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  1. [19:03:12] &yuki ♪: Alrighty guys
  2. [19:03:18] &yuki ♪: Back again, 3 months(-ish) on
  3. [19:03:30] &yuki ♪: Means we're doing the new series of VGC
  4. [19:03:34] &yuki ♪: Yay
  5. [19:03:37] #Yellow Paint: yup, main difference is
  6. [19:03:42] &yuki ♪: !tier VGC2022
  7. • VGC 2022 Metagame Discussion
  8. • VGC 2022 Sample Teams
  9. • VGC 2022 Viability Rankings
  10. Banlist/Ruleset
  11. [19:03:44] #Yellow Paint: double restricted instead of 1
  12. [19:03:51] &yuki ♪: pretty much that
  13. [19:04:00] &yuki ♪: I thought that would link to something different lmao
  14. [19:04:34] &yuki ♪: I'll be running this one with the assistance of Yellow Paint and InkVG
  15. [19:04:41] &yuki ♪: feel free to direct questions and suggestions to us
  16. [19:04:52] #Yellow Paint: (pm us and we'll repeat it in the chat)
  17. [19:04:58] &yuki ♪: I guess onto the main bit
  18. [19:05:02] InkVG: hi :o
  19. [19:05:10] &yuki ♪: If you have any restricted cores you'd like to build around
  20. [19:05:12] &yuki ♪: drop them in my DMs
  21. [19:05:16] &yuki ♪: and we'll run a poll
  22. [19:05:38] #Yellow Paint: or I suppose something nonrestricted like coal might count
  23. [19:05:48] #Yellow Paint: but usually the restricteds will define the team
  24. [19:07:05] #Yellow Paint: in the meantime, I suppose we can talk about the format in general?
  25. [19:07:32] #Yellow Paint: zacian is even better now that you don't have to trade a maxing restricted slot for it
  26. [19:07:41] &yuki ♪: Zacian is kinda just the most busted thing
  27. [19:07:53] &yuki ♪: it's at something like 60% usage
  28. [19:08:12] #Yellow Paint: yup, which is especially stupid cause it's restricted
  29. [19:08:28] #Yellow Paint: it's not like an incineroar or whatever that you can slap anywhere
  30. [19:08:36] &yuki ♪: So as you can probably imagine, a lot of the meta is based around beating it or joining it effectively
  31. [19:08:56] &yuki ♪: and as usual, oppressive things like Kyogre and Calyrex-S prove to be as good as ever
  32. [19:09:07] &yuki ♪: especially when you can just throw a Zacian on the same team
  33. [19:10:27] #Yellow Paint: yup, very hard to beat kyogre + zacian together
  34. [19:14:45] A poll was started by yuki ♪.
  35. [19:15:00] #Yellow Paint: wow, big selection
  36. [19:15:45] #Yellow Paint: I guess going down the list
  37. [19:15:52] #Yellow Paint: zac + ogre and calyrex
  38. [19:15:52] &yuki ♪: I mean over half of them are Zacian
  39. [19:16:03] #Yellow Paint: are like the "meta" builds
  40. [19:16:14] &yuki ♪: I mean they're all pretty meta rn
  41. [19:16:14] InkVG: these are all pretty 'meta' tbf
  42. [19:16:26] #Yellow Paint: true
  43. [19:16:31] InkVG: the ones that are fringe are the ones without a zac rn :p
  44. [19:19:10] #Yellow Paint: well, in the lead rn
  45. [19:19:20] #Yellow Paint: are zac + shadow rider, zac + dialga, zac + yveltal
  46. [19:19:39] #Yellow Paint: ah well zac dialga's winning for now
  47. [19:19:58] #Yellow Paint: I'm assuming dialga is there to beat other steels (such as zac)
  48. [19:20:30] &yuki ♪: that and Kyogre
  49. [19:20:42] #Yellow Paint: right, still a water resist
  50. [19:20:56] #Yellow Paint: does it run tr or no?
  51. [19:21:01] InkVG: not really
  52. [19:21:09] InkVG: you just use grimmsnarl or gothitelle and try to blow stuff up
  53. [19:21:20] InkVG: realistically dialga dmaxes 90+% of your games anyway
  54. [19:21:25] #Yellow Paint: makes sense
  55. [19:22:05] &yuki ♪: Guess we've got the Dialga team
  56. [19:22:05] #Yellow Paint: so are lando/groudon the main threats to this kinda comp?
  57. [19:22:19] &yuki ♪: They're kinda the two you want to overcome
  58. [19:22:24] &yuki ♪: as well as Seismitoad
  59. [19:23:28] #Yellow Paint: who are common partners then?
  60. [19:23:37] &yuki ♪: So with Zacian Dialga, generally you'
  61. [19:23:38] InkVG: most standard build rn is like
  62. [19:23:41] &yuki ♪: re seeing Rillaboom a bunch
  63. [19:23:47] InkVG: grimmsnarl dialga zacian rilla urshifu ditto
  64. [19:24:09] &yuki ♪: Personally this is the build that I think is my favourite
  65. [19:24:14] &yuki ♪: The alternative to Grimmsnarl is Gothitelle
  66. [19:24:16] InkVG: ya
  67. [19:24:18] &yuki ♪: which does some very similar things
  68. [19:24:29] #Yellow Paint: goth seems kinda weak to shadow rider
  69. [19:24:31] &yuki ♪: but it also brings Shadow Tag to take advantage of the high damage celing of Dialga and Zacian
  70. [19:24:36] #Yellow Paint: or does dialga tank it enough
  71. [19:24:40] InkVG: your shadow rider MU ends up just being
  72. [19:24:42] &yuki ♪: Dialga probably OHKOs it
  73. [19:24:44] InkVG: remove the sash
  74. [19:24:46] InkVG: and then copy it w ditto
  75. [19:24:49] &yuki ♪: remove sash, copy it
  76. [19:24:49] &yuki ♪: win
  77. [19:24:56] InkVG: yep
  78. [19:25:17] InkVG: gothitelle is also quite cool because ally switch positions well with ditto in order to sack the correct slot for ditto to come in on
  79. [19:25:28] #Yellow Paint: oh that's neat
  80. [19:25:40] &yuki ♪: so I think starting out
  81. [19:25:42] #Yellow Paint: does grimm bother with screens or is it the legit fake tears twave one
  82. [19:25:46] &yuki ♪: let's grab a Zacian and Dialga
  83. [19:25:57] #Yellow Paint: oh right we haven't done that yet
  84. [19:26:04] &yuki ♪: it's not screens on this build because 1) the bulk is really good and 2) it doesn't have room
  85. [19:26:41] InkVG: this is sash w fake out, scary face, fake tears
  86. [19:26:49] InkVG: and whatever attacking move you want-spirit break and foul play probs best
  87. [19:26:50] #Yellow Paint: right scary face
  88. [19:27:01] &yuki ♪: I think Sucker Punch is also playable
  89. [19:27:30] InkVG: sucker is fine yeah but the other two are more consistent I think
  90. [19:28:32] #Yellow Paint: do we plan on deviating at all from the comp or do we just wanna fill in sets/techs differently
  91. [19:29:49] &yuki ♪: !code
  92. Dialga @ Life Orb
  93. Ability: Pressure
  94. Level: 50
  95. EVs: 28 HP / 4 Def / 236 SpA / 12 SpD / 228 Spe
  96. Modest Nature
  97. IVs: 0 Atk
  98. - Flash Cannon
  99. - Roar of Time
  100. - Earth Power
  101. - Thunder
  102. [19:30:48] &yuki ♪: So this Dialga is Life Orb for max damage output. The Speed is 139, letting it outspeed -2 Regieleki making Scary Face Grimmsnarl a great partner. The rest is dumped into SpA until the jump point at that investment, with the rest split into bulk with the HP optimised for LO recoil.
  103. [19:33:58] #Yellow Paint: do we have a zac set handy then?
  104. [19:34:18] #Yellow Paint: I know most of it is pretty set but there's various bulk invests and coverages
  105. [19:34:43] &yuki ♪: !code
  106. Zacian-Crowned @ Rusted Sword
  107. Ability: Intrepid Sword
  108. Level: 50
  109. EVs: 252 HP / 100 Atk / 4 Def / 12 SpD / 140 Spe
  110. Adamant Nature
  111. - Behemoth Blade
  112. - Sacred Sword
  113. - Substitute
  114. - Protect
  115. [19:34:46] &yuki ♪: why yes, we do
  116. [19:35:02] #Yellow Paint: ah, a fatter zac
  117. [19:35:30] &yuki ♪: we could potentially make this a bit bulkier specially should we find that a problem
  118. [19:35:41] &yuki ♪: 140 Spe means we outspeed -1 Regieleki
  119. [19:36:03] &yuki ♪: Max HP, 4 Def means we live Precipice Blades
  120. [19:37:43] &yuki ♪: I think the next point is just gonna be Grimmsnarl
  121. [19:37:54] &yuki ♪: Grimmsnarl is probably slightly more intuitive than Gothitelle overall
  122. [19:40:42] #Yellow Paint: yup, grimm is good speed control and power boosting for dialga
  123. [19:41:06] &yuki ♪: it's also a fairly consistent way through Calyrex-S
  124. [19:41:16] &yuki ♪: and if there's Thundurus, Calyrex-I, Solgaleo or whatever boosting
  125. [19:41:19] &yuki ♪: Foul Play just blows them up
  126. [19:42:25] &yuki ♪: !code
  127. Grimmsnarl (M) @ Focus Sash
  128. Ability: Prankster
  129. Level: 50
  130. EVs: 252 HP / 4 Atk / 252 Spe
  131. Jolly Nature
  132. - Foul Play
  133. - Fake Out
  134. - Fake Tears
  135. - Scary Face
  136. [19:43:16] &yuki ♪: Max Spe, Max HP is fine for Grimmsnarl
  137. [19:43:19] &yuki ♪: just general utility here
  138. [19:43:24] &yuki ♪: with Foul Play doing the aforementioned things
  139. [19:43:59] #Yellow Paint: is the speed just for like fake out ties
  140. [19:44:03] &yuki ♪: yeah
  141. [19:44:09] #Yellow Paint: I guess it doesn't particularly matter with sash
  142. [19:44:11] &yuki ♪: you're just faster than most things like Incineroar, Rillaboom etc.
  143. [19:44:17] &yuki ♪: and you might as well just chuck it in Speed
  144. [19:45:48] #Yellow Paint: just thought of doing this, I should've thought of that sooner
  145. [19:46:10] &yuki ♪: !code
  146. Rillaboom-Gmax @ Assault Vest
  147. Ability: Grassy Surge
  148. Level: 50
  149. [19:46:19] #Yellow Paint: rilla makes plenty of sense as well
  150. [19:46:27] &yuki ♪: Rillaboom is basically required to tackle the horde of things like Seismitoad, Groudon and Gastrodon
  151. [19:46:28] #Yellow Paint: cause it kills seismitoad and helps with lando/don
  152. [19:46:42] &yuki ♪: we can probably handle them, but this is just even more solidarity into them overall
  153. [19:46:46] #Yellow Paint: yup, random zac ogre answers
  154. [19:47:00] &yuki ♪: as well as stuff like Kyogre and Palkia also
  155. [19:47:10] &yuki ♪: Drum Beating means our -1 speed calcs are still relevant
  156. [19:47:55] &yuki ♪: This lives Zacian-C's Behemoth Blade, fairly bulky specially with that AV making Calyrex-S not as much of a problem
  157. [19:48:02] &yuki ♪: outspeeds things like Impish max Spe Incineroar
  158. [19:48:05] #Yellow Paint: do we wanna pick a different choice as a shadow rider answer instead of ditto/urshi?
  159. [19:48:59] &yuki ♪: most times I've seen this team, those 2 just do so much work overall
  160. [19:49:20] &yuki ♪: Urshifu is just a great Pokemon for this team, with the amount of speed control plus not needing the dynamax
  161. [19:49:25] #Yellow Paint: yeah I guess
  162. [19:49:33] #Yellow Paint: with dialga hogging the max most of the time
  163. [19:49:34] &yuki ♪: Ditto is just a great catch all
  164. [19:49:39] #Yellow Paint: your options for partners are very limited
  165. [19:49:52] #Yellow Paint: I would've loved to have our own lando or something if we didn't have dialga
  166. [19:49:56] &yuki ♪: basically this team will max Dialga and maybe Rillaboom
  167. [19:50:04] #Yellow Paint: and urshi is great non max
  168. [19:50:19] InkVG: urshifu can maybe run HH if you're feeling daring
  169. [19:50:24] InkVG: because it's choice banded on this team
  170. [19:50:25] &yuki ♪: I think U-turn is probably just safer
  171. [19:50:42] &yuki ♪: !code
  172. Urshifu @ Choice Band
  173. Ability: Unseen Fist
  174. Level: 50
  175. EVs: 252 Atk / 4 SpD / 252 Spe
  176. Jolly Nature
  177. - Wicked Blow
  178. - Close Combat
  179. - Sucker Punch
  180. - U-turn
  181.  
  182. Ditto @ Choice Scarf
  183. Ability: Imposter
  184. Level: 50
  185. EVs: 252 HP / 252 Def / 4 SpD
  186. Relaxed Nature
  187. IVs: 30 Atk / 0 Spe
  188. - Transform
  189. [19:50:50] &yuki ♪: nothing much to explain here
  190. [19:50:53] &yuki ♪: Urshifu go brrrr
  191. [19:51:09] &yuki ♪: I think there may be a good reason to go max Speed ditto in this one
  192. [19:51:10] #Yellow Paint: big attacks, big speed
  193. [19:51:17] #Yellow Paint: what's the justification for min spe?
  194. [19:51:17] #Yellow Paint: ah
  195. [19:51:21] &yuki ♪: Min spe is the Ditto mirror
  196. [19:51:29] #Yellow Paint: so you struggle last right
  197. [19:51:31] &yuki ♪: yeah
  198. [19:51:39] &yuki ♪: max spe is ironically
  199. [19:51:41] &yuki ♪: also a Ditto thing
  200. [19:51:53] &yuki ♪: I guess it's less relevant
  201. [19:52:03] &yuki ♪: because the situation is that you want to copy Ditto's partner
  202. [19:52:08] #Yellow Paint: most of the time it just doesn't matter
  203. [19:52:18] &yuki ♪: so say it's Ditto vs Ditto + Calyrex-S
  204. [19:53:16] &yuki ♪: 252 SpA Calyrex-Shadow Psyshock vs. 252 HP / 252+ Def Ditto: 172-204 (57.3 - 68%) -- guaranteed 2HKO
  205. [19:53:23] &yuki ♪: most Calyrex-S just can't KO you
  206. [19:53:52] &yuki ♪: so you do get the copy
  207. [19:54:06] InkVG: ditto's also just nice because copying zacian/calyrex is broken
  208. [19:54:09] &yuki ♪: the HP + Def is necessary for this
  209. [19:54:18] &yuki ♪: it's a super super niche situation to land yourself in
  210. [19:54:22] #Yellow Paint: yeah both are busted when you imposter em
  211. [19:54:24] InkVG: when you copy zac intrepid sword procs again too :o
  212. [19:54:29] InkVG: so you OHKO them it's really funny
  213. [19:54:34] &yuki ♪: https://pokepast.es/b6989c998e7c201d
  214. [19:54:55] #Yellow Paint: is telepathy vs pressure dialga ever a debate?
  215. [19:54:58] &yuki ♪: no
  216. [19:55:01] InkVG: you can't hit yourself
  217. [19:55:05] &yuki ♪: you want to hit yourself*
  218. [19:55:08] &yuki ♪: side U-turn
  219. [19:55:13] #Yellow Paint: right
  220. [19:55:25] &yuki ♪: even if we had something like Landorus-T
  221. [19:55:26] InkVG: when do you ever click side u turn
  222. [19:55:28] &yuki ♪: lots?
  223. [19:55:32] &yuki ♪: more than 0 times
  224. [19:55:36] InkVG: I have never side u turned with this team
  225. [19:55:39] &yuki ♪: it's just optimal to have the option
  226. [19:55:41] InkVG: eh
  227. [19:55:44] #Yellow Paint: I was thinking more about pressure speed checks
  228. [19:55:46] InkVG: it's mostly just that why do you want telepathy
  229. [19:55:53] InkVG: there's zero reason to have it tbh but yeah
  230. [19:55:57] InkVG: pressure speed checks are also awesome!
  231. [19:55:58] #Yellow Paint: but yeah the side reason makes more sense
  232. [19:56:50] #Yellow Paint: anyways, thoughts on this comp?
  233. [19:57:51] Borghi was promoted to Room Whitelist by yuki ♪.
  234. [19:58:08] Borghi: oo
  235. [19:58:11] Borghi: what does that do
  236. [19:58:14] &yuki ♪: means you can talk
  237. [19:58:18] Borghi: o
  238. [19:58:20] Borghi: kewl
  239. [19:59:02] &yuki ♪: if there's no questions on this one, I'll throw a poll up for team 2
  240. [19:59:10] #Yellow Paint: ayo another helper
  241. [19:59:18] #Yellow Paint: yeah go for it
  242. [19:59:50] InkVG: hi borghi :o
  243. [19:59:59] A poll was started by yuki ♪.
  244. [20:07:09] A poll was started by yuki ♪.
  245. [20:08:35] #Yellow Paint: not the swordfish!
  246. [20:11:05] A poll was started by yuki ♪.
  247. [20:12:04] #Yellow Paint: I see we're set in our ways
  248. [20:12:30] #Yellow Paint: if this one ties we're doing !pick
  249. [20:12:33] Borghi: i changed my vote to ensure it remains tied
  250. [20:12:49] +Wildfiree 炎: lol
  251. [20:12:53] Borghi: ope
  252. [20:12:59] &yuki ♪: I decided to vote this time
  253. [20:13:02] &yuki ♪: cause I knew he was doing that.
  254. [20:14:45] #Yellow Paint: there we go
  255. [20:14:55] Borghi: hex amoonguss to proc caly WP
  256. [20:14:59] &yuki ♪: you stop that
  257. [20:15:02] #Yellow Paint: ok, ice rider means trick room, of course
  258. [20:15:10] #Yellow Paint: oh damn I should try that
  259. [20:15:13] Borghi: YES
  260. [20:15:14] #Yellow Paint: I've been using foul play
  261. [20:15:15] &yuki ♪: he ran into it on ladder
  262. [20:15:20] Borghi: i got mished
  263. [20:15:21] &yuki ♪: didn't you lose that
  264. [20:15:28] &yuki ♪: ouch
  265. [20:15:31] #Yellow Paint: actually no
  266. [20:15:34] #Yellow Paint: foul play is still better
  267. [20:15:37] &yuki ♪: Sash Cinderace as well???
  268. [20:15:39] &yuki ♪: damn Borghi
  269. [20:15:39] Borghi: nonono
  270. [20:15:40] Borghi: hex
  271. [20:15:47] Borghi: because if you get a KO before procing WP
  272. [20:15:51] InkVG: sash cinderace oml
  273. [20:15:53] Borghi: you dont wanna do 90% to urself
  274. [20:15:59] #Yellow Paint: oh true
  275. [20:16:00] InkVG: sash cinderace is so fire
  276. [20:16:06] #Yellow Paint: right you can still hex shadow rider
  277. [20:16:10] InkVG: ya
  278. [20:16:47] &yuki ♪: !code
  279. Calyrex-Ice @ Weakness Policy
  280. Ability: As One (Glastrier)
  281. Level: 50
  282. EVs: 252 HP / 116 Atk / 140 SpD
  283. Adamant Nature
  284. - Glacial Lance
  285. - High Horsepower
  286. - Trick Room
  287. - Protect
  288. [20:16:51] &yuki ♪: generally good Calyrex-I
  289. [20:17:09] &yuki ♪: I think this team can function more as semi-room with the ideas we can implement
  290. [20:17:21] Borghi: nah no semi room
  291. [20:17:22] Borghi: hard TR
  292. [20:17:25] Borghi: best way to abuse
  293. [20:18:04] Borghi: Incin Amoon Mimi Caly-I Ogre Staka
  294. [20:19:05] &yuki ♪: !code
  295. Kyogre @ Leftovers
  296. Ability: Drizzle
  297. Level: 50
  298. EVs: 220 HP / 60 Def / 196 SpA / 4 SpD / 28 Spe
  299. Modest Nature
  300. IVs: 0 Atk
  301. - Water Spout
  302. - Thunder
  303. - Calm Mind
  304. - Protect
  305. [20:19:06] Borghi: Staka is epic cuz it patches the teams huge Yvel Weakness
  306. [20:19:20] 1 of yuki ♪'s messages were cleared from Trainer Academy by yuki ♪.
  307. [20:19:28] &yuki ♪: !code
  308. Kyogre @ Leftovers
  309. Ability: Drizzle
  310. Level: 50
  311. EVs: 220 HP / 60 Def / 196 SpA / 4 SpD / 28 Spe
  312. Modest Nature
  313. IVs: 0 Atk
  314. - Origin Pulse
  315. - Thunder
  316. - Calm Mind
  317. - Protect
  318. [20:20:08] #Yellow Paint: what's the difference?
  319. [20:20:13] Borghi: one had spout
  320. [20:20:14] &yuki ♪: the first had Spout
  321. [20:20:16] Borghi: this one has origin
  322. [20:20:20] #Yellow Paint: ah I see
  323. [20:20:32] Borghi: Mimi can be super standard mental herb support
  324. [20:20:40] Borghi: no reason to do anything insane
  325. [20:21:58] &yuki ♪: Calm Mind generally plays better on semi-room, just because you're not really abusing a speed control with Kyogre to hit high damage spouts
  326. [20:22:05] &yuki ♪: it's also letting you play some kinda mean endgames
  327. [20:22:45] Borghi: or we can do this for hard TR
  328. [20:22:46] #Yellow Paint: we could become full tr then?
  329. [20:22:48] Borghi: !code
  330. Kyogre @ Choice Specs
  331. Ability: Drizzle
  332. Level: 50
  333. EVs: 252 HP / 4 Def / 252 SpA
  334. Quiet Nature
  335. IVs: 0 Atk / 0 Spe
  336. - Water Spout
  337. - Origin Pulse
  338. - Scald
  339. - Thunder
  340. [20:25:07] &yuki ♪: !code
  341. Mimikyu @ Mental Herb
  342. Ability: Disguise
  343. Level: 50
  344. EVs: 252 HP / 252 Def / 4 SpD
  345. Impish Nature
  346. - Shadow Sneak
  347. - Trick Room
  348. - Will-O-Wisp
  349. - Taunt
  350. [20:25:24] &yuki ♪: Standard Mimikyu, max def is just to live things like Drum Solo off of Rillaboom to get a TR up
  351. [20:26:16] &yuki ♪: if it's Miracle Seed Rillaboom, you need the Intimidate
  352. [20:26:43] &yuki ♪: !code
  353. Incineroar @ Sitrus Berry
  354. Ability: Intimidate
  355. Level: 50
  356. EVs: 236 HP / 4 Atk / 140 Def / 44 SpD / 84 Spe
  357. Impish Nature
  358. - Flare Blitz
  359. - U-turn
  360. - Fake Out
  361. - Parting Shot
  362. [20:26:56] &yuki ♪: Incineroar helps Calyrex-I with an otherwise crippling Zacian-C problem
  363. [20:26:57] #Yellow Paint: incin is incin
  364. [20:27:03] #Yellow Paint: seems necessary with zac yeah
  365. [20:27:06] &yuki ♪: Outspeeds max spe Amoonguss
  366. [20:27:06] Borghi: uturn is the interesting 4th move
  367. [20:27:14] Borghi: where you can self proc your own WP
  368. [20:27:19] Borghi: without having to use AV
  369. [20:28:03] #Yellow Paint: it has both u turn and parting here though
  370. [20:28:08] Borghi: yes
  371. [20:28:22] Borghi: you can use parting shot because parting shot allows for all the general utility of Incin
  372. [20:28:23] #Yellow Paint: why would you require av then?
  373. [20:28:33] &yuki ♪: because AV Incin is the one that generally takes U-turn
  374. [20:28:35] Borghi: usually if they carry U-Turn it means theyre AV
  375. [20:28:36] Borghi: yeah
  376. [20:28:43] &yuki ♪: this one can just carry U-turn anyway
  377. [20:28:50] #Yellow Paint: I see
  378. [20:30:43] &yuki ♪: !code
  379. Amoonguss @ Coba Berry
  380. Ability: Regenerator
  381. Level: 50
  382. EVs: 252 HP / 252 Def / 4 SpD
  383. Relaxed Nature
  384. IVs: 0 Atk / 0 Spe
  385. - Giga Drain
  386. - Rage Powder
  387. - Spore
  388. - Protect
  389. [20:30:50] &yuki ♪: Amoonguss is pretty standard too
  390. [20:30:53] &yuki ♪: Spore is a pain
  391. [20:31:14] &yuki ♪: Rage Powder opens up setup opportunities for Calm Mind, Giga Drain deals with Gastrodon
  392. [20:31:41] &yuki ♪: Max HP / Max Def lives Zacian-C Behemoth Blade, and the Coba Berry helps to lives a bunch of things including Thundurus
  393. [20:32:43] &yuki ♪: !code
  394. Calyrex-Ice @ Weakness Policy
  395. Ability: As One (Glastrier)
  396. Level: 50
  397. EVs: 252 HP / 116 Atk / 140 SpD
  398. Adamant Nature
  399. - Glacial Lance
  400. - High Horsepower
  401. - Trick Room
  402. - Protect
  403.  
  404. Kyogre @ Leftovers
  405. Ability: Drizzle
  406. Level: 50
  407. EVs: 220 HP / 60 Def / 196 SpA / 4 SpD / 28 Spe
  408. Modest Nature
  409. IVs: 0 Atk
  410. - Origin Pulse
  411. - Thunder
  412. - Calm Mind
  413. - Protect
  414.  
  415. Mimikyu @ Mental Herb
  416. Ability: Disguise
  417. Level: 50
  418. EVs: 252 HP / 252 Def / 4 SpD
  419. Impish Nature
  420. - Shadow Sneak
  421. - Trick Room
  422. - Will-O-Wisp
  423. - Taunt
  424.  
  425. Incineroar @ Sitrus Berry
  426. Ability: Intimidate
  427. Level: 50
  428. EVs: 236 HP / 4 Atk / 140 Def / 44 SpD / 84 Spe
  429. Impish Nature
  430. - Flare Blitz
  431. - U-turn
  432. - Fake Out
  433. - Parting Shot
  434.  
  435. Amoonguss @ Coba Berry
  436. Ability: Regenerator
  437. Level: 50
  438. Shiny: Yes
  439. EVs: 252 HP / 252 Def / 4 SpD
  440. Relaxed Nature
  441. IVs: 0 Atk / 0 Spe
  442. - Giga Drain
  443. - Rage Powder
  444. - Spore
  445. - Protect
  446. [20:32:46] &yuki ♪: the team looks like this
  447. [20:32:49] &yuki ♪: for slot 6
  448. [20:32:53] &yuki ♪: Borghi and I have been arguing since the start
  449. [20:32:56] &yuki ♪: about what goes in
  450. [20:33:03] Borghi: stakataka
  451. [20:33:06] A poll was started by yuki ♪.
  452. [20:33:42] #Yellow Paint: lol that does determine a lot of the direction
  453. [20:34:41] Borghi: So my thought is that Stakataka helps a ton vs Yveltal teams
  454. [20:37:07] &yuki ♪: !code
  455. Stakataka @ Safety Goggles
  456. Ability: Beast Boost
  457. Level: 50
  458. EVs: 252 HP / 252 Atk / 4 SpD
  459. Brave Nature
  460. IVs: 0 Spe
  461. - Rock Slide
  462. - Gyro Ball
  463. - Body Press
  464. - Trick Room
  465. [20:37:11] &yuki ♪: Borghi will explain this one
  466. [20:37:43] #Yellow Paint: I like it more just to have another "carry" not weak to rilla
  467. [20:38:07] Borghi: Staka helps vs Yveltal which the rest of the team is weak to if they can deny TR
  468. [20:38:08] #Yellow Paint: and if staka we could switch up ogre set
  469. [20:38:33] Borghi: goggles is another way to set TR, same logic behind Mental Herb on Mimi
  470. [20:41:08] &yuki ♪: https://pokepast.es/9fed7319c293bdd5
  471. [20:41:43] Borghi: my biggest issue with the team is that generally, Life Orb is the best item in the game
  472. [20:41:50] #Yellow Paint: wanna use lo ogre?
  473. [20:41:51] Borghi: and not having one tends to be awkward
  474. [20:41:54] #Yellow Paint: or specs
  475. [20:42:03] #Yellow Paint: or lo staka
  476. [20:42:40] Borghi: actually LO Stak is prob fine
  477. [20:43:11] &yuki ♪: https://pokepast.es/6f0a679dacf9120c
  478. [20:45:25] Borghi was promoted to Room regular user by yuki ♪.
  479. [20:45:25] InkVG was promoted to Room regular user by yuki ♪.
  480. [20:45:58] &yuki ♪: Calyrex-I + Kyogre: https://pokepast.es/6f0a679dacf9120c
  481. [20:45:58] &yuki ♪: Zacian-C + Dialga: https://pokepast.es/06dfd6edaf78398f
  482. [20:46:10] &yuki ♪: The floor is open to questions
  483. [20:46:14] &yuki ♪: I'll start a tour in a few
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