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- /*
- File: Fire_Config.hpp
- Author: ArmaServices.net Dev Team (Armaservices.net)
- Description: Master config for ASN Fire system.
- */
- #define true 1
- #define false 0
- class Fire_config {
- version = 5; // version 3.x -> 3 | 4.0 - 4.3 -> 4 | version 4.4+ -> 5
- House_Fire_Pay = 4000; //The ammount of pay the player gets when they put out a fire
- extinguisher_rate = 0.01; //The Rate that the fire it put out per "Puuusht" Default = 0.01
- signuptext = "You Have Signed up to be a Fireman. You will be Alarted to any fires in the area";
- signupactiontext = "Signup to Fire Fighters";
- firespotedtext = "A Fire Has Been Spoted It has been marked on your GPS!";
- paychecktext = "has been added to your Bank account";
- //Config for the clothing
- headgear_gear = "ASN_firehelmet";
- goggles_gear = "ASN_firemask";
- vest_gear = "ASN_tankpipe";
- uniform_gear = "ASN_coveralls_FD_black_uniform";
- backpack_gear = "ASN_oxygentank";
- EnableVehicleFire = "true"; //This can Lead to issues if you have very high population server. its reccomend to be false on high pop servers.
- //the time between the vehicle on fire phases
- veh_fire_part_1 = 60; //Default = 60 //smoke
- veh_fire_part_2 = 300; //Default = 300 //small fire
- veh_fire_part_3 = 300; //Default = 300 //big fire
- veh_fire_part_4 = 120; //Default = 60 //2 big fires
- fire_wait_time = 600; //Minimum time before a new fire starts
- fire_wait_time_random = 1200; //Random time + Minimum time before a new fire starts
- medic_count = 0; //Ammount of medics online before a fire can start
- Lowend_server = "false"; // If your server is taking a long time to boot try setting this to true
- //Please place all class name of houses you want to beable to catch on fire.
- Burn_Whitelist[] = {
- "Land_i_House_Big_02_V1_F"
- ,"Land_i_House_Big_02_V2_F"
- ,"Land_i_House_Big_02_V3_F"
- ,"Land_i_House_Big_01_V1_F"
- ,"Land_i_House_Big_01_V2_F"
- ,"Land_i_House_Big_01_V3_F"
- ,"Land_i_House_Big_01_V3_F"
- ,"Land_i_Garage_V1_F"
- ,"Land_i_Garage_V2_F"
- ,"Land_MBG_Garage_Single_A"
- ,"Land_MBG_Garage_Single_B"
- ,"Land_MBG_Garage_Single_C"
- ,"Land_MBG_Garage_Single_D"
- ,"Land_i_House_Small_01_V1_F"
- ,"Land_i_House_Small_01_V2_F"
- ,"Land_i_House_Small_01_V3_F"
- ,"Land_i_House_Small_02_V1_F"
- ,"Land_i_House_Small_02_V2_F"
- ,"Land_i_House_Small_02_V3_F"
- ,"Land_i_House_Small_03_V1_F"
- ,"Land_Slum_House02_F"
- ,"Land_i_Addon_02_V1_F"
- ,"Land_Cargo_House_V1_F"
- ,"Land_Cargo_House_V2_F"
- ,"Land_Cargo_House_V3_F"
- ,"Land_Medevac_house_V1_F"
- ,"Land_Research_house_V1_F"
- ,"Land_Offices_01_V1_F"
- ,"Land_MilOffices_V1_F"
- ,"Land_mbg_ger_pub_1"
- ,"Land_mbg_ger_pub_2"
- ,"Land_HouseA"
- ,"Land_HouseA1"
- ,"Land_HouseB"
- ,"Land_HouseB1"
- ,"Land_HouseC_R"
- ,"Land_HouseC1_L"
- ,"Land_HouseB1_L"
- ,"Land_em_building_02"
- ,"Land_em_building_03"
- ,"Land_HouseDoubleAL"
- ,"Land_HouseDoubleAL2"
- ,"land_pop_chalet"
- ,"Land_Home6b_DED_Home6b_01_F"
- ,"Land_Home3r_DED_Home3r_01_F"
- ,"ranch_ded_ranch_02_f"
- ,"Land_e76_us_house02a"
- ,"Land_e76_us_house01"
- ,"Land_e76_us_house01a"
- ,"Land_e76_us_house01a"
- ,"Land_e76_us_house01b"
- ,"Land_A_Villa_EP1"
- ,"Land_Stone_Gate_F"
- };
- };
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