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- # Dadu
- # Joe, 16/12/2014
- # Hanya simulasi dadu sederhana, tanpa level atau gameplay
- import appuifw as A
- import graphics as G
- A.e32.ao_yield()
- import random
- rand=random.randrange
- class Dadu:
- def __init__(self):
- self.w,self.h=G.sysinfo.display_pixels()
- self.img=G.Image.new((self.w,self.h))
- self.main_loop,self.rolling=0,0
- self.nilai,self.stat=[0]*6,'Press 5 to Start/Stop Roll'
- self.dadu=[
- [[0,0,0], # 1
- [0,1,0],
- [0,0,0]],
- [[1,0,0], # 2
- [0,0,0],
- [0,0,1]],
- [[1,0,0], # 3
- [0,1,0],
- [0,0,1]],
- [[1,0,1], # 4
- [0,0,0],
- [1,0,1]],
- [[1,0,1], # 5
- [0,1,0],
- [1,0,1]],
- [[1,1,1], # 6
- [0,0,0],
- [1,1,1]]
- ]
- A.app.screen='full'
- self.c=A.Canvas(redraw_callback=self._redraw,event_callback=self._event)
- A.app.body=self.c
- A.app.exit_key_handler=self.exit
- def exit(self):
- self.main_loop,self.rolling=0,0
- def _redraw(self,rect):
- if self.img:
- self.c.blit(self.img)
- def _event(self,sc):
- k=sc['scancode']
- if sc['type'] is not A.EEventKey:return
- if k==0x35: # 5 roll
- if not self.rolling:
- self.rolling=1
- else:
- A.e32.ao_sleep(0)
- self.nilai[0]=rand(6)
- self.nilai[1]=rand(6)
- self.nilai[2]=rand(6)
- self.nilai[3]=rand(6)
- self.nilai[4]=rand(6)
- self.nilai[5]=rand(6)
- self.stat='%d (%s)' %(self.get_stat()[1],self.get_stat()[0])
- A.e32.ao_sleep(0)
- self.rolling=0
- def get_stat(self):
- sk=[0]*7
- for value in self.nilai:
- sk[value]=sk[value]+1
- if 5 in sk:
- return 'Five of a Kind',30
- elif 4 in sk:
- return 'Four of a Kind',15
- elif (3 in sk) and (2 in sk):
- return 'Full House',12
- elif 3 in sk:
- return 'Three of a Kind', 8
- elif not (2 in sk) and (sk[1]==0 or sk[6]==0):
- return 'Straight',20
- elif sk.count(2)==2:
- return 'Two Pairs',5
- else:
- return 'Garbage',0
- def draw(self,x,y,w,p,dd):
- rx=x+(3*w)+(3*p)
- ry=y+(3*w)+(3*p)
- self.img.polygon((x-p,y-p+2,x-p+2,y-p,rx-2,y-p,rx,y-p+2,rx,ry-2,rx-2,ry,x-p+2,ry,x-p,ry-2),0xcfcfcf,0xffffff)
- for yy in range(3):
- for xx in range(3):
- px=x+(xx*w)+(xx*p)
- py=y+(yy*w)+(yy*p)
- if dd[yy][xx]:
- self.img.ellipse((px,py,px+w,py+w),fill=0xff0000)
- def roll(self):
- x,y,w,p=5,5,10,1
- rx=x+(3*w)+(3*p)
- ry=y+(3*w)+(3*p)
- self.img.polygon((x-p,y-p+2,x-p+2,y-p,rx-2,y-p,rx,y-p+2,rx,ry-2,rx-2,ry,x-p+2,ry,x-p,ry-2),0xcfcfcf,0xffffff)
- for i in range(len(self.dadu)-1):
- for yy in range(3):
- for xx in range(3):
- px=x+(xx*w)+(xx*p)
- py=y+(yy*w)+(yy*p)
- if self.dadu[i][yy][xx]:
- self.img.ellipse((px,py,px+w,py+w),fill=0xff0000)
- self._redraw(0)
- A.e32.ao_sleep(0.02)
- def play(self):
- x,y,w,p=5,5,10,1
- rx=x+(3*w)+(3*p)
- ry=y+(3*w)+(3*p)
- self.main_loop,self.rolling=1,0
- while self.main_loop:
- self.img.clear(0x333333)
- self.img.text((5,self.h-10),(u'%s' %self.stat,u'Rolling...')[self.rolling],0xffffff,'legend')
- if not self.rolling:
- for n in range(3):
- dx=x+(n*rx)+(n*3)
- self.draw(dx,y,w,p,self.dadu[self.nilai[n]])
- for n in range(3):
- dx=x+(n*rx)+(n*3)
- dy=x+ry+3
- self.draw(dx,dy,w,p,self.dadu[self.nilai[3+n]])
- self._redraw(0)
- else:
- self.roll()
- A.e32.ao_sleep(1E-02)
- Dadu=Dadu()
- Dadu.play()
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