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- World Eaters Traits
- +1 Attack on Charge/charged/HI
- +1 Strength on Charge/Charged/HI (May end up being diffrent)
- WE Armywide Mechanic: Bloodtithe
- Two current rumors:
- Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time each turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed.
- Rumor 2. Works similar to CK favors of the dark gods. Keep a Tally of total wound dealt by models destroyed (I.E. Ork Boyz give 1 point when killed, Custodes troops 3, etc)
- Bloodtithe effects (which are PERMANENT)
- 6 to hit in Melee Auto wounds
- +1 to hit
- +1 AP for Melee Weapons
- Attacks +1
- Add 1 to Advance and Charge
- 5+ FNP to Mortals
- 6+ FNP to everything
- Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn
- Warlord Traits:
- When your WL kills a unit, you get a bonus Bloodtithe point
- WL takes half Damage in Melee
- Fight First
- Angron Trait: Remove OBSEC in 6'
- Kharn: if 6 or more models within 3' of Karn gain D3 attacks
- See Invoctus for other trait
- Relics:
- Every Dead model counts as 2 for morale
- Relic Axe: +2 S -3 AP Damage 2, 6's to hit grant two additional hits
- Select CORE unit with in 6' 6's to hit auto wound
- Kharn
- 6 2 2 6 4 6 9 9 3+
- Pistol 8 -3 2
- Axe S:user AP-4 D2
- 4+ inv
- Core reroll 1's to hit
- End of the movement phase if any friendly units are within 3", pick one, on a 2+ cause 2 mortals
- Lord Invoctus
- Has FLY
- Ignores invulns, only unit that does so.
- Warlord trait is pregame move 2 CORE WE units OR Select Core or Character within 9" can charge if it fell back. (From different versions)
- Has an aura of +2 Movement of CORE WE Units
- Jakhals:
- 6" 4 4 3 3 1 2 6 6 jak
- 6" 4 4 3 3 1 3 7 6+ leader
- 6" 4 4 4 3 1 2 6 6+ Dishonored
- 2 Attacks at AP -1
- A couple can have +2S, -2 AP D2 -1 to hit upgrades
- A couplemore can have User -2 AP D2 Double Attacks
- Once per battle, can kill D3 of themselves and gain +1 Strength
- 8Bound
- 9" WS3 BS3 S6 T5 3W LD8 3+/5++
- Pregame move built in
- Exalted 8bound
- 9" WS2 BS3 S6 T5 3W LD8 3+/4++
- Prevent Fallback
- SGT can get two cahinfists that get Damage 3
- Angron:
- 2+/4++ 18W
- 1 WLT - Removes enemy obsec within 6'
- Warp Locus
- Currently does not ignore Wound caps or invulns, but has so many attacks he can "Destroy anything in close combat pretty easily"
- Can be revived with the bloodtithe mechanic
- GENERAL STRATAGEMS:
- +1 Damage for Exalte 8bound
- KHORNE ARMY of RENOWN:
- Khorne Daemons Only and... Land Raiders is the restriction
- This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons
- Some AoR Stratagems:
- 8bound
- +1 to Wound
- 6" Consolidate
- If an opponent kills in 8bound in their shooting phase, but does not destroy the entire unit you can move it 9" (May have ended up being D6 instead)
- Buff Stratagem choose 1: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW
- BAD News:
- Only 1 Relic/WLT. No Stratagems for extra
- Only 3 WLT for non-special Characters
- No Subfactions
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