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Satisfactory Crash

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  1. [2024.04.06-00.42.34:464][281]LogNet: Join succeeded: ******
  2. [2024.04.06-00.42.39:406][282]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 14.14, Realtime: 14.16. IpNetDriver_2147480834
  3. [2024.04.06-00.42.39:407][282]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 14.14, Realtime: 14.16. NetDriverEOSBase_2147482210
  4. [2024.04.06-00.42.47:292][283]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 7.89, Realtime: 7.89. IpNetDriver_2147480834
  5. [2024.04.06-00.42.47:292][283]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 7.89, Realtime: 7.88. NetDriverEOSBase_2147482210
  6. [2024.04.06-00.42.49:173][337]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: FGInventoryComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_SpaceElevator_C_2147469003.InputInventory NOT Supported.
  7. [2024.04.06-00.42.57:265][576]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
  8. [2024.04.06-00.43.00:439][661]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/Persistent_Level_FoliageGrid_L0_X2_Y-7 took (less than) 22.80 ms
  9. [2024.04.06-00.43.00:445][662]LogNet: Server connection received: ActorChannelFailure 23 [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:43218, Name: IpConnection_2147480809, Driver: GameNetDriver NetDriverEOSBase_2147482210, IsServer: YES, PC: BP_PlayerController_C_2147480590, Owner: BP_PlayerController_C_2147480590, UniqueId: Epic:3 (EAS=[23fddeeae604476e9e9b460453264a06] EOS=[0002410e2768488081eff7ac5b42385d])
  10. [2024.04.06-00.43.00:446][662]LogNet: Actor channel failed: [UActorChannel] Actor: FGWorldSettings /Game/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/Persistent_Level_ExplorationGrid_L0_X5_Y-3.Persistent_Level:PersistentLevel.FGWorldSettings, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 23, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:43218, Name: IpConnection_2147480809, Driver: GameNetDriver NetDriverEOSBase_2147482210, IsServer: YES, PC: BP_PlayerController_C_2147480590, Owner: BP_PlayerController_C_2147480590, UniqueId: Epic:3 (EAS=[23fddeeae604476e9e9b460453264a06] EOS=[0002410e2768488081eff7ac5b42385d])
  11. [2024.04.06-00.43.00:594][664]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/Persistent_Level_FoliageGrid_L0_X2_Y-7 took (less than) 25.71 ms
  12. [2024.04.06-00.43.00:709][666]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/Persistent_Level_FoliageGrid_L0_X2_Y-7 took (less than) 36.26 ms
  13. [2024.04.06-00.43.00:858][668]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/Persistent_Level_FoliageGrid_L0_X2_Y-7 took (less than) 24.58 ms
  14. [2024.04.06-00.43.00:859][669]LogNet: Server connection received: ActorChannelFailure 29 [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:43218, Name: IpConnection_2147480809, Driver: GameNetDriver NetDriverEOSBase_2147482210, IsServer: YES, PC: BP_PlayerController_C_2147480590, Owner: BP_PlayerController_C_2147480590, UniqueId: Epic:3 (EAS=[23fddeeae604476e9e9b460453264a06] EOS=[0002410e2768488081eff7ac5b42385d])
  15. [2024.04.06-00.43.00:859][669]LogNet: Actor channel failed: [UActorChannel] Actor: FGWorldSettings /Game/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/Persistent_Level_ExplorationGrid_L0_X5_Y-7.Persistent_Level:PersistentLevel.FGWorldSettings, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 29, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:43218, Name: IpConnection_2147480809, Driver: GameNetDriver NetDriverEOSBase_2147482210, IsServer: YES, PC: BP_PlayerController_C_2147480590, Owner: BP_PlayerController_C_2147480590, UniqueId: Epic:3 (EAS=[23fddeeae604476e9e9b460453264a06] EOS=[0002410e2768488081eff7ac5b42385d])
  16. [2024.04.06-00.43.01:123][674]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/Persistent_Level_FoliageGrid_L0_X2_Y-9 took (less than) 25.96 ms
  17. [2024.04.06-00.43.20:340][688]LogCore: Error: appError called: Assertion failed: Index >= 0 && Index < MaxElements [File:Runtime/CoreUObject/Public\UObject/UObjectArray.h] [Line: 388]
  18.  
  19.  
  20. [2024.04.06-00.43.20:436][688]LogCore: === Critical error: ===
  21. Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
  22.  
  23. [2024.04.06-00.43.20:439][688]LogCore: Assertion failed: Index >= 0 && Index < MaxElements [File:Runtime/CoreUObject/Public\UObject/UObjectArray.h] [Line: 388]
  24.  
  25. 0x00007fffe1d1e1b6 libUnrealServer-CoreUObject-Linux-Shipping.so!FChunkedFixedUObjectArray::ExpandChunksToIndex(int) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h:388]
  26. 0x00007fffe1d07075 libUnrealServer-CoreUObject-Linux-Shipping.so!FUObjectArray::AllocateUObjectIndex(UObjectBase*, int, int) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectArray.cpp:229]
  27. 0x00007fffe1d078b5 libUnrealServer-CoreUObject-Linux-Shipping.so!UObjectBase::AddObject(FName, EInternalObjectFlags, int, int) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:221]
  28. 0x00007fffe1d12661 libUnrealServer-CoreUObject-Linux-Shipping.so!StaticAllocateObject(UClass const*, UObject*, FName, EObjectFlags, EInternalObjectFlags, bool, bool*, UPackage*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:3422]
  29. 0x00007fffe1d115bc libUnrealServer-CoreUObject-Linux-Shipping.so!StaticConstructObject_Internal(FStaticConstructObjectParameters const&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:4321]
  30. 0x00007ffe3a33cef5 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGConveyorBeltHologram::UpdateSplineComponent() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Hologram/FGConveyorBeltHologram.cpp:1418]
  31. 0x00007ffe3a336fe8 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGConveyorBeltHologram::BeginPlay() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Hologram/FGConveyorBeltHologram.cpp:55]
  32. 0x00007fffe00149b6 libUnrealServer-Engine-Linux-Shipping.so!AActor::DispatchBeginPlay(bool) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Actor.cpp:4172]
  33. 0x00007fffe00143c5 libUnrealServer-Engine-Linux-Shipping.so!AActor::PostActorConstruction() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Actor.cpp:3960]
  34. 0x00007fffe0006050 libUnrealServer-Engine-Linux-Shipping.so!AActor::FinishSpawning(UE::Math::TTransform<double> const&, bool, FComponentInstanceDataCache const*, ESpawnActorScaleMethod) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Actor.cpp:3858]
  35. 0x00007ffe3a36bc03 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGHologram::SpawnHologramFromRecipe(TSubclassOf<UFGRecipe>, AFGHologram*, AActor*, UE::Math::TVector<double>, APawn*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Hologram/FGHologram.cpp:165]
  36. 0x00007ffe3a0087e5 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::InternalSpawnHologram() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGunBuild.cpp:1593]
  37. 0x00007ffe3a006dd6 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::SpawnHologram() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGunBuild.cpp:1178]
  38. 0x00007ffe3a0030f0 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::SetActiveRecipe(TSubclassOf<UFGRecipe>) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGunBuild.cpp:1038]
  39. 0x00007ffe3a000431 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGBuildGun::GotoBuildState(TSubclassOf<UFGRecipe>) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGun.cpp:1066]
  40. 0x00007ffe39ce3810 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGBuildGun::execServer_GotoBuildState(UObject*, FFrame&, void*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Intermediate/Build/Linux/UnrealServer/Inc/FactoryGame/UHT/FGBuildGun.gen.cpp:1769]
  41. 0x00007fffe1afbb87 libUnrealServer-CoreUObject-Li
  42.  
  43.  
  44. 0x00007fffe1d1e1b6 libUnrealServer-CoreUObject-Linux-Shipping.so!FChunkedFixedUObjectArray::ExpandChunksToIndex(int) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h:388]
  45. 0x00007fffe1d07075 libUnrealServer-CoreUObject-Linux-Shipping.so!FUObjectArray::AllocateUObjectIndex(UObjectBase*, int, int) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectArray.cpp:229]
  46. 0x00007fffe1d078b5 libUnrealServer-CoreUObject-Linux-Shipping.so!UObjectBase::AddObject(FName, EInternalObjectFlags, int, int) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:221]
  47. 0x00007fffe1d12661 libUnrealServer-CoreUObject-Linux-Shipping.so!StaticAllocateObject(UClass const*, UObject*, FName, EObjectFlags, EInternalObjectFlags, bool, bool*, UPackage*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:3422]
  48. 0x00007fffe1d115bc libUnrealServer-CoreUObject-Linux-Shipping.so!StaticConstructObject_Internal(FStaticConstructObjectParameters const&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:4321]
  49. 0x00007ffe3a33cef5 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGConveyorBeltHologram::UpdateSplineComponent() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Hologram/FGConveyorBeltHologram.cpp:1418]
  50. 0x00007ffe3a336fe8 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGConveyorBeltHologram::BeginPlay() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Hologram/FGConveyorBeltHologram.cpp:55]
  51. 0x00007fffe00149b6 libUnrealServer-Engine-Linux-Shipping.so!AActor::DispatchBeginPlay(bool) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Actor.cpp:4172]
  52. 0x00007fffe00143c5 libUnrealServer-Engine-Linux-Shipping.so!AActor::PostActorConstruction() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Actor.cpp:3960]
  53. 0x00007fffe0006050 libUnrealServer-Engine-Linux-Shipping.so!AActor::FinishSpawning(UE::Math::TTransform<double> const&, bool, FComponentInstanceDataCache const*, ESpawnActorScaleMethod) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Actor.cpp:3858]
  54. 0x00007ffe3a36bc03 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGHologram::SpawnHologramFromRecipe(TSubclassOf<UFGRecipe>, AFGHologram*, AActor*, UE::Math::TVector<double>, APawn*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Hologram/FGHologram.cpp:165]
  55. 0x00007ffe3a0087e5 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::InternalSpawnHologram() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGunBuild.cpp:1593]
  56. 0x00007ffe3a006dd6 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::SpawnHologram() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGunBuild.cpp:1178]
  57. 0x00007ffe3a0030f0 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::SetActiveRecipe(TSubclassOf<UFGRecipe>) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGunBuild.cpp:1038]
  58. 0x00007ffe3a000431 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGBuildGun::GotoBuildState(TSubclassOf<UFGRecipe>) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGun.cpp:1066]
  59. 0x00007ffe39ce3810 libUnrealServer-FactoryGame-Linux-Shipping.so!AFGBuildGun::execServer_GotoBuildState(UObject*, FFrame&, void*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Intermediate/Build/Linux/UnrealServer/Inc/FactoryGame/UHT/FGBuildGun.gen.cpp:1769]
  60. 0x00007fffe1afbb87 libUnrealServer-CoreUObject-Linux-Shipping.so!UFunction::Invoke(UObject*, FFrame&, void*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/Class.cpp:6411]
  61. 0x00007fffe1cbf892 libUnrealServer-CoreUObject-Linux-Shipping.so!UObject::ProcessEvent(UFunction*, void*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:2129]
  62. 0x00007fffe04ee374 libUnrealServer-Engine-Linux-Shipping.so!FObjectReplicator::ReceivedRPC(FNetBitReader&, FReplicationFlags const&, FFieldNetCache const*, bool, bool&, TSet<FNetworkGUID, DefaultKeyFuncs<FNetworkGUID, false>, FDefaultSetAllocator>&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/DataReplication.cpp:1393]
  63. 0x00007fffe04ed3c1 libUnrealServer-Engine-Linux-Shipping.so!FObjectReplicator::ReceivedBunch(FNetBitReader&, FReplicationFlags const&, bool, bool&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/DataReplication.cpp:1166]
  64. 0x00007fffe04b3b81 libUnrealServer-Engine-Linux-Shipping.so!UActorChannel::ProcessBunch(FInBunch&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/DataChannel.cpp:3125]
  65. 0x00007fffe04b4c57 libUnrealServer-Engine-Linux-Shipping.so!UActorChannel::ReceivedBunch(FInBunch&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/DataChannel.cpp:2965]
  66. 0x00007fffe04aa442 libUnrealServer-Engine-Linux-Shipping.so!UChannel::ReceivedSequencedBunch(FInBunch&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/DataChannel.cpp:558]
  67. 0x00007fffe04abd1f libUnrealServer-Engine-Linux-Shipping.so!UChannel::ReceivedNextBunch(FInBunch&, bool&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/DataChannel.cpp:1022]
  68. 0x00007fffe04aa5cd libUnrealServer-Engine-Linux-Shipping.so!UChannel::ReceivedRawBunch(FInBunch&, bool&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/DataChannel.cpp:670]
  69. 0x00007fffe08e9074 libUnrealServer-Engine-Linux-Shipping.so!UNetConnection::ReceivedPacket(FBitReader&, bool) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/NetConnection.cpp:3530]
  70. 0x00007fffe08e7071 libUnrealServer-Engine-Linux-Shipping.so!UNetConnection::ReceivedRawPacket(void*, int) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/NetConnection.cpp:1881]
  71. 0x00007fff0de7fad0 libUnrealServer-OnlineSubsystemUtils-Linux-Shipping.so!UIpConnection::ReceivedRawPacket(void*, int) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/IpConnection.cpp:629]
  72. 0x00007fff0de830bb libUnrealServer-OnlineSubsystemUtils-Linux-Shipping.so!UIpNetDriver::TickDispatch(float) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/IpNetDriver.cpp:1297]
  73. 0x00007fffe08feafd libUnrealServer-Engine-Linux-Shipping.so!UNetDriver::InternalTickDispatch(float) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/NetDriver.cpp:1539]
  74. 0x00007fffe093356d libUnrealServer-Engine-Linux-Shipping.so!TBaseUObjectMethodDelegateInstance<false, UNetDriver, void (float), FDefaultDelegateUserPolicy>::ExecuteIfSafe(float) const [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:550]
  75. 0x00007fffe06874a3 libUnrealServer-Engine-Linux-Shipping.so!void TMulticastDelegateBase<FDefaultDelegateUserPolicy>::Broadcast<IBaseDelegateInstance<void (float), FDefaultDelegateUserPolicy>, TDelegate<void (float), FDefaultDelegateUserPolicy>, float>(float) const [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/Runtime/Core/Public/Delegates/MulticastDelegateBase.h:204]
  76. 0x00007fffe080f99c libUnrealServer-Engine-Linux-Shipping.so!UWorld::Tick(ELevelTick, float) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1358]
  77. 0x00007fffe05d6a8f libUnrealServer-Engine-Linux-Shipping.so!UGameEngine::Tick(float, bool) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/GameEngine.cpp:1792]
  78. 0x00007ffe3a1630f3 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Tick(float, bool) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:13]
  79. 0x0000000000218e53 UnrealServer-Linux-Shipping!FEngineLoop::Tick() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5867]
  80. 0x0000000000219c3a UnrealServer-Linux-Shipping!GuardedMain(char16_t const*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Launch/Private/Launch.cpp:190]
  81. 0x00007fffe482e677 libUnrealServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
  82. 0x00007fffddcdad90 libc.so.6!UnknownFunction(0x29d8f)
  83. 0x00007fffddcdae40 libc.so.6!__libc_start_main(+0x7f)
  84. 0x0000000000217dc9 UnrealServer-Linux-Shipping!_start()
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