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May 5th, 2025
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  1. MainframeIndex = 0
  2. prev_time = 0
  3. prev_target_position = nil
  4. prev_update_time = nil
  5. prev_missile_positions = {}
  6.  
  7. function Update(I)
  8. local current_time = I:GetTime()
  9. local delta_time = current_time - prev_time
  10. prev_time = current_time
  11.  
  12. local num_targets = I:GetNumberOfTargets(MainframeIndex)
  13. -- Check if there are any enemies present
  14. if num_targets == 0 then
  15. return
  16. end
  17.  
  18. local target_info = I:GetTargetInfo(MainframeIndex, 0)
  19. if target_info ~= nil then
  20. local target_position = target_info.Position
  21. local target_velocity = target_info.Velocity * delta_time
  22.  
  23. -- Loop through all transceivers and missiles
  24. for transceiver_index = 0, I:GetLuaTransceiverCount() - 1 do
  25. local num_missiles = I:GetLuaControlledMissileCount(transceiver_index)
  26. for missile_index = 0, num_missiles - 1 do
  27. local missile_info = I:GetLuaControlledMissileInfo(transceiver_index, missile_index)
  28. local current_missile_position = missile_info.Position
  29. local missile_speed = missile_info.Velocity.magnitude
  30.  
  31. -- Predict target position with basic lead
  32. local predicted_target_position = target_position + target_velocity * delta_time
  33.  
  34. -- Improve accuracy using proportional navigation guidance
  35. local target_direction = (predicted_target_position - current_missile_position).normalized
  36. local guidance_factor = 1.5 -- adjust this value for desired responsiveness
  37. local proportional_term = guidance_factor * Vector3.Cross(target_velocity, target_direction) / missile_speed^2
  38.  
  39. -- Check for nil values before calculating
  40. if prev_target_position ~= nil and prev_missile_positions[missile_index] ~= nil then
  41. -- Utilize previous missile positions and target info for future predictions
  42. local previous_missile_position = prev_missile_positions[missile_index]
  43. local target_acceleration = (target_position - prev_target_position) / delta_time - target_velocity
  44. predicted_target_position = predicted_target_position + proportional_term + target_acceleration * delta_time
  45. else
  46. -- Use basic lead if previous information is unavailable
  47. predicted_target_position = predicted_target_position + proportional_term
  48. end
  49.  
  50. -- Detonate the missile if within 2 meters of the target
  51. local distance_to_target = Vector3.Distance(current_missile_position, target_position)
  52. if distance_to_target <= 9 then
  53. I:DetonateLuaControlledMissile(transceiver_index, missile_index)
  54. end
  55.  
  56. -- Update aim point and store current position
  57. I:SetLuaControlledMissileAimPoint(transceiver_index, missile_index, predicted_target_position.x, predicted_target_position.y, predicted_target_position.z)
  58. prev_missile_positions[missile_index] = current_missile_position
  59. end
  60. end
  61.  
  62. -- Update previous values for next iteration
  63. prev_target_position = target_position
  64. prev_update_time = current_time
  65. end
  66. end
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