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Jul 8th, 2020
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  1. on load:
  2. set {vagtpris::iron helmet} to 250
  3. set {vagtpris::ironchestplate} to 250
  4. set {vagtpris::ironleggings} to 250
  5. set {vagtpris::ironboots} to 250
  6. set {vagtpris::seed} to 15
  7. set {vagtpris::wheat} to 20
  8. set {vagtpris::bread} to 100
  9. set {vagtpris::ironpickaxe} to 20
  10. set {vagtpris::ironsword} to 25
  11. set {vagtpris::oakwood} to 2
  12. set {vagtpris::anvil} to 120
  13. set {vagtpris::cactus} to 7
  14. set {vagtpris::stone} to 6
  15. set {vagtpris::cobblestone} to 1
  16. set {vagtpris::dirt} to 1
  17. set {vagtpris::ironore} to 3
  18. set {vagtpris::haybale} to 1300
  19. set {vagtpris::diamondhoe} to 100
  20. set {vagtpris::anvil} to 50
  21. set {vagtpris::diamondsword} to 30
  22. set {vagtpris::waterbucket} to 30
  23. set {vagtpris::goldenhelmet} to 250
  24. set {vagtpris::diamondboots} to 250
  25. set {vagtpris::bow} to 50
  26. set {vagtpris::diamondhelmet} to 300
  27. set {vagtpris::diamondchestplate} to 300
  28. set {vagtpris::diamondleggings} to 300
  29. set {vagtpris::diamondboots} to 300
  30. set {vagtpris::melon} to 35
  31.  
  32. command /lorem1:
  33. trigger:
  34. send "%{vagtpris::*}%"
  35. function sell(p: player, page: number):
  36. if {_page} is 1:
  37. open virtual chest with 4 rows named " &4&lSælge &6&lkiste" to {_p}
  38. format gui slot 1 of {_p} with iron helmet named "&7&lIron Helmet" with lore "&8&l$100" to do nothing
  39. format gui slot 2 of {_p} with iron chestplate named "&7&lIron Chestplate" to do nothing
  40. format gui slot 3 of {_p} with iron leggings named "&7&lIron Leggings" to do nothing
  41. format gui slot 4 of {_p} with iron boots named "&7&lIron Boots" to do nothing
  42. format gui slot 10 of {_p} with glowing gold helmet named "&e&lGold Helmet" to do nothing
  43. format gui slot 35 of {_p} with paper named "&e&lSælg dine ting" to run function sell({_p}, 2)
  44.  
  45. else if {_page} is 2:
  46. set metadata tag "SellChestTag" of {_p} to chest inventory with 4 rows named "&6&lSælge &4&lkiste"
  47. open (metadata tag "SellChestTag" of {_p}) to {_p}
  48.  
  49.  
  50. on right click on ender chest:
  51. if "%region at player%" contains "vagtstueoghave":
  52. cancel event
  53. sell(player, 1)
  54.  
  55. on inventory close:
  56. if "%region at player%" contains "vagtstueoghave":
  57. if player's current inventory = metadata tag "SellChestTag" of player:
  58. set {_money} to 0
  59. loop all items in event-inventory:
  60. set {_a} to loop-item
  61. send "%{_a}%"
  62. {_a} is not enchanted:
  63. if {vagtpris::%{_a}%} is set:
  64. loop 64 times:
  65. add {vagtpris::%{_a}%} to {_money}
  66. remove 1 of loop-item from player's current inventory
  67. else:
  68. add loop-item to {_items::*}
  69. loop all items in event-inventory:
  70. set {_a} to loop-item
  71. if {_a} isn't air:
  72. if player can hold {_a}:
  73. give {_a} to player
  74. else:
  75. drop {_a} at player's location
  76. set {_a} to air
  77. add {_money} to player's balance
  78. send "&2=============="
  79. send "&2&lDu tjente &a%{_money}%&2&l på at sælge"
  80. send "&2=============="
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