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- HP: 4
- Attack: 3
- Defense: 4
- Special Attack: 5
- Special Defense: 4
- Speed: 6
- Type: Poison / Psychic
- Basic Ability 1: Hive Mind
- Basic Ability 2: Infiltrator
- Advanced Ability 1: Cluster Mind
- Advanced Ability 2: Vanguard
- High Ability: Psychic Surge
- Evolution:
- 1 - Zubat
- 2 - Golbat Minimum 20
- 3 - Crobat Minimum 30
- Capability List
- Overland 2, Swim 1, Sky 4, Levitate 4, Jump 1/1, Power 1, Telepath, Telekinetic, Pack Mon, Blindsense, Tracker, Underdog
- Skill List
- Athl 1d6+2, Acro 2d6+2, Combat 2d6, Stealth 3d6, Percep 1d6+2, Focus 3d6
- Move List
- Level Up Move List
- 1 Absorb - Grass
- 5 Supersonic - Normal
- 7 Confusion - Psychic
- 11 Bite - Dark
- 13 Smog - Poison
- 17 Confuse Ray - Ghost
- 19 Wing Attack - Flying
- 23 Swift - Normal
- 25 Sludge - Poison
- 27 Poison Fang - Poison
- 29 Mean Look - Normal
- 31 Poison Gas - Poison
- 35 Haze - Ice
- 37 Venoshock - Poison
- 41 Psysoin - Psychic
- 43 Quick Guard - Fighting
- 47 Psychic - Poison
- TM/HM Move List
- A2 Fly, 03 Psyshock, 06 Toxic, 09 Venoshock, 10 Hidden Power, 11 Sunny Day, 12 Taunt, 17 Protect, 18 Rain Dance, 19 Roost, 21 Frustration, 27 Return, 29 Psychic, 30 Shadow Ball, 32 Double Team, 36 Sludge Bomb, 40 Aerial Ace, 41 Torment, 44 Rest, 45 Attract, 46 Thief, 48 Round, 62 Acrobatics, 70 Flash, 87 Swagger, 88 Sleep Talk, 89 U-Turn, 90 Substitute
- Egg Move List
- Brave Bird, Curse, Defog, Feint Attack, Giga Drain, Gust, Hypnosis, Nasty Plot, Psycho Shift, Pursuit, Quick Attack, Steel Wing, Synchronoise, Venom Drench, Whirlwind, Zen Headbutt
- Tutor Move List
- Air Cutter, Double-Edge, Giga Drain, Heat Wave, Magic Coat, Ominous Wind, Pluck, Roost, Signal Beam, Sky Attack, Snatch, Sleep Talk, Snore, Super Fang, Swift, Tailwind, Twister, Uproar, Zen Headbutt
- Hive Mind
- At-Will -- Extended Action
- Target: A willing target with the ability Hive Mind
- You join a Hive Mind with the target. If either of you are in a Hive Mind, they are merged into the new Hive Mind. Depending on the number of members of the Hive Mind, all participants gain access to a shared movepool. When a member of the Hive Mind uses a move from this movepool, they can treat any member of the Hive Mind as the user for determining range or effects.
- 2 Members - Kinesis
- 3 Members - Teleport
- 5 Members - Ally Switch
- 7 Members - Telekinesis
- 11 Members - Future Sight
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