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Feb 14th, 2019
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  1. Phantom Doctrine Full Clearance Update 1.1
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  3. Greetings, Agents!
  4.  
  5. We are back with another patch for Phantom Doctrine, this time introducing Update 1.1!
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  7. You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include some of your own ideas, based on a guide we've put together for you. Update 1.1 also includes additional Investigation Board content, improved support for ultrawide resolutions, minor improvements and bugfixes listed below.
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  9. As always, we sincerely hope that you'll enjoy the new possibilities, and the entire Team wants to express its gratitude for your ongoing support. Stay vigilant, Agents!
  10.  
  11. Mod support
  12. A plethora of game parameters can now be accessed and modded via .csv files to provide new gameplay experience with Phantom Doctrine
  13. Custom agent portraits can be loaded into the game
  14. Standard enemies can have their outfit presets changed
  15. You may modify images, texts and parameters of the existing sidestories or even create your new sidestory events to add some interesting context to the main plot
  16. You may modify all in-game text or create your own localization, however, it will be a bit more tricky
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  18. All the details concerning modding and localization can be found here.
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  20. Improvements & added content
  21. Additional variants of Investigation Board snippets and new satellite photos
  22. Improvements to the already available names and surnames for Agents of various nationalities, and addition of new ones for more variety
  23. Cabal and Beholder Agents were subject to some body engineering treatments and had their stats balanced
  24. The Point of Interest popup on the World Map now displays the maximum number of Agents that may embark on a given Assault Mission
  25. Agents carrying bodies have been trained to open and close doors on demand
  26. VFX tweaks for weapon muzzle flashes and explosions
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  28. Bugfixes:
  29. The "plant explosives" mission type is now always loaded with the appropriate non-story levels
  30. Bargain ability Damage Threshold tooltip is now consistent with the actual boosted value (50DT instead of 200DT)
  31. Alt-tabbing while having the gamepad selected as the primary input device no longer causes the game to receive additional input from the mouse
  32. Workshopโ€™s crafting assignment button states should now be more consistent with other facilities
  33. Tiles no longer guarded by enemy units after the effect of the Distract ability fades are not marked as dangerous anymore
  34. Fixed: The issue of agents being sometimes blurred out in the Forgerโ€™s Agent Customization screen
  35. The game can now be launched also in 3840x1080, 3440x1440 and 2560x1080 resolutions, providing proper access to the Main Menu
  36. All loading screens should be now properly displayed in ultrawide resolutions
  37. All Investigation Board files and snippets regardless of the chosen language are now properly displayed and accessible also in the 1280x1024 resolution
  38. Fixed: A rare occurrence in which enemy agents who were supposed to enable the CCTV systems were not only disabling them, but also hijacking the game camera altogether, resulting in a softlock
  39. Various text and localization fixes
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