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- # ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
- # ■ ░█─░█ ░█─░█ ░█▀▀█ ░█▀▀█ ░█▀▀▀ ░█─── ░█▀▀▀█ ─█▀▀█ ░█▀▀▄ ░█▀▀▀ ░█▀▀▄ ■
- # ■ ░█─░█ ░█▀▀█ ░█─── ░█▄▄▀ ░█▀▀▀ ░█─── ░█──░█ ░█▄▄█ ░█─░█ ░█▀▀▀ ░█─░█ ■
- # ■ ─▀▄▄▀ ░█─░█ ░█▄▄█ ░█─░█ ░█▄▄▄ ░█▄▄█ ░█▄▄▄█ ░█─░█ ░█▄▄▀ ░█▄▄▄ ░█▄▄▀ BY XERICKER ■
- # ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # max-players: The maximum players allowed to play the game.
- # max-health: The health with which players start the game.
- # start-effects: Potion effects granted to players when the deathmatch starts.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- game-settings:
- max-players: 20
- max-health:
- solo-mode: 40
- teams-mode: 40
- start-effects:
- - "ABSORPTION;3;300"
- - "SATURATION;3;300"
- - "FAST_DIGGING;1;300"
- - "FIRE_RESISTANCE;0;300"
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # lobby-server: If enabled, the plugin will be put into the lobby state.
- # The game will be disabled, but players will still be able to unlock
- # kits, recipes, see their statistics, and preview scenarios.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # default-kit: If set, the kit will be automatically unlocked and set as default.
- # default-gamemode: The gamemode in which players will be upon entering the lobby.
- # flying-enabled: Whether players can fly in the lobby or not.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # players-to-start: The number of players needed for the game start timer to begin.
- # repeating-start-time: The default value for the timer.
- # max-players-start-time: The value to which the timer will be set if there are maximum players.
- # players-to-reduce-start-time: The number of players needed for the timer to be reduced.
- # players-reduced-start-time: The value to which the timer will be shortened if the "players-to-reduce-start-time" condition is met.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- lobby-settings:
- lobby-server: false
- default-kit: SPELEOLOGIST
- default-gamemode: ADVENTURE
- flying-enabled: true
- players-to-start: 10
- repeating-start-time: 300
- max-players-start-time: 20
- players-to-reduce-start-time: 15
- players-reduced-start-time: 40
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # (ticks) scenario-delay: The time for a scenario to be chosen after the game starts.
- # (seconds) grace-period: The time after which PvP is enabled.
- # (seconds) poison-cloud: The time after which players start taking periodic damage.
- # (seconds) game-end: The time after the game ends with a draw.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # deathmatch: The time after the deathmatch starts.
- # players-to-reduce-timer: The number of players needed to reduce the deathmatch timer.
- # (seconds) players-reduced-timer: The value to which the deathmatch timer is reduced when "players-to-reduce-timer" is met.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- timers-settings:
- scenario-delay: 200
- grace-period: 300
- poison-cloud: 1920
- game-end: 2100
- deathmatch-timer:
- deathmatch: 1800
- players-to-reduce-timer: 15
- players-reduced-timer: 900
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # team-size: If set to a number below 2, the Teams mode will be disabled.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # kick-incomplete: Whether the game should allow incomplete teams to play.
- # Otherwise, teams with fewer players than "team-size" would have been kicked from the game.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- teams-settings:
- team-size: 2
- kick-incomplete: false
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # start-effects: Potion effects granted to players when the deathmatch starts.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- deathmatch-settings:
- start-effects:
- - "ABSORPTION;3;30"
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # Players upon death drop consumable heads. Anyone who picks up a head may eat it.
- # Eating a head will grant unique potion effects, such as regeneration and speed.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- consumable-heads-settings:
- head-name: "&6{PLAYER}'s Head &6(Right Click)"
- solo-mode:
- drop-on-death: true
- apply-effects:
- - "REGENERATION;2;5"
- - "SPEED;0;5"
- consume-messages:
- - "&aYou ate the head and gained Regen II, Speed I for 5s!"
- teams-mode:
- drop-on-death: true
- share-effects: true
- apply-effects:
- - "REGENERATION;2;5"
- - "SPEED;0;5"
- consume-messages:
- - "&aYou ate the head and gained Regen II, Speed I for 5s!"
- share-messages:
- - "&aYour teammate ate the head and gave you Regen II, Speed I for 5s!"
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # Gary is an entity that takes care of a player when they quit during the game.
- # By default, Gary will live for 30 seconds and act like a player dummy.
- # All damage, potion effects, and statistics applied to Gary will then be transferred
- # over to the player that Gary is assigned to.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- gary-the-keeper-settings:
- enabled: true
- drop-items: true
- duration: 30
- name: "&c{PLAYER}"
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # fallback-server: The server name to which players will be sent when the game ends.
- # restart-command: The command that will be executed when the game tries to restart.
- # lobby-cooldown: The cooldown to prevent players from spamming return to lobby.
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- bungee-settings:
- fallback-server: "lobby"
- restart-command: "restart"
- lobby-cooldown: 3
- lobby-cooldown-message:
- - "§cPlease, wait a moment before doing this again!"
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- economy-settings:
- solo:
- gold-for-kill: 50
- gold-for-win: 500
- gold-for-playtime:
- playtime-threshold: 120
- grace-period-gold: 5
- after-grace-period-gold: 10
- deathmatch-gold: 15
- win-commands:
- - ""
- teams:
- gold-for-kill: 50
- gold-for-win: 500
- gold-for-playtime:
- playtime-threshold: 120
- grace-period-gold: 5
- after-grace-period-gold: 10
- deathmatch-gold: 15
- win-commands:
- - ""
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- border-settings:
- game-world:
- border-enabled: true
- maximum-size: 1000.0
- minimum-size: 40.0
- shrinking-enabled: true
- shrink-value: 1
- shrink-rate: 4
- damage-period: 1
- outside-damage: 1.0
- warning-distance: 25
- warning-time: 10
- deathmatch-world:
- border-enabled: true
- maximum-size: 40.0
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- worlds-settings:
- lobby-world:
- apply-rules:
- - naturalRegeneration;false
- - doWeatherCycle;false
- - doDaylightCycle;false
- - doMobSpawning;false
- game-world:
- time-flow:
- during-day: 2
- during-night: 10
- seeds-map:
- - "12345"
- - "67890"
- apply-rules:
- - naturalRegeneration;false
- - doWeatherCycle;false
- - doDaylightCycle;false
- deathmatch-world:
- time-flow:
- during-day: 20
- during-night: 50
- apply-rules:
- - naturalRegeneration;false
- - doWeatherCycle;false
- - doDaylightCycle;false
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- motd-settings:
- solo:
- state-waiting:
- top: "&aUHCReloaded &c[Solo]"
- bot: "&eWaiting for players ⏳"
- state-starting:
- top: "&aUHCReloaded &c[Solo]"
- bot: "&6The game is starting ⏳"
- state-in-game:
- top: "&aUHCReloaded &c[Solo]"
- bot: "&cIn progress &7| &eJoin to spectate!"
- state-restarting:
- top: "&aUHCReloaded &c[Solo]"
- bot: "&7Restarting the game ⏳"
- state-loading:
- top: "&aUHCReloaded &c[Solo]"
- bot: "&7Loading the game ⏳"
- teams:
- state-waiting:
- top: "&aUHCReloaded &c[Teams]"
- bot: "&eWaiting for players ⏳"
- state-starting:
- top: "&aUHCReloaded &c[Teams]"
- bot: "&6The game is starting ⏳"
- state-in-game:
- top: "&aUHCReloaded &c[Teams]"
- bot: "&cIn progress &7| &eJoin to spectate!"
- state-restarting:
- top: "&aUHCReloaded &c[Teams]"
- bot: "&7Restarting the game ⏳"
- state-loading:
- top: "&aUHCReloaded &c[Teams]"
- bot: "&7Loading the game ⏳"
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
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