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Jul 21st, 2018
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  1. Galv.SPAWN.unspawnInBoundary = function(boundaryType = BoundaryType.Far) {
  2.     var boundaryTiles = [];
  3.  
  4.     boundaryTiles = Galv.SPAWN.getBoundary(boundaryType);
  5.    
  6.     for (var i = 0; i < boundaryTiles.length; i++)
  7.     {
  8.         if ($gameMap.eventIdXy(boundaryTiles[i][0], boundaryTiles[i][1]) != 0)
  9.         {
  10.             var eventIdFound = $gameMap.eventIdXy(boundaryTiles[i][0], boundaryTiles[i][1]);
  11.             var key = [1, eventIdFound, 'A'];
  12.             $gameSelfSwitches.setValue(key, true);
  13.             var switchId = $dataMap.events[eventIdFound].meta.ZSwitch;
  14.             $gameSwitches.setValue(switchId, false);
  15.         };
  16.     };
  17. };
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