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  1. settings:
  2. # The name shown in the help messages.
  3. helpHeader: AuthMeReloaded
  4. sessions:
  5. # Do you want to enable the session feature?
  6. # If enabled, when a player authenticates successfully,
  7. # his IP and his nickname is saved.
  8. # The next time the player joins the server, if his IP
  9. # is the same of the last time, and the timeout time
  10. # hasn't expired, he will not need to authenticate.
  11. enabled: false
  12. # After how many minutes a session should expire?
  13. # Consider that session will end only after the timeout time, and
  14. # if the player's ip has changed but the timeout hasn't expired,
  15. # player will be kicked out of sever due to invalidSession!
  16. timeout: 10
  17. # Should the session expire if the player try to login with an
  18. # another IP Address?
  19. sessionExpireOnIpChange: true
  20. restrictions:
  21. # Can not authenticated players chat and see the chat log?
  22. # Care that this feature blocks also all the commands not
  23. # listed in the list below.
  24. allowChat: false
  25. # Can not authenticated players see the chat log?
  26. hideChat: false
  27. # Commands allowed when a player is not authenticated
  28. allowCommands:
  29. - /login
  30. - /register
  31. - /l
  32. - /reg
  33. - /email
  34. - /captcha
  35. # Max number of allowed registrations per IP (default: 1)
  36. maxRegPerIp: 4
  37. # Max allowed username length
  38. maxNicknameLength: 24
  39. # When this setting is enabled, online players can't be kicked out
  40. # due to "Logged in from another Location"
  41. # This setting will prevent potetial security exploits.
  42. ForceSingleSession: true
  43. ForceSpawnLocOnJoin:
  44. # If enabled, every player will be teleported to the world spawnpoint
  45. # after successful authentication.
  46. # The quit location of the player will be overwritten.
  47. # This is different from "teleportUnAuthedToSpawn" that teleport player
  48. # back to his quit location after the authentication.
  49. enabled: true
  50. # WorldNames where we need to force the spawn location
  51. # Case-sensitive!
  52. worlds:
  53. - 'world'
  54. - 'Survival'
  55. - 'world_nether'
  56. - 'world_the_end'
  57. # This option will save the quit location of the players.
  58. SaveQuitLocation: false
  59. # To activate the restricted user feature you need
  60. # to enable this option and configure the
  61. # AllowedRestrctedUser field.
  62. AllowRestrictedUser: false
  63. # The restricted user feature will kick players listed below
  64. # if they don't match of the defined ip address.
  65. # Example:
  66. # AllowedRestrictedUser:
  67. # - playername;127.0.0.1
  68. AllowedRestrictedUser: []
  69. # Should unregistered players be kicked immediately?
  70. kickNonRegistered: false
  71. # Should players be kicked on wrong password?
  72. kickOnWrongPassword: false
  73. # Should not logged in players be teleported to the spawn?
  74. # After the authentication they will be teleported back to
  75. # their normal position.
  76. teleportUnAuthedToSpawn: true
  77. # Minimum allowed nick length
  78. minNicknameLength: 4
  79. # Can unregistered players walk around?
  80. allowMovement: false
  81. # Should not authenticated players have speed = 0?
  82. # This will reset the fly/walk speed to default value after the login.
  83. removeSpeed: false
  84. # After how many time players who fail to login or register
  85. # should be kicked? Set to 0 to disable.
  86. timeout: 30
  87. # Regex sintax of allowed characters in the player name.
  88. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  89. # How far can unregistered players walk? Set to 0
  90. # for unlimited radius
  91. allowedMovementRadius: 100
  92. # Enable double check of password when you register
  93. # when it's true, registration require that kind of command:
  94. # /register <password> <confirmPassword>
  95. enablePasswordConfirmation: true
  96. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  97. ProtectInventoryBeforeLogIn: true
  98. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  99. DenyTabCompleteBeforeLogin: true
  100. # Should we display all other accounts from a player when he joins?
  101. # permission: /authme.admin.accounts
  102. displayOtherAccounts: true
  103. # Ban ip when the ip is not the ip registered in database
  104. banUnsafedIP: false
  105. # Spawn Priority, Values : authme, essentials, multiverse, default
  106. spawnPriority: authme,essentials,multiverse,default
  107. # Maximum Login authorized by IP
  108. maxLoginPerIp: 5
  109. # Maximum Join authorized by IP
  110. maxJoinPerIp: 5
  111. # AuthMe will NEVER teleport players !
  112. noTeleport: false
  113. # Regex syntax for allowed Chars in passwords.
  114. allowedPasswordCharacters: '[\x21-\x7E]*'
  115. # Keeps collisions disabled for logged players
  116. # Works only with MC 1.9
  117. keepCollisionsDisabled: false
  118. GameMode:
  119. # ForceSurvivalMode to player when join ?
  120. ForceSurvivalMode: true
  121. security:
  122. # Minimum length of password
  123. minPasswordLength: 5
  124. # Maximum length of password
  125. passwordMaxLength: 30
  126. # this is very important options,
  127. # every time player join the server,
  128. # if they are registered, AuthMe will switch him
  129. # to unLoggedInGroup, this
  130. # should prevent all major exploit.
  131. # So you can set up on your Permission Plugin
  132. # this special group with 0 permissions, or permissions to chat,
  133. # or permission to
  134. # send private message or all other perms that you want,
  135. # the better way is to set up
  136. # this group with few permissions,
  137. # so if player try to exploit some account,
  138. # they can
  139. # do anything except what you set in perm Group.
  140. # After a correct logged-in player will be
  141. # moved to his correct permissions group!
  142. # Pay attention group name is case sensitive,
  143. # so Admin is different from admin,
  144. # otherwise your group will be wiped,
  145. # and player join in default group []!
  146. # Example unLoggedinGroup: NotLogged
  147. unLoggedinGroup: unLoggedinGroup
  148. # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  149. # MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  150. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
  151. passwordHash: MD5
  152. # salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  153. doubleMD5SaltLength: 8
  154. # If password checking return false, do we need to check with all
  155. # other password algorithm to check an old password?
  156. # AuthMe will update the password to the new passwordHash!
  157. supportOldPasswordHash: false
  158. # Cancel unsafe passwords for being used, put them on lowercase!
  159. #unsafePasswords:
  160. #- '123456'
  161. #- 'password'
  162. unsafePasswords:
  163. - '123456'
  164. - 'password'
  165. - 'qwerty'
  166. - '12345'
  167. - '54321'
  168. - '123456789'
  169. registration:
  170. # enable registration on the server?
  171. enabled: true
  172. # Send every X seconds a message to a player to
  173. # remind him that he has to login/register
  174. messageInterval: 5
  175. # Only registered and logged in players can play.
  176. # See restrictions for exceptions
  177. force: true
  178. # Do we replace password registration by an email registration method?
  179. enableEmailRegistrationSystem: false
  180. # Enable double check of email when you register
  181. # when it's true, registration require that kind of command:
  182. # /register <email> <confirmEmail>
  183. doubleEmailCheck: false
  184. # Do we force kicking player after a successful registration?
  185. # Do not use with login feature below
  186. forceKickAfterRegister: false
  187. # Does AuthMe need to enforce a /login after a successful registration?
  188. forceLoginAfterRegister: false
  189. unrestrictions:
  190. # below you can list all account names that
  191. # AuthMe will ignore for registration or login, configure it
  192. # at your own risk!! Remember that if you are going to add
  193. # nickname with [], you have to delimit name with ' '.
  194. # this option add compatibility with BuildCraft and some
  195. # other mods.
  196. # It is CaseSensitive!
  197. UnrestrictedName: []
  198. # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  199. messagesLanguage: en
  200. # Force these commands after /login, without any '/', use %p for replace with player name
  201. forceCommands: []
  202. # Force these commands after /login as a server console, without any '/', use %p for replace with player name
  203. forceCommandsAsConsole: []
  204. # Force these commands after /register, without any '/', use %p for replace with player name
  205. forceRegisterCommands: []
  206. # Force these commands after /register as a server console, without any '/', use %p for replace with player name
  207. forceRegisterCommandsAsConsole: []
  208. # Do we need to display the welcome message (welcome.txt) after a login?
  209. # You can use colors in this welcome.txt + some replaced strings:
  210. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  211. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  212. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  213. useWelcomeMessage: true
  214. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  215. broadcastWelcomeMessage: false
  216. # Should we delay the join message and display it once the player has logged in?
  217. delayJoinMessage: false
  218. # Should we remove the leave messages of unlogged users?
  219. removeUnloggedLeaveMessage: false
  220. # Should we remove join messages altogether?
  221. removeJoinMessage: false
  222. # Should we remove leave messages altogether?
  223. removeLeaveMessage: false
  224. # Do we need to add potion effect Blinding before login/register?
  225. applyBlindEffect: false
  226. # Do we need to prevent people to login with another case?
  227. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  228. preventOtherCase: true
  229. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  230. # FINE for some additional detailed ones (like password failed),
  231. # and DEBUG for debug messages
  232. logLevel: 'FINE'
  233. # By default we schedule async tasks when talking to the database
  234. # If you want typical communication with the database to happen synchronously, set this to false
  235. useAsyncTasks: true
  236. ExternalBoardOptions:
  237. # MySQL column for the salt, needed for some forum/cms support
  238. mySQLColumnSalt: ''
  239. # MySQL column for the group, needed for some forum/cms support
  240. mySQLColumnGroup: ''
  241. # -1 mean disabled. If u want that only
  242. # activated player can login in your server
  243. # u can put in this options the group number
  244. # of unactivated user, needed for some forum/cms support
  245. nonActivedUserGroup: -1
  246. # Other MySQL columns where we need to put the Username (case sensitive)
  247. mySQLOtherUsernameColumns: []
  248. # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
  249. bCryptLog2Round: 10
  250. # phpBB prefix defined during phpbb installation process
  251. phpbbTablePrefix: 'phpbb_'
  252. # phpBB activated group id, 2 is default registered group defined by phpbb
  253. phpbbActivatedGroupId: 2
  254. # WordPress prefix defined during WordPress installation process
  255. wordpressTablePrefix: 'wp_'
  256. permission:
  257. # Take care with this options, if you dont want
  258. # to use Vault and Group Switching of
  259. # AuthMe for unloggedIn players put true
  260. # below, default is false.
  261. EnablePermissionCheck: false
  262. BackupSystem:
  263. # Enable or Disable Automatic Backup
  264. ActivateBackup: false
  265. # set Backup at every start of Server
  266. OnServerStart: false
  267. # set Backup at every stop of Server
  268. OnServerStop: true
  269. # Windows only mysql installation Path
  270. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  271. Security:
  272. SQLProblem:
  273. # Stop the server if we can't contact the sql database
  274. # Take care with this, if you set that to false,
  275. # AuthMe automatically disable and the server is not protected!
  276. stopServer: true
  277. ReloadCommand:
  278. # /reload support
  279. useReloadCommandSupport: true
  280. console:
  281. # Replace passwords in the console when player type a command like /login
  282. removePassword: true
  283. # Copy AuthMe log output in a separate file as well?
  284. logConsole: true
  285. captcha:
  286. # Enable captcha when a player uses wrong password too many times
  287. useCaptcha: false
  288. # Max allowed tries before a captcha is required
  289. maxLoginTry: 5
  290. # Captcha length
  291. captchaLength: 5
  292. tempban:
  293. # Tempban a user's IP address if they enter the wrong password too many times
  294. enableTempban: false
  295. # How many times a user can attempt to login before their IP being tempbanned
  296. maxLoginTries: 10
  297. # The length of time a IP address will be tempbanned in minutes
  298. # Default: 480 minutes, or 8 hours
  299. tempbanLength: 480
  300. # How many minutes before resetting the count for failed logins by IP and username
  301. # Default: 480 minutes (8 hours)
  302. minutesBeforeCounterReset: 480
  303. recoveryCode:
  304. # Number of characters a recovery code should have (0 to disable)
  305. length: 8
  306. # How many hours is a recovery code valid for?
  307. validForHours: 4
  308. Converter:
  309. Rakamak:
  310. # Rakamak file name
  311. fileName: users.rak
  312. # Rakamak use ip ?
  313. useIP: false
  314. # IP file name for rakamak
  315. ipFileName: UsersIp.rak
  316. CrazyLogin:
  317. # CrazyLogin database file
  318. fileName: accounts.db
  319. Email:
  320. # Email SMTP server host
  321. mailSMTP: smtp.gmail.com
  322. # Email SMTP server port
  323. mailPort: 465
  324. # Email account that send the mail
  325. mailAccount: ''
  326. # Email account password
  327. mailPassword: ''
  328. # Custom SenderName, that replace the mailAccount name in the email
  329. mailSenderName: ''
  330. # Random password length
  331. RecoveryPasswordLength: 8
  332. # Email subject of password get
  333. mailSubject: 'Your new AuthMe password'
  334. # Like maxRegPerIp but with email
  335. maxRegPerEmail: 1
  336. # Recall players to add an email?
  337. recallPlayers: false
  338. # Delay in minute for the recall scheduler
  339. delayRecall: 5
  340. # Blacklist these domains for emails
  341. emailBlacklisted:
  342. - 10minutemail.com
  343. # WhiteList only these domains for emails
  344. emailWhitelisted: []
  345. # Do we need to send new password draw in an image?
  346. generateImage: false
  347. # The email OAuth 2 token (leave empty if not used)
  348. emailOauth2Token: ''
  349. Hooks:
  350. # Do we need to hook with multiverse for spawn checking?
  351. multiverse: true
  352. # Do we need to hook with BungeeCord ?
  353. bungeecord: false
  354. # Send player to this BungeeCord server after register/login
  355. sendPlayerTo: ''
  356. # Do we need to disable Essentials SocialSpy on join?
  357. disableSocialSpy: true
  358. # Do we need to force /motd Essentials command on join?
  359. useEssentialsMotd: false
  360. Purge:
  361. # If enabled, AuthMe automatically purges old, unused accounts
  362. useAutoPurge: false
  363. # Number of Days an account become Unused
  364. daysBeforeRemovePlayer: 60
  365. # Do we need to remove the player.dat file during purge process?
  366. removePlayerDat: false
  367. # Do we need to remove the Essentials/users/player.yml file during purge process?
  368. removeEssentialsFile: false
  369. # World where are players.dat stores
  370. defaultWorld: 'world'
  371. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  372. removeLimitedCreativesInventories: false
  373. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  374. removeAntiXRayFile: false
  375. # Do we need to remove permissions?
  376. removePermissions: false
  377. Protection:
  378. # Enable some servers protection ( country based login, antibot )
  379. enableProtection: false
  380. # Apply the protection also to registered usernames
  381. enableProtectionRegistered: true
  382. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  383. # PLEASE USE QUOTES!
  384. countries:
  385. -
  386. -
  387. # Countries blacklisted automatically (without any needed to enable protection)
  388. # PLEASE USE QUOTES!
  389. countriesBlacklist:
  390. - 'A1'
  391. # Do we need to enable automatic antibot system?
  392. enableAntiBot: false
  393. # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
  394. antiBotSensibility: 5
  395. # Duration in minutes of the antibot automatic system
  396. antiBotDuration: 5
  397. GroupOptions:
  398. # Registered permission group
  399. RegisteredPlayerGroup: ''
  400. # Unregistered permission group
  401. UnregisteredPlayerGroup: ''
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