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box edit for something its bad

May 26th, 2018
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  1. -- The Box of Wonder --
  2.  
  3. wait()
  4. script.Parent = nil
  5. LoudVolume = false
  6. Submerged = false
  7. Music = true
  8. script.Name = "CardboardBox"
  9. Player = game.Players.LocalPlayer
  10. c = game.Players.LocalPlayer.Character
  11. Head = c.Head
  12. anim = c.Humanoid.Animator
  13. Humanoid = c:findFirstChild("Humanoid")
  14. b23 = Instance.new("BoolValue",c)b23.Name = "InfiniteHuman"
  15. rage = false
  16. p = game.Players.LocalPlayer
  17. Music = false
  18. W = nil
  19. local Effects = {}
  20. attack = false
  21. local attacking = false
  22. vt = Vector3.new
  23. bc = BrickColor.new
  24. br = BrickColor.random
  25. it = Instance.new
  26. cf = CFrame.new
  27. euler = CFrame.fromEulerAnglesXYZ
  28. angles = CFrame.Angles
  29. matr = math.random
  30. mouse = Player:GetMouse()
  31.  
  32. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  33. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  34. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  35. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  36. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  37. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  38. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  39. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  40. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  41. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  42. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  43. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  44. RS = c.Torso:FindFirstChild("Right Shoulder")
  45. LS = c.Torso:FindFirstChild("Left Shoulder")
  46. RH = c.Torso:FindFirstChild("Right Hip")
  47. LH = c.Torso:FindFirstChild("Left Hip")
  48. RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
  49. N = c.Torso:FindFirstChild("Neck")
  50. cf = CFrame.new
  51. ang = CFrame.Angles
  52. rd = math.rad
  53. rd2 = math.random
  54.  
  55. function lerpz(joint, prop, cfrmz, alp)
  56. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  57. end
  58. function resetlerp()
  59. RJ.C0 = RJC0
  60. RJ.C1 = RJC1
  61. N.C0 = NC0
  62. N.C1 = NC1
  63. RS.C0 = RSC0
  64. RS.C1 = RSC1
  65. LS.C0 = LSC0
  66. LS.C1 = LSC1
  67. RH.C0 = RHC0
  68. RH.C1 = RHC1
  69. LH.C0 = LHC0
  70. LH.C1 = LHC1
  71. end
  72.  
  73. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://1676172776" S.Volume = 3 S.Looped = true
  74. function NukeShockwaves(Size, CFramez)
  75. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  76. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  77. SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  78. Spawn(function()
  79. for i = 1,math.huge do
  80. if Shock.Transparency >= 1 then break end
  81. Shock.Transparency = Shock.Transparency + 0.05
  82. wait()
  83. end
  84. end)
  85. end
  86.  
  87. function swait(num)
  88. if num==0 or num==nil then
  89. game:service'RunService'.Heartbeat:wait(0)
  90. else
  91. for i=0,num do
  92. game:service'RunService'.Heartbeat:wait(0)
  93. end
  94. end
  95. end
  96.  
  97. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0)
  98. local P = Instance.new("Part",c)P.Size = Vector3.new(3,3,3)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  99. P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.FrontSurface = "SmoothNoOutlines" P.BackSurface = "SmoothNoOutlines"
  100. P.LeftSurface = "SmoothNoOutlines" P.RightSurface = "SmoothNoOutlines" P.BrickColor = BrickColor.new("Linen") P.Material = "SmoothPlastic"
  101. local M = Instance.new("BlockMesh",P)
  102. local tra = Instance.new("ParticleEmitter",P) tra.Color = ColorSequence.new(Color3.new(0/255,170/255,255/255)) tra.Texture = "rbxassetid://73623723"
  103. tra.Rate = 2 tra.Rotation = NumberRange.new(-25,25) tra.Lifetime = NumberRange.new(1,2) tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.35,0),NumberSequenceKeypoint.new(1,0.35,0)})
  104. tra.Transparency = 5 NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.135,0,0),NumberSequenceKeypoint.new(0.875,0,0),NumberSequenceKeypoint.new(1,1,0)})
  105. tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.ZOffset = 1 tra.Acceleration = Vector3.new(0,5,0) tra.Enabled = false
  106. function SelfDestructBox()
  107. local Sound = Instance.new("Sound",c.HumanoidRootPart) Sound.SoundId = "rbxassetid://256286242" Sound.Volume = 4 Sound:Play()
  108. P.Touched:connect(function(Hit)
  109. if Hit == c or Hit.Parent == c or Hit.Anchored == true then return end
  110. for i,v in pairs(game.Workspace:children()) do
  111. if v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
  112. if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 25 then
  113. v:findFirstChild("Humanoid"):TakeDamage(100)
  114. end
  115. end
  116. end
  117. Hit = true c.Parent = nil
  118. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 5 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
  119. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Bright orange") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
  120. Shock.CFrame = CFrame.new(P.Position) SM.MeshType = "Sphere"
  121. P:remove()
  122. local Pos = Shock.Position
  123. local Sound = Instance.new("Sound",Shock) Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 4 Sound.Parent = Shock Sound.PlaybackSpeed = 1 Sound:Play()
  124. for i = 1,4 do
  125. SM.Scale = SM.Scale + Vector3.new(i*2,i*2,i*2)
  126. swait()
  127. end
  128. for i = 1,30 do
  129. SM.Offset = Vector3.new(math.random(-2,2)/10,math.random(-2,2)/10,math.random(-2,2)/10)
  130. NukeShockwaves(i*3,CFrame.new(Shock.Position))
  131. swait()
  132. end
  133. for i = 1,30 do
  134. Shock.Transparency = Shock.Transparency + 1/30
  135. SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
  136. swait()
  137. end
  138. end)
  139. end
  140.  
  141. sine = 0
  142.  
  143. Sadness = false
  144.  
  145. InBox = false local Speed
  146. function HideInBox()
  147. if InBox == false then Humanoid.WalkSpeed = 6 S:Play()
  148. Humanoid.HipHeight = -0.5 anim.Parent = nil InBox = true c.Head.Transparency = 1
  149. for i = 1,10 do
  150. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  151. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
  152. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
  153. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  154. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
  155. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  156. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  157. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  158. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  159. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  160. swait()
  161. end
  162. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  163. v2.Transparency = 1 end end end end tra.Enabled = true
  164. while InBox == true do
  165. if Sadness == true then
  166. tra.Enabled = false
  167. else
  168. tra.Enabled = true
  169. end
  170. if attack == false then
  171. local Beat = 1+(S.PlaybackLoudness)/2500
  172. M.Scale = Vector3.new(Beat,Beat,Beat)
  173. if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then
  174. sine = sine + 1 Humanoid.HipHeight = -0.5
  175. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  176. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
  177. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  178. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  179. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  180. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  181. lerpz(RH, "C0", RHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  182. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  183. lerpz(LH, "C0", LHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  184. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  185. else Humanoid.HipHeight = -1.5
  186. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  187. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2)
  188. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
  189. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  190. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
  191. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  192. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  193. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  194. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  195. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  196. end
  197. end
  198. swait()
  199. end
  200. else InBox = false anim.Parent = Humanoid Humanoid.HipHeight = 0 Humanoid.WalkSpeed = 16 c.Head.Transparency = 0 S:Stop()
  201. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  202. v2.Transparency = 0 end end end end tra.Enabled = false
  203. M.Scale = Vector3.new(1,1,1)
  204. for i = 1,10 do
  205. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  206. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  207. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  208. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  209. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  210. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  211. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  212. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  213. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  214. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  215. swait()
  216. end
  217. end
  218. end
  219.  
  220. WeegeeAttax = false
  221. function WeegeeAttack()
  222. WeegeeAttax = true
  223. while WeegeeAttax == true do
  224. swait()
  225. for i,v in pairs (game.Workspace:children()) do
  226. if v.Name == "Weegee" then
  227. if v:findFirstChild("BodyVelocity")==nil then
  228. local BV = Instance.new("BodyVelocity",v)BV.Velocity = v.CFrame.lookVector*-75
  229. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  230. else
  231. v:findFirstChild("BodyVelocity").Velocity = v.CFrame.lookVector*-75
  232. end
  233. v.CFrame = CFrame.new(v.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  234. v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(180),0)
  235. end
  236. end
  237. end
  238. for i,v in pairs (game.Workspace:children()) do
  239. if v.Name == "Weegee" then
  240. if v:findFirstChild("BodyVelocity")~=nil then
  241. v:findFirstChild("BodyVelocity"):remove()
  242. end
  243. end
  244. end
  245. end
  246.  
  247. function Retreat()
  248. if Inflated == false then
  249. anim.Parent = nil
  250. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
  251. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  252. v2.Transparency = 1 end end end end
  253. for i = 1,4 do
  254. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  255. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
  256. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  257. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  258. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  259. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  260. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  261. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  262. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  263. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  264. swait()
  265. end
  266. for i = 1,100 do
  267. Humanoid.HipHeight = -1.5 c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
  268. W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
  269. swait()
  270. end
  271. W.C0 = CFrame.Angles(0,0,0)
  272. if InBox == false then
  273. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  274. v2.Transparency = 5 end end end end anim.Parent = Humanoid
  275. for i = 1,10 do
  276. swait()
  277. end
  278. end
  279. else
  280. anim.Parent = nil
  281. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
  282. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  283. v2.Transparency = 1 end end end end
  284. if InBox == false then
  285. for i = 1,4 do
  286. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  287. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
  288. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  289. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  290. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  291. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  292. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  293. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  294. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  295. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  296. swait()
  297. end
  298. end
  299. for i = 1,100 do
  300. c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
  301. W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
  302. swait()
  303. end
  304. if InBox == false then
  305. resetlerp()
  306. end
  307. W.C0 = CFrame.Angles(0,0,0)
  308. if InBox == false then
  309. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  310. v2.Transparency = 5 end end end end anim.Parent = Humanoid
  311. for i = 1,10 do
  312. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  313. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  314. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  315. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  316. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  317. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  318. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  319. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  320. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  321. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  322. swait()
  323. end
  324. end
  325. end
  326. end
  327. Inflated = false
  328. function Inflate()
  329. if Inflated == false then
  330. local Charge = 0 S.Volume = 10
  331. for i = 1,75 do Charge = Charge + 0.1 c.HumanoidRootPart.Anchored = true Inflated = true Humanoid.HipHeight = Humanoid.HipHeight + 0.05
  332. P.Size = P.Size+Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  333. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,1,0)
  334. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  335. lerpz(N, "C0", NC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  336. lerpz(RS, "C0", RSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  337. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  338. lerpz(LS, "C0", LSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  339. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  340. lerpz(RH, "C0", RHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  341. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  342. lerpz(LH, "C0", LHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  343. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  344. swait()
  345. end
  346. local hit = false
  347. P.Touched:connect(function(Hit)
  348. if hit == true then return end
  349. if Hit.Anchored == true and Hit.Name ~= "NoMoonPls" then
  350. hit = true P.Anchored = true
  351. for i = 1,8 do
  352. local S2 = Instance.new("Sound",P)S2.SoundId = "rbxassetid://211062246" S2.Volume = 10 S2:Play()
  353. local S3 = Instance.new("Sound",P)S3.SoundId = "rbxassetid://133159174" S3.Volume = 10 S3:Play() game.Debris:AddItem(S3,4)
  354. end
  355. end
  356. end)
  357. else
  358. local Charge = 0
  359. for i = 1,25 do Charge = Charge + 0.3 c.HumanoidRootPart.Anchored = true Inflated = false Humanoid.HipHeight = Humanoid.HipHeight - 0.15
  360. P.Size = P.Size-Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  361. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-1,0)
  362. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  363. lerpz(N, "C0", NC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  364. lerpz(RS, "C0", RSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  365. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  366. lerpz(LS, "C0", LSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  367. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  368. lerpz(RH, "C0", RHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  369. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  370. lerpz(LH, "C0", LHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  371. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  372. swait()
  373. end
  374. resetlerp() P.Size = Vector3.new(3,3,3) W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P S.Volume = 1
  375. end
  376. end
  377.  
  378. function Sadnessz()
  379. if Sadness == false then
  380. Song = "Sadness" Sadness = true
  381. S.SoundId = "rbxassetid://655029578"
  382. local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(6,1,6)Cl.CanCollide = true Cl.Anchored = true Cl.BrickColor = BrickColor.new("Dark stone grey")
  383. local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://1095708" M.Scale = Vector3.new(7,4,7) local Ch = 0
  384. while Sadness == true do
  385. local Rain = Instance.new("Part",c)Rain.Size = Vector3.new(0.2,2,0.2)Rain.CanCollide = false Rain.BrickColor = BrickColor.new("Light blue")
  386. local RM = Instance.new("BlockMesh",Rain)RM.Scale = Vector3.new(0.05,1,0.05) Rain.Material = "Neon" game.Debris:AddItem(Rain,2)
  387. local BV = Instance.new("BodyVelocity",Rain)BV.Velocity = Vector3.new(0,-100,0)
  388. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  389. Cl.CFrame = CFrame.new(c.HumanoidRootPart.Position+Vector3.new(0,6,0))
  390. Rain.CFrame = Cl.CFrame*CFrame.new(math.random(-50,50)/10,0,math.random(-25,25)/10)
  391. swait()
  392. end
  393. Cl:remove()
  394. else
  395. Sadness = false
  396. end
  397. end
  398.  
  399. Song = "TomodachiMarket"
  400. function Playlist()
  401. S.TimePosition = 0
  402. if Song == "TomodachiMarket" then
  403. Song = "SmexyJazz"
  404. S.SoundId = "rbxassetid://603146550"
  405. elseif Song == "SmexyJazz" then
  406. Song = "Elevator"
  407. S.SoundId = "rbxassetid://1674203484"
  408. elseif Song == "Elevator" then
  409. Song = "Henesys"
  410. S.SoundId = "rbxassetid://845577713"
  411. elseif Song == "Henesys" then
  412. Song = "WhiteChristmas"
  413. S.SoundId = "rbxassetid://973281733"
  414. elseif Song == "WhiteChristmas" then
  415. Song = "Guitar"
  416. S.SoundId = "rbxassetid://667661063"
  417. elseif Song == "Guitar" then
  418. Song = "SuperSanic"
  419. S.SoundId = "rbxassetid://1514073985"
  420. elseif Song == "SuperSanic" then
  421. Song = "WiiChannel"
  422. S.SoundId = "rbxassetid://252169264"
  423. elseif Song == "WiiChannel" then
  424. Song = "8-Bitbowser"
  425. S.SoundId = "rbxassetid://427736550"
  426. elseif Song == "8-Bitbowser" then
  427. Song = "Dragonforce"
  428. S.SoundId = "rbxassetid://1145245034"
  429. elseif Song == "Dragonforce" then
  430. Song = "Gerudo Valley"
  431. S.SoundId = "rbxassetid://1621589101"
  432. elseif Song == "Gerudo Valley" then
  433. Song = "EggsForBart"
  434. S.SoundId = "rbxassetid://1042053236"
  435. elseif Song == "EggsForBart" or Song == "Sadness" then
  436. Song = "TomodachiMarket"
  437. S.SoundId = "rbxassetid://894702010"
  438. end
  439. end
  440. Headlightz = false
  441. function Headlights()
  442. attack = true
  443. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  444. v2.Transparency = 5 end end end end tra.Enabled = true
  445. c.Head.Transparency = 5
  446.  
  447. for i = 1,8 do
  448. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  449. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
  450. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  451. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  452. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
  453. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  454. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  455. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  456. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  457. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  458. swait()
  459. end
  460. for i = 1,6 do
  461. lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 0.35) * ang(rd(30), rd(0), rd(0)), 0.5)
  462. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
  463. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(35)), 0.5)
  464. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  465. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(-35)), 0.5)
  466. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  467. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  468. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  469. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  470. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  471. swait()
  472. end
  473. if Headlightz == false then
  474. Headlightz = true
  475. local He1 = Instance.new("Part",c)He1.Size = Vector3.new(1,0.4,1)He1.BrickColor = BrickColor.new("Bright green")He1.Material = "Neon"
  476. local He2 = Instance.new("Part",c)He2.Size = Vector3.new(1,0.4,1)He2.BrickColor = BrickColor.new("Bright green")He2.Material = "Neon"
  477. local W1 = Instance.new("Weld",P)W1.Part0 = P W1.Part1 = He1 W1.C0 = CFrame.new(0.7,0,-1.5)He1.Name = "Headlight1"
  478. local C1 = Instance.new("CylinderMesh",He1)W1.C0 = W1.C0 * CFrame.Angles(math.rad(90),0,0)He2.Name = "Headlight2"
  479. local W2 = Instance.new("Weld",P)W2.Part0 = P W2.Part1 = He2 W2.C0 = CFrame.new(-0.7,0,-1.5)
  480. local C2 = Instance.new("CylinderMesh",He2)W2.C0 = W2.C0 * CFrame.Angles(math.rad(90),0,0)
  481. elseif Headlightz == true then
  482. Headlightz = false c:findFirstChild("Headlight1"):remove() c:findFirstChild("Headlight2"):remove()
  483. end
  484. for i = 1,3 do
  485. lerpz(RJ, "C0", RJC0 * cf(0, -1, 2) * ang(rd(30), rd(0), rd(0)), 0.5)
  486. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
  487. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(35)), 0.5)
  488. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  489. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-35)), 0.5)
  490. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  491. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  492. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  493. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  494. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  495. swait()
  496. end
  497. for i = 1,3 do
  498. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  499. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
  500. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  501. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  502. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
  503. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  504. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  505. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  506. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  507. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  508. swait()
  509. end
  510. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  511. v2.Transparency = 1 end end end end tra.Enabled = true
  512. c.Head.Transparency = 1
  513. attack = false
  514. end
  515.  
  516. local PEAR = Instance.new("Model",nil)
  517. function PullInBox()
  518. attack = true
  519. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  520. v2.Transparency = 5 end end end end tra.Enabled = true
  521. c.Head.Transparency = 5
  522. for i = 1,4 do
  523. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  524. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  525. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  526. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  527. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  528. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  529. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  530. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  531. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  532. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  533. swait()
  534. end
  535. local Hit = false
  536. local FE = c["Right Arm"].Touched:connect(function(Part)
  537. if Part ~= c and Part.Size.X <= 50 and Part.Size.Z <= 50 and Part.Size.Y <= 50 then
  538. Part.Parent = PEAR
  539. end
  540. end)
  541. for i = 1,2 do
  542. lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 2) * ang(rd(30), rd(15), rd(30)), 0.5)
  543. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
  544. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(120)), 0.5)
  545. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  546. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  547. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  548. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  549. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  550. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  551. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  552. swait()
  553. end
  554. for i = 1,2 do
  555. lerpz(RJ, "C0", RJC0 * cf(0, -1.75, 1) * ang(rd(60), rd(15), rd(30)), 0.5)
  556. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
  557. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
  558. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  559. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  560. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  561. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  562. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  563. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  564. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  565. swait()
  566. end
  567. for i = 1,4 do
  568. lerpz(RJ, "C0", RJC0 * cf(0, -2.25, 0.5) * ang(rd(90), rd(15), rd(30)), 0.5)
  569. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60), rd(15), rd(-30)), 0.5)
  570. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
  571. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  572. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  573. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  574. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  575. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  576. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  577. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  578. swait()
  579. end
  580. for i = 1,4 do
  581. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  582. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  583. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  584. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  585. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  586. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  587. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  588. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  589. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  590. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  591. swait()
  592. end
  593. FE:disconnect()
  594. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  595. v2.Transparency = 1 end end end end tra.Enabled = true
  596. c.Head.Transparency = 1
  597. attack = false
  598. end
  599.  
  600. function ThrowStuff()
  601. P.Anchored = true
  602. for i,v in pairs (PEAR:children()) do v.Parent = game.Workspace v.Anchored = false v.CanCollide = true
  603. local PS = Instance.new("Sound",v)PS.SoundId = "rbxassetid://521410270" PS.Volume = 1 PS.PlaybackSpeed = math.random(10,14)/10 PS:Play()
  604. v.Name = "Weegee" v.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
  605. local BV = Instance.new("BodyVelocity",v)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
  606. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  607. swait()
  608. end
  609. P.Anchored = false
  610. end
  611.  
  612. function Weegee()
  613. local PS = Instance.new("Sound",P)PS.SoundId = "rbxassetid://244303550" PS.Volume = 0.25 PS.PlaybackSpeed = math.random(8,18)/10 PS:Play()
  614. local We = Instance.new("Part",game.Workspace)We.Size = Vector3.new(1,2,1)local WeM = Instance.new("SpecialMesh",We) We.Name = "Weegee"
  615. WeM.MeshId = "rbxassetid://430819577" WeM.Scale = Vector3.new(0.001, 0.001, 0.001) WeM.TextureId = "rbxassetid://430819580"
  616. We.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
  617. local BV = Instance.new("BodyVelocity",We)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
  618. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  619. end
  620. mouse.KeyDown:connect(function(key)
  621. if attack == true then return end
  622. if InBox == true and Inflated == false and Sadness == false then
  623. if key == "x" then
  624. Headlights()
  625. end
  626. if key == "q" then
  627. PullInBox()
  628. end
  629. if key == "e" then
  630. ThrowStuff()
  631. end
  632. if key == "b" then
  633. Weegee()
  634. end
  635. elseif InBox == true and Sadness == true then
  636. if key == "b" then
  637. MoneyPls()
  638. end
  639. elseif InBox == false then
  640. if key == "x" then
  641. Inflate()
  642. end
  643. end
  644. if key == "c" then
  645. Sadnessz()
  646. end
  647. if key == "z" then
  648. HideInBox()
  649. end
  650. if key == "v" then
  651. WeegeeAttack()
  652. end
  653. if key == "f" then
  654. Retreat()
  655. end
  656. if key == "n" then
  657. Playlist()
  658. end
  659. if key == "m" then
  660. SelfDestructBox()
  661. end
  662. end)
  663.  
  664. mouse.KeyUp:connect(function(key)
  665. if key == "v" then
  666. WeegeeAttax = false
  667. end
  668. end)
  669.  
  670. game:GetService("RunService").RenderStepped:connect(function()
  671. Humanoid.MaxHealth = Humanoid.MaxHealth*2
  672. Humanoid.Health = Humanoid.MaxHealth*2
  673. if attack == false then
  674. for i,v in pairs (c:children()) do
  675. if v.ClassName == "Accessory" then
  676. for i,v2 in pairs (v:children()) do
  677. if v2.ClassName == "Part" then
  678. v2.Anchored = false
  679. end
  680. end
  681. end
  682. end
  683. for i,v in pairs (c:children()) do
  684. if v.ClassName == "Part" then
  685. v.Anchored = false
  686. end
  687. end
  688. end
  689. end)
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