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Oct 25th, 2014
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  1. <Piex> :)
  2. <Piex> awesome.. yea my pproject involves
  3. <Piex> creating pokemon too
  4. <Piex> I had some of the moves coded by a friend and
  5. <Piex> was trying to do some testing on another server but
  6. <Piex> well if you think you can help me specifically about this I'll continue
  7. <HeaLnDeaL> do you mean brand new moves
  8. <Piex> yes
  9. <HeaLnDeaL> or coding old moves onto new Pokemon
  10. <Piex> coding brand new moves
  11. <Piex> and we will in time need to code them to brand new pokemon
  12. <HeaLnDeaL> Umm I have done it before, but not anything super complex
  13. <Piex> well that's more than I've done lol so
  14. <Piex> any help you can offer
  15. <Piex> would be greatly appreeciated
  16. <HeaLnDeaL> basically you gotta find examples of exisitng moves with similar effects and hodge podge the code
  17. <Piex> yea I know that bit
  18. <Piex> the only issue is
  19. <Piex> the numbering
  20. <Piex> initially we had them
  21. <Piex> labelled negatively
  22. <Piex> now I think they've been labelled just past the highest numbering of the current moves
  23. <Piex> and we're just been trying to play regular challenge cup and
  24. <Piex> when we go into battle
  25. <Piex> we're only able to use struggle
  26. <Piex> and then
  27. <HeaLnDeaL> the numbering should matter at all
  28. <Piex> struggle fails
  29. <HeaLnDeaL> lemme look into my repository to see what I did
  30. <Piex> thanks :)
  31. <HeaLnDeaL> "reroot": { num: 521, accuracy: 100, basePower: 70, category: "Special", desc: "Deals damage to one adjacent target. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by another party member. The user does not switch out if there are no unfainted party members, or if the
  32. <HeaLnDeaL> "voltswitch": { num: 521, accuracy: 100, basePower: 70, category: "Special", desc: "Deals damage to one adjacent target. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by another party member. The user does not switch out if there are no unfainted party members, or if
  33. <HeaLnDeaL> used the same number of voltswitch
  34. <HeaLnDeaL> so, just keeping the old number should work
  35. <Piex> oh
  36. <Piex> hmm that's an intresting way to go about it but
  37. <Piex> does that mean you need
  38. <Piex> the same stuff like
  39. <Piex> accuracy bp category etc?
  40. <HeaLnDeaL> don't think so
  41. <HeaLnDeaL> I think any number within PS's number range is fine really
  42. <HeaLnDeaL> just copying the number from a similar move might be the best bet. Unless PS has made some massive move changes since the last time I made a new move
  43. <Piex> okay well
  44. <Piex> thank you very much for the advice
  45. <Piex> I'll keep a copy of this conversation
  46. <Piex> and I'll seek advice from other members and see if they can help at all
  47. <HeaLnDeaL> okie
  48. <HeaLnDeaL> yeah, I've gone through the list of all my custom moves... they just use the same number as the move that the code is mostly based off of
  49. <HeaLnDeaL> "flameimpact": { num: 245, accuracy: 100, basePower: 65, category: "Physical", desc: shortDesc: "Nearly always goes first-Uranium Move.", id: "flameimpact", isViable: true, name: "Flame Impact", pp: 10, priority: 2, isContact: true, secondary: false, target: "normal", type: "Fire" },
  50. <Piex> thanks ^^
  51. <HeaLnDeaL> yup np
  52. <Piex> just curious what was the project that you did this for?
  53. <HeaLnDeaL> I own Fuji Labs, and have done some code for hosting Uranium Pokemon (an actual fangame) on a PS server as well
  54. <Piex> ah very nice :)
  55. <Piex> my project is pretty simply just making
  56. <Piex> new moves pokemon etc. just for the fun of it
  57. <Piex> I guess it's like it's what I'd hoped cap was instead of what it actually is.. I mean I get the purpose of cap as it is but it doesn't personally suit me
  58. <HeaLnDeaL> ah. tbh I don't like custom moves that much but at least I can code them xD
  59. <Piex> lol
  60. <Piex> with me I just wanted it be as authentically original as I reasonably could achieve without the game just turning to shit lol
  61. <Piex> well anyway, thanks for your time ^^
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