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- # pickaxelevelingsystem.yml
- block-xp:
- # Common Stones
- STONE: 1.0
- COBBLESTONE: 0.5
- DEEPSLATE: 1.0
- TUFF: 0.5
- # Coal
- COAL_ORE: 3.0
- DEEPSLATE_COAL_ORE: 3.5
- COAL_BLOCK: 5.0
- # Iron
- IRON_ORE: 4.0
- DEEPSLATE_IRON_ORE: 4.5
- RAW_IRON_BLOCK: 5.5
- IRON_BLOCK: 6.0
- # Copper
- COPPER_ORE: 3.5
- DEEPSLATE_COPPER_ORE: 4.0
- RAW_COPPER_BLOCK: 5.0
- COPPER_BLOCK: 5.5
- # Gold
- GOLD_ORE: 6.0
- DEEPSLATE_GOLD_ORE: 6.5
- RAW_GOLD_BLOCK: 7.0
- GOLD_BLOCK: 8.0
- # Redstone
- REDSTONE_ORE: 4.0
- DEEPSLATE_REDSTONE_ORE: 4.5
- REDSTONE_BLOCK: 5.0
- # Lapis
- LAPIS_ORE: 5.0
- DEEPSLATE_LAPIS_ORE: 5.5
- LAPIS_BLOCK: 6.0
- # Diamond
- DIAMOND_ORE: 10.0
- DEEPSLATE_DIAMOND_ORE: 12.0
- DIAMOND_BLOCK: 15.0
- # Emerald
- EMERALD_ORE: 12.0
- DEEPSLATE_EMERALD_ORE: 14.0
- EMERALD_BLOCK: 16.0
- # Ancient Debris / Netherite
- ANCIENT_DEBRIS: 20.0
- NETHERITE_BLOCK: 25.0
- # Amethyst
- AMETHYST_BLOCK: 6.0
- # Quartz
- NETHER_QUARTZ_ORE: 4.0
- QUARTZ_BLOCK: 5.0
- # Misc valuable blocks
- OBSIDIAN: 2.5
- END_STONE: 1.0
- BASALT: 1.0
- xp-curve:
- # The base amount of XP required for level 1.
- # So, if base = 50, then level 1 needs 50 XP.
- base: 50.0
- # The exponent determines how quickly the XP required increases per level.
- # A higher exponent makes leveling harder for your players.
- #
- # For example:
- # XP for level N = base * (N ^ exponent)
- # So with base: 50 and exponent: 1.75:
- # level 1 = 50 * (1^1.75) ≈ 50
- # level 2 = 50 * (2^1.75) ≈ 169
- # level 3 = 50 * (3^1.75) ≈ 367
- #
- # It's essentially a multiplier to the required amount of XP for the next level.
- exponent: 1.35
- xp-boosters: # This has to do with the Quick-Action: Pickaxe Booster
- 3: 1.15 # Level 3 → 1.15x XP
- 5: 1.25 # Level 5 → 1.25x XP
- 10: 1.5 # Level 10 → 1.5x XP
- 15: 2.0 # Level 15 → 2x XP
- 20: 2.5 # Level 20 → 2.5x XP
- 25: 3.0 # Level 25 → 3x XP
- default: 1.1 # Default pickaxe XP booster ( with "Pickaxe Booster" activated )
- pickaxe-booster:
- duration-seconds: 60 # How long the booster lasts - in seconds
- cooldown-seconds: 300 # How long until the booster can be used again - in seconds
- pickaxeLore:
- Enabled: true
- Progress-Bar:
- Full-Symbol: "&a▰"
- Empty-Symbol: "&7▰"
- Lore:
- - ""
- - "&9&l⫷ &6⚒ &fPickaxe Stats &e⚒ &3&l⫸"
- - "&7▪ &fLevel: &b%level%"
- - "&7▪ &fXP: &a%xp%&7/&a%xp-needed%"
- - "&7▪ &fProgress: %xp-bar% &7(&a%xp-percent%%&7)"
- - "&7▪ &fBlocks Mined: &b%blocks-mined%"
- - "&7▪ &fBoosters: &a%booster%"
- - ""
- - "%enchants%"
- - ""
- - "%quick-actions%"
- Enchants-Lore:
- - "&fCustom Enchants&7:"
- - "&7▪ %enchant% %level%"
- No-Enchants: "&cNone"
- smelt-block-list:
- - "IRON_ORE -> IRON_INGOT (1.25)" # format: [block broken] -> [return item] (fortune multiplier)
- - "GOLD_ORE -> GOLD_INGOT (1.12)"
- - "LAPIS_ORE -> LAPIS_LAZULI (1.75)"
- - "REDSTONE_ORE -> REDSTONE (1.6)"
- - "DIAMOND_ORE -> DIAMOND (1.2)"
- - "EMERALD_ORE -> EMERALD (1.1)"
- explosive-blocks-effected-by-fortune:
- - "DIAMOND_BLOCK"
- - "EMERALD_BLOCK"
- - "REDSTONE_BLOCK"
- - "LAPIS_BLOCK"
- - "IRON_BLOCK"
- - "GOLD_BLOCK"
- - "COAL_BLOCK"
- - "NETHERITE_BLOCK"
- auto-pickup:
- drop-left-over-items: false
- level-rewards:
- # Can define specific levels, or use "every" for a repeating interval
- every: 1
- default:
- economies:
- vault: 100
- gems: 5
- crystals: 1
- particles:
- type: "FIREWORK"
- amount: 3
- offset: 0.5
- speed: 0.2
- sound:
- type: "ENTITY_PLAYER_LEVELUP"
- volume: 1
- pitch: 1.2
- levels:
- 3:
- commands:
- - "broadcast &b%player% &fhit pickaxe level &b%level%&f!"
- economies:
- vault: 10000
- gems: 10
- crystals: 3
- particles:
- type: "TOTEM"
- amount: 10
- offset: 0.3
- speed: 0.1
- sound:
- type: "ENTITY_ENDER_DRAGON_GROWL"
- volume: 1
- pitch: 0.8
- 10:
- commands:
- - "broadcast &b%player% &fhit pickaxe level &b%level%&f!"
- economies:
- vault: 100000
- gems: 100
- crystals: 10
- particles:
- type: "TOTEM"
- amount: 10
- offset: 0.3
- speed: 0.1
- sound:
- type: "ENTITY_ENDER_DRAGON_GROWL"
- volume: 1
- pitch: 0.8
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