kjfalkeiae

Untitled

Dec 24th, 2018
386
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.45 KB | None | 0 0
  1. on break of stone:
  2. gamemode of player is not creative
  3. cancel event
  4. add 1 to {break.%player%.stone}
  5. give 1 stone to player
  6.  
  7. command /breakscore [<text>] [<offline player>]:
  8. trigger:
  9. if arg 2 is not set:
  10. if arg 1 is not set:
  11. send "&cUsage: /breakscore stone <Player>"
  12. stop
  13. send "&cUsage: /breakscore %arg 1% <Player>"
  14. stop
  15. if arg 1 is "stone":
  16. send "&b%arg 2%'s break count for stone:&r%{break.%arg 2%.stone}%"
  17. stop
Advertisement
Add Comment
Please, Sign In to add comment