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- MainframeIndex = 0
- prev_time = 0
- prev_target_position = nil
- prev_update_time = nil
- prev_missile_positions = {}
- function Update(I)
- local current_time = I:GetTime()
- local delta_time = current_time - prev_time
- prev_time = current_time
- local num_targets = I:GetNumberOfTargets(MainframeIndex)
- -- Check if there are any enemies present
- if num_targets == 0 then
- return
- end
- local target_info = I:GetTargetInfo(MainframeIndex, 0)
- if target_info ~= nil then
- local target_position = target_info.Position
- local target_velocity = target_info.Velocity * delta_time
- -- Loop through all transceivers and missiles
- for transceiver_index = 0, I:GetLuaTransceiverCount() - 1 do
- local num_missiles = I:GetLuaControlledMissileCount(transceiver_index)
- for missile_index = 0, num_missiles - 1 do
- local missile_info = I:GetLuaControlledMissileInfo(transceiver_index, missile_index)
- local current_missile_position = missile_info.Position
- local missile_speed = missile_info.Velocity.magnitude
- -- Predict target position with basic lead
- local predicted_target_position = target_position + target_velocity * delta_time
- -- Improve accuracy using proportional navigation guidance
- local target_direction = (predicted_target_position - current_missile_position).normalized
- local guidance_factor = 1.5 -- adjust this value for desired responsiveness
- local proportional_term = guidance_factor * Vector3.Cross(target_velocity, target_direction) / missile_speed^2
- -- Check for nil values before calculating
- if prev_target_position ~= nil and prev_missile_positions[missile_index] ~= nil then
- -- Utilize previous missile positions and target info for future predictions
- local previous_missile_position = prev_missile_positions[missile_index]
- local target_acceleration = (target_position - prev_target_position) / delta_time - target_velocity
- predicted_target_position = predicted_target_position + proportional_term + target_acceleration * delta_time
- else
- -- Use basic lead if previous information is unavailable
- predicted_target_position = predicted_target_position + proportional_term
- end
- -- Detonate the missile if within 2 meters of the target
- local distance_to_target = Vector3.Distance(current_missile_position, target_position)
- if distance_to_target <= 9 then
- I:DetonateLuaControlledMissile(transceiver_index, missile_index)
- end
- -- Update aim point and store current position
- I:SetLuaControlledMissileAimPoint(transceiver_index, missile_index, predicted_target_position.x, predicted_target_position.y, predicted_target_position.z)
- prev_missile_positions[missile_index] = current_missile_position
- end
- end
- -- Update previous values for next iteration
- prev_target_position = target_position
- prev_update_time = current_time
- end
- end
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