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X-Plane 11 Log with Vulkan on Manjaro

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  1. log.txt for X-Plane 11.50r3 (build 115033 64-bit)
  2. compiled on Sep 2 2020 13:56:20
  3. X-Plane started on Tue Oct 6 20:52:08 2020
  4.  
  5. This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
  6. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
  7.  
  8. processor : 0
  9. model name : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  10. cpu MHz : 3954.753
  11. processor : 1
  12. model name : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  13. cpu MHz : 3941.887
  14. processor : 2
  15. model name : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  16. cpu MHz : 3993.721
  17. processor : 3
  18. model name : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  19. cpu MHz : 3971.808
  20. processor : 4
  21. model name : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  22. cpu MHz : 3966.767
  23. processor : 5
  24. model name : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  25. cpu MHz : 3948.283
  26. processor : 6
  27. model name : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  28. cpu MHz : 3981.700
  29. processor : 7
  30. model name : Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  31. cpu MHz : 3937.512
  32. MemTotal: 16282392 kB
  33.  
  34. X-System folder:'/home/firlaev-hans/Games/X-Plane 11/', case sensitive=1
  35.  
  36. Vulkan Layers : VK_LAYER_VKBASALT_post_processing (1), VK_LAYER_MANGOHUD_overlay (1), VK_LAYER_MANGOHUD_overlay (1), VK_LAYER_NV_optimus (1), VK_LAYER_VALVE_steam_fossilize_32 (1), VK_LAYER_VALVE_steam_fossilize_64 (1), VK_LAYER_VALVE_steam_overlay_32 (1), VK_LAYER_VALVE_steam_overlay_64 (1), VK_LAYER_KHRONOS_validation (1)
  37. Vulkan Device : AMD RADV POLARIS10 (LLVM 10.0.1) ()
  38. Vulkan Version : 1.2.131
  39. Vulkan Driver : 20.1.8
  40. Vulkan Extensions : VK_KHR_16bit_storage VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_external_fence VK_KHR_external_fence_fd VK_KHR_external_memory VK_KHR_external_memory_fd VK_KHR_external_semaphore VK_KHR_external_semaphore_fd VK_KHR_get_memory_requirements2 VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_incremental_present VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_pipeline_executable_properties VK_KHR_push_descriptor VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float_controls VK_KHR_shader_float16_int8 VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_multiview VK_KHR_8bit_storage VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_conditional_rendering VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_external_memory_dma_buf VK_EXT_external_memory_host VK_EXT_global_priority VK_EXT_host_query_reset VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_pci_bus_info VK_EXT_pipeline_creation_feedback VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sample_locations VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_shader_viewport_index_layer VK_EXT_shader_stencil_export VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_subgroup_size_control VK_EXT_texel_buffer_alignment VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_ycbcr_image_arrays VK_AMD_buffer_marker VK_AMD_device_coherent_memory VK_AMD_draw_indirect_count VK_AMD_gcn_shader VK_AMD_memory_overallocation_behavior VK_AMD_mixed_attachment_samples VK_AMD_rasterization_order VK_AMD_shader_core_properties VK_AMD_shader_core_properties2 VK_AMD_shader_explicit_vertex_parameter VK_AMD_shader_image_load_store_lod VK_AMD_shader_fragment_mask VK_AMD_shader_info VK_AMD_shader_trinary_minmax VK_GOOGLE_decorate_string VK_GOOGLE_hlsl_functionality1 VK_GOOGLE_user_type VK_NV_compute_shader_derivatives
  41. Vulkan Instance Extensions: VK_KHR_device_group_creation VK_KHR_external_fence_capabilities VK_KHR_external_memory_capabilities VK_KHR_external_semaphore_capabilities VK_KHR_get_display_properties2 VK_KHR_get_physical_device_properties2 VK_KHR_get_surface_capabilities2 VK_KHR_surface VK_KHR_surface_protected_capabilities VK_KHR_wayland_surface VK_KHR_xcb_surface VK_KHR_xlib_surface VK_KHR_display VK_EXT_direct_mode_display VK_EXT_acquire_xlib_display VK_EXT_display_surface_counter VK_EXT_debug_report VK_EXT_debug_utils
  42. checkpoints : 0 aftermath : 0
  43. anisotropic_avail : 1 timer_avail : 1 tess_avail : 1 geom_avail : 1
  44. viewport_arr : 1 layer_arr : 1 native_reverse_z : 1 has_reverse_z : 1
  45. max iso filtering : 16
  46. max samples : 3
  47. max texture size : 16384 (hardware limit)
  48. max tex units : 8388606
  49.  
  50. This video card is: DX11+ VR Ready
  51. 0:00:00.000 I/GFX: Surface formats for surface:
  52. 0:00:00.000 I/GFX: 50
  53. 0:00:00.000 I/GFX: 44
  54. 0:00:00.000 I/GFX: Picked 50 as the common window surface format
  55. 0:00:00.000 I/VK: Surface 0x56d8a50:
  56. 0:00:00.000 I/VK: minImageCount 3:
  57. 0:00:00.000 I/VK: maxImageCount 3:
  58. 0:00:00.000 I/VK: supportedUsageFlags 1f:
  59. 0:00:00.000 I/GFX/VK: Created swapchain for 0x50e5e90 with size { 1920x1080x5 }. Mode: VK_PRESENT_MODE_MAILBOX_KHR
  60. Using queue 0 as generic queue
  61. Using queue 0 as transfer queue
  62. Using queue 0 as presentation queue
  63. Heap info ( 3 heaps)
  64. Heap 0 - Flags: DEVICE_LOCAL_BIT (1), Size: 8321499136
  65. Heap 1 - Flags: (0), Size: 8589934592
  66. Heap 2 - Flags: DEVICE_LOCAL_BIT (1), Size: 268435456
  67. Memory type info (4 types)
  68. Heap: 0, Flags: DEVICE_LOCAL_BIT (1)
  69. Heap: 1, Flags: HOST_VISIBLE_BIT | HOST_COHERENT_BIT (6)
  70. Heap: 2, Flags: DEVICE_LOCAL_BIT | HOST_VISIBLE_BIT | HOST_COHERENT_BIT (7)
  71. Heap: 1, Flags: HOST_VISIBLE_BIT | HOST_COHERENT_BIT | HOST_CACHED_BIT (e)
  72. Diagnostics : memory
  73. Device memory : 7818121216
  74. Host memory : 8235741184
  75.  
  76.  
  77. 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/depth_resolve_mapping.xsv with hash: 9af7de7d937ef86b9f551ecc797ce1
  78. 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/depth_resolve.xsa with hash: 2891baf285c3b0c64ef76956a6dfb7
  79. OpenGL bridge device:
  80. OpenGL Vendor : X.Org
  81. OpenGL Render : Radeon RX 580 Series (POLARIS10, DRM 3.38.0, 5.8.9-15-tkg-upds, LLVM 10.0.1)
  82. OpenGL Version : 4.6 (Compatibility Profile) Mesa 20.1.8 (460/0)
  83. OpenGL Extensions : GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_shader_image_load_store GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_shader_image_load_formatted GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_AMD_framebuffer_multisample_advanced GL_EXT_EGL_image_storage GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod GL_MESA_framebuffer_flip_y GL_EXT_EGL_sync
  84. GLX Extensions: : GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync
  85.  
  86. sync/fence : 1
  87. pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1
  88. gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
  89. tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
  90. framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
  91. base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail : 1
  92. instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage : 1
  93. buf_storage : 1 multi_bind : 1 clip_control : 1 program_binary : 1
  94. idx in vram : 1
  95. GLSL version : 4.60/460
  96. (16/16384/128/192/32/16384/16384/2147483392)
  97.  
  98. anisotropic_avail : 1 timer_avail : 1 tess_avail : 1 geom_avail : 1
  99. viewport_arr : 1 layer_arr : 1 native_reverse_z : 0 has_reverse_z : 1
  100. max iso filtering : 16
  101. max samples : 3
  102. max texture size : 16384 (hardware limit)
  103. max tex units : 32
  104.  
  105. This video card is: DX11+ VR Ready
  106. 0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 1920, 1080 }
  107. 0:00:00.000 I/wmgr: Re-building fbos for window 0x571d470
  108. --=={This application has crashed!}==--
  109.  
  110.  
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