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- !!Код с разблокированным 0
- if (GameItemDatas[i].stackable) or (GameItemDatas[i].weaponAttack > I_WEAPONATTACK_NONE) or (GameItemDatas[i].bodypart = I_BODYPART_CHEST) or
- (GameItemDatas[i].bodypart = I_BODYPART_HEAD_) or (GameItemDatas[i].bodypart = I_BODYPART_LEGS) or (GameItemDatas[i].bodypart = I_BODYPART_BOOTS) or
- (GameItemDatas[i].bodypart = I_BODYPART_BELT) or (GameItemDatas[i].bodypart = I_BODYPART_COMPLEX_ARMOR) or (GameItemDatas[i].bodypart = I_BODYPART_FULL_ARMOR) then
- begin
- if amount = -1 then
- begin
- buf := '*';
- end
- else
- buf := IntThousandSeparation(IntToStr(amount));
- if (GameItemDatas[i].weaponAttack > I_WEAPONATTACK_NONE) and (alt_amount > 0) then
- buf := buf + '/' + IntToStr(alt_amount);
- !!Текущая которая скрывает:
- if (GameItemDatas[i].stackable) or (GameItemDatas[i].weaponAttack > I_WEAPONATTACK_NONE) or (GameItemDatas[i].bodypart = I_BODYPART_CHEST) or
- (GameItemDatas[i].bodypart = I_BODYPART_HEAD_) or (GameItemDatas[i].bodypart = I_BODYPART_LEGS) or (GameItemDatas[i].bodypart = I_BODYPART_BOOTS) or
- (GameItemDatas[i].bodypart = I_BODYPART_BELT) or (GameItemDatas[i].bodypart = I_BODYPART_COMPLEX_ARMOR) or (GameItemDatas[i].bodypart = I_BODYPART_FULL_ARMOR) then
- begin
- if amount = -1 then
- begin
- buf := '*';
- end;
- if ((GameItemDatas[i].type_ = I_TYPE_WEAPON) ) then
- if (GameItemDatas[i].weaponAttack = I_WEAPONATTACK_ROCKET) or ((GameItemDatas[i].weaponAttack = I_WEAPONATTACK_HEAL) or (GameItemDatas[i].weaponAttack = I_WEAPONATTACK_VAMPIRIC) or (GameItemDatas[i].id = 1229) ) then
- buf:=IntThousandSeparation(IntToStr(amount))
- else
- buf:=''
- else
- buf:= IntThousandSeparation(IntToStr(amount));
- if (GameItemDatas[i].weaponAttack > I_WEAPONATTACK_NONE) and (alt_amount > 0) then
- buf := IntToStr(alt_amount);
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