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Feb 10th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\manu\documents\map\rp_rockford_syndicate_final"
  5.  
  6. Valve Software - vbsp.exe (Apr 29 2016)
  7. notjunc = true
  8. 8 threads
  9. materialPath: C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  10. Loading c:\users\manu\documents\map\rp_rockford_syndicate_final.vmf
  11. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  12. ***need to set $abovewater for material lostcoast/nature/water_ati_cheap001
  13. ***need to set $abovewater for material lostcoast/nature/water_ati_cheap001
  14. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  15. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  16. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  17. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  18. material "concrete/concretefloor010b_nobump" not found.
  19. Material not found!: CONCRETE/CONCRETEFLOOR010B_NOBUMP
  20. Could not locate 'GameData' key in c:\windows.old\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  21. Patching WVT material: maps/rp_rockford_syndicate_final/statua/nature/rockfordgrass1_noprop_wvt_patch
  22. fixing up env_cubemap materials on brush sides...
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. Processing areas...done (0)
  26. Building Faces...***need to set $abovewater for material lostcoast/nature/water_ati_beneath
  27. ***need to set $abovewater for material lostcoast/nature/water_ati_beneath
  28. done (0)
  29. Chop Details...done (1)
  30. Find Visible Detail Sides...
  31. Merged 3538 detail faces...done (2)
  32. Merging details...done (0)
  33. FixTjuncs...
  34. PruneNodes...
  35. WriteBSP...
  36. done (4)
  37. writing c:\users\manu\documents\map\rp_rockford_syndicate_final.prt...Building visibility clusters...
  38. done (0)
  39. Creating default LDR cubemaps for env_cubemap using skybox materials:
  40. skybox/militia_hdr*.vmt
  41. ! Run buildcubemaps in the engine to get the correct cube maps.
  42. Creating default HDR cubemaps for env_cubemap using skybox materials:
  43. skybox/militia_hdr*.vmt
  44. ! Run buildcubemaps in the engine to get the correct cube maps.
  45. Finding displacement neighbors...
  46. Finding lightmap sample positions...
  47. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  48. Building Physics collision data...
  49. done (2) (2865632 bytes)
  50. Error! prop_static using model "models/props/de_inferno/potted_plant2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  51. Error loading studio model "models/props/de_inferno/potted_plant2.mdl"!
  52. Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  53. Error loading studio model "models/props/cs_office/plant01.mdl"!
  54. Error! prop_static using model "models/props/cs_office/offpaintingm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  55. Error loading studio model "models/props/cs_office/offpaintingm.mdl"!
  56. Error! prop_static using model "models/props_blackmesa/picnicbench01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  57. Error loading studio model "models/props_blackmesa/picnicbench01.mdl"!
  58. Error! prop_static using model "models/props/de_prodigy/wood_pallet_01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  59. Error loading studio model "models/props/de_prodigy/wood_pallet_01.mdl"!
  60. Unable to load vertex data "models/props_st\ST_Drain_TopConsole.vvd"
  61.  
  62.  
  63. ** Executing...
  64. ** Command: "C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  65. ** Parameters: -fast -game "C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\manu\documents\map\rp_rockford_syndicate_final"
  66.  
  67. Valve Software - vvis.exe (Dec 12 2017)
  68. fastvis = true
  69. 8 threads
  70. reading c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
  71. Error opening c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
  72.  
  73. ** Executing...
  74. ** Command: "C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  75. ** Parameters: -bounce 2 -noextra -game "C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\manu\documents\map\rp_rockford_syndicate_final"
  76.  
  77. Valve Software - vrad.exe SSE (Dec 12 2017)
  78.  
  79. Valve Radiosity Simulator
  80. 8 threads
  81. [Reading texlights from 'lights.rad']
  82. [45 texlights parsed from 'lights.rad']
  83.  
  84. Loading c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
  85. Error opening c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
  86.  
  87. ** Executing...
  88. ** Command: Copy File
  89. ** Parameters: "c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp" "C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_syndicate_final.bsp"
  90.  
  91. The command failed. Windows reported the error:
  92. "Le fichier spécifié est introuvable."
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