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- on load:
- set {vagtpris::iron helmet} to 250
- set {vagtpris::ironchestplate} to 250
- set {vagtpris::ironleggings} to 250
- set {vagtpris::ironboots} to 250
- set {vagtpris::seed} to 15
- set {vagtpris::wheat} to 20
- set {vagtpris::bread} to 100
- set {vagtpris::ironpickaxe} to 20
- set {vagtpris::ironsword} to 25
- set {vagtpris::oakwood} to 2
- set {vagtpris::anvil} to 120
- set {vagtpris::cactus} to 7
- set {vagtpris::stone} to 6
- set {vagtpris::cobblestone} to 1
- set {vagtpris::dirt} to 1
- set {vagtpris::ironore} to 3
- set {vagtpris::haybale} to 1300
- set {vagtpris::diamondhoe} to 100
- set {vagtpris::anvil} to 50
- set {vagtpris::diamondsword} to 30
- set {vagtpris::waterbucket} to 30
- set {vagtpris::goldenhelmet} to 250
- set {vagtpris::diamondboots} to 250
- set {vagtpris::bow} to 50
- set {vagtpris::diamondhelmet} to 300
- set {vagtpris::diamondchestplate} to 300
- set {vagtpris::diamondleggings} to 300
- set {vagtpris::diamondboots} to 300
- set {vagtpris::melon} to 35
- command /lorem1:
- trigger:
- send "%{vagtpris::*}%"
- function sell(p: player, page: number):
- if {_page} is 1:
- open virtual chest with 4 rows named " &4&lSælge &6&lkiste" to {_p}
- format gui slot 1 of {_p} with iron helmet named "&7&lIron Helmet" with lore "&8&l$100" to do nothing
- format gui slot 2 of {_p} with iron chestplate named "&7&lIron Chestplate" to do nothing
- format gui slot 3 of {_p} with iron leggings named "&7&lIron Leggings" to do nothing
- format gui slot 4 of {_p} with iron boots named "&7&lIron Boots" to do nothing
- format gui slot 10 of {_p} with glowing gold helmet named "&e&lGold Helmet" to do nothing
- format gui slot 35 of {_p} with paper named "&e&lSælg dine ting" to run function sell({_p}, 2)
- else if {_page} is 2:
- set metadata tag "SellChestTag" of {_p} to chest inventory with 4 rows named "&6&lSælge &4&lkiste"
- open (metadata tag "SellChestTag" of {_p}) to {_p}
- on right click on ender chest:
- if "%region at player%" contains "vagtstueoghave":
- cancel event
- sell(player, 1)
- on inventory close:
- if "%region at player%" contains "vagtstueoghave":
- if player's current inventory = metadata tag "SellChestTag" of player:
- set {_money} to 0
- loop all items in event-inventory:
- set {_a} to loop-item
- send "%{_a}%"
- {_a} is not enchanted:
- if {vagtpris::%{_a}%} is set:
- loop 64 times:
- add {vagtpris::%{_a}%} to {_money}
- remove 1 of loop-item from player's current inventory
- else:
- add loop-item to {_items::*}
- loop all items in event-inventory:
- set {_a} to loop-item
- if {_a} isn't air:
- if player can hold {_a}:
- give {_a} to player
- else:
- drop {_a} at player's location
- set {_a} to air
- add {_money} to player's balance
- send "&2=============="
- send "&2&lDu tjente &a%{_money}%&2&l på at sælge"
- send "&2=============="
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