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Familiar

Apr 4th, 2017
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  1. Familiar (Active & Passive) LV1 EXP: 0.00%
  2. An ability given to those with a profound connection with an animal and an affinity with nature. Through the binding of spirits, this ability allows the user to closely tie an animal to themselves, linking their souls. Once so bound, the animal’s Aura reacts to changes in the user’s own, responding or even mirroring it to achieve a number of effects. Additional abilities may be gained with increase of skill level or the level of the Familiar, along with increased range.
  3. The user may call to their Familiar regardless of distance, at which point they will make their way to the needed location as quickly as possible. The Familiar is immune to all status effects that would turn it against the user and the intentions of the user may be freely conveyed.
  4. At the user’s choice, Active Skills targeting the user may also affect the Familiar at no further cost, if they are within range. The effect of such skills fade if the Familiar leaves this range for any reason and do not renew if they reenters said range. Additionally, Active Skills that may normally target only the user may instead target the Familiar, regardless of range.
  5. Whenever the user gains experience, the Familiar gains an equal amount of experience. The Familiar may never have a level higher than the user’s.
  6. Once a Familiar is selected, it can only be changed after the death of the Familiar.
  7. Closeness with Familiar is greatly increased.
  8. Range: 10 meters
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