Advertisement
Guest User

WE Leaks V4

a guest
Nov 20th, 2022
4,666
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.03 KB | None | 0 0
  1. World Eaters Traits
  2. +1 Attack on Charge/charged/HI
  3. +1 Strength on Charge/Charged/HI (May end up being diffrent)
  4.  
  5. WE Armywide Mechanic: Bloodtithe
  6. Two current rumors:
  7. Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time each turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed.
  8. Rumor 2. Works similar to CK favors of the dark gods. Keep a Tally of total wound dealt by models destroyed (I.E. Ork Boyz give 1 point when killed, Custodes troops 3, etc)
  9. Bloodtithe effects (which are PERMANENT)
  10. 6 to hit in Melee Auto wounds
  11. +1 to hit
  12. +1 AP for Melee Weapons
  13. Attacks +1
  14. Add 1 to Advance and Charge
  15. 5+ FNP to Mortals
  16. 6+ FNP to everything
  17. Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn
  18.  
  19. Warlord Traits:
  20. When your WL kills a unit, you get a bonus Bloodtithe point
  21. WL takes half Damage in Melee
  22. Fight First
  23. Angron Trait: Remove OBSEC in 6'
  24. Kharn: if 6 or more models within 3' of Karn gain D3 attacks
  25. See Invoctus for other trait
  26.  
  27. Relics:
  28. Every Dead model counts as 2 for morale
  29. Relic Axe: +2 S -3 AP Damage 2, 6's to hit grant two additional hits
  30. Select CORE unit with in 6' 6's to hit auto wound
  31.  
  32. Kharn
  33. 6 2 2 6 4 6 9 9 3+
  34. Pistol 8 -3 2
  35. Axe S:user AP-4 D2
  36. 4+ inv
  37. Core reroll 1's to hit
  38. End of the movement phase if any friendly units are within 3", pick one, on a 2+ cause 2 mortals
  39.  
  40. Lord Invoctus
  41. Has FLY
  42. Ignores invulns, only unit that does so.
  43. Warlord trait is pregame move 2 CORE WE units OR Select Core or Character within 9" can charge if it fell back. (From different versions)
  44. Has an aura of +2 Movement of CORE WE Units
  45.  
  46. Jakhals:
  47. 6" 4 4 3 3 1 2 6 6 jak
  48. 6" 4 4 3 3 1 3 7 6+ leader
  49. 6" 4 4 4 3 1 2 6 6+ Dishonored
  50. 2 Attacks at AP -1
  51. A couple can have +2S, -2 AP D2 -1 to hit upgrades
  52. A couplemore can have User -2 AP D2 Double Attacks
  53. Once per battle, can kill D3 of themselves and gain +1 Strength
  54.  
  55. 8Bound
  56. 9" WS3 BS3 S6 T5 3W LD8 3+/5++
  57. Pregame move built in
  58.  
  59. Exalted 8bound
  60. 9" WS2 BS3 S6 T5 3W LD8 3+/4++
  61. Prevent Fallback
  62. SGT can get two cahinfists that get Damage 3
  63.  
  64.  
  65.  
  66. Angron:
  67. 2+/4++ 18W
  68. 1 WLT - Removes enemy obsec within 6'
  69. Warp Locus
  70. Currently does not ignore Wound caps or invulns, but has so many attacks he can "Destroy anything in close combat pretty easily"
  71. Can be revived with the bloodtithe mechanic
  72.  
  73.  
  74. GENERAL STRATAGEMS:
  75. +1 Damage for Exalte 8bound
  76.  
  77.  
  78.  
  79.  
  80. KHORNE ARMY of RENOWN:
  81. Khorne Daemons Only and... Land Raiders is the restriction
  82. This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons
  83.  
  84. Some AoR Stratagems:
  85. 8bound
  86. +1 to Wound
  87. 6" Consolidate
  88. If an opponent kills in 8bound in their shooting phase, but does not destroy the entire unit you can move it 9" (May have ended up being D6 instead)
  89. Buff Stratagem choose 1: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW
  90.  
  91.  
  92.  
  93. BAD News:
  94. Only 1 Relic/WLT. No Stratagems for extra
  95. Only 3 WLT for non-special Characters
  96. No Subfactions
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement