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- if ( rng().roll( nightfall_chance ) )
- {
- if ( p() -> double_nightfall == 3 )
- {
- p() -> resource_gain( RESOURCE_SOUL_SHARD, 2, p() -> gains.nightfall );
- p() -> double_nightfall = 0;
- }
- else
- {
- p() -> resource_gain( RESOURCE_SOUL_SHARD, 1, p() -> gains.nightfall );
- if ( p() -> perk.empowered_corruption -> ok() )
- p() -> double_nightfall++;
- }
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