rubin110

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Sep 8th, 2010
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  1.         <script language="javascript">
  2.         var roll1_x = 0; //Starting Location - left
  3.         var roll1_y = ((window.innerHeight)/2)-207;
  4.         var roll2_x = ((window.innerWidth)-12519); //Starting Location - left
  5.         var roll2_y = ((window.innerHeight)/2)+7;      
  6.         // var y = ((window.innerHeight)/2)); //Starting Location - top
  7.         var roll1_dest_x = (0-12084+(window.innerWidth));  //Ending Location - left
  8.         var roll2_dest_x = 0;  //Ending Location - left
  9.         // var dest_y = 8000;  //Ending Location - top
  10.         var interval = 1; //Move 10px every initialization
  11.        
  12.         function moveImage() {
  13.            
  14.             //Keep on moving the image till the target is achieved
  15.             if(roll1_x>roll1_dest_x) roll1_x = roll1_x - interval;
  16.             if(roll2_x<roll2_dest_x) roll2_x = roll2_x + interval;
  17.             // if(y<dest_y) y = y + interval;
  18.  
  19.             //Move the image to the new location
  20.             // document.getElementById("ufo").style.top  = y+'px';
  21.             document.getElementById("roll1").style.left = roll1_x+'px';
  22.             document.getElementById("roll2").style.left = roll2_x+'px';
  23.            
  24.             // if ((x+interval > dest_x) && (y+interval < dest_y)) {
  25.             if (roll1_x+interval > roll1_dest_x) {
  26.                 //Keep on calling this function every 100 microsecond
  27.                 //  till the target location is reached
  28.                 window.setTimeout('moveImage()',75);
  29.             }
  30.         }
  31.        
  32.        
  33.         function startImage() {
  34.  
  35.            
  36.         document.getElementById("roll1").style.top  = roll1_y+'px';
  37.         document.getElementById("roll1").style.left  = roll1_x+'px';
  38.         document.getElementById("roll2").style.top  = roll2_y+'px';
  39.         document.getElementById("roll2").style.left  = roll2_x+'px';
  40.  
  41.  
  42.         }
  43.         function initImage() {
  44.             imageId = 'roll1';
  45.             image = document.getElementById(imageId);
  46.             setOpacity(image, 0);
  47.             image.style.visibility = "visible";
  48.             fadeIn(imageId,0);
  49.             imageId = 'roll2';
  50.             image = document.getElementById(imageId);
  51.             setOpacity(image, 0);
  52.             image.style.visibility = "visible";
  53.             fadeIn(imageId,0);
  54.         }
  55.         function fadeIn(objId,opacity) {
  56.             if (document.getElementById) {
  57.                 obj = document.getElementById(objId);
  58.                 if (opacity <= 100) {
  59.                     setOpacity(obj, opacity);
  60.                     opacity += 10;
  61.                     window.setTimeout("fadeIn('"+objId+"',"+opacity+")", 100);
  62.                 }
  63.             }
  64.         }
  65.         function setOpacity(obj, opacity) {
  66.             opacity = (opacity == 100)?99.999:opacity;
  67.             // IE/Win
  68.             obj.style.filter = "alpha(opacity:"+opacity+")";
  69.             // Safari<1.2, Konqueror
  70.             obj.style.KHTMLOpacity = opacity/100;
  71.             // Older Mozilla and Firefox
  72.             obj.style.MozOpacity = opacity/100;
  73.             // Safari 1.2, newer Firefox and Mozilla, CSS3
  74.             obj.style.opacity = opacity/100;
  75.         }
  76.         window.onload = function() {initImage()}
  77.  
  78.  
  79.  
  80.  
  81.  
  82.        
  83.         </script>
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