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- Update v1.2.2.1 Changelog:
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- • Fixes for the issues in the previous build, eg some switches not working in a late game area.
- Update v1.2.1.4 Changelog:
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- • Fixed Nightmare King not appearing
- • Fixed issue where Nightmare King didn’t take damage correctly during stunned phase
- • Fixed reactivity issue on Monomon’s tank
- • Removed duplicate charm notch
- • Updated credits
- • Fixed issue where Grimmkin could be fought twice
- • Enemy placement adjustment in City of Tears
- Update v1.2.1.3:
- • Fixed issue where Collector’s jars did not spawn enemies
- • Fixed potential soft-lock in late-game hidden area
- • Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location
- • Fixed Russian display issue s
- • Fixed missing button icon
- • In certain scenes, charm effects will not display (eg. Glowing Womb, Defender’s Crest)
- • Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?)
- • Fixed issues with Grimmchild targeting things incorrectly
- • Fixed issue where Glimmback could get stuck in place
- • Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected
- • Additional effects during Grimmkin battles
- • Fixed Flame Pin display issue on map
- • Sped up process for opening inventory
- • Effects changes
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