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- HP = 1
- KB_times = 2
- Speed = 3
- Attack_Power = 4
- Time_between_attacks_base_num = 5
- # real Time_between_attacks ~= Time_between_attacks_base_num * 2.5
- Attack_Range = 6
- Base_cost_CH1_ = 7
- Recharge_Time = 8
- # real Recharge_Time ~= Recharge_Time * 2 + 10
- Always_zero_1 = 9
- Strange_320_410 = 10 # 410 for cat god only (438)
- Red_effective_flag = 11
- Always_zero_2 = 12
- Area_attack_flag = 13
- Attack_Animation = 14
- Some_Value_1 = 15 # 0,1,5,6,7,9
- Some_Value_2 = 16 # 0-9
- Floating_effective_flag = 17
- Black_effective_flag = 18
- Metal_effective_flag = 19
- White_effective_flag = 20
- Angel_effective_flag = 21
- Alien_effective_flag = 22
- Zombie_effective_flag = 23
- Strong_Against_flag = 24
- KB_Proc_Chance = 25 # percent
- Freeze_Proc_Chance = 26 # percent
- Freeze_Duration = 27 # F duration,
- Slow_Proc_Chance = 28 # percent
- Slow_Duration = 29 # F duration
- Resistant_flag = 30
- Triple_Damage_flag = 31
- Critical_Proc_Chance = 32 # percent
- Attack_Only_Marked_flag = 33
- Extra_Money_from_Enemies_flag = 34
- Base_destroyer_flag = 35 # only Warlock (227)
- Wave_Proc_Chance = 36 # percent
- Wave_Attack_Lv = 37
- Weaken_Proc_Chance = 38 # percent
- Weaken_Duration = 39 # F duration
- Weaken_to = 40 # decrease attack to percent left (50, 1)?
- HP_Remain_Proc_Strength = 41 # in percent left
- Boost_Strength_Multiplier = 42 # percent
- Survive_Chance = 43 # percent
- Metal_flag = 44
- Long_Range_Start = 45
- Long_Range_Append = 46 # area is (LR start : LR start + LR append)
- Immune_to_Wave_flag = 47
- Wave_Shield_flag = 48 # fully decline enemy wave
- Resist_Knockback_flag = 49
- Resist_Freeze_flag = 50
- Resist_Slow_flag = 51
- Resist_Weaken_flag = 52
- # lengths: [52, 53, 55, 66, 68, 69, 70, 76, 80]
- Zombie_Killer_flag = 53 # 0, 1, <empty> empty = not used = 0 # Zombie killer
- Always_zero_3 = 55
- Triple_bit_1 = 56 # -1, 0, 1 # 1 for Glass Cat only (383)
- Some_Flag_24 = 57 # Not used in english version, only unit 340
- Always_minus_one = 58
- Strange_flag_1 = 59 # 0, 2 # Glass Cat only - death after attack 60 - sec base attk, 908 - 3rd base attk
- Attack_Power_2nd = 60 # ['0', '110', '120', '1200', '1240', '1340', '14', '140', '145', '15', '150', '184', '200', '220', '225', '240', '248', '255', '289', '3', '30', '300', '310', '319', '360', '4', '40', '411', '44', '460', '5', '500', '530', '54', '588', '590', '6', '60', '700', '75', '770', '80', '840', '870', '930']
- Attack_Power_3rd = 61 # ['0', '110', '120', '1294', '145', '150', '1500', '200', '2100', '240', '255', '3', '300', '3000', '310', '330', '411', '44', '450', '460', '530', '54', '58', '588', '590', '6', '60', '700', '74', '770', '840', '908', '986']
- Attack_Animation_2nd = 62 # ['0', '10', '14', '15', '150', '158', '17', '19', '20', '30', '33', '34', '36', '39', '40', '43', '46', '50', '57', '58', '60', '68', '70', '75', '78', '8', '89', '90']
- Attack_Animation_3rd = 63 # ['0', '123', '139', '16', '20', '28', '300', '35', '46', '48', '52', '55', '56', '60', '70', '74', '82', '90', '96']
- Some_Flag_25 = 64 # 0 only for Crazed Moneko (419)
- Second_Attack_flag = 65 # Sequential attack
- Third_Attack_flag = 66 # Attack after KB???
- Strange_flag_2 = 67 # -1, 0
- Some_Value_11 = 68 # ['-1', '0', '1', '2', '3', '5', '6', '7']
- Some_Flag_28 = 69 # Not used in english version, some jp collab
- Some_Flag_29 = 70 # Not used in english version, some jp collab
- Barrier_Break_Chance = 71 # percent
- #
- Always_zero_4 = 72
- Always_zero_5 = 73
- Always_zero_6 = 74
- Always_zero_7 = 75
- #
- Warp_Blocker_flag = 76
- Always_zero_8 = 77
- Eva_Angel_Killer_flag = 78
- Relic_effective_flag = 79
- Immune_to_Curse_flag = 80
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