MGT

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MGT
Nov 26th, 2016
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  1. Chance
  2.  
  3. class MilitarySpecialER7 : Default {
  4. zombieChance = 0.4;
  5. minRoaming = 2;
  6. maxRoaming = 6;
  7. zombieClass[] = {"z_soldier_heavy"};
  8. lootChance = 0.8;
  9. lootPos[] = {};
  10. lootType[] = {{"assaultrifles", "cfglootweapon", 0.2}, {"machineguns", "cfglootweapon", 0.2}, {"pistols", "cfglootweapon", 0.2}, {"sniperrifles", "cfglootweapon", 0.2}, {"submachinegun", "cfglootweapon", 0.2}, {"machinegunammo", "machinegunammo", 0.2}, {"militaryclothes", "militaryclothes", 0.2}, {"militaryammo", "militaryammo", 0.2}};
  11. lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.2}, {"machinegunammoexpl", "single", 0.12}, {"militaryclothes", "single", 0.2}, {"100Rnd_762x54_PK", "magazine", 0.2}, {"nsw_er7s", "weapon", 0.09}, {"nsw_er7mm", "magazine", 0.2}, {"BAF_AS50_scoped_DZ", "weapon", 0.09}, {"5Rnd_127x99_as50", "magazine", 0.2}};
  12. };
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