Elrevolver

Just a wittwe bit of wouting uwu

Jul 5th, 2026 (edited)
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  1. Pokémon Gold Alt Main Meganium Manipless
  2.  
  3. Just some little routing for fun.
  4.  
  5. small Hiddenpower calculator spread sheet you can copy and use, that might help:
  6. https://docs.google.com/spreadsheets/d/1C-4aQMf2wRQMLKq_Bh9cOE7qF8VOL-encxDggWcr5iI/edit?pli=1&gid=0#gid=0
  7.  
  8. Color in that table:
  9. Red = Bad for Morty
  10. Yellow = good enough for Morty
  11. Green = Very good for Morty
  12.  
  13. This is gonna be a route that doesn't use manips (not even LID manip).
  14. The biggest early roadblock is Morty. In order to "solve" that I want to try utilizing Hiddenpower.
  15. I want to see how far this can be pushed. In the best case every "decent" Hiddenpower against Morty will be runable.
  16. (If resetting for good HP will be too bad, this will be expanded to a Hiddenpowerless route).
  17.  
  18. Reset for: L5 11 x 11 12 x This should be the minimum
  19. L6 12 (14) 12 14 x resetting for good def is very helpful, but Maybe too aggressive
  20. The "Perfect" Chikorita has:
  21. 11+ ATK, 8+ DEF, 8+ SPD, 11+ SPC
  22. Additionally has a good Hiddenpower typing for Morty.
  23. These stats also guarantee Hiddenpower to have 69+ Power.
  24. Otherwise resetting for 11+ATK, 11+SPC guarantees HP Power of 54+.
  25.  
  26. Get EXP, when Checking for stats you only Need to check ATK,DEF,HP (it's fine to miss SPC,SPD, since Speed is Pretty irrelevant until after Falkner, and 11+ Special is also as good is it gets here).
  27. After testing a bit, it might be worth to get a lot of exp in the early game if bad def/spd (like fighting all of sprout tower, except for the last).
  28.  
  29.  
  30. Get the Potion before Mr.Pokemon Cutscene
  31. Get the extra Berry
  32.  
  33. Rival: Tackle spam, Growl if leer for safety
  34. Mikey: Tackle spam
  35. Don: RL spam (Tackle if no RL yet)
  36.  
  37. (get Bitterberry)
  38.  
  39. Nico: Tackle spam (56% 2shot @L8)
  40.  
  41. Shop: buy: Potion
  42. 5 XATK
  43. 2 XSPD
  44.  
  45. equip berry for Abe
  46.  
  47. Abe: Growl, RL spam
  48.  
  49. DEF 0-7 8-15
  50. @0 11-14 10-12
  51. @-1 10-12 6-8
  52. use the Above to know when to heal, don't die pls
  53.  
  54. Rod: RL spam
  55.  
  56. Equip second berry fo Falkner.
  57.  
  58. Falkner: 3 X ATK, X SPD
  59. Tackle spam
  60.  
  61. Center+Egg
  62.  
  63. Get the przcureberry
  64. (get Miracle Seed, not sure if it's needed)
  65. teach Mudslap and equip Bitter berry if you got it
  66.  
  67. Albert: RL(+MS), Tackle spam
  68. Ralph: RL
  69. Daniel: RL
  70. Russell: RL spam
  71. (Bill: RL(+MS))
  72.  
  73. get the X ATK
  74.  
  75. Ray: MS spam
  76. Anthony: RL spam
  77.  
  78. Shop: Potion
  79. 6 Repel (5 if no Hiddenpower)
  80. 2 Antidote
  81. Para heal
  82.  
  83. Get the Full heal
  84.  
  85. Grunt1: RL spam
  86. Grunt2: 2 Tackle(+ Tackle), 2MS (+MS)
  87. Grunt3: RL, Tackle spam
  88. Grunt4: MS + 3 RL
  89.  
  90. AMY&MAY: Tackle spam
  91. Josh: 3-4 Tackle
  92. Bugsy: MS, 3 X ATK, (X SPD)
  93. Tackle spam
  94. (tough fight, Need to look if this works manipless)
  95.  
  96. Rival: 2 MS
  97. Reflect, 3-4 Tackle (heal before fainting)
  98. 4 MS (85.96% if 11 ATK)
  99.  
  100. get the hidden Full heal, Super potion, Ether
  101. Get HB
  102. Teach FC/HB over reflect/Tackle
  103.  
  104. get a bike
  105.  
  106. Carrie: 2 RL(+HB) 94.21% 2 shot
  107. Whitney: FC spam and pray (his favourite)
  108.  
  109. squirtbottle+Kenya
  110.  
  111. Donald: RL spam
  112. Teru: RL/MS, HB, MS/RL, MS
  113. use RL if possible, if you have only left
  114.  
  115. Celadon Mart (Depends heavily on how the rest is routed :))
  116.  
  117. Greg: 2 HB
  118.  
  119. get the extra Ether
  120.  
  121. Needs to be tested if it's realistic, especially Falkner gym and Bugsy (routing around those is basically the whole early game tbh)
  122. That was the easy part :)
  123.  
  124. Alright at first i will try Routing this without hiddenpower and then add it
  125.  
  126. Kimonos:
  127. Jolteon -> Vaporeon -> Espeon -> Flareon -> Umbreon
  128.  
  129. Jolteon: 2 HB
  130. Vaporeon: 2 RL (99% range)
  131. Esepeon: 2 HB
  132. Flareon: 2 HB
  133. Umbreon: 3 HB (72%/98% with 11-12/13+ ATK)
  134. Can also go for 3 RL on Umbreon (~62% to crit 1 out of 3, but risks accuracy)
  135.  
  136. No Hiddenpower Morty
  137. Morty gym
  138. Ping: X ATK 5 MS
  139. Jeffrey: MS, RL, RL, MS (MS if it has ~30% HP left)
  140. Martha: Gastly: 2 RL (RL+MS to avoid the 96% RL range)
  141. Haunt: RL spam (hope for curse, Spite sucks)
  142. Gastly: RL+MS
  143.  
  144. Ether on MS
  145. Morty: MS
  146. Curse: swap to abra and swap back
  147. 2RL (if cursed while doing that swap to Abra and let it faint)
  148. xspd, 2 xspc
  149. RL spam
  150. else: xspd, 2 xspc
  151. RL spam (what if Haunter uses curse? what if Haunter/Gengar use Hypnosis after curse? Maybe some MS to increase miss Chance?)
  152.  
  153. Hiddenpower Morty
  154. there are a few variations for this
  155.  
  156. but in all case get Hiddenpower after Kimonos
  157.  
  158. Ron: RL spam (100% 3shot, crit + non crit is 100%)
  159.  
  160. on the way Always get the fullrestore and rare candy
  161. Teleport back to violet and yolo 4 steps of grass
  162.  
  163. consider a basepower 54-70
  164. Special or physical typing
  165. very effective or neutral
  166. one Special case is HP Flying, because of falkner's badgeboost (Bug als has this, but it's bug tying lol)
  167.  
  168. it is relatively simple to deduce you HP BP if you only run 11+ ATK, 11+ SPC:
  169. <8 DEF and <8 SPD -> 54/55
  170. <8 DEF and 8+ SPD -> 59/60
  171. 8+ DEF and <8 SPD -> 64/65
  172. 8+ DEF and 8+ DEF -> 69/70
  173.  
  174. you'll have the lower BP if SPC is 12 or 13 and the higher BP if it's 11/14/15.
  175. Not mandatory to know, but now you do (just use the calculator)
  176.  
  177. All the possible HP typings
  178. Fighting -- ATK
  179. Flying 0 ATK
  180. Poison - ATK
  181. Ground + ATK
  182. Rock 0 ATK
  183. Bug - ATK
  184. Ghost + ATK
  185. Steel 0 ATK
  186. Fire 0 SPC
  187. Water 0 SPC
  188. Grass - SPC
  189. Electric 0 SPC
  190. Psychic + SPC
  191. Ice 0 SPC
  192. Dragon 0 SPC
  193. Dark + SPC
  194.  
  195. With that being said:
  196. (i think i Need a better way to figure out the ranges)
  197.  
  198. ATK neutral HP (Flying, Rock, Steel)
  199. Ping: HP if
  200. 60 BP and 11+ ATK: ~89%
  201. 60+ BP and 13+ ATK: 100%
  202. 64+ BP and 3+ ATK: 100%
  203. Flying and 10+ ATK: 100%
  204. otherwise: X ATK, MS/HP spam
  205.  
  206. Jeffrey: 2 HP if 69+ BP or Flying
  207. otherwise: MS+2HP
  208.  
  209. Martha: MS spam works, HP can 1shot gastly1 with 59+ BP (46% at worst)
  210. Haunter is 100% 2shot with HP 59+
  211. MS+HP?
  212. HP Flying can 1shot gastly2 with 69+ BP
  213.  
  214. 60+ BP / Flying
  215. Morty: +2 ATK 1 shots gastly,Haunter1,Haunter2(53%-72%, unless flying)
  216. 2 shots Gengar
  217.  
  218. neutral Special HP
  219. Ping: xspc makes any spc HP 100%
  220. Jeffrey: MS+2HP| as Long as you don't have awfull stats+HP basepower, this is fine
  221. Martha: x spc, HP (100%)
  222. HP (2 shot)
  223. 55BP 11/12 is 1/39, 13+ 28%| 60BP 11/12 SPC 54%, 13+ spc 79%| 65BP is 100%
  224.  
  225. Morty: RL until you get curse or gastly or Haunter1 are at 50% or lower HP
  226. if cursed and enemy is at <= 50% HP, swap to abra and let it faint
  227. otherwise attack until they are at 50% or less, then swap
  228. XSPD, 2 XSPC if 14+SPC, 3 XSPC if 11-13 SPC and 65+ BP HP (11 spc has 90% range on haunter2)
  229. otherwise can just use 1 XSPC, 3 HP on Gengar, 2 HP on Haunter2
  230. or Maybe go for X ATK strats like HP-less?
  231.  
  232. Super effective HP :)
  233.  
  234. Ping: 5 HP
  235. Jeffrey: 2 HP (high BP can 1shot)
  236. Martha: HP, 2HP, HP (high BP can 1shot Haunter)
  237. Morty: XSPD, XSPC/XATK depending on HP type
  238. HP
  239. HP
  240. 2HP (physical can MS+HP if HP isn't 100% 1shot)
  241. HP
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