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- Initialize engine version: 5.3.6f1 (29055738eb78)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ErosionBrush.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\KDTree.dll into Unity Child Domain
- - Completed reload, in 0.073 seconds
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 3840x2160 60Hz; virtual: 6720x2481 at -2880,0
- <RI> Initialized touch support.
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModHook.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkModAPI.dll (this message is harmless)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Rock Part') is missing!
- (Filename: Line: 1655)
- UnloadTime: 26.679096 ms
- Mod: Game crash check
- !Res: 3840x2160x60 || 3840x2160x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application launched as 'E:\Steam\steamapps\common\RWBY_GE\rwby-ge.exe' with args: E:\Steam\steamapps\common\RWBY_GE\rwby-ge.exe
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- !Res: 3840x2160x60 || 3840x2160x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: PostAwake
- !Res: 3840x2160x60 || 3840x2160x-1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling Cloud Storage Read
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Xml.dll (this message is harmless)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling Cloud Storage Read
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Title) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\Boo.Lang.dll (this message is harmless)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 5dd0 -> priority: 1
- Thread -> id: 5dcc -> priority: 1
- LOADING LEVEL ASYNC: Merlot_Island_01
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application.LoadLevelAsync(Merlot_Island_01)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 38.952713 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_MainMenu) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Is windows: True Is osx: False
- MODDED CLIENT - using gvk's mods - v1.8.2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ### Zeroth
- ### Zeroth2
- ### First
- ### Second
- Added colorTexture: RGBA(1.000, 1.000, 1.000, 1.000)
- Added colorTexture: RGBA(0.459, 0.610, 0.314, 1.000)
- Added colorTexture: RGBA(0.000, 0.000, 0.000, 0.000)
- Added colorTexture: RGBA(0.860, 0.278, 0.278, 1.000)
- Added colorTexture: RGBA(0.500, 0.500, 0.500, 1.000)
- ### Last
- TP: load onTop: False
- files not null, l:9
- Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 49598.
- Total: 64.419830 ms (FindLiveObjects: 1.743969 ms CreateObjectMapping: 3.438689 ms MarkObjects: 58.969471 ms DeleteObjects: 0.266727 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- (!) Error in WWW (Load - TexturePack) Couldn't open file /Steam/steamapps/common/RWBY_GE/rwby-ge_Data/TexturePacks/Favorites/Basic Slice - White.png
- E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\TexturePacks\Favorites
- file://E:/Steam/steamapps/common/RWBY_GE/rwby-ge_Data/TexturePacks/Favorites/Basic Slice - White.png
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 538 unused Assets to reduce memory usage. Loaded Objects now: 46457.
- Total: 20.908127 ms (FindLiveObjects: 1.488213 ms CreateObjectMapping: 2.668251 ms MarkObjects: 16.245758 ms DeleteObjects: 0.505417 ms)
- 1
- 2
- 3
- 4
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46450.
- Total: 23.510794 ms (FindLiveObjects: 1.579154 ms CreateObjectMapping: 2.843793 ms MarkObjects: 19.024698 ms DeleteObjects: 0.062415 ms)
- Resource: num of texture folders: 1
- CACHV: found cachv
- Call gen
- 16947
- Assertion failed!
- at System.Environment.get_StackTrace()
- at Roost.Debug.Assert(Boolean condition)
- at GenericSelectionItem.Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Assertion failed!
- at System.Environment.get_StackTrace()
- at Roost.Debug.Assert(Boolean condition)
- at GenericSelectionItem.Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Assertion failed!
- at System.Environment.get_StackTrace()
- at Roost.Debug.Assert(Boolean condition)
- at GenericSelectionItem.Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- TP: load onTop: False
- files not null, l:9
- (!) Error in WWW (Load - TexturePack) Couldn't open file /Steam/steamapps/common/RWBY_GE/rwby-ge_Data/TexturePacks/Favorites/Basic Slice - White.png
- E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\TexturePacks\Favorites
- file://E:/Steam/steamapps/common/RWBY_GE/rwby-ge_Data/TexturePacks/Favorites/Basic Slice - White.png
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_CreateMatch) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ConnectionManager calling PhotonNetwork.ConnectUsingSettings(1.2.06r-9850)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\System.Configuration.dll (this message is harmless)
- Photon.OnJoinedLobby() ''
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ConnectionManager.ConnectToPhotonCloud_Coroutine() completed successfully
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Calling PhotonNetwork.CreateRoom(BeachBanana.1f093aaf-0e8b-4e48-8ed0-ba9421ba8f42)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- PhotonNetwork.OnLeftLobby() (autoJoinLobby = True)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Photon.OnCreatedRoom(): 'Room: 'BeachBanana.1f093aaf-0e8b-4e48-8ed0-ba9421ba8f42' visible,open 1/4 players.
- customProps: {campaign_definition=Camp678e, level_definition=Leve6b59, campaign_style=Campaign, game_status=InProgress_NotJoinable, version=1.2.06r-9850, privacy=Private, platform=PC}'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Photon.OnJoinedRoom(): 'Room: 'BeachBanana.1f093aaf-0e8b-4e48-8ed0-ba9421ba8f42' visible,open 1/4 players.
- customProps: {campaign_definition=Camp678e, level_definition=Leve6b59, campaign_style=Campaign, game_status=InProgress_NotJoinable, version=1.2.06r-9850, privacy=Private, platform=PC}'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private1
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- ApplicationManager.BeginGameMode() called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ApplicationManager.OnNetworkPlayerJoined(BeachBanana)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- ChangeState(GameState_Load) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Current level definition: The Island of Dr. Merlot
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Destination level definition: Boots on the Ground
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- LOADING LEVEL ASYNC: Emerald_Forest_01
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Application.LoadLevelAsync(Emerald_Forest_01)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 6.846170 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 2831 unused Assets to reduce memory usage. Loaded Objects now: 45936.
- Total: 24.852962 ms (FindLiveObjects: 2.192578 ms CreateObjectMapping: 3.641538 ms MarkObjects: 15.761065 ms DeleteObjects: 3.257051 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45936.
- Total: 21.238731 ms (FindLiveObjects: 2.133820 ms CreateObjectMapping: 2.555854 ms MarkObjects: 15.836645 ms DeleteObjects: 0.711436 ms)
- Platform assembly: E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Managed\gvkMissionsMod.dll (this message is harmless)
- MDD: BeachBanana
- LL: SignalGameLoadedAndReady. modlevel: False - False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SignalGameLoadedAndReady(BeachBanana)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_LevelIntro) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- set private
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- True
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47706.
- Total: 20.679676 ms (FindLiveObjects: 1.551359 ms CreateObjectMapping: 2.500510 ms MarkObjects: 16.567587 ms DeleteObjects: 0.059489 ms)
- GameManager.TransferCharacterControlToClient(): 'BeachBanana' : 100001
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- TransferOwnership() view 100001 to: 1 Time: 828
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Main) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- System.UnauthorizedAccessException: Access to the path "E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\Recently Played With.txt" is denied.
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
- at System.IO.File.OpenText (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.ReadAllLines (System.String path) [0x00000] in <filename unknown>:0
- at gvkModHook.Utilities+RecentlyPlayedWith.onGameState_Main () [0x00000] in <filename unknown>:0
- at gvkModHook.GameState_MainHook.Initialize (System.Object o) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: added mod key: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Ev OwnershipTransfer. ViewID 100001 to: 1 Time: 156
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Has player:Ruby(Clone) (Ruby)
- UnauthorizedAccessException: Access to the path "E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\output_log.txt" or "E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\output_log-old.txt" is denied.
- at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0
- at gvkModHook.Mod+<>c.<DisplayErrorMessage>b__38_1 () [0x00000] in <filename unknown>:0
- at gvkModAPI+BaseComponentUpdate.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- clicked menu button
- Paused
- UnauthorizedAccessException: Access to the path "E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\output_log.txt" or "E:\Steam\steamapps\common\RWBY_GE\rwby-ge_Data\output_log-old.txt" is denied.
- at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0
- at gvkModHook.Mod+<>c.<DisplayErrorMessage>b__38_1 () [0x00000] in <filename unknown>:0
- at gvkModAPI+BaseComponentUpdate.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- clicked menu button
- Unpaused
- clicked menu button
- Paused
- clicked menu button
- Unpaused
- clicked menu button
- Paused
- AbortStateAndRecover_Coroutine() called...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ApplicationManager.EndApplicationMode() called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ChangeState(GameState_Null) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PhotonNetwork.OnLeftRoom()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
- GM destory
- UnloadTime: 7.265035 ms
- Attempting to initialize already existing singleton! ApplicationManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Deleting duplicate Singleton_MonoBehaviour!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 631 unused Assets to reduce memory usage. Loaded Objects now: 49566.
- Total: 24.395090 ms (FindLiveObjects: 1.753721 ms CreateObjectMapping: 2.913035 ms MarkObjects: 17.305353 ms DeleteObjects: 2.422491 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49566.
- Total: 20.533390 ms (FindLiveObjects: 1.583298 ms CreateObjectMapping: 2.283519 ms MarkObjects: 16.600988 ms DeleteObjects: 0.064853 ms)
- ChangeState(GameState_MainMenu) called
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Is windows: True Is osx: False
- MODDED CLIENT - using gvk's mods - v1.8.2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 1
- 2
- 3
- 4
- Exit button clicked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Mod: Quit Normaly
- GM destory
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