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- import chr
- import grp
- import app
- import math
- import wndMgr
- import snd
- import net
- import systemSetting
- import localeInfo
- import chr
- import ui
- import uiScriptLocale
- import networkModule
- import musicInfo
- import playerSettingModule
- ####################################
- # 빠른 실행을 위한 모듈 로딩 분담
- ####################################
- import uiCommon
- import uiMapNameShower
- import uiAffectShower
- import uiPlayerGauge
- import uiCharacter
- import uiTarget
- import consoleModule
- # interface module이 문제야...
- import interfaceModule
- import uiTaskBar
- import uiInventory
- ###################################
- LEAVE_BUTTON_FOR_POTAL = False
- NOT_NEED_DELETE_CODE = False
- ENABLE_ENGNUM_DELETE_CODE = False
- if localeInfo.IsJAPAN():
- NOT_NEED_DELETE_CODE = True
- elif localeInfo.IsHONGKONG():
- ENABLE_ENGNUM_DELETE_CODE = True
- elif localeInfo.IsNEWCIBN() or localeInfo.IsCIBN10():
- ENABLE_ENGNUM_DELETE_CODE = True
- elif localeInfo.IsEUROPE():
- ENABLE_ENGNUM_DELETE_CODE = True
- ###################################
- class SelectCharacterWindow(ui.Window):
- # SLOT4
- #SLOT_ROTATION = ( 140.0, 260.0, 20.0 )
- #SLOT_COUNT = 3
- SLOT_ROTATION = [135.0, 225.0, 315.0, 45.0]
- SLOT_COUNT = 4
- CHARACTER_TYPE_COUNT = 4
- EMPIRE_NAME = {
- net.EMPIRE_A : localeInfo.EMPIRE_A,
- net.EMPIRE_B : localeInfo.EMPIRE_B,
- net.EMPIRE_C : localeInfo.EMPIRE_C
- }
- class CharacterRenderer(ui.Window):
- def OnRender(self):
- grp.ClearDepthBuffer()
- grp.SetGameRenderState()
- grp.PushState()
- grp.SetOmniLight()
- screenWidth = wndMgr.GetScreenWidth()
- screenHeight = wndMgr.GetScreenHeight()
- newScreenWidth = float(screenWidth - 270)
- newScreenHeight = float(screenHeight)
- grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)
- app.SetCenterPosition(0.0, 0.0, 0.0)
- app.SetCamera(1550.0, 15.0, 180.0, 95.0)
- grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0)
- (x, y) = app.GetCursorPosition()
- grp.SetCursorPosition(x, y)
- chr.Deform()
- chr.Render()
- grp.RestoreViewport()
- grp.PopState()
- grp.SetInterfaceRenderState()
- def __init__(self, stream):
- ui.Window.__init__(self)
- net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, self)
- self.stream=stream
- self.slot = self.stream.GetCharacterSlot()
- self.openLoadingFlag = False
- self.startIndex = -1
- self.startReservingTime = 0
- self.flagDict = {}
- self.curRotation = []
- self.destRotation = []
- for rot in self.SLOT_ROTATION:
- self.curRotation.append(rot)
- self.destRotation.append(rot)
- self.curNameAlpha = []
- self.destNameAlpha = []
- for i in xrange(self.CHARACTER_TYPE_COUNT):
- self.curNameAlpha.append(0.0)
- self.destNameAlpha.append(0.0)
- self.curGauge = [0.0, 0.0, 0.0, 0.0]
- self.destGauge = [0.0, 0.0, 0.0, 0.0]
- self.dlgBoard = 0
- self.changeNameFlag = False
- self.nameInputBoard = None
- self.sendedChangeNamePacket = False
- self.startIndex = -1
- self.isLoad = 0
- def __del__(self):
- ui.Window.__del__(self)
- net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, 0)
- def Open(self):
- if not self.__LoadBoardDialog(uiScriptLocale.LOCALE_UISCRIPT_PATH + "selectcharacterwindow.py"):
- import dbg
- dbg.TraceError("SelectCharacterWindow.Open - __LoadScript Error")
- return
- if not self.__LoadQuestionDialog("uiscript/questiondialog.py"):
- return
- playerSettingModule.LoadGameData("INIT")
- self.InitCharacterBoard()
- self.btnStart.Enable()
- self.btnCreate.Enable()
- self.btnDelete.Enable()
- self.btnExit.Enable()
- self.btnLeft.Enable()
- self.btnRight.Enable()
- self.dlgBoard.Show()
- self.SetWindowName("SelectCharacterWindow")
- self.Show()
- if self.slot>=0:
- self.SelectSlot(self.slot)
- if musicInfo.selectMusic != "":
- snd.SetMusicVolume(systemSetting.GetMusicVolume())
- snd.FadeInMusic("BGM/"+musicInfo.selectMusic)
- app.SetCenterPosition(0.0, 0.0, 0.0)
- app.SetCamera(1550.0, 15.0, 180.0, 95.0)
- self.isLoad=1
- self.Refresh()
- if self.stream.isAutoSelect:
- chrSlot=self.stream.GetCharacterSlot()
- self.SelectSlot(chrSlot)
- self.StartGame()
- self.HideAllFlag()
- self.SetEmpire(net.GetEmpireID())
- app.ShowCursor()
- def Close(self):
- if musicInfo.selectMusic != "":
- snd.FadeOutMusic("BGM/"+musicInfo.selectMusic)
- self.stream.popupWindow.Close()
- if self.dlgBoard:
- self.dlgBoard.ClearDictionary()
- self.empireName = None
- self.flagDict = {}
- self.dlgBoard = None
- self.btnStart = None
- self.btnCreate = None
- self.btnDelete = None
- self.btnExit = None
- self.btnLeft = None
- self.btnRight = None
- self.backGround = None
- self.dlgQuestion.ClearDictionary()
- self.dlgQuestion = None
- self.dlgQuestionText = None
- self.dlgQuestionAcceptButton = None
- self.dlgQuestionCancelButton = None
- self.privateInputBoard = None
- self.nameInputBoard = None
- chr.DeleteInstance(0)
- chr.DeleteInstance(1)
- chr.DeleteInstance(2)
- chr.DeleteInstance(3)
- self.Hide()
- self.KillFocus()
- app.HideCursor()
- def SetEmpire(self, id):
- self.empireName.SetText(self.EMPIRE_NAME.get(id, ""))
- if self.flagDict.has_key(id):
- self.flagDict[id].Show()
- def HideAllFlag(self):
- for flag in self.flagDict.values():
- flag.Hide()
- def Refresh(self):
- if not self.isLoad:
- return
- # SLOT4
- indexArray = (3, 2, 1, 0)
- for index in indexArray:
- id=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ID)
- race=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_RACE)
- form=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
- name=net.GetAccountCharacterSlotDataString(index, net.ACCOUNT_CHARACTER_SLOT_NAME)
- hair=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
- if id:
- self.MakeCharacter(index, id, name, race, form, hair)
- self.SelectSlot(index)
- self.SelectSlot(self.slot)
- def GetCharacterSlotID(self, slotIndex):
- return net.GetAccountCharacterSlotDataInteger(slotIndex, net.ACCOUNT_CHARACTER_SLOT_ID)
- def __LoadQuestionDialog(self, fileName):
- self.dlgQuestion = ui.ScriptWindow()
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self.dlgQuestion, fileName)
- except:
- import exception
- exception.Abort("SelectCharacterWindow.LoadQuestionDialog.LoadScript")
- try:
- GetObject=self.dlgQuestion.GetChild
- self.dlgQuestionText=GetObject("message")
- self.dlgQuestionAcceptButton=GetObject("accept")
- self.dlgQuestionCancelButton=GetObject("cancel")
- except:
- import exception
- exception.Abort("SelectCharacterWindow.LoadQuestionDialog.BindObject")
- self.dlgQuestionText.SetText(localeInfo.SELECT_DO_YOU_DELETE_REALLY)
- self.dlgQuestionAcceptButton.SetEvent(ui.__mem_func__(self.RequestDeleteCharacter))
- self.dlgQuestionCancelButton.SetEvent(ui.__mem_func__(self.dlgQuestion.Hide))
- return 1
- def __LoadBoardDialog(self, fileName):
- self.dlgBoard = ui.ScriptWindow()
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self.dlgBoard, fileName)
- except:
- import exception
- exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript")
- try:
- GetObject=self.dlgBoard.GetChild
- self.btnStart = GetObject("start_button")
- self.btnCreate = GetObject("create_button")
- self.btnDelete = GetObject("delete_button")
- self.btnExit = GetObject("exit_button")
- self.CharacterName = GetObject("character_name_value")
- self.CharacterLevel = GetObject("character_level_value")
- self.PlayTime = GetObject("character_play_time_value")
- self.CharacterHTH = GetObject("character_hth_value")
- self.CharacterINT = GetObject("character_int_value")
- self.CharacterSTR = GetObject("character_str_value")
- self.CharacterDEX = GetObject("character_dex_value")
- self.GuildName = GetObject("GuildName")
- self.NameList = []
- self.NameList.append(GetObject("name_warrior"))
- self.NameList.append(GetObject("name_assassin"))
- self.NameList.append(GetObject("name_sura"))
- self.NameList.append(GetObject("name_shaman"))
- self.GaugeList = []
- self.GaugeList.append(GetObject("gauge_hth"))
- self.GaugeList.append(GetObject("gauge_int"))
- self.GaugeList.append(GetObject("gauge_str"))
- self.GaugeList.append(GetObject("gauge_dex"))
- self.btnLeft = GetObject("left_button")
- self.btnRight = GetObject("right_button")
- self.empireName = GetObject("EmpireName")
- self.flagDict[net.EMPIRE_A] = GetObject("EmpireFlag_A")
- self.flagDict[net.EMPIRE_B] = GetObject("EmpireFlag_B")
- self.flagDict[net.EMPIRE_C] = GetObject("EmpireFlag_C")
- self.backGround = GetObject("BackGround")
- except:
- import exception
- exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject")
- for name in self.NameList:
- name.SetAlpha(0.0)
- self.btnStart.SetEvent(ui.__mem_func__(self.StartGame))
- self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
- self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect))
- if NOT_NEED_DELETE_CODE:
- self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion))
- else:
- self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode))
- self.btnLeft.SetEvent(ui.__mem_func__(self.DecreaseSlotIndex))
- self.btnRight.SetEvent(ui.__mem_func__(self.IncreaseSlotIndex))
- self.chrRenderer = self.CharacterRenderer()
- self.chrRenderer.SetParent(self.backGround)
- self.chrRenderer.Show()
- return 1
- def SameLoginDisconnect(self):
- self.stream.popupWindow.Close()
- self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_SAMELOGIN, self.ExitSelect, localeInfo.UI_OK)
- #self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_ALREAY, app.Exit, localeInfo.UI_OK)
- def MakeCharacter(self, index, id, name, race, form, hair):
- if 0 == id:
- return
- chr.CreateInstance(index)
- chr.SelectInstance(index)
- chr.SetVirtualID(index)
- chr.SetNameString(name)
- chr.SetRace(race)
- chr.SetArmor(form)
- chr.SetHair(hair)
- chr.Refresh()
- chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
- chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
- chr.SetRotation(0.0)
- ## Manage Character
- def StartGame(self):
- if self.sendedChangeNamePacket:
- return
- if self.changeNameFlag:
- self.OpenChangeNameDialog()
- return
- if -1 != self.startIndex:
- return
- if musicInfo.selectMusic != "":
- snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
- self.btnStart.SetUp()
- self.btnCreate.SetUp()
- self.btnDelete.SetUp()
- self.btnExit.SetUp()
- self.btnLeft.SetUp()
- self.btnRight.SetUp()
- self.btnStart.Disable()
- self.btnCreate.Disable()
- self.btnDelete.Disable()
- self.btnExit.Disable()
- self.btnLeft.Disable()
- self.btnRight.Disable()
- self.dlgQuestion.Hide()
- self.stream.SetCharacterSlot(self.slot)
- self.startIndex = self.slot
- self.startReservingTime = app.GetTime()
- for i in xrange(self.SLOT_COUNT):
- if False == chr.HasInstance(i):
- continue
- chr.SelectInstance(i)
- if i == self.slot:
- self.slot=self.slot
- chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED, 0.1)
- continue
- chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED, 0.1)
- def OpenChangeNameDialog(self):
- import uiCommon
- nameInputBoard = uiCommon.InputDialogWithDescription()
- nameInputBoard.SetTitle(localeInfo.SELECT_CHANGE_NAME_TITLE)
- nameInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputName))
- nameInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputName))
- nameInputBoard.SetMaxLength(chr.PLAYER_NAME_MAX_LEN)
- nameInputBoard.SetBoardWidth(200)
- nameInputBoard.SetDescription(localeInfo.SELECT_INPUT_CHANGING_NAME)
- nameInputBoard.Open()
- nameInputBoard.slot = self.slot
- self.nameInputBoard = nameInputBoard
- def OnChangeName(self, id, name):
- self.SelectSlot(id)
- self.sendedChangeNamePacket = False
- self.PopupMessage(localeInfo.SELECT_CHANGED_NAME)
- def AcceptInputName(self):
- changeName = self.nameInputBoard.GetText()
- if not changeName:
- return
- self.sendedChangeNamePacket = True
- net.SendChangeNamePacket(self.nameInputBoard.slot, changeName)
- return self.CancelInputName()
- def CancelInputName(self):
- self.nameInputBoard.Close()
- self.nameInputBoard = None
- return True
- def OnCreateFailure(self, type):
- self.sendedChangeNamePacket = False
- if 0 == type:
- self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_NAME)
- elif 1 == type:
- self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME)
- elif 100 == type:
- self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_INDEX)
- def CreateCharacter(self):
- id = self.GetCharacterSlotID(self.slot)
- if 0==id:
- self.stream.SetCharacterSlot(self.slot)
- EMPIRE_MODE = 1
- if EMPIRE_MODE:
- if self.__AreAllSlotEmpty():
- self.stream.SetReselectEmpirePhase()
- else:
- self.stream.SetCreateCharacterPhase()
- else:
- self.stream.SetCreateCharacterPhase()
- def __AreAllSlotEmpty(self):
- for iSlot in xrange(self.SLOT_COUNT):
- if 0!=net.GetAccountCharacterSlotDataInteger(iSlot, net.ACCOUNT_CHARACTER_SLOT_ID):
- return 0
- return 1
- def PopupDeleteQuestion(self):
- id = self.GetCharacterSlotID(self.slot)
- if 0 == id:
- return
- self.dlgQuestion.Show()
- self.dlgQuestion.SetTop()
- def RequestDeleteCharacter(self):
- self.dlgQuestion.Hide()
- id = self.GetCharacterSlotID(self.slot)
- if 0 == id:
- self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
- return
- net.SendDestroyCharacterPacket(self.slot, "1234567")
- self.PopupMessage(localeInfo.SELECT_DELEING)
- def InputPrivateCode(self):
- import uiCommon
- privateInputBoard = uiCommon.InputDialogWithDescription()
- privateInputBoard.SetTitle(localeInfo.INPUT_PRIVATE_CODE_DIALOG_TITLE)
- privateInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrivateCode))
- privateInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrivateCode))
- if ENABLE_ENGNUM_DELETE_CODE:
- pass
- else:
- privateInputBoard.SetNumberMode()
- privateInputBoard.SetSecretMode()
- privateInputBoard.SetMaxLength(7)
- privateInputBoard.SetBoardWidth(250)
- privateInputBoard.SetDescription(localeInfo.INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION)
- privateInputBoard.Open()
- self.privateInputBoard = privateInputBoard
- def AcceptInputPrivateCode(self):
- privateCode = self.privateInputBoard.GetText()
- if not privateCode:
- return
- id = self.GetCharacterSlotID(self.slot)
- if 0 == id:
- self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
- return
- net.SendDestroyCharacterPacket(self.slot, privateCode)
- self.PopupMessage(localeInfo.SELECT_DELEING)
- self.CancelInputPrivateCode()
- return True
- def CancelInputPrivateCode(self):
- self.privateInputBoard = None
- return True
- def OnDeleteSuccess(self, slot):
- self.PopupMessage(localeInfo.SELECT_DELETED)
- self.DeleteCharacter(slot)
- def OnDeleteFailure(self):
- self.PopupMessage(localeInfo.SELECT_CAN_NOT_DELETE)
- def DeleteCharacter(self, index):
- chr.DeleteInstance(index)
- self.SelectSlot(self.slot)
- def ExitSelect(self):
- self.dlgQuestion.Hide()
- if LEAVE_BUTTON_FOR_POTAL:
- if app.loggined:
- self.stream.SetPhaseWindow(0)
- else:
- self.stream.setloginphase()
- else:
- self.stream.SetLoginPhase()
- self.Hide()
- def GetSlotIndex(self):
- return self.slot
- def DecreaseSlotIndex(self):
- slotIndex = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT
- self.SelectSlot(slotIndex)
- def IncreaseSlotIndex(self):
- slotIndex = (self.GetSlotIndex() + 1) % self.SLOT_COUNT
- self.SelectSlot(slotIndex)
- def SelectSlot(self, index):
- if index < 0:
- return
- if index >= self.SLOT_COUNT:
- return
- self.slot = index
- chr.SelectInstance(self.slot)
- for i in xrange(self.CHARACTER_TYPE_COUNT):
- self.destNameAlpha[i] = 0.0
- for i in xrange(self.SLOT_COUNT):
- self.destRotation[(i+self.slot)%self.SLOT_COUNT] = self.SLOT_ROTATION[i]
- self.destGauge = [0.0, 0.0, 0.0, 0.0]
- id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
- if 0 != id:
- self.btnStart.Show()
- self.btnDelete.Show()
- self.btnCreate.Hide()
- playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
- level=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
- race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE)
- valueHTH=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH)
- valueINT=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_INT)
- valueSTR=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_STR)
- valueDEX=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX)
- name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME)
- guildID=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_ID)
- guildName=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME)
- self.changeNameFlag=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG)
- job = chr.RaceToJob(race)
- if job >= 0 and job < self.CHARACTER_TYPE_COUNT:
- self.destNameAlpha[job] = 1.0
- self.CharacterName.SetText(name)
- self.CharacterLevel.SetText(str(level))
- self.PlayTime.SetText(str(playTime))
- self.CharacterHTH.SetText(str(valueHTH))
- self.CharacterINT.SetText(str(valueINT))
- self.CharacterSTR.SetText(str(valueSTR))
- self.CharacterDEX.SetText(str(valueDEX))
- if guildName:
- self.GuildName.SetText(guildName)
- else:
- self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD)
- statesSummary = float(valueHTH + valueINT + valueSTR + valueDEX)
- if statesSummary > 0.0:
- self.destGauge = [
- float(valueHTH) / statesSummary,
- float(valueINT) / statesSummary,
- float(valueSTR) / statesSummary,
- float(valueDEX) / statesSummary
- ]
- else:
- self.InitCharacterBoard()
- def InitCharacterBoard(self):
- self.btnStart.Hide()
- self.btnDelete.Hide()
- self.btnCreate.Show()
- self.CharacterName.SetText("")
- self.CharacterLevel.SetText("")
- self.PlayTime.SetText("")
- self.CharacterHTH.SetText("")
- self.CharacterINT.SetText("")
- self.CharacterSTR.SetText("")
- self.CharacterDEX.SetText("")
- self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD)
- ## Event
- def OnKeyDown(self, key):
- if 1 == key:
- self.ExitSelect()
- if 2 == key:
- self.SelectSlot(0)
- if 3 == key:
- self.SelectSlot(1)
- if 4 == key:
- self.SelectSlot(2)
- if 5 == key:
- self.SelectSlot(3)
- if 28 == key:
- id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
- if 0 == id:
- self.CreateCharacter()
- else:
- self.StartGame()
- if 203 == key:
- self.slot = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT
- self.SelectSlot(self.slot)
- if 205 == key:
- self.slot = (self.GetSlotIndex() + 1) % self.SLOT_COUNT
- self.SelectSlot(self.slot)
- return True
- def OnUpdate(self):
- chr.Update()
- for i in xrange(4):
- self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0
- if abs(self.curGauge[i] - self.destGauge[i]) < 0.005:
- self.curGauge[i] = self.destGauge[i]
- self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)
- for i in xrange(self.CHARACTER_TYPE_COUNT):
- self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0
- self.NameList[i].SetAlpha(self.curNameAlpha[i])
- for i in xrange(self.SLOT_COUNT):
- if False == chr.HasInstance(i):
- continue
- chr.SelectInstance(i)
- distance = 50.0
- rotRadian = self.curRotation[i] * (math.pi*2) / 360.0
- x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian)
- y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian)
- chr.SetPixelPosition(int(x), int(y), 30)
- #####
- dir = app.GetRotatingDirection(self.destRotation[i], self.curRotation[i])
- rot = app.GetDegreeDifference(self.destRotation[i], self.curRotation[i])
- if app.DEGREE_DIRECTION_RIGHT == dir:
- self.curRotation[i] += rot / 10.0
- elif app.DEGREE_DIRECTION_LEFT == dir:
- self.curRotation[i] -= rot / 10.0
- self.curRotation[i] = (self.curRotation[i] + 360.0) % 360.0
- #######################################################
- if -1 != self.startIndex:
- ## Temporary
- ## BackGroundLoading이 지원 될때까지 임시로..
- if app.GetTime() - self.startReservingTime > 3.0:
- if False == self.openLoadingFlag:
- chrSlot=self.stream.GetCharacterSlot()
- net.DirectEnter(chrSlot)
- self.openLoadingFlag = True
- playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
- import player
- player.SetPlayTime(playTime)
- import chat
- chat.Clear() ## 들어갈때 Chat 을 초기화. 임시 Pos.
- ## Temporary
- #######################################################
- def EmptyFunc(self):
- pass
- def PopupMessage(self, msg, func=0):
- if not func:
- func=self.EmptyFunc
- self.stream.popupWindow.Close()
- self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)
- def OnPressExitKey(self):
- self.ExitSelect()
- return True
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