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  1. # pickaxelevelingsystem.yml
  2. block-xp:
  3. # Common Stones
  4. STONE: 1.0
  5. COBBLESTONE: 0.5
  6. DEEPSLATE: 1.0
  7. TUFF: 0.5
  8.  
  9. # Coal
  10. COAL_ORE: 3.0
  11. DEEPSLATE_COAL_ORE: 3.5
  12. COAL_BLOCK: 5.0
  13.  
  14. # Iron
  15. IRON_ORE: 4.0
  16. DEEPSLATE_IRON_ORE: 4.5
  17. RAW_IRON_BLOCK: 5.5
  18. IRON_BLOCK: 6.0
  19.  
  20. # Copper
  21. COPPER_ORE: 3.5
  22. DEEPSLATE_COPPER_ORE: 4.0
  23. RAW_COPPER_BLOCK: 5.0
  24. COPPER_BLOCK: 5.5
  25.  
  26. # Gold
  27. GOLD_ORE: 6.0
  28. DEEPSLATE_GOLD_ORE: 6.5
  29. RAW_GOLD_BLOCK: 7.0
  30. GOLD_BLOCK: 8.0
  31.  
  32. # Redstone
  33. REDSTONE_ORE: 4.0
  34. DEEPSLATE_REDSTONE_ORE: 4.5
  35. REDSTONE_BLOCK: 5.0
  36.  
  37. # Lapis
  38. LAPIS_ORE: 5.0
  39. DEEPSLATE_LAPIS_ORE: 5.5
  40. LAPIS_BLOCK: 6.0
  41.  
  42. # Diamond
  43. DIAMOND_ORE: 10.0
  44. DEEPSLATE_DIAMOND_ORE: 12.0
  45. DIAMOND_BLOCK: 15.0
  46.  
  47. # Emerald
  48. EMERALD_ORE: 12.0
  49. DEEPSLATE_EMERALD_ORE: 14.0
  50. EMERALD_BLOCK: 16.0
  51.  
  52. # Ancient Debris / Netherite
  53. ANCIENT_DEBRIS: 20.0
  54. NETHERITE_BLOCK: 25.0
  55.  
  56. # Amethyst
  57. AMETHYST_BLOCK: 6.0
  58.  
  59. # Quartz
  60. NETHER_QUARTZ_ORE: 4.0
  61. QUARTZ_BLOCK: 5.0
  62.  
  63. # Misc valuable blocks
  64. OBSIDIAN: 2.5
  65. END_STONE: 1.0
  66. BASALT: 1.0
  67.  
  68. xp-curve:
  69. # The base amount of XP required for level 1.
  70. # So, if base = 50, then level 1 needs 50 XP.
  71. base: 50.0
  72.  
  73. # The exponent determines how quickly the XP required increases per level.
  74. # A higher exponent makes leveling harder for your players.
  75. #
  76. # For example:
  77. # XP for level N = base * (N ^ exponent)
  78. # So with base: 50 and exponent: 1.75:
  79. # level 1 = 50 * (1^1.75) ≈ 50
  80. # level 2 = 50 * (2^1.75) ≈ 169
  81. # level 3 = 50 * (3^1.75) ≈ 367
  82. #
  83. # It's essentially a multiplier to the required amount of XP for the next level.
  84. exponent: 1.35
  85.  
  86. xp-boosters: # This has to do with the Quick-Action: Pickaxe Booster
  87. 3: 1.15 # Level 3 → 1.15x XP
  88. 5: 1.25 # Level 5 → 1.25x XP
  89. 10: 1.5 # Level 10 → 1.5x XP
  90. 15: 2.0 # Level 15 → 2x XP
  91. 20: 2.5 # Level 20 → 2.5x XP
  92. 25: 3.0 # Level 25 → 3x XP
  93. default: 1.1 # Default pickaxe XP booster ( with "Pickaxe Booster" activated )
  94.  
  95. pickaxe-booster:
  96. duration-seconds: 60 # How long the booster lasts - in seconds
  97. cooldown-seconds: 300 # How long until the booster can be used again - in seconds
  98.  
  99. pickaxeLore:
  100. Enabled: true
  101. Progress-Bar:
  102. Full-Symbol: "&a▰"
  103. Empty-Symbol: "&7▰"
  104. Lore:
  105. - ""
  106. - "&9&l⫷ &6⚒ &fPickaxe Stats &e⚒ &3&l⫸"
  107. - "&7▪ &fLevel: &b%level%"
  108. - "&7▪ &fXP: &a%xp%&7/&a%xp-needed%"
  109. - "&7▪ &fProgress: %xp-bar% &7(&a%xp-percent%%&7)"
  110. - "&7▪ &fBlocks Mined: &b%blocks-mined%"
  111. - "&7▪ &fBoosters: &a%booster%"
  112. - ""
  113. - "%enchants%"
  114. - ""
  115. - "%quick-actions%"
  116. Enchants-Lore:
  117. - "&fCustom Enchants&7:"
  118. - "&7▪ %enchant% %level%"
  119. No-Enchants: "&cNone"
  120.  
  121. smelt-block-list:
  122. - "IRON_ORE -> IRON_INGOT (1.25)" # format: [block broken] -> [return item] (fortune multiplier)
  123. - "GOLD_ORE -> GOLD_INGOT (1.12)"
  124. - "LAPIS_ORE -> LAPIS_LAZULI (1.75)"
  125. - "REDSTONE_ORE -> REDSTONE (1.6)"
  126. - "DIAMOND_ORE -> DIAMOND (1.2)"
  127. - "EMERALD_ORE -> EMERALD (1.1)"
  128.  
  129. explosive-blocks-effected-by-fortune:
  130. - "DIAMOND_BLOCK"
  131. - "EMERALD_BLOCK"
  132. - "REDSTONE_BLOCK"
  133. - "LAPIS_BLOCK"
  134. - "IRON_BLOCK"
  135. - "GOLD_BLOCK"
  136. - "COAL_BLOCK"
  137. - "NETHERITE_BLOCK"
  138.  
  139. auto-pickup:
  140. drop-left-over-items: false
  141.  
  142. level-rewards:
  143. # Can define specific levels, or use "every" for a repeating interval
  144. every: 1
  145. default:
  146. economies:
  147. vault: 100
  148. gems: 5
  149. crystals: 1
  150. particles:
  151. type: "FIREWORK"
  152. amount: 3
  153. offset: 0.5
  154. speed: 0.2
  155. sound:
  156. type: "ENTITY_PLAYER_LEVELUP"
  157. volume: 1
  158. pitch: 1.2
  159. levels:
  160. 3:
  161. commands:
  162. - "broadcast &b%player% &fhit pickaxe level &b%level%&f!"
  163. economies:
  164. vault: 10000
  165. gems: 10
  166. crystals: 3
  167. particles:
  168. type: "TOTEM"
  169. amount: 10
  170. offset: 0.3
  171. speed: 0.1
  172. sound:
  173. type: "ENTITY_ENDER_DRAGON_GROWL"
  174. volume: 1
  175. pitch: 0.8
  176. 10:
  177. commands:
  178. - "broadcast &b%player% &fhit pickaxe level &b%level%&f!"
  179. economies:
  180. vault: 100000
  181. gems: 100
  182. crystals: 10
  183. particles:
  184. type: "TOTEM"
  185. amount: 10
  186. offset: 0.3
  187. speed: 0.1
  188. sound:
  189. type: "ENTITY_ENDER_DRAGON_GROWL"
  190. volume: 1
  191. pitch: 0.8
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