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- Brut : Orc Barbarian, level 5 (+3 proficiency)
- Strength: 20 (+5) (+8 save)
- Dexterity: 16 (+3) (Advantage on saves if you can see the effect)
- Constitution 18 (+4) (+7 save)
- Intelligence 10 (+0)
- Wisdom 12 (+1)
- Charisma 11 (+0)
- HP: 59
- AC: 17
- Speed: 40
- Darkvision: 60ft
- Languages: Common, Orc
- Skills:
- Athletics +8
- Intimidation +3
- Nature +3
- Perception +4
- Stealth +6
- Survival +4
- Attacks:
- You can make 2 attacks on your turn
- Greataxe: +8 to hit, 1d12+5 damage
- Unarmed: +8 to hit, 6 damage
- Crossbow: +6 to hit, 1d10+3 damage, only 1 attack
- Special Abilities:
- Aggressive: As a Bonus Action, you can move 40ft towards an enemy.
- Powerful Build: You count as a large creature for carrying and lifting things
- Reckless Attack: When you attack, you can choose to gain Advantage on melee attacks this turn, but all enemies have advantage on attacks against you.
- Rage: 3 times per Long Rest, you can enter a rage as a Bonus Action. You gain Advantage on Strength Checks and Saves; You resist Piercing Bludgeoning and Slashing damage; And you to +2 melee damage. The rage lasts 1 minute but ends if you're knocked unconscious or go a full turn without hurting something or being hurt.
- Ancestral Protectors: The first person you hit on your turn has Disadvantage when attacking anyone but you, and everyone but you Resists the damage from the attack, until your next turn.
- Keep Training: Keeping a tribe of orcs in line sharpens your skills. You deal +1d6 damage with Slashing weapons against targets with no armor, natural armor, or light armor.
- Chieftain's Rage: For controlling a level 1 Barbarian Camp, when you reduce a target to 0hp, you can choose to either move or make another melee attack for free. After using this, you must rest in your stronghold for a week before you can use it again.
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