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- Chance
- class MilitarySpecialER7 : Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier_heavy"};
- lootChance = 0.8;
- lootPos[] = {};
- lootType[] = {{"assaultrifles", "cfglootweapon", 0.2}, {"machineguns", "cfglootweapon", 0.2}, {"pistols", "cfglootweapon", 0.2}, {"sniperrifles", "cfglootweapon", 0.2}, {"submachinegun", "cfglootweapon", 0.2}, {"machinegunammo", "machinegunammo", 0.2}, {"militaryclothes", "militaryclothes", 0.2}, {"militaryammo", "militaryammo", 0.2}};
- lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.2}, {"machinegunammoexpl", "single", 0.12}, {"militaryclothes", "single", 0.2}, {"100Rnd_762x54_PK", "magazine", 0.2}, {"nsw_er7s", "weapon", 0.09}, {"nsw_er7mm", "magazine", 0.2}, {"BAF_AS50_scoped_DZ", "weapon", 0.09}, {"5Rnd_127x99_as50", "magazine", 0.2}};
- };
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