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- local module = {}
- local tweenService = game:GetService("TweenService")
- local tweenInfo = TweenInfo.new(.3, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut)
- function module.doLoad()
- for i, v in pairs(game.Players:GetPlayers()) do
- local PlayerGui = v:WaitForChild("PlayerGui")
- local LoadGui = PlayerGui:WaitForChild("LoadingGui")
- local Player = v
- local Charatcer = v.Character
- local FirstFrame = LoadGui:WaitForChild("First")
- local SecondFrame = LoadGui:WaitForChild("Second")
- local ThirdFrame = LoadGui:WaitForChild("Third")
- FirstFrame.Visible = true
- SecondFrame.Visible = true
- ThirdFrame.Visible = true
- local tween1 = tweenService:Create(FirstFrame, tweenInfo, {Size = FirstFrame.Size + UDim2.new(0.289, 0,0.472, 0)})
- local tween2 = tweenService:Create(SecondFrame, tweenInfo, {Size = SecondFrame.Size + UDim2.new(0.319, 0,0.568, 0)})
- local tween3 = tweenService:Create(ThirdFrame, tweenInfo, {Size = UDim2.new(1, 0, 1, 0)})
- tween1:Play()
- wait(.2)
- tween2:Play()
- wait(.2)
- tween3:Play()
- Player:LoadCharacter()
- LoadGui.Enabled = true
- end
- end
- function module.doLoadOut()
- for i, v in pairs(game.Players:GetPlayers()) do
- local PlayerGui = v:WaitForChild("PlayerGui")
- local LoadGui = PlayerGui:WaitForChild("LoadingGui")
- local FirstFrame = LoadGui:WaitForChild("First")
- local SecondFrame = LoadGui:WaitForChild("Second")
- local ThirdFrame = LoadGui:WaitForChild("Third")
- local tween1 = tweenService:Create(FirstFrame, tweenInfo, {Size = FirstFrame.Size - UDim2.new(0.289, 0,0.472, 0)})
- local tween2 = tweenService:Create(SecondFrame, tweenInfo, {Size = SecondFrame.Size - UDim2.new(0.319, 0,0.568, 0)})
- local tween3 = tweenService:Create(ThirdFrame, tweenInfo, {Size = UDim2.new(0, 0, 0, 0)})
- tween1:Play()
- wait(.2)
- tween2:Play()
- wait(.2)
- tween3:Play()
- FirstFrame.Visible = false
- SecondFrame.Visible = false
- ThirdFrame.Visible = false
- end
- end
- return module
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