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- function GameLoop()
- print (playerData.playerInfo.turnState)
- if playerData.playerInfo.turnState == "Ready" then
- playersTurn()
- elseif playerData.playerInfo.turnState == "DungonMaster" then
- for i=1, 1000 do
- print ("startMonstersTurn Triggered")
- end
- dungeonMastersTurn()
- elseif playerData.playerInfo.turnState == "startCutScene" then
- print ("startCutScene Triggered")
- elseif playerData.playerInfo.turnState == "sword" then
- print ("sword....")
- end
- -- Runtime:dispatchEvent( "startTheLoop", { type="GameLoop" } )
- end
- function myEventHandler(event)
- if event.type == "GameLoop" then
- GameLoop()
- end
- end
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