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- LAST YEAR NOTABLE CHANGES (for those who had a longer break):
- - Combat system & projectiles rework.
- - Flashlights rework.
- - Weight system rework.
- - Fog rework.
- - Reworked Search window.
- - Reworked secure safes.
- - Reworked Wraith powers.
- - Reworked Soulbreakers harvester.
- - Caves rework: changed visuals and improved generation. Random locations, including rooms from GM, now may be placed in caves.
- - Inn rework. Drinking music, srygniks, improved sandwich making, beer kegs, audible beer foam, beer varieties.
- - Improved stucking for stabbing weapons. They now can be stuck in a head.
- - Ranged weapons now have visible aim modifiers. Rifles have additional bonus when aiming, while pistols take less time to aim.
- - Chemical laboratory rework. Got rid of HTML windows, added some functionality to mouse wheel. Recipes can be seen on Chemical posters.
- - Randomized clothing for Ravenhearters.
- - Red Dawn and Seaspotters armor remade.
- - Distant gunshot sounds for most firearms.
- - Tweaked hotkeys (1-8 to quickly change attack zones).
- - There are less slots for combat-oriented roles during low-pop rounds.
- - "Recent trauma" modifier for limbs.
- - Additional misfortunes from brain damage.
- - Added extended info on melee and ranged roll modifiers.
- - Melee attack descriptions are detailed accordingly to the chance of hit.
- - Visual representation of halfswording.
- - Added LSOD.
- - Added Godshrooms and big statues contributed by @spooky.
- - OS13 map became the same for all maps.
- - Old Wurmigstein factories were moved to the Fortress, with ex-prisoner workers to man them.
- - Standing against the wall for improved stealth.
- - Hiding under the bed for kids.
- - Leg paralysis caused by spine damage can no longer be fixed by wrenching the legs.
- - Added Artist migrant class. When playing him, you'll bring along your paintings from previous rounds.
- ------------------------------
- MAP
- - New map: "Fragile Bridges". You will recognize it by some bridges, old version of the Raventhrone and laborer's factory on the surface.
- - Trauma Theatre will be located in a separate building.
- - The Witch will settle outside the fortress on this map.
- - The fortress is located on the south of the map like on Map1.
- - As usual, the map will stay without rotation for a few months until it's polished and fixed.
- THEY
- - Condensed back into a single gamemode.
- - A group of vigilant denizens will be aware of THEIR presence, with a goal of preventing the spread of the hazard.
- - The suspecting will know a way to reveal THEIR nature.
- - THEY will have an option to prepare to attack, temporary increasing their physique.
- - THEY will seek to eliminate those who know too much.
- - Forming a collective is not a goal anymore, but a possibility.
- OTHER
- - Green inventory slots were changed to more neutral color scheme.
- - Aiming with your mouse at the enemy during his attack will grant a small bonus to your defense attempt.
- - Aiming exactly at the zone you attack in melee will grant a small bonus to attack.
- - The attack zone when shooting point blank at a resisting enemy will be chosen by mouse aiming instead of a zone on selected on the doll.
- - Bullet-proof vests now have lesser protection from behind attacks.
- - Widescreen mode only: status text moved from upper to lower part of the screen. Some characters (children, for example) will get different fonts.
- - Breach charges may now be placed on doors.
- - Cerberii will be notified of alarms through their helmets.
- - Inquisition now has a unique-looking sword instead of the default iron longsword.
- - Changed effects for personal shields. They now also work for longer and offer better protection against swing attacks.
- - Lower price for Harat-83, higher price for bullet-proof vests.
- - Sound replacement for Talon and some other weapons.
- - Armory contents are now randomized.
- - A branding iron can be bought from a local Metalsmith.
- - Adventures shall now work on all maps.
- - Alternative laugh sounds for fat noblemen.
- - Merchant: pistols and revolvers are now ordered only in bulk.
- - Sunlight coming from doors and windows will slightly hurt vampires even if they don't come outside.
- - Peaceful Night and Violence are disabled for now.
- - Tweaked light effects on foggy maps.
- - Angry screams for old women.
- - Added smelling when gazing around. For example, you may notice the smell of gunpowder to determine if shots were recently fired in the room.
- - Double beds for families and noblemen.
- - Windows that are closed by default now have a small chance to be open.
- - Masks for brothel.
- - Added three migrant-based late parties.
- - Added wrist crossbows (crafted).
- - Added birthnight cakes (ordered by the Merchant).
- - Boiler plants now emit warmth. It's also possible to burn items in them.
- - Reworked some posters.
- - Reworked sprite for W93.
- - Heavy damage and bullet holes on armor will be noticeable when examining people from close range.
- - Reworked sprite for iron daggers.
- - Witch no longer gets full privileges from Bishop's skull (like Excommunication). Her gain is limited to Banishing powers.
- - Baron now has a decorated scabbard instead of a plain one.
- - Added rebars, new fireplaces, party glasses and some other sprites from #lfwb_contributions.
- - Mushroomcutter now has an ability to make shroomwood toys.
- - Rats became more fierce.
- FIXED
- - Bracelets never fully turned back on after being disabled by EMP.
- - Obkrisi, toothy clones and aliens were able to bite off limbs bypassing armor.
- - It was impossible to dip spears in rot.
- - Fog no longer reveals outlines of the room.
- - NVGs are no longer broken in light fog.
- - Bugged text on English during bites: everyone had long fangs for some reason.
- - Backwards headbutt was broken.
- - Weapons thrown from above never did any damage.
- - It was not possible to evaluate the dancer size of someone who was wearing a pig mask.
- - Inability to repair clothing that had pockets in it.
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