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Jan 21st, 2019
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  1. v0.33 MAJOR CHANGES
  2.  
  3. -Finished The Great Rework™
  4. -Completed tiling the Summit area, including minor level redesigns and proper animation for flowing tar
  5. -Added in-game sprite H-scene gallery, similar to the current standalone gallery
  6. -Added Boss H-scenes to the CG list ingame so you can view them without dying to that boss
  7. -Added death animations for more enemies (all pre-Deep Soil enemies now have death animations)
  8. -Added intro 18+ and gamepad disclaimers, and improved intro text crawl sequence
  9. -Added toggleable in-game tutorials explaining basic controls and functions at various points of the game
  10. -Added warp animation effect to enemies when they're captured and warped back to base, and when Alicia warps between areas
  11. -Screen shake effect added to various things (such as the Force Shot exploding)
  12. -Tentacle CG replaced by a new CG drawn by our new artist, Kuso
  13. -New dynamic music added to Summit and Caves that changes based on where in the area you are
  14. -Added a few more environmental dialogues to the beginning of the game, before Alicia meets anybody else on the planet
  15. -Tripled the number of sex moans Alicia has for each sprite H-scene, for more audio variety and less repetition
  16. -Added more secret rooms
  17. -Completely reworked the starting rooms with new artwork
  18. -Re-coded background parallax drawing code to be far more efficient, should lead to performance gains for anyone who had lag before
  19. -Stagger animations for all enemies that can stagger were finished and fully detailed
  20. -More small unique animations for certain cutscenes were added
  21. -The human base camp, where you meet Rodriguez, has been given a number of new visual elements to make it appear more base-like, including some that get destroyed after the first boss attacks camp
  22. -Fixed a metric buttton of glitches, both major and minor (see the end of the post for details)
  23.  
  24.  
  25. v0.33 BUG FIXES AND MINOR CHANGES
  26.  
  27. -Alicia's arm no longer disconnects from her body when you aim directly up while in the run-to-stand transition animation
  28. -Text in the Boss 2 H-scene is no longer double sized
  29. -Fixed an EXTREMELY rare glitch where Alicia could get permanently locked in her sliding animation if a slide was performed in a very specific position and time
  30. -Fixed a bug where player could keep debug mode active into a new game
  31. -Fixed a softlock where interacting with a save point in the middle of a dash, then warping to a new location, would make Alicia unable to move when the warp finished
  32. -Added a beam wall in the room leading to the Deep Soil where you have to use Dash to progress in the hopes of making it clearer how to proceed
  33. -Fixed a few optional rooms in the late Deep Soil being impossible to traverse with current powerups
  34. -Implemented a possible fix for strong computers having their FPS capped at ~50 instead of 60 in rare cases
  35. -Fixed a softlock bug when you use the Wire Shot just before transitioning into a new room, leading to Alicia being permanently stuck in the Wire Shot animation unless an enemy knocks her out of it
  36. -Fixed a bug that caused erratic movement when you dashed into a wall while also touching a ghost platform
  37. -Fixed a bug where sliding on a platform that's rising upward, and being pushed upward into a ceiling while sliding, would cause Alicia to get stuck in the ceiling with no way out
  38. -Fixed an issue where the Warped Soldier BE H-scene looped itself infinitely until you manually cancel it
  39. -Player no longer continues running after interacting with the letter at the end of the game, if they were holding left or right when interacting with it
  40. -Sound effect added to crumble floors when they break
  41. -Fixed a bug where dashing into a tight spot where a Ghost Platform was below you and a solid ceiling was above you would lead to Alicia getting stuck in the ceiling
  42. -Status menu has been reworked to allow standard movement keys to go between the three sections, rather than using an extra button to switch between tabs
  43. -Force Shot and Melee attacks should now be capable of damaging Boss 3
  44. -Environmental conversations should no longer continue playing when the game is paused if the player pauses at the same frame a conversation starts
  45. -Fixed a small amount of incorrect text in some CG scenes
  46. -Fixed "automated sex scenes" option not saving and loading properly
  47. -Fixed a softlock bug in the Catacombs where leaving the room with the Cursed Orb before destroying the Cursed Orb made it disappear without removing the curse, disabling progression
  48. -Reworked boss fight H-scenes to use the same code as other H-scenes, giving them consistent audio and length with the rest of the game's H-scenes
  49. -Reduced volume of looping Laser Wall sound and fixed a bug where their volume was not changing with global sound effect volume setting
  50. -Fixed an issue where tar rain would briefly appear when the player boots up the game and loads into a Summit area after having already killed boss 2
  51. -Boss H-scenes are now affected by the "Automated H-scenes" option, and the player can control boss H-scenes as well
  52. -Background in the Boss 3 H-scene has been updated
  53. -New jingles added for collecting certain powerups, and jingle volume reduced around the board to be more in line with the rest of the game
  54. -Boom Shot primary chip damage raised from 4 to 6
  55. -Walking into a room transition, then immediately dashing in the opposite direction, no longer leads to getting behind room transition blocks
  56. -Fixed glitch where you were able to switch between solo/duo and BE/non-BE H-scenes in gameplay
  57. -Dashing under a platform that was right above water no longer leads to Alicia getting stuck
  58. -Boss H-scene rooms now load their darkness and lighting values properly
  59. -Moved Electro Shot bullet chip to a new, much more secret location
  60. -Fixed a minor memory leak that happened every time the game was paused
  61. -Slightly optimized code for Force Shot charge particle effects
  62. -Implemented volume change on blaster weapons where, when shooting frequently, the volume will dim after a few shots until the player doesn't shoot for a few moments, to make the sound less annoying in extended fights (also lowered the max volume of the blaster slightly)
  63. -Screen shake added to Force Shot explosions, enemy death, and a cutscene
  64. -Melee weapon attacks can no longer open security doors (changed because it made it possible to skip obtaining the gun at the start of the game)
  65. -Minor lighting engine behavior added so that the lighting level gradually lowers as the player falls from the Summit to the Catacombs
  66. -Made it so the sound that plays when changing volume levels in the Audio/Video menu changes its volume based on the volume of the setting you're changing
  67. -Icons meant to signal interactions have been changed to display the appropriate keybind rather than a generic up arrow
  68. -Environmental Dialogue text is no longer zoomed when an H-scene starts during a conversation, which made it either go completely offscreen or only show a small bit of the conversation text
  69. -Destructible blocks should no longer occasionally stop a bullet from destroying them as if they were a normal wall
  70. -The map should no longer glitch out when the window size is changed or fullscreen is toggled in the menu
  71. -Fixed some unintended collision behavior with the Laser Shot
  72. -Game can no longer be softlocked by enemies in an H-scene dying from fire damage
  73. -Changed CG list to only display currently unlockable CGs, to make it clear when the player has found all current CGs
  74. -Pressing Shift no longer causes duplicate text to appear when typing in map notes
  75. -Crumble blocks no longer disappear visually if the player pauses and unpauses while in a room with them
  76. -Stepping over save points now refills your Force Shot ammo (but not Overcharge)
  77. -Laser Shot can no longer hit enemies through walls
  78. -Cutscenes now cancel environmental dialogues, which previously led to overlapping voice clips
  79. -FINALLY FIXED BOSS 2 CRASH
  80. -Colour of the Alraune's cum is now consistently slightly green in all scenes
  81. -Lowering yourself to the ground during a Wire Ride no longer causes Alicia's animations to bug out until you do something to reset her state
  82. -Fixed more issues involving Ledge Grab, should be functionally stable now
  83. -Fixed an issue where Alicia could stand up while crouching under low ceilings, but only under certain types of blocks
  84. -Fixed a missing wall in the entry area of the Summit that allowed players with the debug double jump to get out of bounds
  85. -Fixed some issues with certain Skill Points and Health Packs disappearing even if you hadn't collected them
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