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Mr-Shadow_Cat

Op Sword edit

Nov 5th, 2017
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  1. -- Shadow Blade Edit by MappleGalexy(MapleGalaxy) --
  2. -- I'll Fucking Find You --
  3. CV="White"
  4.  
  5. p = game.Players.LocalPlayer
  6. char = p.Character
  7. local txt = Instance.new("BillboardGui", char)
  8. txt.Adornee = char .Head
  9. txt.Name = "_status"
  10. txt.Size = UDim2.new(2, 0, 1.2, 0)
  11. txt.StudsOffset = Vector3.new(-9, 8, 0)
  12. local text = Instance.new("TextLabel", txt)
  13. text.Size = UDim2.new(10, 0, 7, 0)
  14. text.FontSize = "Size24"
  15. text.TextScaled = true
  16. text.TextTransparency = 0
  17. text.BackgroundTransparency = 1
  18. text.TextTransparency = 0
  19. text.TextStrokeTransparency = 1
  20. text.Font = "Code"
  21. text.TextStrokeColor3 = Color3.new(0,0,255)
  22.  
  23. v=Instance.new("Part")
  24. v.Name = "ColorBrick"
  25. v.Parent=p.Character
  26. v.FormFactor="Symmetric"
  27. v.Anchored=true
  28. v.CanCollide=false
  29. v.BottomSurface="Smooth"
  30. v.TopSurface="Smooth"
  31. v.Size=Vector3.new(10,5,3)
  32. v.Transparency=1
  33. v.CFrame=char.Torso.CFrame
  34. v.BrickColor=BrickColor.new(CV)
  35. v.Transparency=1
  36. text.TextColor3 = Color3.new(0,255,255)
  37. v.Shape="Block"
  38. text.Text = "The Clockwork Sword"
  39.  
  40. Player=game:GetService("Players").LocalPlayer
  41. Character=Player.Character
  42. PlayerGui=Player.PlayerGui
  43. Backpack=Player.Backpack
  44. Torso=Character.Torso
  45. Head=Character.Head
  46. Humanoid=Character.Humanoid
  47. LeftArm=Character["Left Arm"]
  48. LeftLeg=Character["Left Leg"]
  49. RightArm=Character["Right Arm"]
  50. RightLeg=Character["Right Leg"]
  51. cam=game.Workspace.CurrentCamera
  52. LS=Torso["Left Shoulder"]
  53. LH=Torso["Left Hip"]
  54. RS=Torso["Right Shoulder"]
  55. RH=Torso["Right Hip"]
  56. Face = Head.face
  57. Neck=Torso.Neck
  58. it=Instance.new
  59. attacktype=1
  60. vt=Vector3.new
  61. cf=CFrame.new
  62. script.Name = "MagicBlade"
  63. euler=CFrame.fromEulerAnglesXYZ
  64. angles=CFrame.Angles
  65. cloaked=false
  66. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  67. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  68. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  69. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  70. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  71. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  72. RootPart=Character.HumanoidRootPart
  73. RootJoint=RootPart.RootJoint
  74. RootCF=euler(-1.57,0,3.14)
  75. attack = false
  76. bounce=false
  77. cooldown=false
  78. deeznuts=false
  79. attackdebounce = false
  80. deb=false
  81. equipped=true
  82. hand=false
  83. MMouse=nil
  84. combo=0
  85. mana=0
  86. trispeed=.2
  87. attackmode='none'
  88. local idle=0
  89. local Anim="Idle"
  90. local Effects={}
  91. local gun=false
  92. local shoot=false
  93. player=nil
  94. mana=0
  95. cam = workspace.CurrentCamera
  96. ZTarget = nil
  97. RocketTarget = nil
  98. local m = Instance.new("Model",Character)
  99. m.Name = "WeaponModelz"
  100.  
  101. local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://228576456" SHEZ.Looped = true SHEZ.Volume = 5 SHEZ:Play()
  102. mouse=Player:GetMouse()
  103. --save shoulders
  104. RSH, LSH=nil, nil
  105. --welds
  106. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  107. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  108. LH=Torso["Left Hip"]
  109. RH=Torso["Right Hip"]
  110. TorsoColor=Torso.BrickColor
  111. function NoOutline(Part)
  112. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  113. end
  114. player=Player
  115. ch=Character
  116. RSH=ch.Torso["Right Shoulder"]
  117. LSH=ch.Torso["Left Shoulder"]
  118. --
  119. RSH.Parent=nil
  120. LSH.Parent=nil
  121. --
  122. RW.Name="Right Shoulder"
  123. RW.Part0=ch.Torso
  124. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  125. RW.C1=cf(0, 0.5, 0)
  126. RW.Part1=ch["Right Arm"]
  127. RW.Parent=ch.Torso
  128. --
  129. LW.Name="Left Shoulder"
  130. LW.Part0=ch.Torso
  131. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  132. LW.C1=cf(0, 0.5, 0)
  133. LW.Part1=ch["Left Arm"]
  134. LW.Parent=ch.Torso
  135.  
  136. function swait(num)
  137. if num==0 or num==nil then
  138. game:service'RunService'.Heartbeat:wait(0)
  139. else
  140. for i=0,num do
  141. game:service'RunService'.Heartbeat:wait(0)
  142. end
  143. end
  144. end
  145.  
  146. function nooutline(part)
  147. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  148. end
  149.  
  150. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  151. local fp=it("Part")
  152. fp.formFactor=formfactor
  153. fp.Parent=parent
  154. fp.Reflectance=reflectance
  155. fp.Transparency=transparency
  156. fp.CanCollide=false
  157. fp.Locked=true
  158. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  159. fp.Name=name
  160. fp.Size=size
  161. fp.Position=Character.Torso.Position
  162. nooutline(fp)
  163. fp.Material=material
  164. fp:BreakJoints()
  165. return fp
  166. end
  167.  
  168. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  169. local fp = it("Part")
  170. fp.formFactor = formfactor
  171. fp.Parent = parent
  172. fp.Reflectance = reflectance
  173. fp.Transparency = transparency
  174. fp.CanCollide = false
  175. fp.Locked=true
  176. fp.BrickColor = brickcolor
  177. fp.Name = name
  178. fp.Size = size
  179. fp.Position = EffectPart.Position
  180. NoOutline(fp)
  181. fp.Material="Neon"
  182. fp:BreakJoints()
  183. return fp
  184. end
  185.  
  186. function wweld(parent,part0,part1,c0)
  187. local weld=it("Weld")
  188. weld.Parent=parent
  189. weld.Part0=part0
  190. weld.Part1=part1
  191. weld.C0=c0
  192. return weld
  193. end
  194.  
  195. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  196. local mesh=it(Mesh)
  197. mesh.Parent=part
  198. if Mesh=="SpecialMesh" then
  199. mesh.MeshType=meshtype
  200. mesh.MeshId=meshid
  201. end
  202. mesh.Offset=offset
  203. mesh.Scale=scale
  204. return mesh
  205. end
  206.  
  207. function decal(part,face,texture,transparency,shiny,specular,name)
  208. local d=it("Decal",part)
  209. d.Shiny=shiny
  210. d.Face=face
  211. d.Specular=specular
  212. d.Transparency=transparency
  213. d.Texture=texture
  214. d.Name=name
  215. return d
  216. end
  217.  
  218. function weld(parent,part0,part1,c0,c1)
  219. local weld=it("Weld")
  220. weld.Parent=parent
  221. weld.Part0=part0
  222. weld.Part1=part1
  223. weld.C0=c0
  224. weld.C1=c1
  225. return weld
  226. end
  227.  
  228. Humanoid.Name = "Noctis"
  229. local SH = Instance.new("Sound")
  230. local list = {}
  231.  
  232. so = function(id,par,vol,pit)
  233. coroutine.resume(coroutine.create(function()
  234. local sou = SH:clone() sou.Parent = par or workspace
  235. sou.Volume=vol
  236. sou.Pitch=pit or 1
  237. sou.SoundId=id
  238. sou:play()
  239. game:GetService("Debris"):AddItem(sou,15)
  240. end))
  241. end
  242.  
  243. function clerp(a,b,t)
  244. local qa = {QuaternionFromCFrame(a)}
  245. local qb = {QuaternionFromCFrame(b)}
  246. local ax, ay, az = a.x, a.y, a.z
  247. local bx, by, bz = b.x, b.y, b.z
  248. local _t = 1-t
  249. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  250. end
  251.  
  252. function QuaternionFromCFrame(cf)
  253. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  254. local trace = m00 + m11 + m22
  255. if trace > 0 then
  256. local s = math.sqrt(1 + trace)
  257. local recip = 0.5/s
  258. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  259. else
  260. local i = 0
  261. if m11 > m00 then
  262. i = 1
  263. end
  264. if m22 > (i == 0 and m00 or m11) then
  265. i = 2
  266. end
  267. if i == 0 then
  268. local s = math.sqrt(m00-m11-m22+1)
  269. local recip = 0.5/s
  270. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  271. elseif i == 1 then
  272. local s = math.sqrt(m11-m22-m00+1)
  273. local recip = 0.5/s
  274. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  275. elseif i == 2 then
  276. local s = math.sqrt(m22-m00-m11+1)
  277. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  278. end
  279. end
  280. end
  281.  
  282. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  283. local xs, ys, zs = x + x, y + y, z + z
  284. local wx, wy, wz = w*xs, w*ys, w*zs
  285. local xx = x*xs
  286. local xy = x*ys
  287. local xz = x*zs
  288. local yy = y*ys
  289. local yz = y*zs
  290. local zz = z*zs
  291. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  292. end
  293.  
  294. function QuaternionSlerp(a, b, t)
  295. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  296. local startInterp, finishInterp;
  297. if cosTheta >= 0.0001 then
  298. if (1 - cosTheta) > 0.0001 then
  299. local theta = math.acos(cosTheta)
  300. local invSinTheta = 1/math.sin(theta)
  301. startInterp = math.sin((1-t)*theta)*invSinTheta
  302. finishInterp = math.sin(t*theta)*invSinTheta
  303. else
  304. startInterp = 1-t
  305. finishInterp = t
  306. end
  307. else
  308. if (1+cosTheta) > 0.0001 then
  309. local theta = math.acos(-cosTheta)
  310. local invSinTheta = 1/math.sin(theta)
  311. startInterp = math.sin((t-1)*theta)*invSinTheta
  312. finishInterp = math.sin(t*theta)*invSinTheta
  313. else
  314. startInterp = t-1
  315. finishInterp = t
  316. end
  317. end
  318. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  319. end
  320.  
  321. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  322. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  323. end
  324.  
  325. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  326. if hit.Parent==nil then
  327. return
  328. end
  329. local h=hit.Parent:FindFirstChild("Humanoid")
  330. for _,v in pairs(hit.Parent:children()) do
  331. if v:IsA("Humanoid") then
  332. h=v
  333. end
  334. end
  335. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  336. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  337. end
  338. if hit.Parent.className=="Hat" then
  339. hit=hit.Parent.Parent:findFirstChild("Head")
  340. end
  341. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  342. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  343. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  344. return
  345. end]]
  346. -- hs(hit,1.2)
  347. local c=Instance.new("ObjectValue")
  348. c.Name="creator"
  349. c.Value=game:service("Players").LocalPlayer
  350. c.Parent=h
  351. game:GetService("Debris"):AddItem(c,.5)
  352. local Damage=math.random(minim,maxim)
  353. -- h:TakeDamage(Damage)
  354. local blocked=false
  355. local block=hit.Parent:findFirstChild("Block")
  356. if block~=nil then
  357. print(block.className)
  358. if block.className=="NumberValue" then
  359. if block.Value>0 then
  360. blocked=true
  361. if decreaseblock==nil then
  362. block.Value=block.Value-1
  363. end
  364. end
  365. end
  366. if block.className=="IntValue" then
  367. if block.Value>0 then
  368. blocked=true
  369. if decreaseblock~=nil then
  370. block.Value=block.Value-1
  371. end
  372. end
  373. end
  374. end
  375. if blocked==false then
  376. -- h:TakeDamage(Damage)
  377. h.Health=h.Health-Damage
  378. ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  379. else
  380. h.Health=h.Health-(Damage/2)
  381. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  382. end
  383. if Type=="Knockdown" then
  384. local hum=hit.Parent.Humanoid
  385. hum.PlatformStand=true
  386. coroutine.resume(coroutine.create(function(HHumanoid)
  387. swait(1)
  388. HHumanoid.PlatformStand=false
  389. end),hum)
  390. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  391. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  392. local bodvol=Instance.new("BodyVelocity")
  393. bodvol.velocity=angle*knockback
  394. bodvol.P=5000
  395. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  396. bodvol.Parent=hit
  397. local rl=Instance.new("BodyAngularVelocity")
  398. rl.P=3000
  399. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  400. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  401. rl.Parent=hit
  402. game:GetService("Debris"):AddItem(bodvol,.5)
  403. game:GetService("Debris"):AddItem(rl,.5)
  404. elseif Type=="Normal" then
  405. local vp=Instance.new("BodyVelocity")
  406. vp.P=500
  407. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  408. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  409. if KnockbackType==1 then
  410. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  411. elseif KnockbackType==2 then
  412. vp.velocity=Property.CFrame.lookVector*knockback
  413. end
  414. if knockback>0 then
  415. vp.Parent=hit.Parent.Torso
  416. end
  417. game:GetService("Debris"):AddItem(vp,.5)
  418. elseif Type=="Up" then
  419. local bodyVelocity=Instance.new("BodyVelocity")
  420. bodyVelocity.velocity=vt(0,60,0)
  421. bodyVelocity.P=5000
  422. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  423. bodyVelocity.Parent=hit
  424. game:GetService("Debris"):AddItem(bodyVelocity,1)
  425. local rl=Instance.new("BodyAngularVelocity")
  426. rl.P=3000
  427. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  428. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  429. rl.Parent=hit
  430. game:GetService("Debris"):AddItem(rl,.5)
  431. elseif Type=="Snare" then
  432. local bp=Instance.new("BodyPosition")
  433. bp.P=2000
  434. bp.D=100
  435. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  436. bp.position=hit.Parent.Torso.Position
  437. bp.Parent=hit.Parent.Torso
  438. game:GetService("Debris"):AddItem(bp,1)
  439. elseif Type=="Target" then
  440. local Targetting = false
  441. if Targetting==false then
  442. ZTarget=hit.Parent.Torso
  443. coroutine.resume(coroutine.create(function(Part)
  444. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  445. swait(5)
  446. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  447. end),ZTarget)
  448. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  449. local targetgui=Instance.new("BillboardGui")
  450. targetgui.Parent=ZTarget
  451. targetgui.Size=UDim2.new(10,100,10,100)
  452. local targ=Instance.new("ImageLabel")
  453. targ.Parent=targetgui
  454. targ.BackgroundTransparency=1
  455. targ.Image="rbxassetid://4834067"
  456. targ.Size=UDim2.new(1,0,1,0)
  457. cam.CameraType="Scriptable"
  458. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  459. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  460. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  461. Targetting=true
  462. RocketTarget=ZTarget
  463. for i=1,Property do
  464. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  465. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  466. swait()
  467. end
  468. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  469. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  470. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  471. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  472. end
  473. Targetting=false
  474. RocketTarget=nil
  475. targetgui.Parent=nil
  476. cam.CameraType="Custom"
  477. end
  478. end
  479. c=Instance.new("ObjectValue")
  480. c.Name="creator"
  481. c.Value=Player
  482. c.Parent=h
  483. game:GetService("Debris"):AddItem(c,.5)
  484. end
  485. end
  486.  
  487.  
  488. function ShowDamage(Pos, Text, Time, Color)
  489. local Rate = (1 / 30)
  490. local Pos = (Pos or Vector3.new(0, 0, 0))
  491. local Text = (Text or "")
  492. local Time = (Time or 2)
  493. local Color = (Color or Color3.new(1, 0, 0))
  494. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  495. EffectPart.Anchored = true
  496. local BillboardGui = Instance.new("BillboardGui")
  497. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  498. BillboardGui.Adornee = EffectPart
  499. local TextLabel = Instance.new("TextLabel")
  500. TextLabel.BackgroundTransparency = 1
  501. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  502. TextLabel.Text = Text
  503. TextLabel.TextColor3 = Color
  504. TextLabel.TextScaled = true
  505. TextLabel.Font = Enum.Font.ArialBold
  506. TextLabel.Parent = BillboardGui
  507. BillboardGui.Parent = EffectPart
  508. game.Debris:AddItem(EffectPart, (Time + 0.1))
  509. EffectPart.Parent = game:GetService("Workspace")
  510. Delay(0, function()
  511. local Frames = (Time / Rate)
  512. for Frame = 1, Frames do
  513. wait(Rate)
  514. local Percent = (Frame / Frames)
  515. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  516. TextLabel.TextTransparency = Percent
  517. end
  518. if EffectPart and EffectPart.Parent then
  519. EffectPart:Destroy()
  520. end
  521. end)
  522. end
  523.  
  524. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  525. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  526. handleweld.Name = "MagicWeld"
  527. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  528. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  529. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  530. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  531. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  532. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  533. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  534. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  535. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  536. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  537. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  538. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  539. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  540. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  541. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  542. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  543. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  544. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  545. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  546. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
  547. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  548. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  549. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  550. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  551. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  552. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  553. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  554. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  555. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  556. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  557. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  558. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  559. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  560. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  561. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  562. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  563. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  564. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  565. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  566. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  567. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  568. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  569. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  570. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  571. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  572. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  573. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  574. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  575. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  576. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  577. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  578. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  579. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  580. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  581. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  582. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  583. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  584. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  585. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  586. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  587. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  588. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  589. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  590. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  591. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  592. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  593. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  594. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  595. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  596. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  597. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  598. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  599. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  600. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  601. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  602. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  603. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  604. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  605. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  606. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  607. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  608. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  609. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  610. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  611. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  612. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  613.  
  614. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
  615. local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
  616. local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
  617. local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  618. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  619. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  620.  
  621. DarkRiftF=function(par)
  622. while lol == true do
  623. wait()
  624. local PWN={}
  625. for _,v in pairs(game.Workspace:children()) do
  626. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  627. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  628. table.insert(PWN,v.Torso)
  629. end
  630. end
  631. end
  632. for _,t in pairs(PWN) do
  633. local targ=par.Position-t.Position
  634. local Mag=targ.magnitude
  635. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  636. if Mag<=30 then
  637. t.Parent.Humanoid:TakeDamage(.5)
  638. local rl=Instance.new("BodyAngularVelocity")
  639. rl.P=3000
  640. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  641. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  642. rl.Parent=t
  643. game:GetService("Debris"):AddItem(rl,.1)
  644. end
  645. if Mag<=20 then
  646. t.Parent.Humanoid:TakeDamage(.1)
  647. else
  648. local vl=Instance.new("BodyVelocity")
  649. vl.P=3000
  650. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  651. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  652. vl.Parent=t
  653. game:GetService("Debris"):AddItem(vl,.1)
  654. end
  655. end
  656. end
  657. wait(.08)
  658. end
  659. end
  660.  
  661. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  662. local msh1 = Instance.new("BlockMesh")
  663. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  664. local S=Instance.new("Part")
  665. S.Name="Effect"
  666. S.Material="Neon"
  667. S.formFactor=0
  668. S.Size=Vector3.new(x1,y1,z1)
  669. S.BrickColor=color
  670. S.Reflectance = 0
  671. S.TopSurface=0
  672. S.BottomSurface=0
  673. S.Transparency=0
  674. S.Anchored=false
  675. S.CanCollide=false
  676. S.CFrame=part.CFrame
  677. S.Parent=game.Workspace
  678. msh1.Parent = S
  679. local W=Instance.new("Weld")
  680. W.Parent=S
  681. W.Part0=S
  682. W.Part1=part
  683. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  684. W.Parent=nil
  685. S.Anchored=true
  686. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  687. end
  688.  
  689. local function BlackHole(parent,cframe)
  690. local effectsmsh = Instance.new("SpecialMesh")
  691. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  692. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  693. effectsmsh.Scale = Vector3.new(3,3,3)
  694. local effectsg = Instance.new("Part")
  695. effectsg.formFactor = 3
  696. effectsg.CanCollide = false
  697. effectsg.Name = "Effect"
  698. effectsg.Locked = true
  699. effectsg.Transparency = 1
  700. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  701. effectsg.Parent = parent
  702. effectsg.BrickColor = BrickColor.new("Cyan")
  703. effectsg.Material="Neon"
  704. coroutine.resume(coroutine.create(function(Part,Mesh)
  705. local Mesh = Instance.new("SpecialMesh")
  706. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  707. Mesh.MeshType = "Sphere"
  708. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  709. Part=Instance.new("Part")
  710. Part.Name="Effect"
  711. Part.formFactor=0
  712. Part.Size=Vector3.new(1,1,1)
  713. Part.BrickColor=BrickColor.new("Cyan")
  714. Part.Material="Neon"
  715. Part.Reflectance = 0
  716. Part.TopSurface=0
  717. Part.BottomSurface=0
  718. Part.Transparency=0
  719. Part.Anchored=true
  720. NoOutline(Part)
  721. Part.CanCollide=false
  722. Part.CFrame=cframe
  723. Part.Parent=parent
  724. Mesh.Parent = Part
  725. lol=true
  726. coroutine.resume(coroutine.create(function()
  727. DarkRiftF(Part)
  728. end))
  729. for i=0,200 do
  730. wait()
  731. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan"))
  732. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  733. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  734. end
  735. local fff=200
  736. for i=0,100 do
  737. wait()
  738. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan"))
  739. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  740. end
  741. for i=0,1,0.05 do
  742. wait()
  743. Part.Transparency=Part.Transparency+0.05
  744. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  745. end
  746. lol=false
  747. Part.Parent=nil
  748. end),nil,nil)
  749. end
  750.  
  751. function makeShockwave(height,color,speed,range,pulse)
  752. local range = range or 2000
  753. local p = Instance.new("Part")
  754. p.Anchored = true
  755. p.CanCollide = false
  756. p.FormFactor = "Custom"
  757. p.BrickColor = color
  758. p.Parent = workspace
  759. local m = Instance.new("SpecialMesh",p)
  760. m.MeshId = "rbxassetid://3270017"
  761. local estimateSurvival = math.floor(range/speed) * 0.03
  762. game:GetService("Debris"):AddItem(p,estimateSurvival)
  763. Spawn(function ()
  764. for i = 1,range,speed do
  765. p.Transparency = 1-math.min(0.5,3-(i/500))
  766. m.Scale = Vector3.new(i,i,i*height)
  767. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  768. wait()
  769. end
  770. p:Destroy()
  771. end)
  772. end
  773.  
  774. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  775. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  776. prt.Anchored=true
  777. prt.CFrame=cframe
  778. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  779. game:GetService("Debris"):AddItem(prt,2)
  780. coroutine.resume(coroutine.create(function(Part,Mesh)
  781. for i=0,2,delay do
  782. wait()
  783. Part.CFrame=Part.CFrame
  784. Part.Transparency=i
  785. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  786. end
  787. Part.Parent=nil
  788. end),prt,msh)
  789. end
  790.  
  791. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  792. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  793. prt.Anchored=true
  794. prt.CFrame=cframe
  795. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  796. game:GetService("Debris"):AddItem(prt,5)
  797. coroutine.resume(coroutine.create(function(Part,Mesh)
  798. for i=0,1,delay do
  799. wait()
  800. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  801. Part.Transparency=i
  802. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  803. end
  804. Part.Parent=nil
  805. end),prt,msh)
  806. end
  807.  
  808. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  809. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  810. if Type~=2 then
  811. prt.Anchored=true
  812. end
  813. prt.CFrame=cframe
  814. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  815. game:GetService("Debris"):AddItem(prt,5)
  816. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  817. local wld=nil
  818. if dur==2 then
  819. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  820. end
  821. for i=0,1,delay do
  822. swait()
  823. if dur==1 then
  824. Part.CFrame=Part.CFrame
  825. elseif dur==2 then
  826. wld.C0=cframe
  827. end
  828. Part.Transparency=i
  829. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  830. end
  831. Part.Parent=nil
  832. end),prt,msh,Type)
  833. end
  834.  
  835. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  836. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  837. prt.Anchored=true
  838. prt.CFrame=cframe
  839. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  840. game:GetService("Debris"):AddItem(prt,5)
  841. coroutine.resume(coroutine.create(function(Part,Mesh)
  842. for i=0,1,delay do
  843. swait()
  844. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  845. Part.Transparency=i
  846. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  847. end
  848. Part.Parent=nil
  849. end),prt,msh)
  850. end
  851.  
  852. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  853. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  854. prt.Anchored=true
  855. prt.CFrame=cframe
  856. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  857. game:GetService("Debris"):AddItem(prt,5)
  858. coroutine.resume(coroutine.create(function(Part,Mesh)
  859. for i=0,1,delay do
  860. wait()
  861. Part.CFrame=Part.CFrame
  862. Part.Transparency=i
  863. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  864. end
  865. Part.Parent=nil
  866. end),prt,msh)
  867. end
  868.  
  869. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  870. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  871. prt.Anchored=true
  872. prt.CFrame=cframe
  873. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  874. game:GetService("Debris"):AddItem(prt,5)
  875. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  876. end
  877.  
  878. function Blast(parent)
  879. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  880. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  881. end
  882.  
  883. function ChargeBall(parent,t)
  884. local counter=0
  885. local size=1
  886. for i=0,t,1 do
  887. swait()
  888. counter=counter+1
  889. if counter%10==0 then
  890. if size==3 then
  891. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  892. elseif size==2 then
  893. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  894. end
  895. end
  896. if counter%5==0 then
  897. if size==1 then
  898. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  899. elseif size==2 then
  900. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  901. elseif size==3 then
  902. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  903. end
  904. end
  905. end
  906. end
  907.  
  908. function ChargeBall2(parent,t)
  909. local counter=0
  910. local size=1
  911. for i=0,t,1 do
  912. swait()
  913. counter=counter+1
  914. if counter%10==0 then
  915. if size==3 then
  916. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  917. elseif size==2 then
  918. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  919. end
  920. end
  921. if counter%5==0 then
  922. if size==1 then
  923. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  924. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  925. elseif size==2 then
  926. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  927. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  928. elseif size==3 then
  929. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  930. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  931. end
  932. end
  933. end
  934. end
  935.  
  936. function MagniDamage(Part,dis,mind,maxd,force,knock)
  937. for _,c in pairs(workspace:children()) do
  938. local hum=c:findFirstChild("Humanoid")
  939. if hum~=nil then
  940. local head=c:findFirstChild("Torso")
  941. if head~=nil then
  942. local targ=head.Position-Part.Position
  943. local mag=targ.magnitude
  944. if mag<=dis and c.Name~=Character.Name then
  945. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  946. end
  947. end
  948. end
  949. end
  950. end
  951.  
  952. function computeDirection(vec)
  953. local lenSquared = vec.magnitude * vec.magnitude
  954. local invSqrt = 1 / math.sqrt(lenSquared)
  955. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  956. end
  957.  
  958. function attackone()
  959. attack = true
  960. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  961. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end)
  962. local fx=Hitbox.Touched:connect(function(part)
  963. local human=part.Parent:findFirstChild("Humanoid")
  964. if human~=nil and bounce==false then
  965. bounce=true
  966. local rndm=math.random(1,#hitsounds)
  967. local r=rndm
  968. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  969. end
  970. end)
  971. for i = 0,1,0.25 do
  972. swait()
  973. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
  974. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
  975. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  976. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  977. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  978. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  979. end
  980. so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
  981. for i = 0,1,0.5 do
  982. swait()
  983. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  984. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  985. local h = 5
  986. scfr = blcf
  987. elseif not scfr then
  988. scfr = blcf
  989. end
  990. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
  991. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
  992. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  993. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  994. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
  995. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
  996. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
  997. end
  998. attack = false
  999. bounce=false
  1000. scfr=nil
  1001. fx:disconnect()
  1002. con:disconnect()
  1003. end
  1004.  
  1005. function attacktwo()
  1006. attack=true
  1007. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1008. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
  1009. local fx=Hitbox.Touched:connect(function(part)
  1010. local human=part.Parent:findFirstChild("Humanoid")
  1011. if human~=nil and bounce==false then
  1012. bounce=true
  1013. local rndm=math.random(1,#hitsounds)
  1014. local r=rndm
  1015. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1016. end
  1017. end)
  1018. for i=0,1,.25 do
  1019. swait()
  1020. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  1021. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
  1022. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  1023. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  1024. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1025. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
  1026. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
  1027. end
  1028. so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
  1029. for i = 0,1,0.5 do
  1030. swait()
  1031. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1032. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1033. local h = 5
  1034. scfr = blcf
  1035. elseif not scfr then
  1036. scfr = blcf
  1037. end
  1038. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
  1039. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
  1040. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
  1041. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
  1042. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
  1043. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
  1044. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1045. end
  1046. scfr=nil
  1047. attack=false
  1048. bounce=false
  1049. con:disconnect()
  1050. fx:disconnect()
  1051. end
  1052.  
  1053. function attackthree()
  1054. attack=true
  1055. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1056. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end)
  1057. local fx=Hitbox.Touched:connect(function(part)
  1058. local human=part.Parent:findFirstChild("Humanoid")
  1059. if human~=nil and bounce==false then
  1060. bounce=true
  1061. local rndm=math.random(1,#hitsounds)
  1062. local r=rndm
  1063. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1064. end
  1065. end)
  1066. for i=0,1,.25 do
  1067. swait()
  1068. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1069. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1070. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1071. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1072. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1073. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1074. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1075. end
  1076. so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
  1077. for i = 0,1,0.5 do
  1078. swait()
  1079. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1080. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1081. local h = 5
  1082. scfr = blcf
  1083. elseif not scfr then
  1084. scfr = blcf
  1085. end
  1086. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1087. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1088. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
  1089. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1090. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1091. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1092. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1093. end
  1094. attack=false
  1095. bounce=false
  1096. scfr=nil
  1097. con:disconnect()
  1098. fx:disconnect()
  1099. end
  1100.  
  1101. function attackfour()
  1102. attack = true
  1103. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1104. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
  1105. local fx=Hitbox.Touched:connect(function(part)
  1106. local human=part.Parent:findFirstChild("Humanoid")
  1107. if human~=nil and bounce==false then
  1108. bounce=true
  1109. local rndm=math.random(1,#hitsounds)
  1110. local r=rndm
  1111. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1112. end
  1113. end)
  1114. for i = 0,1,0.25 do
  1115. swait()
  1116. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
  1117. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
  1118. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
  1119. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
  1120. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
  1121. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
  1122. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
  1123. end
  1124. so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
  1125. local v=it("BodyVelocity",Torso)
  1126. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1127. v.velocity=RootPart.CFrame.lookVector*50
  1128. for i = 0,1,0.5 do
  1129. swait()
  1130. local blcf = Hitbox.CFrame*cf(0,0,0)
  1131. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1132. local h = 5
  1133. scfr = blcf
  1134. elseif not scfr then
  1135. scfr = blcf
  1136. end
  1137. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
  1138. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
  1139. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
  1140. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
  1141. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
  1142. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
  1143. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
  1144. end
  1145. v.Parent=nil
  1146. scfr=nil
  1147. attack = false
  1148. bounce=false
  1149. con:disconnect()
  1150. fx:disconnect()
  1151. end
  1152.  
  1153. function Shockwave1(CFramez, Rangez)
  1154. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1155. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1156. SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
  1157. Spawn(function ()
  1158. for i = 1,3 do
  1159. SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
  1160. Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
  1161. wait()
  1162. end
  1163. for i = 1,math.huge do
  1164. if Shock.Transparency >= 1 then break end
  1165. Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
  1166. SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
  1167. wait()
  1168. end
  1169. Shock:remove()
  1170. end)
  1171. end
  1172.  
  1173.  
  1174. function PortalStorm()
  1175. attack=true
  1176. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1177. so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
  1178. MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
  1179. local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
  1180. BV.maxForce = Vector3.new(0,math.huge,0)
  1181. for i2 = 1,10 do
  1182. Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
  1183. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
  1184. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
  1185. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1187. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1188. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1189. swait()
  1190. end
  1191. attack = false
  1192. bounce=false
  1193. scfr=nil
  1194. attack = false
  1195. end
  1196.  
  1197. function Spin()
  1198. attack=true
  1199. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1200. so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
  1201. local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
  1202. BV.maxForce = Vector3.new(0,math.huge,0)
  1203. for i2 = 1,25 do
  1204. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
  1205. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
  1206. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1207. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1208. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1209. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1210. MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
  1211. swait()
  1212. end
  1213. attack = false
  1214. bounce=false
  1215. scfr=nil
  1216. attack = false
  1217. end
  1218.  
  1219. function ProjectileStrike()
  1220. attack=true
  1221. for i=0,1,.25 do
  1222. swait()
  1223. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1224. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1225. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1226. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1227. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1228. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1229. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1230. end
  1231. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
  1232. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
  1233. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
  1234. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1235. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1236. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1237. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
  1238. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
  1239. so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
  1240. local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end)
  1241. for i = 0,1,0.1 do
  1242. swait()
  1243. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1244. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1245. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1246. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1247. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1248. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1249. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1250. end
  1251. attack=false
  1252. bounce=false
  1253. scfr=nil
  1254. con:disconnect()
  1255. end
  1256.  
  1257. function WorldBreaker()
  1258. attack=true
  1259. for i=0,1,.25 do
  1260. swait()
  1261. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1262. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1263. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1264. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1265. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1266. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1267. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1268. end
  1269. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
  1270. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
  1271. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
  1272. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
  1273. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1274. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1275. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
  1276. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
  1277. game.Debris:AddItem(Wave,5)
  1278. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
  1279. Wave.Touched:connect(function(hit)
  1280. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
  1281. hit:remove()
  1282. end
  1283. end)
  1284. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1285. for i = 0,1,0.1 do
  1286. swait()
  1287. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1288. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1289. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1290. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1291. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1292. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1293. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1294. end
  1295. attack=false
  1296. bounce=false
  1297. scfr=nil
  1298. end
  1299.  
  1300. function SuperProjectile()
  1301. attack=true
  1302. for i=0,1,.25 do
  1303. swait()
  1304. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1305. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1306. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1307. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1308. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1309. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1310. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1311. end
  1312. for i2 = 1,3 do
  1313. for i = 1,12 do
  1314. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
  1315. game.Debris:AddItem(Wave,10)
  1316. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
  1317. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
  1318. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
  1319. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1320. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1321. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
  1322. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
  1323. Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
  1324. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
  1325. Wave.Touched:connect(function(hit)
  1326. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
  1327. hit:remove()
  1328. end
  1329. end)
  1330. end
  1331. end
  1332. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1333. for i = 0,1,0.1 do
  1334. swait()
  1335. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1336. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1337. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1338. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1339. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1340. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1341. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1342. end
  1343. attack=false
  1344. bounce=false
  1345. scfr=nil
  1346. end
  1347.  
  1348.  
  1349. function ShockSpin(Partz,SM)
  1350. Spawn(function()
  1351. for i = 1,math.huge do
  1352. if Partz.Transparency >= 1 then break end
  1353. Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
  1354. SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
  1355. wait()
  1356. end
  1357. Partz:remove()
  1358. end)
  1359. end
  1360.  
  1361. function Shockwave2(Partz)
  1362. local W = 0
  1363. Spawn(function()
  1364. for i = 1,math.huge do
  1365. W = W + 1
  1366. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1367. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1368. SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
  1369. ShockSpin(Shock,SM)
  1370. wait()
  1371. end
  1372. end)
  1373. end
  1374.  
  1375. function SuperProjectile2()
  1376. attack=true
  1377. for i=0,1,.25 do
  1378. swait()
  1379. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1380. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1383. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1384. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1385. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1386. end
  1387. local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
  1388. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
  1389. local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
  1390. Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end)
  1391. Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
  1392. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1393. for i = 0,1,0.1 do
  1394. swait()
  1395. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1396. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1397. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1398. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1399. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1400. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1401. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1402. end
  1403. attack=false
  1404. bounce=false
  1405. scfr=nil
  1406. end
  1407.  
  1408. function Warp()
  1409. for i=0,1,.25 do
  1410. swait()
  1411. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1412. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1413. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1414. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1415. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1416. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1417. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1418. end
  1419. local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
  1420. WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
  1421. local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
  1422. Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  1423. local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
  1424. Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
  1425. local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
  1426. local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
  1427. Trail.Enabled = false
  1428. for i, v in pairs(m:children()) do
  1429. if v.ClassName == "Part" then
  1430. if v.Transparency ~= 1 then
  1431. v.Transparency = 0.99
  1432. end
  1433. end
  1434. end
  1435. for i = 0,1,0.1 do
  1436. swait()
  1437. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1438. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1439. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1440. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1441. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1442. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1443. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1444. end
  1445. wait(0.05)
  1446. local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
  1447. Character.HumanoidRootPart.CFrame = Partzs.CFrame
  1448. Humanoid.Jump = true
  1449. WarpS:remove()
  1450. Trail.Enabled = true
  1451. for i, v in pairs(m:children()) do
  1452. if v.ClassName == "Part" then
  1453. if v.Transparency ~= 1 then
  1454. v.Transparency = 0
  1455. end
  1456. end
  1457. end
  1458. end
  1459.  
  1460. function NukeShockwaves(Size, CFramez)
  1461. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1462. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1463. SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  1464. Spawn(function()
  1465. for i = 1,math.huge do
  1466. if Shock.Transparency >= 1 then break end
  1467. Shock.Transparency = Shock.Transparency + 0.025
  1468. wait()
  1469. end
  1470. end)
  1471. end
  1472.  
  1473. function NukeBlade()
  1474. for i=0,1,.25 do
  1475. swait()
  1476. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1477. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1478. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1480. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1481. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1482. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1483. end
  1484. local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
  1485. WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
  1486. local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
  1487. Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  1488. local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
  1489. Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
  1490. local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
  1491. local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
  1492. Trail.Enabled = false
  1493. for i, v in pairs(m:children()) do
  1494. if v.ClassName == "Part" then
  1495. if v.Transparency ~= 1 then
  1496. v.Transparency = 0.99
  1497. end
  1498. end
  1499. end
  1500. wait(0.02)
  1501. local Hit = false
  1502. Partzs.Touched:connect(function(Hit)
  1503. if Hit == true then return end
  1504. Hit = true
  1505. Partzs.Anchored = true
  1506. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
  1507. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
  1508. Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
  1509. local Pos = Shock.Position
  1510. for i = 1,3 do
  1511. local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
  1512. end
  1513. for i = 1,200 do
  1514. SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
  1515. NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
  1516. MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
  1517. wait()
  1518. end
  1519. for i = 1,30 do
  1520. Shock.Transparency = Shock.Transparency + 1/30
  1521. SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
  1522. wait()
  1523. end
  1524. end)
  1525. game.Debris:AddItem(WarpS,10)
  1526. for i = 0,1,0.1 do
  1527. swait()
  1528. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1529. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1530. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1531. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1532. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1533. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1534. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1535. end
  1536. wait(0.05)
  1537. Trail.Enabled = true
  1538. for i, v in pairs(m:children()) do
  1539. if v.ClassName == "Part" then
  1540. if v.Transparency ~= 1 then
  1541. v.Transparency = 0
  1542. end
  1543. end
  1544. end
  1545. end
  1546.  
  1547. attacktype=1
  1548. mouse.Button1Down:connect(function()
  1549. if attacktype==1 and attack==false then
  1550. attacktype=2
  1551. attackone()
  1552. elseif attacktype==2 and attack==false then
  1553. attacktype=3
  1554. attacktwo()
  1555. elseif attacktype==3 and attack==false then
  1556. attacktype=4
  1557. attackthree()
  1558. elseif attacktype==4 and attack==false then
  1559. attacktype=1
  1560. attackfour()
  1561. end
  1562. end)
  1563.  
  1564. mouse.KeyDown:connect(function(k)
  1565. k=k:lower()
  1566. if attack == false and k == 'e' then
  1567. Spin()
  1568. end
  1569. if attack == false and k == 'q' then
  1570. ProjectileStrike()
  1571. end
  1572. if attack == false and k == 'z' then
  1573. SuperProjectile()
  1574. end
  1575. if attack == false and k == 'x' then
  1576. SuperProjectile2()
  1577. end
  1578. if attack == false and k == 'c' then
  1579. NukeBlade()
  1580. end
  1581. if attack == false and k == 'v' then
  1582. Warp()
  1583. end
  1584. if attack == false and k == 'f'then
  1585. WorldBreaker()
  1586. end
  1587. if attack == false and k == 'r'then
  1588. PortalStorm()
  1589. end
  1590. end)
  1591.  
  1592.  
  1593. local sine = 0
  1594. local change = 1
  1595. local val = 0
  1596.  
  1597. while true do
  1598. swait()
  1599. for i, v in pairs(m:children()) do
  1600. if v.ClassName == "Part" then
  1601. v.Anchored = false
  1602. v.CanCollide = false
  1603. end
  1604. end
  1605. for i,v in pairs (Character:children()) do
  1606. if v.ClassName == "Part" then
  1607. v.Anchored = false
  1608. end
  1609. if v.ClassName == "Accessory" then
  1610. for i,v2 in pairs (v:children()) do
  1611. if v2.ClassName == "Part" then
  1612. v2.Anchored = false
  1613. end
  1614. end
  1615. end
  1616. end
  1617. sine = sine + change
  1618. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1619. local velderp=RootPart.Velocity.y
  1620. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1621. if equipped==true or equipped==false then
  1622. if attack==false then
  1623. idle=idle+1
  1624. else
  1625. idle=0
  1626. end
  1627. if idle>=500 then
  1628. if attack==false then
  1629. end
  1630. end
  1631. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1632. Anim="Jump"
  1633. if attack==false then
  1634. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1635. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1636. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1637. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1638. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1639. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1640. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1641. end
  1642. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1643. Anim="Fall"
  1644. if attack==false then
  1645. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1646. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1647. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1648. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1649. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1650. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1651. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  1652. end
  1653. elseif torvel<1 and hitfloor~=nil then
  1654. Anim="Idle"
  1655. if attack==false then
  1656. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  1657. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  1658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  1659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1660. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1661. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1662. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  1663. end
  1664. elseif torvel>2 and hitfloor~=nil then
  1665. Anim="Walk"
  1666. if attack==false then
  1667. change=3
  1668. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  1669. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  1670. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  1671. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  1672. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1673. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1674. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1675. end
  1676. end
  1677. end
  1678. if #Effects>0 then
  1679. for e=1,#Effects do
  1680. if Effects[e]~=nil then
  1681. local Thing=Effects[e]
  1682. if Thing~=nil then
  1683. local Part=Thing[1]
  1684. local Mode=Thing[2]
  1685. local Delay=Thing[3]
  1686. local IncX=Thing[4]
  1687. local IncY=Thing[5]
  1688. local IncZ=Thing[6]
  1689. if Thing[1].Transparency<=1 then
  1690. if Thing[2]=="Block1" then
  1691. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1692. Mesh=Thing[1].Mesh
  1693. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1694. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1695. elseif Thing[2]=="Cylinder" then
  1696. Mesh=Thing[1].Mesh
  1697. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1698. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1699. elseif Thing[2]=="Blood" then
  1700. Mesh=Thing[7]
  1701. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1702. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1703. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1704. elseif Thing[2]=="Elec" then
  1705. Mesh=Thing[1].Mesh
  1706. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1707. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1708. elseif Thing[2]=="Disappear" then
  1709. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1710. end
  1711. else
  1712. Part.Parent=nil
  1713. table.remove(Effects,e)
  1714. end
  1715. end
  1716. end
  1717. end
  1718. end
  1719. end
  1720.  
  1721. --[[game:GetService("RunService").RenderStepped:connect(function()
  1722. for i,v in pairs (ShockModel:children()) do
  1723. if v.Transparency == 1 then break end
  1724. v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
  1725. local SM = v:findFirstChild("Mesh")
  1726. SM.Scale = SM.Scale + Vector3.new(1,0,1)
  1727. end
  1728. end)]]
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