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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Mouse=Player:GetMouse()
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- trispeed=.5
- pathtrans=.7
- magix=false
- pathcolor=BrickColor.new('White')
- shoot=false
- mon=Instance.new('Model',Character)
- --game:service'Lighting'.TimeOfDay=24
- --[[
- sound=Instance.new('Sound',Character)
- sound.SoundId='rbxassetid://190454307'--170825871 142360845 231392691 145556530 178571619 190454307
- sound.Volume=1
- sound.Pitch=1
- sound.PlayOnRemove=false
- sound.Looped=true
- wait()
- sound:play()]]
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function prt(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function paart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = pathcolor
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = pathcolor
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[1].Mesh
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(3,3,3))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- return Part
- end),prt,msh,CF)
- return prt
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- return Part
- end),prt,msh)
- return prt
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- --"http://www.roblox.com/asset/?id=168892465"
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=paart(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(1.4000001, 0.200000003, 0.200000003))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0154070854, 0.995601535, 0.000632286072, -0.00125485484, 0.00257133436, -0.999995947, 6.88316641e-006, 0.999996662, 0.00257132808, 0.999999285, -3.6564943e-006, -0.00125486846))
- HitboxA=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","HitboxA",Vector3.new(1.79999995, 2.4000001, 0.200000003))
- HitboxAweld=weld(m,handle,HitboxA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00170946121, -0.0965684652, -0.601927757, 0.999999881, -0.000561807537, 0.000275471248, 0.000561808934, 0.99999994, -4.76328069e-006, -0.000275468454, 4.91804258e-006, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.800000072, 0.50999999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602468491, -0.724547029, 0.242210865, 0.00042680779, -7.82173265e-006, -0.99999994, -0.000832682126, -0.999999821, 7.46633577e-006, -0.999999583, 0.000832678634, -0.000426814135))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 1.60000002, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.60279274, 0.495191097, 0.799488068, -0.00070699479, 4.96798862e-007, 0.999999881, -0.00145373261, -0.999999046, -5.30982788e-007, 0.999998748, -0.00145373226, 0.000706994964))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.800000072, 0.49999997))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.602442741, -0.724509835, 0.25446558, -0.000412500987, 7.36253105e-006, 1, -0.000830772333, -0.999999821, 7.01983481e-006, 0.999999642, -0.000830769422, 0.000412507041))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.601718903, -1.59704423, 0.801092148, -0.000494460051, 6.93902348e-006, 0.99999994, 0.00101020024, 0.999999523, -6.43951716e-006, -0.999999404, 0.00101019721, -0.000494466804))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.60227108, -1.59592354, 0.798442364, 0.000617224199, -4.80521385e-006, -1, 0.00125885615, 0.999999344, -4.02821388e-006, 0.999999046, -0.00125885336, 0.000617229904))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(1, 0.600000024, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00190782547, 0.0232970715, -0.601828575, 0.999999642, 0.000794240739, -0.000389426365, -0.000794241205, 0.999999821, -3.51965855e-006, 0.000389423221, 3.82895541e-006, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.180000007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 1.60000002, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.601143837, 0.498566628, 0.79928875, 0.000771298422, 6.43939802e-006, -0.999999762, -0.00161833921, -0.999998748, -7.68761493e-006, -0.99999845, 0.00161834504, -0.000771286897))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.60000002, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00112390518, -1.09656513, -0.601929665, 0.999999881, -0.000561807537, 0.000275471248, 0.000561808934, 0.99999994, -4.76328069e-006, -0.000275468454, 4.91804258e-006, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000888347626, -1.19647253, -0.611891747, 0.999999583, -0.000899368082, 0.000440986711, 0.000899370061, 0.999999762, -4.0586242e-006, -0.000440982811, 4.4552321e-006, 0.99999994))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.60000002, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600500584, -1.09640467, -0.201779366, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000306129456, -0.377037048, -0.601670265, 1, 0.000316517428, -0.000155193033, -0.000316518126, 1.00000012, -4.67931477e-006, 0.000155191519, 4.72843612e-006, 1.00000012))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.180000007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600498676, -0.196920753, -0.00151443481, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.60000002, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599460602, -1.09671295, -0.201775551, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.603309631, 0.79431057, 0.1997962, 0.000441341603, 1.01966566e-006, -1.00000012, -0.00148041546, -0.999999166, -1.67311498e-006, -0.999998808, 0.00148036098, -0.000441342418))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.800000072, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.602658272, 0.895184875, 0.599769115, -0.000441067736, -1.06552829e-006, 0.999999821, -0.0014800647, -0.999999106, -1.78397886e-006, 0.999998987, -0.00148006517, 0.000441068551))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.800000072, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.603645325, 0.895176172, 0.598275185, 0.000440955686, -1.06465241e-005, -0.999999523, -0.00366260204, -0.999993503, 9.09692517e-006, -0.999993205, 0.00366259739, -0.000441015174))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599495411, -0.200006366, -8.58306885e-006, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602901459, 0.794560313, 0.699896336, 0.000277693267, -4.80270955e-006, -0.999999642, -0.000562646659, -0.999999702, 4.62737444e-006, -0.999999821, 0.000562646426, -0.000277680578))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.601531029, -1.59454489, 0.704494476, 0.000275316415, -3.86594729e-006, -0.999999821, 0.00458068866, 0.999989569, -2.60450747e-006, 0.99998945, -0.0045806882, 0.000275375205))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.601531982, 0.794553995, 0.703288555, -0.00027771492, 3.93844584e-006, 0.999999464, -0.00458001066, -0.999989331, 2.68568306e-006, 0.999989212, -0.00458000973, 0.000277744257))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602655411, -1.49517691, 0.599338531, 0.000441020064, 1.03086927e-006, -1.00000012, 0.00148038764, 0.999999344, 1.68374265e-006, 0.999998987, -0.00148038741, 0.000441020762))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.60290432, -1.59455109, 0.701107025, -0.000275433296, 4.86323188e-006, 0.99999994, 0.000561969588, 0.99999994, -4.70864506e-006, -0.999999821, 0.000561968423, -0.000275420258))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.600000083, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.602983475, 0.794746637, 0.200195313, -0.000441403419, -1.05526942e-006, 0.99999994, -0.00148058624, -0.999999166, -1.70904195e-006, 0.99999851, -0.00148053118, 0.000441275013))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603649139, -1.49516821, 0.597844124, -0.000440896314, 1.06115904e-005, 0.999999702, 0.00366227981, 0.999993742, -8.99657334e-006, -0.999993205, 0.00366227515, -0.000441015174))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602816582, -1.59496272, 0.399340153, 0.000441020064, 1.03086927e-006, -1.00000012, 0.00148038764, 0.999999344, 1.68374265e-006, 0.999998987, -0.00148038741, 0.000441020762))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603467941, -1.59409034, 0.400663376, -0.000440896198, -9.23162133e-007, 0.999999762, 0.00148090243, 0.999999344, 1.57590046e-006, -0.999998569, 0.00148090185, -0.000440932345))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","handle2",Vector3.new(1.4000001, 0.200000003, 0.200000003))
- handle2weld=weld(m,Character["Left Arm"],handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00919055939, 0.995664835, 0.0114703178, 0.0012549758, 0.00257122959, 0.999995947, -6.8526133e-006, 0.999996662, -0.00257122354, -0.999999046, -3.62611718e-006, 0.00125494599))
- HitboxB=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","HitboxB",Vector3.new(1.79999995, 2.4000001, 0.200000003))
- HitboxBweld=weld(m,handle2,HitboxB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00170660019, -0.0965681076, -0.601927757, 0.999999642, -0.000561807072, 0.00027549779, 0.000561809167, 0.99999994, -4.76324203e-006, -0.00027543481, 4.91759874e-006, 0.999999702))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.800000072, 0.50999999))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602469921, -0.724547267, 0.242210865, 0.000426779152, -7.82130155e-006, -0.999999642, -0.000832682359, -0.999999821, 7.46649903e-006, -0.999999344, 0.000832678168, -0.000426910236))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 1.60000002, 0.600000024))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.60279417, 0.495191097, 0.799487114, -0.000707134255, 4.96800908e-007, 0.999999523, -0.00145373296, -0.999999046, -5.30899797e-007, 0.999998569, -0.00145373214, 0.000706980878))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.800000072, 0.49999997))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.602442265, -0.724509716, 0.254464626, -0.000412504945, 7.36218499e-006, 0.999999702, -0.000830772566, -0.999999821, 7.01985255e-006, 0.999999464, -0.00083076919, 0.000412620022))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.601716995, -1.59704447, 0.801092625, -0.000494611624, 6.93905622e-006, 0.999999583, 0.00101020071, 0.999999523, -6.43967132e-006, -0.999999344, 0.00101019721, -0.000494443404))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602270603, -1.59592342, 0.79843998, 0.000617268961, -4.80497238e-006, -0.999999583, 0.00125885627, 0.999999344, -4.028072e-006, 0.999998927, -0.00125885347, 0.000617334503))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(1, 0.600000024, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0019068718, 0.0232973099, -0.601829529, 0.999999523, 0.000794241205, -0.000389327412, -0.000794240274, 0.999999821, -3.51985841e-006, 0.000389305991, 3.82890084e-006, 0.999999762))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.180000007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 1.60000002, 0.600000024))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.601144314, 0.498567104, 0.799289227, 0.000771435793, 6.4394012e-006, -0.999999285, -0.00161833968, -0.999998748, -7.68757309e-006, -0.999998271, 0.0016183448, -0.000771280145))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.120000005, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.60000002, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00112533569, -1.09656477, -0.601927757, 0.999999642, -0.000561807072, 0.00027549779, 0.000561809167, 0.99999994, -4.76324203e-006, -0.00027543481, 4.91759874e-006, 0.999999702))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000889778137, -1.19647264, -0.611890316, 0.999999464, -0.000899367849, 0.000441022159, 0.00089937041, 0.999999762, -4.05865558e-006, -0.00044113741, 4.45527257e-006, 0.999999464))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.60000002, 0.600000024))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600500584, -1.09640455, -0.201779842, 1.00000012, -2.32830644e-010, -4.30736691e-008, -2.32830644e-010, 1.00000012, -2.45790943e-010, -4.30736691e-008, -2.45790943e-010, 0.999999642))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000306606293, -0.377037287, -0.601670265, 0.999999762, 0.00031651766, -0.000155181624, -0.000316517428, 1.00000012, -4.67921154e-006, 0.000155075802, 4.72837655e-006, 0.999999821))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.180000007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600499153, -0.196920633, -0.00151586533, 1.00000012, -2.32830644e-010, -4.30736691e-008, -2.32830644e-010, 1.00000012, -2.45790943e-010, -4.30736691e-008, -2.45790943e-010, 0.999999642))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.60000002, 0.600000024))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599459648, -1.09671283, -0.201775074, 1.00000012, -2.32830644e-010, -4.30736691e-008, -2.32830644e-010, 1.00000012, -2.45790943e-010, -4.30736691e-008, -2.45790943e-010, 0.999999642))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.603309631, 0.79431057, 0.19979763, 0.000441345328, 1.02001377e-006, -0.999999583, -0.0014804157, -0.999999166, -1.67312442e-006, -0.999998629, 0.00148036075, -0.000441501907))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.800000072, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.602658272, 0.895184755, 0.599769115, -0.00044106209, -1.06590051e-006, 0.999999404, -0.00148006494, -0.999999106, -1.78377411e-006, 0.999998808, -0.00148006494, 0.000441099808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.800000072, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.603645325, 0.895176172, 0.598274708, 0.000441031589, -1.06463622e-005, -0.999999106, -0.00366260204, -0.999993503, 9.0968615e-006, -0.999993086, 0.00366259739, -0.000441047887))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.59949255, -0.200006008, -8.10623169e-006, 1.00000012, -2.32830644e-010, -4.30736691e-008, -2.32830644e-010, 1.00000012, -2.45790943e-010, -4.30736691e-008, -2.45790943e-010, 0.999999642))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1, 0.400000036))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602900505, 0.794560432, 0.699896812, 0.000277848565, -4.8027523e-006, -0.999999285, -0.000562647125, -0.999999702, 4.62732169e-006, -0.999999464, 0.000562645728, -0.000277688028))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 0.400000036))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.601531029, -1.59454489, 0.704492569, 0.000275437254, -3.86590182e-006, -0.999999583, 0.00458068866, 0.999989569, -2.6046348e-006, 0.999989331, -0.00458068773, 0.000275452854))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1, 0.400000036))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.601531506, 0.794553995, 0.703287125, -0.000277835759, 3.93840037e-006, 0.999999225, -0.00458001066, -0.999989331, 2.68569465e-006, 0.999988854, -0.0045800088, 0.000277791754))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602654457, -1.49517679, 0.599338055, 0.000441032287, 1.03119532e-006, -0.999999523, 0.00148038787, 0.999999344, 1.68376937e-006, 0.999998808, -0.00148038717, 0.000441099808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 0.400000036))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.602901459, -1.59455109, 0.701107502, -0.000275434693, 4.862879e-006, 0.999999583, 0.00056196982, 0.99999994, -4.70873238e-006, -0.999999642, 0.000561968191, -0.00027549779))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.600000083, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.602984428, 0.794746876, 0.200193405, -0.000441434851, -1.05554568e-006, 0.999999642, -0.00148058624, -0.999999166, -1.70890337e-006, 0.999998391, -0.00148053118, 0.000441248238))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603648663, -1.49516833, 0.597844124, -0.00044106174, 1.06116586e-005, 0.999999285, 0.00366228004, 0.999993742, -8.99647875e-006, -0.999993086, 0.00366227515, -0.000441047887))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.602815151, -1.59496284, 0.399338245, 0.000441032287, 1.03119532e-006, -0.999999523, 0.00148038787, 0.999999344, 1.68376937e-006, 0.999998808, -0.00148038717, 0.000441099808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=weld(m,handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603466988, -1.59408998, 0.40066433, -0.000441091426, -9.23018206e-007, 0.999999285, 0.00148090266, 0.999999344, 1.57579962e-006, -0.99999845, 0.00148090185, -0.000441129145))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Toothpaste"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function PlaySound(id, pitch, parent, volume)
- if volume == nil then volume=tonumber(1) end
- epicsound = Instance.new("Sound")
- epicsound.Name = "Epicosound"
- epicsound.SoundId = "rbxassetid://"..id
- epicsound.Volume = volume
- epicsound.Pitch = pitch
- epicsound.Looped = false
- epicsound.Parent = parent
- sbu = epicsound:Clone()
- sbu.Parent = Storage
- wait()
- epicsound:Play()
- game:service'Debris':AddItem(epicsound, 8)
- end
- Slashes = {200633108, 200633148, 200633196,200633281}
- Slash = function(part)
- local shot=math.random(1, #Slashes)
- PlaySound(Slashes[shot], 1, part)
- end
- local Shockwave = function()
- local Wave = Instance.new("Part", m)
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name ~= Character.Name and hit.Parent.Parent~=mon then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 5
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- Delay(0, function()
- for i = 1, 38, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = Torso.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = Wave.CFrame
- else
- break
- end
- end
- end)
- end
- hits={144650218,135436482,183345423,200561185}
- function atktype(s,e)
- coroutine.resume(coroutine.create(function()
- attacktype = e
- wait(.5)
- attacktype = s
- end))
- end
- mouse.Button1Down:connect(function()
- if attack==false and attacktype==1 then
- attacktype=2
- attackone()
- elseif attack==false and attacktype==2 then
- attacktype=1
- attacktwo()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k=='e' and attack==false then
- kick()
- elseif k=='r' and attack==false then
- rapunch()
- end
- end)
- function kick()
- attack=true
- Humanoid.WalkSpeed=0
- so("http://roblox.com/asset/?id=200632136",RightLeg,1,1)
- con1=RightLeg.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(30,50),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-25),math.rad(0),math.rad(0)),.37)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.37)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(65),math.rad(0),math.rad(-35)),.37)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-65),math.rad(0),math.rad(-25)),.37)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(125)),.37)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(25)),.37)
- end
- attack=false
- Humanoid.WalkSpeed=16
- con1:disconnect()
- end
- function attackone()
- attack=true
- con1=HitboxA.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,2),"Normal",RootPart,.2,1) end)
- --[[for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-45)),.37)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.37)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*angles(math.rad(90),math.rad(90),math.rad(0))*angles(math.rad(45),math.rad(0),math.rad(0)),.37)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(-90),math.rad(0))*angles(math.rad(-55),math.rad(0),math.rad(0)),.37)
- RH.C0=clerp(RH.C0,cf(.8,-1,-.3)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(45),math.rad(0)),.37)
- LH.C0=clerp(LH.C0,cf(-.8,-1,.3)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(45),math.rad(0)),.37)
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(75)),.37)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-75)),.37)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(55),math.rad(90),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.37)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-15))*angles(math.rad(0),math.rad(0),math.rad(0)),.37)
- RH.C0=clerp(RH.C0,cf(.5,-1,.3)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-75),math.rad(0)),.37)
- LH.C0=clerp(LH.C0,cf(-.5,-1,-.3)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(-75),math.rad(0)),.37)
- end]]
- Torso.Velocity=Head.CFrame.lookVector*50
- Slash(HitboxA)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(85)),.37)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-85)),.37)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(90),math.rad(0))*angles(math.rad(-75),math.rad(0),math.rad(0)),.37)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-15))*angles(math.rad(0),math.rad(0),math.rad(0)),.37)
- RH.C0=clerp(RH.C0,cf(.5,-1,.3)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-85),math.rad(0)),.37)
- LH.C0=clerp(LH.C0,cf(-.5,-1,-.3)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(-85),math.rad(0)),.37)
- end
- attack=false
- con1:disconnect()
- end
- function attacktwo()
- attack=true
- con1=HitboxB.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,2),"Normal",RootPart,.2,1) end)
- Slash(HitboxB)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-65)),.37)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(65)),.37)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15),math.rad(0),math.rad(15))*angles(math.rad(0),math.rad(0),math.rad(0)),.37)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(75),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-45)),.37)
- RH.C0=clerp(RH.C0,cf(.7,-1,-.3)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(65),math.rad(0)),.37)
- LH.C0=clerp(LH.C0,cf(-.7,-1,.3)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(65),math.rad(0)),.37)
- end
- attack=false
- con1:disconnect()
- end
- function rapunch()
- attack=true
- con1=HitboxA.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,2),"Normal",RootPart,.2,1) end)
- con2=HitboxB.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,2),"Normal",RootPart,.2,1) end)
- for i=0,10 do
- Slash(HitboxA)
- for i=0,.4,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-65)),.7)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(65)),.7)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15),math.rad(0),math.rad(15))*angles(math.rad(0),math.rad(0),math.rad(0)),.7)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(75),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-45)),.7)
- RH.C0=clerp(RH.C0,cf(.7,-1,-.3)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(65),math.rad(0)),.7)
- LH.C0=clerp(LH.C0,cf(-.7,-1,.3)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(65),math.rad(0)),.7)
- end
- Slash(HitboxB)
- for i=0,.4,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(85)),.7)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-85)),.7)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(90),math.rad(0))*angles(math.rad(-75),math.rad(0),math.rad(0)),.7)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-15))*angles(math.rad(0),math.rad(0),math.rad(0)),.7)
- RH.C0=clerp(RH.C0,cf(.5,-1,.3)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-85),math.rad(0)),.7)
- LH.C0=clerp(LH.C0,cf(-.5,-1,-.3)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(-85),math.rad(0)),.7)
- end
- end
- attack=false
- con1:disconnect()
- con2:disconnect()
- end
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- --[[]]
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*angles(math.rad(15),math.rad(0),math.rad(10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(0),math.rad(-15)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(75),math.rad(-5)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(-75),math.rad(5)),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,-.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(-15),math.rad(15)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(15),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(0)),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(0)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- end
- end
- end
- end
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