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- v0.33 MAJOR CHANGES
- -Finished The Great Rework™
- -Completed tiling the Summit area, including minor level redesigns and proper animation for flowing tar
- -Added in-game sprite H-scene gallery, similar to the current standalone gallery
- -Added Boss H-scenes to the CG list ingame so you can view them without dying to that boss
- -Added death animations for more enemies (all pre-Deep Soil enemies now have death animations)
- -Added intro 18+ and gamepad disclaimers, and improved intro text crawl sequence
- -Added toggleable in-game tutorials explaining basic controls and functions at various points of the game
- -Added warp animation effect to enemies when they're captured and warped back to base, and when Alicia warps between areas
- -Screen shake effect added to various things (such as the Force Shot exploding)
- -Tentacle CG replaced by a new CG drawn by our new artist, Kuso
- -New dynamic music added to Summit and Caves that changes based on where in the area you are
- -Added a few more environmental dialogues to the beginning of the game, before Alicia meets anybody else on the planet
- -Tripled the number of sex moans Alicia has for each sprite H-scene, for more audio variety and less repetition
- -Added more secret rooms
- -Completely reworked the starting rooms with new artwork
- -Re-coded background parallax drawing code to be far more efficient, should lead to performance gains for anyone who had lag before
- -Stagger animations for all enemies that can stagger were finished and fully detailed
- -More small unique animations for certain cutscenes were added
- -The human base camp, where you meet Rodriguez, has been given a number of new visual elements to make it appear more base-like, including some that get destroyed after the first boss attacks camp
- -Fixed a metric buttton of glitches, both major and minor (see the end of the post for details)
- v0.33 BUG FIXES AND MINOR CHANGES
- -Alicia's arm no longer disconnects from her body when you aim directly up while in the run-to-stand transition animation
- -Text in the Boss 2 H-scene is no longer double sized
- -Fixed an EXTREMELY rare glitch where Alicia could get permanently locked in her sliding animation if a slide was performed in a very specific position and time
- -Fixed a bug where player could keep debug mode active into a new game
- -Fixed a softlock where interacting with a save point in the middle of a dash, then warping to a new location, would make Alicia unable to move when the warp finished
- -Added a beam wall in the room leading to the Deep Soil where you have to use Dash to progress in the hopes of making it clearer how to proceed
- -Fixed a few optional rooms in the late Deep Soil being impossible to traverse with current powerups
- -Implemented a possible fix for strong computers having their FPS capped at ~50 instead of 60 in rare cases
- -Fixed a softlock bug when you use the Wire Shot just before transitioning into a new room, leading to Alicia being permanently stuck in the Wire Shot animation unless an enemy knocks her out of it
- -Fixed a bug that caused erratic movement when you dashed into a wall while also touching a ghost platform
- -Fixed a bug where sliding on a platform that's rising upward, and being pushed upward into a ceiling while sliding, would cause Alicia to get stuck in the ceiling with no way out
- -Fixed an issue where the Warped Soldier BE H-scene looped itself infinitely until you manually cancel it
- -Player no longer continues running after interacting with the letter at the end of the game, if they were holding left or right when interacting with it
- -Sound effect added to crumble floors when they break
- -Fixed a bug where dashing into a tight spot where a Ghost Platform was below you and a solid ceiling was above you would lead to Alicia getting stuck in the ceiling
- -Status menu has been reworked to allow standard movement keys to go between the three sections, rather than using an extra button to switch between tabs
- -Force Shot and Melee attacks should now be capable of damaging Boss 3
- -Environmental conversations should no longer continue playing when the game is paused if the player pauses at the same frame a conversation starts
- -Fixed a small amount of incorrect text in some CG scenes
- -Fixed "automated sex scenes" option not saving and loading properly
- -Fixed a softlock bug in the Catacombs where leaving the room with the Cursed Orb before destroying the Cursed Orb made it disappear without removing the curse, disabling progression
- -Reworked boss fight H-scenes to use the same code as other H-scenes, giving them consistent audio and length with the rest of the game's H-scenes
- -Reduced volume of looping Laser Wall sound and fixed a bug where their volume was not changing with global sound effect volume setting
- -Fixed an issue where tar rain would briefly appear when the player boots up the game and loads into a Summit area after having already killed boss 2
- -Boss H-scenes are now affected by the "Automated H-scenes" option, and the player can control boss H-scenes as well
- -Background in the Boss 3 H-scene has been updated
- -New jingles added for collecting certain powerups, and jingle volume reduced around the board to be more in line with the rest of the game
- -Boom Shot primary chip damage raised from 4 to 6
- -Walking into a room transition, then immediately dashing in the opposite direction, no longer leads to getting behind room transition blocks
- -Fixed glitch where you were able to switch between solo/duo and BE/non-BE H-scenes in gameplay
- -Dashing under a platform that was right above water no longer leads to Alicia getting stuck
- -Boss H-scene rooms now load their darkness and lighting values properly
- -Moved Electro Shot bullet chip to a new, much more secret location
- -Fixed a minor memory leak that happened every time the game was paused
- -Slightly optimized code for Force Shot charge particle effects
- -Implemented volume change on blaster weapons where, when shooting frequently, the volume will dim after a few shots until the player doesn't shoot for a few moments, to make the sound less annoying in extended fights (also lowered the max volume of the blaster slightly)
- -Screen shake added to Force Shot explosions, enemy death, and a cutscene
- -Melee weapon attacks can no longer open security doors (changed because it made it possible to skip obtaining the gun at the start of the game)
- -Minor lighting engine behavior added so that the lighting level gradually lowers as the player falls from the Summit to the Catacombs
- -Made it so the sound that plays when changing volume levels in the Audio/Video menu changes its volume based on the volume of the setting you're changing
- -Icons meant to signal interactions have been changed to display the appropriate keybind rather than a generic up arrow
- -Environmental Dialogue text is no longer zoomed when an H-scene starts during a conversation, which made it either go completely offscreen or only show a small bit of the conversation text
- -Destructible blocks should no longer occasionally stop a bullet from destroying them as if they were a normal wall
- -The map should no longer glitch out when the window size is changed or fullscreen is toggled in the menu
- -Fixed some unintended collision behavior with the Laser Shot
- -Game can no longer be softlocked by enemies in an H-scene dying from fire damage
- -Changed CG list to only display currently unlockable CGs, to make it clear when the player has found all current CGs
- -Pressing Shift no longer causes duplicate text to appear when typing in map notes
- -Crumble blocks no longer disappear visually if the player pauses and unpauses while in a room with them
- -Stepping over save points now refills your Force Shot ammo (but not Overcharge)
- -Laser Shot can no longer hit enemies through walls
- -Cutscenes now cancel environmental dialogues, which previously led to overlapping voice clips
- -FINALLY FIXED BOSS 2 CRASH
- -Colour of the Alraune's cum is now consistently slightly green in all scenes
- -Lowering yourself to the ground during a Wire Ride no longer causes Alicia's animations to bug out until you do something to reset her state
- -Fixed more issues involving Ledge Grab, should be functionally stable now
- -Fixed an issue where Alicia could stand up while crouching under low ceilings, but only under certain types of blocks
- -Fixed a missing wall in the entry area of the Summit that allowed players with the debug double jump to get out of bounds
- -Fixed some issues with certain Skill Points and Health Packs disappearing even if you hadn't collected them
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