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- Involved Harmony IDs: brainfreeze, com.chronolegionnaire.hydrateordiedrate, extrainfo, improvedhandbookrecipes, wearandtear
- System.TypeLoadException: Could not load type 'HydrationManager' from assembly 'HydrateOrDiedrate, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at BrainFreeze.Code.HarmonyPatches.FrozenInteractions.Consumption.HydrateOrDiedratePatches.GetHydrationPrefix(ItemStack itemStack, Single& result)
- at HydrateOrDiedrate.HydrationManager.GetHydration_Patch1(ItemStack itemStack)
- at HydrateOrDiedrate.patches.CollectibleObjectGetHeldItemInfoPatch.Postfix(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in C:\Users\bryan\RiderProjects\HydrateOrDiedrate\HydrateOrDiedrate\src\patches\CollectibleObjectGetHeldItemInfoPatch.cs:line 27
- at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch3(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
- at Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2299
- at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 400
- at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:line 45
- at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:line 48
- at Vintagestory.Client.NoObf.GuiDialogInventory.<OnOwnPlayerDataReceived>b6_0() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 58
- at Vintagestory.API.Common.TyronThreadPool.<>cDisplayClass13_0.<QueueTask>b0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 121
- at System.Threading.QueueUserWorkItemCallback.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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