Randy_Sandy

Редкая изморозь

Dec 16th, 2021 (edited)
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  1. LAST YEAR NOTABLE CHANGES (for those who had a longer break):
  2. - Combat system & projectiles rework.
  3. - Flashlights rework.
  4. - Weight system rework.
  5. - Fog rework.
  6. - Reworked Search window.
  7. - Reworked secure safes.
  8. - Reworked Wraith powers.
  9. - Reworked Soulbreakers harvester.
  10. - Caves rework: changed visuals and improved generation. Random locations, including rooms from GM, now may be placed in caves.
  11. - Inn rework. Drinking music, srygniks, improved sandwich making, beer kegs, audible beer foam, beer varieties.
  12. - Improved stucking for stabbing weapons. They now can be stuck in a head.
  13. - Ranged weapons now have visible aim modifiers. Rifles have additional bonus when aiming, while pistols take less time to aim.
  14. - Chemical laboratory rework. Got rid of HTML windows, added some functionality to mouse wheel. Recipes can be seen on Chemical posters.
  15. - Randomized clothing for Ravenhearters.
  16. - Red Dawn and Seaspotters armor remade.
  17. - Distant gunshot sounds for most firearms.
  18. - Tweaked hotkeys (1-8 to quickly change attack zones).
  19. - There are less slots for combat-oriented roles during low-pop rounds.
  20. - "Recent trauma" modifier for limbs.
  21. - Additional misfortunes from brain damage.
  22. - Added extended info on melee and ranged roll modifiers.
  23. - Melee attack descriptions are detailed accordingly to the chance of hit.
  24. - Visual representation of halfswording.
  25. - Added LSOD.
  26. - Added Godshrooms and big statues contributed by @spooky.
  27. - OS13 map became the same for all maps.
  28. - Old Wurmigstein factories were moved to the Fortress, with ex-prisoner workers to man them.
  29. - Standing against the wall for improved stealth.
  30. - Hiding under the bed for kids.
  31. - Leg paralysis caused by spine damage can no longer be fixed by wrenching the legs.
  32. - Added Artist migrant class. When playing him, you'll bring along your paintings from previous rounds.
  33.  
  34. ------------------------------
  35.  
  36.  
  37. MAP
  38. - New map: "Fragile Bridges". You will recognize it by some bridges, old version of the Raventhrone and laborer's factory on the surface.
  39. - Trauma Theatre will be located in a separate building.
  40. - The Witch will settle outside the fortress on this map.
  41. - The fortress is located on the south of the map like on Map1.
  42. - As usual, the map will stay without rotation for a few months until it's polished and fixed.
  43.  
  44. THEY
  45. - Condensed back into a single gamemode.
  46. - A group of vigilant denizens will be aware of THEIR presence, with a goal of preventing the spread of the hazard.
  47. - The suspecting will know a way to reveal THEIR nature.
  48. - THEY will have an option to prepare to attack, temporary increasing their physique.
  49. - THEY will seek to eliminate those who know too much.
  50. - Forming a collective is not a goal anymore, but a possibility.
  51.  
  52. OTHER
  53. - Green inventory slots were changed to more neutral color scheme.
  54. - Aiming with your mouse at the enemy during his attack will grant a small bonus to your defense attempt.
  55. - Aiming exactly at the zone you attack in melee will grant a small bonus to attack.
  56. - The attack zone when shooting point blank at a resisting enemy will be chosen by mouse aiming instead of a zone on selected on the doll.
  57. - Bullet-proof vests now have lesser protection from behind attacks.
  58. - Widescreen mode only: status text moved from upper to lower part of the screen. Some characters (children, for example) will get different fonts.
  59. - Breach charges may now be placed on doors.
  60. - Cerberii will be notified of alarms through their helmets.
  61. - Inquisition now has a unique-looking sword instead of the default iron longsword.
  62. - Changed effects for personal shields. They now also work for longer and offer better protection against swing attacks.
  63. - Lower price for Harat-83, higher price for bullet-proof vests.
  64. - Sound replacement for Talon and some other weapons.
  65. - Armory contents are now randomized.
  66. - A branding iron can be bought from a local Metalsmith.
  67. - Adventures shall now work on all maps.
  68. - Alternative laugh sounds for fat noblemen.
  69. - Merchant: pistols and revolvers are now ordered only in bulk.
  70. - Sunlight coming from doors and windows will slightly hurt vampires even if they don't come outside.
  71. - Peaceful Night and Violence are disabled for now.
  72. - Tweaked light effects on foggy maps.
  73. - Angry screams for old women.
  74. - Added smelling when gazing around. For example, you may notice the smell of gunpowder to determine if shots were recently fired in the room.
  75. - Double beds for families and noblemen.
  76. - Windows that are closed by default now have a small chance to be open.
  77. - Masks for brothel.
  78. - Added three migrant-based late parties.
  79. - Added wrist crossbows (crafted).
  80. - Added birthnight cakes (ordered by the Merchant).
  81. - Boiler plants now emit warmth. It's also possible to burn items in them.
  82. - Reworked some posters.
  83. - Reworked sprite for W93.
  84. - Heavy damage and bullet holes on armor will be noticeable when examining people from close range.
  85. - Reworked sprite for iron daggers.
  86. - Witch no longer gets full privileges from Bishop's skull (like Excommunication). Her gain is limited to Banishing powers.
  87. - Baron now has a decorated scabbard instead of a plain one.
  88. - Added rebars, new fireplaces, party glasses and some other sprites from #lfwb_contributions.
  89. - Mushroomcutter now has an ability to make shroomwood toys.
  90. - Rats became more fierce.
  91. FIXED
  92. - Bracelets never fully turned back on after being disabled by EMP.
  93. - Obkrisi, toothy clones and aliens were able to bite off limbs bypassing armor.
  94. - It was impossible to dip spears in rot.
  95. - Fog no longer reveals outlines of the room.
  96. - NVGs are no longer broken in light fog.
  97. - Bugged text on English during bites: everyone had long fangs for some reason.
  98. - Backwards headbutt was broken.
  99. - Weapons thrown from above never did any damage.
  100. - It was not possible to evaluate the dancer size of someone who was wearing a pig mask.
  101. - Inability to repair clothing that had pockets in it.
  102.  
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