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NO Jess

Mar 5th, 2016
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  1. Name: Jessica [REDACTED] Lennon
  2. High Concept: Kung Fu Wizard
  3. Trouble: Stepping Up Against The Storm
  4.  
  5. Other Aspects:
  6. Happily Adopted
  7. My Master's Legacy
  8. The Ebon Phoenix
  9. Sun Wukong Has Me On Speed Dial
  10. I Am The Law!-(ish)
  11.  
  12. Skills:
  13. +6: Fists
  14. +5: Athletics, Conviction, Discipline
  15. +4: Endurance, Lore, Might, Presence
  16. +3: Alertness, Empathy, Scholarship, Investigation
  17. +2: Resources, Rapport, Intimidation, Drive, Contacts
  18. +1: Stealth, Deceit, Burglary, Craftsmanship, Survival
  19.  
  20.  
  21. Stunts
  22. Le Parqour (Athletics): +2 to Athletics when incorporating the surrounding into movement
  23. Baguazhang (Fists): On a successful Fists defense, may forsake next turn to counterstrike immediately and create a maneuver on target.
  24.  
  25.  
  26. Powers
  27. Evocation [-3]
  28. Elements: Metal, Spirit, Earth
  29. Specialization: Spirit Power +2, Control +2
  30. Earth Power +1, Control +1
  31. Metal Power +1, Control +1
  32. Thaumaturgy [-3]
  33. Specialization: Biomancy Complexity +1
  34. Wizard’s Constitution [-0]
  35. Sougaze [-0]
  36. The Sight [-1]
  37. Refinement [-3]
  38. Invocation [-5]: By invoking your magic onto yourself (as opposed to evoking it at something) you can enhance your body magically. While normally this is a complex form of evocation, invoking is a form of magic that comes out of fusion spellcasting and the mental and physical focus of the Enlightened Phoenix Style Martial Arts and thus can be trained just as you would train a muscle.
  39. Choose from the following list for as much Refresh as invested:
  40. * Inhuman/Supernatural/Mythic Strength
  41. * Inhuman/Supernatural/Mythic Speed
  42. * Inhuman/Supernatural/Mythic Toughness
  43. The Catch [+2]: Running Water, in reasonable quantities (Downpours, rivers, etc)
  44. The Enlightened Phoenix Strikes [-2]: The Secret Technique of the Enlightened Phoenix Martial Arts School. As long as you are in range of a hand-to-hand attack, you can use a Counterspell as simple Fists+(Conviction/2) roll, against the opposing magic Conviction roll. Subtract your roll from the opponents roll.
  45. Alternatively, if you pay a Fate Point roll a Fists attack. If you hit, the target can't perform magic for the entire round
  46. The Enlightened Phoenix Soars [-1]: Pay a Fate Point to make your Enlightened Phoenix Strikes fulfill The Catch to any creature that uses an ectoplasmic body in the real world (Fae, Spirits, etc)
  47.  
  48.  
  49. Foci
  50. Arm Wraps:
  51. +1 Offensive and Defensive Power for Metal
  52. +1 Offensive and Defensive Control for Metal
  53.  
  54. Spell Strengths:
  55. Spirit up to 7 Shifts unaided
  56. Metal up to 7 Shifts with Focus, 6 Shifts without Focus Items
  57. Earth up to 6 Shift
  58.  
  59. Rotes:
  60. Kauta (Spirit Attack, 7 Shifts): Strikes at a target with a blast of compressed Force/Spirit/Chi. Can be used at range or in close combat depending on circumstance. Think Hadoken!
  61. Pāsk (Spirit Block, 7 Shifts): Creates a circular shield (faintly showing a yin-yang echo) in front of Jess. She has been practicing extending it to cover other people in the same Zone by dropping it to a +5 Block
  62. Kentse (Metal Maneuver, 7 Shifts): Jess is able to metallomance metals around her Beifong or Magneto style. Requires her Arm Wraps. Maneuver roll at +7 for all intents and purposes.
  63. Alaitatte (Earth Block, 6 Shifts): By using the Enthalpic Aspect of Earth, Jess toughens herself up. Either by adding Armor:3 for one exchange or Armor:2 for three Exchanges on top of any other Armor she has.
  64.  
  65. Stress:
  66. Physical OOOO
  67. +1 Mild Consequence
  68. Mental OOOO
  69. +1 Mild Consequence
  70. Social OOOO
  71.  
  72. Total: -19 Refresh
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