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  1. Undefined symbols:
  2. "_glReadPixels", referenced from:
  3. _RB_SwapBuffers in tr_backend.o
  4. _RB_TestFlare in tr_flares.o
  5. _RB_RenderFlares in tr_flares.o
  6. _RB_TakeScreenshot in tr_init.o
  7. _RB_TakeScreenshotJPEG in tr_init.o
  8. _R_LevelShot in tr_init.o
  9. _RB_TakeVideoFrameCmd in tr_init.o
  10. "_glBegin", referenced from:
  11. _RE_StretchRaw in tr_backend.o
  12. _RB_ShowImages in tr_backend.o
  13. _R_Bloom_Quad_Lens in tr_bloom.o
  14. _R_PostprocessScreen in tr_bloom.o
  15. _R_Bloom_Cascaded in tr_bloom.o
  16. _R_Bloom_Cascaded in tr_bloom.o
  17. _R_Bloom_Cascaded in tr_bloom.o
  18. _R_Bloom_Cascaded in tr_bloom.o
  19. _R_Bloom_Cascaded in tr_bloom.o
  20. _R_Bloom_Cascaded in tr_bloom.o
  21. _R_Bloom_Cascaded in tr_bloom.o
  22. _R_Bloom_Cascaded in tr_bloom.o
  23. _R_BloomScreen in tr_bloom.o
  24. _R_BloomScreen in tr_bloom.o
  25. _R_BloomScreen in tr_bloom.o
  26. _R_BloomScreen in tr_bloom.o
  27. _R_BloomScreen in tr_bloom.o
  28. _R_BloomScreen in tr_bloom.o
  29. _R_DebugPolygon in tr_main.o
  30. _R_DebugPolygon in tr_main.o
  31. _R_DrawStripElements in tr_shade.o
  32. _R_DrawStripElements in tr_shade.o
  33. _R_DrawStripElements in tr_shade.o
  34. _RB_EndSurface in tr_shade.o
  35. _R_RenderShadowEdges in tr_shadows.o
  36. _RB_ShadowFinish in tr_shadows.o
  37. _RB_StageIteratorSky in tr_sky.o
  38. _RB_SurfaceEntity in tr_surface.o
  39. _RB_SurfaceEntity in tr_surface.o
  40. "_glLoadIdentity", referenced from:
  41. _RB_SetGL2D in tr_backend.o
  42. _RB_SetGL2D in tr_backend.o
  43. _RB_RenderFlares in tr_flares.o
  44. _RB_RenderFlares in tr_flares.o
  45. _RB_ShadowFinish in tr_shadows.o
  46. "_glBindTexture", referenced from:
  47. _GL_Bind in tr_backend.o
  48. _GL_BindMultitexture in tr_backend.o
  49. _GL_BindMultitexture in tr_backend.o
  50. _RE_StretchRaw in tr_backend.o
  51. _RE_UploadCinematic in tr_backend.o
  52. _RB_ShowImages in tr_backend.o
  53. _R_DeleteTextures in tr_image.o
  54. _R_DeleteTextures in tr_image.o
  55. _R_CreateImage in tr_image.o
  56. "_glPushMatrix", referenced from:
  57. _RB_RenderFlares in tr_flares.o
  58. _RB_RenderFlares in tr_flares.o
  59. _RB_StageIteratorSky in tr_sky.o
  60. "_glPolygonOffset", referenced from:
  61. _RB_StageIteratorGeneric in tr_shade.o
  62. "_glStencilOp", referenced from:
  63. _RE_BeginFrame in tr_cmds.o
  64. _RB_ShadowTessEnd in tr_shadows.o
  65. _RB_ShadowTessEnd in tr_shadows.o
  66. _RB_ShadowTessEnd in tr_shadows.o
  67. "_glStencilFunc", referenced from:
  68. _RE_BeginFrame in tr_cmds.o
  69. _RB_ShadowFinish in tr_shadows.o
  70. _RB_ShadowTessEnd in tr_shadows.o
  71. "_glAlphaFunc", referenced from:
  72. _GL_State in tr_backend.o
  73. _GL_State in tr_backend.o
  74. _GL_State in tr_backend.o
  75. "_glShadeModel", referenced from:
  76. _GL_SetDefaultState in tr_init.o
  77. "_glColor4ubv", referenced from:
  78. _R_ArrayElementDiscrete in tr_shade.o
  79. "_glStencilMask", referenced from:
  80. _RE_BeginFrame in tr_cmds.o
  81. "_glClear", referenced from:
  82. _RB_BeginDrawingView in tr_backend.o
  83. _RB_BeginDrawingView in tr_backend.o
  84. _RB_DrawBuffer in tr_backend.o
  85. _RB_ShowImages in tr_backend.o
  86. _RB_ClearDepth in tr_backend.o
  87. _RB_ExecuteRenderCommands in tr_backend.o
  88. _RB_ExecuteRenderCommands in tr_backend.o
  89. _RE_BeginFrame in tr_cmds.o
  90. _RE_BeginFrame in tr_cmds.o
  91. "_glDeleteTextures", referenced from:
  92. _R_DeleteTextures in tr_image.o
  93. "_CGLGetCurrentContext", referenced from:
  94. _GLimp_StartDriverAndSetMode in sdl_glimp.o
  95. "_glLineWidth", referenced from:
  96. _RB_SurfaceEntity in tr_surface.o
  97. _RB_SurfaceEntity in tr_surface.o
  98. "_glDrawBuffer", referenced from:
  99. _RB_DrawBuffer in tr_backend.o
  100. _RB_ExecuteRenderCommands in tr_backend.o
  101. _RE_BeginFrame in tr_cmds.o
  102. _RE_BeginFrame in tr_cmds.o
  103. "_glEnable", referenced from:
  104. _GL_Cull in tr_backend.o
  105. _GL_State in tr_backend.o
  106. _GL_State in tr_backend.o
  107. _GL_State in tr_backend.o
  108. _GL_State in tr_backend.o
  109. _GL_State in tr_backend.o
  110. _RB_BeginDrawingView in tr_backend.o
  111. _RE_BeginFrame in tr_cmds.o
  112. _GL_SetDefaultState in tr_init.o
  113. _GL_SetDefaultState in tr_init.o
  114. _GLSL_Feeder in tr_shade.o
  115. _GLSL_Feeder in tr_shade.o
  116. _GLSL_Feeder in tr_shade.o
  117. _GLSL_Feeder in tr_shade.o
  118. _GLSL_Feeder in tr_shade.o
  119. _GLSL_Feeder in tr_shade.o
  120. _GLSL_Feeder in tr_shade.o
  121. _RB_StageIteratorGeneric in tr_shade.o
  122. _RB_StageIteratorGeneric in tr_shade.o
  123. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  124. _RB_CalcEnvironmentTexCoordsHW in tr_shade_calc.o
  125. _RB_CalcEnvironmentTexCoordsHW in tr_shade_calc.o
  126. _RB_CalcEnvironmentTexCoordsHW in tr_shade_calc.o
  127. _RB_ShadowFinish in tr_shadows.o
  128. _RB_ShadowTessEnd in tr_shadows.o
  129. _RB_ShadowTessEnd in tr_shadows.o
  130. "_glTexCoord2f", referenced from:
  131. _RE_StretchRaw in tr_backend.o
  132. _RE_StretchRaw in tr_backend.o
  133. _RE_StretchRaw in tr_backend.o
  134. _RE_StretchRaw in tr_backend.o
  135. _RB_ShowImages in tr_backend.o
  136. _RB_ShowImages in tr_backend.o
  137. _RB_ShowImages in tr_backend.o
  138. _RB_ShowImages in tr_backend.o
  139. _R_Bloom_Quad_Lens in tr_bloom.o
  140. _R_Bloom_Quad_Lens in tr_bloom.o
  141. _R_Bloom_Quad_Lens in tr_bloom.o
  142. _R_Bloom_Quad_Lens in tr_bloom.o
  143. _R_PostprocessScreen in tr_bloom.o
  144. _R_PostprocessScreen in tr_bloom.o
  145. _R_PostprocessScreen in tr_bloom.o
  146. _R_PostprocessScreen in tr_bloom.o
  147. _R_Bloom_Cascaded in tr_bloom.o
  148. _R_Bloom_Cascaded in tr_bloom.o
  149. _R_Bloom_Cascaded in tr_bloom.o
  150. _R_Bloom_Cascaded in tr_bloom.o
  151. _R_Bloom_Cascaded in tr_bloom.o
  152. _R_Bloom_Cascaded in tr_bloom.o
  153. _R_Bloom_Cascaded in tr_bloom.o
  154. _R_Bloom_Cascaded in tr_bloom.o
  155. _R_Bloom_Cascaded in tr_bloom.o
  156. _R_Bloom_Cascaded in tr_bloom.o
  157. _R_Bloom_Cascaded in tr_bloom.o
  158. _R_Bloom_Cascaded in tr_bloom.o
  159. _R_Bloom_Cascaded in tr_bloom.o
  160. _R_Bloom_Cascaded in tr_bloom.o
  161. _R_Bloom_Cascaded in tr_bloom.o
  162. _R_Bloom_Cascaded in tr_bloom.o
  163. _R_Bloom_Cascaded in tr_bloom.o
  164. _R_Bloom_Cascaded in tr_bloom.o
  165. _R_Bloom_Cascaded in tr_bloom.o
  166. _R_Bloom_Cascaded in tr_bloom.o
  167. _R_Bloom_Cascaded in tr_bloom.o
  168. _R_Bloom_Cascaded in tr_bloom.o
  169. _R_Bloom_Cascaded in tr_bloom.o
  170. _R_Bloom_Cascaded in tr_bloom.o
  171. _R_Bloom_Cascaded in tr_bloom.o
  172. _R_Bloom_Cascaded in tr_bloom.o
  173. _R_Bloom_Cascaded in tr_bloom.o
  174. _R_Bloom_Cascaded in tr_bloom.o
  175. _R_Bloom_Cascaded in tr_bloom.o
  176. _R_Bloom_Cascaded in tr_bloom.o
  177. _R_Bloom_Cascaded in tr_bloom.o
  178. _R_BloomScreen in tr_bloom.o
  179. _R_BloomScreen in tr_bloom.o
  180. _R_BloomScreen in tr_bloom.o
  181. _R_BloomScreen in tr_bloom.o
  182. _R_BloomScreen in tr_bloom.o
  183. _R_BloomScreen in tr_bloom.o
  184. _R_BloomScreen in tr_bloom.o
  185. _R_BloomScreen in tr_bloom.o
  186. _R_BloomScreen in tr_bloom.o
  187. _R_BloomScreen in tr_bloom.o
  188. _R_BloomScreen in tr_bloom.o
  189. _R_BloomScreen in tr_bloom.o
  190. _R_BloomScreen in tr_bloom.o
  191. _R_BloomScreen in tr_bloom.o
  192. _R_BloomScreen in tr_bloom.o
  193. _R_BloomScreen in tr_bloom.o
  194. _R_BloomScreen in tr_bloom.o
  195. _R_BloomScreen in tr_bloom.o
  196. _R_BloomScreen in tr_bloom.o
  197. _R_BloomScreen in tr_bloom.o
  198. _R_BloomScreen in tr_bloom.o
  199. _R_BloomScreen in tr_bloom.o
  200. _R_BloomScreen in tr_bloom.o
  201. _R_BloomScreen in tr_bloom.o
  202. "_glTexCoordPointer", referenced from:
  203. _RB_FogPass in tr_shade.o
  204. _ProjectDlightTexture_scalar in tr_shade.o
  205. _ProjectDlightTexture_altivec in tr_shade.o
  206. _RB_StageIteratorGeneric in tr_shade.o
  207. _RB_StageIteratorGeneric in tr_shade.o
  208. _RB_StageIteratorGeneric in tr_shade.o
  209. _RB_StageIteratorGeneric in tr_shade.o
  210. _RB_StageIteratorVertexLitTexture in tr_shade.o
  211. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  212. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  213. "_glGetBooleanv", referenced from:
  214. _RB_ShadowTessEnd in tr_shadows.o
  215. "_glVertex3fv", referenced from:
  216. _R_DebugPolygon in tr_main.o
  217. _R_DebugPolygon in tr_main.o
  218. _R_ArrayElementDiscrete in tr_shade.o
  219. _RB_EndSurface in tr_shade.o
  220. _RB_EndSurface in tr_shade.o
  221. _R_RenderShadowEdges in tr_shadows.o
  222. _R_RenderShadowEdges in tr_shadows.o
  223. _R_RenderShadowEdges in tr_shadows.o
  224. _R_RenderShadowEdges in tr_shadows.o
  225. _RB_StageIteratorSky in tr_sky.o
  226. _RB_StageIteratorSky in tr_sky.o
  227. _RB_SurfaceEntity in tr_surface.o
  228. _RB_SurfaceEntity in tr_surface.o
  229. "_glClipPlane", referenced from:
  230. _RB_BeginDrawingView in tr_backend.o
  231. "_glGetError", referenced from:
  232. _RE_BeginFrame in tr_cmds.o
  233. _GL_CheckErrors in tr_init.o
  234. _R_Init in tr_init.o
  235. "_glColorMask", referenced from:
  236. _RB_ColorMask in tr_backend.o
  237. _RB_ExecuteRenderCommands in tr_backend.o
  238. _RE_BeginFrame in tr_cmds.o
  239. _RE_BeginFrame in tr_cmds.o
  240. _RB_ShadowTessEnd in tr_shadows.o
  241. _RB_ShadowTessEnd in tr_shadows.o
  242. "_glDepthRange", referenced from:
  243. _RB_RenderDrawSurfList in tr_backend.o
  244. _RB_RenderDrawSurfList in tr_backend.o
  245. _RB_RenderDrawSurfList in tr_backend.o
  246. _R_DebugPolygon in tr_main.o
  247. _R_DebugPolygon in tr_main.o
  248. _RB_EndSurface in tr_shade.o
  249. _RB_EndSurface in tr_shade.o
  250. _RB_EndSurface in tr_shade.o
  251. _RB_EndSurface in tr_shade.o
  252. _RB_DrawSun in tr_sky.o
  253. _RB_DrawSun in tr_sky.o
  254. _RB_StageIteratorSky in tr_sky.o
  255. _RB_StageIteratorSky in tr_sky.o
  256. _RB_StageIteratorSky in tr_sky.o
  257. "_glDepthFunc", referenced from:
  258. _GL_State in tr_backend.o
  259. _GL_State in tr_backend.o
  260. _GL_SetDefaultState in tr_init.o
  261. "_glCallList", referenced from:
  262. _RB_SurfaceDisplayList in tr_surface.o
  263. "_glFinish", referenced from:
  264. _RB_BeginDrawingView in tr_backend.o
  265. _RE_StretchRaw in tr_backend.o
  266. _RB_ShowImages in tr_backend.o
  267. _RB_ShowImages in tr_backend.o
  268. _RB_SwapBuffers in tr_backend.o
  269. "_glDepthMask", referenced from:
  270. _GL_State in tr_backend.o
  271. _GL_State in tr_backend.o
  272. _GL_SetDefaultState in tr_init.o
  273. "_glVertex2f", referenced from:
  274. _RE_StretchRaw in tr_backend.o
  275. _RE_StretchRaw in tr_backend.o
  276. _RE_StretchRaw in tr_backend.o
  277. _RE_StretchRaw in tr_backend.o
  278. _RB_ShowImages in tr_backend.o
  279. _RB_ShowImages in tr_backend.o
  280. _RB_ShowImages in tr_backend.o
  281. _RB_ShowImages in tr_backend.o
  282. _R_Bloom_Quad_Lens in tr_bloom.o
  283. _R_Bloom_Quad_Lens in tr_bloom.o
  284. _R_Bloom_Quad_Lens in tr_bloom.o
  285. _R_Bloom_Quad_Lens in tr_bloom.o
  286. _R_PostprocessScreen in tr_bloom.o
  287. _R_PostprocessScreen in tr_bloom.o
  288. _R_PostprocessScreen in tr_bloom.o
  289. _R_PostprocessScreen in tr_bloom.o
  290. _R_Bloom_Cascaded in tr_bloom.o
  291. _R_Bloom_Cascaded in tr_bloom.o
  292. _R_Bloom_Cascaded in tr_bloom.o
  293. _R_Bloom_Cascaded in tr_bloom.o
  294. _R_Bloom_Cascaded in tr_bloom.o
  295. _R_Bloom_Cascaded in tr_bloom.o
  296. _R_Bloom_Cascaded in tr_bloom.o
  297. _R_Bloom_Cascaded in tr_bloom.o
  298. _R_Bloom_Cascaded in tr_bloom.o
  299. _R_Bloom_Cascaded in tr_bloom.o
  300. _R_Bloom_Cascaded in tr_bloom.o
  301. _R_Bloom_Cascaded in tr_bloom.o
  302. _R_Bloom_Cascaded in tr_bloom.o
  303. _R_Bloom_Cascaded in tr_bloom.o
  304. _R_Bloom_Cascaded in tr_bloom.o
  305. _R_Bloom_Cascaded in tr_bloom.o
  306. _R_Bloom_Cascaded in tr_bloom.o
  307. _R_Bloom_Cascaded in tr_bloom.o
  308. _R_Bloom_Cascaded in tr_bloom.o
  309. _R_Bloom_Cascaded in tr_bloom.o
  310. _R_Bloom_Cascaded in tr_bloom.o
  311. _R_Bloom_Cascaded in tr_bloom.o
  312. _R_Bloom_Cascaded in tr_bloom.o
  313. _R_Bloom_Cascaded in tr_bloom.o
  314. _R_Bloom_Cascaded in tr_bloom.o
  315. _R_Bloom_Cascaded in tr_bloom.o
  316. _R_Bloom_Cascaded in tr_bloom.o
  317. _R_Bloom_Cascaded in tr_bloom.o
  318. _R_Bloom_Cascaded in tr_bloom.o
  319. _R_Bloom_Cascaded in tr_bloom.o
  320. _R_BloomScreen in tr_bloom.o
  321. _R_BloomScreen in tr_bloom.o
  322. _R_BloomScreen in tr_bloom.o
  323. _R_BloomScreen in tr_bloom.o
  324. _R_BloomScreen in tr_bloom.o
  325. _R_BloomScreen in tr_bloom.o
  326. _R_BloomScreen in tr_bloom.o
  327. _R_BloomScreen in tr_bloom.o
  328. _R_BloomScreen in tr_bloom.o
  329. _R_BloomScreen in tr_bloom.o
  330. _R_BloomScreen in tr_bloom.o
  331. _R_BloomScreen in tr_bloom.o
  332. _R_BloomScreen in tr_bloom.o
  333. _R_BloomScreen in tr_bloom.o
  334. _R_BloomScreen in tr_bloom.o
  335. _R_BloomScreen in tr_bloom.o
  336. _R_BloomScreen in tr_bloom.o
  337. _R_BloomScreen in tr_bloom.o
  338. _R_BloomScreen in tr_bloom.o
  339. _R_BloomScreen in tr_bloom.o
  340. _R_BloomScreen in tr_bloom.o
  341. _R_BloomScreen in tr_bloom.o
  342. _R_BloomScreen in tr_bloom.o
  343. _R_BloomScreen in tr_bloom.o
  344. "_glVertex3f", referenced from:
  345. _RB_ShadowFinish in tr_shadows.o
  346. _RB_ShadowFinish in tr_shadows.o
  347. _RB_ShadowFinish in tr_shadows.o
  348. _RB_ShadowFinish in tr_shadows.o
  349. _RB_SurfaceEntity in tr_surface.o
  350. _RB_SurfaceEntity in tr_surface.o
  351. _RB_SurfaceEntity in tr_surface.o
  352. _RB_SurfaceEntity in tr_surface.o
  353. _RB_SurfaceEntity in tr_surface.o
  354. _RB_SurfaceEntity in tr_surface.o
  355. "_glTexSubImage2D", referenced from:
  356. _RE_StretchRaw in tr_backend.o
  357. _RE_UploadCinematic in tr_backend.o
  358. "_glGetIntegerv", referenced from:
  359. _R_Init in tr_init.o
  360. _GLimp_Init in sdl_glimp.o
  361. _GLimp_Init in sdl_glimp.o
  362. "_glGetString", referenced from:
  363. _GLimp_StartDriverAndSetMode in sdl_glimp.o
  364. _GLimp_Init in sdl_glimp.o
  365. _GLimp_Init in sdl_glimp.o
  366. _GLimp_Init in sdl_glimp.o
  367. _GLimp_Init in sdl_glimp.o
  368. "_glDisable", referenced from:
  369. _GL_Cull in tr_backend.o
  370. _GL_State in tr_backend.o
  371. _GL_State in tr_backend.o
  372. _GL_State in tr_backend.o
  373. _RB_BeginDrawingView in tr_backend.o
  374. _RB_SetGL2D in tr_backend.o
  375. _RB_SetGL2D in tr_backend.o
  376. _RE_BeginFrame in tr_cmds.o
  377. _RB_RenderFlares in tr_flares.o
  378. _GL_SetDefaultState in tr_init.o
  379. _GL_SetDefaultState in tr_init.o
  380. _GL_SetDefaultState in tr_init.o
  381. _GL_SetDefaultState in tr_init.o
  382. _GLSL_Clean in tr_shade.o
  383. _GLSL_Clean in tr_shade.o
  384. _GLSL_Clean in tr_shade.o
  385. _GLSL_Clean in tr_shade.o
  386. _GLSL_Clean in tr_shade.o
  387. _GLSL_Clean in tr_shade.o
  388. _GLSL_Clean in tr_shade.o
  389. _RB_StageIteratorGeneric in tr_shade.o
  390. _RB_StageIteratorGeneric in tr_shade.o
  391. _RB_StageIteratorGeneric in tr_shade.o
  392. _RB_StageIteratorGeneric in tr_shade.o
  393. _RB_StageIteratorGeneric in tr_shade.o
  394. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  395. _RB_ShadowFinish in tr_shadows.o
  396. _RB_ShadowFinish in tr_shadows.o
  397. _RB_ShadowFinish in tr_shadows.o
  398. "_glMatrixMode", referenced from:
  399. _RB_BeginDrawingView in tr_backend.o
  400. _RB_BeginDrawingView in tr_backend.o
  401. _RB_RenderDrawSurfList in tr_backend.o
  402. _RB_RenderDrawSurfList in tr_backend.o
  403. _RB_RenderDrawSurfList in tr_backend.o
  404. _RB_RenderDrawSurfList in tr_backend.o
  405. _RB_RenderDrawSurfList in tr_backend.o
  406. _RB_RenderDrawSurfList in tr_backend.o
  407. _RB_SetGL2D in tr_backend.o
  408. _RB_SetGL2D in tr_backend.o
  409. _RB_RenderFlares in tr_flares.o
  410. _RB_RenderFlares in tr_flares.o
  411. "_glViewport", referenced from:
  412. _RB_BeginDrawingView in tr_backend.o
  413. _RB_SetGL2D in tr_backend.o
  414. "_glPushClientAttrib", referenced from:
  415. _RB_StageIteratorGeneric in tr_shade.o
  416. "_glTexParameterf", referenced from:
  417. _RE_StretchRaw in tr_backend.o
  418. _RE_StretchRaw in tr_backend.o
  419. _RE_StretchRaw in tr_backend.o
  420. _RE_StretchRaw in tr_backend.o
  421. _RE_UploadCinematic in tr_backend.o
  422. _RE_UploadCinematic in tr_backend.o
  423. _RE_UploadCinematic in tr_backend.o
  424. _RE_UploadCinematic in tr_backend.o
  425. _GL_TextureMode in tr_image.o
  426. _GL_TextureMode in tr_image.o
  427. _R_CreateImage in tr_image.o
  428. _R_CreateImage in tr_image.o
  429. _R_CreateImage in tr_image.o
  430. _R_CreateImage in tr_image.o
  431. _R_CreateImage in tr_image.o
  432. _R_CreateImage in tr_image.o
  433. "_glTexParameteri", referenced from:
  434. _R_CreateImage in tr_image.o
  435. _R_CreateImage in tr_image.o
  436. _R_CreateImage in tr_image.o
  437. _R_CreateImage in tr_image.o
  438. _R_CreateImage in tr_image.o
  439. _R_CreateImage in tr_image.o
  440. _R_CreateImage in tr_image.o
  441. _R_CreateImage in tr_image.o
  442. "_glDisableClientState", referenced from:
  443. _RB_EndSurface in tr_shade.o
  444. _RB_EndSurface in tr_shade.o
  445. _GLSL_Clean in tr_shade.o
  446. _RB_StageIteratorGeneric in tr_shade.o
  447. _RB_StageIteratorGeneric in tr_shade.o
  448. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  449. "_glColor3f", referenced from:
  450. _RE_StretchRaw in tr_backend.o
  451. _R_DebugPolygon in tr_main.o
  452. _R_DebugPolygon in tr_main.o
  453. _RB_EndSurface in tr_shade.o
  454. _RB_EndSurface in tr_shade.o
  455. _RB_ShadowFinish in tr_shadows.o
  456. _RB_ShadowTessEnd in tr_shadows.o
  457. _RB_StageIteratorSky in tr_sky.o
  458. _RB_SurfaceEntity in tr_surface.o
  459. _RB_SurfaceEntity in tr_surface.o
  460. _RB_SurfaceEntity in tr_surface.o
  461. _RB_SurfaceEntity in tr_surface.o
  462. "_glColor4f", referenced from:
  463. _R_PostprocessScreen in tr_bloom.o
  464. _R_PostprocessScreen in tr_bloom.o
  465. _R_Bloom_Cascaded in tr_bloom.o
  466. _R_Bloom_Cascaded in tr_bloom.o
  467. _R_Bloom_Cascaded in tr_bloom.o
  468. _R_Bloom_Cascaded in tr_bloom.o
  469. _R_Bloom_Cascaded in tr_bloom.o
  470. _R_BloomScreen in tr_bloom.o
  471. _R_BloomScreen in tr_bloom.o
  472. _R_BloomScreen in tr_bloom.o
  473. _R_BloomScreen in tr_bloom.o
  474. _R_BloomScreen in tr_bloom.o
  475. _R_BloomScreen in tr_bloom.o
  476. _R_BloomScreen in tr_bloom.o
  477. _R_BloomScreen in tr_bloom.o
  478. _R_BloomScreen in tr_bloom.o
  479. _R_BloomScreen in tr_bloom.o
  480. _R_BloomScreen in tr_bloom.o
  481. _R_BloomScreen in tr_bloom.o
  482. _R_BloomScreen in tr_bloom.o
  483. _R_BloomScreen in tr_bloom.o
  484. _R_BloomScreen in tr_bloom.o
  485. _R_BloomScreen in tr_bloom.o
  486. _R_BloomScreen in tr_bloom.o
  487. _R_BloomScreen in tr_bloom.o
  488. _R_BloomScreen in tr_bloom.o
  489. _R_BloomScreen in tr_bloom.o
  490. _R_BloomScreen in tr_bloom.o
  491. _R_BloomScreen in tr_bloom.o
  492. _GL_SetDefaultState in tr_init.o
  493. _RB_ShadowFinish in tr_shadows.o
  494. "_glColorPointer", referenced from:
  495. _RB_FogPass in tr_shade.o
  496. _ProjectDlightTexture_scalar in tr_shade.o
  497. _ProjectDlightTexture_altivec in tr_shade.o
  498. _RB_StageIteratorGeneric in tr_shade.o
  499. _RB_StageIteratorGeneric in tr_shade.o
  500. _RB_StageIteratorVertexLitTexture in tr_shade.o
  501. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  502. "_glTexImage2D", referenced from:
  503. _RE_StretchRaw in tr_backend.o
  504. _RE_UploadCinematic in tr_backend.o
  505. _R_CreateImage in tr_image.o
  506. _R_CreateImage in tr_image.o
  507. _R_CreateImage in tr_image.o
  508. "_glPopClientAttrib", referenced from:
  509. _RB_StageIteratorGeneric in tr_shade.o
  510. "_glPopMatrix", referenced from:
  511. _RB_RenderFlares in tr_flares.o
  512. _RB_RenderFlares in tr_flares.o
  513. _RB_StageIteratorSky in tr_sky.o
  514. "_glBlendFunc", referenced from:
  515. _GL_State in tr_backend.o
  516. "_glTexCoord2fv", referenced from:
  517. _R_ArrayElementDiscrete in tr_shade.o
  518. _RB_StageIteratorSky in tr_sky.o
  519. _RB_StageIteratorSky in tr_sky.o
  520. "_glTexParameterfv", referenced from:
  521. _R_CreateBuiltinImages in tr_image.o
  522. "_glPolygonMode", referenced from:
  523. _GL_State in tr_backend.o
  524. _GL_State in tr_backend.o
  525. _GL_SetDefaultState in tr_init.o
  526. _RB_StageIteratorGeneric in tr_shade.o
  527. "_glVertexPointer", referenced from:
  528. _RB_EndSurface in tr_shade.o
  529. _RB_StageIteratorGeneric in tr_shade.o
  530. _RB_StageIteratorVertexLitTexture in tr_shade.o
  531. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  532. "_glTranslatef", referenced from:
  533. _RB_DrawSun in tr_sky.o
  534. _RB_StageIteratorSky in tr_sky.o
  535. "_glEnd", referenced from:
  536. _RE_StretchRaw in tr_backend.o
  537. _RB_ShowImages in tr_backend.o
  538. _R_Bloom_Quad_Lens in tr_bloom.o
  539. _R_PostprocessScreen in tr_bloom.o
  540. _R_Bloom_Cascaded in tr_bloom.o
  541. _R_Bloom_Cascaded in tr_bloom.o
  542. _R_Bloom_Cascaded in tr_bloom.o
  543. _R_Bloom_Cascaded in tr_bloom.o
  544. _R_Bloom_Cascaded in tr_bloom.o
  545. _R_Bloom_Cascaded in tr_bloom.o
  546. _R_Bloom_Cascaded in tr_bloom.o
  547. _R_BloomScreen in tr_bloom.o
  548. _R_BloomScreen in tr_bloom.o
  549. _R_BloomScreen in tr_bloom.o
  550. _R_BloomScreen in tr_bloom.o
  551. _R_BloomScreen in tr_bloom.o
  552. _R_BloomScreen in tr_bloom.o
  553. _R_DebugPolygon in tr_main.o
  554. _R_DebugPolygon in tr_main.o
  555. _R_DrawStripElements in tr_shade.o
  556. _R_DrawStripElements in tr_shade.o
  557. _R_DrawStripElements in tr_shade.o
  558. _RB_EndSurface in tr_shade.o
  559. _R_RenderShadowEdges in tr_shadows.o
  560. _RB_ShadowFinish in tr_shadows.o
  561. _RB_StageIteratorSky in tr_sky.o
  562. _RB_SurfaceEntity in tr_surface.o
  563. _RB_SurfaceEntity in tr_surface.o
  564. "_glCullFace", referenced from:
  565. _GL_Cull in tr_backend.o
  566. _GL_SetDefaultState in tr_init.o
  567. _RB_ShadowTessEnd in tr_shadows.o
  568. _RB_ShadowTessEnd in tr_shadows.o
  569. _RB_ShadowTessEnd in tr_shadows.o
  570. "_glScissor", referenced from:
  571. _RB_BeginDrawingView in tr_backend.o
  572. _RB_SetGL2D in tr_backend.o
  573. "_glClearDepth", referenced from:
  574. _GL_SetDefaultState in tr_init.o
  575. "_glCopyTexSubImage2D", referenced from:
  576. _R_PostprocessScreen in tr_bloom.o
  577. _R_PostprocessScreen in tr_bloom.o
  578. _R_Bloom_Cascaded in tr_bloom.o
  579. _R_Bloom_Cascaded in tr_bloom.o
  580. _R_Bloom_Cascaded in tr_bloom.o
  581. _R_Bloom_Cascaded in tr_bloom.o
  582. _R_BloomScreen in tr_bloom.o
  583. _R_BloomScreen in tr_bloom.o
  584. _R_BloomScreen in tr_bloom.o
  585. _R_BloomScreen in tr_bloom.o
  586. _R_BloomScreen in tr_bloom.o
  587. "_glClearColor", referenced from:
  588. _RB_BeginDrawingView in tr_backend.o
  589. _RB_BeginDrawingView in tr_backend.o
  590. _RB_DrawBuffer in tr_backend.o
  591. _RB_ExecuteRenderCommands in tr_backend.o
  592. _RE_BeginFrame in tr_cmds.o
  593. "_glTexGeni", referenced from:
  594. _RB_CalcEnvironmentTexCoordsHW in tr_shade_calc.o
  595. _RB_CalcEnvironmentTexCoordsHW in tr_shade_calc.o
  596. _RB_CalcEnvironmentTexCoordsHW in tr_shade_calc.o
  597. "_glTexEnvf", referenced from:
  598. _GL_TexEnv in tr_backend.o
  599. _GL_TexEnv in tr_backend.o
  600. _GL_TexEnv in tr_backend.o
  601. _GL_TexEnv in tr_backend.o
  602. "_glOrtho", referenced from:
  603. _RB_SetGL2D in tr_backend.o
  604. _RB_RenderFlares in tr_flares.o
  605. "_glClearStencil", referenced from:
  606. _RE_BeginFrame in tr_cmds.o
  607. "_glLoadMatrixf", referenced from:
  608. _RB_BeginDrawingView in tr_backend.o
  609. _RB_BeginDrawingView in tr_backend.o
  610. _RB_RenderDrawSurfList in tr_backend.o
  611. _RB_RenderDrawSurfList in tr_backend.o
  612. _RB_RenderDrawSurfList in tr_backend.o
  613. _RB_RenderDrawSurfList in tr_backend.o
  614. _RB_RenderDrawSurfList in tr_backend.o
  615. _RB_DrawSun in tr_sky.o
  616. "_glDrawElements", referenced from:
  617. _RB_EndSurface in tr_shade.o
  618. _RB_FogPass in tr_shade.o
  619. _ProjectDlightTexture_scalar in tr_shade.o
  620. _ProjectDlightTexture_altivec in tr_shade.o
  621. _RB_StageIteratorGeneric in tr_shade.o
  622. _RB_StageIteratorGeneric in tr_shade.o
  623. _RB_StageIteratorGeneric in tr_shade.o
  624. _RB_StageIteratorVertexLitTexture in tr_shade.o
  625. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  626. "_glArrayElement", referenced from:
  627. _glArrayElement$non_lazy_ptr in tr_shade.o
  628. "_glEnableClientState", referenced from:
  629. _GL_SetDefaultState in tr_init.o
  630. _RB_FogPass in tr_shade.o
  631. _RB_FogPass in tr_shade.o
  632. _ProjectDlightTexture_scalar in tr_shade.o
  633. _ProjectDlightTexture_scalar in tr_shade.o
  634. _ProjectDlightTexture_altivec in tr_shade.o
  635. _ProjectDlightTexture_altivec in tr_shade.o
  636. _RB_StageIteratorGeneric in tr_shade.o
  637. _RB_StageIteratorGeneric in tr_shade.o
  638. _RB_StageIteratorGeneric in tr_shade.o
  639. _RB_StageIteratorGeneric in tr_shade.o
  640. _RB_StageIteratorGeneric in tr_shade.o
  641. _RB_StageIteratorGeneric in tr_shade.o
  642. _RB_StageIteratorVertexLitTexture in tr_shade.o
  643. _RB_StageIteratorVertexLitTexture in tr_shade.o
  644. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  645. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  646. _RB_StageIteratorLightmappedMultitexture in tr_shade.o
  647. ld: symbol(s) not found
  648. collect2: ld returned 1 exit status
  649. make[2]: *** [build/release-darwin-ppc/openarena.ppc] Error 1
  650. make[1]: *** [targets] Error 2
  651. make: *** [release] Error 2
  652. MiniServer:openarena-engine-source-0.8.x-25 jack$
  653.  
  654.  
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