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- Galv.SPAWN.unspawnInBoundary = function(boundaryType = BoundaryType.Far) {
- var boundaryTiles = [];
- boundaryTiles = Galv.SPAWN.getBoundary(boundaryType);
- for (var i = 0; i < boundaryTiles.length; i++)
- {
- if ($gameMap.eventIdXy(boundaryTiles[i][0], boundaryTiles[i][1]) != 0)
- {
- var eventIdFound = $gameMap.eventIdXy(boundaryTiles[i][0], boundaryTiles[i][1]);
- var key = [1, eventIdFound, 'A'];
- $gameSelfSwitches.setValue(key, true);
- var switchId = $dataMap.events[eventIdFound].meta.ZSwitch;
- $gameSwitches.setValue(switchId, false);
- };
- };
- };
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