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Veraldur

Client Crash 1

Oct 28th, 2024
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  1. Game Version: v1.19.8 (Stable)
  2. 27/10/2024 23:00:07: Critical error occurred
  3. System.NullReferenceException: Object reference not set to an instance of an object.
  4. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 310
  5. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 285
  6. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 434
  7. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 330
  8. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 79
  9. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  10. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  11. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  12. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 222
  13. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  14. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  15. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  16. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  17. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  18. at OpenTK.Windowing.Desktop.GameWindow.Run()
  19. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  20. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  21. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  22. Game Version: v1.19.8 (Stable)
  23. 27/10/2024 23:00:40: Critical error occurred
  24. System.NullReferenceException: Object reference not set to an instance of an object.
  25. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  26. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  27. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  28. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 399
  29. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  30. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  31. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  32. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  33. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  34. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  35. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  36. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  37. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  38. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  39. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  40. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  41. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  42. at OpenTK.Windowing.Desktop.GameWindow.Run()
  43. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  44. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  45. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  46. Game Version: v1.19.8 (Stable)
  47. 27/10/2024 23:02:43: Critical error occurred
  48. System.NullReferenceException: Object reference not set to an instance of an object.
  49. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  50. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  51. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  52. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 399
  53. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  54. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  55. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  56. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  57. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  58. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  59. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  60. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  61. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  62. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  63. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  64. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  65. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  66. at OpenTK.Windowing.Desktop.GameWindow.Run()
  67. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  68. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  69. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  70. Game Version: v1.19.8 (Stable)
  71. 27/10/2024 23:05:39: Critical error occurred
  72. System.NullReferenceException: Object reference not set to an instance of an object.
  73. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  74. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  75. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  76. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 399
  77. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  78. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  79. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  80. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  81. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  82. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  83. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  84. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  85. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  86. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  87. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  88. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  89. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  90. at OpenTK.Windowing.Desktop.GameWindow.Run()
  91. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  92. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  93. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  94. Game Version: v1.19.8 (Stable)
  95. 27/10/2024 23:09:10: Critical error occurred
  96. System.NullReferenceException: Object reference not set to an instance of an object.
  97. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  98. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  99. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  100. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 399
  101. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  102. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  103. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  104. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  105. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  106. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  107. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  108. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  109. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  110. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  111. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  112. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  113. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  114. at OpenTK.Windowing.Desktop.GameWindow.Run()
  115. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  116. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  117. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  118. Game Version: v1.19.8 (Stable)
  119. 27/10/2024 23:36:22: Critical error occurred
  120. System.NullReferenceException: Object reference not set to an instance of an object.
  121. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  122. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  123. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  124. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 434
  125. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  126. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  127. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  128. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  129. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  130. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  131. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  132. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  133. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  134. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  135. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  136. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  137. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  138. at OpenTK.Windowing.Desktop.GameWindow.Run()
  139. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  140. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  141. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  142. Game Version: v1.19.8 (Stable)
  143. 27/10/2024 23:41:01: Critical error occurred
  144. System.NullReferenceException: Object reference not set to an instance of an object.
  145. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  146. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  147. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  148. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 399
  149. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  150. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  151. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  152. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  153. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  154. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  155. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  156. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  157. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  158. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  159. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  160. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  161. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  162. at OpenTK.Windowing.Desktop.GameWindow.Run()
  163. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  164. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  165. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  166. Game Version: v1.19.8 (Stable)
  167. 27/10/2024 23:43:01: Critical error occurred
  168. System.NullReferenceException: Object reference not set to an instance of an object.
  169. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  170. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  171. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  172. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 399
  173. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  174. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  175. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  176. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  177. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  178. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  179. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  180. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  181. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  182. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  183. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  184. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  185. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  186. at OpenTK.Windowing.Desktop.GameWindow.Run()
  187. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  188. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  189. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  190. Game Version: v1.19.8 (Stable)
  191. 27/10/2024 23:49:23: Critical error occurred
  192. System.NullReferenceException: Object reference not set to an instance of an object.
  193. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  194. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  195. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  196. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 399
  197. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  198. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  199. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  200. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  201. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  202. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  203. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  204. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  205. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  206. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  207. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  208. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  209. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  210. at OpenTK.Windowing.Desktop.GameWindow.Run()
  211. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  212. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  213. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  214. Game Version: v1.19.8 (Stable)
  215. 27/10/2024 23:54:16: Critical error occurred
  216. System.NullReferenceException: Object reference not set to an instance of an object.
  217. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 315
  218. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  219. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  220. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 399
  221. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  222. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  223. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  224. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  225. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  226. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  227. at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
  228. at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
  229. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  230. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  231. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  232. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  233. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  234. at OpenTK.Windowing.Desktop.GameWindow.Run()
  235. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  236. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  237. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  238. Game Version: v1.19.8 (Stable)
  239. 27/10/2024 23:59:49: Critical error occurred
  240. System.NullReferenceException: Object reference not set to an instance of an object.
  241. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 310
  242. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  243. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  244. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 434
  245. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  246. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  247. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  248. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  249. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  250. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  251. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  252. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  253. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  254. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  255. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  256. at OpenTK.Windowing.Desktop.GameWindow.Run()
  257. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  258. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  259. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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