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xeRicker

UHCReloaded - game.yml

Aug 10th, 2022 (edited)
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  1. # ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
  2. # ■ ░█─░█ ░█─░█ ░█▀▀█ ░█▀▀█ ░█▀▀▀ ░█─── ░█▀▀▀█ ─█▀▀█ ░█▀▀▄ ░█▀▀▀ ░█▀▀▄             ■
  3. # ■ ░█─░█ ░█▀▀█ ░█─── ░█▄▄▀ ░█▀▀▀ ░█─── ░█──░█ ░█▄▄█ ░█─░█ ░█▀▀▀ ░█─░█             ■
  4. # ■ ─▀▄▄▀ ░█─░█ ░█▄▄█ ░█─░█ ░█▄▄▄ ░█▄▄█ ░█▄▄▄█ ░█─░█ ░█▄▄▀ ░█▄▄▄ ░█▄▄▀ BY XERICKER ■
  5. # ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
  6.  
  7. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  8. # max-players: The maximum players allowed to play the game.
  9. # max-health: The health with which players start the game.
  10. # start-effects: Potion effects granted to players when the deathmatch starts.
  11. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  12.  
  13. game-settings:
  14.   max-players: 20
  15.   max-health:
  16.     solo-mode: 40
  17.     teams-mode: 40
  18.   start-effects:
  19.    - "ABSORPTION;3;300"
  20.     - "SATURATION;3;300"
  21.     - "FAST_DIGGING;1;300"
  22.     - "FIRE_RESISTANCE;0;300"
  23.  
  24. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  25. # lobby-server: If enabled, the plugin will be put into the lobby state.
  26. # The game will be disabled, but players will still be able to unlock
  27. # kits, recipes, see their statistics, and preview scenarios.
  28. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  29. # default-kit: If set, the kit will be automatically unlocked and set as default.
  30. # default-gamemode: The gamemode in which players will be upon entering the lobby.
  31. # flying-enabled: Whether players can fly in the lobby or not.
  32. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  33. # players-to-start: The number of players needed for the game start timer to begin.
  34. # repeating-start-time: The default value for the timer.
  35. # max-players-start-time: The value to which the timer will be set if there are maximum players.
  36. # players-to-reduce-start-time: The number of players needed for the timer to be reduced.
  37. # players-reduced-start-time: The value to which the timer will be shortened if the "players-to-reduce-start-time" condition is met.
  38. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  39.  
  40. lobby-settings:
  41.   lobby-server: false
  42.  
  43.   default-kit: SPELEOLOGIST
  44.   default-gamemode: ADVENTURE
  45.   flying-enabled: true
  46.  
  47.   players-to-start: 10
  48.   repeating-start-time: 300
  49.   max-players-start-time: 20
  50.  
  51.   players-to-reduce-start-time: 15
  52.   players-reduced-start-time: 40
  53.  
  54. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  55. # (ticks) scenario-delay: The time for a scenario to be chosen after the game starts.
  56. # (seconds) grace-period: The time after which PvP is enabled.
  57. # (seconds) poison-cloud: The time after which players start taking periodic damage.
  58. # (seconds) game-end: The time after the game ends with a draw.
  59. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  60. # deathmatch: The time after the deathmatch starts.
  61. # players-to-reduce-timer: The number of players needed to reduce the deathmatch timer.
  62. # (seconds) players-reduced-timer: The value to which the deathmatch timer is reduced when "players-to-reduce-timer" is met.
  63. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  64.  
  65. timers-settings:
  66.   scenario-delay: 200
  67.   grace-period: 300
  68.   poison-cloud: 1920
  69.   game-end: 2100
  70.   deathmatch-timer:
  71.     deathmatch: 1800
  72.     players-to-reduce-timer: 15
  73.     players-reduced-timer: 900
  74.  
  75. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  76. # team-size: If set to a number below 2, the Teams mode will be disabled.
  77. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  78. # kick-incomplete: Whether the game should allow incomplete teams to play.
  79. # Otherwise, teams with fewer players than "team-size" would have been kicked from the game.
  80. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  81.  
  82. teams-settings:
  83.   team-size: 2
  84.   kick-incomplete: false
  85.  
  86. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  87. # start-effects: Potion effects granted to players when the deathmatch starts.
  88. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  89.  
  90. deathmatch-settings:
  91.   start-effects:
  92.    - "ABSORPTION;3;30"
  93.  
  94. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  95. # Players upon death drop consumable heads. Anyone who picks up a head may eat it.
  96. # Eating a head will grant unique potion effects, such as regeneration and speed.
  97. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  98.  
  99. consumable-heads-settings:
  100.   head-name: "&6{PLAYER}'s Head &6(Right Click)"
  101.   solo-mode:
  102.     drop-on-death: true
  103.     apply-effects:
  104.      - "REGENERATION;2;5"
  105.       - "SPEED;0;5"
  106.     consume-messages:
  107.      - "&aYou ate the head and gained Regen II, Speed I for 5s!"
  108.   teams-mode:
  109.     drop-on-death: true
  110.     share-effects: true
  111.     apply-effects:
  112.      - "REGENERATION;2;5"
  113.       - "SPEED;0;5"
  114.     consume-messages:
  115.      - "&aYou ate the head and gained Regen II, Speed I for 5s!"
  116.     share-messages:
  117.      - "&aYour teammate ate the head and gave you Regen II, Speed I for 5s!"
  118.  
  119. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  120. # Gary is an entity that takes care of a player when they quit during the game.
  121. # By default, Gary will live for 30 seconds and act like a player dummy.
  122. # All damage, potion effects, and statistics applied to Gary will then be transferred
  123. # over to the player that Gary is assigned to.
  124. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  125.  
  126. gary-the-keeper-settings:
  127.   enabled: true
  128.   drop-items: true
  129.   duration: 30
  130.   name: "&c{PLAYER}"
  131.  
  132. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  133. # fallback-server: The server name to which players will be sent when the game ends.
  134. # restart-command: The command that will be executed when the game tries to restart.
  135. # lobby-cooldown: The cooldown to prevent players from spamming return to lobby.
  136. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  137.  
  138. bungee-settings:
  139.   fallback-server: "lobby"
  140.   restart-command: "restart"
  141.   lobby-cooldown: 3
  142.   lobby-cooldown-message:
  143.    - "§cPlease, wait a moment before doing this again!"
  144.  
  145. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  146.  
  147. economy-settings:
  148.   solo:
  149.     gold-for-kill: 50
  150.     gold-for-win: 500
  151.     gold-for-playtime:
  152.       playtime-threshold: 120
  153.       grace-period-gold: 5
  154.       after-grace-period-gold: 10
  155.       deathmatch-gold: 15
  156.     win-commands:
  157.      - ""
  158.   teams:
  159.     gold-for-kill: 50
  160.     gold-for-win: 500
  161.     gold-for-playtime:
  162.       playtime-threshold: 120
  163.       grace-period-gold: 5
  164.       after-grace-period-gold: 10
  165.       deathmatch-gold: 15
  166.     win-commands:
  167.      - ""
  168.  
  169. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  170.  
  171. border-settings:
  172.   game-world:
  173.     border-enabled: true
  174.     maximum-size: 1000.0
  175.     minimum-size: 40.0
  176.  
  177.     shrinking-enabled: true
  178.     shrink-value: 1
  179.     shrink-rate: 4
  180.  
  181.     damage-period: 1
  182.     outside-damage: 1.0
  183.  
  184.     warning-distance: 25
  185.     warning-time: 10
  186.   deathmatch-world:
  187.     border-enabled: true
  188.     maximum-size: 40.0
  189.  
  190. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  191.  
  192. worlds-settings:
  193.   lobby-world:
  194.     apply-rules:
  195.      - naturalRegeneration;false
  196.       - doWeatherCycle;false
  197.       - doDaylightCycle;false
  198.       - doMobSpawning;false
  199.   game-world:
  200.     time-flow:
  201.       during-day: 2
  202.       during-night: 10
  203.     seeds-map:
  204.      - "12345"
  205.       - "67890"
  206.     apply-rules:
  207.      - naturalRegeneration;false
  208.       - doWeatherCycle;false
  209.       - doDaylightCycle;false
  210.   deathmatch-world:
  211.     time-flow:
  212.       during-day: 20
  213.       during-night: 50
  214.     apply-rules:
  215.      - naturalRegeneration;false
  216.       - doWeatherCycle;false
  217.       - doDaylightCycle;false
  218.  
  219.  
  220. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
  221.  
  222. motd-settings:
  223.   solo:
  224.     state-waiting:
  225.       top: "&aUHCReloaded &c[Solo]"
  226.       bot: "&eWaiting for players ⏳"
  227.     state-starting:
  228.       top: "&aUHCReloaded &c[Solo]"
  229.       bot: "&6The game is starting ⏳"
  230.     state-in-game:
  231.       top: "&aUHCReloaded &c[Solo]"
  232.       bot: "&cIn progress &7| &eJoin to spectate!"
  233.     state-restarting:
  234.       top: "&aUHCReloaded &c[Solo]"
  235.       bot: "&7Restarting the game ⏳"
  236.     state-loading:
  237.       top: "&aUHCReloaded &c[Solo]"
  238.       bot: "&7Loading the game ⏳"
  239.   teams:
  240.     state-waiting:
  241.       top: "&aUHCReloaded &c[Teams]"
  242.       bot: "&eWaiting for players ⏳"
  243.     state-starting:
  244.       top: "&aUHCReloaded &c[Teams]"
  245.       bot: "&6The game is starting ⏳"
  246.     state-in-game:
  247.       top: "&aUHCReloaded &c[Teams]"
  248.       bot: "&cIn progress &7| &eJoin to spectate!"
  249.     state-restarting:
  250.       top: "&aUHCReloaded &c[Teams]"
  251.       bot: "&7Restarting the game ⏳"
  252.     state-loading:
  253.       top: "&aUHCReloaded &c[Teams]"
  254.       bot: "&7Loading the game ⏳"
  255.  
  256. # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
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