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- 4.0.0: call void @glfwSetWindowUserPointer(i8* null, i8* getelementptr inbounds (%Tetris, %Tetris* @tetris_state, i32 0, i32 0)), !dbg !13093
- 4.0.0:declare void @glfwSetWindowUserPointer(i8*, i8*) #8
- 4.0.0: call void @glfwSetWindowUserPointer(i8* null, i8* getelementptr inbounds (%Tetris, %Tetris* @tetris_state, i32 0, i32 0)), !dbg !13296
- 4.0.0:declare void @glfwSetWindowUserPointer(i8*, i8*) #7
- master: call void @glfwSetWindowUserPointer(i8* null, %Tetris* @tetris_state), !dbg !12018
- master:declare void @glfwSetWindowUserPointer(i8*, i8*) #1
- master: i8* call void @glfwSetWindowUserPointer(i8* null, %Tetris* @tetris_state), !dbg !12018
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