Magicat

"Classes"

Jul 25th, 2017
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  1. Passive
  2. ----------
  3. Health: 24
  4. Attack: 2
  5. Sp. Attack: 5
  6. Charisma: 6
  7.  
  8. Assertive
  9. ----------
  10. Health: 20
  11. Attack: 5
  12. Sp. Attack: 5
  13. Charisma: 5
  14.  
  15. Aggressive
  16. ----------
  17. Health: 14
  18. Attack: 8
  19. Sp. Attack: 7
  20. Charisma: 3
  21.  
  22. -----------------
  23. Health: The stat that keeps players functioning. If it drops to 0, the player will be transported to the starting town with 30% of their money gone. Many items can be used to replenish the user's Health stat. Being attacked by a move that inflicts more than 2 damage will raise the player's Health stat by 1, and some healing items will raise the player's Health by a set amount.
  24.  
  25. Attack: The player's attack stat is used to calculate the amount of damage they inflict using a Normal Attack. The player's Attack stat can be raised either by using certain items or defeating an enemy with a Normal Attack. Equipping a weapon will boost the attack stat.
  26.  
  27. Sp. Attack: The player's Sp. Attack stat is used to calculate the amount of damage they inflict using a Spell. The player's Sp. Attack stat can be raised either by using certain items or defeating an enemy with a Spell. Players can buy Spells at a certain shop (probably at like a Close-Up Magic Store)
  28.  
  29. Charisma: The player's Charisma stat is used in several non-combat interactions. The Charisma stat will determine how good a player is at in swaying an NPCs mind, whether it is to charm a merchant into lowering the price of their goods, or successfully intimidating an enemy in order to make it run away. Players with a high Charisma will *probably* be able to unlock access to another town or area, and will have a higher chance to avoid being inflicted by status conditions.
  30. A player's Charisma will be raised by 1 whenever they complete an interaction using the Charisma stat successfully. Eating food from the cafe will also raise their Charisma stat slightly.
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