Hamer2040

Untitled

Oct 11th, 2022
60
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.04 KB | None | 0 0
  1. !!Код с разблокированным 0
  2.  
  3. if (GameItemDatas[i].stackable) or (GameItemDatas[i].weaponAttack > I_WEAPONATTACK_NONE) or (GameItemDatas[i].bodypart = I_BODYPART_CHEST) or
  4. (GameItemDatas[i].bodypart = I_BODYPART_HEAD_) or (GameItemDatas[i].bodypart = I_BODYPART_LEGS) or (GameItemDatas[i].bodypart = I_BODYPART_BOOTS) or
  5. (GameItemDatas[i].bodypart = I_BODYPART_BELT) or (GameItemDatas[i].bodypart = I_BODYPART_COMPLEX_ARMOR) or (GameItemDatas[i].bodypart = I_BODYPART_FULL_ARMOR) then
  6. begin
  7. if amount = -1 then
  8. begin
  9. buf := '*';
  10. end
  11. else
  12. buf := IntThousandSeparation(IntToStr(amount));
  13. if (GameItemDatas[i].weaponAttack > I_WEAPONATTACK_NONE) and (alt_amount > 0) then
  14. buf := buf + '/' + IntToStr(alt_amount);
  15.  
  16. !!Текущая которая скрывает:
  17. if (GameItemDatas[i].stackable) or (GameItemDatas[i].weaponAttack > I_WEAPONATTACK_NONE) or (GameItemDatas[i].bodypart = I_BODYPART_CHEST) or
  18. (GameItemDatas[i].bodypart = I_BODYPART_HEAD_) or (GameItemDatas[i].bodypart = I_BODYPART_LEGS) or (GameItemDatas[i].bodypart = I_BODYPART_BOOTS) or
  19. (GameItemDatas[i].bodypart = I_BODYPART_BELT) or (GameItemDatas[i].bodypart = I_BODYPART_COMPLEX_ARMOR) or (GameItemDatas[i].bodypart = I_BODYPART_FULL_ARMOR) then
  20. begin
  21. if amount = -1 then
  22. begin
  23. buf := '*';
  24. end;
  25. if ((GameItemDatas[i].type_ = I_TYPE_WEAPON) ) then
  26. if (GameItemDatas[i].weaponAttack = I_WEAPONATTACK_ROCKET) or ((GameItemDatas[i].weaponAttack = I_WEAPONATTACK_HEAL) or (GameItemDatas[i].weaponAttack = I_WEAPONATTACK_VAMPIRIC) or (GameItemDatas[i].id = 1229) ) then
  27. buf:=IntThousandSeparation(IntToStr(amount))
  28. else
  29. buf:=''
  30. else
  31. buf:= IntThousandSeparation(IntToStr(amount));
  32.  
  33.  
  34. if (GameItemDatas[i].weaponAttack > I_WEAPONATTACK_NONE) and (alt_amount > 0) then
  35. buf := IntToStr(alt_amount);
  36.  
Advertisement
Add Comment
Please, Sign In to add comment