WagnerJunio07

I dont have more names

Dec 29th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90. Player = owner
  91. Character = Player.Character
  92. local txt = Instance.new("BillboardGui", Character)
  93. txt.Adornee = Character.Head
  94. txt.Name = "_status"
  95. txt.Size = UDim2.new(2, 0, 1.2, 0)
  96. txt.StudsOffset = Vector3.new(-9, 8, 0)
  97. local text = Instance.new("TextLabel", txt)
  98. text.Size = UDim2.new(10, 0, 7, 0)
  99. text.FontSize = "Size24"
  100. text.TextScaled = true
  101. text.TextTransparency = 0
  102. text.BackgroundTransparency = 10
  103. text.TextTransparency = 0
  104. text.TextStrokeTransparency = 0
  105. text.Font = "Antique"
  106. text.TextStrokeColor3 = Color3.new(0,0,0)
  107. text.Text = "Terra God"
  108.  
  109.  
  110. local createstuff = function()
  111. local stuff = Instance.new("Model")
  112. local collar = Instance.new("Part")
  113. local mesh = Instance.new("FileMesh")
  114. local part = Instance.new("Part")
  115. local mesh_2 = Instance.new("CylinderMesh")
  116. local weld = Instance.new("ManualWeld")
  117. local eye = Instance.new("Part")
  118. local mesh_3 = Instance.new("SpecialMesh")
  119. local decal = Instance.new("Decal")
  120. local hood = Instance.new("Part")
  121. local mesh_4 = Instance.new("FileMesh")
  122. local pillar = Instance.new("Part")
  123. local rock = Instance.new("Part")
  124. local core = Instance.new("Attachment")
  125. local emit = Instance.new("ParticleEmitter")
  126. local mesh_5 = Instance.new("FileMesh")
  127. local rockspike = Instance.new("Part")
  128. local mesh_6 = Instance.new("SpecialMesh")
  129. local shield = Instance.new("Part")
  130. local core_2 = Instance.new("Attachment")
  131. local spinepart = Instance.new("Part")
  132. local mesh_7 = Instance.new("FileMesh")
  133. local pants = Instance.new("Pants")
  134. local shirt = Instance.new("Shirt")
  135. local emit_2 = Instance.new("ParticleEmitter")
  136. local vortex = Instance.new("ParticleEmitter")
  137. local wave = Instance.new("ParticleEmitter")
  138.  
  139. stuff.Name = "Stuff"
  140. stuff.Parent = workspace
  141. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  142. collar.Name = "Collar"
  143. collar.Material = Enum.Material.Metal
  144. collar.TopSurface = Enum.SurfaceType.Smooth
  145. collar.BottomSurface = Enum.SurfaceType.Smooth
  146. collar.Parent = stuff
  147. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  148. mesh.MeshId = "rbxassetid://1861264141"
  149. mesh.Parent = collar
  150. part.Size = Vector3.new(1.3, 0.2, 1.3)
  151. part.BrickColor = BrickColor.new("Really black")
  152. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  153. part.Material = Enum.Material.Metal
  154. part.TopSurface = Enum.SurfaceType.Smooth
  155. part.BottomSurface = Enum.SurfaceType.Smooth
  156. part.Parent = collar
  157. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  158. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  159. mesh_2.Parent = part
  160. weld.Part0 = collar
  161. weld.Name = "Weld"
  162. weld.Part1 = part
  163. weld.Parent = collar
  164. eye.Anchored = true
  165. eye.Size = Vector3.new(2, 2, 2)
  166. eye.BottomSurface = Enum.SurfaceType.Smooth
  167. eye.Material = Enum.Material.SmoothPlastic
  168. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  169. eye.Name = "Eye"
  170. eye.TopSurface = Enum.SurfaceType.Smooth
  171. eye.BrickColor = BrickColor.new("Institutional white")
  172. eye.Parent = stuff
  173. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  174. mesh_3.MeshType = Enum.MeshType.Sphere
  175. mesh_3.Parent = eye
  176. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  177. decal.Parent = eye
  178. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  179. hood.BottomSurface = Enum.SurfaceType.Smooth
  180. hood.Material = Enum.Material.SmoothPlastic
  181. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  182. hood.BrickColor = BrickColor.new("Really black")
  183. hood.TopSurface = Enum.SurfaceType.Smooth
  184. hood.Name = "Hood"
  185. hood.Parent = stuff
  186. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  187. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  188. mesh_4.MeshId = "rbxassetid://16952952"
  189. mesh_4.Parent = hood
  190. pillar.Size = Vector3.new(1, 1, 1)
  191. pillar.Name = "Pillar"
  192. pillar.Material = Enum.Material.Metal
  193. pillar.TopSurface = Enum.SurfaceType.Smooth
  194. pillar.BottomSurface = Enum.SurfaceType.Smooth
  195. pillar.Parent = stuff
  196. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  197. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  198. rock.BottomSurface = Enum.SurfaceType.Smooth
  199. rock.Name = "Rock"
  200. rock.TopSurface = Enum.SurfaceType.Smooth
  201. rock.Parent = stuff
  202. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  203. core.Name = "Core"
  204. core.Parent = rock
  205. emit.Enabled = false
  206. emit.Lifetime = NumberRange.new(1, 4)
  207. emit.Name = "Emit"
  208. emit.Speed = NumberRange.new(0, 35)
  209. emit.Rotation = NumberRange.new(0, 360)
  210. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  211. emit.VelocitySpread = 360
  212. emit.Texture = "rbxassetid://281633012"
  213. emit.Acceleration = Vector3.new(0, -15, 0)
  214. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  215. emit.RotSpeed = NumberRange.new(-25, 25)
  216. emit.SpreadAngle = Vector2.new(360, 360)
  217. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  218. emit.Parent = core
  219. mesh_5.MeshId = "rbxassetid://1861108040"
  220. mesh_5.Parent = rock
  221. rockspike.Anchored = true
  222. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  223. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  224. rockspike.Material = Enum.Material.Grass
  225. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  226. rockspike.Name = "RockSpike"
  227. rockspike.TopSurface = Enum.SurfaceType.Smooth
  228. rockspike.BrickColor = BrickColor.new("Pine Cone")
  229. rockspike.Parent = stuff
  230. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  231. mesh_6.TextureId = "rbxassetid://136560096"
  232. mesh_6.MeshType = Enum.MeshType.FileMesh
  233. mesh_6.MeshId = "rbxassetid://1861231635"
  234. mesh_6.Parent = rockspike
  235. shield.Size = Vector3.new(1, 1, 1)
  236. shield.Name = "Shield"
  237. shield.Material = Enum.Material.Metal
  238. shield.TopSurface = Enum.SurfaceType.Smooth
  239. shield.BottomSurface = Enum.SurfaceType.Smooth
  240. shield.Parent = stuff
  241. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  242. core_2.Name = "Core"
  243. core_2.Parent = shield
  244. spinepart.CanCollide = false
  245. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  246. spinepart.BrickColor = BrickColor.new("Institutional white")
  247. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  248. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  249. spinepart.Name = "SpinePart"
  250. spinepart.TopSurface = Enum.SurfaceType.Smooth
  251. spinepart.Parent = stuff
  252. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  253. mesh_7.MeshId = "rbxassetid://1861166416"
  254. mesh_7.Parent = spinepart
  255. pants.Name = "Pants"
  256. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  257. pants.Parent = stuff
  258. shirt.Name = "Shirt"
  259. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  260. shirt.Parent = stuff
  261. emit_2.Enabled = false
  262. emit_2.Lifetime = NumberRange.new(1, 4)
  263. emit_2.Name = "Emit"
  264. emit_2.Speed = NumberRange.new(0, 35)
  265. emit_2.Rotation = NumberRange.new(0, 360)
  266. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  267. emit_2.VelocitySpread = 360
  268. emit_2.Texture = "rbxassetid://281633012"
  269. emit_2.Acceleration = Vector3.new(0, -15, 0)
  270. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  271. emit_2.RotSpeed = NumberRange.new(-25, 25)
  272. emit_2.SpreadAngle = Vector2.new(360, 360)
  273. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  274. emit_2.Parent = stuff
  275. vortex.Enabled = false
  276. vortex.Name = "Vortex"
  277. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  278. vortex.Lifetime = NumberRange.new(1)
  279. vortex.Rate = 0
  280. vortex.Speed = NumberRange.new(0)
  281. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  282. vortex.Rotation = NumberRange.new(0, 360)
  283. vortex.ZOffset = -2
  284. vortex.RotSpeed = NumberRange.new(360)
  285. vortex.LightEmission = 1
  286. vortex.Texture = "rbxassetid://1084969997"
  287. vortex.LockedToPart = true
  288. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  289. vortex.Parent = stuff
  290. wave.Enabled = false
  291. wave.Lifetime = NumberRange.new(0.3)
  292. wave.Name = "Wave"
  293. wave.Speed = NumberRange.new(0)
  294. wave.LightEmission = 1
  295. wave.Rate = 1
  296. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  297. wave.Texture = "rbxassetid://1084991215"
  298. wave.Rotation = NumberRange.new(-180, 180)
  299. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  300. wave.ZOffset = 1
  301. wave.Parent = stuff
  302. for i,v in pairs(stuff:GetChildren()) do
  303. v.Parent = script
  304. end
  305. end
  306.  
  307. createstuff()
  308.  
  309.  
  310.  
  311.  
  312.  
  313. wait(0.2)
  314.  
  315. Player = owner
  316. PlayerGui = Player.PlayerGui
  317. Cam = workspace.CurrentCamera
  318. Backpack = Player.Backpack
  319. Character = Player.Character
  320. Humanoid = Character.Humanoid
  321. RootPart = Character["HumanoidRootPart"]
  322. Torso = Character["Torso"]
  323. Head = Character["Head"]
  324. RightArm = Character["Right Arm"]
  325. LeftArm = Character["Left Arm"]
  326. RightLeg = Character["Right Leg"]
  327. LeftLeg = Character["Left Leg"]
  328. RootJoint = RootPart["RootJoint"]
  329. Neck = Torso["Neck"]
  330. RightShoulder = Torso["Right Shoulder"]
  331. LeftShoulder = Torso["Left Shoulder"]
  332. RightHip = Torso["Right Hip"]
  333. LeftHip = Torso["Left Hip"]
  334.  
  335. IT = Instance.new
  336. CF = CFrame.new
  337. VT = Vector3.new
  338. RAD = math.rad
  339. C3 = Color3.new
  340. UD2 = UDim2.new
  341. BRICKC = BrickColor.new
  342. ANGLES = CFrame.Angles
  343. EULER = CFrame.fromEulerAnglesXYZ
  344. COS = math.cos
  345. ACOS = math.acos
  346. SIN = math.sin
  347. ASIN = math.asin
  348. ABS = math.abs
  349. MRANDOM = math.random
  350. FLOOR = math.floor
  351.  
  352. --//=================================\\
  353. --|| USEFUL VALUES
  354. --\\=================================//
  355.  
  356. Animation_Speed = 3
  357. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  358. local Speed = 35
  359. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  360. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  361. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  362. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  363. local DAMAGEMULTIPLIER = 1
  364. local ANIM = "Idle"
  365. local ATTACK = false
  366. local EQUIPPED = false
  367. local HOLD = false
  368. local COMBO = 1
  369. local Rooted = false
  370. local SINE = 0
  371. local KEYHOLD = false
  372. local CHANGE = 2 / Animation_Speed
  373. local WALKINGANIM = false
  374. local VALUE1 = false
  375. local VALUE2 = false
  376. local ROBLOXIDLEANIMATION = IT("Animation")
  377. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  378. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  379. --ROBLOXIDLEANIMATION.Parent = Humanoid
  380. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  381. WEAPONGUI.Name = "Weapon GUI"
  382. local Effects = IT("Folder", Character)
  383. Effects.Name = "Effects"
  384. local ANIMATOR = Humanoid.Animator
  385. local ANIMATE = Character.Animate
  386. local UNANCHOR = true
  387. local PLAYSONG = true
  388. local EXTRATRANS = 0
  389.  
  390. --//=================================\\
  391. --\\=================================//
  392.  
  393.  
  394. --//=================================\\
  395. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  396. --\\=================================//
  397.  
  398. ArtificialHB = Instance.new("BindableEvent", script)
  399. ArtificialHB.Name = "ArtificialHB"
  400.  
  401. script:WaitForChild("ArtificialHB")
  402.  
  403. frame = Frame_Speed
  404. tf = 0
  405. allowframeloss = false
  406. tossremainder = false
  407. lastframe = tick()
  408. script.ArtificialHB:Fire()
  409.  
  410. game:GetService("RunService").Heartbeat:connect(function(s, p)
  411. tf = tf + s
  412. if tf >= frame then
  413. if allowframeloss then
  414. script.ArtificialHB:Fire()
  415. lastframe = tick()
  416. else
  417. for i = 1, math.floor(tf / frame) do
  418. script.ArtificialHB:Fire()
  419. end
  420. lastframe = tick()
  421. end
  422. if tossremainder then
  423. tf = 0
  424. else
  425. tf = tf - frame * math.floor(tf / frame)
  426. end
  427. end
  428. end)
  429.  
  430. --//=================================\\
  431. --\\=================================//
  432.  
  433. --//=================================\\
  434. --|| SOME FUNCTIONS
  435. --\\=================================//
  436.  
  437. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  438. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  439. end
  440.  
  441. function PositiveAngle(NUMBER)
  442. if NUMBER >= 0 then
  443. NUMBER = 0
  444. end
  445. return NUMBER
  446. end
  447.  
  448. function NegativeAngle(NUMBER)
  449. if NUMBER <= 0 then
  450. NUMBER = 0
  451. end
  452. return NUMBER
  453. end
  454.  
  455. function Swait(NUMBER)
  456. if NUMBER == 0 or NUMBER == nil then
  457. ArtificialHB.Event:wait()
  458. else
  459. for i = 1, NUMBER do
  460. ArtificialHB.Event:wait()
  461. end
  462. end
  463. end
  464.  
  465. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  466. local NEWMESH = IT(MESH)
  467. if MESH == "SpecialMesh" then
  468. NEWMESH.MeshType = MESHTYPE
  469. if MESHID ~= "nil" and MESHID ~= "" then
  470. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  471. end
  472. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  473. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  474. end
  475. end
  476. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  477. NEWMESH.Scale = SCALE
  478. NEWMESH.Parent = PARENT
  479. return NEWMESH
  480. end
  481.  
  482. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  483. local NEWPART = IT("Part")
  484. NEWPART.formFactor = FORMFACTOR
  485. NEWPART.Reflectance = REFLECTANCE
  486. NEWPART.Transparency = TRANSPARENCY
  487. NEWPART.CanCollide = false
  488. NEWPART.Locked = true
  489. NEWPART.Anchored = true
  490. if ANCHOR == false then
  491. NEWPART.Anchored = false
  492. end
  493. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  494. NEWPART.Name = NAME
  495. NEWPART.Size = SIZE
  496. NEWPART.Position = Torso.Position
  497. NEWPART.Material = MATERIAL
  498. NEWPART:BreakJoints()
  499. NEWPART.Parent = PARENT
  500. return NEWPART
  501. end
  502.  
  503. local function weldBetween(a, b)
  504. local weldd = Instance.new("ManualWeld")
  505. weldd.Part0 = a
  506. weldd.Part1 = b
  507. weldd.C0 = CFrame.new()
  508. weldd.C1 = b.CFrame:inverse() * a.CFrame
  509. weldd.Parent = a
  510. return weldd
  511. end
  512.  
  513.  
  514. function QuaternionFromCFrame(cf)
  515. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  516. local trace = m00 + m11 + m22
  517. if trace > 0 then
  518. local s = math.sqrt(1 + trace)
  519. local recip = 0.5 / s
  520. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  521. else
  522. local i = 0
  523. if m11 > m00 then
  524. i = 1
  525. end
  526. if m22 > (i == 0 and m00 or m11) then
  527. i = 2
  528. end
  529. if i == 0 then
  530. local s = math.sqrt(m00 - m11 - m22 + 1)
  531. local recip = 0.5 / s
  532. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  533. elseif i == 1 then
  534. local s = math.sqrt(m11 - m22 - m00 + 1)
  535. local recip = 0.5 / s
  536. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  537. elseif i == 2 then
  538. local s = math.sqrt(m22 - m00 - m11 + 1)
  539. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  540. end
  541. end
  542. end
  543.  
  544. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  545. local xs, ys, zs = x + x, y + y, z + z
  546. local wx, wy, wz = w * xs, w * ys, w * zs
  547. local xx = x * xs
  548. local xy = x * ys
  549. local xz = x * zs
  550. local yy = y * ys
  551. local yz = y * zs
  552. local zz = z * zs
  553. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  554. end
  555.  
  556. function QuaternionSlerp(a, b, t)
  557. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  558. local startInterp, finishInterp;
  559. if cosTheta >= 0.0001 then
  560. if (1 - cosTheta) > 0.0001 then
  561. local theta = ACOS(cosTheta)
  562. local invSinTheta = 1 / SIN(theta)
  563. startInterp = SIN((1 - t) * theta) * invSinTheta
  564. finishInterp = SIN(t * theta) * invSinTheta
  565. else
  566. startInterp = 1 - t
  567. finishInterp = t
  568. end
  569. else
  570. if (1 + cosTheta) > 0.0001 then
  571. local theta = ACOS(-cosTheta)
  572. local invSinTheta = 1 / SIN(theta)
  573. startInterp = SIN((t - 1) * theta) * invSinTheta
  574. finishInterp = SIN(t * theta) * invSinTheta
  575. else
  576. startInterp = t - 1
  577. finishInterp = t
  578. end
  579. end
  580. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  581. end
  582.  
  583. function Clerp(a, b, t)
  584. local qa = {QuaternionFromCFrame(a)}
  585. local qb = {QuaternionFromCFrame(b)}
  586. local ax, ay, az = a.x, a.y, a.z
  587. local bx, by, bz = b.x, b.y, b.z
  588. local _t = 1 - t
  589. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  590. end
  591.  
  592. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  593. local frame = IT("Frame")
  594. frame.BackgroundTransparency = TRANSPARENCY
  595. frame.BorderSizePixel = BORDERSIZEPIXEL
  596. frame.Position = POSITION
  597. frame.Size = SIZE
  598. frame.BackgroundColor3 = COLOR
  599. frame.BorderColor3 = BORDERCOLOR
  600. frame.Name = NAME
  601. frame.Parent = PARENT
  602. return frame
  603. end
  604.  
  605. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  606. local label = IT("TextLabel")
  607. label.BackgroundTransparency = 1
  608. label.Size = UD2(1, 0, 1, 0)
  609. label.Position = UD2(0, 0, 0, 0)
  610. label.TextColor3 = TEXTCOLOR
  611. label.TextStrokeTransparency = STROKETRANSPARENCY
  612. label.TextTransparency = TRANSPARENCY
  613. label.FontSize = TEXTFONTSIZE
  614. label.Font = TEXTFONT
  615. label.BorderSizePixel = BORDERSIZEPIXEL
  616. label.TextScaled = false
  617. label.Text = TEXT
  618. label.Name = NAME
  619. label.Parent = PARENT
  620. return label
  621. end
  622.  
  623. function NoOutlines(PART)
  624. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  625. end
  626.  
  627. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  628. local NEWWELD = IT(TYPE)
  629. NEWWELD.Part0 = PART0
  630. NEWWELD.Part1 = PART1
  631. NEWWELD.C0 = C0
  632. NEWWELD.C1 = C1
  633. NEWWELD.Parent = PARENT
  634. return NEWWELD
  635. end
  636.  
  637. local S = IT("Sound")
  638. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  639. local NEWSOUND = nil
  640. coroutine.resume(coroutine.create(function()
  641. NEWSOUND = S:Clone()
  642. NEWSOUND.Parent = PARENT
  643. NEWSOUND.Volume = VOLUME
  644. NEWSOUND.Pitch = PITCH
  645. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  646. NEWSOUND:play()
  647. if DOESLOOP == true then
  648. NEWSOUND.Looped = true
  649. else
  650. repeat wait(1) until NEWSOUND.Playing == false
  651. NEWSOUND:remove()
  652. end
  653. end))
  654. return NEWSOUND
  655. end
  656.  
  657. function CFrameFromTopBack(at, top, back)
  658. local right = top:Cross(back)
  659. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  660. end
  661.  
  662. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  663. function WACKYEFFECT(Table)
  664. local TYPE = (Table.EffectType or "Sphere")
  665. local SIZE = (Table.Size or VT(1,1,1))
  666. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  667. local TRANSPARENCY = (Table.Transparency or 0)
  668. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  669. local CFRAME = (Table.CFrame or Torso.CFrame)
  670. local MOVEDIRECTION = (Table.MoveToPos or nil)
  671. local ROTATION1 = (Table.RotationX or 0)
  672. local ROTATION2 = (Table.RotationY or 0)
  673. local ROTATION3 = (Table.RotationZ or 0)
  674. local MATERIAL = (Table.Material or "Neon")
  675. local COLOR = (Table.Color or C3(1,1,1))
  676. local TIME = (Table.Time or 45)
  677. local SOUNDID = (Table.SoundID or nil)
  678. local SOUNDPITCH = (Table.SoundPitch or nil)
  679. local SOUNDVOLUME = (Table.SoundVolume or nil)
  680. coroutine.resume(coroutine.create(function()
  681. local PLAYSSOUND = false
  682. local SOUND = nil
  683. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  684. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  685. PLAYSSOUND = true
  686. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  687. end
  688. EFFECT.Color = COLOR
  689. local MSH = nil
  690. if TYPE == "Sphere" then
  691. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  692. elseif TYPE == "Block" then
  693. MSH = IT("BlockMesh",EFFECT)
  694. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  695. elseif TYPE == "Wave" then
  696. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  697. elseif TYPE == "Ring" then
  698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  699. elseif TYPE == "Slash" then
  700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  701. elseif TYPE == "Round Slash" then
  702. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  703. elseif TYPE == "Swirl" then
  704. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  705. elseif TYPE == "Skull" then
  706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  707. elseif TYPE == "Crystal" then
  708. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  709. end
  710. if MSH ~= nil then
  711. local MOVESPEED = nil
  712. if MOVEDIRECTION ~= nil then
  713. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  714. end
  715. local GROWTH = SIZE - ENDSIZE
  716. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  717. if TYPE == "Block" then
  718. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  719. else
  720. EFFECT.CFrame = CFRAME
  721. end
  722. for LOOP = 1, TIME+1 do
  723. Swait()
  724. MSH.Scale = MSH.Scale - GROWTH/TIME
  725. if TYPE == "Wave" then
  726. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  727. end
  728. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  729. if TYPE == "Block" then
  730. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  731. else
  732. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  733. end
  734. if MOVEDIRECTION ~= nil then
  735. local ORI = EFFECT.Orientation
  736. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  737. EFFECT.Orientation = ORI
  738. end
  739. end
  740. if PLAYSSOUND == false then
  741. EFFECT:remove()
  742. else
  743. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  744. EFFECT:remove()
  745. end
  746. else
  747. if PLAYSSOUND == false then
  748. EFFECT:remove()
  749. else
  750. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  751. EFFECT:remove()
  752. end
  753. end
  754. end))
  755. end
  756.  
  757. function MakeForm(PART,TYPE)
  758. if TYPE == "Cyl" then
  759. local MSH = IT("CylinderMesh",PART)
  760. elseif TYPE == "Ball" then
  761. local MSH = IT("SpecialMesh",PART)
  762. MSH.MeshType = "Sphere"
  763. elseif TYPE == "Wedge" then
  764. local MSH = IT("SpecialMesh",PART)
  765. MSH.MeshType = "Wedge"
  766. end
  767. end
  768.  
  769. Debris = game:GetService("Debris")
  770.  
  771. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  772. local DIRECTION = CF(StartPos,EndPos).lookVector
  773. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  774. end
  775.  
  776. local ROCK = script.Rock
  777. ROCK.Parent = nil
  778. function GetRock(FLOOROBJECT)
  779. local Rock = ROCK:Clone()
  780. Rock.Parent = Effects
  781. if FLOOROBJECT ~= nil then
  782. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  783. Rock.Material = FLOOROBJECT.Material
  784. Rock.Color = FLOOROBJECT.Color
  785. else
  786. Rock.Material = "Slate"
  787. Rock.Color = BRICKC"Dirt brown".Color
  788. end
  789. else
  790. Rock.Material = "Slate"
  791. Rock.Color = BRICKC"Dirt brown".Color
  792. end
  793. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  794. return Rock
  795. end
  796.  
  797. local SPIKE = script.RockSpike
  798. SPIKE.Parent = nil
  799. function GetSpike(FLOOROBJECT)
  800. local Rock = SPIKE:Clone()
  801. Rock.Parent = Effects
  802. if FLOOROBJECT ~= nil then
  803. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  804. Rock.Material = FLOOROBJECT.Material
  805. Rock.Color = FLOOROBJECT.Color
  806. else
  807. Rock.Material = "Slate"
  808. Rock.Color = BRICKC"Dirt brown".Color
  809. end
  810. else
  811. Rock.Material = "Slate"
  812. Rock.Color = BRICKC"Dirt brown".Color
  813. end
  814. return Rock
  815. end
  816.  
  817. local SHIELD = script.Shield
  818. SHIELD.Parent = nil
  819. function GetShield(FLOOROBJECT)
  820. local Rock = SHIELD:Clone()
  821. Rock.Parent = Effects
  822. if FLOOROBJECT ~= nil then
  823. Rock.Material = FLOOROBJECT.Material
  824. Rock.Color = FLOOROBJECT.Color
  825. else
  826. Rock.Material = "Slate"
  827. Rock.Color = BRICKC"Dirt brown".Color
  828. end
  829. return Rock
  830. end
  831.  
  832. function RespondToImpact(Object,Rock)
  833. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  834. for i = 1, #BREAKABLEMATERIALS do
  835. local MATERIAL = BREAKABLEMATERIALS[i]
  836. if Object.Material == MATERIAL[1] then
  837. local A = Rock.Size.Magnitude
  838. local B = Object.Size.Magnitude
  839. if B < A*MATERIAL[2] then
  840. WaveParticles(Object.Position,B*3,Object.Color)
  841. Object:remove()
  842. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  843. end
  844. end
  845. end
  846. end
  847.  
  848. function WaveParticles(Position,Size,Color)
  849. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  850. BASE.CFrame = CF(Position)
  851. local A = IT("Attachment",BASE)
  852. local WAVE = script.Wave:Clone()
  853. WAVE.Parent = A
  854. WAVE.Size = NumberSequence.new(0,Size)
  855. WAVE.Color = ColorSequence.new(Color)
  856. Debris:AddItem(BASE,0.5)
  857. WAVE:Emit(1)
  858. end
  859.  
  860. --//=================================\\
  861. --|| WEAPON CREATION
  862. --\\=================================//
  863.  
  864. local sick = Instance.new("Sound",Character)
  865.  
  866. local PILLAR = script.Pillar
  867. PILLAR.Parent = nil
  868. local HOOD = script.Hood
  869. HOOD.Parent = Character
  870. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  871. weldBetween(Torso,HOOD)
  872. Head:ClearAllChildren()
  873. Head.Transparency = 1
  874. local EYE = script.Eye
  875. EYE.Parent = Character
  876. EYE.CFrame = Head.CFrame*CF(0,0,0)
  877. EYE.Anchored = false
  878. weldBetween(EYE,Head)
  879. local COLLAR = script.Collar
  880. COLLAR.Parent = Character
  881. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  882. weldBetween(Torso,COLLAR)
  883. local BONE = script.SpinePart
  884. BONE.Parent = nil
  885. local TAIL = {}
  886. local LASTPART = Torso
  887. local SIZE = BONE.Size
  888. for i = 1, 23 do
  889. local PART = BONE:Clone()
  890. PART.Anchored = false
  891. PART.Parent = Character
  892. PART.Size = SIZE*((25-i)/10)/1.6
  893. if LASTPART == Torso then
  894. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  895. LASTPART = PART
  896. table.insert(TAIL,WELD)
  897. else
  898. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  899. LASTPART = PART
  900. table.insert(TAIL,WELD)
  901. end
  902. end
  903. for _, c in pairs(Character:GetChildren()) do
  904. if c:IsA("BasePart") then
  905. if c:FindFirstChildOfClass("ParticleEmitter") then
  906. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  907. end
  908. if c == Head then
  909. if c:FindFirstChild("face") then
  910. c.face:remove()
  911. end
  912. end
  913. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  914. c:remove()
  915. end
  916. end
  917. local BODY = {}
  918. for _, c in pairs(Character:GetDescendants()) do
  919. if c:IsA("BasePart") and c.Name ~= "Handle" then
  920. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  921. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  922. end
  923. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  924. elseif c:IsA("JointInstance") then
  925. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  926. end
  927. end
  928. for e = 1, #BODY do
  929. if BODY[e] ~= nil then
  930. local STUFF = BODY[e]
  931. local PART = STUFF[1]
  932. local PARENT = STUFF[2]
  933. local MATERIAL = STUFF[3]
  934. local COLOR = STUFF[4]
  935. local TRANSPARENCY = STUFF[5]
  936. if PART.ClassName == "Part" and PART ~= RootPart then
  937. PART.Material = MATERIAL
  938. PART.Color = COLOR
  939. PART.Transparency = TRANSPARENCY
  940. end
  941. PART.AncestryChanged:Connect(function()
  942. PART.Parent = PARENT
  943. end)
  944. end
  945. end
  946. function refit()
  947. Character.Parent = workspace
  948. for e = 1, #BODY do
  949. if BODY[e] ~= nil then
  950. local STUFF = BODY[e]
  951. local PART = STUFF[1]
  952. local PARENT = STUFF[2]
  953. local MATERIAL = STUFF[3]
  954. local COLOR = STUFF[4]
  955. local TRANSPARENCY = STUFF[5]
  956. if PART:IsA("BasePart") and PART ~= RootPart then
  957. PART.Material = MATERIAL
  958. PART.Color = COLOR
  959. PART.Transparency = TRANSPARENCY+EXTRATRANS
  960. end
  961. if PART.Parent ~= PARENT then
  962. Humanoid:remove()
  963. PART.Parent = PARENT
  964. Humanoid = IT("Humanoid",Character)
  965. end
  966. end
  967. end
  968. end
  969.  
  970. Humanoid.Died:connect(function()
  971. refit()
  972. end)
  973.  
  974. --//=================================\\
  975. --|| DAMAGING
  976. --\\=================================//
  977.  
  978. function ApplyDamage(Humanoid,Damage,TorsoPart)
  979. Damage = Damage * DAMAGEMULTIPLIER
  980. if Humanoid.Health ~= 0 then
  981. Humanoid.Health = Humanoid.Health - Damage
  982. end
  983. end
  984.  
  985. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  986. local CHILDREN = workspace:GetDescendants()
  987. for index, CHILD in pairs(CHILDREN) do
  988. if CHILD.ClassName == "Model" and CHILD ~= Character then
  989. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  990. if HUM then
  991. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  992. if TORSO then
  993. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  994. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  995. CHILD:BreakJoints()
  996. else
  997. local DMG = MRANDOM(MINDMG,MAXDMG)
  998. ApplyDamage(HUM,DMG,TORSO)
  999. end
  1000. if FLING > 0 then
  1001. for _, c in pairs(CHILD:GetChildren()) do
  1002. if c:IsA("BasePart") then
  1003. local bv = Instance.new("BodyVelocity",c)
  1004. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1005. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1006. Debris:AddItem(bv,0.05)
  1007. end
  1008. end
  1009. end
  1010. end
  1011. end
  1012. end
  1013. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1014. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1015. RespondToImpact(CHILD,ROCK)
  1016. end
  1017. end
  1018. end
  1019. end
  1020.  
  1021. --//=================================\\
  1022. --|| ATTACK FUNCTIONS AND STUFF
  1023. --\\=================================//
  1024.  
  1025. function RockExplosion(Rock,Multiplier,Survive)
  1026. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1027. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1028. local SIZE = (Rock.Size.Y*4)*Multiplier
  1029. EXPLOSION.Enabled = false
  1030. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1031. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1032. EXPLOSION:Emit(200,300)
  1033. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1034. coroutine.resume(coroutine.create(function()
  1035. Rock:BreakJoints()
  1036. if Survive == nil then
  1037. Rock.Transparency = 1
  1038. Rock.CanCollide = false
  1039. Rock.Anchored = true
  1040. Debris:AddItem(Rock,5)
  1041. end
  1042. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1043. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1044. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1045. Swait()
  1046. if HITFLOOR then
  1047. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1048. end
  1049. for i = 1, 5 do
  1050. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1051. end
  1052. end))
  1053. end
  1054.  
  1055. function Bullet()
  1056. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1057. ATTACK = true
  1058. Rooted = true
  1059. local GYRO = IT("BodyGyro",RootPart)
  1060. GYRO.D = 2
  1061. GYRO.P = 2000
  1062. GYRO.MaxTorque = VT(0,4000000,0)
  1063. coroutine.resume(coroutine.create(function()
  1064. repeat
  1065. Swait()
  1066. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1067. until ATTACK == false
  1068. GYRO:Remove()
  1069. end))
  1070. local FLOOR = false
  1071. if HITFLOOR then
  1072. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1073. FLOOR = true
  1074. end
  1075. end
  1076. if FLOOR == true then
  1077. for i=0, 0.5, 0.1 / Animation_Speed do
  1078. Swait()
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1085. end
  1086. for i=0, 0.25, 0.1 / Animation_Speed do
  1087. Swait()
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. end
  1095. local ROCKPLACED = false
  1096. local Rock = nil
  1097. if HITFLOOR.Anchored == true then
  1098. Rock = GetRock(HITFLOOR)
  1099. Rock.Core.Emit.Enabled = true
  1100. Rock.Size = VT(6,6,6)
  1101. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1102. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1103. coroutine.resume(coroutine.create(function()
  1104. for i = 1, 30 do
  1105. Swait()
  1106. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1107. end
  1108. ROCKPLACED = true
  1109. Rock.Core.Emit.Enabled = false
  1110. end))
  1111. else
  1112. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1113. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1114. if TORSO then
  1115. Rock = TORSO
  1116. ROCK.Core:Clone().Parent = Rock
  1117. else
  1118. Rock = HITFLOOR
  1119. ROCK.Core:Clone().Parent = Rock
  1120. end
  1121. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1122. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1123. if TORSO then
  1124. Rock = TORSO
  1125. ROCK.Core:Clone().Parent = Rock
  1126. else
  1127. Rock = HITFLOOR
  1128. ROCK.Core:Clone().Parent = Rock
  1129. end
  1130. else
  1131. Rock = HITFLOOR
  1132. ROCK.Core:Clone().Parent = Rock
  1133. end
  1134. Rock.Anchored = true
  1135. coroutine.resume(coroutine.create(function()
  1136. for i = 1, 30 do
  1137. Swait()
  1138. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1139. end
  1140. ROCKPLACED = true
  1141. end))
  1142. end
  1143. for i=0, 0.1, 0.1 / Animation_Speed do
  1144. Swait()
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. repeat
  1153. Swait()
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. until ROCKPLACED == true
  1161. for i=0, 0.1, 0.1 / Animation_Speed do
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. end
  1170. WaveParticles(Rock.Position,12,C3(1,1,1))
  1171. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1172. coroutine.resume(coroutine.create(function()
  1173. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1174. for i = 1, 200 do
  1175. Swait()
  1176. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1177. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1178. if HIT then
  1179. RespondToImpact(HIT,Rock)
  1180. break
  1181. end
  1182. end
  1183. RockExplosion(Rock,1)
  1184. else
  1185. for i = 1, 60 do
  1186. Swait()
  1187. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1188. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1189. if HIT then
  1190. RespondToImpact(HIT,Rock)
  1191. break
  1192. end
  1193. end
  1194. RockExplosion(Rock,2)
  1195. end
  1196. end))
  1197. for i=0, 0.4, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. end
  1206. else
  1207. local GRAV = IT("BodyPosition",RootPart)
  1208. GRAV.D = 250
  1209. GRAV.P = 20000
  1210. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1211. GRAV.Position = RootPart.Position
  1212. local Rock = GetRock()
  1213. Rock.Size = VT(0,0,0)
  1214. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1215. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1216. local DONEROCK = false
  1217. coroutine.resume(coroutine.create(function()
  1218. for i = 1, 15 do
  1219. Swait()
  1220. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1221. Rock.Size = Rock.Size * 1.1
  1222. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1223. end
  1224. DONEROCK = true
  1225. end))
  1226. repeat
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. until DONEROCK == true
  1235. local LOOP = 0
  1236. for i=0, 0.2, 0.1 / Animation_Speed do
  1237. Swait()
  1238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. end
  1245. WaveParticles(Rock.Position,5,C3(1,1,1))
  1246. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1247. coroutine.resume(coroutine.create(function()
  1248. for i = 1, 300 do
  1249. Swait()
  1250. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1251. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1252. if HIT then
  1253. RespondToImpact(HIT,Rock)
  1254. break
  1255. end
  1256. end
  1257. RockExplosion(Rock,1)
  1258. end))
  1259. for i=0, 0.3, 0.1 / Animation_Speed do
  1260. Swait()
  1261. LOOP = LOOP + 15*3
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. end
  1269. GRAV:remove()
  1270. end
  1271. ATTACK = false
  1272. Rooted = false
  1273. end
  1274.  
  1275. function Melee()
  1276. ATTACK = true
  1277. Rooted = false
  1278. Speed = 12
  1279. repeat
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. until KEYHOLD == false
  1288. Speed = 0
  1289. local ROOT = nil
  1290. local TORS = nil
  1291. local HUMAN = nil
  1292. local DIST = 4
  1293. for i=0, 0.2, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. end
  1302. for i=0, 1, 0.1 / Animation_Speed do
  1303. Swait()
  1304. local CHILDREN = workspace:GetDescendants()
  1305. for index, CHILD in pairs(CHILDREN) do
  1306. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1307. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1308. if HUM then
  1309. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1310. if TORSO and HUM.Health > 0 then
  1311. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1312. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1313. ROOT = TORSO
  1314. HUMAN = HUM
  1315. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1316. end
  1317. end
  1318. end
  1319. end
  1320. end
  1321. if ROOT then
  1322. break
  1323. end
  1324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. end
  1331. if ROOT then
  1332. local POSITIONED = false
  1333. coroutine.resume(coroutine.create(function()
  1334. ROOT.Anchored = true
  1335. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1336. for i = 1, 25 do
  1337. ROOT.Anchored = true
  1338. Swait()
  1339. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1340. end
  1341. POSITIONED = true
  1342. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1343. ROOT.Anchored = false
  1344. end))
  1345. repeat
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. until POSITIONED == true
  1354. for i = 1, 3 do
  1355. for i=0, 0.5, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1363. end
  1364. for i=0, 0.15, 0.1 / Animation_Speed do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. end
  1373. local EMIT = script.Emit:Clone()
  1374. EMIT.Parent = TORS
  1375. EMIT.Size = NumberSequence.new(1,0)
  1376. EMIT:Emit(120)
  1377. Debris:AddItem(EMIT,5)
  1378. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1379. WaveParticles(TORS.Position,12,C3(1,1,1))
  1380. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1381. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1382. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1383. for i=0, 0.25, 0.1 / Animation_Speed do
  1384. Swait()
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. end
  1392. if HUMAN.Health == 0 then
  1393. break
  1394. end
  1395. for i=0, 0.2, 0.1 / Animation_Speed do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. end
  1404. end
  1405. end
  1406. Speed = 25
  1407. ATTACK = false
  1408. Rooted = false
  1409. end
  1410.  
  1411. function Launch()
  1412. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1413. if HITFLOOR then
  1414. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1415. local P = PILLAR:Clone()
  1416. P.Color = HITFLOOR.Color
  1417. P.Material = HITFLOOR.Material
  1418. P.Parent = Effects
  1419. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1420. coroutine.resume(coroutine.create(function()
  1421. for i = 1, 6 do
  1422. Swait()
  1423. P.CFrame = P.CFrame * CF(0,0.9,0)
  1424. end
  1425. wait(1)
  1426. for i = 1, 45 do
  1427. Swait()
  1428. P.Transparency =P.Transparency + 1/45
  1429. end
  1430. P:remove()
  1431. end))
  1432. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1433. RootPart.Velocity = VT(0,0,0)
  1434. local bv = Instance.new("BodyVelocity",RootPart)
  1435. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1436. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1437. Debris:AddItem(bv,0.1)
  1438. end
  1439. end
  1440.  
  1441. function Ravage()
  1442. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1443. if HITFLOOR then
  1444. ATTACK = true
  1445. Rooted = false
  1446. for i=0, 0.3, 0.1 / Animation_Speed do
  1447. Swait()
  1448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. end
  1455. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1456. Rooted = true
  1457. CreateSound(217767125, RightArm, 5, 1, false)
  1458. for i=0, 0.15, 0.1 / Animation_Speed do
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. end
  1467. local HOLD = true
  1468. coroutine.resume(coroutine.create(function()
  1469. repeat
  1470. Swait()
  1471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. until HOLD == false
  1478. end))
  1479. repeat
  1480. wait(0.3)
  1481. coroutine.resume(coroutine.create(function()
  1482. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1483. if HITFLOOR then
  1484. if HITFLOOR.Anchored == true then
  1485. local ROCK = GetRock(HITFLOOR)
  1486. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1487. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1488. ROCK.Core.Emit.Enabled = true
  1489. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1490. local POS = ROCK.CFrame*CF(0,12,0)
  1491. for i = 1, 25 do
  1492. ROCK.Anchored = true
  1493. Swait()
  1494. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1495. end
  1496. ROCK.Core.Emit.Enabled = false
  1497. wait(0.3)
  1498. RockExplosion(ROCK,1)
  1499. end
  1500. end
  1501. end))
  1502. until KEYHOLD == false
  1503. wait(0.5)
  1504. HOLD = false
  1505. ATTACK = false
  1506. Rooted = false
  1507. end
  1508. end
  1509.  
  1510. function Shield()
  1511. ATTACK = true
  1512. Rooted = false
  1513. local GYRO = IT("BodyGyro",RootPart)
  1514. GYRO.D = 2
  1515. GYRO.P = 2000
  1516. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1517. local GRAV = IT("BodyPosition",RootPart)
  1518. GRAV.D = 250
  1519. GRAV.P = 20000
  1520. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1521. GRAV.Position = RootPart.Position
  1522. coroutine.resume(coroutine.create(function()
  1523. repeat
  1524. Swait()
  1525. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1526. until ATTACK == false
  1527. GYRO:Remove()
  1528. GRAV:Remove()
  1529. end))
  1530. for i=0, 0.3, 0.1 / Animation_Speed do
  1531. Swait()
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. end
  1539. local Defence = GetShield()
  1540. Defence.Size = VT(0,2,0)
  1541. Defence.Parent = Effects
  1542. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1543. WaveParticles(Defence.Position,12,Defence.Color)
  1544. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1545. local FIX = Defence.AncestryChanged:Connect(function()
  1546. Defence.Parent = Effects
  1547. end)
  1548. for i = 1, 40 do
  1549. Swait()
  1550. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1551. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1552. end
  1553. repeat
  1554. Swait()
  1555. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. until KEYHOLD == false
  1563. FIX:Disconnect()
  1564. coroutine.resume(coroutine.create(function()
  1565. for i = 1, 40 do
  1566. Swait()
  1567. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1568. end
  1569. WaveParticles(Defence.Position,12,Defence.Color)
  1570. Defence:remove()
  1571. end))
  1572. ATTACK = false
  1573. Rooted = false
  1574. end
  1575.  
  1576. function TwinMeteor()
  1577. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1578. if HITFLOOR == nil then
  1579. ATTACK = true
  1580. Rooted = false
  1581. local GYRO = IT("BodyGyro",RootPart)
  1582. GYRO.D = 2
  1583. GYRO.P = 2000
  1584. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1585. local GRAV = IT("BodyPosition",RootPart)
  1586. GRAV.D = 250
  1587. GRAV.P = 20000
  1588. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1589. GRAV.Position = RootPart.Position
  1590. coroutine.resume(coroutine.create(function()
  1591. repeat
  1592. Swait()
  1593. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1594. until ATTACK == false
  1595. GYRO:Remove()
  1596. GRAV:Remove()
  1597. end))
  1598. local CHARGED = false
  1599. coroutine.resume(coroutine.create(function()
  1600. repeat
  1601. Swait()
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. until CHARGED == true
  1609. end))
  1610. local ROCK1 = GetRock()
  1611. local ROCK2 = GetRock()
  1612. local VORTEX1 = script.Vortex:Clone()
  1613. local VORTEX2 = script.Vortex:Clone()
  1614. VORTEX1.Parent = ROCK1.Core
  1615. VORTEX2.Parent = ROCK2.Core
  1616. ROCK1.Core.Emit.Enabled = true
  1617. ROCK2.Core.Emit.Enabled = true
  1618. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1619. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1620. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1621. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1622. for i = 1, 70 do
  1623. Swait()
  1624. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1625. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1626. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1627. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1628. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1629. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1630. VORTEX1:Emit(1)
  1631. VORTEX2:Emit(1)
  1632. end
  1633. CHARGED = true
  1634. for i=0, 1, 0.1 / Animation_Speed do
  1635. Swait()
  1636. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1637. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. end
  1645. for i=0, 0.5, 0.1 / Animation_Speed do
  1646. Swait()
  1647. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1648. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. end
  1656. coroutine.resume(coroutine.create(function()
  1657. local Rock = ROCK1
  1658. WaveParticles(Rock.Position,30,C3(1,1,1))
  1659. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1660. for i = 1, 200 do
  1661. Swait()
  1662. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1663. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1664. if HIT then
  1665. RespondToImpact(HIT,Rock)
  1666. break
  1667. end
  1668. end
  1669. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1670. for i = 1, 6 do
  1671. RockExplosion(Rock,1.5,true)
  1672. wait(1)
  1673. end
  1674. RockExplosion(Rock,1.5)
  1675. end))
  1676. for i=0, 1, 0.1 / Animation_Speed do
  1677. Swait()
  1678. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. end
  1686. for i=0, 0.5, 0.1 / Animation_Speed do
  1687. Swait()
  1688. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. end
  1696. coroutine.resume(coroutine.create(function()
  1697. local Rock = ROCK2
  1698. WaveParticles(Rock.Position,30,C3(1,1,1))
  1699. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1700. for i = 1, 200 do
  1701. Swait()
  1702. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1703. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1704. if HIT then
  1705. RespondToImpact(HIT,Rock)
  1706. break
  1707. end
  1708. end
  1709. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1710. for i = 1, 6 do
  1711. RockExplosion(Rock,1.5,true)
  1712. wait(1)
  1713. end
  1714. RockExplosion(Rock,1.5)
  1715. end))
  1716. for i=0, 1, 0.1 / Animation_Speed do
  1717. Swait()
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. end
  1725. ATTACK = false
  1726. Rooted = false
  1727. end
  1728. end
  1729.  
  1730. function Spikes()
  1731. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1732. if HITFLOOR then
  1733. ATTACK = true
  1734. Rooted = true
  1735. local GYRO = IT("BodyGyro",RootPart)
  1736. GYRO.D = 2
  1737. GYRO.P = 2000
  1738. GYRO.MaxTorque = VT(0,4000000,0)
  1739. coroutine.resume(coroutine.create(function()
  1740. repeat
  1741. Swait()
  1742. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1743. until ATTACK == false
  1744. GYRO:Remove()
  1745. end))
  1746. for i=0, 1, 0.1 / Animation_Speed do
  1747. Swait()
  1748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1754. end
  1755. for i=0, 0.25, 0.1 / Animation_Speed do
  1756. Swait()
  1757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. end
  1764. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1765. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1766. coroutine.resume(coroutine.create(function()
  1767. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1768. for i = 1, 60 do
  1769. Swait()
  1770. local SPIKE = GetSpike(HITFLOOR)
  1771. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1772. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1773. coroutine.resume(coroutine.create(function()
  1774. local POS = SPIKE.CFrame*CF(0,11,0)
  1775. for i = 1, 25 do
  1776. Swait()
  1777. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1778. end
  1779. wait(0.2)
  1780. for i = 1, 45 do
  1781. Swait()
  1782. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1783. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1784. end
  1785. SPIKE:remove()
  1786. end))
  1787. end
  1788. end))
  1789. wait(0.3)
  1790. ATTACK = false
  1791. Rooted = false
  1792. end
  1793. end
  1794.  
  1795. function TakeOnMe()
  1796. Speed = 5
  1797. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1798. ATTACK = true
  1799. Rooted = false
  1800. local DANCE = true
  1801. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1802. if NEWKEY == "p" then
  1803. DANCE = false
  1804. end
  1805. end)
  1806. PLAYSONG = false
  1807. while true do
  1808. for i = 1, 15 do
  1809. Swait()
  1810. MEME.Parent = Effects
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. end
  1818. if DANCE == false then
  1819. break
  1820. end
  1821. for i = 1, 15 do
  1822. Swait()
  1823. MEME.Parent = Effects
  1824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. end
  1831. end
  1832. PLAYSONG = true
  1833. KEY:Disconnect()
  1834. MEME:remove()
  1835. Speed = 25
  1836. ATTACK = false
  1837. Rooted = false
  1838. end
  1839.  
  1840. function Noclip()
  1841. ATTACK = true
  1842. Rooted = true
  1843. UNANCHOR = false
  1844. RootPart.Anchored = true
  1845. local CLIPPING = true
  1846. local MOVEMENT = nil
  1847. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1848. for i = 1, 50 do
  1849. Swait()
  1850. EXTRATRANS = EXTRATRANS + 0.5/50
  1851. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. end
  1859. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1860. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1861. if NEWKEY == "w" then
  1862. MOVEMENT = "Forward"
  1863. repeat
  1864. Swait()
  1865. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1866. until KEYHOLD == false
  1867. elseif NEWKEY == "s" then
  1868. MOVEMENT = "Backwards"
  1869. repeat
  1870. Swait()
  1871. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1872. until KEYHOLD == false
  1873. elseif NEWKEY == "a" then
  1874. MOVEMENT = "Strafe"
  1875. repeat
  1876. Swait()
  1877. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1878. until KEYHOLD == false
  1879. elseif NEWKEY == "d" then
  1880. MOVEMENT = "Strafe"
  1881. repeat
  1882. Swait()
  1883. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1884. until KEYHOLD == false
  1885. elseif NEWKEY == "y" then
  1886. CLIPPING = false
  1887. end
  1888. MOVEMENT = nil
  1889. end)
  1890. local LOOP = 0
  1891. repeat
  1892. Swait()
  1893. AURA.Parent = Torso
  1894. LOOP = LOOP + 1
  1895. if LOOP >= 15 then
  1896. LOOP = 0
  1897. WaveParticles(Torso.Position,15,C3(1,1,1))
  1898. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1899. end
  1900. if MOVEMENT == nil then
  1901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. elseif MOVEMENT == "Forward" then
  1908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. elseif MOVEMENT == "Backwards" then
  1915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. elseif MOVEMENT == "Strafe" then
  1922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. end
  1929. until CLIPPING == false
  1930. KEY:Disconnect()
  1931. coroutine.resume(coroutine.create(function()
  1932. for i = 1, 20 do
  1933. Swait()
  1934. AURA.Volume = AURA.Volume - 3/20
  1935. end
  1936. AURA:remove()
  1937. end))
  1938. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1939. for i = 1, 50 do
  1940. Swait()
  1941. EXTRATRANS = EXTRATRANS - 0.5/50
  1942. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. end
  1950. EXTRATRANS = 0
  1951. UNANCHOR = true
  1952. ATTACK = false
  1953. Rooted = false
  1954. end
  1955.  
  1956. function Taunt()
  1957. ATTACK = true
  1958. Rooted = true
  1959. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1960. repeat
  1961. Swait()
  1962. TAUNT.Parent = Torso
  1963. TAUNT.Playing = true
  1964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. until TAUNT.TimePosition >= 1.25
  1971. for i=0, 1.6, 0.1 / Animation_Speed do
  1972. Swait()
  1973. TAUNT.Parent = Torso
  1974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. end
  1981. ATTACK = false
  1982. Rooted = false
  1983. end
  1984.  
  1985. --//=================================\\
  1986. --|| ASSIGN THINGS TO KEYS
  1987. --\\=================================//
  1988.  
  1989. function MouseDown(Mouse)
  1990. if ATTACK == false then
  1991. end
  1992. end
  1993.  
  1994. function MouseUp(Mouse)
  1995. HOLD = false
  1996. end
  1997.  
  1998. function KeyDown(Key)
  1999. KEYHOLD = true
  2000. if Key == "z" and ATTACK == false then
  2001. Bullet()
  2002. end
  2003.  
  2004. if Key == "b" and ATTACK == false then
  2005. Melee()
  2006. end
  2007.  
  2008. if Key == "c" and ATTACK == false then
  2009. Launch()
  2010. end
  2011.  
  2012. if Key == "v" and ATTACK == false then
  2013. Ravage()
  2014. end
  2015.  
  2016. if Key == "e" and ATTACK == false then
  2017. Shield()
  2018. end
  2019.  
  2020. if Key == "q" and ATTACK == false then
  2021. Spikes()
  2022. end
  2023.  
  2024. if Key == "x" and ATTACK == false then
  2025. TwinMeteor()
  2026. end
  2027.  
  2028. if Key == "y" and ATTACK == false then
  2029. Noclip()
  2030. end
  2031.  
  2032. if Key == "p" and ATTACK == false then
  2033. TakeOnMe()
  2034. end
  2035.  
  2036. if Key == "t" and ATTACK == false then
  2037. Taunt()
  2038. end
  2039.  
  2040. if Key == "]" and ATTACK == false then
  2041. if PLAYSONG == true then
  2042. PLAYSONG = false
  2043. else
  2044. PLAYSONG = true
  2045. end
  2046. end
  2047. end
  2048.  
  2049. function KeyUp(Key)
  2050. KEYHOLD = false
  2051. end
  2052.  
  2053. Mouse.Button1Down:connect(function(NEWKEY)
  2054. MouseDown(NEWKEY)
  2055. end)
  2056. Mouse.Button1Up:connect(function(NEWKEY)
  2057. MouseUp(NEWKEY)
  2058. end)
  2059. Mouse.KeyDown:connect(function(NEWKEY)
  2060. KeyDown(NEWKEY)
  2061. end)
  2062. Mouse.KeyUp:connect(function(NEWKEY)
  2063. KeyUp(NEWKEY)
  2064. end)
  2065.  
  2066. --//=================================\\
  2067. --\\=================================//
  2068.  
  2069. function AntiTimeStop()
  2070. for _, c in pairs(Character:GetChildren()) do
  2071. if c:IsA("BasePart") and c ~= RootPart then
  2072. c.Anchored = false
  2073. end
  2074. end
  2075. if UNANCHOR == true then
  2076. RootPart.Anchored = false
  2077. else
  2078. RootPart.Anchored = true
  2079. end
  2080. end
  2081.  
  2082. --//=================================\\
  2083. --|| WRAP THE WHOLE SCRIPT UP
  2084. --\\=================================//
  2085.  
  2086. Humanoid.Changed:connect(function(Jump)
  2087. if Jump == "Jump" and (Disable_Jump == true) then
  2088. Humanoid.Jump = false
  2089. end
  2090. end)
  2091.  
  2092. while true do
  2093. Swait()
  2094. Head:ClearAllChildren()
  2095. script.Parent = WEAPONGUI
  2096. ANIMATE.Parent = nil
  2097. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2098. v:Stop();
  2099. end
  2100. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2101. Humanoid = IT("Humanoid",Character)
  2102. end
  2103. SINE = SINE + CHANGE
  2104. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2105. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2106. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2107. local WALKSPEEDVALUE = 4
  2108. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2109. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2110. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2111. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2112. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2113. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2114. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2115. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2116. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2117. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. end
  2120. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2121. ANIM = "Jump"
  2122. if ATTACK == false then
  2123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. end
  2130. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2131. ANIM = "Fall"
  2132. if ATTACK == false then
  2133. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. end
  2140. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2141. ANIM = "Idle"
  2142. if ATTACK == false then
  2143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2149. end
  2150. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2151. ANIM = "Walk"
  2152. if ATTACK == false then
  2153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2157. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2159. end
  2160. end
  2161. for _, c in pairs(Character:GetChildren()) do
  2162. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2163. c:remove()
  2164. end
  2165. end
  2166. AntiTimeStop()
  2167. Humanoid.MaxHealth = 10e10
  2168. Humanoid.Health = 10e10
  2169. if Rooted == false then
  2170. Disable_Jump = false
  2171. Humanoid.WalkSpeed = Speed
  2172. elseif Rooted == true then
  2173. Disable_Jump = true
  2174. Humanoid.WalkSpeed = 0
  2175. end
  2176. for E = 1, #TAIL do
  2177. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2178. end
  2179. sick.SoundId = "rbxassetid://0"
  2180. sick.Looped = true
  2181. sick.Pitch = 1
  2182. sick.Volume = 2
  2183. sick.Parent = Effects
  2184. sick.Playing = PLAYSONG
  2185. Humanoid.PlatformStand = false
  2186. Humanoid.Name = "I am the god of earth"
  2187. refit()
  2188. if Character:FindFirstChild("Pants") == nil then
  2189. script.Pants:Clone().Parent = Character
  2190. end
  2191. if Character:FindFirstChild("Shirt") == nil then
  2192. script.Shirt:Clone().Parent = Character
  2193. end
  2194. for _, c in pairs(Character:GetChildren()) do
  2195. if c:IsA("BasePart") and ATTACK == false then
  2196. for _, e in pairs(c:GetChildren()) do
  2197. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2198. e:remove()
  2199. end
  2200. end
  2201. end
  2202. end
  2203. end
  2204.  
  2205. --//=================================\\
  2206. --\\=================================//
  2207.  
  2208.  
  2209.  
  2210.  
  2211.  
  2212. --//====================================================\\--
  2213. --|| END OF SCRIPT
  2214. --\\====================================================//--
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