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- Frozen
- =game.Workspace.LinkinParker2:FindFirstChild("Torso").Anchored = true
- Upz Script
- game.Workspace.LinkinParker2.Torso.CFrame = CFrame.new(0,1000,0)
- Kill Script
- game.Workspace.LinkinParker2.Torso:remove()
- Message
- print("LinkinParker2 says hi. ")
- while true do
- wait(120)
- local message = Instance.new("Message")
- message.Text = "LinkinParker2!
- message.Parent = game.Workspace
- wait(5)
- message:remove()
- end
- Ultimate Torso's
- model = game.Players.LinkinParker2.Character.Torso
- messageText = "Waka"
- game.Players.valitini94.CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=755e46360b98bfcc45a5fa2970bda27e;http://www.roblox.com/Data/AssetFetch.ashx?hash=3958d55616025a333b61ba0908a2df92&isapproved=true"
- local hat = game.Workspace.valitini94.TeapotTurret
- hat.Handle.Mesh.VertexColor = Vector3.new (1,0,0)
- local Rocket = hat.Handle
- local block = hat.Handle:clone()
- block.Size = Vector3.new(4,7,3)
- block.Name = "shield"
- number = 4
- radius = 6
- teapot = hat.Handle:clone()
- teapot.Size = Vector3.new(65,65,65)
- teapot.Mesh.Scale = Vector3.new(100,100,100)
- teapot.Name = "massive teapot"
- teapot.Size = Vector3.new(65,65,65)
- teapot.Mesh.Scale = Vector3.new(100,100,100)
- teapot.Name = "massive teapot"
- debounce = true
- function teapottouch(pot, hit)
- if not debounce then return end
- debounce = false
- --[[
- if(hit.Parent.className == "Model" and hit.Parent:findFirstChild("owned") == nil) then
- hit.Parent:breakJoints()
- local tag = Instance.new("IntValue")
- tag.Name = "owned"
- tag.Parent = hit.Parent
- end
- if(hit.Parent:findFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]--
- exp = Instance.new("Explosion")
- exp.BlastRadius = 50
- exp.BlastPressure = 1000000
- exp.Position = pot.Position
- exp.Parent = game.Workspace
- wait(.5)
- debounce = true
- end
- function gf(player)
- Torso = player.Position
- pos = Torso + Vector3.new(0,1000,0)
- pot = teapot:clone()
- pot.Position = pos
- pot.Elasticity = 0.1
- pot.Parent = game.Workspace
- pot.homing.TargetOffset = player.Position
- pot.homing:Fire()
- pot.homing.ThrustP = 50000
- pot.homing.MaxTorque = Vector3.new(0,0,0)
- pot.homing.TurnP = 0
- connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end)
- end
- function trigger(msg, recipient)
- name = string.sub(msg,1,-2)
- children = game.Players:children()
- for i=1,#children do
- if(children[i].Name == name) then gf(children[i].Character.Torso) end
- end
- end
- function either(number)
- if(math.random(1,2) == 1) then return number end
- return -number
- end
- function glue(x, y)
- weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- local HitPos = x.Position
- local CJ = CFrame.new(HitPos)
- local C0 = x.CFrame:inverse() *CJ
- local C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- function fire(vTarget,offset)
- obj = vTarget
- vTarget = vTarget.Position
- local dir = vTarget - hat.Handle.Position
- dir = dir.unit
- missile = {}
- pos = {}
- hatFrame = {}
- misFrame = {}
- seed = {}
- for i=1,number do
- seed[i] = math.random(0,100000)
- missile[i] = Rocket:clone()
- missile[i].Name = "teapot" .. seed[i]
- pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10))
- hatFrame[i] = hat.Handle.CFrame
- misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0))
- --missile.Position = pos
- missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir)
- missile[i].RocketScript.Disabled = false
- missile[i].Parent = game.Workspace
- missile[i].homing:Fire()
- missile[i].homing.ThrustP = 50
- missile[i].homing.TargetOffset = misFrame[i].p + offset
- end
- wait(.4)
- for i=1,number do
- teapot = game.Workspace:findFirstChild("teapot" .. seed[i])
- if(teapot ~= nil) then
- teapot.homing.ThrustP = 30
- teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- teapot.homing.Target = obj
- end
- end
- end
- function shield()
- Torso = hat.Parent.Torso.CFrame
- bricks = {}
- bricks[1] = Torso * CFrame.new(0,0,-radius)
- bricks[2] = Torso * CFrame.new(0,0,radius)
- bricks[3] = Torso * CFrame.new(-radius,0,0)
- bricks[4] = Torso * CFrame.new(radius,0,0)
- for i=1,#bricks do
- newbrick = block:clone()
- newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p)
- newbrick.Parent = game.Workspace
- glue(newbrick,hat.Parent.Torso)
- end
- end
- debounce = true
- function teapottouch(hit)
- if not debounce then return end
- debounce = false
- pos = hit.Position
- boom = Instance.new("Explosion")
- boom.BlastRadius = 30
- boom.BlastPressure = 500000
- boom.Position = pos
- boom.Parent = game.Workspace
- wait(1)
- debounce = true
- end
- function gf(player)
- Torso = player.Position
- pos = Torso + Vector3.new(0,750,0)
- pot = teapot:clone()
- pot.Position = pos
- pot.Elasticity = 0.1
- pot.Parent = game.Workspace
- connection = pot.Touched:connect(teapottouch)
- end
- function kill(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = 0
- end
- end
- function trigger(msg, recipient)
- if(msg == "i can fly") then
- f=game.Players.valitini94.Backpack.Fly2
- f.Parent=game.Workspace.valitini94.TeapotTurret
- wait (1)
- f.Parent=game.Players.valitini94.Backpack
- hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p)
- hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0)
- end
- if(msg == "arm front") then
- hat.TVehicle.Front.Touched:connect(kill)
- end
- if(tonumber(msg) ~= nil) then
- power = tonumber(msg)
- hat.TVehicle.Front.Propulsion.MaxSpeed = power
- end
- children = game.Players:children()
- for i=1,#children do
- if(children[i].Name == msg) then
- torso = children[i].Character.Torso
- prop = hat.TVehicle.Front.Propulsion:clone()
- prop.Target = hat.TVehicle.back
- prop.MaxSpeed = 1000
- prop.TargetOffset = Vector3.new(0,0,0)
- prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10)
- prop.Parent = torso
- prop:Fire()
- end
- end
- if(string.sub(msg,1,6) ~= "Teapot") then return end
- name = string.sub(msg,8,-2)
- children = game.Players:children()
- for i=1,#children do
- if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end
- end
- end
- wait(1)
- while hat.Parent.Name == "Workspace" do wait(2) end
- print("Hat picked up")
- name = hat.Parent.Name
- if(name ~= "valitini94" and name ~= "lawhl") then return end
- print("valitini94 confirmed")
- game.Players.valitini94.Chatted:connect(trigger)
- hat.Fly2.Parent = game.Players.valitini94.Backpack
- game.Players.valitini94.Backpack.Fly2.TeleportScript.Source =
- [[
- wait(.5)
- bin = script.Parent
- vehicle = game.Workspace.valitini94.TeapotTurret.TVehicle
- function assignPosition(pos)
- local player = game.Players.NuclearAsian
- if player == nil or player.Character == nil then return end
- local char = vehicle.Front
- obj = char.Propulsion
- difference = pos - char.Position
- obj.TargetOffset = pos + Vector3.new(0,4,0)
- end
- function onButton1Down(mouse)
- local player = game.Players.L\NuclearAsian
- if player == nil then return end
- print("trigger")
- -- find the best cf
- assignPosition(mouse.Hit.p)
- end
- function onSelected(mouse)
- print("select")
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- message = Instance.new("Message")
- message.Text = messageText
- backup = model:clone(math.random(2,10))
- while true do
- wait(0.1) -- regenerate this model every 140 seconds
- message.Parent = game.Workspace
- wait(0.1) -- display regen message for 2 seconds
- model = backup:clone(math.random(2,10))
- model.Parent = game.Workspace
- model:makeJoints()
- message.Parent = nil
- end
- Brick Script
- h = Instance.new("Part")
- h.Position = Vector3.new(0,5,0)
- h.Size = Vector3.new(4,1,4)
- h.BrickColor = BrickColor.new(1)
- backup = h:clone()
- while true do
- h = backup:clone()
- h:makeJoints()
- h.Parent = game.Workspace
- wait(1)
- end
- Disco Head
- sb/while true do
- game.Workspace.beetfan.Head.Color = Color3.new(math.random(), math.random(), math.random())
- wait(0)
- end
- Blow Up
- while true do
- wait()
- e = Instance.new("Explosion")
- e.Position = game.Players:FindFirstChild("LinkinParker2").Character.Torso.Position
- e.Parent = game.Workspace
- end
- Delimber Everyone
- local c = game.Players:children()
- for i=1,#c do
- if (string.lower(c[i].Name) ~= "brandonhare") then
- if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
- c[i].Character:findFirstChild("Left Arm"):remove()
- c[i].Character:findFirstChild("Right Arm"):remove()
- c[i].Character:findFirstChild("Left Leg"):remove()
- c[i].Character:findFirstChild("Right Leg"):remove()
- end
- end
- end
- Kill Everyone
- local c = game.Players:children()
- for i=1,#c do
- if (string.lower(c[i].Name) ~= "LinkinParker2") then
- if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
- c[i].Character:findFirstChild("Humanoid").Health = 0
- end
- end
- end
- The Ghost Script
- sb/D = game.Workspace.BeetFan
- D.Torso.roblox:Remove()
- D:findFirstChild("Left Leg").CanCollide = false
- D:findFirstChild("Right Leg").CanCollide = false
- D:findFirstChild("Left Arm").CanCollide = false
- D:findFirstChild("Right Arm").CanCollide = false
- D.Torso.CanCollide = false
- D.Head.CanCollide = false
- D.Humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999999999999999999999
- D.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999
- Take Over Someone
- game.Players.LinkinParker2.Character = game.Players.kirbyace1.Character
- Make Someone Naked
- n = game.Workspace.LinkinParker2
- n:findFirstChild("Left Leg").BrickColor = BrickColor.new(125)
- n:findFirstChild("Right Leg").BrickColor = BrickColor.new(125)
- n:findFirstChild("Left Arm").BrickColor = BrickColor.new(125)
- n:findFirstChild("Right Arm").BrickColor = BrickColor.new(125)
- n.Torso.BrickColor = BrickColor.new(1)
- n.Head.BrickColor = BrickColor.new(125)
- n.Torso.roblox:remove()
- n.Name = "Naked Guy: IM NAKED =D"
- Genocide
- ===========================
- while true do
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Torso.Neck:remove()
- wait (0.1)
- end
- end
- freeze - off
- ----------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = false
- end
- end
- freeze - on
- ---------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = true
- end
- end
- Teleport Up All
- ==============================
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i] ~= "shanethe13" then
- p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
- end
- end
- Body Force
- ---------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- b = Instance.new("BodyForce")
- b.Parent = p[i].Character.Torso
- b.force = Vector3.new(0,10000,0)
- end
- Slaves
- ----------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Name = "Shane's Slave"
- end
- Follow
- ==========================
- sb/b = Instance.new("BodyPosition") b.Parent = game.Workspace.BeetFan.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
- while true do
- b.position = game.Workspace.shanethe13.Torso.Position
- wait(0.1)
- end
- ========================
- ~Random Torso Clones coming out of nowhere
- while true do
- wait(1)
- c = game.Workspace.ArticunoX.Torso:clone()
- c.Parent = game.Workspace
- c.Position = Vector3.new(0, 50, 0)
- c.Anchored = true
- c.Size = Vector3.new(25, 25, 25)
- c.Locked = false
- end
- ~Endlessly make someone fly up
- while true do
- wait(1)
- game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0)
- end
- ~Make someone fly up for a while then die
- while true do
- wait(1)
- game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0)
- wait(30)
- game.Workspace.herooftime101.Head:remove()
- end
- ==================
- --super jump
- local b = Instance.new("BodyForce")
- b.force = Vector3.new(0,1300,0)
- b.Parent = game.Workspace.Kashi.Torso
- ==================
- --falling bricks... please do not go too crazy with this
- local brick = Instance.new("Part")
- while true do
- local b = brick:clone()
- b.Parent = game.Workspace
- if game.Workspace.ArticunoX ~= nil then
- local mainpos = game.Workspace.ArticunoX.Head.Position
- b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z)
- wait(1)
- end
- end
- Music
- s.Name = "BGMusic"
- s.SoundId = "C:\WINDOWS\Media\ScriptBuilder.mp3"
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(5)
- s:play()
- annoying music(to most)
- local s = Instance.new("Sound")
- s.Name = "BGMusic"
- s.SoundId = "C:\\WINDOWS\\Media\\town.mid"
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(5)
- s:play()
- while true do
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Torso.Neck:remove()
- wait (0.1)
- end
- end
- freeze - off
- ----------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = false
- end
- end
- freeze - on
- ---------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = true
- end
- end
- Teleport Up All
- ==============================
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i] ~= "shanethe13" then
- p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
- end
- end
- Castle
- ===========================
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
- ~Make someone fly up for a while then die
- while true do
- wait(1)
- game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0)
- wait(30)
- game.Workspace.herooftime101.Head:remove()
- end
- Rise And Dropping Ride part 1--crazy o.0
- -----------------------------
- h=game.Workspace.Victom.Torso
- while true do
- wait(0.1)
- h.CFrame=CFrame.new (0,300,0)
- wait(0.1)
- h.CFrame=CFrame.new (0,200,0)
- end
- Fake meteor:
- while true do
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "A meteor is coming towards us!!! AHHH!!!"
- wait(3)
- m:remove()
- local b = Instance.new("Part")
- b.Parent = game.Workspace
- b.Position = Vector3.new(0,1000,0)
- b.Size = Vector3.new(5,1,5)
- b.BrickColor = BrickColor.new(199)
- b.Transparency = 0
- wait(10)
- local n = Instance.new("Message")
- n.Parent = game.Workspace
- n.Text = "Oh, it was just a small rock..."
- wait(3)
- n:remove()
- wait(10)
- b:remove()
- wait(1000)
- end
- helmet^_^
- function makeAHat(mess)
- if mess:lower() ~= "make hat" then
- return nil
- end
- hat = Instance.new("Hat")
- Part = Instance.new("Part")
- Part.Position = Vector3.new(0, 6.4 + 0.4 + 1.2, 44)
- Part.Name = "Handle"
- Part.Parent = hat
- Part.formFactor = 0
- Part.Shape = 0
- Part.Size = Vector3.new(2, 2, 2)
- Part.BottomSurface = 0
- Part.TopSurface = 0
- Part.Locked = true
- hat.AttachmentPos = Vector3.new(0, 0.1, 0)
- hat.Name = "Sphere"
- hat.Parent = game.Workspace
- return hat
- end
- hat = makeAHat("make hat")
- new humanoid
- ~~~~~~~~~~~~~
- Humanoid = Instance.new("Humanoid")
- Humanoid.Parent = game.Workspace.{Player Name}
- Colors, usefull when you need to make a script that uses BrickColor = BrickColor.new()
- ==================
- -- Color Script 2 --
- -- 1 = White
- -- 208 = Light Stone Gray
- -- 194 = Medium Stone Gray
- -- 199 = Dark Stone Gray
- -- 26 = Black
- -- 21 = Bright Red
- -- 24 = Bright Yellow
- -- 226 = Cool Yellow
- -- 23 = Bright Blue
- -- 107 = Bright Bluish Green
- -- 102 = Medium Blue
- -- 11 = Pastel Blue
- -- 45 = Light Blue
- -- 135 = Sand Blue
- -- 106 = Bright Orange
- -- 105 = Bright Yellowish Orange
- -- 141 = Earth Green
- -- 28 = Dark Green
- -- 37 = Bright Green
- -- 119 = Bright Yellowish Green
- -- 29 = Medium Green
- -- 151 = Sand Green
- -- 38 = Dark Orange
- -- 192 = Reddish Brown
- -- 104 = Bright Violet
- -- 9 = Light Reddish Violet
- -- 101 = Medium Red
- -- 5 = Brick Yellow
- -- 153 = Sand Red
- -- 217 = Brown
- -- 18 = Nougat
- -- 125 = Light Orange
- -- ??? = Flame Yellowish(Haunted Mansion Rocket)
- --Be on Fire!
- while true do
- L = game.Players.NAME.Character.Torso
- E = Instance.new("Explosion")
- E.Parent = L
- E.Position = L.Position
- E.BlastRadius = 0.5
- E.BlastPressure = 0
- wait(0.01)
- end
- --Be GodZilla!!!
- L = game.Players.NAME.Character
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "Can you hear that?"
- wait(3)
- L.Torso.Size = Vector3.new(100,100,100)
- L.Head.Size = Vector3.new(90,90,90)
- L.Torso.BrickColor = BrickColor.new(141)
- L.Head.BrickColor = BrickColor.new(141)
- L.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435"
- L.Head.Mesh:remove()
- M.Text = "OH NOEZ IT'S NAMEZILLA!!!"
- wait(4)
- game.Workspace.Message:remove()
- Deadly Handshake
- ===============
- A = game.Workspace.YOURNAMEHERE:findFirstChild("Right Arm")
- script.Parent = A
- function OnTouched(hit)
- human = hit.Parent.Humanoid
- if hit ~= nil then
- human.Health = 0
- end
- end
- script.Parent.Touched:connect(OnTouched)
- PWNZOR DECAPITATION---
- P = game.Workspace.Zuka --change to your name
- P.Humanoid:Remove()
- P.Torso.Neck:Remove()
- h = Instance.new("Humanoid")
- h.Parent = P
- ----------------------------
- sb/game.Players.BeetFan.CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=755e46360b98bfcc45a5fa2970bda27e;http://www.roblox.com/Data/AssetFetch.ashx?hash=3958d55616025a333b61ba0908a2df92&isapproved=true"
- local hat = game.Workspace.BeetFan.TeapotTurret
- hat.Handle.Mesh.VertexColor = Vector3.new (1,0,0)
- local Rocket = hat.Handle
- local block = hat.Handle:clone()
- block.Size = Vector3.new(4,7,3)
- block.Name = "shield"
- number = 4
- radius = 6
- teapot = hat.Handle:clone()
- teapot.Size = Vector3.new(65,65,65)
- teapot.Mesh.Scale = Vector3.new(100,100,100)
- teapot.Name = "massive teapot"
- teapot.Size = Vector3.new(65,65,65)
- teapot.Mesh.Scale = Vector3.new(100,100,100)
- teapot.Name = "massive teapot"
- debounce = true
- function teapottouch(pot, hit)
- if not debounce then return end
- debounce = false
- --[[
- if(hit.Parent.className == "Model" and hit.Parent:findFirstChild("owned") == nil) then
- hit.Parent:breakJoints()
- local tag = Instance.new("IntValue")
- tag.Name = "owned"
- tag.Parent = hit.Parent
- end
- if(hit.Parent:findFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]--
- exp = Instance.new("Explosion")
- exp.BlastRadius = 50
- exp.BlastPressure = 1000000
- exp.Position = pot.Position
- exp.Parent = game.Workspace
- wait(.5)
- debounce = true
- end
- function gf(player)
- Torso = player.Position
- pos = Torso + Vector3.new(0,1000,0)
- pot = teapot:clone()
- pot.Position = pos
- pot.Elasticity = 0.1
- pot.Parent = game.Workspace
- pot.homing.TargetOffset = player.Position
- pot.homing:Fire()
- pot.homing.ThrustP = 50000
- pot.homing.MaxTorque = Vector3.new(0,0,0)
- pot.homing.TurnP = 0
- connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end)
- end
- function trigger(msg, recipient)
- name = string.sub(msg,1,-2)
- children = game.Players:children()
- for i=1,#children do
- if(children[i].Name == name) then gf(children[i].Character.Torso) end
- end
- end
- function either(number)
- if(math.random(1,2) == 1) then return number end
- return -number
- end
- function glue(x, y)
- weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- local HitPos = x.Position
- local CJ = CFrame.new(HitPos)
- local C0 = x.CFrame:inverse() *CJ
- local C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- function fire(vTarget,offset)
- obj = vTarget
- vTarget = vTarget.Position
- local dir = vTarget - hat.Handle.Position
- dir = dir.unit
- missile = {}
- pos = {}
- hatFrame = {}
- misFrame = {}
- seed = {}
- for i=1,number do
- seed[i] = math.random(0,100000)
- missile[i] = Rocket:clone()
- missile[i].Name = "teapot" .. seed[i]
- pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10))
- hatFrame[i] = hat.Handle.CFrame
- misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0))
- --missile.Position = pos
- missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir)
- missile[i].RocketScript.Disabled = false
- missile[i].Parent = game.Workspace
- missile[i].homing:Fire()
- missile[i].homing.ThrustP = 50
- missile[i].homing.TargetOffset = misFrame[i].p + offset
- end
- wait(.4)
- for i=1,number do
- teapot = game.Workspace:findFirstChild("teapot" .. seed[i])
- if(teapot ~= nil) then
- teapot.homing.ThrustP = 30
- teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- teapot.homing.Target = obj
- end
- end
- end
- function shield()
- Torso = hat.Parent.Torso.CFrame
- bricks = {}
- bricks[1] = Torso * CFrame.new(0,0,-radius)
- bricks[2] = Torso * CFrame.new(0,0,radius)
- bricks[3] = Torso * CFrame.new(-radius,0,0)
- bricks[4] = Torso * CFrame.new(radius,0,0)
- for i=1,#bricks do
- newbrick = block:clone()
- newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p)
- newbrick.Parent = game.Workspace
- glue(newbrick,hat.Parent.Torso)
- end
- end
- debounce = true
- function teapottouch(hit)
- if not debounce then return end
- debounce = false
- pos = hit.Position
- boom = Instance.new("Explosion")
- boom.BlastRadius = 30
- boom.BlastPressure = 500000
- boom.Position = pos
- boom.Parent = game.Workspace
- wait(1)
- debounce = true
- end
- function gf(player)
- Torso = player.Position
- pos = Torso + Vector3.new(0,750,0)
- pot = teapot:clone()
- pot.Position = pos
- pot.Elasticity = 0.1
- pot.Parent = game.Workspace
- connection = pot.Touched:connect(teapottouch)
- end
- function kill(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = 0
- end
- end
- function trigger(msg, recipient)
- if(msg == "i can fly") then
- f=game.Players.BeetFan.Backpack.Fly2
- f.Parent=game.Workspace.BeetFan.TeapotTurret
- wait (1)
- f.Parent=game.Players.BeetFan.Backpack
- hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p)
- hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0)
- end
- if(msg == "arm front") then
- hat.TVehicle.Front.Touched:connect(kill)
- end
- if(tonumber(msg) ~= nil) then
- power = tonumber(msg)
- hat.TVehicle.Front.Propulsion.MaxSpeed = power
- end
- children = game.Players:children()
- for i=1,#children do
- if(children[i].Name == msg) then
- torso = children[i].Character.Torso
- prop = hat.TVehicle.Front.Propulsion:clone()
- prop.Target = hat.TVehicle.back
- prop.MaxSpeed = 1000
- prop.TargetOffset = Vector3.new(0,0,0)
- prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10)
- prop.Parent = torso
- prop:Fire()
- end
- end
- if(string.sub(msg,1,6) ~= "Teapot") then return end
- name = string.sub(msg,8,-2)
- children = game.Players:children()
- for i=1,#children do
- if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end
- end
- end
- wait(1)
- while hat.Parent.Name == "Workspace" do wait(2) end
- print("Hat picked up")
- name = hat.Parent.Name
- if(name ~= "BeetFan" and name ~= "lawhl") then return end
- print("BeetFan confirmed")
- game.Players.BeetFan.Chatted:connect(trigger)
- hat.Fly2.Parent = game.Players.BeetFan.Backpack
- game.Players.BeetFan.Backpack.Fly2.TeleportScript.Source =
- [[
- wait(.5)
- bin = script.Parent
- vehicle = game.Workspace.BeetFan.TeapotTurret.TVehicle
- function assignPosition(pos)
- local player = game.Players.NuclearAsian
- if player == nil or player.Character == nil then return end
- local char = vehicle.Front
- obj = char.Propulsion
- difference = pos - char.Position
- obj.TargetOffset = pos + Vector3.new(0,4,0)
- end
- function onButton1Down(mouse)
- local player = game.Players.NuclearAsian
- if player == nil then return end
- print("trigger")
- -- find the best cf
- assignPosition(mouse.Hit.p)
- end
- function onSelected(mouse)
- print("select")
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- Random Crush Block Coming Out of Nowhere
- while true do
- wait(13)
- local p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Position = Vector3.new(0, 100, 0) --Change the numbers to change the local of the platform.
- p.Size = Vector3.new(25, 25, 25) --Change the numbers to change the size from it.
- p.BrickColor = BrickColor.new(1) --Look at the wiki and Scripting Help, the first option on the page and look for Pallete Colors to Numbers.
- p.Locked = true
- p.Anchored = false
- wait(7)
- p:remove()
- end
- Name cycle (two-part script)
- PART 1
- while true do
- game.workspace.person.Name = "Atlas"
- end
- PART 2
- while true do
- game.Workspace.Atlas.Name = "Aeolus"
- wait(1)
- game.Workspace.Aeolus.Name = "Thetis"
- wait(1)
- game.Workspace.Thetis.Name = "Siarnaq"
- wait(1)
- game.Workspace.Siarnaq.Name = "Atlas"
- wait(1)
- end
- =================================
- BASEPLATENAME
- ================================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Name = "Shane"
- end
- end
- Roate base 45 degrees
- =================================
- game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0)
- VELOCITY
- ====================================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Velocity = Vector3.new(10000,0,0)
- end
- end
- ROT VELOCITY
- =============================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].RotVelocity = Vector3.new(0,0,0)
- end
- end
- CLEANUP
- =========================
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- if p[i].Name ~= "Shane" then
- p[i]:remove()
- end
- end
- end
- Invisable
- ------------------------------------
- c= game.Players:GetChildren()
- for i= 1, #c do
- p= c[i].Character:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Transparency = 1
- end
- end
- end
- Clone
- ------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true"
- end
- Genocide
- ===========================
- while true do
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Torso.Neck:remove()
- wait (0.1)
- end
- end
- freeze - off
- ----------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = false
- end
- end
- freeze - on
- ---------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "shanethe13" then
- p[i].Character.Torso.Anchored = true
- end
- end
- Teleport Up All
- ==============================
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i] ~= "shanethe13" then
- p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
- end
- end
- PRISON!
- --------------------------------------------------------------------------------------------------------
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i] ~= "shanethe13" then
- p[i].Character.Torso.CFrame = CFrame.new(0,515,0)
- end
- end
- Body Force
- ---------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- b = Instance.new("BodyForce")
- b.Parent = p[i].Character.Torso
- b.force = Vector3.new(0,10000,0)
- end
- Slaves
- ----------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].Character.Name = "Shane's Slave"
- end
- Orbit
- while true do
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i].Name ~= "shanethe13" then
- b = Instance.new("BodyPosition")
- b.Parent = p[i].Character.Torso
- b.maxForce = Vector3.new(600000000,6000000000,6000000000)
- b.position = game.Workspace.shanethe13.Torso.Position
- wait(0.1)
- end
- end
- end
- Follow
- ==========================
- b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
- while true do
- b.position = game.Workspace.shanethe13.Torso.Position
- wait(0.1)
- end
- BlackHole
- --------------------------------
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i].Name ~= "shanethe13" then
- b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000)
- b.position = Vector3.new(100,10,0)
- end
- end
- Kick all
- =====================
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i]:remove()
- end
- ========================
- Castle
- ===========================
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
- ~Random Torso Clones coming out of nowhere
- while true do
- wait(1)
- c = game.Workspace.ArticunoX.Torso:clone()
- c.Parent = game.Workspace
- c.Position = Vector3.new(0, 50, 0)
- c.Anchored = true
- c.Size = Vector3.new(25, 25, 25)
- c.Locked = false
- end
- ~Endlessly make someone fly up
- while true do
- wait(1)
- game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0)
- end
- ~Make someone fly up for a while then die
- while true do
- wait(1)
- game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0)
- wait(30)
- game.Workspace.herooftime101.Head:remove()
- end
- ==================
- --super jump
- local b = Instance.new("BodyForce")
- b.force = Vector3.new(0,1300,0)
- b.Parent = game.Workspace.Kashi.Torso
- ==================
- --falling bricks... please do not go too crazy with this
- local brick = Instance.new("Part")
- while true do
- local b = brick:clone()
- b.Parent = game.Workspace
- if game.Workspace.ArticunoX ~= nil then
- local mainpos = game.Workspace.ArticunoX.Head.Position
- b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z)
- wait(1)
- end
- end
- Music
- s.Name = "BGMusic"
- s.SoundId = "C:\WINDOWS\Media\ScriptBuilder.mp3"
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(5)
- s:play()
- annoying music(to most)
- local s = Instance.new("Sound")
- s.Name = "BGMusic"
- s.SoundId = "C:\\WINDOWS\\Media\\town.mid"
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(5)
- s:play()
- plateform^(sp)
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(500, 1, 500) p.Locked = true
- Brick!
- local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(101, 6000, 9) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(20, 1, 20) p.Anchored = true
- Alot Of Healt! (really alot!!)
- game.Workspace.>yourname<.Humanoid.MaxHealth= 99999999
- Bricks!
- for i=1,5 do
- wait(1)
- p = Instance.new("Part")
- p.Size = Vector3.new(math.random(1,30),math.random(1,30),math.random(1,30))
- p.BrickColor = BrickColor.random()
- p.Position = Vector3.new(math.random(-200,200),100,math.random(-200,200))
- p.Reflectance = (math.random(0,100) / 100)
- p.Locked = false
- p.Name = "rm"
- p.Parent = game.Workspace
- end
- Rise And Dropping Ride part 1--crazy o.0
- -----------------------------
- h=game.Workspace.lavamaster.Torso
- while true do
- wait(0.1)
- h.CFrame=CFrame.new (0,300,0)
- wait(0.1)
- h.CFrame=CFrame.new (0,200,0)
- end
- -----------------------------
- part 2
- -----------------------------------
- h=game.Workspace.lavamaster.Torso
- while true do
- wait(20)
- h.CFrame=CFrame.new (0,1000,0)
- wait(0.2)
- h.CFrame=CFrame.new (100000,10000,10000)
- end
- --------------------------------------
- Real meteor:
- while true do
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "A meteor is coming towards us!!! AHHH!!!"
- wait(3)
- m:remove()
- local b = Instance.new("Part")
- b.Parent = game.Workspace
- b.Position = Vector3.new(0,5000,0)
- b.Size = Vector3.new(200,500,200)
- b.BrickColor = BrickColor.new(199)
- b.Transparency = 0
- wait(10)
- b:remove()
- wait(1000)
- end
- Fake meteor:
- while true do
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "A meteor is coming towards us!!! AHHH!!!"
- wait(3)
- m:remove()
- local b = Instance.new("Part")
- b.Parent = game.Workspace
- b.Position = Vector3.new(0,1000,0)
- b.Size = Vector3.new(5,1,5)
- b.BrickColor = BrickColor.new(199)
- b.Transparency = 0
- wait(10)
- local n = Instance.new("Message")
- n.Parent = game.Workspace
- n.Text = "Oh, it was just a small rock..."
- wait(3)
- n:remove()
- wait(10)
- b:remove()
- wait(1000)
- end
- Unlock people:
- c = game.Players:GetChildren()
- for i = 1, #c do
- c[i].Character.Torso.Locked = false
- end
- Teleport everyone to the center of base:
- p = game.Players:GetChildren()
- for i = 1,#p do
- p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10,math.random(1,30))
- end
- Teleport everyone 10000 studs high:
- p = game.Players:GetChildren()
- for i = 1,#p do
- p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10000,math.random(1,30))
- end
- No more tools:
- p = game.Players:GetChildren()
- for i = 1,#p do
- o = p[i].Backpack:GetChildren()
- for i = 1, #o do
- o[i]:remove()
- end
- end
- My explosion barrier >=):
- i = game.Workspace.ICE128 --Your name goes here
- while true do
- local h = i.Torso.Position
- b = Instance.new("Explosion")
- b.Position = Vector3.new(h.x,h.y+10,h.z)
- b.Parent = game.Workspace
- b.BlastRadius = 5
- b.BlastPressure = 1
- q = Instance.new("Explosion")
- q.Position = Vector3.new(h.x+10,h.y,h.z)
- q.Parent = game.Workspace
- q.BlastRadius = 5
- q.BlastPressure = 1
- t = Instance.new("Explosion")
- t.Position = Vector3.new(h.x,h.y,h.z+10)
- t.Parent = game.Workspace
- t.BlastRadius = 5
- t.BlastPressure = 1
- w = Instance.new("Explosion")
- w.Position = Vector3.new(h.x-10,h.y,h.z)
- w.Parent = game.Workspace
- w.BlastRadius = 5
- w.BlastPressure = 1
- r = Instance.new("Explosion")
- r.Position = Vector3.new(h.x,h.y,h.z-10)
- r.Parent = game.Workspace
- r.BlastRadius = 5
- r.BlastPressure = 1
- wait(.1)
- end
- Weird Arms:
- while true do
- wait(1)
- game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(2, 2, 2)
- game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(2, 2, 2)
- wait(1)
- game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3)
- game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3)
- wait(1)
- game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(4, 4, 4)
- game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(4, 4, 4)
- wait(1)
- game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3)
- game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3)
- wait(1)
- end
- SPHERE HAT!
- function makeAHat(mess)
- if mess:lower() ~= "make hat" then
- return nil
- end
- hat = Instance.new("Hat")
- Part = Instance.new("Part")
- Part.Position = Vector3.new(0, 6.4 + 0.4 + 1.2, 44)
- Part.Name = "Handle"
- Part.Parent = hat
- Part.formFactor = 0
- Part.Shape = 0
- Part.Size = Vector3.new(2, 2, 2)
- Part.BottomSurface = 0
- Part.TopSurface = 0
- Part.Locked = true
- hat.AttachmentPos = Vector3.new(0, 0.1, 0)
- hat.Name = "Sphere"
- hat.Parent = game.Workspace
- return hat
- end
- hat = makeAHat("make hat")
- --------------------------------------------------------
- --OOZLES SCRIPTS
- SCRIPT#1
- m = Instance.new("Model")
- m.Parent = game.Workspace
- m.Name = "Oozles"
- m.Controller = 7
- b = Instance.new("Part")
- b.Parent = m
- b.Locked = true
- b.Position = Vector3.new(900,96,900)
- h = Instance.new("Humanoid")
- h.Parent = m
- c = b:clone()
- c.Position = Vector3.new(-72, 7.3, -6.5)
- c.Name = "Head"
- c.BrickColor = BrickColor.new(28)
- c.Size = Vector3.new(6, 4.8, 5)
- c.Parent = m
- c2 = b:clone()
- c2.Position = Vector3.new(-67, 4.9, -5.9)
- c2.Size = Vector3.new(4, 1.2, 2)
- c2.Parent = m
- c2.LeftSurface = 2
- c2.Name = "Left Arm"
- c2.BrickColor = BrickColor.new(105)
- c3 = b:clone()
- c3.Position = Vector3.new(-72, 3.1, -3.5)
- c3.Size = Vector3.new(6, 1.2, 3)
- c3.Parent = m
- c3.BrickColor = BrickColor.new(105)
- c3.Name = "Left Leg"
- c4 = b:clone()
- c4.Position = Vector3.new(-72, 1.9, -2.9)
- c4.Size = Vector3.new(6, 1.2, 4)
- c4.Parent = m
- c4.BrickColor = BrickColor.new(105)
- c4.Name = "Right Leg"
- c5 = b:clone()
- c5.Position = Vector3.new(-72, 4.3, -3.9)
- c5.Size = Vector3.new(6, 1.2, 2)
- c5.BrickColor = BrickColor.new(105)
- c5.Parent = m
- c6 = b:clone()
- c6.Position = Vector3.new(-77, 4.9, -5.9)
- c6.BrickColor = BrickColor.new(105)
- c6.Parent = m
- c6.RightSurface = 2
- c6.Size = Vector3.new(4, 1.2, 2)
- c6.Name = "Right Arm"
- c7 = b:clone()
- c7.Position = Vector3.new(-72, 3.1, -6.9)
- c7.Size = Vector3.new(6, 3.6, 4)
- c7.BrickColor = BrickColor.new(105)
- c7.Parent = m
- c7.Name = "Torso"
- f = Instance.new("Decal")
- f.Parent = c
- f.Face = 5
- f.Texture = "17bbd48d3a32ea7fd58de39b48bab1"
- c:makeJoints(); m.Torso:makeJoints()
- c2:makeJoints(); m.Torso:makeJoints()
- c3:makeJoints(); m.Torso:makeJoints()
- c4:makeJoints(); m.Torso:makeJoints()
- c5:makeJoints(); m.Torso:makeJoints()
- c6:makeJoints(); m.Torso:makeJoints()
- c7:makeJoints(); m.Torso:makeJoints()
- Script#2
- game.Players.ehwhat.Character = game.Workspace.Oozles
- >Freeze<
- game.Workspace.{Player Name}.Torso.Anchored = true
- >Remove a robloxian<
- 1. game.Workspace.{Player Name}:remove()
- 2. game.Players.{Player Name}:remove()
- >No Life<
- game.Workspace.{Player Name}.Humanoid:remove()
- >Noob Name<
- game.Workspace.{Player Name}.Name = "IM NOOB !!!!!!!!"
- >Kill<
- 1.game.Workspace.{Player Name}.Health = 0
- 2.game.Workspace.{Player Name}.(Head or Torso):remove
- #The Anti-Vengeance script !#
- >New Humanoid<
- Humanoid = Instance.new("Humanoid")
- Humanoid.Parent = game.Workspace.{Player Name}
- NOTE : If you want your humanoid not remove again, change the "Humanoid" (no the Instance.new("Humanoid") !)
- ex :
- cnsuvfnsvns = Instance.new("Humanoid")
- cnsuvfnsvns.Parent = game.Workspace.{Player Name}
- #The... script !#
- >Where my humanoid go ? ...Ah he's here !<
- g = game.Workspace.{Player Name}
- g.Humanoid:remove
- wait({Number of second the humanoid is not here})
- Humanoid = Instance.new("Humanoid")
- Humanoid.Parent = g
- ------------------
- local c = game.Workspace:GetChildren()
- for i=1, #c do
- if c[i].className == "Part" then
- if c[i].Size == Vector3.new(1, 1.2, 1) then
- c[i]:remove()
- end
- end
- end
- ---------------------
- Removes all parts at that size.. ^^^
- ------------------
- g = game.Players.Gamehero.Character.Head.Mesh
- while true do
- g.MeshType = math.random(5)
- wait(0.5)
- end
- --------------------
- Makes your head go... CRAZY! :O ^^^
- ------------------------
- g = Instance.new("Part")
- g.Size = Vector3.new(101,101,101)
- g.BrickColor = BrickColor.Random()
- g.Position = Vector3.new(-500,4000,0)
- g.Locked = true
- g.Parent = game.Workspace
- g.Anchored = true
- g.Shape = 0
- g.RightSurface = 3
- g.BottomSurface = 3
- g.LeftSurface = 3
- g.FrontSurface = 3
- g.BackSurface = 3
- g.Name = "planet1"
- ------------------------
- A planet! :D ^^^
- ---------------------------
- while true do
- wait(1)
- game.Workspace.Gamehero.Torso.Velocity = Vector3.new(0,250,0)
- wait(1)
- game.Workspace.Gamehero.Torso.Velocity = Vector3.new(0,-250,0)
- end
- ----------------
- Makes you jump up and down fast... :o ^^^
- --------------
- p = Instance.new("Part")
- p.Size = Vector3.new(1,7.2,7)
- p.BrickColor = BrickColor.new(24)
- p.Position = Vector3.new(5,6,-14)
- p.Anchored = true
- p.Parent = game.Workspace
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxasset://sounds\\Victory.wav"
- sound.Parent = p
- sound.Volume = 1
- local decal = Instance.new("Decal")
- decal.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" --RAWR
- decal.Face = 3
- decal.Parent = p
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- sound:play()
- if part.Parent.Name == nil then return end
- part.Parent.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" --RAWR
- end
- end
- p.Touched:connect(onTouched)
- -------------
- A face changer. ^^^
- BEHOLD! A SHIELD SCRIPT!
- Of course, you should rename all "coelho714"'s to your name if you want to work. Remember, if you continue the script, I would be glad for.
- ======================
- local p = Instance.new("Part")
- p.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 0)
- p.Parent = game.Workspace
- p.Size = Vector3.new(1, 8, 1)
- p.BrickColor = BrickColor.new(1)
- p.Anchored = true
- local p1 = Instance.new("Part")
- p1.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 2)
- p1.Parent = game.Workspace
- p1.Size = Vector3.new(1, 8, 1)
- p1.BrickColor = BrickColor.new(1)
- p1.Anchored = true
- local p2 = Instance.new("Part")
- p2.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 4)
- p2.Parent = game.Workspace
- p2.Size = Vector3.new(1, 8, 1)
- p2.BrickColor = BrickColor.new(1)
- p2.Anchored = true
- local p3 = Instance.new("Part")
- p3.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 6)
- p3.Parent = game.Workspace
- p3.Size = Vector3.new(1, 8, 1)
- p3.BrickColor = BrickColor.new(1)
- p3.Anchored = true
- local p4 = Instance.new("Part")
- p4.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 8)
- p4.Parent = game.Workspace
- p4.Size = Vector3.new(1, 8, 1)
- p4.BrickColor = BrickColor.new(1)
- p4.Anchored = true
- local p5 = Instance.new("Part")
- p5.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(5, 0, 8)
- p5.Parent = game.Workspace
- p5.Size = Vector3.new(1, 8, 1)
- p5.BrickColor = BrickColor.new(1)
- p5.Anchored = true
- local p6 = Instance.new("Part")
- p6.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(3, 0, 8)
- p6.Parent = game.Workspace
- p6.Size = Vector3.new(1, 8, 1)
- p6.BrickColor = BrickColor.new(1)
- p6.Anchored = true
- local p7 = Instance.new("Part")
- p7.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(1, 0, 8)
- p7.Parent = game.Workspace
- p7.Size = Vector3.new(1, 8, 1)
- p7.BrickColor = BrickColor.new(1)
- p7.Anchored = true
- local p8 = Instance.new("Part")
- p8.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-1, 0, 8)
- p8.Parent = game.Workspace
- p8.Size = Vector3.new(1, 8, 1)
- p8.BrickColor = BrickColor.new(1)
- p8.Anchored = true
- local p9 = Instance.new("Part")
- p9.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-3, 0, 8)
- p9.Parent = game.Workspace
- p9.Size = Vector3.new(1, 8, 1)
- p9.BrickColor = BrickColor.new(1)
- p9.Anchored = true
- local p10 = Instance.new("Part")
- p10.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-5, 0, 8)
- p10.Parent = game.Workspace
- p10.Size = Vector3.new(1, 8, 1)
- p10.BrickColor = BrickColor.new(1)
- p10.Anchored = true
- local p11 = Instance.new("Part")
- p11.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-7, 0, 8)
- p11.Parent = game.Workspace
- p11.Size = Vector3.new(1, 8, 1)
- p11.BrickColor = BrickColor.new(1)
- p11.Anchored = true
- local p12 = Instance.new("Part")
- p12.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-7, 0, 6)
- p12.Parent = game.Workspace
- p12.Size = Vector3.new(1, 8, 1)
- p12.BrickColor = BrickColor.new(1)
- p12.Anchored = true
- wait(3)
- p.Transparency = 0.3
- p1.Transparency = 0.3
- p2.Transparency = 0.3
- p3.Transparency = 0.3
- p4.Transparency = 0.3
- p5.Transparency = 0.3
- p6.Transparency = 0.3
- p7.Transparency = 0.3
- p8.Transparency = 0.3
- p9.Transparency = 0.3
- p10.Transparency = 0.3
- p11.Transparency = 0.3
- p12.Transparency = 0.3
- wait(3)
- p.Transparency = 0.7
- p1.Transparency = 0.7
- p2.Transparency = 0.7
- p3.Transparency = 0.7
- p4.Transparency = 0.7
- p5.Transparency = 0.7
- p6.Transparency = 0.7
- p7.Transparency = 0.7
- p8.Transparency = 0.7
- p9.Transparency = 0.7
- p10.Transparency = 0.7
- p11.Transparency = 0.7
- p12.Transparency = 0.7
- wait(3)
- p:remove()
- p1:remove()
- p2:remove()
- p3:remove()
- p4:remove()
- p5:remove()
- p6:remove()
- p7:remove()
- p8:remove()
- p9:remove()
- p10:remove()
- p11:remove()
- p12:remove()
- =====================
- Always wanted to a bomb come to Script Builder?
- =====================
- local p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Bomb"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Shape = 0
- p.Anchored = false
- p.Size = Vector3.new(3, 3, 3)
- p.BrickColor = BrickColor.new(26)
- p.Reflectance = 0.4
- bombBrick = game.Workspace
- wait(3)
- p.BrickColor = BrickColor.new(21)
- wait(2)
- p.BrickColor = BrickColor.new(26)
- wait(2)
- p.BrickColor = BrickColor.new(21)
- wait(2)
- p.BrickColor = BrickColor.new(26)
- wait(2)
- p.BrickColor = BrickColor.new(21)
- wait(1)
- p.BrickColor = BrickColor.new(26)
- wait(1)
- local b = Instance.new("Explosion")
- b.Parent = game.Workspace
- b.Position = game.Workspace.Bomb.Position
- b.BlastRadius = 12
- b.BlastPressure = 100000
- wait(0.1)
- game.Workspace.Bomb:remove()
- ==================
- Colors, usefull when you need to make a script that uses BrickColor = BrickColor.new()
- ==================
- -- Color Script 2 --
- -- 1 = White
- -- 208 = Light Stone Gray
- -- 194 = Medium Stone Gray
- -- 199 = Dark Stone Gray
- -- 26 = Black
- -- 21 = Bright Red
- -- 24 = Bright Yellow
- -- 226 = Cool Yellow
- -- 23 = Bright Blue
- -- 107 = Bright Bluish Green
- -- 102 = Medium Blue
- -- 11 = Pastel Blue
- -- 45 = Light Blue
- -- 135 = Sand Blue
- -- 106 = Bright Orange
- -- 105 = Bright Yellowish Orange
- -- 141 = Earth Green
- -- 28 = Dark Green
- -- 37 = Bright Green
- -- 119 = Bright Yellowish Green
- -- 29 = Medium Green
- -- 151 = Sand Green
- -- 38 = Dark Orange
- -- 192 = Reddish Brown
- -- 104 = Bright Violet
- -- 9 = Light Reddish Violet
- -- 101 = Medium Red
- -- 5 = Brick Yellow
- -- 153 = Sand Red
- -- 217 = Brown
- -- 18 = Nougat
- -- 125 = Light Orange
- -- ??? = Flame Yellowish(Haunted Mansion Rocket)
- -- Made By coelho714 --
- =================
- Suicide? Why not using Blood Suck?[Thanks for RSBCPilot for the Script idea]:
- =================
- coelho714 = game.Workspace.coelho714 -- Change this "coelho714" to your name
- while true do
- coelho714.Name = "Why am I naked?"
- coelho714:findFirstChild("Head").BrickColor = BrickColor.new(24)
- coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(24)
- coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(24)
- coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(24)
- coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(24)
- coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(24)
- wait(8)
- coelho714.Name = "Argh! My precious blood!"
- coelho714:findFirstChild("Head").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(226)
- coelho714.Humanoid.Health = 68
- wait(8)
- coelho714.Name = "So...this...is...my..way...to...die?"
- coelho714:findFirstChild("Head").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(226)
- coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(226)
- coelho714.Humanoid.Health = 34
- wait(8)
- coelho714.Name = "Here lies " .. coelho714
- coelho714:findFirstChild("Head").BrickColor = BrickColor.new(1)
- coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(1)
- coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(1)
- coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(1)
- coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(1)
- coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(1)
- coelho714.Humanoid.Health = 0
- wait(8)
- end
- ================
- Boom Head. Makes you suicide and kill others:
- ================
- coelho714 = game.Workspace.coelho714 -- Change this "coelho714" to your name
- while true do
- coelho714.Head.Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(1.6, 1.6, 1.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(1.9, 1.9, 1.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(2, 2, 2)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(2.3, 2.3, 2.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(2.6, 2.6, 2.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(2.9, 2.9, 2.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(3, 3, 3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(4.3, 4.3, 4.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(4.6, 4.6, 4.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(4.9, 4.9, 4.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(5, 5, 5)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(5.3, 5.3, 5.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(5.6, 5.6, 5.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(5.9, 5.9, 5.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(6, 6, 6)
- coelho714.Name = "WHAT THE!!!!!"
- coelho714.Head.Mesh.Scale = Vector3.new(6.3, 6.3, 6.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(6.6, 6.6, 6.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(6.9, 6.9, 6.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(7, 7, 7)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(7.3, 7.3, 7.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(7.6, 7.6, 7.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(7.9, 7.9, 7.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(8, 8, 8)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(8.3, 8.3, 8.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(8.6, 8.6, 8.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(8.9, 8.9, 8.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(9, 9, 9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(9.3, 9.3, 9.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(9.6, 9.6, 9.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(9.9, 9.9, 9.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(10, 10, 10)
- coelho714.Name = "ARGH!"
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(11, 11, 11)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(11.3, 11.3, 11.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(11.6, 11.6, 11.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(11.9, 11.9, 11.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(12, 12, 12)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(12.3, 12.3, 12.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(12.6, 12.6, 12.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(12.9, 12.9, 12.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(13, 13, 13)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(13.3, 13.3, 13.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(13.6, 13.6, 13.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(13.9, 13.9, 13.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(14, 14, 14)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(14.3, 14.3, 14.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(14.6, 14.6, 14.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(14.9, 14.9, 14.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(15, 15, 15)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(15.3, 15.3, 15.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(15.6, 15.6, 15.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(15.9, 15.9, 15.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(16, 16, 16)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(16.3, 16.3, 16.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(16.6, 16.6, 16.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(16.9, 16.9, 16.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(17, 17, 17)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(17.3, 17.3, 17.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(17.6, 17.6, 17.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(17.9, 17.9, 17.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(18, 18, 18)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(18.3, 18.3, 18.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(18.6, 18.6, 18.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(18.9, 18.9, 18.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(19, 19, 19)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(19.3, 19.3, 19.3)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(19.6, 19.6, 19.6)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(19.9, 19.9, 19.9)
- wait(0.3)
- coelho714.Head.Mesh.Scale = Vector3.new(20, 20, 20)
- wait(3)
- local b = Instance.new("Explosion")
- b.Parent = game.Workspace
- b.Position = coelho714.Head.Position
- b.BlastRadius = 30
- b.BlastPressure = 30000
- wait(0.1)
- coelho714.Head:Remove()
- wait(300)
- b = nil
- wait(7)
- end
- ====================
- WARNING! WARNING! SHUTDOWNING SERVER!!!!!!!!!!
- Heh, this script comes handy when uber-lag or a deleted player keeps on shooting at others.
- ====================
- local m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "WARNING! WARNING!"
- wait(3)
- m.Text = "UBERLAG/DELETED PERSON STARTED SHUTDOWNING AUTOMATICALLY!"
- wait(3)
- m.Text = "SHUTDOWNING IN(look at the hint downside)"
- local h = Instance.new("Hint")
- h.Parent = game.Workspace
- h.Text = "10"
- wait(1)
- h.Text = "9"
- m.Text = "SHUTDOWNING IN"
- wait(1)
- h.Text = "8"
- wait(1)
- h.Text = "7"
- wait(1)
- h.Text = "6"
- wait(1)
- h.Text = "5"
- wait(1)
- h.Text = "4"
- wait(1)
- h.Text = "3"
- wait(1)
- h.Text = "2"
- wait(1)
- h.Text = "1"
- wait(1)
- h.Text = "Remember: We warned you"
- wait(3)
- script.Parent.Parent:remove()
- h:remove()
- m:remove()
- ==========
- A HoverBoard. My main project for now(besides from some effects and a rail roller-coaster):
- ==========
- local p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Position = Vector3.new(0, 20, 0)
- p.Reflectance = 0.1
- p.Size = Vector3.new(6, 1, 10)
- p.BrickColor =BrickColor.new(199)
- p.Name="Engine"
- local b = Instance.new("BodyPosition")
- b.Parent = game.Workspace.Engine
- b.Name = "HoverPosition"
- b.position = Vector3.new(0, 20, 0)
- b.maxForce = Vector3.new(3000, 900000, 3000)
- local g = Instance.new("BodyGyro")
- g.Parent = game.Workspace.Engine
- g.Name ="Stablizer"
- local t = Instance.new("BodyThrust")
- t.Parent = game.Workspace.Engine
- t.Name = "Thruster"
- local v = Instance.new("IntValue")
- v.Parent = game.Workspace.Engine
- v.Name = "isFloating"
- local checker = Instance.new("IntValue")
- checker.Name = "TurnOnOff"
- checker.Parent = game.Workspace.Engine
- Int = game.Workspace.Engine.isFloating
- pos = game.Workspace.Engine.HoverPosition
- switcher = game.Workspace.Switcher
- enginehandle = game.Workspace.Engine
- check = game.Workspace.Engine.TurnOnOff
- while true do
- wait(1)
- pos.position = Vector3.new(0, 10, 0)
- wait(1)
- pos.position = Vector3.new(0, 9.8, 0)
- end
- ==============
- Credit them all, I took some learning with that scripts.
- -=coelho714=-
- m = Instance.new("Model")
- m.Name = "Hello"
- m.Controller = 7
- m.Parent = game.Workspace
- head = Instance.new("Part")
- head.Name = "Head"
- head.Position = Vector3.new(6, 5.3, -0.5)
- head.Size = Vector3.new(2, 1, 1)
- head.formFactor = 0
- head.BrickColor = BrickColor.new(24)
- head.Parent = m
- head.Locked = true
- torso = Instance.new("Part")
- torso.Name = "Torso"
- torso.Position = Vector3.new(6, 3.8, -0.5)
- torso.LeftSurface = 2
- torso.RightSurface = 2
- torso.Size = Vector3.new(2, 2, 1)
- torso.formFactor = 0
- torso.Parent = m
- torso.Locked = true
- la = Instance.new("Part")
- la.Name = "Left Arm"
- la.Position = Vector3.new(7.5, 3.8, -0.5)
- la.Size = Vector3.new(1, 2, 1)
- la.formFactor = 0
- la.BrickColor = BrickColor.new(199)
- la.Parent = m
- la.Locked = true
- ra = Instance.new("Part")
- ra.Name = "Right Arm"
- ra.Position = Vector3.new(4.5, 3.8, -0.5)
- ra.Size = Vector3.new(1, 2, 1)
- ra.formFactor = 0
- ra.BrickColor = BrickColor.new(199)
- ra.Parent = m
- ra.Locked = true
- ll = Instance.new("Part")
- ll.Name = "Left Leg"
- ll.Position = Vector3.new(6.5, 1.8, -0.5)
- ll.Size = Vector3.new(1, 2, 1)
- ll.formFactor = 0
- ll.BrickColor = BrickColor.new(199)
- ll.Parent = m
- ll.Locked = true
- rl = Instance.new("Part")
- rl.Name = "Right Leg"
- rl.Position = Vector3.new(5.5, 1.8, -0.5)
- rl.Size = Vector3.new(1, 2, 1)
- rl.formFactor = 0
- rl.BrickColor = BrickColor.new(199)
- rl.Parent = m
- rl.Locked = true
- h = Instance.new("Humanoid")
- h.Parent = m
- me = Instance.new("SpecialMesh")
- me.Parent = head
- me.Scale = Vector3.new(1.25,1.25,1.25)
- d = Instance.new("Decal")
- d.Parent = head
- d.Name = "face"
- d.Texture = "rbxasset://Textures\\Face.png"
- head:makeJoints(); m.Torso:makeJoints()
- torso:makeJoints(); m.Torso:makeJoints()
- la:makeJoints(); m.Torso:makeJoints()
- ra:makeJoints(); m.Torso:makeJoints()
- ll:makeJoints(); m.Torso:makeJoints()
- rl:makeJoints(); m.Torso:makeJoints()
- -- script #2
- game.Players.Googlie.Character = game.Workspace.Hello
- --------------------------------------------
- --Zeeky Bomb Kills All!
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "ZEEKY"
- wait(2)
- M.Text = "BOOGY"
- wait(2)
- M.Text = "DOOG!!!!!"
- local c = game.Players:children()
- for i=1,#c do
- c[i].Character.Torso:remove()
- end
- wait(2)
- M:remove()
- --------------------------------------------
- --------------------------------------------
- --Be on Fire!
- while true do
- L = game.Players.NAME.Character.Torso
- E = Instance.new("Explosion")
- E.Parent = L
- E.Position = L.Position
- E.BlastRadius = 0.5
- E.BlastPressure = 0
- wait(0.01)
- end
- --------------------------------------------
- --------------------------------------------
- --Be GodZilla!!!
- L = game.Players.NAME.Character
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "Can you hear that?"
- wait(3)
- L.Torso.Size = Vector3.new(100,100,100)
- L.Head.Size = Vector3.new(90,90,90)
- L.Torso.BrickColor = BrickColor.new(141)
- L.Head.BrickColor = BrickColor.new(141)
- L.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435"
- L.Head.Mesh:remove()
- M.Text = "OH NOEZ IT'S NAMEZILLA!!!"
- wait(4)
- game.Workspace.Message:remove()
- --------------------------------------------
- --------------------------------------------
- --lol everyone is LuigiFan
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "Huh? Whats Happening!?"
- wait(3)
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=6d26c8478b73d12c04253bc029abf1b0;http://www.roblox.com/Data/AssetFetch.ashx?hash=2e8ffcf3e81eaeb64fc38ba06c148295&isapproved=true"
- end
- M.Text = "OMG YOUR ALL LUIGIFAN!"
- wait(4)
- M:remove()
- --------------------------------------------
- --------------------------------------------
- -- Sky Diving Fun!
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "Get ready for a Sky Dive!"
- wait(3)
- local c = game.Players:children()
- for i=1,#c do
- c[i].Character.Torso.CFrame=CFrame.new(0,1000,0)
- end
- M.Text = "WEEEEEEEEE!"
- wait(4)
- game.Workspace.Message:remove()
- --------------------------------------------
- --------------------------------------------
- --Lazers for everybloody!
- G = Instance.new("HopperBin")
- G.Parent = game.StarterPack
- G.BinType = 7
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "Now Giving Lazers to Players..."
- local c = game.Players:children()
- for i=1,#c do
- c[i].Character.Torso:remove()
- end
- wait(3)
- game.Workspace.Message:remove()
- --------------------------------------------
- --------------------------------------------
- --NO Lazers for anybloody!
- game.StarterPack.HopperBin:remove()
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "Now Taking Lazers from Players..."
- local c = game.Players:children()
- for i=1,#c do
- c[i].Character.Torso:remove()
- end
- wait(3)
- game.Workspace.Message:remove()
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "Shin Hypnosis Beam!"
- wait(3)
- p= game.Players:GetChildren()
- for i= 1, #p do
- p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=dee44a7062b3751785feb953691144fc;http://www.roblox.com/Data/AssetFetch.ashx?hash=d4a6982bd389e3b713e765fea743630b&isapproved=true"
- end
- M.Text = "You now work for ShinArticuno!"
- wait(4)
- M:remove()
- ------------- Puppet Script... Or whatever you want to call it...
- t = game.Players.Gamehero.Character.Torso
- t.Parent.Animate:remove()
- while true do
- wait(0.5)
- t:FindFirstChild("Right Shoulder").MaxVelocity = 0.5
- t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5
- t:FindFirstChild("Right Hip").MaxVelocity = 0.5
- t:FindFirstChild("Left Hip").MaxVelocity = 0.5
- t:FindFirstChild("Right Shoulder").DesiredAngle = 3.14
- t:FindFirstChild("Left Shoulder").DesiredAngle = -3.14
- t:FindFirstChild("Right Hip").DesiredAngle = 3
- t:FindFirstChild("Left Hip").DesiredAngle = 3
- wait(0.5)
- t:FindFirstChild("Right Shoulder").MaxVelocity = -0.5
- t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5
- t:FindFirstChild("Right Hip").MaxVelocity = -0.5
- t:FindFirstChild("Left Hip").MaxVelocity = -0.5
- t:FindFirstChild("Right Shoulder").DesiredAngle = -3.14
- t:FindFirstChild("Left Shoulder").DesiredAngle = 3.14
- t:FindFirstChild("Right Hip").DesiredAngle = -3
- t:FindFirstChild("Left Hip").DesiredAngle = -3
- end
- ------------OHNOES HAT! :O
- game.Players.Gamehero.CharacterAppearance = "http://www.roblox.com/Data/AssetFetch.ashx?hash=8e5fb2f8eb8f1a9a40e67f7751541301&isapproved=true"
- ---------------
- ------- A working vehicle! :D
- gw = Instance.new("Model")
- gw.Parent = game.Workspace
- gw.Name = "Cool"
- p = Instance.new("Part")
- p.BrickColor = BrickColor.new(199)
- p.Parent = gw
- p.Locked = true
- s = Instance.new("Seat")
- s.Parent = gw
- s.Size = Vector3.new(2,1,2)
- s.BrickColor = BrickColor.new(26)
- s.Locked = true
- c = p:clone()
- c.Position = Vector3.new(69, 1.8, 19)
- c.Size = Vector3.new(38, 1.2, 16)
- c.Parent = gw
- c.Name = "abcdefglol"
- c.BottomSurface = 0
- c2 = p:clone()
- c2.Position = Vector3.new(69, 3, 26)
- c2.Size = Vector3.new(38, 1.2, 2)
- c2.Parent = gw
- c3 = p:clone()
- c3.Position = Vector3.new(51, 3, 18)
- c3.Size = Vector3.new(2, 1.2, 14)
- c3.Parent = gw
- c4 = p:clone()
- c4.Position = Vector3.new(70, 3, 12)
- c4.Size = Vector3.new(36, 1.2, 2)
- c4.Parent = gw
- c5 = p:clone()
- c5.Position = Vector3.new(87, 3, 19)
- c5.Size = Vector3.new(2, 1.2, 12)
- c5.Parent = gw
- c6 = p:clone()
- c6.formFactor = 2
- c6.Position = Vector3.new(85, 2.60, 19)
- c6.Size = Vector3.new(2, 0.4, 4)
- c6.BrickColor = BrickColor.new(28)
- c6.Parent = gw
- c7 = s:clone()
- c7.Position = Vector3.new(80, 3, 19)
- c7.Parent = gw
- c8 = s:clone()
- c8.Position = Vector3.new(75, 3, 19)
- c8.Parent = gw
- c9 = s:clone()
- c9.Position = Vector3.new(70, 3, 19)
- c9.Parent = gw
- c10 = s:clone()
- c10.Position = Vector3.new(65, 3, 19)
- c10.Parent = gw
- c11 = s:clone()
- c11.Position = Vector3.new(60, 3, 19)
- c11.Parent = gw
- c12 = s:clone()
- c12.Position = Vector3.new(55, 3, 19)
- c12.Parent = gw
- c2:makeJoints(); c:makeJoints()
- c3:makeJoints(); c:makeJoints()
- c4:makeJoints(); c:makeJoints()
- c5:makeJoints(); c:makeJoints()
- c6:makeJoints(); c:makeJoints()
- c7:makeJoints(); c:makeJoints()
- c8:makeJoints(); c:makeJoints()
- c9:makeJoints(); c:makeJoints()
- c10:makeJoints(); c:makeJoints()
- c11:makeJoints(); c:makeJoints()
- c12:makeJoints(); c:makeJoints()
- b = Instance.new("BodyVelocity")
- b.Parent = c
- b.velocity = Vector3.new(0,0,0)
- b.maxForce = Vector3.new(500000,200000,500000)
- d = false
- function onTouched(hit)
- h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil and d == false then
- d = true
- c6.BrickColor = BrickColor.new(21)
- c.BodyVelocity.velocity = Vector3.new(80,0,0)
- wait(15)
- b.maxForce = Vector3.new(0,0,0)
- d = false
- end
- end
- c6.Touched:connect(onTouched)
- -----------------
- local r = game:service("RunService");
- function rv()
- return 5*math.random()-2.5;
- end
- function spawn(spawnTime)
- local droplet = Instance.new("Part")
- local headPos = game.Workspace.Django136:findFirstChild("Head").Position
- droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
- droplet.Size = Vector3.new(1,1,1)
- droplet.Velocity = Vector3.new(rv(), 50, rv())
- droplet.BrickColor = BrickColor.new(102)
- droplet.Shape = 0
- droplet.BottomSurface = 0
- droplet.TopSurface = 0
- droplet.Name = "Droplet" .. spawnTime
- droplet.Parent = script.Parent
- local delete
- delete = function(time)
- if time > spawnTime + 5 then
- droplet.Parent = nil
- r.Stepped:disconnect(delete)
- end
- end
- r.Stepped:connect(delete)
- end
- local nextTime = 0
- while true do
- time = r.Stepped:wait()
- if time > nextTime then
- spawn(time)
- nextTime = time + 0.01
- end
- end
- shirt change
- while true do
- wait(1)
- game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249098"
- wait(1)
- game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249096"
- wait(1)
- game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249094"
- end
- Moving Sky Script
- while true do
- wait(1)
- game.Lighting.TimeOfDay = "1:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "1:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "1:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "2:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "2:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "2:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "3:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "3:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "3:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "4:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "4:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "4:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "5:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "5:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "5:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "6:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "6:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "6:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "7:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "7:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "7:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "8:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "8:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "8:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "9:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "9:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "9:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "10:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "10:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "10:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "11:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "11:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "11:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "12:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "13:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "13:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "13:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "14:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "14:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "14:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "15:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "15:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "15:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "16:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "16:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "16:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "17:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "17:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "17:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "18:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "18:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "18:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "19:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "19:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "19:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "20:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "20:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "20:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "21:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "21:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "21:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "22:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "22:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "22:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "23:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "23:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "23:40:00"
- wait(1)
- game.Lighting.TimeOfDay = "24:00:00"
- wait(1)
- game.Lighting.TimeOfDay = "24:20:00"
- wait(1)
- game.Lighting.TimeOfDay = "24:40:00"
- end
- Deadly Handshake
- ===============
- A = game.Workspace.YOURNAMEHERE:findFirstChild("Right Arm")
- script.Parent = A
- function OnTouched(hit)
- human = hit.Parent.Humanoid
- if hit ~= nil then
- human.Health = 0
- end
- end
- script.Parent.Touched:connect(OnTouched)
- Head kills all
- s = Instance.new("Script")--No dying!
- s.Source = [[
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if (h~=nil) then
- local m = Instance.new("Message")
- m.Text = "Oh noes! " .. h.Parent.Name .. " touched Zuka and died!"--change zuka to your name here.
- m.Parent = game.Workspace
- wait(1)
- m.Parent = nil
- end
- end
- script.Parent.Touched:connect(onTouched)
- ]]
- s.Parent = game.Workspace.Zuka.Torso --change zuka to yours
- s.Disabled = false
- Food
- script.Parent = game.Workspace.RandomRobot.Head
- function OnTouched(food)
- food:remove()
- end
- script.Parent.Touched:connect(OnTouched)
- Mega Virus
- local glop = "your name here"
- game.Players:findFirstChild(glop).Character.Head.BrickColor = BrickColor.Green(37)
- game.Players:findFirstChild(glop).Character:findFirstChild("Torso").BrickColor = BrickColor.new(37)
- game.Players:findFirstChild(glop).Character:findFirstChild("Left Leg").BrickColor = BrickColor.Green(37)
- game.Players:findFirstChild(glop).Character:findFirstChild("Right Leg").BrickColor = BrickColor.Green(37)
- game.Players:findFirstChild(glop).Character:findFirstChild("Left Arm").BrickColor = BrickColor.Green(37)
- game.Players:findFirstChild(glop).Character:findFirstChild("Right Arm").BrickColor = BrickColor.Green(37)
- local m = Instance.new("Script")
- m.Source = [[
- function onTouched(hit)
- local zeep = hit.Parent.Name
- local zlop = script:Clone()
- zlop.Parent = game.Players:findFirstChild(zeep).Character.Torso
- zlop.Disabled = false
- game.Players:findFirstChild(zeep).Character.Head.BrickColor = BrickColor.Green(37)
- game.Players:findFirstChild(zeep).Character:findFirstChild("Torso").BrickColor = BrickColor.new(37)
- game.Players:findFirstChild(zeep).Character:findFirstChild("Left Leg").BrickColor = BrickColor.Green(37)
- game.Players:findFirstChild(zeep).Character:findFirstChild("Right Leg").BrickColor = BrickColor.Green(37)
- game.Players:findFirstChild(zeep).Character:findFirstChild("Left Arm").BrickColor = BrickColor.Green(37)
- game.Players:findFirstChild(zeep).Character:findFirstChild("Right Arm").BrickColor = BrickColor.Green(37)
- local meep = Instance.new("Message")
- meep.Parent = game.Workspace
- meep.Text = zeep .." has touched".. script.Parent.Parent.Name .."and obtained the virus (of evil)."
- if (game.Players:findFirstChild(zeep).viruschk = nil) then
- local chk = Instance.new("IntValue")
- chk.Name = viruschk
- chk.Parent = game.Players:findFirstChild(zeep)
- wait(3)
- meep:remove()
- else
- end
- end
- script.Parent.Touched:connect(onTouched)
- ]]
- m.Parent = game.Workspace.nate2800.Torso
- m.Disabled = false
- PWNZOR DECAPITATION---
- P = game.Workspace.Zuka --change to your name
- P.Humanoid:Remove()
- P.Torso.Neck:Remove()
- h = Instance.new("Humanoid")
- h.Parent = P
- V3 Plane Tool (ZOMG)
- h = Instance.new("HopperBin")
- h.Parent = game.Starterpack
- h.BinType = 0
- --the above makes the hopperbin for the tool to be in
- s = Instance.new("Script")
- s.Name = "PlaneFlyer"
- s.Source = [[
- bin=script.Parent
- plane=nil
- hold=false
- local debounce = false
- local planedebounce = false
- local stuntdebounce = false
- local controlling = false
- function fire(pln,spn)
- local missile = bin.Rocket:clone()
- missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)
- missile.RocketScript.Disabled = false
- missile.Parent = game.Workspace
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = game.Players.NuclearAsian
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Owner.Value = pln
- end
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- function move(target, engine)
- local origincframe = engine:findFirstChild("BodyGyro").cframe
- local dir = (target - engine.Position).unit
- local spawnPos = engine.Position
- local pos = spawnPos + (dir * 1)
- engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
- engine:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
- wait(0.1)
- engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(0, 0, 0)
- engine:findFirstChild("BodyGyro").cframe = origincframe
- end
- function findPlane(player)
- local list = player.Character:GetChildren()
- for x = 1, #list do
- if (list[x].Name == "Plane") then
- local weld = list[x]:FindFirstChild("Parts"):FindFirstChild("Seat"):FindFirstChild("SeatWeld")
- if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild("Torso")) then
- return list[x]
- end
- end
- end
- return nil
- end
- function onButton1Down(mouse)
- local vehicle = findPlane(script.Parent.Parent.Parent)
- if vehicle ~= nil and debounce == false and planedebounce == false then
- debounce = true
- controlling = true
- while true do
- wait()
- local engine = vehicle.Parts.Engine
- local position = mouse.Hit
- local target = position.p
- if engine:findFirstChild("FlyScript") ~= nil then
- move(target, engine)
- end
- if planedebounce == true or
- controlling == false then break end
- end
- wait(.1)
- debounce = false
- end
- end
- function onButton1Up(mouse)
- controlling = false
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- end
- function onKeyDown(key)
- if (key~=nil) then
- key = key:lower()
- local vehicle = findPlane(script.Parent.Parent.Parent)
- if (vehicle==nil) then return end
- plane = vehicle.Parts
- local engine = vehicle.Parts.Engine
- if (key=="f") and (bin.Reload.Value == 0) then
- fire(vehicle,plane.Gun1)
- fire(vehicle,plane.Gun2)
- bin.Reload.Value = 1
- wait(1)
- bin.Reload.Value = 0
- end
- if (key=="x") and planedebounce == false then
- local power = plane.Engine:findFirstChild("FlyScript")
- if (power ~= nil) then
- power:remove()
- end
- end
- if (key=="y") then
- local power = plane.Engine:findFirstChild("FlyScript")
- if (power ~= nil) then return end
- local fly = script.FlyScript:clone()
- fly.Disabled = false
- fly.Parent = plane.Engine
- end
- if (key=="k") and planedebounce == false then
- wait()
- engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
- wait()
- engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
- wait()
- engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
- wait()
- engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
- end
- if (key=="h") and planedebounce == false then
- wait()
- engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
- wait()
- engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
- wait()
- engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
- wait()
- engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
- return end
- if (key=="j") and planedebounce == false then
- local body = plane.Engine.BodyGyro
- body.maxTorque = Vector3.new(9000, 9000, 9000)
- local position = engine.CFrame * Vector3.new(0, 0.5, -4)
- local dir = position - engine.Position
- dir = computeDirection(dir)
- local spawnPos = engine.Position
- local pos = spawnPos + (dir * 8)
- body.cframe = CFrame.new(pos, pos + dir)
- wait(.2)
- body.maxTorque = Vector3.new(0, 0, 0)
- end
- if (key=="l") and planedebounce == false then
- local body = plane.Engine.BodyGyro
- body.maxTorque = Vector3.new(9000, 0, 0)
- local frame = plane:FindFirstChild("OriginCFrame")
- if frame ~= nil then
- body.cframe = frame.Value
- end
- wait(0.1)
- body.maxTorque = Vector3.new(0, 0, 0)
- end
- if (key=="u") and planedebounce == false then
- local body = plane.Engine.BodyGyro
- body.maxTorque = Vector3.new(9000, 9000, 9000)
- local position = engine.CFrame * Vector3.new(0, -0.5, -4)
- local dir = position - engine.Position
- dir = computeDirection(dir)
- local spawnPos = engine.Position
- local pos = spawnPos + (dir * 8)
- body.cframe = CFrame.new(pos, pos + dir)
- wait(.2)
- body.maxTorque = Vector3.new(0, 0, 0)
- end
- if (key=="g") and planedebounce == false and stuntdebounce == false then
- planedebounce = true
- stuntdebounce = true
- plane.Parent.Stunt.Value = 1
- local body = plane.Engine.BodyGyro
- body.maxTorque = Vector3.new(9000, 9000, 9000)
- local currentframe = plane.Engine.CFrame
- for i = 1,6 do
- body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
- wait(.2)
- end
- body.cframe = currentframe
- wait(.6)
- body.maxTorque = Vector3.new(0, 0, 0)
- planedebounce = false
- plane.Parent.Stunt.Value = 0
- wait(3)
- stuntdebounce = false
- end
- if (key=="t") and planedebounce == false and stuntdebounce == false then
- planedebounce = true
- stuntdebounce = true
- plane.Parent.Stunt.Value = 1
- local body = plane.Engine.BodyGyro
- body.maxTorque = Vector3.new(9000, 9000, 9000)
- local currentframe = plane.Engine.CFrame
- local valy = 30
- local valz = 30
- for i = 1,8 do
- body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
- valy = valy +50
- valz = valz +100
- wait(.1)
- end
- body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)
- wait(.5)
- body.maxTorque = Vector3.new(0, 0, 0)
- planedebounce = false
- plane.Parent.Stunt.Value = 0
- wait(4)
- stuntdebounce = false
- end
- end
- end
- bin.Selected:connect(onSelected)
- ]]
- s.Parent = h
- s.Disabled = false
- --this makes the main script
- f = Instance.new("Script")
- f.Name = "FlyScript"
- f.Source = [[
- local engine = script.Parent.Parent.Engine
- local spd = 3
- local position = engine.Position
- while true do
- wait(.1)
- direction = engine.CFrame.lookVector
- position = position + spd*3*direction
- error = position - engine.Position
- engine.Velocity = spd*error
- engine.RotVelocity = Vector3.new(0, 0, 0)
- end
- ]]
- f.Parent = s
- f.Disabled = true
- --that makes the FlyScript
- p = Instance.new("Part")
- p.Reflectance = .2
- p.formFactor = 0
- p.Size = Vector3.new(1,1,2)
- p.Position = Vector3.new(-0.5, 7.4, 0)
- p.Parent = h
- p.Locked = true
- p.Name = "Rocket"
- ex = Instance.new("Sound")
- ex.Parent = p
- ex.Looped = false
- ex.PlayOnRemove = true
- ex.SoundId = "rbxasset://sounds\collide.wav"
- ex.Name = "Explosion"
- sw = Instance.new("Sound")
- sw.Parent = p
- sw.Looped = true
- sw.PlayOnRemove = false
- sw.SoundId = "rbxasset://sounds\Rocket whoosh 01.wav"
- sw.Name = "Swoosh"
- v = Instance.new("ObjectValue")
- v.Parent = p
- v.Name = "Owner"
- script = Instance.new("Script")
- script.Name = "RocketScript"
- script.Source = [[
- r = game:service("RunService")
- shaft = script.Parent
- position = shaft.Position
- function fly()
- direction = shaft.CFrame.lookVector
- position = position + 35*direction
- error = position - shaft.Position
- shaft.Velocity = 5*error
- end
- function blow()
- swoosh:stop()
- explosion = Instance.new("Explosion")
- explosion.Position = shaft.Position
- explosion.BlastRadius = 10
- -- find instigator tag
- local creator = script.Parent:findFirstChild("creator")
- if creator ~= nil then
- explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end)
- end
- explosion.Parent = game.Workspace
- connection:disconnect()
- wait(.1)
- shaft:remove()
- end
- function onTouch(hit)
- if hit.Name == "Building" or
- hit.Name == "Safe" then
- swoosh:stop()
- shaft:remove()
- return end
- local parent = hit.Parent.Parent
- local owner = shaft.Owner
- if owner ~= nil then
- if parent ~= nil and owner.Value ~= nil then
- if parent ~= owner.Value then
- local stunt = parent:FindFirstChild("Stunt")
- if stunt ~= nil then
- if stunt.Value ~= 1 then
- blow()
- end
- else
- blow()
- end
- end
- end
- end
- end
- function onPlayerBlownUp(part, distance, creator)
- if part.Name == "Head" then
- local humanoid = part.Parent:findFirstChild("Humanoid")
- tagHumanoid(humanoid, creator)
- end
- end
- function tagHumanoid(humanoid, creator)
- if creator ~= nil then
- local new_tag = creator:clone()
- new_tag.Parent = humanoid
- end
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- t, s = r.Stepped:wait()
- swoosh = script.Parent.Swoosh
- swoosh:play()
- d = t + 4.0 - s
- connection = shaft.Touched:connect(onTouch)
- while t < d do
- fly()
- t = r.Stepped:wait()
- end
- -- at max range
- script.Parent.Explosion.PlayOnRemove = false
- swoosh:stop()
- shaft:remove()
- ]]
- s.Disabled = true
- s.Parent = p
- --boom, instant rocket, i feel like i want to smack myself. ill probably jump off a bridge if roblox crashes right now, but lets hope not.
- --that makes the rocket
- --heres something i forgot
- reload = Instance.new("IntValue")
- reload.Parent = h
- reload.Value = 0
- reload.Name = "Reload"
- John Idiot
- John Tron Sky Script: Made by me!
- b = Instance.new("Sky")
- b.Parent = game.Lighting
- b.SkyboxBk = "http://www.roblox.com/asset/?version=1&id=1014472"
- b.SkyboxDn = "http://www.roblox.com/asset/?version=1&id=1014472"
- b.SkyboxFt = "http://www.roblox.com/asset/?version=1&id=1014472"
- b.SkyboxLf = "http://www.roblox.com/asset/?version=1&id=1014472"
- b.SkyboxRt = "http://www.roblox.com/asset/?version=1&id=1014472"
- b.SkyboxUp = "http://www.roblox.com/asset/?version=1&id=1014472"
- -- rapid bricks that make stairs
- local r = game:service("RunService");
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