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Aug 12th, 2018
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  1. HP = 1
  2. KB_times = 2
  3. Speed = 3
  4. Attack_Power = 4
  5. Time_between_attacks_base_num = 5
  6. # real Time_between_attacks ~= Time_between_attacks_base_num * 2.5
  7. Attack_Range = 6
  8. Base_cost_CH1_ = 7
  9. Recharge_Time = 8
  10. # real Recharge_Time ~= Recharge_Time * 2 + 10
  11. Always_zero_1 = 9
  12. Strange_320_410 = 10  # 410 for cat god only (438)
  13. Red_effective_flag = 11
  14. Always_zero_2 = 12
  15. Area_attack_flag = 13
  16. Attack_Animation = 14
  17. Some_Value_1 = 15  # 0,1,5,6,7,9
  18. Some_Value_2 = 16  # 0-9
  19. Floating_effective_flag = 17
  20. Black_effective_flag = 18
  21. Metal_effective_flag = 19
  22. White_effective_flag = 20
  23. Angel_effective_flag = 21
  24. Alien_effective_flag = 22
  25. Zombie_effective_flag = 23
  26. Strong_Against_flag = 24
  27. KB_Proc_Chance = 25  # percent
  28. Freeze_Proc_Chance = 26  # percent
  29. Freeze_Duration = 27  # F duration,
  30. Slow_Proc_Chance = 28  # percent
  31. Slow_Duration = 29  # F duration
  32. Resistant_flag = 30
  33. Triple_Damage_flag = 31
  34. Critical_Proc_Chance = 32  # percent
  35. Attack_Only_Marked_flag = 33
  36. Extra_Money_from_Enemies_flag = 34
  37. Base_destroyer_flag = 35  # only Warlock (227)
  38. Wave_Proc_Chance = 36  # percent
  39. Wave_Attack_Lv = 37
  40. Weaken_Proc_Chance = 38  # percent
  41. Weaken_Duration = 39  # F duration
  42. Weaken_to = 40  # decrease attack to percent left (50, 1)?
  43. HP_Remain_Proc_Strength = 41  # in percent left
  44. Boost_Strength_Multiplier = 42  # percent
  45. Survive_Chance = 43  # percent
  46. Metal_flag = 44
  47. Long_Range_Start = 45
  48. Long_Range_Append = 46  # area is (LR start : LR start + LR append)
  49. Immune_to_Wave_flag = 47
  50. Wave_Shield_flag = 48  # fully decline enemy wave
  51. Resist_Knockback_flag = 49
  52. Resist_Freeze_flag = 50
  53. Resist_Slow_flag = 51
  54. Resist_Weaken_flag = 52
  55. # lengths: [52, 53, 55, 66, 68, 69, 70, 76, 80]
  56. Zombie_Killer_flag = 53  # 0, 1, <empty>    empty = not used = 0    # Zombie killer
  57. Always_zero_3 = 55
  58. Triple_bit_1 = 56  # -1, 0, 1 # 1 for Glass Cat only (383)
  59. Some_Flag_24 = 57  # Not used in english version, only unit 340
  60. Always_minus_one = 58
  61. Strange_flag_1 = 59  # 0, 2   # Glass Cat only - death after attack   60 - sec base attk, 908 - 3rd base attk
  62. Attack_Power_2nd = 60  # ['0', '110', '120', '1200', '1240', '1340', '14', '140', '145', '15', '150', '184', '200', '220', '225', '240', '248', '255', '289', '3', '30', '300', '310', '319', '360', '4', '40', '411', '44', '460', '5', '500', '530', '54', '588', '590', '6', '60', '700', '75', '770', '80', '840', '870', '930']
  63. Attack_Power_3rd = 61  # ['0', '110', '120', '1294', '145', '150', '1500', '200', '2100', '240', '255', '3', '300', '3000', '310', '330', '411', '44', '450', '460', '530', '54', '58', '588', '590', '6', '60', '700', '74', '770', '840', '908', '986']
  64. Attack_Animation_2nd = 62  # ['0', '10', '14', '15', '150', '158', '17', '19', '20', '30', '33', '34', '36', '39', '40', '43', '46', '50', '57', '58', '60', '68', '70', '75', '78', '8', '89', '90']
  65. Attack_Animation_3rd = 63  # ['0', '123', '139', '16', '20', '28', '300', '35', '46', '48', '52', '55', '56', '60', '70', '74', '82', '90', '96']
  66. Some_Flag_25 = 64  # 0 only for Crazed Moneko (419)
  67. Second_Attack_flag = 65  # Sequential attack
  68. Third_Attack_flag = 66  # Attack after KB???
  69. Strange_flag_2 = 67  # -1, 0
  70. Some_Value_11 = 68  # ['-1', '0', '1', '2', '3', '5', '6', '7']
  71. Some_Flag_28 = 69  # Not used in english version, some jp collab
  72. Some_Flag_29 = 70  # Not used in english version, some jp collab
  73. Barrier_Break_Chance = 71  # percent
  74. #
  75. Always_zero_4 = 72
  76. Always_zero_5 = 73
  77. Always_zero_6 = 74
  78. Always_zero_7 = 75
  79. #
  80. Warp_Blocker_flag = 76
  81. Always_zero_8 = 77
  82. Eva_Angel_Killer_flag = 78
  83. Relic_effective_flag = 79
  84. Immune_to_Curse_flag = 80
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