Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 10/03/2017 04:58:37.260: dxgi.log created
- -------------------------------------------------------------------------------------------
- 10/03/2017 04:58:37.261: >> (armoredwarfare.exe) [dxgi.dll] <<
- 10/03/2017 04:58:37.261: Loading user preferences from dxgi.ini... done!
- -------------------------------------------------------------------------------------------
- 10/03/2017 04:58:37.563: Working Directory: D:\Games\My.com\Armored Warfare MyCom
- 10/03/2017 04:58:37.563: System Directory: C:\Windows\system32
- 10/03/2017 04:58:37.563: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 10/03/2017 04:58:37.565: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 10/03/2017 04:58:37.729: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 10/03/2017 04:58:37.730: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 10/03/2017 04:58:37.730: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 10/03/2017 04:58:37.731: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 10/03/2017 04:58:37.731: [Input Mgr.] [!] > First Call: SendInput_Detour
- 10/03/2017 04:58:37.747: [DLL Loader] ( GCLay64.dll ) loaded ' C:\Windows\system32\Rasapi32.dll' < LoadLibraryW > { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:58:37.748: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 10/03/2017 04:58:37.803: [DLL Loader] ( armoredwarfare.exe ) loaded ' C:\Users\*****\AppData\Local\MyComGames\GCLay64.dll' < LoadLibraryW > { ' ' }
- 10/03/2017 04:58:37.803: [DLL Loader] ( GCLay64.dll ) loaded ' C:\Windows\system32\nvapi64.dll' <LoadLibraryExW> { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:58:37.803: [DLL Loader] ( GCLay64.dll ) loaded ' d:\games\steam\GameOverlayRenderer64.dll' < LoadLibraryW > { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:58:37.803: [ Input ] Game uses HID, installing input hooks...
- 10/03/2017 04:58:37.804: [ NvAPI ] NvAPI Init { Success }
- 10/03/2017 04:58:37.805: [ NvAPI ] >> NVIDIA Driver Version: 385.41
- 10/03/2017 04:58:37.805: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1080 Ti' }
- 10/03/2017 04:58:37.805: [Hybrid GPU] NvOptimusEnablement..................: 0x60A916DB (Max Perf.)
- 10/03/2017 04:58:37.805: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x3E60E677 (High Perf.)
- 10/03/2017 04:58:37.805: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 10/03/2017 04:58:37.805: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 10/03/2017 04:58:37.805: [ DXGI ] ================================
- 10/03/2017 04:58:37.805: [ DXGI 1.0 ] CreateDXGIFactory: 00007FFB986B7580h
- 10/03/2017 04:58:37.805: [ DXGI 1.1 ] CreateDXGIFactory1: 00007FFB986B7C10h
- 10/03/2017 04:58:37.805: [ DXGI 1.3 ] CreateDXGIFactory2: 00007FFB986B5DA0h
- 10/03/2017 04:58:37.827: [ Input ] Game uses DirectInput, installing input hooks...
- 10/03/2017 04:58:37.827: [ Input ] Game uses XInput, installing input hooks...
- 10/03/2017 04:58:37.827: [ Input ] >> Hooking XInput9_1_0
- 10/03/2017 04:58:37.882: [ DXGI ] Installing DXGI Hooks
- 10/03/2017 04:58:37.882: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ d3d11.dll < D3D11CreateDevice>, tid=0xad78 ]
- 10/03/2017 04:58:37.882: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 10/03/2017 04:58:37.882: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000000304F3F8h) -- [ GCLay64.dll < _dbk_fcall_wrapper>, tid=0xad78 ]
- 10/03/2017 04:58:37.885: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 10/03/2017 04:58:37.900: [DLL Loader] ( GCLay64.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' <LoadLibraryExW> { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:58:38.450: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:58:38.450: [ D3D 11 ] >> Device = 00000000078A8D30h (Feature Level: 11_0)
- 10/03/2017 04:58:38.450: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0xadc8
- 10/03/2017 04:58:38.551: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000000000000760, cookie=1
- 10/03/2017 04:58:38.551: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 10/03/2017 04:58:38.551: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5002 MiB - Budget: 2 / 9449 MiB)
- 10/03/2017 04:58:38.551: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7768 MiB - Budget: 0 / 14718 MiB)
- 10/03/2017 04:58:38.551: [ D3D 11 ] Hooking D3D11
- 10/03/2017 04:58:38.555: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 10/03/2017 04:58:38.685: [ Timing ] Kernel resolution.: 0.500100 ms
- 10/03/2017 04:58:38.685: [ Timing ] New resolution....: 0.500100 ms
- 10/03/2017 04:58:38.685: [ SpecialK ] === Initialization Finished! ===
- 10/03/2017 04:58:39.952: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 000000000014B0C0h) -- [ GCLay64.dll < _dbk_fcall_wrapper>, tid=0xad5c ]
- 10/03/2017 04:58:39.953: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 10/03/2017 04:58:39.953: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007B828F0h, 0, 000000000014B098h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:39.953: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:40.021: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:00007507) <Hardware>
- 10/03/2017 04:58:40.021: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:40.021: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:58:40.021: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 10/03/2017 04:58:40.506: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:58:40.506: [ D3D 11 ] >> Device = 0000000007E3B280h (Feature Level: 11_0)
- 10/03/2017 04:58:40.529: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007B828F0h, 1, 000000000014B098h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:40.529: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:40.529: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00007ECC) <Software>
- 10/03/2017 04:58:40.529: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:40.529: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:58:40.530: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 10/03/2017 04:58:40.531: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:58:40.532: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007B828F0h, 2, 000000000014B098h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:40.532: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:40.574: [DLL Loader] ( GCLay64.dll ) loaded ' C:\Windows\system32\winbrand.dll' < LoadLibraryW > { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:58:40.602: [DLL Loader] ( GCLay64.dll ) loaded ' dsound.dll' < LoadLibraryW > { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:58:47.368: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 000000000014DCA0h) -- [ GCLay64.dll < _dbk_fcall_wrapper>, tid=0xad5c ]
- 10/03/2017 04:58:47.369: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 10/03/2017 04:58:47.373: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (00000000078D4E30h, 0, 000000000014DE78h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:47.374: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:47.374: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:00007507) <Hardware>
- 10/03/2017 04:58:47.374: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:47.374: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:58:47.374: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 10/03/2017 04:58:48.149: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:58:48.149: [ D3D 11 ] >> Device = 0000000007BA7CB0h (Feature Level: 11_0)
- 10/03/2017 04:58:48.194: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (00000000078D4E30h, 1, 000000000014DE78h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:48.194: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:48.194: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00007ECC) <Software>
- 10/03/2017 04:58:48.194: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:48.194: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:58:48.194: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 10/03/2017 04:58:48.196: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:58:48.196: [ D3D 11 ] >> Device = 00000000078479E0h (Feature Level: 11_0)
- 10/03/2017 04:58:48.219: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (00000000078D4E30h, 2, 000000000014DE78h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:48.219: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:48.276: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0000000144D79B00h) -- [ GCLay64.dll < _dbk_fcall_wrapper>, tid=0xad5c ]
- 10/03/2017 04:58:48.276: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 10/03/2017 04:58:48.276: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000A01BCB0h, 0, 0000000144D79B08h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:48.277: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:48.277: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:00007507) <Hardware>
- 10/03/2017 04:58:48.277: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:48.277: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:58:48.277: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 10/03/2017 04:58:48.784: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:58:48.784: [ D3D 11 ] >> Device = 000000000A5057F0h (Feature Level: 11_0)
- 10/03/2017 04:58:48.785: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
- 10/03/2017 04:58:48.797: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000000000A5057F0h, 0000000144D79C80h, 0000000144D79B20h) -- [ GCLay64.dll < _dbk_fcall_wrapper>, tid=0xad5c ]
- 10/03/2017 04:58:48.797: [ DXGI ] SwapChain: (1641x940 @ nan Hz - Scaling: Unspecified - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0002, SwapEffect: Discard
- 10/03/2017 04:58:48.797: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 10/03/2017 04:58:48.816: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 10/03/2017 04:58:54.823: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 10/03/2017 04:58:54.831: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 10/03/2017 04:58:54.833: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 10/03/2017 04:58:54.834: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 10/03/2017 04:58:55.035: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
- 10/03/2017 04:58:55.038: [DLL Loader] ( GCLay64.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:58:55.038: [ Input ] >> Hooking XInput 1.4
- 10/03/2017 04:58:55.068: [Input Mgr.] [!] > First Call: XInputGetCapabilities1_4_Detour
- 10/03/2017 04:58:55.068: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 10/03/2017 04:58:56.343: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
- 10/03/2017 04:58:56.942: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 000000000014AC00h) -- [ GCLay64.dll < _dbk_fcall_wrapper>, tid=0xad5c ]
- 10/03/2017 04:58:56.943: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 10/03/2017 04:58:56.943: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007AE30E0h, 0, 000000000014ABD8h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:56.944: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:56.944: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:00007507) <Hardware>
- 10/03/2017 04:58:56.944: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:56.944: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:58:56.944: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 10/03/2017 04:58:56.961: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:58:56.961: [ D3D 11 ] >> Device = 0000000010215EE0h (Feature Level: 11_0)
- 10/03/2017 04:58:56.969: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007AE30E0h, 1, 000000000014ABD8h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:56.969: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:56.969: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00007ECC) <Software>
- 10/03/2017 04:58:56.969: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:56.969: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:58:56.969: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 10/03/2017 04:58:56.971: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:58:56.971: [ D3D 11 ] >> Device = 0000000010316A80h (Feature Level: 11_0)
- 10/03/2017 04:58:56.971: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007AE30E0h, 2, 000000000014ABD8h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:58:56.971: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:58:59.261: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
- 10/03/2017 04:59:00.134: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (000000001030B360h, 28, 00, NumModes=287, 0000000034652020h)) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:59:00.135: [ DXGI ] >> 287 modes (0 removed)
- 10/03/2017 04:59:00.137: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (000000001030B360h, 28, 00, NumModes=287, 0000000034652020h)) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:59:00.139: [ DXGI ] >> 287 modes (0 removed)
- 10/03/2017 04:59:03.966: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
- 10/03/2017 04:59:03.968: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 10/03/2017 04:59:04.042: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 000000000014DBC0h) -- [ GCLay64.dll < _dbk_fcall_wrapper>, tid=0xad5c ]
- 10/03/2017 04:59:04.042: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 10/03/2017 04:59:04.047: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007AE3A10h, 0, 000000000014DD98h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:59:04.048: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:59:04.048: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:00007507) <Hardware>
- 10/03/2017 04:59:04.048: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:59:04.048: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:59:04.048: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 10/03/2017 04:59:04.065: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:59:04.065: [ D3D 11 ] >> Device = 0000000010312210h (Feature Level: 11_0)
- 10/03/2017 04:59:04.099: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007AE3A10h, 1, 000000000014DD98h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:59:04.100: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:59:04.100: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00007ECC) <Software>
- 10/03/2017 04:59:04.100: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:59:04.100: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll , tid=0xad5c ]
- 10/03/2017 04:59:04.100: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 10/03/2017 04:59:04.102: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 10/03/2017 04:59:04.102: [ D3D 11 ] >> Device = 00000000102C2E90h (Feature Level: 11_0)
- 10/03/2017 04:59:04.128: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007AE3A10h, 2, 000000000014DD98h) -- [ armoredwarfare.exe , tid=0xad5c ]
- 10/03/2017 04:59:04.128: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:59:06.238: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
- 10/03/2017 04:59:07.866: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 10/03/2017 04:59:07.884: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ armoredwarfare.exe , tid=0xb048 ]
- 10/03/2017 04:59:07.885: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 10/03/2017 04:59:07.885: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,fmt=28,0x00000002) -- [ armoredwarfare.exe , tid=0xb048 ]
- 10/03/2017 04:59:07.885: [ DXGI ] [@] Return: S_OK - < ResizeBuffers_Original ( This, BufferCount, Width, Height, NewFormat, SwapChainFlags ) >
- 10/03/2017 04:59:08.052: [Input Mgr.] [!] > First Call: SetCursor_Detour
- 10/03/2017 04:59:08.055: [ CEGUI ] Enabling CEGUI: (D:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 10/03/2017 04:59:08.099: [DLL Loader] ( GCLay64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:59:08.165: [DLL Loader] ( GCLay64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:59:08.230: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CryENGINE') :: (ClassProc: 00000001412307A0, WndProc: 000000000664C300)
- 10/03/2017 04:59:08.230: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
- 10/03/2017 04:59:08.267: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000ED5F8A8h) -- [ GCLay64.dll < _dbk_fcall_wrapper>, tid=0xb048 ]
- 10/03/2017 04:59:08.267: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 10/03/2017 04:59:08.268: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000007AE1E80h, 0, 000000000ED5F830h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0xb048 ]
- 10/03/2017 04:59:08.268: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 10/03/2017 04:59:08.268: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:00007507) <Hardware>
- 10/03/2017 04:59:08.275: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 10/03/2017 04:59:08.275: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
- 10/03/2017 04:59:08.284: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 10/03/2017 04:59:08.318: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
- 10/03/2017 04:59:08.342: [DLL Loader] ( GCLay64.dll ) loaded ' D:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA > { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:59:08.358: [DLL Loader] ( GCLay64.dll ) loaded ' D:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA > { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:59:08.416: [DLL Loader] ( GCLay64.dll ) loaded ' D:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA > { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:59:15.660: [FrameLimit] Sleep called from render thread: 20 ms!
- 10/03/2017 04:59:21.322: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 10/03/2017 04:59:21.613: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
- 10/03/2017 04:59:21.669: [DLL Loader] ( GCLay64.dll ) loaded ' C:\Windows\system32\wlanapi.dll' <LoadLibraryExW> { ' _dbk_fcall_wrapper' }
- 10/03/2017 04:59:34.112: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
- 10/03/2017 04:59:34.121: [Perf Stats] At shutdown: 0.09 seconds and 11.42 MiB of CPU->GPU I/O avoided by 1398 texture cache hits.
- 10/03/2017 04:59:34.121: [ SpecialK ] *** Initiating DLL Shutdown ***
- 10/03/2017 04:59:34.121: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 10/03/2017 04:59:34.126: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
- 10/03/2017 04:59:34.126: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
- 10/03/2017 04:59:34.126: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
- 10/03/2017 04:59:34.126: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
- 10/03/2017 04:59:34.126: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
- 10/03/2017 04:59:34.126: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 5 ms)
- 10/03/2017 04:59:34.158: [ SpecialK ] Shutting down MinHook... done! ( 27 ms)
- 10/03/2017 04:59:34.184: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 10/03/2017 04:59:34.184: [ SpecialK ] Unloading Steam Overlay... done!
- 10/03/2017 04:59:34.184: [ SpecialK ] Custom dxgi.dll Detached (pid=0xad58)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement