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- on break of stone:
- gamemode of player is not creative
- cancel event
- add 1 to {break.%player%.stone}
- give 1 stone to player
- command /breakscore [<text>] [<offline player>]:
- trigger:
- if arg 2 is not set:
- if arg 1 is not set:
- send "&cUsage: /breakscore stone <Player>"
- stop
- send "&cUsage: /breakscore %arg 1% <Player>"
- stop
- if arg 1 is "stone":
- send "&b%arg 2%'s break count for stone:&r%{break.%arg 2%.stone}%"
- stop
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