum.MeshType.FileMesh
  8958. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8959. Part408.Name = "C1"
  8960. Part408.Parent = Model329
  8961. Part408.Material = Enum.Material.SmoothPlastic
  8962. Part408.BrickColor = BrickColor.new("Really red")
  8963. Part408.Anchored = true
  8964. Part408.CanCollide = false
  8965. Part408.Elasticity = 0
  8966. Part408.FormFactor = Enum.FormFactor.Symmetric
  8967. Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8968. Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8969. Part408.Color = Color3.new(1, 0, 0)
  8970. Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  8971. Part408.Color = Color3.new(1, 0, 0)
  8972. SpecialMesh409.Parent = Part408
  8973. SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8974. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8975. SpecialMesh409.MeshType = Enum.MeshType.FileMesh
  8976. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8977. Part410.Name = "C2"
  8978. Part410.Parent = Model329
  8979. Part410.Material = Enum.Material.SmoothPlastic
  8980. Part410.BrickColor = BrickColor.new("Really black")
  8981. Part410.Anchored = true
  8982. Part410.CanCollide = false
  8983. Part410.Elasticity = 0
  8984. Part410.FormFactor = Enum.FormFactor.Symmetric
  8985. Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8986. Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8987. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8988. Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8989. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8990. SpecialMesh411.Parent = Part410
  8991. SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8992. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8993. SpecialMesh411.MeshType = Enum.MeshType.FileMesh
  8994. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8995. Part412.Name = "C2"
  8996. Part412.Parent = Model329
  8997. Part412.Material = Enum.Material.SmoothPlastic
  8998. Part412.BrickColor = BrickColor.new("Really black")
  8999. Part412.Anchored = true
  9000. Part412.CanCollide = false
  9001. Part412.Elasticity = 0
  9002. Part412.FormFactor = Enum.FormFactor.Symmetric
  9003. Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9004. Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9005. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9006. Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  9007. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9008. SpecialMesh413.Parent = Part412
  9009. SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9010. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9011. SpecialMesh413.MeshType = Enum.MeshType.FileMesh
  9012. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9013. Part414.Name = "C2"
  9014. Part414.Parent = Model329
  9015. Part414.Material = Enum.Material.SmoothPlastic
  9016. Part414.BrickColor = BrickColor.new("Really black")
  9017. Part414.Anchored = true
  9018. Part414.CanCollide = false
  9019. Part414.Elasticity = 0
  9020. Part414.FormFactor = Enum.FormFactor.Symmetric
  9021. Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9022. Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9023. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9024. Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9025. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9026. SpecialMesh415.Parent = Part414
  9027. SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9028. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9029. SpecialMesh415.MeshType = Enum.MeshType.FileMesh
  9030. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9031. Part416.Name = "C1"
  9032. Part416.Parent = Model329
  9033. Part416.Material = Enum.Material.SmoothPlastic
  9034. Part416.BrickColor = BrickColor.new("Really red")
  9035. Part416.Anchored = true
  9036. Part416.CanCollide = false
  9037. Part416.Elasticity = 0
  9038. Part416.FormFactor = Enum.FormFactor.Symmetric
  9039. Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9040. Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9041. Part416.Color = Color3.new(1, 0, 0)
  9042. Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9043. Part416.Color = Color3.new(1, 0, 0)
  9044. SpecialMesh417.Parent = Part416
  9045. SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9046. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9047. SpecialMesh417.MeshType = Enum.MeshType.FileMesh
  9048. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9049. Part418.Name = "Handle"
  9050. Part418.Parent = Model329
  9051. Part418.Material = Enum.Material.SmoothPlastic
  9052. Part418.BrickColor = BrickColor.new("Institutional white")
  9053. Part418.Transparency = 1
  9054. Part418.Rotation = Vector3.new(0, 90, 0)
  9055. Part418.Anchored = true
  9056. Part418.FormFactor = Enum.FormFactor.Custom
  9057. Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
  9058. Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
  9059. Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  9060. Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  9061. Part418.FrontSurface = Enum.SurfaceType.Hinge
  9062. Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  9063. Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  9064. Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  9065. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9066. Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
  9067. Part418.Orientation = Vector3.new(0, 90, 0)
  9068. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9069. Folder419.Name = "ObjectValues"
  9070. Folder419.Parent = Model1
  9071. ObjectValue420.Name = "Hitbox1"
  9072. ObjectValue420.Parent = Folder419
  9073. ObjectValue421.Name = "Hitbox2"
  9074. ObjectValue421.Parent = Folder419
  9075. ObjectValue422.Name = "M1"
  9076. ObjectValue422.Parent = Folder419
  9077. ObjectValue423.Name = "M2"
  9078. ObjectValue423.Parent = Folder419
  9079. ObjectValue424.Name = "Handle"
  9080. ObjectValue424.Parent = Folder419
  9081. ObjectValue425.Name = "EB1"
  9082. ObjectValue425.Parent = Folder419
  9083. ObjectValue426.Name = "Mesh"
  9084. ObjectValue426.Parent = ObjectValue425
  9085. ObjectValue427.Name = "EB2"
  9086. ObjectValue427.Parent = Folder419
  9087. ObjectValue428.Name = "Mesh"
  9088. ObjectValue428.Parent = ObjectValue427
  9089. ObjectValue429.Name = "EY1"
  9090. ObjectValue429.Parent = Folder419
  9091. ObjectValue430.Name = "Mesh"
  9092. ObjectValue430.Parent = ObjectValue429
  9093. ObjectValue431.Name = "Weld"
  9094. ObjectValue431.Parent = ObjectValue429
  9095. ObjectValue432.Name = "EY2"
  9096. ObjectValue432.Parent = Folder419
  9097. ObjectValue433.Name = "Mesh"
  9098. ObjectValue433.Parent = ObjectValue432
  9099. ObjectValue434.Name = "Weld"
  9100. ObjectValue434.Parent = ObjectValue432
  9101. Script435.Name = "Welder"
  9102. Script435.Parent = Model1
  9103. Script435.Disabled = true
  9104. table.insert(cors,sandbox(Script435,function()
  9105. local Blade_Model = script.Parent:WaitForChild("Blade")
  9106. local Others_Model = script.Parent:WaitForChild("Others")
  9107. local Object_Values = script.Parent:WaitForChild("ObjectValues")
  9108.  
  9109. local Bottom_Model = Blade_Model:WaitForChild("Bottom")
  9110. local Motor1_Model = Blade_Model:WaitForChild("Motor1")
  9111. local Motor2_Model = Blade_Model:WaitForChild("Motor2")
  9112. local Top_Model = Blade_Model:WaitForChild("Top")
  9113.  
  9114. local Eye1_Model = Top_Model:WaitForChild("Eye1")
  9115. local EB1 = Eye1_Model:WaitForChild("Eyeball")
  9116. local ER1 = Eye1_Model:WaitForChild("Eyeris")
  9117. local Eye2_Model = Top_Model:WaitForChild("Eye2")
  9118. local EB2 = Eye2_Model:WaitForChild("Eyeball")
  9119. local ER2 = Eye2_Model:WaitForChild("Eyeris")
  9120.  
  9121. local Handle = Others_Model:WaitForChild("Handle")
  9122.  
  9123. local M1_A = Motor1_Model:WaitForChild("A")
  9124. local M1_B = Motor1_Model:WaitForChild("B")
  9125. local M2_A = Motor2_Model:WaitForChild("A")
  9126. local M2_B = Motor2_Model:WaitForChild("B")
  9127.  
  9128. local T_Hitbox = Top_Model:WaitForChild("Hitbox")
  9129. local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
  9130.  
  9131. local M1_Value = Object_Values:WaitForChild("M1")
  9132. local M2_Value = Object_Values:WaitForChild("M2")
  9133. local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
  9134. local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
  9135. local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
  9136.  
  9137. local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
  9138. local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
  9139. local EY1W_Value = EY1_Value:WaitForChild("Weld")
  9140.  
  9141. local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
  9142. local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
  9143. local EY2W_Value = EY2_Value:WaitForChild("Weld")
  9144.  
  9145. local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
  9146. local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
  9147.  
  9148. local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
  9149. local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
  9150.  
  9151. for _, p in pairs(Others_Model:GetChildren()) do
  9152. if p:IsA("BasePart") then
  9153. p:BreakJoints()
  9154. end
  9155. end
  9156.  
  9157. for _, p in pairs(Bottom_Model:GetChildren()) do
  9158. if p:IsA("BasePart") then
  9159. p:BreakJoints()
  9160. end
  9161. end
  9162.  
  9163. for _, p in pairs(Top_Model:GetChildren()) do
  9164. if p:IsA("BasePart") then
  9165. p:BreakJoints()
  9166. end
  9167. end
  9168. for _, p in pairs(Eye1_Model:GetChildren()) do
  9169. if p:IsA("BasePart") then
  9170. p:BreakJoints()
  9171. end
  9172. end
  9173. for _, p in pairs(Eye2_Model:GetChildren()) do
  9174. if p:IsA("BasePart") then
  9175. p:BreakJoints()
  9176. end
  9177. end
  9178.  
  9179. if true then
  9180. local w = Instance.new("Weld")
  9181. local x = Handle
  9182. local y = M1_A
  9183. w.Part0 = x
  9184. w.Part1 = y
  9185. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9186. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9187. w.Parent = x
  9188. end
  9189. if true then
  9190. local w = Instance.new("Weld")
  9191. local x = Handle
  9192. local y = M2_A
  9193. w.Part0 = x
  9194. w.Part1 = y
  9195. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9196. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9197. w.Parent = x
  9198. end
  9199. if true then--Top
  9200. local w = Instance.new("Motor")
  9201. local x = M1_A
  9202. local y = M1_B
  9203. w.Part0 = x
  9204. w.Part1 = y
  9205. w.Parent = x
  9206. w.Name = "Motor1"
  9207. M1_Value.Value = w
  9208. end
  9209. if true then--Bottom
  9210. local w = Instance.new("Motor")
  9211. local x = M2_A
  9212. local y = M2_B
  9213. w.Part0 = x
  9214. w.Part1 = y
  9215. w.Parent = x
  9216. w.Name = "Motor2"
  9217. M2_Value.Value = w
  9218. end
  9219. if true then
  9220. local w = Instance.new("Weld")
  9221. local x = M1_B
  9222. local y = EB1
  9223. w.Part0 = x
  9224. w.Part1 = y
  9225. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9226. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9227. w.Parent = x
  9228. end
  9229. if true then
  9230. local w = Instance.new("Weld")
  9231. local x = M1_B
  9232. local y = EB2
  9233. w.Part0 = x
  9234. w.Part1 = y
  9235. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9236. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9237. w.Parent = x
  9238. end
  9239. if true then
  9240. local w = Instance.new("Weld")
  9241. local x = EB1
  9242. local y = ER1
  9243. w.Part0 = x
  9244. w.Part1 = y
  9245. w.Parent = x
  9246. EY1W_Value.Value = w
  9247. end
  9248. if true then
  9249. local w = Instance.new("Weld")
  9250. local x = EB2
  9251. local y = ER2
  9252. w.Part0 = x
  9253. w.Part1 = y
  9254. w.Parent = x
  9255. EY2W_Value.Value = w
  9256. end
  9257.  
  9258. for _, p in pairs(Others_Model:GetChildren()) do
  9259. if p:IsA("BasePart") then
  9260. if p ~= Handle then
  9261. local w = Instance.new("Weld")
  9262. local x = Handle
  9263. local y = p
  9264. w.Part0 = x
  9265. w.Part1 = y
  9266. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9267. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9268. w.Parent = x
  9269. end
  9270. end
  9271. end
  9272.  
  9273. for _, p in pairs(Bottom_Model:GetChildren()) do
  9274. if p:IsA("BasePart") then
  9275. local w = Instance.new("Weld")
  9276. local x = M2_B
  9277. local y = p
  9278. w.Part0 = x
  9279. w.Part1 = y
  9280. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9281. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9282. w.Parent = x
  9283. end
  9284. end
  9285.  
  9286. for _, p in pairs(Top_Model:GetChildren()) do
  9287. if p:IsA("BasePart") then
  9288. local w = Instance.new("Weld")
  9289. local x = M1_B
  9290. local y = p
  9291. w.Part0 = x
  9292. w.Part1 = y
  9293. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9294. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9295. w.Parent = x
  9296. end
  9297. end
  9298.  
  9299. for _, p in pairs(Others_Model:GetChildren()) do
  9300. if p:IsA("BasePart") then
  9301. p.Parent = script.Parent
  9302. end
  9303. end
  9304.  
  9305. for _, p in pairs(Bottom_Model:GetChildren()) do
  9306. if p:IsA("BasePart") then
  9307. p.Parent = script.Parent
  9308. end
  9309. end
  9310.  
  9311. for _, p in pairs(Top_Model:GetChildren()) do
  9312. if p:IsA("BasePart") then
  9313. p.Parent = script.Parent
  9314. end
  9315. end
  9316. for _, p in pairs(Eye1_Model:GetChildren()) do
  9317. if p:IsA("BasePart") then
  9318. p.Parent = script.Parent
  9319. end
  9320. end
  9321. for _, p in pairs(Eye2_Model:GetChildren()) do
  9322. if p:IsA("BasePart") then
  9323. p.Parent = script.Parent
  9324. end
  9325. end
  9326. for _, p in pairs(Motor1_Model:GetChildren()) do
  9327. if p:IsA("BasePart") then
  9328. p.Parent = script.Parent
  9329. end
  9330. end
  9331. for _, p in pairs(Motor2_Model:GetChildren()) do
  9332. if p:IsA("BasePart") then
  9333. p.Parent = script.Parent
  9334. end
  9335. end
  9336.  
  9337. local deb = game:GetService("Debris")
  9338.  
  9339. deb:AddItem(Motor2_Model, 0)
  9340. deb:AddItem(Motor1_Model, 0)
  9341. deb:AddItem(Eye2_Model, 0)
  9342. deb:AddItem(Eye1_Model, 0)
  9343. deb:AddItem(Top_Model, 0)
  9344. deb:AddItem(Bottom_Model, 0)
  9345. deb:AddItem(Others_Model, 0)
  9346. deb:AddItem(Blade_Model, 0)
  9347.  
  9348. for _, p in pairs(script.Parent:GetChildren()) do
  9349. if p:IsA("BasePart") then
  9350. p.CanCollide = false
  9351. p.Locked = true
  9352. p.Anchored = false
  9353. end
  9354. end
  9355.  
  9356. EB1.Name = "C1"
  9357. ER1.Name = "C2"
  9358. EB2.Name = "C1"
  9359. ER2.Name = "C2"
  9360.  
  9361. print("lalalaladonedad")
  9362. deb:AddItem(script, 0)
  9363. end))
  9364. ScreenGui436.Name = "KunomaiUI"
  9365. ScreenGui436.Parent = LocalScript0
  9366. Frame437.Name = "KeysPressed"
  9367. Frame437.Parent = ScreenGui436
  9368. Frame437.Transparency = 1
  9369. Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
  9370. Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
  9371. Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
  9372. Frame437.BackgroundTransparency = 1
  9373. TextLabel438.Name = "Template"
  9374. TextLabel438.Parent = Frame437
  9375. TextLabel438.Transparency = 1
  9376. TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
  9377. TextLabel438.Text = ">"
  9378. TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
  9379. TextLabel438.BackgroundTransparency = 1
  9380. TextLabel438.Font = Enum.Font.SourceSans
  9381. TextLabel438.FontSize = Enum.FontSize.Size14
  9382. TextLabel438.TextColor3 = Color3.new(1, 1, 1)
  9383. TextLabel438.TextScaled = true
  9384. TextLabel438.TextStrokeTransparency = 0
  9385. TextLabel438.TextWrapped = true
  9386. ScrollingFrame439.Name = "Moves"
  9387. ScrollingFrame439.Parent = ScreenGui436
  9388. ScrollingFrame439.Transparency = 0.80000001192093
  9389. ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
  9390. ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
  9391. ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
  9392. ScrollingFrame439.BackgroundTransparency = 0.80000001192093
  9393. ScrollingFrame439.BorderSizePixel = 0
  9394. ScrollingFrame439.ScrollBarThickness = 8
  9395. TextLabel440.Name = "Title"
  9396. TextLabel440.Parent = ScrollingFrame439
  9397. TextLabel440.Transparency = 1
  9398. TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9399. TextLabel440.Text = "Move List"
  9400. TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
  9401. TextLabel440.BackgroundTransparency = 1
  9402. TextLabel440.Font = Enum.Font.SourceSansLight
  9403. TextLabel440.FontSize = Enum.FontSize.Size14
  9404. TextLabel440.TextColor3 = Color3.new(1, 1, 1)
  9405. TextLabel440.TextScaled = true
  9406. TextLabel440.TextStrokeTransparency = 0
  9407. TextLabel440.TextWrapped = true
  9408. TextLabel441.Name = "Move"
  9409. TextLabel441.Parent = ScrollingFrame439
  9410. TextLabel441.Transparency = 1
  9411. TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9412. TextLabel441.Text = "[ - Enable/Disable Protection"
  9413. TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
  9414. TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
  9415. TextLabel441.BackgroundTransparency = 1
  9416. TextLabel441.Font = Enum.Font.SourceSansLight
  9417. TextLabel441.FontSize = Enum.FontSize.Size14
  9418. TextLabel441.TextColor3 = Color3.new(1, 1, 1)
  9419. TextLabel441.TextScaled = true
  9420. TextLabel441.TextStrokeTransparency = 0
  9421. TextLabel441.TextWrapped = true
  9422. TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
  9423. TextLabel442.Name = "Move"
  9424. TextLabel442.Parent = ScrollingFrame439
  9425. TextLabel442.Transparency = 1
  9426. TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9427. TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
  9428. TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
  9429. TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
  9430. TextLabel442.BackgroundTransparency = 1
  9431. TextLabel442.Font = Enum.Font.SourceSansLight
  9432. TextLabel442.FontSize = Enum.FontSize.Size14
  9433. TextLabel442.TextColor3 = Color3.new(1, 1, 1)
  9434. TextLabel442.TextScaled = true
  9435. TextLabel442.TextStrokeTransparency = 0
  9436. TextLabel442.TextWrapped = true
  9437. TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
  9438. TextLabel443.Name = "Move"
  9439. TextLabel443.Parent = ScrollingFrame439
  9440. TextLabel443.Transparency = 1
  9441. TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9442. TextLabel443.Text = "P - Enable/Disable Keystrokes"
  9443. TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
  9444. TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
  9445. TextLabel443.BackgroundTransparency = 1
  9446. TextLabel443.Font = Enum.Font.SourceSansLight
  9447. TextLabel443.FontSize = Enum.FontSize.Size14
  9448. TextLabel443.TextColor3 = Color3.new(1, 1, 1)
  9449. TextLabel443.TextScaled = true
  9450. TextLabel443.TextStrokeTransparency = 0
  9451. TextLabel443.TextWrapped = true
  9452. TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
  9453. TextLabel444.Name = "Title"
  9454. TextLabel444.Parent = ScrollingFrame439
  9455. TextLabel444.Transparency = 1
  9456. TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9457. TextLabel444.Text = "-Tekitodos Equipped-"
  9458. TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
  9459. TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
  9460. TextLabel444.BackgroundTransparency = 1
  9461. TextLabel444.Font = Enum.Font.SourceSansLight
  9462. TextLabel444.FontSize = Enum.FontSize.Size14
  9463. TextLabel444.TextColor3 = Color3.new(1, 1, 1)
  9464. TextLabel444.TextScaled = true
  9465. TextLabel444.TextStrokeTransparency = 0
  9466. TextLabel444.TextWrapped = true
  9467. TextLabel445.Name = "Move"
  9468. TextLabel445.Parent = ScrollingFrame439
  9469. TextLabel445.Transparency = 1
  9470. TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9471. TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
  9472. TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
  9473. TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
  9474. TextLabel445.BackgroundTransparency = 1
  9475. TextLabel445.Font = Enum.Font.SourceSansLight
  9476. TextLabel445.FontSize = Enum.FontSize.Size14
  9477. TextLabel445.TextColor3 = Color3.new(1, 1, 1)
  9478. TextLabel445.TextScaled = true
  9479. TextLabel445.TextStrokeTransparency = 0
  9480. TextLabel445.TextWrapped = true
  9481. TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
  9482. TextLabel446.Name = "Move"
  9483. TextLabel446.Parent = ScrollingFrame439
  9484. TextLabel446.Transparency = 1
  9485. TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9486. TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
  9487. TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
  9488. TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
  9489. TextLabel446.BackgroundTransparency = 1
  9490. TextLabel446.Font = Enum.Font.SourceSansLight
  9491. TextLabel446.FontSize = Enum.FontSize.Size14
  9492. TextLabel446.TextColor3 = Color3.new(1, 1, 1)
  9493. TextLabel446.TextScaled = true
  9494. TextLabel446.TextStrokeTransparency = 0
  9495. TextLabel446.TextWrapped = true
  9496. TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
  9497. TextLabel447.Name = "Move"
  9498. TextLabel447.Parent = ScrollingFrame439
  9499. TextLabel447.Transparency = 1
  9500. TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9501. TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
  9502. TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
  9503. TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
  9504. TextLabel447.BackgroundTransparency = 1
  9505. TextLabel447.Font = Enum.Font.SourceSansLight
  9506. TextLabel447.FontSize = Enum.FontSize.Size14
  9507. TextLabel447.TextColor3 = Color3.new(1, 1, 1)
  9508. TextLabel447.TextScaled = true
  9509. TextLabel447.TextStrokeTransparency = 0
  9510. TextLabel447.TextWrapped = true
  9511. TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
  9512. TextLabel448.Name = "Move"
  9513. TextLabel448.Parent = ScrollingFrame439
  9514. TextLabel448.Transparency = 1
  9515. TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9516. TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
  9517. TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
  9518. TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
  9519. TextLabel448.BackgroundTransparency = 1
  9520. TextLabel448.Font = Enum.Font.SourceSansLight
  9521. TextLabel448.FontSize = Enum.FontSize.Size14
  9522. TextLabel448.TextColor3 = Color3.new(1, 1, 1)
  9523. TextLabel448.TextScaled = true
  9524. TextLabel448.TextStrokeTransparency = 0
  9525. TextLabel448.TextWrapped = true
  9526. TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
  9527. TextLabel449.Name = "Title"
  9528. TextLabel449.Parent = ScrollingFrame439
  9529. TextLabel449.Transparency = 1
  9530. TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9531. TextLabel449.Text = "-Tekitodos Unequipped-"
  9532. TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
  9533. TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
  9534. TextLabel449.BackgroundTransparency = 1
  9535. TextLabel449.Font = Enum.Font.SourceSansLight
  9536. TextLabel449.FontSize = Enum.FontSize.Size14
  9537. TextLabel449.TextColor3 = Color3.new(1, 1, 1)
  9538. TextLabel449.TextScaled = true
  9539. TextLabel449.TextStrokeTransparency = 0
  9540. TextLabel449.TextWrapped = true
  9541. TextLabel450.Name = "Spacer"
  9542. TextLabel450.Parent = ScrollingFrame439
  9543. TextLabel450.Transparency = 1
  9544. TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9545. TextLabel450.Text = "----------------------------------------------------------"
  9546. TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
  9547. TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
  9548. TextLabel450.BackgroundTransparency = 1
  9549. TextLabel450.Font = Enum.Font.SourceSansLight
  9550. TextLabel450.FontSize = Enum.FontSize.Size14
  9551. TextLabel450.TextColor3 = Color3.new(1, 1, 1)
  9552. TextLabel450.TextScaled = true
  9553. TextLabel450.TextStrokeTransparency = 0
  9554. TextLabel450.TextWrapped = true
  9555. TextLabel451.Name = "Title"
  9556. TextLabel451.Parent = ScrollingFrame439
  9557. TextLabel451.Transparency = 1
  9558. TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9559. TextLabel451.Text = "3D KeyStrokes"
  9560. TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
  9561. TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
  9562. TextLabel451.BackgroundTransparency = 1
  9563. TextLabel451.Font = Enum.Font.SourceSansLight
  9564. TextLabel451.FontSize = Enum.FontSize.Size14
  9565. TextLabel451.TextColor3 = Color3.new(1, 1, 1)
  9566. TextLabel451.TextScaled = true
  9567. TextLabel451.TextStrokeTransparency = 0
  9568. TextLabel451.TextWrapped = true
  9569. TextLabel452.Name = "Title"
  9570. TextLabel452.Parent = ScrollingFrame439
  9571. TextLabel452.Transparency = 1
  9572. TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9573. TextLabel452.Text = "-Tekitodos Equipped-"
  9574. TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
  9575. TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
  9576. TextLabel452.BackgroundTransparency = 1
  9577. TextLabel452.Font = Enum.Font.SourceSansLight
  9578. TextLabel452.FontSize = Enum.FontSize.Size14
  9579. TextLabel452.TextColor3 = Color3.new(1, 1, 1)
  9580. TextLabel452.TextScaled = true
  9581. TextLabel452.TextStrokeTransparency = 0
  9582. TextLabel452.TextWrapped = true
  9583. TextLabel453.Name = "Move"
  9584. TextLabel453.Parent = ScrollingFrame439
  9585. TextLabel453.Transparency = 1
  9586. TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9587. TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
  9588. TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
  9589. TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
  9590. TextLabel453.BackgroundTransparency = 1
  9591. TextLabel453.Font = Enum.Font.SourceSansLight
  9592. TextLabel453.FontSize = Enum.FontSize.Size14
  9593. TextLabel453.TextColor3 = Color3.new(1, 1, 1)
  9594. TextLabel453.TextScaled = true
  9595. TextLabel453.TextStrokeTransparency = 0
  9596. TextLabel453.TextWrapped = true
  9597. TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
  9598. TextLabel454.Name = "Title"
  9599. TextLabel454.Parent = ScrollingFrame439
  9600. TextLabel454.Transparency = 1
  9601. TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9602. TextLabel454.Text = "-Tekitodos Unequipped-"
  9603. TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
  9604. TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
  9605. TextLabel454.BackgroundTransparency = 1
  9606. TextLabel454.Font = Enum.Font.SourceSansLight
  9607. TextLabel454.FontSize = Enum.FontSize.Size14
  9608. TextLabel454.TextColor3 = Color3.new(1, 1, 1)
  9609. TextLabel454.TextScaled = true
  9610. TextLabel454.TextStrokeTransparency = 0
  9611. TextLabel454.TextWrapped = true
  9612. TextLabel455.Name = "Spacer"
  9613. TextLabel455.Parent = ScrollingFrame439
  9614. TextLabel455.Transparency = 1
  9615. TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9616. TextLabel455.Text = "----------------------------------------------------------"
  9617. TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
  9618. TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
  9619. TextLabel455.BackgroundTransparency = 1
  9620. TextLabel455.Font = Enum.Font.SourceSansLight
  9621. TextLabel455.FontSize = Enum.FontSize.Size14
  9622. TextLabel455.TextColor3 = Color3.new(1, 1, 1)
  9623. TextLabel455.TextScaled = true
  9624. TextLabel455.TextStrokeTransparency = 0
  9625. TextLabel455.TextWrapped = true
  9626. TextLabel456.Name = "Title"
  9627. TextLabel456.Parent = ScrollingFrame439
  9628. TextLabel456.Transparency = 1
  9629. TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9630. TextLabel456.Text = "2D KeyStrokes"
  9631. TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
  9632. TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
  9633. TextLabel456.BackgroundTransparency = 1
  9634. TextLabel456.Font = Enum.Font.SourceSansLight
  9635. TextLabel456.FontSize = Enum.FontSize.Size14
  9636. TextLabel456.TextColor3 = Color3.new(1, 1, 1)
  9637. TextLabel456.TextScaled = true
  9638. TextLabel456.TextStrokeTransparency = 0
  9639. TextLabel456.TextWrapped = true
  9640. TextButton457.Name = "OpenM"
  9641. TextButton457.Parent = ScreenGui436
  9642. TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
  9643. TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
  9644. TextButton457.Text = "Open Moves List"
  9645. TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
  9646. TextButton457.Visible = false
  9647. TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
  9648. TextButton457.Font = Enum.Font.SourceSansLight
  9649. TextButton457.FontSize = Enum.FontSize.Size14
  9650. TextButton457.TextColor3 = Color3.new(1, 1, 1)
  9651. TextButton457.TextScaled = true
  9652. TextButton457.TextWrapped = true
  9653. Frame458.Name = "BBB"
  9654. Frame458.Parent = ScreenGui436
  9655. Frame458.Transparency = 0.40000000596046
  9656. Frame458.Rotation = 180
  9657. Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
  9658. Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
  9659. Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9660. Frame458.BackgroundTransparency = 0.40000000596046
  9661. Frame458.BorderColor3 = Color3.new(0, 0, 0)
  9662. Frame458.BorderSizePixel = 2
  9663. Frame459.Name = "Bar"
  9664. Frame459.Parent = Frame458
  9665. Frame459.Size = UDim2.new(1, 0, 1, 0)
  9666. Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
  9667. Frame459.BorderColor3 = Color3.new(0, 0, 0)
  9668. Frame459.BorderSizePixel = 2
  9669. TextLabel460.Name = "Label"
  9670. TextLabel460.Parent = Frame458
  9671. TextLabel460.Transparency = 1
  9672. TextLabel460.Rotation = 180
  9673. TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
  9674. TextLabel460.Text = "Barrier"
  9675. TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
  9676. TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
  9677. TextLabel460.BackgroundTransparency = 1
  9678. TextLabel460.Font = Enum.Font.SciFi
  9679. TextLabel460.FontSize = Enum.FontSize.Size14
  9680. TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
  9681. TextLabel460.TextScaled = true
  9682. TextLabel460.TextStrokeTransparency = 0
  9683. TextLabel460.TextWrapped = true
  9684. TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
  9685. TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
  9686. Frame461.Name = "HPBB"
  9687. Frame461.Parent = ScreenGui436
  9688. Frame461.Transparency = 0.40000000596046
  9689. Frame461.Rotation = 180
  9690. Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
  9691. Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
  9692. Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9693. Frame461.BackgroundTransparency = 0.40000000596046
  9694. Frame461.BorderColor3 = Color3.new(0, 0, 0)
  9695. Frame461.BorderSizePixel = 2
  9696. Frame462.Name = "Bar"
  9697. Frame462.Parent = Frame461
  9698. Frame462.Size = UDim2.new(1, 0, 1, 0)
  9699. Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
  9700. Frame462.BorderColor3 = Color3.new(0, 0, 0)
  9701. Frame462.BorderSizePixel = 2
  9702. Frame462.ZIndex = 2
  9703. Frame463.Name = "DBar"
  9704. Frame463.Parent = Frame461
  9705. Frame463.Transparency = 0.5
  9706. Frame463.Size = UDim2.new(1, 0, 1, 0)
  9707. Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
  9708. Frame463.BackgroundTransparency = 0.5
  9709. Frame463.BorderColor3 = Color3.new(0, 0, 0)
  9710. Frame463.BorderSizePixel = 0
  9711. Frame464.Name = "MenuUI"
  9712. Frame464.Parent = ScreenGui436
  9713. Frame464.Transparency = 0.5
  9714. Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
  9715. Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
  9716. Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
  9717. Frame464.BackgroundTransparency = 0.5
  9718. Frame464.BorderColor3 = Color3.new(0, 0, 0)
  9719. Frame464.BorderSizePixel = 2
  9720. Frame465.Name = "Col1"
  9721. Frame465.Parent = Frame464
  9722. Frame465.Transparency = 1
  9723. Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
  9724. Frame465.BackgroundTransparency = 1
  9725. TextBox466.Name = "Colour"
  9726. TextBox466.Parent = Frame465
  9727. TextBox466.Transparency = 1
  9728. TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
  9729. TextBox466.Text = "Really red"
  9730. TextBox466.Position = UDim2.new(0.300000012, 0, 0, 0)
  9731. TextBox466.BackgroundTransparency = 1
  9732. TextBox466.Font = Enum.Font.SourceSansLight
  9733. TextBox466.TextColor3 = Color3.new(1, 1, 1)
  9734. TextBox466.TextScaled = true
  9735. TextBox466.TextWrapped = true
  9736. TextBox466.TextXAlignment = Enum.TextXAlignment.Left
  9737. TextLabel467.Name = "Col"
  9738. TextLabel467.Parent = Frame465
  9739. TextLabel467.Transparency = 1
  9740. TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
  9741. TextLabel467.Text = "Colour 1 :"
  9742. TextLabel467.BackgroundTransparency = 1
  9743. TextLabel467.Font = Enum.Font.SourceSansLight
  9744. TextLabel467.TextColor3 = Color3.new(1, 1, 1)
  9745. TextLabel467.TextScaled = true
  9746. TextLabel467.TextWrapped = true
  9747. TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
  9748. TextButton468.Name = "Done"
  9749. TextButton468.Parent = Frame464
  9750. TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
  9751. TextButton468.Text = "Done!"
  9752. TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
  9753. TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
  9754. TextButton468.BorderColor3 = Color3.new(0, 0, 0)
  9755. TextButton468.BorderSizePixel = 2
  9756. TextButton468.Font = Enum.Font.SourceSansLight
  9757. TextButton468.TextColor3 = Color3.new(1, 1, 1)
  9758. TextButton468.TextScaled = true
  9759. TextButton468.TextWrapped = true
  9760. Frame469.Name = "Col2"
  9761. Frame469.Parent = Frame464
  9762. Frame469.Transparency = 1
  9763. Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
  9764. Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
  9765. Frame469.BackgroundTransparency = 1
  9766. TextBox470.Name = "Colour"
  9767. TextBox470.Parent = Frame469
  9768. TextBox470.Transparency = 1
  9769. TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
  9770. TextBox470.Text = "Really black"
  9771. TextBox470.Position = UDim2.new(0.300000012, 0, 0, 0)
  9772. TextBox470.BackgroundTransparency = 1
  9773. TextBox470.Font = Enum.Font.SourceSansLight
  9774. TextBox470.TextColor3 = Color3.new(1, 1, 1)
  9775. TextBox470.TextScaled = true
  9776. TextBox470.TextWrapped = true
  9777. TextBox470.TextXAlignment = Enum.TextXAlignment.Left
  9778. TextLabel471.Name = "Col"
  9779. TextLabel471.Parent = Frame469
  9780. TextLabel471.Transparency = 1
  9781. TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
  9782. TextLabel471.Text = "Colour 2 :"
  9783. TextLabel471.BackgroundTransparency = 1
  9784. TextLabel471.Font = Enum.Font.SourceSansLight
  9785. TextLabel471.TextColor3 = Color3.new(1, 1, 1)
  9786. TextLabel471.TextScaled = true
  9787. TextLabel471.TextWrapped = true
  9788. TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
  9789. Frame472.Name = "Col3"
  9790. Frame472.Parent = Frame464
  9791. Frame472.Transparency = 1
  9792. Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
  9793. Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
  9794. Frame472.BackgroundTransparency = 1
  9795. TextBox473.Name = "Colour"
  9796. TextBox473.Parent = Frame472
  9797. TextBox473.Transparency = 1
  9798. TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
  9799. TextBox473.Text = "Fawn brown"
  9800. TextBox473.Position = UDim2.new(0.300000012, 0, 0, 0)
  9801. TextBox473.BackgroundTransparency = 1
  9802. TextBox473.Font = Enum.Font.SourceSansLight
  9803. TextBox473.TextColor3 = Color3.new(1, 1, 1)
  9804. TextBox473.TextScaled = true
  9805. TextBox473.TextWrapped = true
  9806. TextBox473.TextXAlignment = Enum.TextXAlignment.Left
  9807. TextLabel474.Name = "Col"
  9808. TextLabel474.Parent = Frame472
  9809. TextLabel474.Transparency = 1
  9810. TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
  9811. TextLabel474.Text = "Colour 3 :"
  9812. TextLabel474.BackgroundTransparency = 1
  9813. TextLabel474.Font = Enum.Font.SourceSansLight
  9814. TextLabel474.TextColor3 = Color3.new(1, 1, 1)
  9815. TextLabel474.TextScaled = true
  9816. TextLabel474.TextWrapped = true
  9817. TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
  9818. Frame475.Name = "Col4"
  9819. Frame475.Parent = Frame464
  9820. Frame475.Transparency = 1
  9821. Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
  9822. Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
  9823. Frame475.BackgroundTransparency = 1
  9824. TextBox476.Name = "Colour"
  9825. TextBox476.Parent = Frame475
  9826. TextBox476.Transparency = 1
  9827. TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
  9828. TextBox476.Text = "Smoky grey"
  9829. TextBox476.Position = UDim2.new(0.300000012, 0, 0, 0)
  9830. TextBox476.BackgroundTransparency = 1
  9831. TextBox476.Font = Enum.Font.SourceSansLight
  9832. TextBox476.TextColor3 = Color3.new(1, 1, 1)
  9833. TextBox476.TextScaled = true
  9834. TextBox476.TextWrapped = true
  9835. TextBox476.TextXAlignment = Enum.TextXAlignment.Left
  9836. TextLabel477.Name = "Col"
  9837. TextLabel477.Parent = Frame475
  9838. TextLabel477.Transparency = 1
  9839. TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
  9840. TextLabel477.Text = "Colour 4 :"
  9841. TextLabel477.BackgroundTransparency = 1
  9842. TextLabel477.Font = Enum.Font.SourceSansLight
  9843. TextLabel477.TextColor3 = Color3.new(1, 1, 1)
  9844. TextLabel477.TextScaled = true
  9845. TextLabel477.TextWrapped = true
  9846. TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
  9847. Frame478.Name = "HCol"
  9848. Frame478.Parent = Frame464
  9849. Frame478.Transparency = 1
  9850. Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
  9851. Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
  9852. Frame478.BackgroundTransparency = 1
  9853. TextBox479.Name = "Colour"
  9854. TextBox479.Parent = Frame478
  9855. TextBox479.Transparency = 1
  9856. TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
  9857. TextBox479.Text = "Fossil"
  9858. TextBox479.Position = UDim2.new(0.300000012, 0, 0, 0)
  9859. TextBox479.BackgroundTransparency = 1
  9860. TextBox479.Font = Enum.Font.SourceSansLight
  9861. TextBox479.TextColor3 = Color3.new(1, 1, 1)
  9862. TextBox479.TextScaled = true
  9863. TextBox479.TextWrapped = true
  9864. TextBox479.TextXAlignment = Enum.TextXAlignment.Left
  9865. TextLabel480.Name = "Col"
  9866. TextLabel480.Parent = Frame478
  9867. TextLabel480.Transparency = 1
  9868. TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
  9869. TextLabel480.Text = "Hair Colour:"
  9870. TextLabel480.BackgroundTransparency = 1
  9871. TextLabel480.Font = Enum.Font.SourceSansLight
  9872. TextLabel480.TextColor3 = Color3.new(1, 1, 1)
  9873. TextLabel480.TextScaled = true
  9874. TextLabel480.TextWrapped = true
  9875. TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
  9876. Frame481.Name = "Credits"
  9877. Frame481.Parent = Frame464
  9878. Frame481.Transparency = 1
  9879. Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
  9880. Frame481.Position = UDim2.new(0, 0, 0.5, 0)
  9881. Frame481.BackgroundTransparency = 1
  9882. TextBox482.Name = "CredText"
  9883. TextBox482.Parent = Frame481
  9884. TextBox482.Transparency = 1
  9885. TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
  9886. TextBox482.Text = "Kunomai Decompiled."
  9887. TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
  9888. TextBox482.BackgroundTransparency = 1
  9889. TextBox482.Font = Enum.Font.SourceSansLight
  9890. TextBox482.TextColor3 = Color3.new(1, 0, 0)
  9891. TextBox482.TextScaled = true
  9892. TextBox482.TextWrapped = true
  9893. TextLabel483.Name = "goober"
  9894. TextLabel483.Parent = ScreenGui436
  9895. TextLabel483.Transparency = 0.60000002384186
  9896. TextLabel483.Size = UDim2.new(1, 0, 1, 0)
  9897. TextLabel483.Text = "plz move ur mouse away from dat u g00br"
  9898. TextLabel483.Visible = false
  9899. TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  9900. TextLabel483.BackgroundTransparency = 0.60000002384186
  9901. TextLabel483.ZIndex = 3
  9902. TextLabel483.Font = Enum.Font.Arcade
  9903. TextLabel483.FontSize = Enum.FontSize.Size14
  9904. TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
  9905. TextLabel483.TextScaled = true
  9906. TextLabel483.TextStrokeTransparency = 0
  9907. TextLabel483.TextTransparency = 0.60000002384186
  9908. TextLabel483.TextWrapped = true
  9909. Frame484.Name = "RM"
  9910. Frame484.Parent = ScreenGui436
  9911. Frame484.Transparency = 0.40000000596046
  9912. Frame484.Rotation = 180
  9913. Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
  9914. Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
  9915. Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9916. Frame484.BackgroundTransparency = 0.40000000596046
  9917. Frame484.BorderColor3 = Color3.new(0, 0, 0)
  9918. Frame484.BorderSizePixel = 2
  9919. Frame485.Name = "Bar"
  9920. Frame485.Parent = Frame484
  9921. Frame485.Size = UDim2.new(0, 0, 1, 0)
  9922. Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
  9923. Frame485.BorderColor3 = Color3.new(0, 0, 0)
  9924. Frame485.BorderSizePixel = 2
  9925. TextLabel486.Name = "Label"
  9926. TextLabel486.Parent = Frame484
  9927. TextLabel486.Transparency = 1
  9928. TextLabel486.Rotation = 180
  9929. TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
  9930. TextLabel486.Text = "0"
  9931. TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
  9932. TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
  9933. TextLabel486.BackgroundTransparency = 1
  9934. TextLabel486.Font = Enum.Font.SourceSansLight
  9935. TextLabel486.FontSize = Enum.FontSize.Size14
  9936. TextLabel486.TextColor3 = Color3.new(1, 1, 1)
  9937. TextLabel486.TextScaled = true
  9938. TextLabel486.TextStrokeTransparency = 0
  9939. TextLabel486.TextWrapped = true
  9940. TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
  9941. TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
  9942. TextLabel487.Name = "Tag"
  9943. TextLabel487.Parent = Frame484
  9944. TextLabel487.Transparency = 1
  9945. TextLabel487.Rotation = 180
  9946. TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
  9947. TextLabel487.Text = "Retribution"
  9948. TextLabel487.Position = UDim2.new(0, 0, 1, 0)
  9949. TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
  9950. TextLabel487.BackgroundTransparency = 1
  9951. TextLabel487.Font = Enum.Font.SourceSansItalic
  9952. TextLabel487.FontSize = Enum.FontSize.Size14
  9953. TextLabel487.TextColor3 = Color3.new(0, 0, 0)
  9954. TextLabel487.TextScaled = true
  9955. TextLabel487.TextStrokeTransparency = 0
  9956. TextLabel487.TextWrapped = true
  9957. TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
  9958. TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
  9959. TextLabel488.Name = "DB"
  9960. TextLabel488.Parent = ScreenGui436
  9961. TextLabel488.Transparency = 1
  9962. TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
  9963. TextLabel488.Text = "Dmg *(1)"
  9964. TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
  9965. TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
  9966. TextLabel488.BackgroundTransparency = 1
  9967. TextLabel488.ZIndex = 2
  9968. TextLabel488.Font = Enum.Font.SourceSansLight
  9969. TextLabel488.FontSize = Enum.FontSize.Size14
  9970. TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
  9971. TextLabel488.TextScaled = true
  9972. TextLabel488.TextStrokeTransparency = 0
  9973. TextLabel488.TextWrapped = true
  9974. TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
  9975. Frame489.Name = "HC"
  9976. Frame489.Parent = ScreenGui436
  9977. Frame489.Transparency = 1
  9978. Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
  9979. Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
  9980. Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
  9981. Frame489.BackgroundTransparency = 1
  9982. Frame489.BorderSizePixel = 0
  9983. TextLabel490.Name = "Hits"
  9984. TextLabel490.Parent = Frame489
  9985. TextLabel490.Transparency = 1
  9986. TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
  9987. TextLabel490.Text = "2 Hits"
  9988. TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
  9989. TextLabel490.BackgroundTransparency = 1
  9990. TextLabel490.Font = Enum.Font.Fantasy
  9991. TextLabel490.FontSize = Enum.FontSize.Size14
  9992. TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
  9993. TextLabel490.TextScaled = true
  9994. TextLabel490.TextStrokeTransparency = 0
  9995. TextLabel490.TextWrapped = true
  9996. TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
  9997. TextLabel491.Name = "TDmg"
  9998. TextLabel491.Parent = Frame489
  9999. TextLabel491.Transparency = 1
  10000. TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
  10001. TextLabel491.Text = "0"
  10002. TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
  10003. TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
  10004. TextLabel491.BackgroundTransparency = 1
  10005. TextLabel491.Font = Enum.Font.Fantasy
  10006. TextLabel491.FontSize = Enum.FontSize.Size14
  10007. TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
  10008. TextLabel491.TextScaled = true
  10009. TextLabel491.TextStrokeTransparency = 0
  10010. TextLabel491.TextWrapped = true
  10011. Frame492.Name = "B"
  10012. Frame492.Parent = Frame489
  10013. Frame492.Transparency = 0.60000002384186
  10014. Frame492.Rotation = 180
  10015. Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
  10016. Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
  10017. Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  10018. Frame492.BackgroundTransparency = 0.60000002384186
  10019. Frame492.BorderSizePixel = 0
  10020. Frame493.Name = "Bar"
  10021. Frame493.Parent = Frame492
  10022. Frame493.Size = UDim2.new(1, 0, 1, 0)
  10023. Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  10024. Frame493.BorderSizePixel = 0
  10025. for i,v in pairs(mas:GetChildren()) do
  10026. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  10027. pcall(function() v:MakeJoints() end)
  10028. end
  10029. mas:Destroy()
  10030. for i,v in pairs(cors) do
  10031. spawn(function()
  10032. pcall(v)
  10033. end)
  10034. end
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