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Mz_TH_edit

Nani

Aug 7th, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. --//====================================================\\--
  148. --|| CREATED BY SHACKLUSTER
  149. --\\====================================================//--
  150.  
  151. wait(0.2)
  152.  
  153. Player = game:GetService("Players").LocalPlayer
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173.  
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190.  
  191. --//=================================\\
  192. --|| USEFUL VALUES
  193. --\\=================================//
  194.  
  195. Animation_Speed = 3
  196. local FORCERESET = false
  197. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  198. local SIZE = 1
  199. local Speed = 16
  200. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  203. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  204. local DAMAGEMULTIPLIER = 1
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "BanishV3Gui"
  223. local Weapon = IT("Folder", Character)
  224. Weapon.Name = "Weapon"
  225. local Weapon2 = IT("Folder", Character)
  226. Weapon2.Name = "Weapon2"
  227. local DeadEye = IT("Folder", Character)
  228. DeadEye.Name = "DeadEye"
  229. local HM = IT("Folder", Character)
  230. HM.Name = "HM"
  231. local Pan = IT("Folder", Character)
  232. Pan.Name = "Pan"
  233. local Pan2 = IT("Folder", Character)
  234. Pan2.Name = "Pan2"
  235. local FaceGradient = IT("Folder", Character)
  236. FaceGradient.Name = "FaceGradient"
  237. local black = IT("Folder", Character)
  238. black.Name = "black"
  239. local Heads = IT("Folder", Character)
  240. Heads.Name = "Heads"
  241. local Effects = IT("Folder", Character)
  242. Effects.Name = "Effects"
  243. local ANIMATOR = Humanoid.Animator
  244. local ANIMATE = Character:FindFirstChild("Animate")
  245. local UNANCHOR = true
  246. local CLOCKLOOP = 0
  247. local CLOCKTARGET = nil
  248. local CLOCKSPEED = 1
  249. script.Parent = WEAPONGUI
  250. local HITFLOOR = nil
  251. local INTRO = false
  252. local INSTANT = false
  253. local LEFTWINGS = {}
  254. local RIGHTWINGS = {}
  255. local BODY = {}
  256. local TOBANISH = {}
  257. script.Parent = PlayerGui
  258. local MODE = "GoodCop"
  259.  
  260. --//=================================\\
  261. --\\=================================//
  262.  
  263.  
  264. --//=================================\\
  265. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  266. --\\=================================//
  267.  
  268. ArtificialHB = Instance.new("BindableEvent", script)
  269. ArtificialHB.Name = "ArtificialHB"
  270.  
  271. script:WaitForChild("ArtificialHB")
  272.  
  273. frame = Frame_Speed
  274. tf = 0
  275. allowframeloss = false
  276. tossremainder = false
  277. lastframe = tick()
  278. script.ArtificialHB:Fire()
  279.  
  280. game:GetService("RunService").Heartbeat:connect(function(s, p)
  281. tf = tf + s
  282. if tf >= frame then
  283. if allowframeloss then
  284. script.ArtificialHB:Fire()
  285. lastframe = tick()
  286. else
  287. for i = 1, math.floor(tf / frame) do
  288. script.ArtificialHB:Fire()
  289. end
  290. lastframe = tick()
  291. end
  292. if tossremainder then
  293. tf = 0
  294. else
  295. tf = tf - frame * math.floor(tf / frame)
  296. end
  297. end
  298. end)
  299.  
  300. --//=================================\\
  301. --\\=================================//
  302.  
  303. --//=================================\\
  304. --|| SOME FUNCTIONS
  305. --\\=================================//
  306.  
  307. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  308. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  309. end
  310.  
  311. function PositiveAngle(NUMBER)
  312. if NUMBER >= 0 then
  313. NUMBER = 0
  314. end
  315. return NUMBER
  316. end
  317.  
  318. function NegativeAngle(NUMBER)
  319. if NUMBER <= 0 then
  320. NUMBER = 0
  321. end
  322. return NUMBER
  323. end
  324.  
  325. function Swait(NUMBER)
  326. if NUMBER == 0 or NUMBER == nil then
  327. ArtificialHB.Event:wait()
  328. else
  329. for i = 1, NUMBER do
  330. ArtificialHB.Event:wait()
  331. end
  332. end
  333. end
  334.  
  335. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  336. local NEWMESH = IT(MESH)
  337. if MESH == "SpecialMesh" then
  338. NEWMESH.MeshType = MESHTYPE
  339. if MESHID ~= "nil" and MESHID ~= "" then
  340. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  341. end
  342. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  343. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  344. end
  345. end
  346. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  347. NEWMESH.Scale = SCALE
  348. NEWMESH.Parent = PARENT
  349. return NEWMESH
  350. end
  351.  
  352. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  353. local NEWPART = IT("Part")
  354. NEWPART.formFactor = FORMFACTOR
  355. NEWPART.Reflectance = REFLECTANCE
  356. NEWPART.Transparency = TRANSPARENCY
  357. NEWPART.CanCollide = false
  358. NEWPART.Locked = true
  359. NEWPART.Anchored = true
  360. if ANCHOR == false then
  361. NEWPART.Anchored = false
  362. end
  363. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  364. NEWPART.Name = NAME
  365. NEWPART.Size = SIZE
  366. NEWPART.Position = Torso.Position
  367. NEWPART.Material = MATERIAL
  368. NEWPART:BreakJoints()
  369. NEWPART.Parent = PARENT
  370. return NEWPART
  371. end
  372.  
  373. local function weldBetween(a, b)
  374. local weldd = Instance.new("ManualWeld")
  375. weldd.Part0 = a
  376. weldd.Part1 = b
  377. weldd.C0 = CFrame.new()
  378. weldd.C1 = b.CFrame:inverse() * a.CFrame
  379. weldd.Parent = a
  380. return weldd
  381. end
  382.  
  383.  
  384. function QuaternionFromCFrame(cf)
  385. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  386. local trace = m00 + m11 + m22
  387. if trace > 0 then
  388. local s = math.sqrt(1 + trace)
  389. local recip = 0.5 / s
  390. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  391. else
  392. local i = 0
  393. if m11 > m00 then
  394. i = 1
  395. end
  396. if m22 > (i == 0 and m00 or m11) then
  397. i = 2
  398. end
  399. if i == 0 then
  400. local s = math.sqrt(m00 - m11 - m22 + 1)
  401. local recip = 0.5 / s
  402. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  403. elseif i == 1 then
  404. local s = math.sqrt(m11 - m22 - m00 + 1)
  405. local recip = 0.5 / s
  406. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  407. elseif i == 2 then
  408. local s = math.sqrt(m22 - m00 - m11 + 1)
  409. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  410. end
  411. end
  412. end
  413.  
  414. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  415. local xs, ys, zs = x + x, y + y, z + z
  416. local wx, wy, wz = w * xs, w * ys, w * zs
  417. local xx = x * xs
  418. local xy = x * ys
  419. local xz = x * zs
  420. local yy = y * ys
  421. local yz = y * zs
  422. local zz = z * zs
  423. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  424. end
  425.  
  426. function QuaternionSlerp(a, b, t)
  427. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  428. local startInterp, finishInterp;
  429. if cosTheta >= 0.0001 then
  430. if (1 - cosTheta) > 0.0001 then
  431. local theta = ACOS(cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((1 - t) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = 1 - t
  437. finishInterp = t
  438. end
  439. else
  440. if (1 + cosTheta) > 0.0001 then
  441. local theta = ACOS(-cosTheta)
  442. local invSinTheta = 1 / SIN(theta)
  443. startInterp = SIN((t - 1) * theta) * invSinTheta
  444. finishInterp = SIN(t * theta) * invSinTheta
  445. else
  446. startInterp = t - 1
  447. finishInterp = t
  448. end
  449. end
  450. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  451. end
  452.  
  453. function Clerp(a, b, t)
  454. local qa = {QuaternionFromCFrame(a)}
  455. local qb = {QuaternionFromCFrame(b)}
  456. local ax, ay, az = a.x, a.y, a.z
  457. local bx, by, bz = b.x, b.y, b.z
  458. local _t = 1 - t
  459. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  460. end
  461.  
  462. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  463. local frame = IT("Frame")
  464. frame.BackgroundTransparency = TRANSPARENCY
  465. frame.BorderSizePixel = BORDERSIZEPIXEL
  466. frame.Position = POSITION
  467. frame.Size = SIZE
  468. frame.BackgroundColor3 = COLOR
  469. frame.BorderColor3 = BORDERCOLOR
  470. frame.Name = NAME
  471. frame.Parent = PARENT
  472. return frame
  473. end
  474.  
  475. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  476. local label = IT("TextLabel")
  477. label.BackgroundTransparency = 1
  478. label.Size = UD2(1, 0, 1, 0)
  479. label.Position = UD2(0, 0, 0, 0)
  480. label.TextColor3 = TEXTCOLOR
  481. label.TextStrokeTransparency = STROKETRANSPARENCY
  482. label.TextTransparency = TRANSPARENCY
  483. label.FontSize = TEXTFONTSIZE
  484. label.Font = TEXTFONT
  485. label.BorderSizePixel = BORDERSIZEPIXEL
  486. label.TextScaled = false
  487. label.Text = TEXT
  488. label.Name = NAME
  489. label.Parent = PARENT
  490. return label
  491. end
  492.  
  493. function NoOutlines(PART)
  494. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  495. end
  496.  
  497. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  498. local NEWWELD = IT(TYPE)
  499. NEWWELD.Part0 = PART0
  500. NEWWELD.Part1 = PART1
  501. NEWWELD.C0 = C0
  502. NEWWELD.C1 = C1
  503. NEWWELD.Parent = PARENT
  504. return NEWWELD
  505. end
  506.  
  507. local S = IT("Sound")
  508. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  509. local NEWSOUND = nil
  510. coroutine.resume(coroutine.create(function()
  511. NEWSOUND = S:Clone()
  512. NEWSOUND.Parent = PARENT
  513. NEWSOUND.Volume = VOLUME
  514. NEWSOUND.Pitch = PITCH
  515. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  516. NEWSOUND:play()
  517. if DOESLOOP == true then
  518. NEWSOUND.Looped = true
  519. else
  520. repeat wait(1) until NEWSOUND.Playing == false
  521. NEWSOUND:remove()
  522. end
  523. end))
  524. return NEWSOUND
  525. end
  526.  
  527. function CFrameFromTopBack(at, top, back)
  528. local right = top:Cross(back)
  529. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  530. end
  531.  
  532. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  533. function WACKYEFFECT(Table)
  534. local TYPE = (Table.EffectType or "Sphere")
  535. local SIZE = (Table.Size or VT(1,1,1))
  536. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  537. local TRANSPARENCY = (Table.Transparency or 0)
  538. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  539. local CFRAME = (Table.CFrame or Torso.CFrame)
  540. local MOVEDIRECTION = (Table.MoveToPos or nil)
  541. local ROTATION1 = (Table.RotationX or 0)
  542. local ROTATION2 = (Table.RotationY or 0)
  543. local ROTATION3 = (Table.RotationZ or 0)
  544. local MATERIAL = (Table.Material or "Neon")
  545. local COLOR = (Table.Color or C3(1,1,1))
  546. local TIME = (Table.Time or 45)
  547. local SOUNDID = (Table.SoundID or nil)
  548. local SOUNDPITCH = (Table.SoundPitch or nil)
  549. local SOUNDVOLUME = (Table.SoundVolume or nil)
  550. coroutine.resume(coroutine.create(function()
  551. local PLAYSSOUND = false
  552. local SOUND = nil
  553. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  554. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  555. PLAYSSOUND = true
  556. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  557. end
  558. EFFECT.Color = COLOR
  559. local MSH = nil
  560. if TYPE == "Sphere" then
  561. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  562. elseif TYPE == "Block" then
  563. MSH = IT("BlockMesh",EFFECT)
  564. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  565. elseif TYPE == "Wave" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  567. elseif TYPE == "Ring" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  569. elseif TYPE == "Slash" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  571. elseif TYPE == "Round Slash" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  573. elseif TYPE == "Swirl" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  575. elseif TYPE == "Skull" then
  576. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  577. elseif TYPE == "Crystal" then
  578. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  579. end
  580. if MSH ~= nil then
  581. local MOVESPEED = nil
  582. if MOVEDIRECTION ~= nil then
  583. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  584. end
  585. local GROWTH = SIZE - ENDSIZE
  586. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  587. if TYPE == "Block" then
  588. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  589. else
  590. EFFECT.CFrame = CFRAME
  591. end
  592. for LOOP = 1, TIME+1 do
  593. Swait()
  594. MSH.Scale = MSH.Scale - GROWTH/TIME
  595. if TYPE == "Wave" then
  596. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  597. end
  598. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  599. if TYPE == "Block" then
  600. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  601. else
  602. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  603. end
  604. if MOVEDIRECTION ~= nil then
  605. local ORI = EFFECT.Orientation
  606. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  607. EFFECT.Orientation = ORI
  608. end
  609. end
  610. if PLAYSSOUND == false then
  611. EFFECT:remove()
  612. else
  613. repeat Swait() until SOUND.Playing == false
  614. EFFECT:remove()
  615. end
  616. else
  617. if PLAYSSOUND == false then
  618. EFFECT:remove()
  619. else
  620. repeat Swait() until SOUND.Playing == false
  621. EFFECT:remove()
  622. end
  623. end
  624. end))
  625. end
  626.  
  627. function MakeForm(PART,TYPE)
  628. if TYPE == "Cyl" then
  629. local MSH = IT("CylinderMesh",PART)
  630. elseif TYPE == "Ball" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.MeshType = "Sphere"
  633. elseif TYPE == "Wedge" then
  634. local MSH = IT("SpecialMesh",PART)
  635. MSH.MeshType = "Wedge"
  636. end
  637. end
  638.  
  639. Debris = game:GetService("Debris")
  640.  
  641. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  642. local DIRECTION = CF(StartPos,EndPos).lookVector
  643. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  644. end
  645.  
  646. function CharacterFade(COLOR,TIMER)
  647. coroutine.resume(coroutine.create(function()
  648. local FADE = IT("Model",Effects)
  649. for _, c in pairs(Character:GetChildren()) do
  650. if c.ClassName == "Part" and c ~= RootPart then
  651. local FADER = c:Clone()
  652. FADER.Color = COLOR
  653. FADER.CFrame = c.CFrame
  654. FADER.Parent = FADE
  655. FADER.Anchored = true
  656. FADER.Transparency = 0.25
  657. FADER:BreakJoints()
  658. FADER.Material = "Glass"
  659. FADER:ClearAllChildren()
  660. if FADER.Name == "Head" then
  661. FADER.Size = VT(1,1,1)
  662. end
  663. end
  664. end
  665. local TRANS = 0.75/TIMER
  666. for i = 1, TIMER do
  667. Swait()
  668. for _, c in pairs(FADE:GetChildren()) do
  669. if c.ClassName == "Part" then
  670. c.Transparency = c.Transparency + TRANS
  671. end
  672. end
  673. end
  674. FADE:remove()
  675. end))
  676. end
  677.  
  678. local PE=Instance.new("ParticleEmitter")
  679. PE.LightEmission=0.3
  680. PE.Size=NumberSequence.new(0)
  681. PE.Transparency=NumberSequence.new(0,1)
  682. PE.Rotation=NumberRange.new(0,360)
  683. PE.LockedToPart = false
  684. PE.Speed = NumberRange.new(0,0,0)
  685. PE.ZOffset = 0.3
  686. PE.Rate = 999
  687. PE.VelocitySpread = 25
  688. PE.Name = "Particles"
  689.  
  690. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  691. local particle = nil
  692. coroutine.resume(coroutine.create(function(PART)
  693. particle = PE:Clone()
  694. Swait()
  695. particle.Rate = 999
  696. particle.Parent = art
  697. particle.Acceleration = accel
  698. if type == "Fire" then
  699. local EyeSizes={
  700. NumberSequenceKeypoint.new(0,size,size/2),
  701. NumberSequenceKeypoint.new(1,size/4,size/8)
  702. }
  703. particle.Size = NumberSequence.new(EyeSizes)
  704. elseif type == "Smoke" then
  705. local EyeSizes={
  706. NumberSequenceKeypoint.new(0,size/5,0),
  707. NumberSequenceKeypoint.new(1,size*2,0.5)
  708. }
  709. particle.Size = NumberSequence.new(EyeSizes)
  710. elseif type == "Solid" then
  711. local EyeSizes={
  712. NumberSequenceKeypoint.new(0,size,0),
  713. NumberSequenceKeypoint.new(1,size,0)
  714. }
  715. particle.Size = NumberSequence.new(EyeSizes)
  716. end
  717. particle.Lifetime=NumberRange.new(lifetime)
  718. particle.Drag = drag
  719. if locked == true then
  720. particle.LockedToPart = true
  721. end
  722. particle.Speed = NumberRange.new(speed*0.8,speed)
  723. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  724. particle.Enabled = isenabledbydefault
  725. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  726. end))
  727. return particle
  728. end
  729.  
  730. --//=================================\\
  731. --|| RAGDOLL STUFF
  732. --\\=================================//
  733.  
  734. function recurse(root,callback,i)
  735. i= i or 0
  736. for _,v in pairs(root:GetChildren()) do
  737. i = i + 1
  738. callback(i,v)
  739.  
  740. if #v:GetChildren() > 0 then
  741. i = recurse(v,callback,i)
  742. end
  743. end
  744.  
  745. return i
  746. end
  747.  
  748. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  749. attachmentName = attachmentName.."RigAttachment"
  750. local constraint = Instance.new(className.."Constraint")
  751. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  752. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  753. constraint.Name = "RagdollConstraint"..part1.Name
  754.  
  755. for _,propertyData in next,properties or {} do
  756. constraint[propertyData[1]] = propertyData[2]
  757. end
  758.  
  759. constraint.Parent = character
  760. end
  761.  
  762. function getAttachment0(character, attachmentName)
  763. for _,child in next,character:GetChildren() do
  764. local attachment = child:FindFirstChild(attachmentName)
  765. if attachment then
  766. return attachment
  767. end
  768. end
  769. end
  770.  
  771. function ArtificialHitbox(Part)
  772. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  773. HITBOX.CanCollide = true
  774. HITBOX.CFrame = Part.CFrame
  775. weldBetween(Part,HITBOX)
  776. end
  777.  
  778. function R15Ragdoll(character,KeepArms)
  779. character:BreakJoints()
  780. coroutine.resume(coroutine.create(function()
  781. recurse(character, function(_,v)
  782. if v:IsA("Attachment") then
  783. v.Axis = Vector3.new(0, 1, 0)
  784. v.SecondaryAxis = Vector3.new(0, 0, 1)
  785. v.Rotation = Vector3.new(0, 0, 0)
  786. end
  787. end)
  788. for _,child in next,character:GetChildren() do
  789. if child:IsA("Accoutrement") then
  790. for _,part in next,child:GetChildren() do
  791. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  792. local attachment1 = part:FindFirstChildOfClass("Attachment")
  793. local attachment0 = getAttachment0(character,attachment1.Name)
  794. if attachment0 and attachment1 then
  795. local constraint = Instance.new("HingeConstraint")
  796. constraint.Attachment0 = attachment0
  797. constraint.Attachment1 = attachment1
  798. constraint.LimitsEnabled = true
  799. constraint.UpperAngle = 0
  800. constraint.LowerAngle = 0
  801. constraint.Parent = character
  802. end
  803. ArtificialHitbox(part)
  804. elseif part.Name == "HumanoidRootPart" then
  805. part:remove()
  806. end
  807. end
  808. end
  809. end
  810.  
  811. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  812. {"LimitsEnabled",true};
  813. {"UpperAngle",5};
  814. })
  815. if character:FindFirstChild("Head") then
  816. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  817. {"LimitsEnabled",true};
  818. {"UpperAngle",15};
  819. })
  820. end
  821.  
  822. local handProperties = {
  823. {"LimitsEnabled", true};
  824. {"UpperAngle",0};
  825. {"LowerAngle",0};
  826. }
  827. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  828. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  829.  
  830. local shinProperties = {
  831. {"LimitsEnabled", true};
  832. {"UpperAngle", 0};
  833. {"LowerAngle", -75};
  834. }
  835. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  836. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  837.  
  838. local footProperties = {
  839. {"LimitsEnabled", true};
  840. {"UpperAngle", 15};
  841. {"LowerAngle", -45};
  842. }
  843. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  844. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  845. if KeepArms == true then
  846. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  847. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  848. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  849. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  850. end
  851. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  852. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  853. Debris:AddItem(character,5)
  854. end))
  855. end
  856.  
  857. function Ragdoll(Character2,CharTorso,KeepArms)
  858. coroutine.resume(coroutine.create(function()
  859. Character2:BreakJoints()
  860. local hum = Character2:findFirstChild("Humanoid")
  861. hum:remove()
  862. local function Scan(ch)
  863. local e
  864. for e = 1,#ch do
  865. Scan(ch[e]:GetChildren())
  866. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  867. ch[e]:remove()
  868. end
  869. end
  870. end
  871. local NEWHUM = IT("Humanoid")
  872. NEWHUM.Name = "Corpse"
  873. NEWHUM.Health = 0
  874. NEWHUM.MaxHealth = 0
  875. NEWHUM.PlatformStand = true
  876. NEWHUM.Parent = Character2
  877. NEWHUM.DisplayDistanceType = "None"
  878.  
  879. local ch = Character2:GetChildren()
  880. local i
  881. for i = 1,#ch do
  882. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  883. ch[i]:remove()
  884. end
  885. end
  886.  
  887. local Torso2 = Character2.Torso
  888. local movevector = Vector3.new()
  889.  
  890. if Torso2 then
  891. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  892. local Head = Character2:FindFirstChild("Head")
  893. if Head then
  894. local Neck = Instance.new("Weld")
  895. Neck.Name = "Neck"
  896. Neck.Part0 = Torso2
  897. Neck.Part1 = Head
  898. Neck.C0 = CFrame.new(0, 1.5, 0)
  899. Neck.C1 = CFrame.new()
  900. Neck.Parent = Torso2
  901.  
  902. end
  903. local Limb = Character2:FindFirstChild("Right Arm")
  904. if Limb and KeepArms == true then
  905.  
  906. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  907. local Joint = Instance.new("Glue")
  908. Joint.Name = "RightShoulder"
  909. Joint.Part0 = Torso2
  910. Joint.Part1 = Limb
  911. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  912. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  913. Joint.Parent = Torso2
  914.  
  915. local B = Instance.new("Part")
  916. B.TopSurface = 0
  917. B.BottomSurface = 0
  918. B.formFactor = "Symmetric"
  919. B.Size = Vector3.new(1, 1, 1)
  920. B.Transparency = 1
  921. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  922. B.Parent = Character2
  923. local W = Instance.new("Weld")
  924. W.Part0 = Limb
  925. W.Part1 = B
  926. W.C0 = CFrame.new(0, -0.5, 0)
  927. W.Parent = Limb
  928.  
  929. end
  930. local Limb = Character2:FindFirstChild("Left Arm")
  931. if Limb and KeepArms == true then
  932.  
  933. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  934. local Joint = Instance.new("Glue")
  935. Joint.Name = "LeftShoulder"
  936. Joint.Part0 = Torso2
  937. Joint.Part1 = Limb
  938. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  939. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  940. Joint.Parent = Torso2
  941.  
  942. local B = Instance.new("Part")
  943. B.TopSurface = 0
  944. B.BottomSurface = 0
  945. B.formFactor = "Symmetric"
  946. B.Size = Vector3.new(1, 1, 1)
  947. B.Transparency = 1
  948. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  949. B.Parent = Character2
  950. local W = Instance.new("Weld")
  951. W.Part0 = Limb
  952. W.Part1 = B
  953. W.C0 = CFrame.new(0, -0.5, 0)
  954. W.Parent = Limb
  955.  
  956. end
  957. local Limb = Character2:FindFirstChild("Right Leg")
  958. if Limb then
  959.  
  960. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  961. local Joint = Instance.new("Glue")
  962. Joint.Name = "RightHip"
  963. Joint.Part0 = Torso2
  964. Joint.Part1 = Limb
  965. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  966. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  967. Joint.Parent = Torso2
  968.  
  969. local B = Instance.new("Part")
  970. B.TopSurface = 0
  971. B.BottomSurface = 0
  972. B.formFactor = "Symmetric"
  973. B.Size = Vector3.new(1, 1, 1)
  974. B.Transparency = 1
  975. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  976. B.Parent = Character2
  977. local W = Instance.new("Weld")
  978. W.Part0 = Limb
  979. W.Part1 = B
  980. W.C0 = CFrame.new(0, -0.5, 0)
  981. W.Parent = Limb
  982.  
  983. end
  984. local Limb = Character2:FindFirstChild("Left Leg")
  985. if Limb then
  986.  
  987. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  988. local Joint = Instance.new("Glue")
  989. Joint.Name = "LeftHip"
  990. Joint.Part0 = Torso2
  991. Joint.Part1 = Limb
  992. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  993. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  994. Joint.Parent = Torso2
  995.  
  996. local B = Instance.new("Part")
  997. B.TopSurface = 0
  998. B.BottomSurface = 0
  999. B.formFactor = "Symmetric"
  1000. B.Size = Vector3.new(1, 1, 1)
  1001. B.Transparency = 1
  1002. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1003. B.Parent = Character2
  1004. local W = Instance.new("Weld")
  1005. W.Part0 = Limb
  1006. W.Part1 = B
  1007. W.C0 = CFrame.new(0, -0.5, 0)
  1008. W.Parent = Limb
  1009.  
  1010. end
  1011. --[
  1012. local Bar = Instance.new("Part")
  1013. Bar.TopSurface = 0
  1014. Bar.BottomSurface = 0
  1015. Bar.formFactor = "Symmetric"
  1016. Bar.Size = Vector3.new(1, 1, 1)
  1017. Bar.Transparency = 1
  1018. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1019. Bar.Parent = Character2
  1020. local Weld = Instance.new("Weld")
  1021. Weld.Part0 = Torso2
  1022. Weld.Part1 = Bar
  1023. Weld.C0 = CFrame.new(0, 0.5, 0)
  1024. Weld.Parent = Torso2
  1025. --]]
  1026. end
  1027. Character2.Parent = workspace
  1028. Debris:AddItem(Character2,5)
  1029.  
  1030. return Character2,Torso2
  1031. end))
  1032. end
  1033.  
  1034. --//=================================\\
  1035. --|| WEAPON CREATION
  1036. --\\=================================//
  1037.  
  1038. --Heads--
  1039.  
  1040. local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1041. --HM--
  1042.  
  1043. local LASTPART = Head
  1044. for i = 1, 20 do
  1045. local MATH = (1-(i/25))
  1046. if LASTPART == Head then
  1047. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1048. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1049. LASTPART = Horn
  1050. Horn.Color = C3((i*3-3)/255,0,0)
  1051. else
  1052. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1053. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1054. LASTPART = Horn
  1055. Horn.Color = C3((i*3-3)/255,0,0)
  1056. end
  1057. end
  1058. local LASTPART = Head
  1059. for i = 1, 20 do
  1060. local MATH = (1-(i/25))
  1061. if LASTPART == Head then
  1062. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1063. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1064. LASTPART = Horn
  1065. Horn.Color = C3((i*3-3)/255,0,0)
  1066. else
  1067. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1068. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1069. LASTPART = Horn
  1070. Horn.Color = C3((i*3-3)/255,0,0)
  1071. end
  1072. end
  1073. ---
  1074.  
  1075. for i = 1, 35 do
  1076. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1077. FACE.Color = C3(0,0,0)
  1078. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1079. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1080. end
  1081.  
  1082. ---
  1083. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1084. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1085. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1086. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1087. MakeForm(PRT,"Cyl")
  1088. local PRT = CreatePart(3, Pan, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1089. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1090. MakeForm(PRT,"Cyl")
  1091. PRT.Color = C3(159/255, 111/255, 183/255)
  1092. local RING = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1093. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1094. MakeForm(RING,"Cyl")
  1095. RING.Color = C3(0,0,0)
  1096. for i = 1, 12 do
  1097. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1098. PRT.Color = C3(0,0,0)
  1099. local MSH = IT("BlockMesh",PRT)
  1100. MSH.Scale = VT(0.6,1,1)
  1101. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1102. end
  1103. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1104. PRT.Color = C3(0,0,0)
  1105. local MSH = IT("BlockMesh",PRT)
  1106. MSH.Scale = VT(0.4,1,1)
  1107. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1108. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1109. PRT.Color = C3(0,0,0)
  1110. local MSH = IT("BlockMesh",PRT)
  1111. MSH.Scale = VT(0.4,1,1)
  1112. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1113. coroutine.resume(coroutine.create(function()
  1114. while true do
  1115. Swait()
  1116. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1117. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1118. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1119. if CLOCKLOOP <= -150 then
  1120. if MODE == "black" then
  1121. CLOCKLOOP = 0
  1122. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  1123. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1124. ApplyAoE3(HITPOS,10,15,45,75,false)
  1125. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1126. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1127. if CLOCKTARGET ~= nil then
  1128. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1129. if CLOCKTARGET.Torso ~= nil then
  1130. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1131. end
  1132. if CLOCKTARGET.Health == 0 then
  1133. CLOCKTARGET = nil
  1134. end
  1135. end
  1136. end
  1137. end
  1138. end
  1139. end))
  1140.  
  1141. --EXE--
  1142. local EXE = Instance.new("Shirt")
  1143. EXE.ShirtTemplate = "rbxassetid://338740550"
  1144. EXE.Parent = Character
  1145. EXE.Name = "Cloth"
  1146. local LOL = Instance.new("Pants")
  1147. LOL.PantsTemplate = "rbxassetid://338750779"
  1148. LOL.Parent = Character
  1149. LOL.Name = "Cloth"
  1150.  
  1151. for _, c in pairs(Character:GetDescendants()) do
  1152. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1153. c.Material = "Glass"
  1154. c.Transparency = 0
  1155. RootPart.Transparency = 10
  1156. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1157. c.Material = "Neon"
  1158. c.Transparency = 0
  1159. RootPart.Transparency = 10
  1160. end
  1161. end
  1162.  
  1163. for _, c in pairs(Pan:GetDescendants()) do
  1164. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1165. c.Color = C3(0,0,0)
  1166. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1167. c.Color = C3(1,0,0)
  1168. end
  1169. end
  1170.  
  1171. local SKILLTEXTCOLOR = C3(1,0,0)
  1172. local SKILLFONT = "SciFi"
  1173. local SKILLTEXTSIZE = 5
  1174.  
  1175. Weapon.Parent = Character
  1176.  
  1177. Humanoid.Died:connect(function()
  1178. ATTACK = true
  1179. end)
  1180.  
  1181. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1182. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1183. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1184. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1185. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1186. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1187. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1188.  
  1189. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1190. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1191. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1192. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1193. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1194. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1195. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[F - GoodBye All]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 7")
  1196.  
  1197. --//=================================\\
  1198. --|| DAMAGING
  1199. --\\=================================//
  1200. --Pan--
  1201.  
  1202. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1203. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1204. defence.Name = ("HitBy"..Player.Name)
  1205. game:GetService("Debris"):AddItem(defence, 0.001)
  1206. Damage = Damage * DAMAGEMULTIPLIER
  1207. if Humanoid.Health ~= 0 then
  1208. local CritChance = MRANDOM(1,100)
  1209. if Damage > Humanoid.Health then
  1210. Damage = math.ceil(Humanoid.Health)
  1211. if Damage == 0 then
  1212. Damage = 0.1
  1213. end
  1214. end
  1215. Humanoid.Health = Humanoid.Health - Damage
  1216. end
  1217. end
  1218.  
  1219. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1220. local CHILDREN = workspace:GetDescendants()
  1221. for index, CHILD in pairs(CHILDREN) do
  1222. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1223. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1224. if HUM then
  1225. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1226. if TORSO then
  1227. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1228. if INSTAKILL == true then
  1229. CHILD:BreakJoints()
  1230. else
  1231. local DMG = MRANDOM(MINDMG,MAXDMG)
  1232. ApplyDamage(HUM,DMG,TORSO)
  1233. end
  1234. if FLING > 0 then
  1235. for _, c in pairs(CHILD:GetChildren()) do
  1236. if c:IsA("BasePart") then
  1237. local bv = Instance.new("BodyVelocity")
  1238. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1239. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1240. bv.Parent = c
  1241. Debris:AddItem(bv,0.05)
  1242. end
  1243. end
  1244. end
  1245. end
  1246. end
  1247. end
  1248. end
  1249. end
  1250. end
  1251.  
  1252. --//=================================\\
  1253. --|| ATTACK FUNCTIONS AND STUFF
  1254. --\\=================================//
  1255.  
  1256. function Warp()
  1257. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1258. if HITFLOOR then
  1259. CharacterFade(C3(0.5,0,0),50)
  1260. HITPOS = HITPOS + VT(0,3.5,0)
  1261. local POS = RootPart.Position
  1262. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1263. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1264. end
  1265. end
  1266.  
  1267. function SuperStomp()
  1268. ATTACK = true
  1269. Rooted = true
  1270. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1271. coroutine.resume(coroutine.create(function()
  1272. Swait(65)
  1273. CreateSound(262562442,RightLeg,60,1,false)
  1274. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  1275. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  1276. ApplyAoE3(HITPOS,35,35,50,75,false)
  1277. end))
  1278. CreateSound(163619849,RightLeg,10,1,false)
  1279. for i=0, 2, 0.1 / Animation_Speed do
  1280. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1281. Swait()
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1288. end
  1289. for i=0, 1, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1297. end
  1298. ATTACK = false
  1299. Rooted = false
  1300. end
  1301.  
  1302. function Dash()
  1303. ATTACK = true
  1304. Rooted = true
  1305. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1306. local LOOP = 0
  1307. repeat
  1308. LOOP = LOOP + 1
  1309. Swait()
  1310. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1311. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1312. if HITFLOOR then
  1313. CharacterFade(C3(0.5,0,0),35)
  1314. HITPOS = HITPOS + VT(0,3.5,0)
  1315. local POS = RootPart.Position
  1316. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1317. RootPart.Velocity = VT(0,0,0)
  1318. RootPart.RotVelocity = VT(0,0,0)
  1319. end
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. until KEYHOLD == false
  1327. coroutine.resume(coroutine.create(function()
  1328. for i = 1, 20 do
  1329. Swait()
  1330. SOUND.Volume = SOUND.Volume - 1/20
  1331. end
  1332. SOUND:remove()
  1333. end))
  1334. if LOOP > 50 then
  1335. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1336. for i = 1, 100 do
  1337. Swait()
  1338. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1339. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1340. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. end
  1348. end
  1349. ATTACK = false
  1350. Rooted = false
  1351. end
  1352.  
  1353. function LimbRip()
  1354. ATTACK = true
  1355. Rooted = false
  1356. local TARGET = nil
  1357. local ROOT = nil
  1358. local HUMAN = nil
  1359. local DIST = 4
  1360. Speed = 12
  1361. for i=0, 1, 0.1 / Animation_Speed do
  1362. Swait()
  1363. local CHILDREN = workspace:GetDescendants()
  1364. for index, CHILD in pairs(CHILDREN) do
  1365. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1366. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1367. if HUM then
  1368. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1369. if TORSO and HUM.Health > 0 then
  1370. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1371. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1372. ROOT = TORSO
  1373. HUMAN = HUM
  1374. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1375. end
  1376. end
  1377. end
  1378. end
  1379. end
  1380. if ROOT then
  1381. break
  1382. end
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. end
  1390. Speed = 16
  1391. if ROOT then
  1392. CreateSound(305685800,Torso,5,1.3,false)
  1393. Rooted = true
  1394. local GORED = false
  1395. coroutine.resume(coroutine.create(function()
  1396. repeat
  1397. Swait()
  1398. ROOT.Anchored = true
  1399. until GORED == true
  1400. ROOT.Anchored = false
  1401. end))
  1402. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1403. if TARGET.Name == "Torso" then
  1404. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1405. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1406. if RARM and LARM then
  1407. for i=0, 1, 0.1 / Animation_Speed do
  1408. Swait()
  1409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. end
  1416. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1417. if c:IsA("JointInstance") then
  1418. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1419. c:remove()
  1420. end
  1421. end
  1422. end
  1423. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1424. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1425. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1426. for i=0, 1, 0.1 / Animation_Speed do
  1427. Swait()
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. end
  1435. for i=0, 1, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. for i=0, 0.1, 0.1 / Animation_Speed do
  1445. Swait()
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. end
  1453. GORED = true
  1454. Ragdoll(TARGET.Parent,Torso)
  1455. if ROOT.Name ~= "Torso" then
  1456. ROOT:remove()
  1457. end
  1458. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1459. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1460. local bv = Instance.new("BodyVelocity",TARGET)
  1461. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1462. bv.velocity = TARGET.CFrame.lookVector*75
  1463. Debris:AddItem(bv,0.05)
  1464. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1465. for i=0, 0.5, 0.1 / Animation_Speed do
  1466. Swait()
  1467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. end
  1474. for i=0, 1, 0.1 / Animation_Speed do
  1475. Swait()
  1476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. end
  1483. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1484. HITBOX.CFrame = RARM.CFrame
  1485. HITBOX.CanCollide = true
  1486. weldBetween(RARM,HITBOX)
  1487. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1488. HITBOX.CFrame = LARM.CFrame
  1489. HITBOX.CanCollide = true
  1490. weldBetween(LARM,HITBOX)
  1491. RGRAB:remove()
  1492. LGRAB:remove()
  1493. for i=0, 0.4, 0.1 / Animation_Speed do
  1494. Swait()
  1495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. end
  1502. end
  1503. elseif TARGET.Name == "UpperTorso" then
  1504. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1505. for i=0, 0.3, 0.1 / Animation_Speed do
  1506. Swait()
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. end
  1514. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1515. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1516. local BLADE = true
  1517. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1518. coroutine.resume(coroutine.create(function()
  1519. repeat
  1520. Swait()
  1521. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1522. until BLADE == false
  1523. SAWBLADE:remove()
  1524. end))
  1525. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1526. for i=0, 1, 0.1 / Animation_Speed do
  1527. Swait()
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. end
  1535. for i=0, 3, 0.1 / Animation_Speed do
  1536. Swait()
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. end
  1544. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1545. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1546. for i=0, 1, 0.1 / Animation_Speed do
  1547. Swait()
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. end
  1555. for i=0, 3, 0.1 / Animation_Speed do
  1556. Swait()
  1557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. end
  1564. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1565. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1566. BLADE = false
  1567. for i=0, 0.5, 0.1 / Animation_Speed do
  1568. Swait()
  1569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. end
  1576. for i=0, 0.1, 0.1 / Animation_Speed do
  1577. Swait()
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. end
  1585. GORED = true
  1586. TARGET.Parent:BreakJoints()
  1587. R15Ragdoll(TARGET.Parent)
  1588. if ROOT.Name ~= "Torso" then
  1589. ROOT:remove()
  1590. end
  1591. local bv = Instance.new("BodyVelocity",TARGET)
  1592. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1593. bv.velocity = TARGET.CFrame.lookVector*75
  1594. Debris:AddItem(bv,0.05)
  1595. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1596. for i=0, 0.3, 0.1 / Animation_Speed do
  1597. Swait()
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. end
  1605. end
  1606. end
  1607. end
  1608. ATTACK = false
  1609. Rooted = false
  1610. end
  1611.  
  1612. function Buzzsaw()
  1613. ATTACK = true
  1614. Rooted = false
  1615. local ARMSPEED = 0.1
  1616. local TARGET = nil
  1617. local ROOT = nil
  1618. local HUMAN = nil
  1619. local DIST = 4
  1620. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1621. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1622. local BLADE = true
  1623. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1624. coroutine.resume(coroutine.create(function()
  1625. repeat
  1626. Swait()
  1627. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1628. until BLADE == false
  1629. SAWBLADE:remove()
  1630. end))
  1631. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1632. for i=0, 1, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. end
  1641. for i=0, 2, 0.1 / Animation_Speed do
  1642. Swait()
  1643. local CHILDREN = workspace:GetDescendants()
  1644. for index, CHILD in pairs(CHILDREN) do
  1645. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1646. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1647. if HUM then
  1648. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1649. if TORSO and HUM.Health > 0 then
  1650. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1651. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1652. ROOT = TORSO
  1653. HUMAN = HUM
  1654. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1655. end
  1656. end
  1657. end
  1658. end
  1659. end
  1660. if ROOT then
  1661. break
  1662. end
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. end
  1670. if ROOT then
  1671. ARMSPEED = 0.03
  1672. Rooted = true
  1673. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1674. repeat
  1675. HUMAN.Health = HUMAN.Health - 0.5
  1676. Swait()
  1677. ROOT.Anchored = true
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1685. ROOT.Anchored = false
  1686. if HUMAN.Health == 0 then
  1687. if ROOT.Name ~= "Torso" then
  1688. ROOT:remove()
  1689. end
  1690. if TARGET.Name == "Torso" then
  1691. Ragdoll(HUMAN.Parent,Torso,true)
  1692. elseif TARGET.Name == "UpperTorso" then
  1693. R15Ragdoll(HUMAN.Parent,true)
  1694. end
  1695. end
  1696. end
  1697. BLADE = false
  1698. ATTACK = false
  1699. Rooted = false
  1700. end
  1701.  
  1702. function ReeeEEEEEE()
  1703. ATTACK = true
  1704. Rooted = false
  1705. Speed = 12
  1706. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1707. repeat
  1708. Swait()
  1709. FX.Parent = Head
  1710. local CHILDREN = workspace:GetDescendants()
  1711. for index, CHILD in pairs(CHILDREN) do
  1712. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1713. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1714. if HUM then
  1715. local TORSO = CHILD:FindFirstChild("Head")
  1716. if TORSO then
  1717. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1718. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1719. TORSO:remove()
  1720. if CHILD:FindFirstChild("Torso") then
  1721. Ragdoll(CHILD,Torso,true)
  1722. elseif CHILD:FindFirstChild("UpperTorso") then
  1723. R15Ragdoll(CHILD,true)
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. until FX.Playing == false
  1737. Speed = 16
  1738. ATTACK = false
  1739. Rooted = false
  1740. end
  1741.  
  1742. function Needle()
  1743. ATTACK = true
  1744. Rooted = true
  1745. local GYRO = IT("BodyGyro",RootPart)
  1746. GYRO.D = 2
  1747. GYRO.P = 2000
  1748. GYRO.MaxTorque = VT(0,4000000,0)
  1749. local NEEDGYRO = true
  1750. coroutine.resume(coroutine.create(function()
  1751. repeat
  1752. Swait()
  1753. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1754. until NEEDGYRO == false
  1755. GYRO:Remove()
  1756. end))
  1757. for i=0, 0.3, 0.1 / Animation_Speed do
  1758. Swait()
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. end
  1766. for i=0, 1, 0.1 / Animation_Speed do
  1767. Swait()
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. end
  1775. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1776. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1777. NEEDGYRO = false
  1778. if HIT then
  1779. local NEEDLE = IT("Model",Effects)
  1780. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1781. MakeForm(BASE,"Cyl")
  1782. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1783. weldBetween(BASE,HIT)
  1784. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1785. MakeForm(FLUID,"Cyl")
  1786. FLUID.CFrame = BASE.CFrame
  1787. weldBetween(BASE,FLUID)
  1788. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1789. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1790. weldBetween(BASE,PART)
  1791. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1792. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1793. weldBetween(BASE,PART)
  1794. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1795. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1796. weldBetween(BASE,PART)
  1797. Debris:AddItem(NEEDLE,7)
  1798. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1799. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1800. coroutine.resume(coroutine.create(function()
  1801. for i = 1, 500 do
  1802. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1803. if HUMAN.Health == 0 then
  1804. break
  1805. end
  1806. Swait(2)
  1807. end
  1808. if HUMAN.Health == 0 then
  1809. local CHILD = HUMAN.Parent
  1810. if CHILD:FindFirstChild("Torso") then
  1811. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1812. Ragdoll(CHILD,Torso,true)
  1813. elseif CHILD:FindFirstChild("UpperTorso") then
  1814. R15Ragdoll(CHILD,true)
  1815. end
  1816. end
  1817. end))
  1818. end
  1819. end
  1820. for i=0, 1, 0.1 / Animation_Speed do
  1821. Swait()
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. end
  1829. ATTACK = false
  1830. Rooted = false
  1831. end
  1832.  
  1833. function ScrewThis()
  1834. ATTACK = true
  1835. Rooted = true
  1836. CreateSound("1238240145", Character, 6, 0.9)
  1837. CreateSound(363808674, Character, 6, 1, false)
  1838. for i=0, 0.6, 0.1 / Animation_Speed do
  1839. Swait()
  1840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1846. end
  1847. CreateSound(363808674, Character, 6, 1, false)
  1848. for i=0, 0.6, 0.1 / Animation_Speed do
  1849. Swait()
  1850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1856. end
  1857. CreateSound(363808674, Character, 6, 1, false)
  1858. for i=0, 0.6, 0.1 / Animation_Speed do
  1859. Swait()
  1860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1866. end
  1867. CreateSound(363808674, Character, 6, 1, false)
  1868. for i=0, 0.6, 0.1 / Animation_Speed do
  1869. Swait()
  1870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1876. end
  1877. CreateSound(363808674, Character, 6, 1, false)
  1878. for i=0, 0.6, 0.1 / Animation_Speed do
  1879. Swait()
  1880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1886. end
  1887. CreateSound(363808674, Character, 6, 1, false)
  1888. for i=0, 0.6, 0.1 / Animation_Speed do
  1889. Swait()
  1890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1896. end
  1897. ATTACK = false
  1898. Rooted = false
  1899. end
  1900.  
  1901. --//=================================\\
  1902. --|| ASSIGN THINGS TO KEYS
  1903. --\\=================================//
  1904.  
  1905. function MouseDown(Mouse)
  1906. if ATTACK == false then
  1907. end
  1908. end
  1909.  
  1910. function MouseUp(Mouse)
  1911. HOLD = false
  1912. end
  1913.  
  1914. function KeyDown(Key)
  1915. KEYHOLD = true
  1916. if Key == "z" and ATTACK == false then
  1917. SuperStomp()
  1918. end
  1919.  
  1920. if Key == "q" and ATTACK == false then
  1921. Warp()
  1922. end
  1923.  
  1924. if Key == "b" and ATTACK == false then
  1925. Dash()
  1926. end
  1927.  
  1928. if Key == "f" and ATTACK == false then
  1929. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 10})
  1930. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1931. ApplyAoE3(HITPOS,9999999,9999999,9999999,9999999,false)
  1932. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1933. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1934. end
  1935.  
  1936. if Key == "c" and ATTACK == false then
  1937. LimbRip()
  1938. end
  1939.  
  1940. if Key == "v" and ATTACK == false then
  1941. Buzzsaw()
  1942. end
  1943.  
  1944. if Key == "e" and ATTACK == false then
  1945. ReeeEEEEEE()
  1946. end
  1947.  
  1948. if Key == "x" and ATTACK == false then
  1949. Needle()
  1950. end
  1951.  
  1952. if Key == "t" and ATTACK == false then
  1953. ScrewThis()
  1954. end
  1955. end
  1956.  
  1957. function KeyUp(Key)
  1958. KEYHOLD = false
  1959. end
  1960.  
  1961. Mouse.Button1Down:connect(function(NEWKEY)
  1962. MouseDown(NEWKEY)
  1963. end)
  1964. Mouse.Button1Up:connect(function(NEWKEY)
  1965. MouseUp(NEWKEY)
  1966. end)
  1967. Mouse.KeyDown:connect(function(NEWKEY)
  1968. KeyDown(NEWKEY)
  1969. end)
  1970. Mouse.KeyUp:connect(function(NEWKEY)
  1971. KeyUp(NEWKEY)
  1972. end)
  1973.  
  1974. --//=================================\\
  1975. --\\=================================//
  1976.  
  1977. function AntiTimeStop()
  1978. for _, c in pairs(Character:GetChildren()) do
  1979. if c:IsA("BasePart") then
  1980. c.Anchored = false
  1981. end
  1982. end
  1983. for _, c in pairs(Weapon:GetChildren()) do
  1984. if c:IsA("BasePart") then
  1985. c.Anchored = false
  1986. end
  1987. end
  1988. end
  1989.  
  1990. --//=================================\\
  1991. --|| WRAP THE WHOLE SCRIPT UP
  1992. --\\=================================//
  1993.  
  1994. Humanoid.Changed:connect(function(Jump)
  1995. if Jump == "Jump" and (Disable_Jump == true) then
  1996. Humanoid.Jump = false
  1997. end
  1998. end)
  1999.  
  2000. local sick = Instance.new("Sound",Torso)
  2001.  
  2002. while true do
  2003. Swait()
  2004. ANIMATE.Parent = nil
  2005. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2006. Humanoid = IT("Humanoid",Character)
  2007. end
  2008. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2009. v:Stop();
  2010. end
  2011. SINE = SINE + CHANGE
  2012. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2013. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2014. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2015. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2016. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2017. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2018. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2019. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2020. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2021. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2022. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2023. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2025. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2026. end
  2027. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2028. ANIM = "Jump"
  2029. if ATTACK == false then
  2030. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2036. end
  2037. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2038. ANIM = "Fall"
  2039. if ATTACK == false then
  2040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2046. end
  2047. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2048. ANIM = "Idle"
  2049. if ATTACK == false then
  2050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. end
  2057. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2058. ANIM = "Walk"
  2059. if ATTACK == false then
  2060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2066. end
  2067. end
  2068. sick.SoundId = "rbxassetid://1873219898"
  2069. sick.Looped = true
  2070. sick.Pitch = 1.2
  2071. sick.Volume = 5
  2072. sick.Playing = true
  2073. sick.Parent = Effects
  2074. AntiTimeStop()
  2075. if Rooted == false then
  2076. Disable_Jump = false
  2077. Humanoid.WalkSpeed = Speed
  2078. elseif Rooted == true then
  2079. Disable_Jump = true
  2080. Humanoid.WalkSpeed = 0
  2081. end
  2082. if Character:FindFirstChildOfClass("Accessory") then
  2083. Character:FindFirstChildOfClass("Accessory"):remove()
  2084. elseif Character:FindFirstChildOfClass("Hat") then
  2085. Character:FindFirstChildOfClass("Hat"):remove()
  2086. end
  2087. for _, c in pairs(Character:GetChildren()) do
  2088. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2089. c.Color = C3(21,71,109)
  2090. c.Material = "Neon"
  2091. if c:FindFirstChildOfClass("ParticleEmitter") then
  2092. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2093. end
  2094. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2095. c:remove()
  2096. end
  2097. end
  2098. if Head:FindFirstChild("face") then
  2099. Head.face.Texture = "rbxassetid://900134257"
  2100. end
  2101. end
  2102.  
  2103. --//=================================\\
  2104. --\\=================================//
  2105.  
  2106. --//====================================================\\--
  2107. --|| END OF SCRIPT
  2108. --\\====================================================//--
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