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- Fanyssa the Scorched CR 13
- Erinyes Ranger(Divine Tracker) 5
- LE Medium outsider (devil, evil, extraplanar, lawful)
- Init +12; Senses darkvision 60 ft., see in darkness, true seeing; Perception +18
- DEFENSE
- AC 37, touch 19, flat-footed 28 (+8 Dex, +1 dodge, +6 natural +9 armor +3 shield)
- hp 159 (9d10+5d10+84)
- Fort +15, Ref +19, Will +9
- DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 19
- OFFENSE
- Speed 30 ft., fly 50 ft. (good)
- Melee +1 axiomatic heavy mace +22/+17/+12 (1d8+11/x3) or +1 flaming composite longbow +22/+17/+12 (1d6+11 plus 1d6 fire)
- Ranged +1 flaming adaptive composite longbow +22/+22/+17/+12 (1d8+8/×3 plus 1d6 fire) or rope +23 touch (entangle)
- Special: Favored enemy (Chaotic outsiders +4, Humans +2)
- Power Attack/Deadly Aim (-4/+8)
- Spell-Like Abilities (CL 12th)
- Constant—true seeing
- At will—fear(single target, DC 23), greater teleport(self plus 50 lbs. of objects only), minor image(DC 21), unholy blight(DC 23)
- 1/day—summon (level 3, 2 bearded devils, 50%)
- Ranger spells prepared (CL 2nd)
- 1st - Gravity Bow, Longshot
- SQ:
- Combat Style (Menacing)
- Blessings (5/d): Axiomatic Strike, Leaping Flames
- Favored Terrain (Hell +2)
- STATISTICS
- Str 24, Dex 29, Con 23, Int 12, Wis 20, Cha 29
- Base Atk +14; CMB +20; CMD 38
- Feats Combat Reflexes, Dodge(B), Mobility(B), Enforcer, Bludgeoner, Cornugon Smash, Extra Combat Talent (Archery Bash), Precise Shot, Rapid Shot, Shot on the Run, Endurance (B), Ranged Feint(B), Improved Initiative
- Skills Acrobatics +22, Bluff +21, Diplomacy +16, Escape Artist +14, Fly +21, Intimidate +19, Knowledge (planes) +14, Knowledge (religion) +14, Perception +18, Sense Motive +12, Survival +13(+15 to track) Stealth +17
- Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
- Gear: +3 fusing mithral chainmail, +1 axiomatic heavy mace, +1 flaming composite longbow, +2 buckler, unholy symbol of Asmodeus worth 250 gp, Belt of Physical Perfection +2, Headband of alluring charisma +4
- SPECIAL ABILITIES
- Entangle (Su)
- Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 23). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes’s rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.
- Calling: Fanyssa dutifully hunts for hell-bound souls. A sacrifice of 10 HD worth of lawful evil mortals or equal soul gems appease her enough to waive the payment she demands for short-term service. She also accepts to forgo payment if the service gives her the chance to consign a powerful soul to Hell or slay a powerful chaotic or good cleric or outsider.
- Tactics: Fanyssa attempts to summon barbazu before combat, then rains down barrages of arrows on her enemy, bashing them with her bow if they get too close and switching to her mace if she is to be engaged in melee for a prolonged time or attempting to capture an enemy alive, dealing nonlethal damage. If her opponent is hard to hit, she moves to entangle them and forgoes using Deadly Aim to have a better chance to hit. She uses Unholy Blight against crowds of nonevil enemies.
- Morale: If she's reduced to 29 hp or less, she attempts to break off combat and demands healing from her binder to continue fighting.
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