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- <?xml version="1.0" encoding="utf-8"?>
- <plugin class="bipd" author="Moonfish" headersize="788">
- <unused name="biped" size="2" offset="0" visible="false" />
- <bitmask16 name="Flags" offset="2">
- <option name="Does Not Cast Shadow" value="0" />
- <option name="Search Cardinal Direction Lightmaps On Failure" value="1" />
- <option name="Unused" value="2" />
- <option name="Not A Pathfinding Obstacle" value="3" />
- <option name="Extension Of Parent" description="object passes all function values to parent and uses parent's markers" value="4" />
- <option name="Does Not Cause Collision Damage" value="5" />
- <option name="Early Mover" value="6" />
- <option name="Early Mover Localized Physics" value="7" />
- <option name="Use Static Massive Lightmap Sample" description="cast a ton of rays once and store the results for lighting" value="8" />
- <option name="Object Scales Attachments" value="9" />
- <option name="Inherits Player's Appearance" value="10" />
- <option name="Dead Bipeds Can't Localize" value="11" />
- <option name="Attach To Clusters By Dynamic Sphere" description="use this for the mac gun on spacestation" value="12" />
- <option name="Effects Created By This Object Do Not Spawn Objects In Multiplayer." value="13" />
- </bitmask16>
- <float name="Bounding Radius (world units)" offset="4" />
- <float name="Bounding Offset (x)" offset="8" />
- <float name="Bounding Offset (y)" offset="8" />
- <float name="Bounding Offset (z)" offset="8" />
- <float name="Acceleration Scale ([0,+inf])" description="marine 1.0, grunt 1.4, elite 0.9, hunter 0.5, etc." offset="20" />
- <enum16 name="Lightmap Shadow Mode" offset="24">
- <option name="Default" value="0" />
- <option name="Never" value="1" />
- <option name="Always" value="2" />
- </enum16>
- <enum8 name="Sweetener Size" offset="26">
- <option name="Small" value="0" />
- <option name="Medium" value="1" />
- <option name="Large" value="2" />
- </enum8>
- <unused name="biped" size="1" offset="27" visible="false" />
- <unused name="biped" size="4" offset="28" visible="false" />
- <float name="Dynamic Light Sphere Radius" description="sphere to use for dynamic lights and shadows. only used if not 0" offset="32" />
- <float name="Dynamic Light Sphere Offset" description="only used if radius not 0:x" offset="36" />
- <float name="Dynamic Light Sphere Offset" description="only used if radius not 0:y" offset="36" />
- <float name="Dynamic Light Sphere Offset" description="only used if radius not 0:z" offset="36" />
- <stringid name="Default Model Variant" offset="48" />
- <tag name="Model" offset="52" />
- <id name="Model" offset="56" />
- <tag name="Crate Object" offset="60" />
- <id name="Crate Object" offset="64" />
- <tag name="Modifier Shader" offset="68" />
- <id name="Modifier Shader" offset="72" />
- <tag name="Creation Effect" offset="76" />
- <id name="Creation Effect" offset="80" />
- <tag name="Material Effects" offset="84" />
- <id name="Material Effects" offset="88" />
- <struct name="Ai Properties" offset="92" size="16" maxelements="1" padalign="4" visible="false">
- <bitmask32 name="Ai Flags" offset="0">
- <option name="Detroyable Cover" value="0" />
- <option name="Pathfinding Ignore When Dead" value="1" />
- <option name="Dynamic Cover" value="2" />
- </bitmask32>
- <stringid name="Ai Type Name" description="used for combat dialogue, etc." offset="4" />
- <unused name="object_ai_properties_block" size="4" offset="8" visible="false" />
- <enum16 name="Ai Size" offset="12">
- <option name="Default" value="0" />
- <option name="Tiny" value="1" />
- <option name="Small" value="2" />
- <option name="Medium" value="3" />
- <option name="Large" value="4" />
- <option name="Huge" value="5" />
- <option name="Immobile" value="6" />
- </enum16>
- <enum16 name="Leap Jump Speed" offset="14">
- <option name="NONE" value="0" />
- <option name="Down" value="1" />
- <option name="Step" value="2" />
- <option name="Crouch" value="3" />
- <option name="Stand" value="4" />
- <option name="Storey" value="5" />
- <option name="Tower" value="6" />
- <option name="Infinite" value="7" />
- </enum16>
- </struct>
- <struct name="Functions" offset="100" size="32" maxelements="256" padalign="4" visible="false">
- <bitmask32 name="Flags" offset="0">
- <option name="Invert" description="result of function is one minus actual result" value="0" />
- <option name="Mapping Does Not Controls Active" description="the curve mapping can make the function active/inactive" value="1" />
- <option name="Always Active" description="function does not deactivate when at or below lower bound" value="2" />
- <option name="Random Time Offset" description="function offsets periodic function input by random value between 0 and 1" value="3" />
- </bitmask32>
- <stringid name="Import Name" offset="4" />
- <stringid name="Export Name" offset="8" />
- <stringid name="Turn Off With" description="if the specified function is off, so is this function" offset="12" />
- <float name="Min Value" description="function must exceed this value (after mapping) to be active 0. means do nothing" offset="16" />
- <struct name="Data" offset="20" size="1" maxelements="1024" padalign="4" visible="false">
- <byte name="Value" offset="0" />
- </struct>
- <stringid name="Scale By" offset="28" />
- </struct>
- <float name="Apply Collision Damage Scale" description="0 means 1. 1 is standard scale. Some things may want to apply more damage" offset="108" />
- <float name="Min Game Acc (Default)" description="0-oo" offset="112" />
- <float name="Max Game Acc (Default)" description="0-oo" offset="116" />
- <float name="Min Game Scale (Default)" description="0-1" offset="120" />
- <float name="Max Game Scale (Default)" description="0-1" offset="124" />
- <float name="Min Abs Acc (Default)" description="0-oo" offset="128" />
- <float name="Max Abs Acc (Default)" description="0-oo" offset="132" />
- <float name="Min Abs Scale (Default)" description="0-1" offset="136" />
- <float name="Max Abs Scale (Default)" description="0-1" offset="140" />
- <short name="Hud Text Message Index" offset="144" />
- <unused name="biped" size="2" offset="146" visible="false" />
- <struct name="Attachments" offset="148" size="24" maxelements="16" padalign="4" visible="false">
- <tag name="Type^" offset="0" />
- <id name="Type^" offset="4" />
- <stringid name="Marker" offset="8" />
- <enum16 name="Change Colour" offset="12">
- <option name="None" value="0" />
- <option name="Primary" value="1" />
- <option name="Secondary" value="2" />
- <option name="Tertiary" value="3" />
- <option name="Quaternary" value="4" />
- </enum16>
- <unused name="object_attachment_block" size="2" offset="14" visible="false" />
- <stringid name="Primary Scale" offset="16" />
- <stringid name="Secondary Scale" offset="20" />
- </struct>
- <struct name="Widgets" offset="156" size="8" maxelements="4" padalign="4" visible="false">
- <tag name="Type" offset="0" />
- <id name="Type" offset="4" />
- </struct>
- <struct name="Old Functions" offset="164" size="80" maxelements="4" padalign="4" visible="false">
- <unused name="old_object_function_block" size="76" offset="0" visible="false" />
- <stringid name="0" offset="76" />
- </struct>
- <struct name="Change Colours" offset="172" size="16" maxelements="4" padalign="4" visible="false">
- <struct name="Initial Permutations" offset="0" size="32" maxelements="32" padalign="4" visible="false">
- <float name="Weight" offset="0" />
- <float name="Colour Lower Bound (red)" offset="4" />
- <float name="Colour Lower Bound (green)" offset="4" />
- <float name="Colour Lower Bound (blue)" offset="4" />
- <float name="Colour Upper Bound (red)" offset="16" />
- <float name="Colour Upper Bound (green)" offset="16" />
- <float name="Colour Upper Bound (blue)" offset="16" />
- <stringid name="Variant Name" description="if empty, may be used by any model variant" offset="28" />
- </struct>
- <struct name="Functions" offset="8" size="40" maxelements="4" padalign="4" visible="false">
- <unused name="object_change_color_function" size="4" offset="0" visible="false" />
- <bitmask32 name="Scale Flags" offset="4">
- <option name="Blend In Hsv" description="blends colors in hsv rather than rgb space" value="0" />
- <option name="...More Colours" description="blends colors through more hues (goes the long way around the color wheel)" value="1" />
- </bitmask32>
- <float name="Colour Lower Bound (red)" offset="8" />
- <float name="Colour Lower Bound (green)" offset="8" />
- <float name="Colour Lower Bound (blue)" offset="8" />
- <float name="Colour Upper Bound (red)" offset="20" />
- <float name="Colour Upper Bound (green)" offset="20" />
- <float name="Colour Upper Bound (blue)" offset="20" />
- <stringid name="Darken By" offset="32" />
- <stringid name="Scale By" offset="36" />
- </struct>
- </struct>
- <struct name="Predicted Resources*" offset="180" size="8" maxelements="2048" padalign="4" visible="false">
- <enum16 name="Type" offset="0">
- <option name="Bitmap" value="0" />
- <option name="Sound" value="1" />
- <option name="Render Model Geometry" value="2" />
- <option name="Cluster Geometry" value="3" />
- <option name="Cluster Instanced Geometry" value="4" />
- <option name="Lightmap Geometry Object Buckets" value="5" />
- <option name="Lightmap Geometry Instance Buckets" value="6" />
- <option name="Lightmap Cluster Bitmaps" value="7" />
- <option name="Lightmap Instance Bitmaps" value="8" />
- </enum16>
- <short name="Resource Index" offset="2" />
- <int name="Tag Index" offset="4" />
- </struct>
- <bitmask32 name="Flags" offset="188">
- <option name="Circular Aiming" value="0" />
- <option name="Destroyed After Dying" value="1" />
- <option name="Half-Speed Interpolation" value="2" />
- <option name="Fires From Camera" value="3" />
- <option name="Entrance Inside Bounding Sphere" value="4" />
- <option name="Doesn't Show Readied Weapon" value="5" />
- <option name="Causes Passenger Dialogue" value="6" />
- <option name="Resists Pings" value="7" />
- <option name="Melee Attack Is Fatal" value="8" />
- <option name="Don't Reface During Pings" value="9" />
- <option name="Has No Aiming" value="10" />
- <option name="Simple Creature" value="11" />
- <option name="Impact Melee Attaches To Unit" value="12" />
- <option name="Impact Melee Dies On Shields" value="13" />
- <option name="Cannot Open Doors Automatically" value="14" />
- <option name="Melee Attackers Cannot Attach" value="15" />
- <option name="Not Instantly Killed By Melee" value="16" />
- <option name="Shield Sapping" value="17" />
- <option name="Runs Around Flaming" value="18" />
- <option name="Inconsequential" value="19" />
- <option name="Special Cinematic Unit" value="20" />
- <option name="Ignored By Autoaiming" value="21" />
- <option name="Shields Fry Infection Forms" value="22" />
- <option name="Unused" value="23" />
- <option name="Unused" value="24" />
- <option name="Acts As Gunner For Parent" value="25" />
- <option name="Controlled By Parent Gunner" value="26" />
- <option name="Parent's Primary Weapon" value="27" />
- <option name="Unit Has Boost" value="28" />
- </bitmask32>
- <enum16 name="Default Team" offset="192">
- <option name="Default" value="0" />
- <option name="Player" value="1" />
- <option name="Human" value="2" />
- <option name="Covenant" value="3" />
- <option name="Flood" value="4" />
- <option name="Sentinel" value="5" />
- <option name="Heretic" value="6" />
- <option name="Prophet" value="7" />
- <option name="Unused8" value="8" />
- <option name="Unused9" value="9" />
- <option name="Unused10" value="10" />
- <option name="Unused11" value="11" />
- <option name="Unused12" value="12" />
- <option name="Unused13" value="13" />
- <option name="Unused14" value="14" />
- <option name="Unused15" value="15" />
- </enum16>
- <enum16 name="Constant Sound Volume" offset="194">
- <option name="Silent" value="0" />
- <option name="Medium" value="1" />
- <option name="Loud" value="2" />
- <option name="Shout" value="3" />
- <option name="Quiet" value="4" />
- </enum16>
- <tag name="Integrated Light Toggle" offset="196" />
- <id name="Integrated Light Toggle" offset="200" />
- <float name="Camera Field Of View (degrees)" offset="204" />
- <float name="Camera Stiffness" offset="208" />
- <stringid name="Camera Marker Name" offset="212" />
- <stringid name="Camera Submerged Marker Name" offset="216" />
- <float name="Pitch Auto-Level" offset="220" />
- <float name="Pitch Range (min)" offset="224" />
- <float name="Pitch Range (max)" offset="224" />
- <struct name="Camera Tracks" offset="232" size="8" maxelements="2" padalign="4" visible="false">
- <tag name="Track" offset="0" />
- <id name="Track" offset="4" />
- </struct>
- <float name="Acceleration Range (world units per second squared)" offset="240" />
- <float name="Acceleration Range (world units per second squared)" offset="240" />
- <float name="Acceleration Range (world units per second squared)" offset="240" />
- <float name="Accel Action Scale (actions fail [0,1+])" offset="252" />
- <float name="Accel Attach Scale (detach unit [0,1+])" offset="256" />
- <float name="Soft Ping Threshold ([0,1])" offset="260" />
- <float name="Soft Ping Interrupt Time (seconds)" offset="264" />
- <float name="Hard Ping Threshold ([0,1])" offset="268" />
- <float name="Hard Ping Interrupt Time (seconds)" offset="272" />
- <float name="Hard Death Threshold ([0,1])" offset="276" />
- <float name="Feign Death Threshold ([0,1])" offset="280" />
- <float name="Feign Death Time (seconds)" offset="284" />
- <float name="Distance Of Evade Anim (world units)" description="this must be set to tell the AI how far it should expect our evade animation to move us" offset="288" />
- <float name="Distance Of Dive Anim (world units)" description="this must be set to tell the AI how far it should expect our dive animation to move us" offset="292" />
- <float name="Stunned Movement Threshold ([0,1])" description="if we take this much damage in a short space of time we will play our 'stunned movement' animations" offset="296" />
- <float name="Feign Death Chance ([0,1])" offset="300" />
- <float name="Feign Repeat Chance ([0,1])" offset="304" />
- <tag name="Spawned Turret Character" description="automatically created character when this unit is driven" offset="308" />
- <id name="Spawned Turret Character" description="automatically created character when this unit is driven" offset="312" />
- <short name="Spawned Actor Count" description="number of actors which we spawn:min" offset="316" />
- <short name="Spawned Actor Count" description="number of actors which we spawn:max" offset="316" />
- <float name="Spawned Velocity" description="velocity at which we throw spawned actors" offset="320" />
- <float name="Aiming Velocity Maximum (degrees per second)" offset="324" />
- <float name="Aiming Acceleration Maximum (degrees per second squared)" offset="328" />
- <float name="Casual Aiming Modifier ([0,1])" offset="332" />
- <float name="Looking Velocity Maximum (degrees per second)" offset="336" />
- <float name="Looking Acceleration Maximum (degrees per second squared)" offset="340" />
- <stringid name="Right Hand Node" description="where the primary weapon is attached" offset="344" />
- <stringid name="Left Hand Node" description="where the seconday weapon is attached (for dual-pistol modes)" offset="348" />
- <stringid name="Preferred Gun Node" description="if found, use this gun marker" offset="352" />
- <tag name="Melee Damage" offset="356" />
- <id name="Melee Damage" offset="360" />
- <tag name="Boarding Melee Damage" offset="364" />
- <id name="Boarding Melee Damage" offset="368" />
- <tag name="Boarding Melee Response" offset="372" />
- <id name="Boarding Melee Response" offset="376" />
- <tag name="Landing Melee Damage" offset="380" />
- <id name="Landing Melee Damage" offset="384" />
- <tag name="Flurry Melee Damage" offset="388" />
- <id name="Flurry Melee Damage" offset="392" />
- <tag name="Obstacle Smash Damage" offset="396" />
- <id name="Obstacle Smash Damage" offset="400" />
- <enum16 name="Motion Sensor Blip Size" offset="404">
- <option name="Medium" value="0" />
- <option name="Small" value="1" />
- <option name="Large" value="2" />
- </enum16>
- <unused name="biped" size="2" offset="406" visible="false" />
- <struct name="Postures" offset="408" size="16" maxelements="20" padalign="4" visible="false">
- <stringid name="Name^" offset="0" />
- <float name="Pill Offset (x)" offset="4" />
- <float name="Pill Offset (y)" offset="4" />
- <float name="Pill Offset (z)" offset="4" />
- </struct>
- <struct name="NEW HUD INTERFACES" offset="416" size="8" maxelements="2" padalign="4" visible="false">
- <tag name="New Unit Hud Interface" offset="0" />
- <id name="New Unit Hud Interface" offset="4" />
- </struct>
- <struct name="Dialogue Variants" offset="424" size="12" maxelements="16" padalign="4" visible="false">
- <short name="Variant Number" description="variant number to use this dialogue with (must match the suffix in the permutations on the unit's model)" offset="0" />
- <unused name="dialogue_variant_block" size="2" offset="2" visible="false" />
- <tag name="Dialogue" offset="4" />
- <id name="Dialogue" offset="8" />
- </struct>
- <float name="Grenade Velocity (world units per second)" offset="432" />
- <enum16 name="Grenade Type" offset="436">
- <option name="Human Fragmentation" value="0" />
- <option name="Covenant Plasma" value="1" />
- </enum16>
- <short name="Grenade Count" offset="438" />
- <struct name="Powered Seats" offset="440" size="8" maxelements="2" padalign="4" visible="false">
- <float name="Driver Powerup Time (seconds)" offset="0" />
- <float name="Driver Powerdown Time (seconds)" offset="4" />
- </struct>
- <struct name="Weapons" offset="448" size="8" maxelements="4" padalign="4" visible="false">
- <tag name="Weapon^" offset="0" />
- <id name="Weapon^" offset="4" />
- </struct>
- <struct name="Seats" offset="456" size="176" maxelements="32" padalign="4" visible="false">
- <bitmask32 name="Flags" offset="0">
- <option name="Invisible" value="0" />
- <option name="Locked" value="1" />
- <option name="Driver" value="2" />
- <option name="Gunner" value="3" />
- <option name="Third Person Camera" value="4" />
- <option name="Allows Weapons" value="5" />
- <option name="Third Person On Enter" value="6" />
- <option name="First Person Camera Slaved To Gun." value="7" />
- <option name="Allow Vehicle Communication Animations" value="8" />
- <option name="Not Valid Without Driver" value="9" />
- <option name="Allow AI Noncombatants" value="10" />
- <option name="Boarding Seat" value="11" />
- <option name="Ai Firing Disabled By Max Acceleration" value="12" />
- <option name="Boarding Enters Seat" value="13" />
- <option name="Boarding Need Any Passenger" value="14" />
- <option name="Controls Open And Close" value="15" />
- <option name="Invalid For Player" value="16" />
- <option name="Invalid For Non-Player" value="17" />
- <option name="Gunner (Player Only)" value="18" />
- <option name="Invisible Under Major Damage" value="19" />
- </bitmask32>
- <stringid name="Label^" offset="4" />
- <stringid name="Marker Name" offset="8" />
- <stringid name="Entry Marker(S) Name" offset="12" />
- <stringid name="Boarding Grenade Marker" offset="16" />
- <stringid name="Boarding Grenade String" offset="20" />
- <stringid name="Boarding Melee String" offset="24" />
- <float name="Ping Scale" description="nathan is too lazy to make pings for each seat." offset="28" />
- <float name="Turnover Time (seconds)" description="how much time it takes to evict a rider from a flipped vehicle" offset="32" />
- <float name="Acceleration Range (world units per second squared)" offset="36" />
- <float name="Acceleration Range (world units per second squared)" offset="36" />
- <float name="Acceleration Range (world units per second squared)" offset="36" />
- <float name="Accel Action Scale (actions fail [0,1+])" offset="48" />
- <float name="Accel Attach Scale (detach unit [0,1+])" offset="52" />
- <float name="AI Scariness" offset="56" />
- <enum16 name="Ai Seat Type" offset="60">
- <option name="NONE" value="0" />
- <option name="Passenger" value="1" />
- <option name="Gunner" value="2" />
- <option name="Small Cargo" value="3" />
- <option name="Large Cargo" value="4" />
- <option name="Driver" value="5" />
- </enum16>
- <short name="Boarding Seat" offset="62" />
- <float name="Listener Interpolation Factor" description="how far to interpolate listener position from camera to occupant's head" offset="64" />
- <float name="Yaw Rate Bounds (degrees per second)" offset="68" />
- <float name="Yaw Rate Bounds (degrees per second)" offset="68" />
- <float name="Pitch Rate Bounds (degrees per second)" offset="76" />
- <float name="Pitch Rate Bounds (degrees per second)" offset="76" />
- <float name="Min Speed Reference" offset="84" />
- <float name="Max Speed Reference" offset="88" />
- <float name="Speed Exponent" offset="92" />
- <stringid name="Camera Marker Name" offset="96" />
- <stringid name="Camera Submerged Marker Name" offset="100" />
- <float name="Pitch Auto-Level" offset="104" />
- <float name="Pitch Range (min)" offset="108" />
- <float name="Pitch Range (max)" offset="108" />
- <struct name="Camera Tracks" offset="116" size="8" maxelements="2" padalign="4" visible="false">
- <tag name="Track" offset="0" />
- <id name="Track" offset="4" />
- </struct>
- <struct name="Unit Hud Interface" offset="124" size="8" maxelements="2" padalign="4" visible="false">
- <tag name="New Unit Hud Interface" offset="0" />
- <id name="New Unit Hud Interface" offset="4" />
- </struct>
- <stringid name="Enter Seat String" offset="132" />
- <float name="Yaw Minimum" offset="136" />
- <float name="Yaw Maximum" offset="140" />
- <tag name="Built-In Gunner" offset="144" />
- <id name="Built-In Gunner" offset="148" />
- <float name="Entry Radius" description="how close to the entry marker a unit must be" offset="152" />
- <float name="Entry Marker Cone Angle" description="angle from marker forward the unit must be" offset="156" />
- <float name="Entry Marker Facing Angle" description="angle from unit facing the marker must be" offset="160" />
- <float name="Maximum Relative Velocity" offset="164" />
- <stringid name="Invisible Seat Region" offset="168" />
- <int name="Runtime Invisible Seat Region Index*" offset="172" />
- </struct>
- <float name="Boost Peak Power" offset="464" />
- <float name="Boost Rise Power" offset="468" />
- <float name="Boost Peak Time" offset="472" />
- <float name="Boost Fall Power" offset="476" />
- <float name="Dead Time" offset="480" />
- <float name="Attack Weight" offset="484" />
- <float name="Decay Weight" offset="488" />
- <float name="Moving Turning Speed (degrees per second)" offset="492" />
- <bitmask32 name="Flags" offset="496">
- <option name="Turns Without Animating" value="0" />
- <option name="Passes Through Other Bipeds" value="1" />
- <option name="Immune To Falling Damage" value="2" />
- <option name="Rotate While Airborne" value="3" />
- <option name="Uses Limp Body Physics" value="4" />
- <option name="Unused" value="5" />
- <option name="Random Speed Increase" value="6" />
- <option name="Unused" value="7" />
- <option name="Spawn Death Children On Destroy" value="8" />
- <option name="Stunned By Emp Damage" value="9" />
- <option name="Dead Physics When Stunned" value="10" />
- <option name="Always Ragdoll When Dead" value="11" />
- </bitmask32>
- <float name="Stationary Turning Threshold" offset="500" />
- <float name="Jump Velocity (world units per second)" offset="504" />
- <float name="Maximum Soft Landing Time (seconds)" description="the longest amount of time the biped can take to recover from a soft landing" offset="508" />
- <float name="Maximum Hard Landing Time (seconds)" description="the longest amount of time the biped can take to recover from a hard landing" offset="512" />
- <float name="Minimum Soft Landing Velocity (world units per second)" description="below this velocity the biped does not react when landing" offset="516" />
- <float name="Minimum Hard Landing Velocity (world units per second)" description="below this velocity the biped will not do a soft landing when returning to the ground" offset="520" />
- <float name="Maximum Hard Landing Velocity (world units per second)" description="the velocity corresponding to the maximum landing time" offset="524" />
- <float name="Death Hard Landing Velocity (world units per second)" description="the maximum velocity with which a character can strike the ground and live" offset="528" />
- <float name="Stun Duration" description="0 is the default. Bipeds are stuned when damaged by vehicle collisions, also some are when they take emp damage" offset="532" />
- <float name="Standing Camera Height (world units)" offset="536" />
- <float name="Crouching Camera Height (world units)" offset="540" />
- <float name="Crouch Transition Time (seconds)" offset="544" />
- <float name="Camera Interpolation Start (degrees)" description="looking-downward angle that starts camera interpolation to fp position" offset="548" />
- <float name="Camera Interpolation End (degrees)" description="looking-downward angle at which camera interpolation to fp position is complete" offset="552" />
- <float name="Camera Forward Movement Scale" description="amount of fp camera movement forward and back (1.0 is full)" offset="556" />
- <float name="Camera Side Movement Scale" description="amount of fp camera movement side-to-side (1.0 is full)" offset="560" />
- <float name="Camera Vertical Movement Scale" description="amount of fp camera movement vertically (1.0 is full)" offset="564" />
- <float name="Camera Exclusion Distance (world units)" description="fp camera must always be at least this far out from root node" offset="568" />
- <float name="Autoaim Width (world units)" offset="572" />
- <bitmask32 name="Flags" offset="576">
- <option name="Locked By Human Targeting" value="0" />
- <option name="Locked By Plasma Targeting" value="1" />
- <option name="Always Locked By Plasma Targeting" value="2" />
- </bitmask32>
- <float name="Lock On Distance" offset="580" />
- <unused name="biped" size="16" offset="584" visible="false" />
- <float name="Head Shot Acc Scale" description="when the biped ragdolls from a head shot it acceleartes based on this value. 0 defaults to the standard acceleration scale" offset="600" />
- <tag name="Area Damage Effect" offset="604" />
- <id name="Area Damage Effect" offset="608" />
- <bitmask32 name="Flags" offset="612">
- <option name="Centered At Origin" value="0" />
- <option name="Shape Spherical" value="1" />
- <option name="Use Player Physics" value="2" />
- <option name="Climb Any Surface" value="3" />
- <option name="Flying" value="4" />
- <option name="Not Physical" value="5" />
- <option name="Dead Character Collision Group" value="6" />
- </bitmask32>
- <float name="Height Standing" offset="616" />
- <float name="Height Crouching" offset="620" />
- <float name="Radius" offset="624" />
- <float name="Mass" offset="628" />
- <stringid name="Living Material Name" description="collision material used when character is alive" offset="632" />
- <stringid name="Dead Material Name" description="collision material used when character is dead" offset="636" />
- <unused name="character_physics_struct" size="4" offset="640" visible="false" />
- <struct name="Dead Sphere Shapes" offset="644" size="128" maxelements="1024" padalign="16" visible="false">
- <stringid name="Name^*" offset="0" />
- <short name="Material*" offset="4" />
- <bitmask16 name="Flags" offset="6">
- <option name="Unused" value="0" />
- </bitmask16>
- <float name="Relative Mass Scale" offset="8" />
- <float name="Friction" offset="12" />
- <float name="Restitution" offset="16" />
- <float name="Volume *" offset="20" />
- <float name="Mass*" offset="24" />
- <unused name="" size="2" offset="28" visible="false" />
- <short name="Phantom*" offset="30" />
- <unused name="" size="4" offset="32" visible="false" />
- <short name="Size*" offset="36" />
- <short name="Count*" offset="38" />
- <unused name="" size="4" offset="40" visible="false" />
- <float name="Radius*" offset="44" />
- <unused name="" size="4" offset="48" visible="false" />
- <short name="Size*" offset="52" />
- <short name="Count*" offset="54" />
- <unused name="" size="4" offset="56" visible="false" />
- <unused name="" size="4" offset="60" visible="false" />
- <float name="Rotation I* (x)" offset="64" />
- <float name="Rotation I* (y)" offset="64" />
- <float name="Rotation I* (z)" offset="64" />
- <unused name="" size="4" offset="76" visible="false" />
- <float name="Rotation J* (x)" offset="80" />
- <float name="Rotation J* (y)" offset="80" />
- <float name="Rotation J* (z)" offset="80" />
- <unused name="" size="4" offset="92" visible="false" />
- <float name="Rotation K* (x)" offset="96" />
- <float name="Rotation K* (y)" offset="96" />
- <float name="Rotation K* (z)" offset="96" />
- <unused name="" size="4" offset="108" visible="false" />
- <float name="Translation* (x)" offset="112" />
- <float name="Translation* (y)" offset="112" />
- <float name="Translation* (z)" offset="112" />
- <unused name="" size="4" offset="124" visible="false" />
- </struct>
- <struct name="Pill Shapes" offset="652" size="80" maxelements="1024" padalign="16" visible="false">
- <stringid name="Name^*" offset="0" />
- <short name="Material*" offset="4" />
- <bitmask16 name="Flags" offset="6">
- <option name="Unused" value="0" />
- </bitmask16>
- <float name="Relative Mass Scale" offset="8" />
- <float name="Friction" offset="12" />
- <float name="Restitution" offset="16" />
- <float name="Volume *" offset="20" />
- <float name="Mass*" offset="24" />
- <unused name="" size="2" offset="28" visible="false" />
- <short name="Phantom*" offset="30" />
- <unused name="" size="4" offset="32" visible="false" />
- <short name="Size*" offset="36" />
- <short name="Count*" offset="38" />
- <unused name="" size="4" offset="40" visible="false" />
- <float name="Radius*" offset="44" />
- <float name="Bottom* (x)" offset="48" />
- <float name="Bottom* (y)" offset="48" />
- <float name="Bottom* (z)" offset="48" />
- <unused name="" size="4" offset="60" visible="false" />
- <float name="Top* (x)" offset="64" />
- <float name="Top* (y)" offset="64" />
- <float name="Top* (z)" offset="64" />
- <unused name="" size="4" offset="76" visible="false" />
- </struct>
- <struct name="Sphere Shapes" offset="660" size="128" maxelements="1024" padalign="16" visible="false">
- <stringid name="Name^*" offset="0" />
- <short name="Material*" offset="4" />
- <bitmask16 name="Flags" offset="6">
- <option name="Unused" value="0" />
- </bitmask16>
- <float name="Relative Mass Scale" offset="8" />
- <float name="Friction" offset="12" />
- <float name="Restitution" offset="16" />
- <float name="Volume *" offset="20" />
- <float name="Mass*" offset="24" />
- <unused name="" size="2" offset="28" visible="false" />
- <short name="Phantom*" offset="30" />
- <unused name="" size="4" offset="32" visible="false" />
- <short name="Size*" offset="36" />
- <short name="Count*" offset="38" />
- <unused name="" size="4" offset="40" visible="false" />
- <float name="Radius*" offset="44" />
- <unused name="" size="4" offset="48" visible="false" />
- <short name="Size*" offset="52" />
- <short name="Count*" offset="54" />
- <unused name="" size="4" offset="56" visible="false" />
- <unused name="" size="4" offset="60" visible="false" />
- <float name="Rotation I* (x)" offset="64" />
- <float name="Rotation I* (y)" offset="64" />
- <float name="Rotation I* (z)" offset="64" />
- <unused name="" size="4" offset="76" visible="false" />
- <float name="Rotation J* (x)" offset="80" />
- <float name="Rotation J* (y)" offset="80" />
- <float name="Rotation J* (z)" offset="80" />
- <unused name="" size="4" offset="92" visible="false" />
- <float name="Rotation K* (x)" offset="96" />
- <float name="Rotation K* (y)" offset="96" />
- <float name="Rotation K* (z)" offset="96" />
- <unused name="" size="4" offset="108" visible="false" />
- <float name="Translation* (x)" offset="112" />
- <float name="Translation* (y)" offset="112" />
- <float name="Translation* (z)" offset="112" />
- <unused name="" size="4" offset="124" visible="false" />
- </struct>
- <float name="Maximum Slope Angle (degrees)" offset="668" />
- <float name="Downhill Falloff Angle (degrees)" offset="672" />
- <float name="Downhill Cutoff Angle (degrees)" offset="676" />
- <float name="Uphill Falloff Angle (degrees)" offset="680" />
- <float name="Uphill Cutoff Angle (degrees)" offset="684" />
- <float name="Downhill Velocity Scale" offset="688" />
- <float name="Uphill Velocity Scale" offset="692" />
- <unused name="character_physics_ground_struct" size="20" offset="696" visible="false" />
- <float name="Bank Angle (degrees)" description="angle at which we bank left/right when sidestepping or turning while moving forwards" offset="716" />
- <float name="Bank Apply Time (seconds)" description="time it takes us to apply a bank" offset="720" />
- <float name="Bank Decay Time (seconds)" description="time it takes us to recover from a bank" offset="724" />
- <float name="Pitch Ratio" description="amount that we pitch up/down when moving up or down" offset="728" />
- <float name="Max Velocity (world units per second)" description="max velocity when not crouching" offset="732" />
- <float name="Max Sidestep Velocity (world units per second)" description="max sideways or up/down velocity when not crouching" offset="736" />
- <float name="Acceleration (world units per second squared)" offset="740" />
- <float name="Deceleration (world units per second squared)" offset="744" />
- <float name="Angular Velocity Maximum (degrees per second)" description="turn rate" offset="748" />
- <float name="Angular Acceleration Maximum (degrees per second squared)" description="turn acceleration rate" offset="752" />
- <float name="Crouch Velocity Modifier ([0,1])" description="how much slower we fly if crouching (zero = same speed)" offset="756" />
- <struct name="Contact Points" description="these are the points where the biped touches the ground" offset="760" size="4" maxelements="3" padalign="4" visible="false">
- <stringid name="Marker Name^" offset="0" />
- </struct>
- <tag name="Reanimation Character" description="when the flood reanimate this guy, he turns into a ..." offset="768" />
- <id name="Reanimation Character" description="when the flood reanimate this guy, he turns into a ..." offset="772" />
- <tag name="Death Spawn Character" description="when I die, out of the ashes of my death crawls a ..." offset="776" />
- <id name="Death Spawn Character" description="when I die, out of the ashes of my death crawls a ..." offset="780" />
- <short name="Death Spawn Count" offset="784" />
- <unused name="biped" size="2" offset="786" visible="false" />
- </plugin>
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